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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-01 01:54:20 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-01 01:54:20 +0000
commit0ed285a115bfd1bd844b04e3190398c2e1a9ab68 (patch)
treeb5b5b9ed98f5a2d9a2e41db86fc9eb232a8f97ea /src
parent58d4cb0ae8affce8115d965bb03206b9bb692820 (diff)
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- Updated Poison React chance to counter and number of counters as per skill description updates.
- Fixed Sharpshooting being counted as a magic attack, and hence, using your MATK as base damage. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8019 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c4
3 files changed, 5 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index c7f200e8a..ea7bd0d5e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -325,8 +325,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
return 0;
}
- //Now damage increasing effects // not sure for Throw Zeny
- if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN && skill_num != NJ_ZENYNAGE){
+ //Now damage increasing effects
+ if(sc->data[SC_AETERNA].timer!=-1 && skill_num != PA_PRESSURE && skill_num != PF_SOULBURN){
damage<<=1;
status_change_end( bl,SC_AETERNA,-1 );
}
diff --git a/src/map/skill.c b/src/map/skill.c
index de7dc85ab..ed0c4358d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2748,7 +2748,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
//line of sight between caster and target.
map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
skill_get_splash(skillid, skilllv),BL_CHAR,
- BF_MAGIC,src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
+ skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
break;
case MO_INVESTIGATE:
diff --git a/src/map/status.c b/src/map/status.c
index 90fe8a87b..2e3607ec8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4684,8 +4684,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val2 = val1 + 2; //Chance to Poison enemies.
break;
case SC_POISONREACT:
- val2=val1/2 + val1%2; // Number of counters [Celest]
- val3=50 + 5*val1; //Chance to counter. [Skotlex]
+ val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
+ val3=50; // + 5*val1; //Chance to counter. [Skotlex]
break;
case SC_MAGICROD:
val2 = val1*20; //SP gained