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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-25 22:18:53 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-25 22:18:53 +0000 |
commit | 02bd86787f2628a76ea45d61909a183951f4fb13 (patch) | |
tree | 2ba0c6cc1b98b5ac508afd640a83a57f8f2046b2 /src | |
parent | b56925d87888708c86182243956ecec8b9597b27 (diff) | |
download | hercules-02bd86787f2628a76ea45d61909a183951f4fb13.tar.gz hercules-02bd86787f2628a76ea45d61909a183951f4fb13.tar.bz2 hercules-02bd86787f2628a76ea45d61909a183951f4fb13.tar.xz hercules-02bd86787f2628a76ea45d61909a183951f4fb13.zip |
- Cleaned up run_script_main to properly free previous stack-data when running scripts. Note that scripts may still leak memory when run by non-players and they don't reach the "END" state, however I am not sure how this case should be handled, so it's left as it is for now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7886 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/script.c | 61 |
1 files changed, 28 insertions, 33 deletions
diff --git a/src/map/script.c b/src/map/script.c index 3b1fbfe23..70b1e7c94 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11464,7 +11464,7 @@ void run_script_main(struct script_state *st) int cmdcount=script_config.check_cmdcount; int gotocount=script_config.check_gotocount; struct script_stack *stack=st->stack; - TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid); + TBL_PC *sd = map_id2sd(st->rid); struct script_state *bk_st = NULL; int bk_npcid = 0; @@ -11480,12 +11480,11 @@ void run_script_main(struct script_state *st) if(st->state == RERUNLINE) { st->state = RUN; run_func(st); - if(st->state == GOTO){ + if(st->state == GOTO) st->state = RUN; - } - } else if(st->state != END){ + } else if(st->state != END) st->state = RUN; - } + while( st->state == RUN) { c= get_com((unsigned char *) st->script->script_buf,&st->pos); switch(c){ @@ -11522,7 +11521,7 @@ void run_script_main(struct script_state *st) run_func(st); if(st->state==GOTO){ // rerun_pos=st->pos; - st->state=0; + st->state=RUN; if( gotocount>0 && (--gotocount)<=0 ){ ShowError("run_script: infinity loop !\n"); st->state=END; @@ -11587,15 +11586,24 @@ void run_script_main(struct script_state *st) sd->state.using_fake_npc = 0; } npc_event_dequeue(sd); + //Restore previous script if any. + sd->st = bk_st; + sd->npc_id = bk_npcid; + bk_st = NULL; //Remove tag for removal. + if (sd->state.reg_dirty&2) + intif_saveregistry(sd,2); + if (sd->state.reg_dirty&1) + intif_saveregistry(sd,1); } + //Remove unneeded script. + script_free_stack (st->stack); + aFree(st); } break; case RERUNLINE: - if(bk_st && sd->st != bk_st && st->sleep.tick <= 0){ + if(bk_st && sd->st != bk_st && st->sleep.tick <= 0) ShowWarning("Unable to restore stack! Double continuation!\n"); - script_free_stack(bk_st->stack); - aFree(bk_st); - } + if(st->sleep.tick > 0) { //Delay execution if(sd) @@ -11605,6 +11613,10 @@ void run_script_main(struct script_state *st) st->sleep.timer = add_timer(gettick()+st->sleep.tick, run_script_timer, st->sleep.charid, (int)st); linkdb_insert(&sleep_db, (void*)st->oid, st); + //Restore previous script/ + sd->st = bk_st; + sd->npc_id = bk_npcid; + bk_st = NULL; //Remove tag for removal. } // Do not call function of commands two time! [ Eoe / jA 1094 ] // For example: select "1", "2", callsub(...); @@ -11616,31 +11628,14 @@ void run_script_main(struct script_state *st) break; } - if(st->state == END) { - if(sd){ - script_free_stack(sd->st->stack); - aFree(sd->st); - sd->st = bk_st; - sd->npc_id = bk_npcid; - if (sd->state.reg_dirty&2) - intif_saveregistry(sd,2); - if (sd->state.reg_dirty&1) - intif_saveregistry(sd,1); - } else { - script_free_stack (st->stack); - aFree(st); - } - /*}else{ - if(st->sleep.tick > 0) - { //Delay execution - TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid); - st->sleep.charid = sd?sd->char_id:0; - st->sleep.timer = add_timer(gettick()+st->sleep.tick, - run_script_timer, st->sleep.charid, (int)st); - linkdb_insert(&sleep_db, (void*)st->oid, st); - }*/ + if (bk_st) + { //Remove previous script + script_free_stack(bk_st->stack); + aFree(bk_st); + bk_st = NULL; } + //FIXME: Is it correct to NOT free the script when the state is not END AND there's NO PLAYER running it?? return; } |