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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-26 07:40:41 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-26 07:40:41 +0000
commitccd3e0e2d45eac452406eab7dfcfa7a08a369042 (patch)
treed2b4a5a4deee3a0036f081707081a4e4fe668972 /src
parentc576ad09280dc788d9e95ca410594e88dd5fa7aa (diff)
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added new script commands
from jA git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1182 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/clif.c21
-rw-r--r--src/map/clif.h2
-rw-r--r--src/map/npc.c26
-rw-r--r--src/map/npc.h1
-rw-r--r--src/map/script.c276
5 files changed, 325 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 67c925f75..020d8d3a2 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4761,6 +4761,27 @@ int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag)
}
/*==========================================
+ * グローバルメッセージ
+ *------------------------------------------
+ */
+void clif_GlobalMessage(struct block_list *bl,char *message)
+{
+ char buf[100];
+ int len,cmd=0x8d;
+
+ if(!bl || !message)
+ return;
+
+ len=strlen(message)+1;
+
+ WBUFW(buf,0)=cmd;
+ WBUFW(buf,2)=len+8;
+ WBUFL(buf,4)=bl->id;
+ strncpy(WBUFP(buf,8),message,len);
+ clif_send(buf,WBUFW(buf,2),bl,AREA_CHAT_WOC);
+}
+
+/*==========================================
* HPSP回復エフェクトを送信する
*------------------------------------------
*/
diff --git a/src/map/clif.h b/src/map/clif.h
index c9b18a996..196050c0d 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -92,7 +92,7 @@ int clif_misceffect(struct block_list*,int); // area
int clif_misceffect2(struct block_list *bl,int type);
int clif_changeoption(struct block_list*); // area
int clif_useitemack(struct map_session_data*,int,int,int); // self
-
+void clif_GlobalMessage(struct block_list *bl,char *message);
int clif_createchat(struct map_session_data*,int); // self
int clif_dispchat(struct chat_data*,int); // area or fd
int clif_joinchatfail(struct map_session_data*,int); // self
diff --git a/src/map/npc.c b/src/map/npc.c
index 36569eb88..c6d77c18c 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -916,6 +916,32 @@ int npc_checknear(struct map_session_data *sd,int id)
}
/*==========================================
+ * NPCのオープンチャット発言
+ *------------------------------------------
+ */
+int npc_globalmessage(const char *name,char *mes)
+{
+ struct npc_data *nd=strdb_search(npcname_db,name);
+ char temp[100];
+ char ntemp[50];
+ char *ltemp;
+
+ if(nd==NULL) return 0;
+ if(name==NULL) return 0;
+
+ ltemp=strchr(name,'#');
+ if(ltemp!=NULL) {
+ strncpy(ntemp,name,ltemp - name); // 123#456 の # から後ろを削除する
+ ntemp[ltemp - name]=0x00; // strncpy のバグ?使い方間違ってる?
+ }
+
+ snprintf(temp, sizeof temp ,"%s : %s",ntemp,mes);
+ clif_GlobalMessage(&nd->bl,temp);
+
+ return 0;
+}
+
+/*==========================================
* クリック時のNPC処理
*------------------------------------------
*/
diff --git a/src/map/npc.h b/src/map/npc.h
index e04587508..5c9c8b900 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -26,6 +26,7 @@ int npc_buylist(struct map_session_data *,int,unsigned short *);
int npc_selllist(struct map_session_data *,int,unsigned short *);
int npc_parse_mob(char *w1,char *w2,char *w3,char *w4);
int npc_parse_warp(char *w1,char *w2,char *w3,char *w4);
+int npc_globalmessage(const char *name,char *mes);
int npc_enable(const char *name,int flag);
struct npc_data* npc_name2id(const char *name);
diff --git a/src/map/script.c b/src/map/script.c
index 24195b698..d0fc773b2 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -308,6 +308,16 @@ int buildin_isnight(struct script_state *st); // [celest]
int buildin_isday(struct script_state *st); // [celest]
int buildin_isequipped(struct script_state *st); // [celest]
int buildin_isequippedcnt(struct script_state *st); // [celest]
+int buildin_getusersname(struct script_state *st); //jA commands added [Lupus]
+int buildin_dispbottom(struct script_state *st);
+int buildin_recovery(struct script_state *st);
+int buildin_getpetinfo(struct script_state *st);
+int buildin_checkequipedcard(struct script_state *st);
+int buildin_globalmes(struct script_state *st);
+int buildin_jump_zero(struct script_state *st);
+int buildin_select(struct script_state *st);
+int buildin_getmapmobs(struct script_state *st); //jA addition end
+
void push_val(struct script_stack *stack,int type,int val);
int run_func(struct script_state *st);
@@ -550,6 +560,15 @@ struct {
{buildin_deactivatepset, "deactivatepset", "i"}, // Deactive a pattern set [MouseJstr]
{buildin_deletepset, "deletepset", "i"}, // Delete a pattern set [MouseJstr]
#endif
+ {buildin_dispbottom,"dispbottom","s"}, //added from jA [Lupus]
+ {buildin_getusersname,"getusersname","*"},
+ {buildin_recovery,"recovery",""},
+ {buildin_getpetinfo,"getpetinfo","i"},
+ {buildin_checkequipedcard,"checkequipedcard","i"},
+ {buildin_jump_zero,"jump_zero","ii"}, //for future jA script compatibility
+ {buildin_select,"select","*"}, //for future jA script compatibility
+ {buildin_globalmes,"globalmes","s*"},
+ {buildin_getmapmobs,"getmapmobs","s"}, //end jA addition
{NULL,NULL,NULL},
};
@@ -4140,6 +4159,25 @@ int buildin_getusers(struct script_state *st)
return 0;
}
/*==========================================
+ * Works like @WHO - displays all online users names in window
+ *------------------------------------------
+ */
+int buildin_getusersname(struct script_state *st)
+{
+ struct map_session_data *pl_sd = NULL;
+ int i=0,disp_num=1;
+
+ for (i=0;i<fd_max;i++)
+ if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){
+ if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) ){
+ if((disp_num++)%10==0)
+ clif_scriptnext(script_rid2sd(st),st->oid);
+ clif_scriptmes(script_rid2sd(st),st->oid,pl_sd->status.name);
+ }
+ }
+ return 0;
+}
+/*==========================================
* マップ指定ユーザー数所得
*------------------------------------------
*/
@@ -4553,6 +4591,29 @@ int buildin_waitingroom(struct script_state *st)
return 0;
}
/*==========================================
+ * Works like 'announce' but outputs in the common chat window
+ *------------------------------------------
+ */
+int buildin_globalmes(struct script_state *st)
+{
+ struct block_list *bl = map_id2bl(st->oid);
+ struct npc_data *nd = (struct npc_data *)bl;
+ char *name=NULL,*mes;
+
+ mes=conv_str(st,& (st->stack->stack_data[st->start+2])); // メッセージの取得
+ if(mes==NULL) return 0;
+
+ if(st->end>st->start+3){ // NPC名の取得(123#456)
+ name=conv_str(st,& (st->stack->stack_data[st->start+3]));
+ } else {
+ name=nd->name;
+ }
+
+ npc_globalmessage(name,mes); // グローバルメッセージ送信
+
+ return 0;
+}
+/*==========================================
* npcチャット削除
*------------------------------------------
*/
@@ -6117,6 +6178,221 @@ int buildin_gmcommand(struct script_state *st)
}
/*==========================================
+ * Displays a message for the player only (like system messages like "you got an apple" )
+ *------------------------------------------
+ */
+int buildin_dispbottom(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ char *message;
+ message=conv_str(st,& (st->stack->stack_data[st->start+2]));
+ if(sd)
+ clif_disp_onlyself(sd,message,strlen(message));
+ return 0;
+}
+
+/*==========================================
+ * All The Players Full Recovery
+ (HP/SP full restore and resurrect if need)
+ *------------------------------------------
+ */
+int buildin_recovery(struct script_state *st)
+{
+ int i = 0;
+ for (i = 0; i < fd_max; i++) {
+ if (session[i]){
+ struct map_session_data *sd = session[i]->session_data;
+ if (sd && sd->state.auth) {
+ sd->status.hp = sd->status.max_hp;
+ sd->status.sp = sd->status.max_sp;
+ clif_updatestatus(sd, SP_HP);
+ clif_updatestatus(sd, SP_SP);
+ if(pc_isdead(sd)){
+ pc_setstand(sd);
+ clif_resurrection(&sd->bl, 1);
+ }
+ clif_displaymessage(sd->fd,"You have been recovered!");
+ }
+ }
+ }
+ return 0;
+}
+/*==========================================
+ * Get your pet info: getpetinfo(n)
+ * n -> 0:pet_id 1:pet_class 2:pet_name
+ 3:friendly 4:hungry
+ *------------------------------------------
+ */
+int buildin_getpetinfo(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int type=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(sd && sd->status.pet_id){
+ switch(type){
+ case 0:
+ push_val(st->stack,C_INT,sd->status.pet_id);
+ break;
+ case 1:
+ if(sd->pet.class_)
+ push_val(st->stack,C_INT,sd->pet.class_);
+ else
+ push_val(st->stack,C_INT,0);
+ break;
+ case 2:
+ if(sd->pet.name)
+ push_str(st->stack,C_STR,sd->pet.name);
+ else
+ push_val(st->stack,C_INT,0);
+ break;
+ case 3:
+ //if(sd->pet.intimate)
+ push_val(st->stack,C_INT,sd->pet.intimate);
+ break;
+ case 4:
+ //if(sd->pet.hungry)
+ push_val(st->stack,C_INT,sd->pet.hungry);
+ break;
+ default:
+ push_val(st->stack,C_INT,0);
+ break;
+ }
+ }else{
+ push_val(st->stack,C_INT,0);
+ }
+ return 0;
+}
+/*==========================================
+ * Shows wether your inventory(and equips) contain
+ selected card or not.
+ checkequipedcard(4001);
+ *------------------------------------------
+ */
+int buildin_checkequipedcard(struct script_state *st)
+{
+ struct map_session_data *sd=script_rid2sd(st);
+ int n,i,c=0;
+ c=conv_num(st,& (st->stack->stack_data[st->start+2]));
+
+ if(sd){
+ for(i=0;i<MAX_INVENTORY;i++){
+ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){
+ for(n=0;n<4;n++){
+ if(sd->status.inventory[i].card[n]==c){
+ push_val(st->stack,C_INT,1);
+ return 0;
+ }
+ }
+ }
+ }
+ }
+ push_val(st->stack,C_INT,0);
+ return 0;
+}
+
+int buildin_jump_zero(struct script_state *st) {
+ int sel;
+ sel=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if(!sel) {
+ int pos;
+ if( st->stack->stack_data[st->start+3].type!=C_POS ){
+ printf("script: jump_zero: not label !\n");
+ st->state=END;
+ return 0;
+ }
+
+ pos=conv_num(st,& (st->stack->stack_data[st->start+3]));
+ st->pos=pos;
+ st->state=GOTO;
+ // printf("script: jump_zero: jumpto : %d\n",pos);
+ } else {
+ // printf("script: jump_zero: fail\n");
+ }
+ return 0;
+}
+
+int buildin_select(struct script_state *st)
+{
+ char *buf;
+ int len,i;
+ struct map_session_data *sd;
+
+ sd=script_rid2sd(st);
+
+ if(sd->state.menu_or_input==0){
+ st->state=RERUNLINE;
+ sd->state.menu_or_input=1;
+ for(i=st->start+2,len=16;i<st->end;i++){
+ conv_str(st,& (st->stack->stack_data[i]));
+ len+=strlen(st->stack->stack_data[i].u.str)+1;
+ }
+ buf=(char *)aCalloc(len,sizeof(char));
+ buf[0]=0;
+ for(i=st->start+2,len=0;i<st->end;i++){
+ strcat(buf,st->stack->stack_data[i].u.str);
+ strcat(buf,":");
+ }
+ clif_scriptmenu(script_rid2sd(st),st->oid,buf);
+ free(buf);
+ } else if(sd->npc_menu==0xff){ // cansel
+ sd->state.menu_or_input=0;
+ st->state=END;
+ } else {
+ pc_setreg(sd,add_str("l15"),sd->npc_menu);
+ pc_setreg(sd,add_str("@menu"),sd->npc_menu);
+ sd->state.menu_or_input=0;
+ push_val(st->stack,C_INT,sd->npc_menu);
+ }
+ return 0;
+}
+
+/*==========================================
+ * GetMapMobs
+ returns mob counts on a set map:
+ e.g. GetMapMobs("prontera.gat")
+ use "this" - for player's map
+ *------------------------------------------
+ */
+int buildin_getmapmobs(struct script_state *st)
+{
+ char *str=NULL;
+ int m=-1,bx,by,i;
+ int count=0,c;
+ struct block_list *bl;
+
+ str=conv_str(st,& (st->stack->stack_data[st->start+2]));
+
+ if(strcmp(str,"this")==0){
+ struct map_session_data *sd=script_rid2sd(st);
+ if(sd)
+ m=sd->bl.m;
+ else{
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+ }else
+ m=map_mapname2mapid(str);
+
+ if(m < 0){
+ push_val(st->stack,C_INT,-1);
+ return 0;
+ }
+
+ for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++){
+ for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++){
+ bl = map[m].block_mob[bx+by*map[m].bxs];
+ c = map[m].block_mob_count[bx+by*map[m].bxs];
+ for(i=0;i<c && bl;i++,bl=bl->next){
+ if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1)
+ count++;
+ }
+ }
+ }
+ push_val(st->stack,C_INT,count);
+ return 0;
+}
+
+/*==========================================
* movenpc [MouseJstr]
*------------------------------------------
*/