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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-27 03:49:08 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-27 03:49:08 +0000
commit861ecd7929441a24b63262c902d65886fc7654ff (patch)
tree2b54b04bf28bad18f48a2b8fe080f0b53bf0cfaf /src
parent7d4f027077dd34c49ec7d8b90c3981126068ec67 (diff)
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- Corrected the element of hunter traps.
- Deadly Poison now also reduces def2 by 25% - Changed skill_setmapcell to use skill splash rather than range. - Cleaned up a bit skill_moonlit, now it knocks back the correct amount of cells. - Fixed @mi displaying always 0 instead of the mob's class. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7351 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/atcommand.c10
-rw-r--r--src/map/skill.c12
-rw-r--r--src/map/status.c4
3 files changed, 13 insertions, 13 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 09886dfad..192956bd3 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -9329,7 +9329,7 @@ int atcommand_mobinfo(
char atcmd_output2[200];
struct item_data *item_data;
struct mob_db *mob, *mob_array[MAX_SEARCH];
- int mob_id, count;
+ int count;
int i, j, k;
memset(atcmd_output, '\0', sizeof(atcmd_output));
@@ -9341,9 +9341,9 @@ int atcommand_mobinfo(
}
// If monster identifier/name argument is a name
- if ((mob_id = mobdb_checkid(atoi(message))))
+ if ((i = mobdb_checkid(atoi(message))))
{
- mob_array[0] = mob_db(mob_id);
+ mob_array[0] = mob_db(i);
count = 1;
} else
count = mobdb_searchname_array(mob_array, MAX_SEARCH, message);
@@ -9363,9 +9363,9 @@ int atcommand_mobinfo(
// stats
if (mob->mexp)
- sprintf(atcmd_output, "MVP Monster: '%s'/'%s'/'%s' (%d)", mob->name, mob->jname, mob->sprite, mob_id);
+ sprintf(atcmd_output, "MVP Monster: '%s'/'%s'/'%s' (%d)", mob->name, mob->jname, mob->sprite, mob->vd.class_);
else
- sprintf(atcmd_output, "Monster: '%s'/'%s'/'%s' (%d)", mob->name, mob->jname, mob->sprite, mob_id);
+ sprintf(atcmd_output, "Monster: '%s'/'%s'/'%s' (%d)", mob->name, mob->jname, mob->sprite, mob->vd.class_);
clif_displaymessage(fd, atcmd_output);
sprintf(atcmd_output, " Level:%d HP:%d SP:%d Base EXP:%d Job EXP:%d", mob->lv, mob->status.max_hp, mob->status.max_sp, mob->base_exp, mob->job_exp);
clif_displaymessage(fd, atcmd_output);
diff --git a/src/map/skill.c b/src/map/skill.c
index 21e76cfe1..aa55ea971 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7233,16 +7233,14 @@ static int skill_moonlit_sub(struct block_list *bl, va_list ap) {
*/
static void skill_moonlit (struct block_list* src, struct block_list* partner, int skilllv)
{
- int range = skill_get_range2(src, CG_MOONLIT, skilllv);
+ int range = skill_get_splash(CG_MOONLIT, skilllv);
int blowcount = range+1, time = skill_get_time(CG_MOONLIT,skilllv);
map_foreachinrange(skill_moonlit_sub,src,
- skill_get_splash(CG_MOONLIT, skilllv),
- BL_CHAR,src,partner,blowcount);
+ range, BL_CHAR,src,partner,blowcount);
if(partner)
map_foreachinrange(skill_moonlit_sub,partner,
- skill_get_splash(CG_MOONLIT, skilllv),
- BL_CHAR,src,partner,blowcount);
+ range, BL_CHAR,src,partner,blowcount);
sc_start4(src,SC_DANCING,100,CG_MOONLIT,0,0,partner?partner->id:BCT_SELF,time+1000);
sc_start4(src,SkillStatusChangeTable(CG_MOONLIT),100,skilllv,0,0,0,time);
@@ -8744,12 +8742,12 @@ void skill_unitsetmapcell (struct skill_unit *src, int skill_num, int skill_lv,
}
/*==========================================
- * Sets a map cell around the caster, according to the skill's range.
+ * Sets a map cell around the caster, according to the skill's splash range.
*------------------------------------------
*/
void skill_setmapcell (struct block_list *src, int skill_num, int skill_lv, int flag)
{
- int i,x,y,range = skill_get_range2(src, skill_num, skill_lv);
+ int i,x,y,range = skill_get_splash(skill_num, skill_lv);
int size = range*2+1;
for (i=0;i<size*size;i++) {
diff --git a/src/map/status.c b/src/map/status.c
index 9fa7982d5..08aeb291a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -116,7 +116,7 @@ void initChangeTables(void) {
// StatusChangeFlagTable[SC_CONFUSION] = SCB_NONE;
StatusChangeFlagTable[SC_BLIND] = SCB_HIT|SCB_FLEE;
// StatusChangeFlagTable[SC_BLEEDING] = SCB_NONE;
-// StatusChangeFlagTable[SC_DPOISON] = SCB_NONE;
+ StatusChangeFlagTable[SC_DPOISON] = SCB_DEF2;
//The icons for the common ailments
// StatusIconChangeTable[SC_STONE] = SI_BLANK;
@@ -3156,6 +3156,8 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
def2 -= def2 * sc->data[SC_CONCENTRATION].val4/100;
if(sc->data[SC_POISON].timer!=-1)
def2 -= def2 * 25/100;
+ if(sc->data[SC_DPOISON].timer!=-1)
+ def2 -= def2 * 25/100;
if(sc->data[SC_SKE].timer!=-1)
def2 -= def2 * 50/100;
if(sc->data[SC_PROVOKE].timer!=-1)