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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-11 10:12:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-11 10:12:58 +0000
commit0f94f735f50a320d97c0dacb806de2a65662cc3c (patch)
tree47509760c4ca70a6bfe7d6599db9e27e0f2c8c4c /src
parenta1079df40c646c82f6c7fc1e17c1dc0976fbb28c (diff)
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- Cleaned up pc_calc_weapontype
- made on-touch areas work with walking npcs. Note that the implementation is performance may not be optimal, but I am not sure if it can be done in any better way. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11713 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/map.c7
-rw-r--r--src/map/npc.c4
-rw-r--r--src/map/pc.c52
3 files changed, 39 insertions, 24 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 495676082..19006cf35 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -465,7 +465,9 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
if (sc->data[SC_MAGICROD].timer != -1)
status_change_end(bl, SC_MAGICROD, -1);
}
- }
+ } else
+ if (bl->type == BL_NPC) npc_unsetcells((BL_NPC*)bl);
+
if (moveblock) map_delblock_sub(bl,0);
#ifdef CELL_NOSTACK
else map_delblcell(bl);
@@ -488,7 +490,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
skill_unit_move_unit_group((struct skill_unit_group *)sc->data[SC_WARM].val4, bl->m, x1-x0, y1-y0);
}
}
- }
+ } else
+ if (bl->type == BL_NPC) npc_setcells((BL_NPC*)bl);
return 0;
}
diff --git a/src/map/npc.c b/src/map/npc.c
index f6e7f0cf0..4752991c7 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1977,7 +1977,7 @@ void npc_unsetcells(struct npc_data* nd)
if (m < 0 || xs < 1 || ys < 1)
return;
- //Locate max range on which we can localte npce cells
+ //Locate max range on which we can locate npc cells
for(x0 = x-xs/2; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--);
for(x1 = x+xs/2-1; x1 < map[m].xs && map_getcell(m, x1, y, CELL_CHKNPC); x1++);
for(y0 = y-ys/2; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--);
@@ -1999,11 +1999,9 @@ void npc_movenpc(struct npc_data* nd, int x, int y)
x = cap_value(x, 0, map[m].xs-1);
y = cap_value(y, 0, map[m].ys-1);
- npc_unsetcells(nd);
map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
map_moveblock(&nd->bl, x, y, gettick());
map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- npc_setcells(nd);
}
int npc_changename(const char* name, const char* newname, short look)
diff --git a/src/map/pc.c b/src/map/pc.c
index f07165776..4402409db 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -440,29 +440,43 @@ int pc_calcweapontype(struct map_session_data *sd)
nullpo_retr(0, sd);
// single-hand
- if(sd->weapontype1 != W_FIST && sd->weapontype2 == W_FIST)
+ if(sd->weapontype2 == W_FIST) {
sd->status.weapon = sd->weapontype1;
- else if(sd->weapontype1 == W_FIST && sd->weapontype2 != W_FIST)
+ return 1;
+ }
+ if(sd->weapontype1 == W_FIST) {
sd->status.weapon = sd->weapontype2;
- // dual-wield, matching types
- else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_DAGGER)
- sd->status.weapon = W_DOUBLE_DD;
- else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HSWORD)
- sd->status.weapon = W_DOUBLE_SS;
- else if(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HAXE)
- sd->status.weapon = W_DOUBLE_AA;
- // dual-wield, mixed types
- else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HSWORD || sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_DAGGER)
- sd->status.weapon = W_DOUBLE_DS;
- else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HAXE || sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_DAGGER)
- sd->status.weapon = W_DOUBLE_DA;
- else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HAXE || sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HSWORD)
- sd->status.weapon = W_DOUBLE_SA;
- // unknown, default to left hand type
- else
+ return 1;
+ }
+ // dual-wield
+ sd->status.weapon = 0;
+ switch (sd->weapontype1){
+ case W_DAGGER:
+ switch (sd->weapontype2) {
+ case W_DAGGER: sd->status.weapon = W_DOUBLE_DD; break;
+ case W_1HSWORD: sd->status.weapon = W_DOUBLE_DS; break;
+ case W_1HAXE: sd->status.weapon = W_DOUBLE_DA; break;
+ }
+ break;
+ case W_1HSWORD:
+ switch (sd->weapontype2) {
+ case W_DAGGER: sd->status.weapon = W_DOUBLE_DS; break;
+ case W_1HSWORD: sd->status.weapon = W_DOUBLE_SS; break;
+ case W_1HAXE: sd->status.weapon = W_DOUBLE_SA; break;
+ }
+ break;
+ case W_1HAXE:
+ switch (sd->weapontype2) {
+ case W_DAGGER: sd->status.weapon = W_DOUBLE_DA; break;
+ case W_1HSWORD: sd->status.weapon = W_DOUBLE_SA; break;
+ case W_1HAXE: sd->status.weapon = W_DOUBLE_AA; break;
+ }
+ }
+ // unknown, default to right hand type
+ if (!sd->status.weapon)
sd->status.weapon = sd->weapontype1;
- return 0;
+ return 2;
}
int pc_setequipindex(struct map_session_data *sd)