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author | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-28 14:05:03 +0000 |
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committer | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-28 14:05:03 +0000 |
commit | 701a7c08b373ea338746199cbae3c67444d1f8ae (patch) | |
tree | 56c00cd16f2427bed8837713ac1a6291e738d19f /src | |
parent | 75b85acf8b9387c3ebb94fb05347cb3db1b2a238 (diff) | |
download | hercules-701a7c08b373ea338746199cbae3c67444d1f8ae.tar.gz hercules-701a7c08b373ea338746199cbae3c67444d1f8ae.tar.bz2 hercules-701a7c08b373ea338746199cbae3c67444d1f8ae.tar.xz hercules-701a7c08b373ea338746199cbae3c67444d1f8ae.zip |
[Fixed] script functions that doesn't pass references, thanks to End_of_exam.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6801 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/script.c | 69 |
1 files changed, 35 insertions, 34 deletions
diff --git a/src/map/script.c b/src/map/script.c index a8d0f0692..7bae76088 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3687,8 +3687,8 @@ int buildin_getelementofarray(struct script_state *st) push_val(st->stack,C_INT,0); return 1; }else{ - push_val(st->stack,C_NAME, - (i<<24) | st->stack->stack_data[st->start+2].u.num ); + push_val2(st->stack,C_NAME, + (i<<24) | st->stack->stack_data[st->start+2].u.num, st->stack->stack_data[st->start+2].ref ); } }else{ ShowError("script: getelementofarray (operator[]): param1 not name !\n"); @@ -9302,7 +9302,7 @@ int buildin_getmapxy(struct script_state *st){ else sd=NULL; - set_reg(st,sd,num,name,(void*)mapname,NULL); + set_reg(st,sd,num,name,(void*)mapname,st->stack->stack_data[st->start+2].ref); //Set MapX num=st->stack->stack_data[st->start+3].u.num; @@ -9313,7 +9313,7 @@ int buildin_getmapxy(struct script_state *st){ sd=script_rid2sd(st); else sd=NULL; - set_reg(st,sd,num,name,(void*)x,NULL); + set_reg(st,sd,num,name,(void*)x,st->stack->stack_data[st->start+3].ref); //Set MapY @@ -9326,7 +9326,7 @@ int buildin_getmapxy(struct script_state *st){ else sd=NULL; - set_reg(st,sd,num,name,(void*)y,NULL); + set_reg(st,sd,num,name,(void*)y,st->stack->stack_data[st->start+4].ref); //Return Success value push_val(st->stack,C_INT,0); @@ -9922,6 +9922,7 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, char *varnam int buildin_setd(struct script_state *st) { struct map_session_data *sd=NULL; + TBL_NPC *nd = st->oid? ((TBL_NPC *)map_id2bl(st->oid)): NULL; char varname[100], *buffer; char *value; int elem; @@ -9935,9 +9936,9 @@ int buildin_setd(struct script_state *st) sd = script_rid2sd(st); if(varname[strlen(varname)-1] != '$') { - setd_sub(st,sd, varname, elem, (void *)atoi(value),NULL); + setd_sub(st,sd, varname, elem, (void *)atoi(value),nd?&nd->u.scr.script->script_vars:NULL); } else { - setd_sub(st,sd, varname, elem, (void *)value,NULL); + setd_sub(st,sd, varname, elem, (void *)value,nd?&nd->u.scr.script->script_vars:NULL); } return 0; @@ -9966,12 +9967,12 @@ int buildin_query_sql(struct script_state *st) { if((sql_res = mysql_store_result(&mmysql_handle))){ if(name[strlen(name)-1] != '$') { while(i<128 && (sql_row = mysql_fetch_row(sql_res))){ - setd_sub(st,sd, name, i, (void *)atoi(sql_row[0]),NULL); + setd_sub(st,sd, name, i, (void *)atoi(sql_row[0]),st->stack->stack_data[st->start+3].ref); i++; } } else { while(i<128 && (sql_row = mysql_fetch_row(sql_res))){ - setd_sub(st,sd, name, i, (void *)sql_row[0],NULL); + setd_sub(st,sd, name, i, (void *)sql_row[0],st->stack->stack_data[st->start+3].ref); i++; } } @@ -10520,31 +10521,31 @@ int buildin_getmobdata(struct script_state *st) { num=st->stack->stack_data[st->start+2].u.num; name=(char *)(str_buf+str_data[num&0x00ffffff].str); - setd_sub(st,sd,name,0,(void *)(int)md->class_,NULL); - setd_sub(st,sd,name,1,(void *)(int)md->level,NULL); - setd_sub(st,sd,name,2,(void *)(int)md->status.hp,NULL); - setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,NULL); - setd_sub(st,sd,name,4,(void *)(int)md->master_id,NULL); - setd_sub(st,sd,name,5,(void *)(int)md->bl.m,NULL); - setd_sub(st,sd,name,6,(void *)(int)md->bl.x,NULL); - setd_sub(st,sd,name,7,(void *)(int)md->bl.y,NULL); - setd_sub(st,sd,name,8,(void *)(int)md->status.speed,NULL); - setd_sub(st,sd,name,9,(void *)(int)md->status.mode,NULL); - setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,NULL); - setd_sub(st,sd,name,11,(void *)(int)md->sc.option,NULL); - setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,NULL); - setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,NULL); - setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,NULL); - setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,NULL); - setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,NULL); - setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,NULL); - setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,NULL); - setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,NULL); - setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,NULL); - setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,NULL); - setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,NULL); - setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,NULL); - setd_sub(st,sd,name,24,(void *)(int)md->state.killer,NULL); + setd_sub(st,sd,name,0,(void *)(int)md->class_,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,1,(void *)(int)md->level,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,2,(void *)(int)md->status.hp,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,3,(void *)(int)md->status.max_hp,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,4,(void *)(int)md->master_id,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,5,(void *)(int)md->bl.m,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,6,(void *)(int)md->bl.x,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,7,(void *)(int)md->bl.y,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,8,(void *)(int)md->status.speed,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,9,(void *)(int)md->status.mode,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,10,(void *)(int)md->special_state.ai,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,11,(void *)(int)md->sc.option,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,12,(void *)(int)md->vd->sex,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,13,(void *)(int)md->vd->class_,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,14,(void *)(int)md->vd->hair_style,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,15,(void *)(int)md->vd->hair_color,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,16,(void *)(int)md->vd->head_bottom,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,17,(void *)(int)md->vd->head_mid,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,18,(void *)(int)md->vd->head_top,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,19,(void *)(int)md->vd->cloth_color,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,20,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,21,(void *)(int)md->vd->weapon,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,22,(void *)(int)md->vd->shield,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,23,(void *)(int)md->ud.dir,st->stack->stack_data[st->start+2].ref); + setd_sub(st,sd,name,24,(void *)(int)md->state.killer,st->stack->stack_data[st->start+2].ref); return 0; } |