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authorshadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-14 04:47:29 +0000
committershadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-14 04:47:29 +0000
commit1e0fdfa946da8bad031495ed3e72a7492bd8d17f (patch)
tree691843a8155cefd6460146aa167bcf061d0125e5 /src
parentc93e3efdd7c0809fc1d0e58074d45a3a7af29299 (diff)
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Made homunculi have doubled regen rates (they regen twice as fast) defined on battle configs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12953 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/status.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 5b93b2a42..e7030fe3b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7266,6 +7266,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (ud && ud->walktimer != -1)
rate/=2;
regen->tick.hp += rate;
+
+ // Homun HP regen fix (they should regen as if they were sitting (twice as fast)
+ if(bl->type==BL_HOM) regen->tick.hp *=2;
if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
{
@@ -7283,6 +7286,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if(flag&RGN_SP)
{
regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus);
+
+ // Homun HP regen fix (they should regen as if they were sitting (twice as fast)
+ if(bl->type==BL_HOM) regen->tick.p *=2;
if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
{