diff options
author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-30 11:35:02 +0000 |
---|---|---|
committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-30 11:35:02 +0000 |
commit | 042a8d652e4a828d01948937568373f1b1e0aeee (patch) | |
tree | efc7875513b46cc04281a1e43b21b422ced3fbcc /src | |
parent | 956b9cbd7a39da9a3d88913151842751ed1e3920 (diff) | |
download | hercules-042a8d652e4a828d01948937568373f1b1e0aeee.tar.gz hercules-042a8d652e4a828d01948937568373f1b1e0aeee.tar.bz2 hercules-042a8d652e4a828d01948937568373f1b1e0aeee.tar.xz hercules-042a8d652e4a828d01948937568373f1b1e0aeee.zip |
* Fixed client crash when disguised characters die
* Fixed and finished Guild Skills (~90%)
* Fixed Meltdown and Overthrust used together breaking your own weapon
* Updated Weapon Repair
* Fixed sp recovery problem, thanks to OutSider for pointing it out
* Corrected bUnbreakable value in const.txt
* Updated skill_cast_db for Meltdown
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@421 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 51 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/pc.c | 28 | ||||
-rw-r--r-- | src/map/skill.c | 58 |
4 files changed, 95 insertions, 44 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 0c1fe65d2..8309bce78 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -640,7 +640,7 @@ int battle_get_atk2(struct block_list *bl) if(sc_data[SC_NIBELUNGEN].timer!=-1 && (battle_get_element(bl)/10) >= 8 ) atk2 += sc_data[SC_NIBELUNGEN].val2; if(sc_data[SC_STRIPWEAPON].timer!=-1) - atk2 = atk2*90/100; + atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100; if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100; } @@ -767,7 +767,7 @@ int battle_get_def(struct block_list *bl) def = def*75/100; //ストリップシールド時は減算 if(sc_data[SC_STRIPSHIELD].timer!=-1 && bl->type != BL_PC) - def = def*85/100; + def = def*sc_data[SC_STRIPSHIELD].val2/100; //シグナムクルシス時は減算 if(sc_data[SC_SIGNUMCRUCIS].timer!=-1 && bl->type != BL_PC) def = def * (100 - sc_data[SC_SIGNUMCRUCIS].val2)/100; @@ -3959,33 +3959,38 @@ struct Damage battle_calc_weapon_attack( if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { struct map_session_data *sd=(struct map_session_data *)src; - int breakrate=1; - if(sd->status.weapon && sd->status.weapon!=11) { - if(target->type == BL_PC && sd->sc_data[SC_MELTDOWN].timer!=-1){ - breakrate+=100*sd->sc_data[SC_MELTDOWN].val1; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) - pc_breakweapon((struct map_session_data *)target); + int breakrate = 0; + + if(sd->status.weapon && sd->status.weapon != 11) { + if(sd->sc_data[SC_MELTDOWN].timer!=-1) { +// breakrate += 100*sd->sc_data[SC_MELTDOWN].val1; // since we don't know if there are any other factors for breaking yet, [celest] + breakrate += 100*sd->sc_data[SC_MELTDOWN].val1; + if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { + if (target->type == BL_PC) + pc_breakweapon((struct map_session_data *)target); + else + skill_status_change_start(target,SC_STRIPWEAPON,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 ); + } + + breakrate = 70*sd->sc_data[SC_MELTDOWN].val1; + if (rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { + if (target->type == BL_PC) + pc_breakarmor((struct map_session_data *)target); + else + skill_status_change_start(target,SC_STRIPSHIELD,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 ); + } } - if(sd->sc_data[SC_OVERTHRUST].timer!=-1) - breakrate+=20*sd->sc_data[SC_OVERTHRUST].val1; + if(sd->sc_data[SC_OVERTHRUST].timer!=-1) { + breakrate = 20*sd->sc_data[SC_OVERTHRUST].val1; //if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus] // breakrate*=2; - if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - if(pc_breakweapon(sd)==1) - wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag); + if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { + if(pc_breakweapon(sd)==1) + wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag); + } } } } - - if (battle_config.equipment_breaking && target->type == BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { - int breakrate=1; - if(src->type==BL_PC && ((struct map_session_data *)src)->sc_data[SC_MELTDOWN].timer!=-1) breakrate+=70*((struct map_session_data *)src)->sc_data[SC_MELTDOWN].val1; - //if (wd.type==0x0a) removed! because CRITS don't affect on breaking chance [Lupus] - // breakrate*=2; - if (rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { - pc_breakarmor((struct map_session_data *)target); - } - } return wd; } diff --git a/src/map/map.h b/src/map/map.h index bf443bf46..870682156 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -556,7 +556,7 @@ enum { SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 - SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-58 + SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60 SP_CARTINFO=99, // 99 SP_BASEJOB=119, // 100+19 - celest diff --git a/src/map/pc.c b/src/map/pc.c index c9083ce03..13d1914c8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1,4 +1,4 @@ -// $Id: pc.c 101 2004-11-26 5:47:29 PM Celestia $ +// $Id: pc.c 101 2004-11-30 8:27:10 PM Celestia $ #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -3462,18 +3462,29 @@ int pc_item_identify(struct map_session_data *sd,int idx) */ int pc_item_repair(struct map_session_data *sd,int idx) { - int flag=1; + int flag=1, material; + int materials[5] = { 0, 1002, 998, 999, 756 }; nullpo_retr(0, sd); + struct item *item = &sd->status.inventory[idx]; if(idx >= 0 && idx < MAX_INVENTORY) { - if(sd->status.inventory[idx].nameid > 0 && sd->status.inventory[idx].attribute == 1 ) { + if(item->nameid > 0 && item->attribute == 1 ) { + if (itemdb_type(item->nameid)==4) + material = materials [itemdb_wlv (item->nameid)]; + else + material = materials [3]; + + if (pc_search_inventory(sd, material) < 0 ) { //fixed by Lupus (item pos can be = 0!) + clif_skill_fail(sd,sd->skillid,0,0); + return 0; + } flag=0; - sd->status.inventory[idx].attribute=0; + item->attribute=0; //Temporary Weapon Repair code [DracoRPG] - pc_delitem(sd, pc_search_inventory(sd, 999), 1, 0); + pc_delitem(sd, pc_search_inventory(sd, material), 1, 0); clif_equiplist(sd); - clif_produceeffect(sd, 0, sd->status.inventory[idx].nameid); + clif_produceeffect(sd, 0, item->nameid); clif_misceffect(&sd->bl, 3); clif_displaymessage(sd->fd,"Item has been repaired."); } @@ -5353,7 +5364,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) return 0; } sd->status.hp = 0; - pc_setdead(sd); + //pc_setdead(sd); if(sd->vender_id) vending_closevending(sd); @@ -5369,6 +5380,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) pc_stop_walking(sd,0); skill_castcancel(&sd->bl,0); // 詠唱の中止 clif_clearchar_area(&sd->bl,1); + pc_setdead(sd); skill_unit_out_all(&sd->bl,gettick(),1); if(sd->sc_data[SC_BLADESTOP].timer!=-1)//白刃は事前に解除 skill_status_change_end(&sd->bl,SC_BLADESTOP,-1); @@ -7219,7 +7231,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd) bsp=sd->status.sp; inc_num = pc_spheal(sd); - if(sd->sc_count && sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) + if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1) sd->sp_sub += inc_num; if(sd->walktimer == -1) sd->inchealsptick += natural_heal_diff_tick; diff --git a/src/map/skill.c b/src/map/skill.c index 6cc9e7a8a..7676a1380 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1,4 +1,4 @@ -// $Id: skill.c,v 1.8 2004/11/26 7:12:23 PM Celestia Exp $ +// $Id: skill.c,v 1.8 2004/11/30 8:26:49 PM Celestia Exp $ /* スキル?係 */ #include <stdio.h> @@ -24,6 +24,7 @@ #include "log.h" #include "chrif.h" #include "guild.h" +#include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" @@ -398,6 +399,10 @@ const struct skill_name_db skill_names[] = { { DC_SERVICEFORYOU, "SERVICEFORYOU", "Prostitute" } , { DC_THROWARROW, "THROWARROW", "Throw_Arrow" } , { DC_UGLYDANCE, "UGLYDANCE", "Ugly_Dance" } , + { GD_BATTLEORDER, "BATTLEORDER", "Battle_Orders" } , + { GD_REGENERATION, "REGENERATION", "Regeneration" } , + { GD_RESTORE, "RESTORE", "Restore" } , + { GD_EMERGENCYCALL, "EMERGENCYCALL", "Emergency_Call" } , { HP_ASSUMPTIO, "ASSUMPTIO", "Assumptio" } , { HP_BASILICA, "BASILICA", "Basilica" } , { HP_MEDITATIO, "MEDITATIO", "Meditation" } , @@ -832,6 +837,10 @@ int skill_get_castnodex( int id ,int lv ){ if (id >= 10000 && id < 10015) id-= 9500; return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1]; } +int skill_get_nocast ( int id ){ + if (id >= 10000 && id < 10015) id-= 9500; + return skill_db[id].nocast; +} int skill_tree_get_max(int id, int b_class){ struct pc_base_job s_class = pc_calc_base_job(b_class); int i, skillid; @@ -861,15 +870,15 @@ int skillnotok(int skillid, struct map_session_data *sd) { return 0; // gm's can do anything damn thing they want // Check skill restrictions [Celest] - if(!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.gvg && skill_db[skillid].nocast & 1) + if(!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.gvg && skill_get_nocast (skillid) & 1) return 1; - if(map[sd->bl.m].flag.pvp && skill_db[skillid].nocast & 2) + if(map[sd->bl.m].flag.pvp && skill_get_nocast (skillid) & 2) return 1; - if(map[sd->bl.m].flag.gvg && skill_db[skillid].nocast & 4) + if(map[sd->bl.m].flag.gvg && skill_get_nocast (skillid) & 4) return 1; - if (agit_flag && skill_db[skillid].nocast & 8) + if (agit_flag && skill_get_nocast (skillid) & 8) return 1; - if (battle_config.pk_mode && !map[sd->bl.m].flag.nopvp && skill_db[skillid].nocast & 16) + if (battle_config.pk_mode && !map[sd->bl.m].flag.nopvp && skill_get_nocast (skillid) & 16) return 1; switch (skillid) { @@ -3727,11 +3736,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case BS_REPAIRWEAPON: /* 武器修理 */ if(sd) { //動作しないのでとりあえずコメントアウト - if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!) + /*if (pc_search_inventory(sd, 999) < 0 ) { //fixed by Lupus (item pos can be = 0!) clif_skill_fail(sd,sd->skillid,0,0); map_freeblock_unlock(); return 1; - } + }*/ clif_item_repair_list(sd); } break; @@ -5422,9 +5431,14 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, case GD_SOULCOLD: case GD_HAWKEYES: range=2; - target=BCT_NOENEMY; - limit=600000; + target=BCT_ALL; + limit=60000; break; + + default: + if(battle_config.error_log) + printf ("skill_unitsetting: Unknown skill id = %d\n",skillid); + return 0; } nullpo_retr(NULL, group=skill_initunitgroup(src,count,skillid,skilllv,skill_get_unit_id(skillid,flag&1))); @@ -9380,8 +9394,12 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val val2=10+val1*3; break; case SC_STRIPWEAPON: + if (val2==0) val2=90; + break; case SC_STRIPSHIELD: - case SC_STRIPARMOR: + if (val2==0) val2=85; + break; + case SC_STRIPARMOR: case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD: @@ -10549,7 +10567,21 @@ int skill_unit_timer_sub( struct block_list *bl, va_list ap ) map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0); // ?返還 } } + skill_delunit(unit); } + break; + + case 0xc1: + case 0xc2: + case 0xc3: + case 0xc4: + { + struct block_list *src=map_id2bl(group->src_id); + if (src) + group->tick = tick; + } + break; + default: skill_delunit(unit); } @@ -11605,7 +11637,9 @@ int skill_readdb(void) if(split[0]==NULL) continue; i=atoi(split[0]); - if(i < 0 || i > MAX_SKILL_DB) + if (i>=10000 && i<10015) // for guild skills [Celest] + i -= 9500; + else if(i<0 || i>MAX_SKILL_DB) continue; skill_db[i].nocast=atoi(split[1]); k++; |