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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-30 17:38:39 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-30 17:38:39 +0000
commitbed9459f0edafeab823aa4c0a473828e77e43c15 (patch)
tree1fef3bbf08bb8d7b68307df619daad521aab53f6 /src
parent6f24a7748e12e3dd2e24153bd0a5382d89273b98 (diff)
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- Corrected char deletion not working (column is called homun_id, not hom_id...)
- Collapsed config settings produce_item_name_input, produce_potion_name_input, making_arrow_name_input, holywater_name_input, cdp_name_input into a single config produce_item_name_input which uses bitmasks to determine what it affects. - Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and Enabled as well as giving arrow requirements to skills that do not have them when used with ranged weapons (auto-guess for plagiarized/item-granted skills) - Minor cleanings git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9746 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/char_sql/char.c3
-rw-r--r--src/char_sql/int_homun.c1
-rw-r--r--src/map/battle.c10
-rw-r--r--src/map/battle.h4
-rw-r--r--src/map/skill.c20
5 files changed, 19 insertions, 19 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index ea34d9b10..52a986394 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -32,6 +32,7 @@
#include "db.h"
#include "malloc.h"
#include "int_guild.h"
+#include "int_homun.h"
#include "char.h"
#ifndef TXT_SQL_CONVERT
@@ -1457,7 +1458,7 @@ int delete_char_sql(int char_id, int partner_id)
char char_name[NAME_LENGTH], t_name[NAME_LENGTH*2]; //Name needs be escaped.
int account_id, party_id, guild_id, hom_id, char_base_level;
- sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`hom_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id);
+ sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id);
if (mysql_query(&mysql_handle, tmp_sql)) {
ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
diff --git a/src/char_sql/int_homun.c b/src/char_sql/int_homun.c
index 206a6a5c1..a7ba26eb6 100644
--- a/src/char_sql/int_homun.c
+++ b/src/char_sql/int_homun.c
@@ -236,6 +236,7 @@ int mapif_delete_homunculus(int fd)
{
RFIFOHEAD(fd);
mapif_homunculus_deleted(fd, inter_delete_homunculus(RFIFOL(fd,2)));
+ return 1;
}
int mapif_rename_homun_ack(int fd, int account_id, int char_id, unsigned char flag, char *name){
diff --git a/src/map/battle.c b/src/map/battle.c
index fd38721aa..8b67ce885 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3640,10 +3640,6 @@ static const struct battle_data_short {
{ "party_skill_penalty", &battle_config.party_skill_penalty },
{ "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover },
{ "produce_item_name_input", &battle_config.produce_item_name_input },
- { "produce_potion_name_input", &battle_config.produce_potion_name_input},
- { "making_arrow_name_input", &battle_config.making_arrow_name_input },
- { "holywater_name_input", &battle_config.holywater_name_input },
- { "cdp_name_input", &battle_config.cdp_name_input },
{ "display_skill_fail", &battle_config.display_skill_fail },
{ "chat_warpportal", &battle_config.chat_warpportal },
{ "mob_warp", &battle_config.mob_warp },
@@ -4056,11 +4052,7 @@ void battle_set_defaults() {
battle_config.land_skill_limit = BL_ALL;
battle_config.party_skill_penalty = 1;
battle_config.monster_class_change_full_recover = 1;
- battle_config.produce_item_name_input = 1;
- battle_config.produce_potion_name_input = 1;
- battle_config.making_arrow_name_input = 1;
- battle_config.holywater_name_input = 1;
- battle_config.cdp_name_input = 1;
+ battle_config.produce_item_name_input = 0x3;
battle_config.display_skill_fail = 0;
battle_config.chat_warpportal = 0;
battle_config.mob_warp = 0;
diff --git a/src/map/battle.h b/src/map/battle.h
index 4fc6e545b..00be1fe42 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -254,10 +254,6 @@ extern struct Battle_Config {
unsigned short party_skill_penalty;
unsigned short monster_class_change_full_recover;
unsigned short produce_item_name_input;
- unsigned short produce_potion_name_input;
- unsigned short making_arrow_name_input;
- unsigned short holywater_name_input;
- unsigned short cdp_name_input;
unsigned short display_skill_fail;
unsigned short chat_warpportal;
unsigned short mob_warp;
diff --git a/src/map/skill.c b/src/map/skill.c
index 5ac920fe6..8c548b2bc 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7822,6 +7822,7 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list
int skill_isammotype (TBL_PC *sd, int skill)
{
return (
+ battle_config.arrow_decrement==2 &&
(sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) &&
skill != HT_PHANTASMIC &&
skill_get_type(skill) == BF_WEAPON &&
@@ -10603,20 +10604,29 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
} else {
//Flag is only used on the end, so it can be used here. [Skotlex]
switch (skill_id) {
+ case BS_DAGGER:
+ case BS_SWORD:
+ case BS_TWOHANDSWORD:
+ case BS_AXE:
+ case BS_MACE:
+ case BS_KNUCKLE:
+ case BS_SPEAR:
+ flag = battle_config.produce_item_name_input&0x1;
+ break;
case AM_PHARMACY:
case AM_TWILIGHT1:
case AM_TWILIGHT2:
case AM_TWILIGHT3:
- flag = battle_config.produce_potion_name_input;
+ flag = battle_config.produce_item_name_input&0x2;
break;
case AL_HOLYWATER:
- flag = battle_config.holywater_name_input;
+ flag = battle_config.produce_item_name_input&0x8;
break;
case ASC_CDP:
- flag = battle_config.cdp_name_input;
+ flag = battle_config.produce_item_name_input&0x10;
break;
default:
- flag = battle_config.produce_item_name_input;
+ flag = battle_config.produce_item_name_input&0x80;
break;
}
if (flag) {
@@ -10763,7 +10773,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
tmp_item.identify = 1;
tmp_item.nameid = skill_arrow_db[index].cre_id[i];
tmp_item.amount = skill_arrow_db[index].cre_amount[i];
- if(battle_config.making_arrow_name_input) {
+ if(battle_config.produce_item_name_input&0x4) {
tmp_item.card[0]=CARD0_CREATE;
tmp_item.card[1]=0;
tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId