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author | Haru <haru@dotalux.com> | 2017-11-05 18:11:23 +0100 |
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committer | GitHub <noreply@github.com> | 2017-11-05 18:11:23 +0100 |
commit | b236779fd1686d5f486eee3525d3368ac8680661 (patch) | |
tree | 1dd52678af736ede65b36b165b2032bac10b2954 /src | |
parent | 41f3237e4537d7105fb47d56b455d31cf33c155c (diff) | |
parent | ff898b1d949aac48c9017e89d5f7ba5e18d65870 (diff) | |
download | hercules-b236779fd1686d5f486eee3525d3368ac8680661.tar.gz hercules-b236779fd1686d5f486eee3525d3368ac8680661.tar.bz2 hercules-b236779fd1686d5f486eee3525d3368ac8680661.tar.xz hercules-b236779fd1686d5f486eee3525d3368ac8680661.zip |
Merge pull request #1893 from 4144/npc_viewdata
Allow set equipment and other styles to npcs, use player sprites for npcs.
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 29 | ||||
-rw-r--r-- | src/map/npc.c | 17 | ||||
-rw-r--r-- | src/map/npc.h | 3 | ||||
-rw-r--r-- | src/map/script.c | 48 | ||||
-rw-r--r-- | src/map/script.h | 2 | ||||
-rw-r--r-- | src/map/status.c | 12 |
6 files changed, 95 insertions, 16 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 1b7d94ca9..4dc36be6d 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -293,7 +293,11 @@ unsigned char clif_bl_type(struct block_list *bl) case BL_NPC: vd = status->get_viewdata(bl); nullpo_retr(CLUT_NPC, vd); +#if PACKETVER >= 20170726 + return CLUT_EVENT; +#else return pc->db_checkid(vd->class) ? CLUT_PC : CLUT_EVENT; +#endif case BL_PET: vd = status->get_viewdata(bl); nullpo_retr(CLUT_NPC, vd); @@ -3341,17 +3345,22 @@ void clif_changelook(struct block_list *bl,int type,int val) #if PACKETVER < 4 clif->sendlook(bl, bl->id, type, val, 0, target); #else - if(type == LOOK_WEAPON || type == LOOK_SHIELD) { - nullpo_retv(vd); - type = LOOK_WEAPON; - val = vd->weapon; - val2 = vd->shield; - } - if (clif->isdisguised(bl)) { - clif->sendlook(bl, bl->id, type, val, val2, AREA_WOS); - clif->sendlook(bl, -bl->id, type, val, val2, SELF); + if (bl->type != BL_NPC) { + if(type == LOOK_WEAPON || type == LOOK_SHIELD) { + nullpo_retv(vd); + type = LOOK_WEAPON; + val = vd->weapon; + val2 = vd->shield; + } + if (clif->isdisguised(bl)) { + clif->sendlook(bl, bl->id, type, val, val2, AREA_WOS); + clif->sendlook(bl, -bl->id, type, val, val2, SELF); + } else { + clif->sendlook(bl, bl->id, type, val, val2, target); + } } else { - clif->sendlook(bl, bl->id, type, val, val2, target); + struct npc_data *nd = BL_UCAST(BL_NPC, bl); + npc->refresh(nd); } #endif } diff --git a/src/map/npc.c b/src/map/npc.c index de5335302..0702b2525 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -114,6 +114,8 @@ bool npc_db_checkid(int id) return true; if (id >= MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END) // Second range return true; + if (pc->db_checkid(id)) + return true; // Anything else is invalid return false; } @@ -2706,6 +2708,7 @@ struct npc_data *npc_create_npc(enum npc_subtype subtype, int m, int x, int y, u nd->area_size = AREA_SIZE + 1; nd->class_ = class_; nd->speed = 200; + nd->vd.class = 0; return nd; } @@ -3656,6 +3659,18 @@ void npc_setclass(struct npc_data* nd, short class_) { clif->spawn(&nd->bl);// fade in } +void npc_refresh(struct npc_data* nd) +{ + nullpo_retv(nd); + + if (map->list[nd->bl.m].users) { + // using here CLR_TRICKDEAD because other flags show effects. + // probably need use other flag or other way to refresh npc. + clif->clearunit_area(&nd->bl, CLR_TRICKDEAD); // fade out + clif->spawn(&nd->bl); // fade in + } +} + // @commands (script based) int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname) { @@ -4999,7 +5014,6 @@ int do_init_npc(bool minimal) { npc_viewdb[i].class = i; for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ ) npc_viewdb2[i - MAX_NPC_CLASS2_START].class = i; - npc->ev_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, EVENT_NAME_LENGTH); npc->ev_label_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, NAME_LENGTH); npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH); @@ -5194,4 +5208,5 @@ void npc_defaults(void) { npc->market_delfromsql = npc_market_delfromsql; npc->market_delfromsql_sub = npc_market_delfromsql_sub; npc->db_checkid = npc_db_checkid; + npc->refresh = npc_refresh; } diff --git a/src/map/npc.h b/src/map/npc.h index 3bd11d536..8bb38f252 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -70,7 +70,7 @@ struct npc_parse; struct npc_data { struct block_list bl; struct unit_data *ud; - struct view_data *vd; + struct view_data vd; unsigned int option; struct npc_data *master_nd; short class_; @@ -309,6 +309,7 @@ struct npc_interface { void (*market_delfromsql) (struct npc_data *nd, unsigned short index); void (*market_delfromsql_sub) (const char *npcname, unsigned short index); bool (*db_checkid) (const int id); + void (*refresh) (struct npc_data* nd); /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ diff --git a/src/map/script.c b/src/map/script.c index 2d4f60f37..5773457a7 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -18217,6 +18217,8 @@ BUILDIN(setunitdata) case UDT_INTIMACY: case UDT_LIFETIME: case UDT_MERC_KILLCOUNT: + case UDT_ROBE: + case UDT_BODY2: setunitdata_check_min(4, 0); break; case UDT_MASTERAID: @@ -19155,6 +19157,40 @@ BUILDIN(setunitdata) case UDT_DMOTION: nd->status.dmotion = (unsigned short) val; break; + case UDT_SEX: + nd->vd.sex = (char)val; + npc->refresh(nd); + break; + case UDT_HAIRSTYLE: + clif->changelook(bl, LOOK_HAIR, val); + break; + case UDT_HAIRCOLOR: + clif->changelook(bl, LOOK_HAIR_COLOR, val); + break; + case UDT_HEADBOTTOM: + clif->changelook(bl, LOOK_HEAD_BOTTOM, val); + break; + case UDT_HEADMIDDLE: + clif->changelook(bl, LOOK_HEAD_MID, val); + break; + case UDT_HEADTOP: + clif->changelook(bl, LOOK_HEAD_TOP, val); + break; + case UDT_CLOTHCOLOR: + clif->changelook(bl, LOOK_CLOTHES_COLOR, val); + break; + case UDT_SHIELD: + clif->changelook(bl, LOOK_SHIELD, val); + break; + case UDT_WEAPON: + clif->changelook(bl, LOOK_WEAPON, val); + break; + case UDT_ROBE: + clif->changelook(bl, LOOK_ROBE, val); + break; + case UDT_BODY2: + clif->changelook(bl, LOOK_BODY2, val); + break; default: ShowWarning("buildin_setunitdata: Invalid data type '%s' for NPC unit.\n", udtype); script_pushint(st, 0); @@ -19565,6 +19601,18 @@ BUILDIN(getunitdata) case UDT_AMOTION: script_pushint(st, nd->status.amotion); break; case UDT_ADELAY: script_pushint(st, nd->status.adelay); break; case UDT_DMOTION: script_pushint(st, nd->status.dmotion); break; + case UDT_SEX: script_pushint(st, nd->vd.sex); break; + case UDT_CLASS: script_pushint(st, nd->vd.class); break; + case UDT_HAIRSTYLE: script_pushint(st, nd->vd.hair_style); break; + case UDT_HAIRCOLOR: script_pushint(st, nd->vd.hair_color); break; + case UDT_HEADBOTTOM: script_pushint(st, nd->vd.head_bottom); break; + case UDT_HEADMIDDLE: script_pushint(st, nd->vd.head_mid); break; + case UDT_HEADTOP: script_pushint(st, nd->vd.head_top); break; + case UDT_CLOTHCOLOR: script_pushint(st, nd->vd.cloth_color); break; + case UDT_SHIELD: script_pushint(st, nd->vd.shield); break; + case UDT_WEAPON: script_pushint(st, nd->vd.weapon); break; + case UDT_ROBE: script_pushint(st, nd->vd.robe); break; + case UDT_BODY2: script_pushint(st, nd->vd.body_style); break; default: ShowWarning("buildin_getunitdata: Invalid data type '%s' for NPC unit.\n", udtype); script_pushint(st, 0); diff --git a/src/map/script.h b/src/map/script.h index 283afa496..b2ab7510c 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -423,6 +423,8 @@ enum script_unit_data_types { UDT_LIFETIME, UDT_MERC_KILLCOUNT, UDT_STATPOINT, + UDT_ROBE, + UDT_BODY2, UDT_MAX }; diff --git a/src/map/status.c b/src/map/status.c index e0893aa36..ccd1e6b11 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6809,7 +6809,7 @@ struct view_data *status_get_viewdata(struct block_list *bl) case BL_PC: return &BL_UCAST(BL_PC, bl)->vd; case BL_MOB: return BL_UCAST(BL_MOB, bl)->vd; case BL_PET: return &BL_UCAST(BL_PET, bl)->vd; - case BL_NPC: return BL_UCAST(BL_NPC, bl)->vd; + case BL_NPC: return &BL_UCAST(BL_NPC, bl)->vd; case BL_HOM: return BL_UCAST(BL_HOM, bl)->vd; case BL_MER: return BL_UCAST(BL_MER, bl)->vd; case BL_ELEM: return BL_UCAST(BL_ELEM, bl)->vd; @@ -6927,10 +6927,14 @@ void status_set_viewdata(struct block_list *bl, int class_) case BL_NPC: { struct npc_data *nd = BL_UCAST(BL_NPC, bl); - if (vd != NULL) - nd->vd = vd; - else + if (vd != NULL) { + memcpy(&nd->vd, vd, sizeof(struct view_data)); + } else if (pc->db_checkid(class_)) { + memset(&nd->vd, 0, sizeof(struct view_data)); + nd->vd.class = class_; + } else { ShowError("status_set_viewdata (NPC): No view data for class %d (name=%s)\n", class_, nd->name); + } } break; case BL_HOM: //[blackhole89] |