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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-02 18:11:49 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-02 18:11:49 +0000 |
commit | 9fcbe9d352a8cc9a0f602d06149c11ff57c48bbf (patch) | |
tree | 9215876ed86dff56a07852243487ee570aac1be5 /src | |
parent | 5d75265b8cd2295dbd0b815288bd88ec0da69d8d (diff) | |
download | hercules-9fcbe9d352a8cc9a0f602d06149c11ff57c48bbf.tar.gz hercules-9fcbe9d352a8cc9a0f602d06149c11ff57c48bbf.tar.bz2 hercules-9fcbe9d352a8cc9a0f602d06149c11ff57c48bbf.tar.xz hercules-9fcbe9d352a8cc9a0f602d06149c11ff57c48bbf.zip |
Blade Stop status no longer prevents item use and equip changing.
Blade Stop skill will now only activate if the attacker is at most 2 cells away (1 if barehanded).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13557 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index c430cf5e4..40f4ea4cd 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2980,7 +2980,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } - if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) ) + if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) && distance_bl(src, target) <= (tsd->status.weapon == W_FIST ? 1 : 2) ) { int skilllv = tsc->data[SC_BLADESTOP_WAIT]->val1; int duration = skill_get_time2(MO_BLADESTOP,skilllv); diff --git a/src/map/pc.c b/src/map/pc.c index aa3b45157..8fbacb71d 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3390,7 +3390,6 @@ int pc_useitem(struct map_session_data *sd,int n) sd->sc.data[SC_MARIONETTE] || (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) || sd->sc.data[SC_TRICKDEAD] || - sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_HIDING] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) )) @@ -6622,7 +6621,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) return 0; } - if(sd->sc.data[SC_BERSERK] || sd->sc.data[SC_BLADESTOP]) + if( sd->sc.data[SC_BERSERK] ) { clif_equipitemack(sd,n,0,0); // fail return 0; @@ -6768,7 +6767,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) } // if player is berserk then cannot unequip - if(!(flag&2) && sd->sc.count && (sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_BERSERK])){ + if( !(flag&2) && sd->sc.count && sd->sc.data[SC_BERSERK] ) + { clif_unequipitemack(sd,n,0,0); return 0; } |