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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-10 16:49:00 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-10 16:49:00 +0000
commit35f3b96c8d060651befb7241f5de158a16283a8d (patch)
treee3a2a42ceebdd4917b7d2f6224e1c34bc4ebf492 /src
parente1bf8d0f4b7ea46275817d6584c081cb84255259 (diff)
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* Reverted the change to MAX_SQUARE_LAYOUT.
* Evil Land will always as a 3x3 animation. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12550 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/skill.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index be7f213b6..70ebefe89 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -98,7 +98,7 @@ struct skill_name_db {
};
#define MAX_SKILL_UNIT_LAYOUT 50
-#define MAX_SQUARE_LAYOUT 20 // 11*11のユニット配置が最大
+#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大
#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
struct s_skill_unit_layout {
int count;