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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-18 14:08:16 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-18 14:08:16 +0000
commit960989d97bf8dd06e02a2eb840bda61fe2563e77 (patch)
treea77e13f61b66b17b90f6f9fed6e5c0d37079cc75 /src
parenteb16323cc0a2c1423d51f252ca9eaacf940f6439 (diff)
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Fixed bugreport:6343 homun-s skill tree now is properly populated with previous homun form skills, note the sql table update: upgrade_svn16663.sql
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16663 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/char/int_homun.c49
-rw-r--r--src/common/mmo.h1
-rw-r--r--src/map/homunculus.c57
3 files changed, 67 insertions, 40 deletions
diff --git a/src/char/int_homun.c b/src/char/int_homun.c
index 456067c9d..933661954 100644
--- a/src/char/int_homun.c
+++ b/src/char/int_homun.c
@@ -93,9 +93,9 @@ bool mapif_homunculus_save(struct s_homunculus* hd)
if( hd->hom_id == 0 )
{// new homunculus
if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` "
- "(`char_id`, `class`,`name`,`level`,`exp`,`intimacy`,`hunger`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `hp`,`max_hp`,`sp`,`max_sp`,`skill_point`, `rename_flag`, `vaporize`) "
- "VALUES ('%d', '%d', '%s', '%d', '%u', '%u', '%d', '%d', %d, '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
- homunculus_db, hd->char_id, hd->class_, esc_name, hd->level, hd->exp, hd->intimacy, hd->hunger, hd->str, hd->agi, hd->vit, hd->int_, hd->dex, hd->luk,
+ "(`char_id`, `class`,`prev_class`,`name`,`level`,`exp`,`intimacy`,`hunger`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `hp`,`max_hp`,`sp`,`max_sp`,`skill_point`, `rename_flag`, `vaporize`) "
+ "VALUES ('%d', '%d', '%d', '%s', '%d', '%u', '%u', '%d', '%d', %d, '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
+ homunculus_db, hd->char_id, hd->class_, hd->prev_class, esc_name, hd->level, hd->exp, hd->intimacy, hd->hunger, hd->str, hd->agi, hd->vit, hd->int_, hd->dex, hd->luk,
hd->hp, hd->max_hp, hd->sp, hd->max_sp, hd->skillpts, hd->rename_flag, hd->vaporize) )
{
Sql_ShowDebug(sql_handle);
@@ -108,8 +108,8 @@ bool mapif_homunculus_save(struct s_homunculus* hd)
}
else
{
- if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `char_id`='%d', `class`='%d',`name`='%s',`level`='%d',`exp`='%u',`intimacy`='%u',`hunger`='%d', `str`='%d', `agi`='%d', `vit`='%d', `int`='%d', `dex`='%d', `luk`='%d', `hp`='%d',`max_hp`='%d',`sp`='%d',`max_sp`='%d',`skill_point`='%d', `rename_flag`='%d', `vaporize`='%d' WHERE `homun_id`='%d'",
- homunculus_db, hd->char_id, hd->class_, esc_name, hd->level, hd->exp, hd->intimacy, hd->hunger, hd->str, hd->agi, hd->vit, hd->int_, hd->dex, hd->luk,
+ if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `char_id`='%d', `class`='%d',`prev_class`='%d',`name`='%s',`level`='%d',`exp`='%u',`intimacy`='%u',`hunger`='%d', `str`='%d', `agi`='%d', `vit`='%d', `int`='%d', `dex`='%d', `luk`='%d', `hp`='%d',`max_hp`='%d',`sp`='%d',`max_sp`='%d',`skill_point`='%d', `rename_flag`='%d', `vaporize`='%d' WHERE `homun_id`='%d'",
+ homunculus_db, hd->char_id, hd->class_, hd->prev_class, esc_name, hd->level, hd->exp, hd->intimacy, hd->hunger, hd->str, hd->agi, hd->vit, hd->int_, hd->dex, hd->luk,
hd->hp, hd->max_hp, hd->sp, hd->max_sp, hd->skillpts, hd->rename_flag, hd->vaporize, hd->hom_id) )
{
Sql_ShowDebug(sql_handle);
@@ -156,7 +156,7 @@ bool mapif_homunculus_load(int homun_id, struct s_homunculus* hd)
memset(hd, 0, sizeof(*hd));
- if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `homun_id`,`char_id`,`class`,`name`,`level`,`exp`,`intimacy`,`hunger`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `hp`,`max_hp`,`sp`,`max_sp`,`skill_point`,`rename_flag`, `vaporize` FROM `%s` WHERE `homun_id`='%u'", homunculus_db, homun_id) )
+ if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `homun_id`,`char_id`,`class`,`prev_class`,`name`,`level`,`exp`,`intimacy`,`hunger`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `hp`,`max_hp`,`sp`,`max_sp`,`skill_point`,`rename_flag`, `vaporize` FROM `%s` WHERE `homun_id`='%u'", homunculus_db, homun_id) )
{
Sql_ShowDebug(sql_handle);
return false;
@@ -177,24 +177,25 @@ bool mapif_homunculus_load(int homun_id, struct s_homunculus* hd)
hd->hom_id = homun_id;
Sql_GetData(sql_handle, 1, &data, NULL); hd->char_id = atoi(data);
Sql_GetData(sql_handle, 2, &data, NULL); hd->class_ = atoi(data);
- Sql_GetData(sql_handle, 3, &data, &len); safestrncpy(hd->name, data, sizeof(hd->name));
- Sql_GetData(sql_handle, 4, &data, NULL); hd->level = atoi(data);
- Sql_GetData(sql_handle, 5, &data, NULL); hd->exp = atoi(data);
- Sql_GetData(sql_handle, 6, &data, NULL); hd->intimacy = (unsigned int)strtoul(data, NULL, 10);
- Sql_GetData(sql_handle, 7, &data, NULL); hd->hunger = atoi(data);
- Sql_GetData(sql_handle, 8, &data, NULL); hd->str = atoi(data);
- Sql_GetData(sql_handle, 9, &data, NULL); hd->agi = atoi(data);
- Sql_GetData(sql_handle, 10, &data, NULL); hd->vit = atoi(data);
- Sql_GetData(sql_handle, 11, &data, NULL); hd->int_ = atoi(data);
- Sql_GetData(sql_handle, 12, &data, NULL); hd->dex = atoi(data);
- Sql_GetData(sql_handle, 13, &data, NULL); hd->luk = atoi(data);
- Sql_GetData(sql_handle, 14, &data, NULL); hd->hp = atoi(data);
- Sql_GetData(sql_handle, 15, &data, NULL); hd->max_hp = atoi(data);
- Sql_GetData(sql_handle, 16, &data, NULL); hd->sp = atoi(data);
- Sql_GetData(sql_handle, 17, &data, NULL); hd->max_sp = atoi(data);
- Sql_GetData(sql_handle, 18, &data, NULL); hd->skillpts = atoi(data);
- Sql_GetData(sql_handle, 19, &data, NULL); hd->rename_flag = atoi(data);
- Sql_GetData(sql_handle, 20, &data, NULL); hd->vaporize = atoi(data);
+ Sql_GetData(sql_handle, 3, &data, NULL); hd->prev_class = atoi(data);
+ Sql_GetData(sql_handle, 4, &data, &len); safestrncpy(hd->name, data, sizeof(hd->name));
+ Sql_GetData(sql_handle, 5, &data, NULL); hd->level = atoi(data);
+ Sql_GetData(sql_handle, 6, &data, NULL); hd->exp = atoi(data);
+ Sql_GetData(sql_handle, 7, &data, NULL); hd->intimacy = (unsigned int)strtoul(data, NULL, 10);
+ Sql_GetData(sql_handle, 8, &data, NULL); hd->hunger = atoi(data);
+ Sql_GetData(sql_handle, 9, &data, NULL); hd->str = atoi(data);
+ Sql_GetData(sql_handle, 10, &data, NULL); hd->agi = atoi(data);
+ Sql_GetData(sql_handle, 11, &data, NULL); hd->vit = atoi(data);
+ Sql_GetData(sql_handle, 12, &data, NULL); hd->int_ = atoi(data);
+ Sql_GetData(sql_handle, 13, &data, NULL); hd->dex = atoi(data);
+ Sql_GetData(sql_handle, 14, &data, NULL); hd->luk = atoi(data);
+ Sql_GetData(sql_handle, 15, &data, NULL); hd->hp = atoi(data);
+ Sql_GetData(sql_handle, 16, &data, NULL); hd->max_hp = atoi(data);
+ Sql_GetData(sql_handle, 17, &data, NULL); hd->sp = atoi(data);
+ Sql_GetData(sql_handle, 18, &data, NULL); hd->max_sp = atoi(data);
+ Sql_GetData(sql_handle, 19, &data, NULL); hd->skillpts = atoi(data);
+ Sql_GetData(sql_handle, 20, &data, NULL); hd->rename_flag = atoi(data);
+ Sql_GetData(sql_handle, 21, &data, NULL); hd->vaporize = atoi(data);
Sql_FreeResult(sql_handle);
hd->intimacy = cap_value(hd->intimacy, 0, 100000);
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 269270bea..944c94a72 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -274,6 +274,7 @@ struct s_homunculus { //[orn]
int hom_id;
int char_id;
short class_;
+ short prev_class;
int hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index f90c8c185..3856dd939 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -157,32 +157,53 @@ int merc_hom_delete(struct homun_data *hd, int emote)
int merc_hom_calc_skilltree(struct homun_data *hd)
{
- int i,id=0 ;
- int j,f=1;
- int c=0;
+ int i, id = 0;
+ int j, f = 1;
+ int c = 0;
nullpo_ret(hd);
+ /* load previous homunculus form skills first. */
+ if( hd->homunculus.prev_class != 0 ) {
+ c = hd->homunculus.prev_class - HM_CLASS_BASE;
+
+ for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) {
+ if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
+ continue; //Skill already known.
+ if(!battle_config.skillfree) {
+ for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
+ if( hskill_tree[c][i].need[j].id &&
+ merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) {
+ f = 0;
+ break;
+ }
+ }
+ }
+ if ( f )
+ hd->homunculus.hskill[id-HM_SKILLBASE].id = id;
+ }
+
+ f = 1;
+ id = c = 0;
+ }
+
c = hd->homunculus.class_ - HM_CLASS_BASE;
- for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++)
- {
- if(hd->homunculus.hskill[id-HM_SKILLBASE].id)
+ for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) {
+ if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id )
continue; //Skill already known.
- if(!battle_config.skillfree)
- {
- for(j=0;j<MAX_PC_SKILL_REQUIRE;j++)
- {
+ if(!battle_config.skillfree) {
+ for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) {
if( hskill_tree[c][i].need[j].id &&
- merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
- {
- f=0;
+ merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) {
+ f = 0;
break;
}
}
}
- if (f)
- hd->homunculus.hskill[id-HM_SKILLBASE].id = id ;
+ if ( f )
+ hd->homunculus.hskill[id-HM_SKILLBASE].id = id;
}
+
if( hd->master )
clif_homskillinfoblock(hd->master);
return 0;
@@ -370,7 +391,7 @@ int hom_mutate(struct homun_data *hd, int homun_id)
{
struct s_homunculus *hom;
struct map_session_data *sd;
- int m_class, m_id;
+ int m_class, m_id, prev_class = 0;
nullpo_ret(hd);
m_class = hom_class2mapid(hd->homunculus.class_);
@@ -385,6 +406,8 @@ int hom_mutate(struct homun_data *hd, int homun_id)
if (!sd)
return 0;
+ prev_class = hd->homunculus.class_;
+
if (!merc_hom_change_class(hd, homun_id)) {
ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id);
return 0;
@@ -397,10 +420,12 @@ int hom_mutate(struct homun_data *hd, int homun_id)
clif_emotion(&sd->bl, E_NO1);
clif_specialeffect(&hd->bl,568,AREA);
+
//status_Calc flag&1 will make current HP/SP be reloaded from hom structure
hom = &hd->homunculus;
hom->hp = hd->battle_status.hp;
hom->sp = hd->battle_status.sp;
+ hom->prev_class = prev_class;
status_calc_homunculus(hd,1);
if (!(battle_config.hom_setting&0x2))