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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-17 14:37:43 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-17 14:37:43 +0000
commit46ea6c76831a76749c531d5568a23839cc14e25f (patch)
tree152114e5cd8206dbc60b1998f26fabf7a80e8588 /src
parentce90e748fccfaf86c857b94a604044b9dd53b3e7 (diff)
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- Char-SQL: Removed the ridiculous check for existing party/guild each time a character is saved. The check should be done upon loading (when the guild/party is not found, the char's party/guild id is set to 0 THERE)
- Removed the 'Quick loaded char' messages from the char-sql server - Some cleaning of the guild sql saving routine. - Various checks around the char-SQL server and a few memory leak fixes. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5309 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/char_sql/char.c74
-rw-r--r--src/char_sql/int_guild.c28
-rw-r--r--src/char_sql/int_party.c23
-rw-r--r--src/char_sql/int_storage.c12
4 files changed, 51 insertions, 86 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c
index c3e599419..0fea5b016 100644
--- a/src/char_sql/char.c
+++ b/src/char_sql/char.c
@@ -348,7 +348,7 @@ static void* create_charstatus(DBKey key, va_list args) {
}
int mmo_char_tosql(int char_id, struct mmo_charstatus *p){
- int i=0,j,party_exist,guild_exist;
+ int i=0,j;
int count = 0;
int diff = 0;
char *tmp_ptr; //Building a single query should be more efficient than running
@@ -430,38 +430,6 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus *p){
(p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom)
)
{ //Save status
- //Check for party
- party_exist=1;
- sprintf(tmp_sql, "SELECT count(*) FROM `%s` WHERE `party_id` = '%d'",party_db, p->party_id); // TBR
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- } else { //In case of failure, don't touch the data. [Skotlex
- sql_res = mysql_store_result(&mysql_handle);
- sql_row = sql_res?mysql_fetch_row(sql_res):NULL;
- if (sql_row)
- party_exist = atoi(sql_row[0]);
- mysql_free_result(sql_res);
- }
-
- //check guild_exist
- guild_exist=1;
- sprintf(tmp_sql, "SELECT count(*) FROM `%s` WHERE `guild_id` = '%d'",guild_db, p->guild_id); // TBR
- if (mysql_query(&mysql_handle, tmp_sql)) {
- ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
- ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- } else { //If we fail to confirm, don't touch the data.
- sql_res = mysql_store_result(&mysql_handle);
- sql_row = sql_res?mysql_fetch_row(sql_res):NULL;
- if (sql_row)
- guild_exist = atoi(sql_row[0]);
- mysql_free_result(sql_res);
- }
-
- if (guild_exist==0) p->guild_id=0;
- if (party_exist==0) p->party_id=0;
-
- //query
sprintf(tmp_sql ,"UPDATE `%s` SET `base_level`='%d', `job_level`='%d',"
"`base_exp`='%u', `job_exp`='%u', `zeny`='%d',"
"`max_hp`='%d',`hp`='%d',`max_sp`='%d',`sp`='%d',`status_point`='%d',`skill_point`='%d',"
@@ -953,18 +921,13 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus *p){
p->partner_id = atoi(sql_row[20]); p->father = atoi(sql_row[21]); p->mother = atoi(sql_row[22]); p->child = atoi(sql_row[23]);
p->fame = atoi(sql_row[24]);
- //free mysql result.
- mysql_free_result(sql_res);
strcat (t_msg, " status2");
} else
ShowError("Char load failed (%d - table %s)\n", char_id, char_db); //Error?! ERRRRRR WHAT THAT SAY!?
-/* We shouldn't need this at all! [Skotlex]
- if (p->last_point.x == 0 || p->last_point.y == 0 || p->last_point.map == 0)
- memcpy(&p->last_point, &start_point, sizeof(start_point));
+ //free mysql result.
+ if (sql_res)
+ mysql_free_result(sql_res);
- if (p->save_point.x == 0 || p->save_point.y == 0 || p->save_point.map == 0)
- memcpy(&p->save_point, &start_point, sizeof(start_point));
-*/
//read memo data
//`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
sprintf(tmp_sql, "SELECT `map`,`x`,`y` FROM `%s` WHERE `char_id`='%d' ORDER by `memo_id`",memo_db, char_id); // TBR
@@ -1032,7 +995,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus *p){
sql_res = mysql_store_result(&mysql_handle);
if (sql_res) {
for(i=0;(sql_row = mysql_fetch_row(sql_res));i++){
- p->cart[i].id = atoi(sql_row[0]);
+ p->cart[i].id = atoi(sql_row[0]);
p->cart[i].nameid = atoi(sql_row[1]);
p->cart[i].amount = atoi(sql_row[2]);
p->cart[i].equip = atoi(sql_row[3]);
@@ -1150,6 +1113,7 @@ int mmo_char_fromsql_short(int char_id, struct mmo_charstatus *p){
if (!sql_row)
{ //Just how does this happens? [Skotlex]
ShowError("Requested non-existant character id: %d!\n", char_id);
+ mysql_free_result(sql_res);
return 0;
}
p->char_id = char_id;
@@ -1199,14 +1163,14 @@ int mmo_char_fromsql_short(int char_id, struct mmo_charstatus *p){
p->weapon = atoi(sql_row[6]); p->shield = atoi(sql_row[7]);
p->head_top = atoi(sql_row[8]); p->head_mid = atoi(sql_row[9]); p->head_bottom = atoi(sql_row[10]);
- //free mysql result.
- mysql_free_result(sql_res);
strcat (t_msg, " status2");
} else
ShowError("Char load failed (%d - table %s)\n", char_id, char_db); //Error?! ERRRRRR WHAT THAT SAY!?
-
- if (save_log)
- ShowInfo("Quick Loaded char (%d - %s): %s\n", char_id, p->name, t_msg); //ok. all data load successfuly!
+ //free mysql result.
+ if (sql_res)
+ mysql_free_result(sql_res);
+// if (save_log) //Too much spam :/
+// ShowInfo("Quick Loaded char (%d - %s): %s\n", char_id, p->name, t_msg); //ok. all data load successfuly!
return 1;
}
@@ -1474,6 +1438,8 @@ int delete_char_sql(int char_id, int partner_id)
if (sql_res == NULL || sql_row == NULL)
{
ShowError("delete_char_sql: Unable to fetch character data, deletion aborted.\n");
+ if (sql_res)
+ mysql_free_result(sql_res);
return -1;
}
strncpy(char_name, sql_row[0], NAME_LENGTH);
@@ -1698,7 +1664,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) {
WFIFOW(fd, 2) = offset + found_num * 106;
if (save_log)
- ShowInfo("Request Char Data ("CL_BOLD"%d"CL_RESET"):\n",sd->account_id);
+ ShowInfo("Loading Char Data ("CL_BOLD"%d"CL_RESET")\n",sd->account_id);
for(i = 0; i < found_num; i++) {
mmo_char_fromsql_short(sd->found_char[i], char_dat);
@@ -1927,7 +1893,7 @@ int parse_tologin(int fd) {
{
int acc, sex;
unsigned char buf[16];
- MYSQL_RES* sql_res2; //Needed because it is used inside inter_guild_CharOffline; [Skotlex]
+ MYSQL_RES* sql_res2;
acc = RFIFOL(fd,2);
sex = RFIFOB(fd,6);
RFIFOSKIP(fd, 7);
@@ -2760,8 +2726,8 @@ int parse_frommap(int fd) {
if (++num == 10)
break;
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
WBUFW(buf, 6) = len; //Blacksmith block size
num = 0;
@@ -2781,8 +2747,8 @@ int parse_frommap(int fd) {
if (++num == 10)
break;
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
WBUFW(buf, 4) = len; //Alchemist block size
num = 0;
@@ -2802,8 +2768,8 @@ int parse_frommap(int fd) {
if (++num == 10)
break;
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
WBUFW(buf, 2) = len; //Total packet length
mapif_sendall(buf, len);
@@ -3080,7 +3046,9 @@ int parse_char(int fd) {
if (sql_row)
{
- mmo_char_fromsql(atoi(sql_row[0]), char_dat);
+ int char_id = atoi(sql_row[0]);
+ mysql_free_result(sql_res); //Free'd as soon as possible
+ mmo_char_fromsql(char_id, char_dat);
char_dat[0].sex = sd->sex;
} else {
mysql_free_result(sql_res);
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c
index a8259bb38..9fd4453d0 100644
--- a/src/char_sql/int_guild.c
+++ b/src/char_sql/int_guild.c
@@ -381,8 +381,7 @@ struct guild * inter_guild_fromsql(int guild_id)
return NULL;
}
sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
- int i;
+ if (sql_res) {
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<g->max_member);i++){
struct guild_member *m = &g->member[i];
m->account_id=atoi(sql_row[1]);
@@ -402,8 +401,8 @@ struct guild * inter_guild_fromsql(int guild_id)
strncpy(m->name,sql_row[14],NAME_LENGTH-1);
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
//printf("- Read guild_position %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id);
@@ -415,8 +414,7 @@ struct guild * inter_guild_fromsql(int guild_id)
return NULL;
}
sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
- int i;
+ if (sql_res) {
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDPOSITION);i++){
int position = atoi(sql_row[1]);
struct guild_position *p = &g->position[position];
@@ -424,8 +422,8 @@ struct guild * inter_guild_fromsql(int guild_id)
p->mode=atoi(sql_row[3]);
p->exp_mode=atoi(sql_row[4]);
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
//printf("- Read guild_alliance %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id);
@@ -436,16 +434,15 @@ struct guild * inter_guild_fromsql(int guild_id)
return NULL;
}
sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
- int i;
+ if (sql_res) {
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDALLIANCE);i++){
struct guild_alliance *a = &g->alliance[i];
a->opposition=atoi(sql_row[1]);
a->guild_id=atoi(sql_row[2]);
strncpy(a->name,sql_row[3],NAME_LENGTH-1);
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
//printf("- Read guild_expulsion %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id);
@@ -456,8 +453,7 @@ struct guild * inter_guild_fromsql(int guild_id)
return NULL;
}
sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
- int i;
+ if (sql_res) {
for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDEXPLUSION);i++){
struct guild_explusion *e = &g->explusion[i];
@@ -470,8 +466,8 @@ struct guild * inter_guild_fromsql(int guild_id)
e->rsv2=atoi(sql_row[6]);
e->rsv3=atoi(sql_row[7]);
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
//printf("- Read guild_skill %d from sql \n",guild_id);
sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id);
@@ -488,15 +484,15 @@ struct guild * inter_guild_fromsql(int guild_id)
}
sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
+ if (sql_res) {
while ((sql_row = mysql_fetch_row(sql_res))){
int id = atoi(sql_row[1])-GD_SKILLBASE;
if (id >= 0 && id < MAX_GUILDSKILL)
//I know this seems ridiculous, but the skills HAVE to be placed on their 'correct' array slot or things break x.x [Skotlex]
g->skill[id].lv=atoi(sql_row[2]);
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
idb_put(guild_db_, guild_id, g); //Add to cache
g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
@@ -1129,7 +1125,7 @@ int mapif_guild_castle_alldataload(int fd) {
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
sql_res = mysql_store_result(&mysql_handle);
- if (sql_res != NULL && mysql_num_rows(sql_res) > 0) {
+ if (sql_res) {
for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) {
memset(gc, 0, sizeof(struct guild_castle));
gc->castle_id = atoi(sql_row[0]);
@@ -1161,8 +1157,8 @@ int mapif_guild_castle_alldataload(int fd) {
memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
len += sizeof(struct guild_castle);
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
WFIFOW(fd,2) = len;
WFIFOSET(fd,len);
diff --git a/src/char_sql/int_party.c b/src/char_sql/int_party.c
index e4161373f..fcc11dc57 100644
--- a/src/char_sql/int_party.c
+++ b/src/char_sql/int_party.c
@@ -170,18 +170,19 @@ struct party *inter_party_fromsql(int party_id)
}
sql_res = mysql_store_result(&mysql_handle) ;
- if (sql_res != NULL && mysql_num_rows(sql_res) > 0) {
- sql_row = mysql_fetch_row(sql_res);
- p->party_id = party_id;
- memcpy(p->name, sql_row[1], NAME_LENGTH-1);
- p->exp = atoi(sql_row[2])?1:0;
- p->item = atoi(sql_row[3]);
- leader_id = atoi(sql_row[4]);
- leader_char = atoi(sql_row[5]);
- } else {
+ if (!sql_res)
+ return NULL;
+ sql_row = mysql_fetch_row(sql_res);
+ if (!sql_row) {
mysql_free_result(sql_res);
return NULL;
}
+ p->party_id = party_id;
+ memcpy(p->name, sql_row[1], NAME_LENGTH-1);
+ p->exp = atoi(sql_row[2])?1:0;
+ p->item = atoi(sql_row[3]);
+ leader_id = atoi(sql_row[4]);
+ leader_char = atoi(sql_row[5]);
mysql_free_result(sql_res);
// Load members
@@ -193,7 +194,7 @@ struct party *inter_party_fromsql(int party_id)
return NULL;
}
sql_res = mysql_store_result(&mysql_handle);
- if (sql_res != NULL && mysql_num_rows(sql_res) > 0) {
+ if (sql_res) {
int i;
for (i = 0; (sql_row = mysql_fetch_row(sql_res)); i++) {
struct party_member *m = &p->member[i];
@@ -205,8 +206,8 @@ struct party *inter_party_fromsql(int party_id)
m->map = mapindex_name2id(sql_row[4]);
m->online = atoi(sql_row[5])?1:0;
}
+ mysql_free_result(sql_res);
}
- mysql_free_result(sql_res);
if (save_log)
ShowInfo("Party loaded (%d - %s).\n",party_id, p->name);
diff --git a/src/char_sql/int_storage.c b/src/char_sql/int_storage.c
index 780617055..2fcbc6074 100644
--- a/src/char_sql/int_storage.c
+++ b/src/char_sql/int_storage.c
@@ -80,7 +80,7 @@ int storage_fromsql(int account_id, struct storage *p){
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res) {
- while((sql_row = mysql_fetch_row(sql_res))) { //start to fetch
+ while((sql_row = mysql_fetch_row(sql_res)) && i<MAX_STORAGE) { //start to fetch
p->storage_[i].id= atoi(sql_row[0]);
p->storage_[i].nameid= atoi(sql_row[1]);
p->storage_[i].amount= atoi(sql_row[2]);
@@ -90,8 +90,9 @@ int storage_fromsql(int account_id, struct storage *p){
p->storage_[i].attribute= atoi(sql_row[6]);
for (j=0; j<MAX_SLOTS; j++)
p->storage_[i].card[j]= atoi(sql_row[7+j]);
- p->storage_amount = ++i;
+ i++;
}
+ p->storage_amount = i;
mysql_free_result(sql_res);
}
@@ -154,7 +155,7 @@ int guild_storage_fromsql(int guild_id, struct guild_storage *p){
sql_res = mysql_store_result(&mysql_handle) ;
if (sql_res) {
- while((sql_row = mysql_fetch_row(sql_res))) { //start to fetch
+ while((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILD_STORAGE) { //start to fetch
p->storage_[i].id= atoi(sql_row[0]);
p->storage_[i].nameid= atoi(sql_row[1]);
p->storage_[i].amount= atoi(sql_row[2]);
@@ -164,10 +165,9 @@ int guild_storage_fromsql(int guild_id, struct guild_storage *p){
p->storage_[i].attribute= atoi(sql_row[6]);
for (j=0; j<MAX_SLOTS; j++)
p->storage_[i].card[j] = atoi(sql_row[7+j]);
- p->storage_amount = ++i;
- if (i >= MAX_GUILD_STORAGE)
- break;
+ i++;
}
+ p->storage_amount = i;
mysql_free_result(sql_res);
}
ShowInfo ("guild storage load complete from DB - id: %d (total: %d)\n", guild_id, p->storage_amount);