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author | Haru <haru@dotalux.com> | 2015-11-18 10:43:18 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-11-18 10:43:18 +0100 |
commit | 65b98bffd739778583e4c66f50e6e82f023a2a67 (patch) | |
tree | 980110b5866a641ef5d5befa10e0a5e2f4658800 /src | |
parent | e44e4a31d80b1147e233b809d88d5115f21a10ca (diff) | |
download | hercules-65b98bffd739778583e4c66f50e6e82f023a2a67.tar.gz hercules-65b98bffd739778583e4c66f50e6e82f023a2a67.tar.bz2 hercules-65b98bffd739778583e4c66f50e6e82f023a2a67.tar.xz hercules-65b98bffd739778583e4c66f50e6e82f023a2a67.zip |
Fixed a crash in some skills' multi-hit code
- The crash could happen when Land Protector is cast as result of a
Fire Wall hit.
- Fixes #698 (fix based on ultramage's suggestion)
- The fix was also applied to the Taekwon Master's Warmth skills that,
while not affected by Land Protector, use a very similar multi-hit
loop.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cdf1c031f..8984bf0fa 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11878,8 +11878,8 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 //Take into account these hit more times than the timer interval can handle. do skill->attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0); - while(--src->val2 && x == bl->x && y == bl->y - && ++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status->isdead(bl)); + while (src->alive != 0 && --src->val2 != 0 && x == bl->x && y == bl->y + && ++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status->isdead(bl)); if (src->val2<=0) skill->delunit(src); @@ -11961,8 +11961,8 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 sg->limit = DIFF_TICK32(tick,sg->tick); break; } - } while( x == bl->x && y == bl->y && sg->alive_count - && ++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status->isdead(bl) ); + } while (src->alive != 0 && x == bl->x && y == bl->y && sg->alive_count != 0 + && ++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status->isdead(bl)); map->freeblock_unlock(); } break; |