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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 02:51:50 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 02:51:50 +0000
commit1300e71f7b19b820dae2a984c9f59ac32c13d6c7 (patch)
tree94040e5740015eaab38f16a7fcd29700ae12f1b2 /src
parent7bfe279684f65846e4c2255b5ee55551d2ab0656 (diff)
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* [Improved]:
- mob_dead not to remove script controlled monsters with player sprites. (can be removed later using removemob command, it can be resurrected too :D) * [Added]: - buildin_mobdeadsit :D git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7024 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/mob.c10
-rw-r--r--src/map/script.c21
2 files changed, 28 insertions, 3 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index ab25d1779..8e23f9f78 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2125,16 +2125,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
delete_timer(md->deletetimer,mob_timer_delete);
md->deletetimer=-1;
}
- if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client.
- clif_clearchar_delay(tick+3000,&md->bl,0);
mob_deleteslave(md);
md->last_deadtime=tick;
map_freeblock_unlock();
+ if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client.
+ if(md->nd)
+ return 1; // Let the dead body stay there.. we have something to do with it :D
+ else
+ clif_clearchar_delay(tick+3000,&md->bl,0);
+
if(!md->spawn) //Tell status_damage to remove it from memory.
- return 5;
+ return 5; // Note: Actually, it's 4. Oh well...
mob_setdelayspawn(md); //Set respawning.
return 3; //Remove from map.
diff --git a/src/map/script.c b/src/map/script.c
index 932252cde..181b50084 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -430,6 +430,7 @@ int buildin_mobstop(struct script_state *st);
int buildin_mobassist(struct script_state *st);
int buildin_mobtalk(struct script_state *st);
int buildin_mobemote(struct script_state *st);
+int buildin_mobdeadsit(struct script_state *st);
int buildin_mobattach(struct script_state *st);
// <--- [zBuffer] List of mob control commands
int buildin_sleep(struct script_state *st);
@@ -770,6 +771,7 @@ struct {
{buildin_mobassist,"mobassist","i*"},
{buildin_mobtalk,"mobtalk","is"},
{buildin_mobemote,"mobemote","ii"},
+ {buildin_mobdeadsit,"mobdeadsit","ii"},
{buildin_mobattach,"mobattach","i*"},
// <--- [zBuffer] List of mob control commands
{buildin_sleep,"sleep","i"},
@@ -10762,6 +10764,25 @@ int buildin_mobemote(struct script_state *st) {
return 0;
}
+int buildin_mobdeadsit(struct script_state *st){
+ int id, action;
+ struct mob_data *md = NULL;
+ id = conv_num(st, & (st->stack->stack_data[st->start+2]));
+ action = conv_num(st, & (st->stack->stack_data[st->start+3]));
+ if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB){
+ if(action > -1 && action < 3){
+ md->vd->dead_sit = action;
+ } else {
+ ShowError("buildin_mobdeadsit: Unrecognized action.\n");
+ report_src(st);
+ }
+ } else {
+ ShowError("buildin_mobdeadsit: Target is not a monster.\n");
+ report_src(st);
+ }
+ return 0;
+}
+
int buildin_mobattach(struct script_state *st){
int id;
struct mob_data *md = NULL;