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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-09 20:50:59 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-09 20:50:59 +0000 |
commit | 954c80bb3682cbaf38cbbe0bf6a85626bd5d3d69 (patch) | |
tree | 0d577e13494c1d933ea96cd44ec4749604c88409 /src | |
parent | 4780ea86190b3837ca9e80d39170feda377d72ed (diff) | |
download | hercules-954c80bb3682cbaf38cbbe0bf6a85626bd5d3d69.tar.gz hercules-954c80bb3682cbaf38cbbe0bf6a85626bd5d3d69.tar.bz2 hercules-954c80bb3682cbaf38cbbe0bf6a85626bd5d3d69.tar.xz hercules-954c80bb3682cbaf38cbbe0bf6a85626bd5d3d69.zip |
- Adjusted some the dance/song/encore code so that the source of an ensemble will always get checked, so that walking out of an ensemble skill should make it end now. However, since ensembles requires two characters and only one is marged as source of the ensemble.... this may not be finished, some kind of check is required so that the partner will also get a force-check and not just he who started the ensemble.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8213 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 91 |
3 files changed, 64 insertions, 33 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 00113eaeb..d1a0f49af 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4748,7 +4748,7 @@ int clif_skill_setunit(struct skill_unit *unit) WBUFL(buf, 6)=unit->group->src_id;
WBUFW(buf,10)=unit->bl.x;
WBUFW(buf,12)=unit->bl.y;
- if (unit->group->state.song_dance && unit->val2&UF_ENSEMBLE) {
+ if (unit->group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) {
WBUFB(buf,14)=unit->val2&UF_SONG?UNT_DISSONANCE:UNT_UGLYDANCE;
} else {
WBUFB(buf,14)=unit->group->unit_id;
@@ -4766,7 +4766,7 @@ int clif_skill_setunit(struct skill_unit *unit) WBUFL(buf, 6)=unit->group->src_id;
WBUFW(buf,10)=unit->bl.x;
WBUFW(buf,12)=unit->bl.y;
- if (unit->group->state.song_dance && unit->val2&UF_ENSEMBLE) {
+ if (unit->group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) {
WBUFB(buf,14)=unit->val2&UF_SONG?UNT_DISSONANCE:UNT_UGLYDANCE;
} else {
WBUFB(buf,14)=unit->group->unit_id;
diff --git a/src/map/map.h b/src/map/map.h index d299e32c0..0ce66d6b5 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -323,7 +323,7 @@ struct skill_unit_group { unsigned ammo_consume : 1;
unsigned magic_power : 1;
unsigned into_abyss : 1;
- unsigned song_dance : 1;
+ unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
} state;
};
struct skill_unit_group_tickset {
diff --git a/src/map/skill.c b/src/map/skill.c index c541ad4ac..614acaf09 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6436,7 +6436,7 @@ static int skill_dance_overlap_sub(struct block_list *bl, va_list ap) struct skill_unit *target = (struct skill_unit*)bl, *src = va_arg(ap, struct skill_unit*); int flag = va_arg(ap, int); - if (!target || !target->group || !target->group->state.song_dance) + if (!target || !target->group || !(target->group->state.song_dance&0x1)) return 0; if (!(target->val2 & src->val2 & ~UF_ENSEMBLE)) //They don't match (song + dance) is valid. return 0; @@ -6456,7 +6456,7 @@ static int skill_dance_overlap_sub(struct block_list *bl, va_list ap) //When 1, this unit has been positioned, so start the cancel effect. int skill_dance_overlap(struct skill_unit *unit, int flag) { - if (!unit || !unit->group || !unit->group->state.song_dance) + if (!unit || !unit->group || !(unit->group->state.song_dance&0x1)) return 0; if (!flag && !(unit->val2&UF_ENSEMBLE)) return 0; //Nothing to remove, this unit is not overlapped. @@ -6711,7 +6711,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, group->state.into_abyss = (sc && sc->data[SC_INTOABYSS].timer != -1); //Store into abyss state, to know it shouldn't give traps back. [Skotlex] group->state.magic_power = (flag&2 || (sc && sc->data[SC_MAGICPOWER].timer != -1)); //Store the magic power flag. [Skotlex] group->state.ammo_consume = (sd && sd->state.arrow_atk); //Store if this skill needs to consume ammo. - group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)); //Signals if this is a song/dance (does not counts duets) + group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)?1:0)|(unit_flag&UF_ENSEMBLE?2:0); //Signals if this is a song/dance/duet //if tick is greater than current, do not invoke onplace function just yet. [Skotlex] if (DIFF_TICK(group->tick, gettick()) > 100) @@ -6754,7 +6754,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, uy+=(i/5-2); break; default: - if (group->state.song_dance) { + if (group->state.song_dance&0x1) { val1 = skillid; //Holds SKILL id to use. val2 = unit_flag&(UF_DANCE|UF_SONG); //Store whether this is a song/dance } @@ -6827,9 +6827,6 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) return 0; //AoE skills are ineffective. [Skotlex] - if (battle_check_target(&src->bl,bl,sg->target_flag)<=0) - return 0; - sc = status_get_sc(bl); if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE) @@ -6885,8 +6882,9 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned case UNT_SIEGFRIED: case UNT_HERMODE: //Needed to check when a dancer/bard leaves their ensemble area. - if (sg->src_id==bl->id && (!sc || sc->data[SC_SPIRIT].timer == -1 || sc->data[SC_SPIRIT].val2 != SL_BARDDANCER)) - return sg->skill_id; + if (sg->src_id==bl->id && + !(sc && sc->data[SC_SPIRIT].timer == -1 && sc->data[SC_SPIRIT].val2 != SL_BARDDANCER)) + return skillid; if (sc && sc->data[type].timer==-1) sc_start4(bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit); break; @@ -6971,7 +6969,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns } type = SkillStatusChangeTable(sg->skill_id); skillid = sg->skill_id; - if (sg->state.song_dance && src->val2&UF_ENSEMBLE) + if (sg->state.song_dance&0x1 && src->val2&UF_ENSEMBLE) { //Treat this group as if it were BA_DISSONANCE/DC_UGLYDANCE. //Values will be restored on proper switch case. src->val1 = sg->unit_id; @@ -7183,7 +7181,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_UGLYDANCE: //Ugly Dance [Skotlex] if (ss->id != bl->id) skill_additional_effect(ss, bl, sg->skill_id, sg->skill_lv, BF_LONG|BF_SKILL|BF_MISC, tick); - if (sg->state.song_dance && src->val2&UF_ENSEMBLE) + if (sg->state.song_dance&0x1 && src->val2&UF_ENSEMBLE) { //Restore values. sg->skill_id = skillid; sg->unit_id = src->val1; @@ -7193,7 +7191,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_DISSONANCE: skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); - if (sg->state.song_dance && src->val2&UF_ENSEMBLE) + if (sg->state.song_dance&0x1 && src->val2&UF_ENSEMBLE) { //Restore values. sg->skill_id = skillid; sg->unit_id = src->val1; @@ -7489,12 +7487,10 @@ int skill_unit_effect (struct block_list *bl, va_list ap) { struct skill_unit *unit; struct skill_unit_group *group; - int flag; + int flag,skill_id; unsigned int tick; - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, unit=va_arg(ap,struct skill_unit*)); + unit=va_arg(ap,struct skill_unit*); tick = va_arg(ap,unsigned int); flag = va_arg(ap,unsigned int); @@ -7502,13 +7498,23 @@ int skill_unit_effect (struct block_list *bl, va_list ap) return 0; nullpo_retr(0, group=unit->group); + + //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] + skill_id = group->skill_id; + //Target-type check. + if(!(group->bl_flag&bl->type && battle_check_target(&unit->bl,bl,group->target_flag)>0)) + { + if (flag&4 && group->src_id == bl->id && group->state.song_dance&0x2) + skill_unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it. + return 0; + } if (flag&1) skill_unit_onplace(unit,bl,tick); else skill_unit_onout(unit,bl,tick); - if (flag&4) skill_unit_onleft(group->skill_id, bl, tick); + if (flag&4) skill_unit_onleft(skill_id, bl, tick); return 0; } @@ -9589,7 +9595,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int skill_unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_SETICEWALL); break; default: - if (group->state.song_dance) //Check for dissonance. + if (group->state.song_dance&0x1) //Check for dissonance. skill_dance_overlap(unit, 1); break; } @@ -9612,7 +9618,7 @@ int skill_delunit (struct skill_unit *unit) skill_unit_onlimit( unit,gettick() ); - if (group->state.song_dance) //Restore dissonance effect. + if (group->state.song_dance&0x1) //Restore dissonance effect. skill_dance_overlap(unit, 0); if (!unit->range) { @@ -10000,28 +10006,53 @@ int skill_unit_timer (int tid, unsigned int tick, int id, int data) int skill_unit_move_sub (struct block_list *bl, va_list ap) { struct skill_unit *unit = (struct skill_unit *)bl; + struct skill_unit_group *group; struct block_list *target; unsigned int tick,flag,result; int skill_id; - + target=va_arg(ap,struct block_list*); tick = va_arg(ap,unsigned int); flag = va_arg(ap,int); - nullpo_retr(0, unit->group); - - if (!(unit->group->bl_flag&target->type)) - return 0; //we don't target this type of bl + nullpo_retr(0, group=unit->group); - skill_id = unit->group->skill_id; //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] + if (!unit->alive || target->prev==NULL) + return 0; + + //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] + skill_id = unit->group->skill_id; if (unit->group->interval!=-1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE)) //Skills in dual mode have to trigger both. [Skotlex] return 0; - - if (!unit->alive || target->prev==NULL) - return 0; + //Target-type check. + if(!(group->bl_flag&target->type && battle_check_target(&unit->bl,target,group->target_flag)>0)) + { + if(group->src_id == target->id && group->state.song_dance&0x2) + { //Ensemble check to see if they went out/in of the area [Skotlex] + if (flag&1) + { + if (flag&2) + { //Clear skill ids we have stored in onout. + int i; + for(i=0; i<8 && skill_unit_temp[i]!=skill_id; i++); + if (i<8) + skill_unit_temp[i] = 0; + } + } + else + { + if (flag&2 && skill_unit_index < 7) //Store this unit id. + skill_unit_temp[skill_unit_index++] = skill_id; + } + if (flag&4) + skill_unit_onleft(skill_id,target,tick); + } + return 0; + } + if (flag&1) { result = skill_unit_onplace(unit,target,tick); @@ -10128,7 +10159,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx, i if (!unit1->alive) continue; if (!(m_flag[i]&0x2)) { - if (group->state.song_dance) //Restore dissonance effect. + if (group->state.song_dance&0x1) //Restore dissonance effect. skill_dance_overlap(unit1, 0); map_foreachincell(skill_unit_effect,unit1->bl.m, unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4); @@ -10159,7 +10190,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx, i break; //Don't move the cell as a cell will end on this tile anyway. } if (!(m_flag[i]&0x2)) { //We only moved the cell in 0-1 - if (group->state.song_dance) //Check for dissonance effect. + if (group->state.song_dance&0x1) //Check for dissonance effect. skill_dance_overlap(unit1, 1); clif_skill_setunit(unit1); map_foreachincell(skill_unit_effect,unit1->bl.m, |