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authorKevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-12 08:12:18 +0000
committerKevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-12 08:12:18 +0000
commit023b3ec3a06128305ff20d5fbe2c2d315d66736e (patch)
treecb15f31fc128f70ca5a6f20065e8e8e8876a3546 /src/txt-converter/char/char.c
parentaede64e8f9fd60c0e1aa91b420280bf423b14e57 (diff)
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Updated visual studio 9 files to reflect TXT support removal.
Added txt server code to the txt converter directories to maintain the txt converter programs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12571 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/txt-converter/char/char.c')
-rw-r--r--src/txt-converter/char/char.c4290
1 files changed, 4290 insertions, 0 deletions
diff --git a/src/txt-converter/char/char.c b/src/txt-converter/char/char.c
new file mode 100644
index 000000000..13da079ab
--- /dev/null
+++ b/src/txt-converter/char/char.c
@@ -0,0 +1,4290 @@
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include "../common/cbasetypes.h"
+#include "../common/mmo.h"
+#include "../common/db.h"
+#include "../common/lock.h"
+#include "../common/malloc.h"
+#include "../common/core.h"
+#include "../common/socket.h"
+#include "../common/strlib.h"
+#include "../common/showmsg.h"
+#include "../common/timer.h"
+#include "../common/lock.h"
+#include "../common/malloc.h"
+#include "../common/mapindex.h"
+#include "../common/showmsg.h"
+#include "../common/utils.h"
+#include "../common/version.h"
+#include "inter.h"
+#include "int_guild.h"
+#include "int_homun.h"
+#include "int_pet.h"
+#include "int_party.h"
+#include "int_storage.h"
+#include "int_status.h"
+#include "char.h"
+
+#include <sys/types.h>
+#ifdef WIN32
+#include <winsock2.h>
+#else
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#endif
+#include <time.h>
+#include <signal.h>
+#include <fcntl.h>
+#include <string.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+// private declarations
+#define CHAR_CONF_NAME "conf/char_athena.conf"
+#define LAN_CONF_NAME "conf/subnet_athena.conf"
+
+char char_txt[1024] = "save/athena.txt";
+char friends_txt[1024] = "save/friends.txt";
+char hotkeys_txt[1024] = "save/hotkeys.txt";
+char char_log_filename[1024] = "log/char.log";
+
+int save_log = 1; // show loading/saving messages
+
+#ifndef TXT_SQL_CONVERT
+char db_path[1024] = "db";
+
+struct mmo_map_server {
+ int fd;
+ uint32 ip;
+ uint16 port;
+ int users;
+ unsigned short map[MAX_MAP_PER_SERVER];
+} server[MAX_MAP_SERVERS];
+
+int login_fd=-1, char_fd=-1;
+char userid[24];
+char passwd[24];
+char server_name[20];
+char wisp_server_name[NAME_LENGTH] = "Server";
+char login_ip_str[128];
+uint32 login_ip = 0;
+uint16 login_port = 6900;
+char char_ip_str[128];
+uint32 char_ip = 0;
+char bind_ip_str[128];
+uint32 bind_ip = INADDR_ANY;
+uint16 char_port = 6121;
+int char_maintenance = 0;
+bool char_new = true;
+int char_new_display = 0;
+
+int email_creation = 0; // disabled by default
+
+bool name_ignoring_case = false; // Allow or not identical name for characters but with a different case by [Yor]
+int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
+char unknown_char_name[1024] = "Unknown"; // Name to use when the requested name cannot be determined
+#define TRIM_CHARS "\032\t\x0A\x0D " //The following characters are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
+char char_name_letters[1024] = ""; // list of letters/symbols authorised (or not) in a character name. by [Yor]
+bool char_rename = true;
+
+int log_char = 1; // loggin char or not [devil]
+int log_inter = 1; // loggin inter or not [devil]
+
+static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex]
+
+// Advanced subnet check [LuzZza]
+struct s_subnet {
+ uint32 mask;
+ uint32 char_ip;
+ uint32 map_ip;
+} subnet[16];
+int subnet_count = 0;
+
+struct char_session_data {
+ bool auth; // whether the session is authed or not
+ int account_id, login_id1, login_id2, sex;
+ int found_char[MAX_CHARS]; // ids of chars on this account
+ char email[40]; // e-mail (default: a@a.com) by [Yor]
+ time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
+};
+
+int char_id_count = START_CHAR_NUM;
+struct character_data *char_dat;
+
+int char_num, char_max;
+int max_connect_user = 0;
+int gm_allow_level = 99;
+int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+int start_zeny = 500;
+int start_weapon = 1201;
+int start_armor = 2301;
+int guild_exp_rate = 100;
+
+//Custom limits for the fame lists. [Skotlex]
+int fame_list_size_chemist = MAX_FAME_LIST;
+int fame_list_size_smith = MAX_FAME_LIST;
+int fame_list_size_taekwon = MAX_FAME_LIST;
+
+// Char-server-side stored fame lists [DracoRPG]
+struct fame_list smith_fame_list[MAX_FAME_LIST];
+struct fame_list chemist_fame_list[MAX_FAME_LIST];
+struct fame_list taekwon_fame_list[MAX_FAME_LIST];
+
+// Initial position (it's possible to set it in conf file)
+struct point start_point = { 0, 53, 111 };
+
+struct gm_account *gm_account = NULL;
+int GM_num = 0;
+
+// online players by [Yor]
+char online_txt_filename[1024] = "online.txt";
+char online_html_filename[1024] = "online.html";
+int online_sorting_option = 0; // sorting option to display online players in online files
+int online_display_option = 1; // display options: to know which columns must be displayed
+int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer
+int online_gm_display_min_level = 20; // minimum GM level to display 'GM' when we want to display it
+
+int console = 0;
+
+//-----------------------------------------------------
+// Auth database
+//-----------------------------------------------------
+#define AUTH_TIMEOUT 30000
+
+struct auth_node {
+ int account_id;
+ int char_id;
+ uint32 login_id1;
+ uint32 login_id2;
+ uint32 ip;
+ int sex;
+ time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
+};
+
+static DBMap* auth_db; // int account_id -> struct auth_node*
+
+//-----------------------------------------------------
+// Online User Database
+//-----------------------------------------------------
+
+struct online_char_data {
+ int account_id;
+ int char_id;
+ int fd;
+ int waiting_disconnect;
+ short server;
+};
+
+static DBMap* online_char_db; // int account_id -> struct online_char_data*
+static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data);
+
+static void* create_online_char_data(DBKey key, va_list args)
+{
+ struct online_char_data* character;
+ CREATE(character, struct online_char_data, 1);
+ character->account_id = key.i;
+ character->char_id = -1;
+ character->server = -1;
+ character->fd = -1;
+ character->waiting_disconnect = -1;
+ return character;
+}
+
+void set_char_online(int map_id, int char_id, int account_id)
+{
+ struct online_char_data* character;
+
+ character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
+ if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id && map_id != -3)
+ {
+ //char == 99 <- Character logging in, so someone has logged in while one
+ //char is still on map-server, so kick him out, but don't print "error"
+ //as this is normal behaviour. [Skotlex]
+ if (char_id != 99)
+ ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
+ character->account_id, character->char_id, character->server, map_id, account_id, char_id);
+ mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
+ }
+
+ if( character->server > -1 )
+ server[character->server].users++;
+
+ if(character->waiting_disconnect != -1) {
+ delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
+ character->waiting_disconnect = -1;
+ }
+
+ //If user is NOT at char screen, delete entry [Kevin]
+ if(character->char_id != -1)
+ {
+ idb_remove(online_char_db, account_id);
+ }
+
+ if (login_fd > 0 && !session[login_fd]->flag.eof)
+ {
+ WFIFOHEAD(login_fd,6);
+ WFIFOW(login_fd,0) = 0x272b;
+ WFIFOL(login_fd,2) = account_id;
+ WFIFOSET(login_fd,6);
+ }
+}
+
+void set_char_offline(int char_id, int account_id)
+{
+ struct online_char_data* character;
+
+ if ((character = (struct online_char_data*)idb_get(online_char_db, account_id)) != NULL)
+ { //We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
+ if( character->server > -1 )
+ server[character->server].users--;
+
+ character->char_id = -1;
+ character->server = -1;
+ if(character->waiting_disconnect != -1){
+ delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
+ character->waiting_disconnect = -1;
+ }
+ }
+
+ if (login_fd > 0 && !session[login_fd]->flag.eof)
+ {
+ WFIFOHEAD(login_fd,6);
+ WFIFOW(login_fd,0) = 0x272c;
+ WFIFOL(login_fd,2) = account_id;
+ WFIFOSET(login_fd,6);
+ }
+}
+
+static int char_db_setoffline(DBKey key, void* data, va_list ap)
+{
+ struct online_char_data* character = (struct online_char_data*)data;
+ int server = va_arg(ap, int);
+ if (server == -1) {
+ character->char_id = -1;
+ character->server = -1;
+ if(character->waiting_disconnect != -1){
+ delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
+ character->waiting_disconnect = -1;
+ }
+ } else if (character->server == server)
+ character->server = -2; //In some map server that we aren't connected to.
+ return 0;
+}
+
+static int char_db_kickoffline(DBKey key, void* data, va_list ap)
+{
+ struct online_char_data* character = (struct online_char_data*)data;
+ int server_id = va_arg(ap, int);
+
+ if (server_id > -1 && character->server != server_id)
+ return 0;
+
+ //Kick out any connected characters, and set them offline as appropiate.
+ if (character->server > -1)
+ mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 1);
+ else if (character->waiting_disconnect == -1)
+ set_char_offline(character->char_id, character->account_id);
+ else
+ return 0; // fail
+
+ return 1;
+}
+
+void set_all_offline(int id)
+{
+ if (id < 0)
+ ShowNotice("Sending all users offline.\n");
+ else
+ ShowNotice("Sending users of map-server %d offline.\n",id);
+ online_char_db->foreach(online_char_db,char_db_kickoffline,id);
+
+ if (id >= 0 || login_fd <= 0 || session[login_fd]->flag.eof)
+ return;
+ //Tell login-server to also mark all our characters as offline.
+ WFIFOHEAD(login_fd,2);
+ WFIFOW(login_fd,0) = 0x2737;
+ WFIFOSET(login_fd,2);
+}
+
+//------------------------------
+// Writing function of logs file
+//------------------------------
+int char_log(char *fmt, ...)
+{
+ if(log_char)
+ {
+ FILE *logfp;
+ va_list ap;
+ time_t raw_time;
+ char tmpstr[2048];
+
+ va_start(ap, fmt);
+
+ logfp = fopen(char_log_filename, "a");
+ if (logfp) {
+ if (fmt[0] == '\0') // jump a line if no message
+ fprintf(logfp, "\n");
+ else {
+ time(&raw_time);
+ strftime(tmpstr, 24, "%d-%m-%Y %H:%M:%S", localtime(&raw_time));
+ sprintf(tmpstr + 19, ": %s", fmt);
+ vfprintf(logfp, tmpstr, ap);
+ }
+ fclose(logfp);
+ }
+ va_end(ap);
+ }
+ return 0;
+}
+
+//----------------------------------------------------------------------
+// Determine if an account (id) is a GM account
+// and returns its level (or 0 if it isn't a GM account or if not found)
+//----------------------------------------------------------------------
+int isGM(int account_id)
+{
+ int i;
+
+ for(i = 0; i < GM_num; i++)
+ if (gm_account[i].account_id == account_id)
+ return gm_account[i].level;
+ return 0;
+}
+
+//Search character data from the aid/cid givem
+struct mmo_charstatus* search_character(int aid, int cid)
+{
+ int i;
+ for (i = 0; i < char_num; i++) {
+ if (char_dat[i].status.char_id == cid && char_dat[i].status.account_id == aid)
+ return &char_dat[i].status;
+ }
+ return NULL;
+}
+
+struct mmo_charstatus* search_character_byname(char* character_name)
+{
+ int i = search_character_index(character_name);
+ if (i == -1) return NULL;
+ return &char_dat[i].status;
+}
+
+// Searches if the given character is online, and returns the fd of the
+// map-server it is connected to.
+int search_character_online(int aid, int cid)
+{
+ //Look for online character.
+ struct online_char_data* character;
+ character = idb_get(online_char_db, aid);
+ if(character &&
+ character->char_id == cid &&
+ character->server > -1)
+ return server[character->server].fd;
+ return -1;
+}
+
+//----------------------------------------------
+// Search an character id
+// (return character index or -1 (if not found))
+// If exact character name is not found,
+// the function checks without case sensitive
+// and returns index if only 1 character is found
+// and similar to the searched name.
+//----------------------------------------------
+int search_character_index(char* character_name)
+{
+ int i, quantity, index;
+
+ quantity = 0;
+ index = -1;
+ for(i = 0; i < char_num; i++) {
+ // Without case sensitive check (increase the number of similar character names found)
+ if (stricmp(char_dat[i].status.name, character_name) == 0) {
+ // Strict comparison (if found, we finish the function immediatly with correct value)
+ if (strcmp(char_dat[i].status.name, character_name) == 0)
+ return i;
+ quantity++;
+ index = i;
+ }
+ }
+ // Here, the exact character name is not found
+ // We return the found index of a similar account ONLY if there is 1 similar character
+ if (quantity == 1)
+ return index;
+
+ // Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
+ return -1;
+}
+
+/*---------------------------------------------------
+ Make a data line for friends list
+ --------------------------------------------------*/
+int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p)
+{
+ int i;
+ char *str_p = str;
+ str_p += sprintf(str_p, "%d", p->char_id);
+
+ for (i=0;i<MAX_FRIENDS;i++){
+ if (p->friends[i].account_id > 0 && p->friends[i].char_id > 0 && p->friends[i].name[0])
+ str_p += sprintf(str_p, ",%d,%d,%s", p->friends[i].account_id, p->friends[i].char_id, p->friends[i].name);
+ }
+
+ str_p += '\0';
+
+ return 0;
+}
+
+/*---------------------------------------------------
+ Make a data line for hotkeys list
+ --------------------------------------------------*/
+int mmo_hotkeys_tostr(char *str, struct mmo_charstatus *p)
+{
+#ifdef HOTKEY_SAVING
+ int i;
+ char *str_p = str;
+ str_p += sprintf(str_p, "%d", p->char_id);
+ for (i=0;i<MAX_HOTKEYS;i++)
+ str_p += sprintf(str_p, ",%d,%d,%d", p->hotkeys[i].type, p->hotkeys[i].id, p->hotkeys[i].lv);
+ str_p += '\0';
+#endif
+
+ return 0;
+}
+
+//-------------------------------------------------
+// Function to create the character line (for save)
+//-------------------------------------------------
+int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int reg_num)
+{
+ int i,j;
+ char *str_p = str;
+
+ str_p += sprintf(str_p,
+ "%d\t%d,%d\t%s\t%d,%d,%d\t%u,%u,%d" //Up to Zeny field
+ "\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" //Up to Skill Point
+ "\t%d,%d,%d\t%d,%d,%d,%d" //Up to hom id
+ "\t%d,%d,%d\t%d,%d,%d,%d,%d" //Up to head bottom
+ "\t%d,%d,%d\t%d,%d,%d" //last point + save point
+ ",%d,%d,%d,%d,%d\t", //Family info
+ p->char_id, p->account_id, p->slot, p->name, //
+ p->class_, p->base_level, p->job_level,
+ p->base_exp, p->job_exp, p->zeny,
+ p->hp, p->max_hp, p->sp, p->max_sp,
+ p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
+ p->status_point, p->skill_point,
+ p->option, p->karma, p->manner, //
+ p->party_id, p->guild_id, p->pet_id, p->hom_id,
+ p->hair, p->hair_color, p->clothes_color,
+ p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
+ p->last_point.map, p->last_point.x, p->last_point.y, //
+ p->save_point.map, p->save_point.x, p->save_point.y,
+ p->partner_id,p->father,p->mother,p->child,p->fame);
+ for(i = 0; i < MAX_MEMOPOINTS; i++)
+ if (p->memo_point[i].map) {
+ str_p += sprintf(str_p, "%d,%d,%d ", p->memo_point[i].map, p->memo_point[i].x, p->memo_point[i].y);
+ }
+ *(str_p++) = '\t';
+
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if (p->inventory[i].nameid) {
+ str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
+ p->inventory[i].id,p->inventory[i].nameid,p->inventory[i].amount,p->inventory[i].equip,
+ p->inventory[i].identify,p->inventory[i].refine,p->inventory[i].attribute);
+ for(j=0; j<MAX_SLOTS; j++)
+ str_p += sprintf(str_p,",%d",p->inventory[i].card[j]);
+ str_p += sprintf(str_p," ");
+ }
+ *(str_p++) = '\t';
+
+ for(i = 0; i < MAX_CART; i++)
+ if (p->cart[i].nameid) {
+ str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
+ p->cart[i].id,p->cart[i].nameid,p->cart[i].amount,p->cart[i].equip,
+ p->cart[i].identify,p->cart[i].refine,p->cart[i].attribute);
+ for(j=0; j<MAX_SLOTS; j++)
+ str_p += sprintf(str_p,",%d",p->cart[i].card[j]);
+ str_p += sprintf(str_p," ");
+ }
+ *(str_p++) = '\t';
+
+ for(i = 0; i < MAX_SKILL; i++)
+ if (p->skill[i].id && p->skill[i].flag != 1) {
+ str_p += sprintf(str_p, "%d,%d ", p->skill[i].id, (p->skill[i].flag == 0) ? p->skill[i].lv : p->skill[i].flag-2);
+ }
+ *(str_p++) = '\t';
+
+ for(i = 0; i < reg_num; i++)
+ if (reg[i].str[0])
+ str_p += sprintf(str_p, "%s,%s ", reg[i].str, reg[i].value);
+ *(str_p++) = '\t';
+
+ *str_p = '\0';
+ return 0;
+}
+#endif //TXT_SQL_CONVERT
+//-------------------------------------------------------------------------
+// Function to set the character from the line (at read of characters file)
+//-------------------------------------------------------------------------
+int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int *reg_num)
+{
+ char tmp_str[3][128]; //To avoid deleting chars with too long names.
+ int tmp_int[256];
+ unsigned int tmp_uint[2]; //To read exp....
+ int next, len, i, j;
+
+ // initilialise character
+ memset(p, '\0', sizeof(struct mmo_charstatus));
+
+// Char structure of version 1500 (homun + mapindex maps)
+ if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
+ "\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
+ "\t%d,%d,%d\t%d,%d,%d,%d,%d,%d,%d,%d%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
+ &tmp_int[3], &tmp_int[4], &tmp_int[5],
+ &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
+ &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
+ &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
+ &tmp_int[19], &tmp_int[20],
+ &tmp_int[21], &tmp_int[22], &tmp_int[23], //
+ &tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[44],
+ &tmp_int[27], &tmp_int[28], &tmp_int[29],
+ &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
+ &tmp_int[45], &tmp_int[35], &tmp_int[36],
+ &tmp_int[46], &tmp_int[37], &tmp_int[38], &tmp_int[39],
+ &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 48)
+ {
+ tmp_int[44] = 0; //Hom ID.
+// Char structure of version 1488 (fame field addition)
+ if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
+ "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
+ "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d,%d%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
+ &tmp_int[3], &tmp_int[4], &tmp_int[5],
+ &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
+ &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
+ &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
+ &tmp_int[19], &tmp_int[20],
+ &tmp_int[21], &tmp_int[22], &tmp_int[23], //
+ &tmp_int[24], &tmp_int[25], &tmp_int[26],
+ &tmp_int[27], &tmp_int[28], &tmp_int[29],
+ &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
+ tmp_str[1], &tmp_int[35], &tmp_int[36],
+ tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39],
+ &tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 47)
+ {
+ tmp_int[43] = 0; //Fame
+// Char structure of version 1363 (family data addition)
+ if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
+ "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
+ "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
+ &tmp_int[3], &tmp_int[4], &tmp_int[5],
+ &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
+ &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
+ &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
+ &tmp_int[19], &tmp_int[20],
+ &tmp_int[21], &tmp_int[22], &tmp_int[23], //
+ &tmp_int[24], &tmp_int[25], &tmp_int[26],
+ &tmp_int[27], &tmp_int[28], &tmp_int[29],
+ &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
+ tmp_str[1], &tmp_int[35], &tmp_int[36], //
+ tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39],
+ &tmp_int[40], &tmp_int[41], &tmp_int[42], &next) != 46)
+ {
+ tmp_int[40] = 0; // father
+ tmp_int[41] = 0; // mother
+ tmp_int[42] = 0; // child
+// Char structure version 1008 (marriage partner addition)
+ if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
+ "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
+ "\t%127[^,],%d,%d\t%127[^,],%d,%d,%d%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
+ &tmp_int[3], &tmp_int[4], &tmp_int[5],
+ &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
+ &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
+ &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
+ &tmp_int[19], &tmp_int[20],
+ &tmp_int[21], &tmp_int[22], &tmp_int[23], //
+ &tmp_int[24], &tmp_int[25], &tmp_int[26],
+ &tmp_int[27], &tmp_int[28], &tmp_int[29],
+ &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
+ tmp_str[1], &tmp_int[35], &tmp_int[36], //
+ tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &next) != 43)
+ {
+ tmp_int[39] = 0; // partner id
+// Char structure version 384 (pet addition)
+ if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
+ "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
+ "\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
+ &tmp_int[3], &tmp_int[4], &tmp_int[5],
+ &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
+ &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
+ &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
+ &tmp_int[19], &tmp_int[20],
+ &tmp_int[21], &tmp_int[22], &tmp_int[23], //
+ &tmp_int[24], &tmp_int[25], &tmp_int[26],
+ &tmp_int[27], &tmp_int[28], &tmp_int[29],
+ &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
+ tmp_str[1], &tmp_int[35], &tmp_int[36], //
+ tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 42)
+ {
+ tmp_int[26] = 0; // pet id
+// Char structure of a version 1 (original data structure)
+ if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
+ "\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
+ "\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
+ &tmp_int[3], &tmp_int[4], &tmp_int[5],
+ &tmp_uint[0], &tmp_uint[1], &tmp_int[8],
+ &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
+ &tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
+ &tmp_int[19], &tmp_int[20],
+ &tmp_int[21], &tmp_int[22], &tmp_int[23], //
+ &tmp_int[24], &tmp_int[25], //
+ &tmp_int[27], &tmp_int[28], &tmp_int[29],
+ &tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
+ tmp_str[1], &tmp_int[35], &tmp_int[36], //
+ tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 41)
+ {
+ ShowError("Char-loading: Unrecognized character data version, info lost!\n");
+ ShowDebug("Character info: %s\n", str);
+ return 0;
+ }
+ } // Char structure version 384 (pet addition)
+ } // Char structure version 1008 (marriage partner addition)
+ } // Char structure of version 1363 (family data addition)
+ } // Char structure of version 1488 (fame field addition)
+ //Convert save data from string to integer for older formats
+ tmp_int[45] = mapindex_name2id(tmp_str[1]);
+ tmp_int[46] = mapindex_name2id(tmp_str[2]);
+ } // Char structure of version 1500 (homun + mapindex maps)
+
+ memcpy(p->name, tmp_str[0], NAME_LENGTH); //Overflow protection [Skotlex]
+ p->char_id = tmp_int[0];
+ p->account_id = tmp_int[1];
+ p->slot = tmp_int[2];
+ p->class_ = tmp_int[3];
+ p->base_level = tmp_int[4];
+ p->job_level = tmp_int[5];
+ p->base_exp = tmp_uint[0];
+ p->job_exp = tmp_uint[1];
+ p->zeny = tmp_int[8];
+ p->hp = tmp_int[9];
+ p->max_hp = tmp_int[10];
+ p->sp = tmp_int[11];
+ p->max_sp = tmp_int[12];
+ p->str = tmp_int[13];
+ p->agi = tmp_int[14];
+ p->vit = tmp_int[15];
+ p->int_ = tmp_int[16];
+ p->dex = tmp_int[17];
+ p->luk = tmp_int[18];
+ p->status_point = min(tmp_int[19], USHRT_MAX);
+ p->skill_point = min(tmp_int[20], USHRT_MAX);
+ p->option = tmp_int[21];
+ p->karma = tmp_int[22];
+ p->manner = tmp_int[23];
+ p->party_id = tmp_int[24];
+ p->guild_id = tmp_int[25];
+ p->pet_id = tmp_int[26];
+ p->hair = tmp_int[27];
+ p->hair_color = tmp_int[28];
+ p->clothes_color = tmp_int[29];
+ p->weapon = tmp_int[30];
+ p->shield = tmp_int[31];
+ p->head_top = tmp_int[32];
+ p->head_mid = tmp_int[33];
+ p->head_bottom = tmp_int[34];
+ p->last_point.x = tmp_int[35];
+ p->last_point.y = tmp_int[36];
+ p->save_point.x = tmp_int[37];
+ p->save_point.y = tmp_int[38];
+ p->partner_id = tmp_int[39];
+ p->father = tmp_int[40];
+ p->mother = tmp_int[41];
+ p->child = tmp_int[42];
+ p->fame = tmp_int[43];
+ p->hom_id = tmp_int[44];
+ p->last_point.map = tmp_int[45];
+ p->save_point.map = tmp_int[46];
+
+#ifndef TXT_SQL_CONVERT
+ // Some checks
+ for(i = 0; i < char_num; i++) {
+ if (char_dat[i].status.char_id == p->char_id) {
+ ShowError(CL_RED"mmmo_auth_init: a character has an identical id to another.\n");
+ ShowError(" character id #%d -> new character not readed.\n", p->char_id);
+ ShowError(" Character saved in log file."CL_RESET"\n");
+ return -1;
+ } else if (strcmp(char_dat[i].status.name, p->name) == 0) {
+ ShowError(CL_RED"mmmo_auth_init: a character name already exists.\n");
+ ShowError(" character name '%s' -> new character not read.\n", p->name);
+ ShowError(" Character saved in log file."CL_RESET"\n");
+ return -2;
+ }
+ }
+
+ if (strcmpi(wisp_server_name, p->name) == 0) {
+ ShowWarning("mmo_auth_init: ******WARNING: character name has wisp server name.\n");
+ ShowWarning(" Character name '%s' = wisp server name '%s'.\n", p->name, wisp_server_name);
+ ShowWarning(" Character readed. Suggestion: change the wisp server name.\n");
+ char_log("mmo_auth_init: ******WARNING: character name has wisp server name: Character name '%s' = wisp server name '%s'.\n",
+ p->name, wisp_server_name);
+ }
+#endif //TXT_SQL_CONVERT
+ if (str[next] == '\n' || str[next] == '\r')
+ return 1; // 新規データ
+
+ next++;
+
+ for(i = 0; str[next] && str[next] != '\t'; i++) {
+ //mapindex memo format
+ if (sscanf(str+next, "%d,%d,%d%n", &tmp_int[2], &tmp_int[0], &tmp_int[1], &len) != 3)
+ { //Old string-based memo format.
+ if (sscanf(str+next, "%[^,],%d,%d%n", tmp_str[0], &tmp_int[0], &tmp_int[1], &len) != 3)
+ return -3;
+ tmp_int[2] = mapindex_name2id(tmp_str[0]);
+ }
+ if (i < MAX_MEMOPOINTS)
+ { //Avoid overflowing (but we must also read through all saved memos)
+ p->memo_point[i].x = tmp_int[0];
+ p->memo_point[i].y = tmp_int[1];
+ p->memo_point[i].map = tmp_int[2];
+ }
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ }
+
+ next++;
+
+ for(i = 0; str[next] && str[next] != '\t'; i++) {
+ if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
+ &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
+ {
+ p->inventory[i].id = tmp_int[0];
+ p->inventory[i].nameid = tmp_int[1];
+ p->inventory[i].amount = tmp_int[2];
+ p->inventory[i].equip = tmp_int[3];
+ p->inventory[i].identify = tmp_int[4];
+ p->inventory[i].refine = tmp_int[5];
+ p->inventory[i].attribute = tmp_int[6];
+
+ for(j = 0; j < MAX_SLOTS && tmp_str[0] && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
+ p->inventory[i].card[j] = tmp_int[0];
+
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ } else // invalid structure
+ return -4;
+ }
+ next++;
+
+ for(i = 0; str[next] && str[next] != '\t'; i++) {
+ if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
+ &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
+ &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
+ {
+ p->cart[i].id = tmp_int[0];
+ p->cart[i].nameid = tmp_int[1];
+ p->cart[i].amount = tmp_int[2];
+ p->cart[i].equip = tmp_int[3];
+ p->cart[i].identify = tmp_int[4];
+ p->cart[i].refine = tmp_int[5];
+ p->cart[i].attribute = tmp_int[6];
+
+ for(j = 0; j < MAX_SLOTS && tmp_str && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
+ p->cart[i].card[j] = tmp_int[0];
+
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ } else // invalid structure
+ return -5;
+ }
+
+ next++;
+
+ for(i = 0; str[next] && str[next] != '\t'; i++) {
+ if (sscanf(str + next, "%d,%d%n", &tmp_int[0], &tmp_int[1], &len) != 2)
+ return -6;
+ p->skill[tmp_int[0]].id = tmp_int[0];
+ p->skill[tmp_int[0]].lv = tmp_int[1];
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ }
+
+ next++;
+
+ for(i = 0; str[next] && str[next] != '\t' && str[next] != '\n' && str[next] != '\r'; i++) { // global_reg実装以前のathena.txt互換のため一応'\n'チェック
+ if (sscanf(str + next, "%[^,],%[^ ] %n", reg[i].str, reg[i].value, &len) != 2) {
+ // because some scripts are not correct, the str can be "". So, we must check that.
+ // If it's, we must not refuse the character, but just this REG value.
+ // Character line will have something like: nov_2nd_cos,9 ,9 nov_1_2_cos_c,1 (here, ,9 is not good)
+ if (str[next] == ',' && sscanf(str + next, ",%[^ ] %n", reg[i].value, &len) == 1)
+ i--;
+ else
+ return -7;
+ }
+ next += len;
+ if (str[next] == ' ')
+ next++;
+ }
+ *reg_num = i;
+
+ return 1;
+}
+
+//---------------------------------
+// Function to read friend list
+//---------------------------------
+int parse_friend_txt(struct mmo_charstatus *p)
+{
+ char line[1024], temp[1024];
+ int pos = 0, count = 0, next;
+ int i,len;
+ FILE *fp;
+
+ // Open the file and look for the ID
+ fp = fopen(friends_txt, "r");
+
+ if(fp == NULL)
+ return -1;
+
+ while(fgets(line, sizeof(line), fp))
+ {
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+ if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id)
+ continue; //Not this line...
+ //Read friends
+ len = strlen(line);
+ next = pos;
+ for (count = 0; next < len && count < MAX_FRIENDS; count++)
+ { //Read friends.
+ if (sscanf(line+next, ",%d,%d,%23[^,^\n]%n",&p->friends[count].account_id,&p->friends[count].char_id, p->friends[count].name, &pos) < 3)
+ { //Invalid friend?
+ memset(&p->friends[count], 0, sizeof(p->friends[count]));
+ break;
+ }
+ next+=pos;
+ //What IF the name contains a comma? while the next field is not a
+ //number, we assume it belongs to the current name. [Skotlex]
+ //NOTE: Of course, this will fail if someone sets their name to something like
+ //Bob,2005 but... meh, it's the problem of parsing a text file (encasing it in "
+ //won't do as quotes are also valid name chars!)
+ while(next < len && sscanf(line+next, ",%23[^,^\n]%n", temp, &pos) > 0)
+ {
+ if (atoi(temp)) //We read the next friend, just continue.
+ break;
+ //Append the name.
+ next+=pos;
+ i = strlen(p->friends[count].name);
+ if (i + strlen(temp) +1 < NAME_LENGTH)
+ {
+ p->friends[count].name[i] = ',';
+ strcpy(p->friends[count].name+i+1, temp);
+ }
+ } //End Guess Block
+ } //Friend's for.
+ break; //Found friends.
+ }
+ fclose(fp);
+ return count;
+}
+
+//---------------------------------
+// Function to read hotkey list
+//---------------------------------
+int parse_hotkey_txt(struct mmo_charstatus *p)
+{
+#ifdef HOTKEY_SAVING
+ char line[1024];
+ int pos = 0, count = 0, next;
+ int i,len;
+ int type, id, lv;
+ FILE *fp;
+
+ // Open the file and look for the ID
+ fp = fopen(hotkeys_txt, "r");
+ if(fp == NULL)
+ return -1;
+
+ while(fgets(line, sizeof(line), fp))
+ {
+ if(line[0] == '/' && line[1] == '/')
+ continue;
+ if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id)
+ continue; //Not this line...
+ //Read hotkeys
+ len = strlen(line);
+ next = pos;
+ for (count = 0; next < len && count < MAX_HOTKEYS; count++)
+ {
+ if (sscanf(line+next, ",%d,%d,%d%n",&type,&id,&lv, &pos) < 3)
+ //Invalid entry?
+ break;
+ p->hotkeys[count].type = type;
+ p->hotkeys[count].id = id;
+ p->hotkeys[count].lv = lv;
+ next+=pos;
+ }
+ break; //Found hotkeys.
+ }
+ fclose(fp);
+ return count;
+#else
+ return 0;
+#endif
+}
+
+
+
+#ifndef TXT_SQL_CONVERT
+//---------------------------------
+// Function to read characters file
+//---------------------------------
+int mmo_char_init(void)
+{
+ char line[65536];
+ int ret, line_count;
+ FILE* fp;
+
+ char_num = 0;
+ char_max = 0;
+ char_dat = NULL;
+
+ fp = fopen(char_txt, "r");
+
+ if (fp == NULL) {
+ ShowError("Characters file not found: %s.\n", char_txt);
+ char_log("Characters file not found: %s.\n", char_txt);
+ char_log("Id for the next created character: %d.\n", char_id_count);
+ return 0;
+ }
+
+ line_count = 0;
+ while(fgets(line, sizeof(line), fp))
+ {
+ int i, j;
+ line_count++;
+
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+
+ j = 0;
+ if (sscanf(line, "%d\t%%newid%%%n", &i, &j) == 1 && j > 0) {
+ if (char_id_count < i)
+ char_id_count = i;
+ continue;
+ }
+
+ if (char_num >= char_max) {
+ char_max += 256;
+ char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max);
+ if (!char_dat) {
+ ShowFatalError("Out of memory: mmo_char_init (realloc of char_dat).\n");
+ char_log("Out of memory: mmo_char_init (realloc of char_dat).\n");
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ ret = mmo_char_fromstr(line, &char_dat[char_num].status, char_dat[char_num].global, &char_dat[char_num].global_num);
+
+ // Initialize friends list
+ parse_friend_txt(&char_dat[char_num].status); // Grab friends for the character
+ // Initialize hotkey list
+ parse_hotkey_txt(&char_dat[char_num].status); // Grab hotkeys for the character
+
+ if (ret > 0) { // negative value or zero for errors
+ if (char_dat[char_num].status.char_id >= char_id_count)
+ char_id_count = char_dat[char_num].status.char_id + 1;
+ char_num++;
+ } else {
+ ShowError("mmo_char_init: in characters file, unable to read the line #%d.\n", line_count);
+ ShowError(" -> Character saved in log file.\n");
+ switch (ret) {
+ case -1:
+ char_log("Duplicate character id in the next character line (character not readed):\n");
+ break;
+ case -2:
+ char_log("Duplicate character name in the next character line (character not readed):\n");
+ break;
+ case -3:
+ char_log("Invalid memo point structure in the next character line (character not readed):\n");
+ break;
+ case -4:
+ char_log("Invalid inventory item structure in the next character line (character not readed):\n");
+ break;
+ case -5:
+ char_log("Invalid cart item structure in the next character line (character not readed):\n");
+ break;
+ case -6:
+ char_log("Invalid skill structure in the next character line (character not readed):\n");
+ break;
+ case -7:
+ char_log("Invalid register structure in the next character line (character not readed):\n");
+ break;
+ default: // 0
+ char_log("Unabled to get a character in the next line - Basic structure of line (before inventory) is incorrect (character not readed):\n");
+ break;
+ }
+ char_log("%s", line);
+ }
+ }
+ fclose(fp);
+
+ if (char_num == 0) {
+ ShowNotice("mmo_char_init: No character found in %s.\n", char_txt);
+ char_log("mmo_char_init: No character found in %s.\n", char_txt);
+ } else if (char_num == 1) {
+ ShowStatus("mmo_char_init: 1 character read in %s.\n", char_txt);
+ char_log("mmo_char_init: 1 character read in %s.\n", char_txt);
+ } else {
+ ShowStatus("mmo_char_init: %d characters read in %s.\n", char_num, char_txt);
+ char_log("mmo_char_init: %d characters read in %s.\n", char_num, char_txt);
+ }
+
+ char_log("Id for the next created character: %d.\n", char_id_count);
+
+ return 0;
+}
+
+//---------------------------------------------------------
+// Function to save characters in files (speed up by [Yor])
+//---------------------------------------------------------
+void mmo_char_sync(void)
+{
+ char line[65536],f_line[1024];
+ int i, j, k;
+ int lock;
+ FILE *fp,*f_fp;
+ CREATE_BUFFER(id, int, char_num);
+
+ // Sorting before save (by [Yor])
+ for(i = 0; i < char_num; i++) {
+ id[i] = i;
+ for(j = 0; j < i; j++) {
+ if ((char_dat[i].status.account_id < char_dat[id[j]].status.account_id) ||
+ // if same account id, we sort by slot.
+ (char_dat[i].status.account_id == char_dat[id[j]].status.account_id &&
+ char_dat[i].status.slot < char_dat[id[j]].status.slot)) {
+ for(k = i; k > j; k--)
+ id[k] = id[k-1];
+ id[j] = i; // id[i]
+ break;
+ }
+ }
+ }
+
+ // Data save
+ fp = lock_fopen(char_txt, &lock);
+ if (fp == NULL) {
+ ShowWarning("Server cannot save characters.\n");
+ char_log("WARNING: Server cannot save characters.\n");
+ } else {
+ for(i = 0; i < char_num; i++) {
+ mmo_char_tostr(line, &char_dat[id[i]].status, char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
+ fprintf(fp, "%s\n", line);
+ }
+ fprintf(fp, "%d\t%%newid%%\n", char_id_count);
+ lock_fclose(fp, char_txt, &lock);
+ }
+
+ // Friends List data save (davidsiaw)
+ f_fp = lock_fopen(friends_txt, &lock);
+ for(i = 0; i < char_num; i++) {
+ mmo_friends_list_data_str(f_line, &char_dat[id[i]].status);
+ fprintf(f_fp, "%s\n", f_line);
+ }
+
+ lock_fclose(f_fp, friends_txt, &lock);
+
+#ifdef HOTKEY_SAVING
+ // Hotkey List data save (Skotlex)
+ f_fp = lock_fopen(hotkeys_txt, &lock);
+ for(i = 0; i < char_num; i++) {
+ mmo_hotkeys_tostr(f_line, &char_dat[id[i]].status);
+ fprintf(f_fp, "%s\n", f_line);
+ }
+
+ lock_fclose(f_fp, hotkeys_txt, &lock);
+#endif
+
+ DELETE_BUFFER(id);
+
+ return;
+}
+
+//----------------------------------------------------
+// Function to save (in a periodic way) datas in files
+//----------------------------------------------------
+int mmo_char_sync_timer(int tid, unsigned int tick, int id, int data)
+{
+ if (save_log)
+ ShowInfo("Saving all files...\n");
+ mmo_char_sync();
+ inter_save();
+ return 0;
+}
+
+//-----------------------------------
+// Function to create a new character
+//-----------------------------------
+int make_new_char(struct char_session_data* sd, char* name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style)
+{
+ char name[NAME_LENGTH];
+ int i;
+
+ safestrncpy(name, name_, NAME_LENGTH);
+ normalize_name(name,TRIM_CHARS);
+
+ // check length of character name
+ if( name[0] == '\0' )
+ return -2; // empty character name
+
+ // check content of character name
+ if( remove_control_chars(name) )
+ return -2; // control chars in name
+
+ // check for reserved names
+ if( strcmpi(name, main_chat_nick) == 0 || strcmpi(name, wisp_server_name) == 0 )
+ return -1; // nick reserved for internal server messages
+
+ // Check Authorised letters/symbols in the name of the character
+ if( char_name_option == 1 ) { // only letters/symbols in char_name_letters are authorised
+ for( i = 0; i < NAME_LENGTH && name[i]; i++ )
+ if( strchr(char_name_letters, name[i]) == NULL )
+ return -2;
+ } else
+ if( char_name_option == 2 ) { // letters/symbols in char_name_letters are forbidden
+ for( i = 0; i < NAME_LENGTH && name[i]; i++ )
+ if( strchr(char_name_letters, name[i]) != NULL )
+ return -2;
+ } // else, all letters/symbols are authorised (except control char removed before)
+
+ // check name (already in use?)
+ ARR_FIND( 0, char_num, i,
+ (name_ignoring_case && strncmp(char_dat[i].status.name, name, NAME_LENGTH) == 0) ||
+ (!name_ignoring_case && strncmpi(char_dat[i].status.name, name, NAME_LENGTH) == 0) );
+ if( i < char_num )
+ return -1; // name already exists
+
+ //check other inputs
+ if((slot >= MAX_CHARS) // slots
+ || (hair_style >= 24) // hair style
+ || (hair_color >= 9) // hair color
+ || (str + agi + vit + int_ + dex + luk != 6*5 ) // stats
+ || (str < 1 || str > 9 || agi < 1 || agi > 9 || vit < 1 || vit > 9 || int_ < 1 || int_ > 9 || dex < 1 || dex > 9 || luk < 1 || luk > 9) // individual stat values
+ || (str + int_ != 10 || agi + luk != 10 || vit + dex != 10) ) // pairs
+ return -2; // invalid input
+
+ // check char slot
+ ARR_FIND( 0, char_num, i, char_dat[i].status.account_id == sd->account_id && char_dat[i].status.slot == slot );
+ if( i < char_num )
+ return -2; // slot already in use
+
+ if (char_num >= char_max) {
+ char_max += 256;
+ RECREATE(char_dat, struct character_data, char_max);
+ if (!char_dat) {
+ ShowFatalError("Out of memory: make_new_char (realloc of char_dat).\n");
+ char_log("Out of memory: make_new_char (realloc of char_dat).\n");
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ // validation success, log result
+ char_log("make new char: account: %d, slot %d, name: %s, stats: %d/%d/%d/%d/%d/%d, hair: %d, hair color: %d.\n",
+ sd->account_id, slot, name, str, agi, vit, int_, dex, luk, hair_style, hair_color);
+
+ i = char_num;
+ memset(&char_dat[i], 0, sizeof(struct character_data));
+
+ char_dat[i].status.char_id = char_id_count++;
+ char_dat[i].status.account_id = sd->account_id;
+ char_dat[i].status.slot = slot;
+ safestrncpy(char_dat[i].status.name,name,NAME_LENGTH);
+ char_dat[i].status.class_ = 0;
+ char_dat[i].status.base_level = 1;
+ char_dat[i].status.job_level = 1;
+ char_dat[i].status.base_exp = 0;
+ char_dat[i].status.job_exp = 0;
+ char_dat[i].status.zeny = start_zeny;
+ char_dat[i].status.str = str;
+ char_dat[i].status.agi = agi;
+ char_dat[i].status.vit = vit;
+ char_dat[i].status.int_ = int_;
+ char_dat[i].status.dex = dex;
+ char_dat[i].status.luk = luk;
+ char_dat[i].status.max_hp = 40 * (100 + char_dat[i].status.vit) / 100;
+ char_dat[i].status.max_sp = 11 * (100 + char_dat[i].status.int_) / 100;
+ char_dat[i].status.hp = char_dat[i].status.max_hp;
+ char_dat[i].status.sp = char_dat[i].status.max_sp;
+ char_dat[i].status.status_point = 0;
+ char_dat[i].status.skill_point = 0;
+ char_dat[i].status.option = 0;
+ char_dat[i].status.karma = 0;
+ char_dat[i].status.manner = 0;
+ char_dat[i].status.party_id = 0;
+ char_dat[i].status.guild_id = 0;
+ char_dat[i].status.hair = hair_style;
+ char_dat[i].status.hair_color = hair_color;
+ char_dat[i].status.clothes_color = 0;
+ char_dat[i].status.inventory[0].nameid = start_weapon; // Knife
+ char_dat[i].status.inventory[0].amount = 1;
+ char_dat[i].status.inventory[0].identify = 1;
+ char_dat[i].status.inventory[1].nameid = start_armor; // Cotton Shirt
+ char_dat[i].status.inventory[1].amount = 1;
+ char_dat[i].status.inventory[1].identify = 1;
+ char_dat[i].status.weapon = 0; // W_FIST
+ char_dat[i].status.shield = 0;
+ char_dat[i].status.head_top = 0;
+ char_dat[i].status.head_mid = 0;
+ char_dat[i].status.head_bottom = 0;
+ memcpy(&char_dat[i].status.last_point, &start_point, sizeof(start_point));
+ memcpy(&char_dat[i].status.save_point, &start_point, sizeof(start_point));
+ char_num++;
+
+ ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, i, slot, name);
+ mmo_char_sync();
+ return i;
+}
+
+//----------------------------------------------------
+// This function return the name of the job (by [Yor])
+//----------------------------------------------------
+char * job_name(int class_)
+{
+ switch (class_) {
+ case JOB_NOVICE: return "Novice";
+ case JOB_SWORDMAN: return "Swordsman";
+ case JOB_MAGE: return "Mage";
+ case JOB_ARCHER: return "Archer";
+ case JOB_ACOLYTE: return "Acolyte";
+ case JOB_MERCHANT: return "Merchant";
+ case JOB_THIEF: return "Thief";
+ case JOB_KNIGHT: return "Knight";
+ case JOB_PRIEST: return "Priest";
+ case JOB_WIZARD: return "Wizard";
+ case JOB_BLACKSMITH: return "Blacksmith";
+ case JOB_HUNTER: return "Hunter";
+ case JOB_ASSASSIN: return "Assassin";
+ case JOB_KNIGHT2: return "Peco-Knight";
+ case JOB_CRUSADER: return "Crusader";
+ case JOB_MONK: return "Monk";
+ case JOB_SAGE: return "Sage";
+ case JOB_ROGUE: return "Rogue";
+ case JOB_ALCHEMIST: return "Alchemist";
+ case JOB_BARD: return "Bard";
+ case JOB_DANCER: return "Dancer";
+ case JOB_CRUSADER2: return "Peco-Crusader";
+ case JOB_WEDDING: return "Wedding";
+ case JOB_SUPER_NOVICE: return "Super Novice";
+ case JOB_GUNSLINGER: return "Gunslinger";
+ case JOB_NINJA: return "Ninja";
+ case JOB_XMAS: return "Christmas";
+ case JOB_NOVICE_HIGH: return "Novice High";
+ case JOB_SWORDMAN_HIGH: return "Swordsman High";
+ case JOB_MAGE_HIGH: return "Mage High";
+ case JOB_ARCHER_HIGH: return "Archer High";
+ case JOB_ACOLYTE_HIGH: return "Acolyte High";
+ case JOB_MERCHANT_HIGH: return "Merchant High";
+ case JOB_THIEF_HIGH: return "Thief High";
+ case JOB_LORD_KNIGHT: return "Lord Knight";
+ case JOB_HIGH_PRIEST: return "High Priest";
+ case JOB_HIGH_WIZARD: return "High Wizard";
+ case JOB_WHITESMITH: return "Whitesmith";
+ case JOB_SNIPER: return "Sniper";
+ case JOB_ASSASSIN_CROSS: return "Assassin Cross";
+ case JOB_LORD_KNIGHT2: return "Peko Knight";
+ case JOB_PALADIN: return "Paladin";
+ case JOB_CHAMPION: return "Champion";
+ case JOB_PROFESSOR: return "Professor";
+ case JOB_STALKER: return "Stalker";
+ case JOB_CREATOR: return "Creator";
+ case JOB_CLOWN: return "Clown";
+ case JOB_GYPSY: return "Gypsy";
+ case JOB_PALADIN2: return "Peko Paladin";
+ case JOB_BABY: return "Baby Novice";
+ case JOB_BABY_SWORDMAN: return "Baby Swordsman";
+ case JOB_BABY_MAGE: return "Baby Mage";
+ case JOB_BABY_ARCHER: return "Baby Archer";
+ case JOB_BABY_ACOLYTE: return "Baby Acolyte";
+ case JOB_BABY_MERCHANT: return "Baby Merchant";
+ case JOB_BABY_THIEF: return "Baby Thief";
+ case JOB_BABY_KNIGHT: return "Baby Knight";
+ case JOB_BABY_PRIEST: return "Baby Priest";
+ case JOB_BABY_WIZARD: return "Baby Wizard";
+ case JOB_BABY_BLACKSMITH: return "Baby Blacksmith";
+ case JOB_BABY_HUNTER: return "Baby Hunter";
+ case JOB_BABY_ASSASSIN: return "Baby Assassin";
+ case JOB_BABY_KNIGHT2: return "Baby Peco Knight";
+ case JOB_BABY_CRUSADER: return "Baby Crusader";
+ case JOB_BABY_MONK: return "Baby Monk";
+ case JOB_BABY_SAGE: return "Baby Sage";
+ case JOB_BABY_ROGUE: return "Baby Rogue";
+ case JOB_BABY_ALCHEMIST: return "Baby Alchemist";
+ case JOB_BABY_BARD: return "Baby Bard";
+ case JOB_BABY_DANCER: return "Baby Dancer";
+ case JOB_BABY_CRUSADER2: return "Baby Peco Crusader";
+ case JOB_SUPER_BABY: return "Super Baby";
+ case JOB_TAEKWON: return "Taekwon";
+ case JOB_STAR_GLADIATOR: return "Star Gladiator";
+ case JOB_STAR_GLADIATOR2: return "Flying Star Gladiator";
+ case JOB_SOUL_LINKER: return "Soul Linker";
+ }
+ return "Unknown Job";
+}
+
+static int create_online_files_sub(DBKey key, void* data, va_list va)
+{
+ struct online_char_data *character;
+ int* players;
+ int *id;
+ int j,k,l;
+ character = (struct online_char_data*) data;
+ players = va_arg(va, int*);
+ id = va_arg(va, int*);
+
+ // check if map-server is online
+ if (character->server == -1 || character->char_id == -1) { //Character not currently online.
+ return -1;
+ }
+
+ j = character->server;
+ if (server[j].fd < 0) {
+ server[j].users = 0;
+ return -1;
+ }
+ // search position of character in char_dat and sort online characters.
+ for(j = 0; j < char_num; j++) {
+ if (char_dat[j].status.char_id != character->char_id)
+ continue;
+ id[*players] = j;
+ // use sorting option
+ switch (online_sorting_option) {
+ case 1: // by name (without case sensitive)
+ for(k = 0; k < *players; k++)
+ if (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0 ||
+ // if same name, we sort with case sensitive.
+ (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) == 0 &&
+ strcmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
+ for(l = *players; l > k; l--)
+ id[l] = id[l-1];
+ id[k] = j; // id[*players]
+ break;
+ }
+ break;
+ case 2: // by zeny
+ for(k = 0; k < *players; k++)
+ if (char_dat[j].status.zeny < char_dat[id[k]].status.zeny ||
+ // if same number of zenys, we sort by name.
+ (char_dat[j].status.zeny == char_dat[id[k]].status.zeny &&
+ stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
+ for(l = *players; l > k; l--)
+ id[l] = id[l-1];
+ id[k] = j; // id[*players]
+ break;
+ }
+ break;
+ case 3: // by base level
+ for(k = 0; k < *players; k++)
+ if (char_dat[j].status.base_level < char_dat[id[k]].status.base_level ||
+ // if same base level, we sort by base exp.
+ (char_dat[j].status.base_level == char_dat[id[k]].status.base_level &&
+ char_dat[j].status.base_exp < char_dat[id[k]].status.base_exp)) {
+ for(l = *players; l > k; l--)
+ id[l] = id[l-1];
+ id[k] = j; // id[*players]
+ break;
+ }
+ break;
+ case 4: // by job (and job level)
+ for(k = 0; k < *players; k++)
+ if (char_dat[j].status.class_ < char_dat[id[k]].status.class_ ||
+ // if same job, we sort by job level.
+ (char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
+ char_dat[j].status.job_level < char_dat[id[k]].status.job_level) ||
+ // if same job and job level, we sort by job exp.
+ (char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
+ char_dat[j].status.job_level == char_dat[id[k]].status.job_level &&
+ char_dat[j].status.job_exp < char_dat[id[k]].status.job_exp)) {
+ for(l = *players; l > k; l--)
+ id[l] = id[l-1];
+ id[k] = j; // id[*players]
+ break;
+ }
+ break;
+ case 5: // by location map name
+ {
+ const char *map1, *map2;
+ map1 = mapindex_id2name(char_dat[j].status.last_point.map);
+
+ for(k = 0; k < *players; k++) {
+ map2 = mapindex_id2name(char_dat[id[k]].status.last_point.map);
+ if (!map1 || !map2 || //Avoid sorting if either one failed to resolve.
+ stricmp(map1, map2) < 0 ||
+ // if same map name, we sort by name.
+ (stricmp(map1, map2) == 0 &&
+ stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
+ for(l = *players; l > k; l--)
+ id[l] = id[l-1];
+ id[k] = j; // id[*players]
+ break;
+ }
+ }
+ }
+ break;
+ default: // 0 or invalid value: no sorting
+ break;
+ }
+ (*players)++;
+ break;
+ }
+ return 0;
+}
+//-------------------------------------------------------------
+// Function to create the online files (txt and html). by [Yor]
+//-------------------------------------------------------------
+void create_online_files(void)
+{
+ unsigned int k, j; // for loop with strlen comparing
+ int i, l; // for loops
+ int players; // count the number of players
+ FILE *fp; // for the txt file
+ FILE *fp2; // for the html file
+ char temp[256]; // to prepare what we must display
+ time_t time_server; // for number of seconds
+ struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
+ int id[4096];
+
+ if (online_display_option == 0) // we display nothing, so return
+ return;
+
+ // Get number of online players, id of each online players, and verify if a server is offline
+ players = 0;
+ online_char_db->foreach(online_char_db, create_online_files_sub, &players, &id);
+
+ // write files
+ fp = fopen(online_txt_filename, "w");
+ if (fp != NULL) {
+ fp2 = fopen(online_html_filename, "w");
+ if (fp2 != NULL) {
+ // get time
+ time(&time_server); // get time in seconds since 1/1/1970
+ datetime = localtime(&time_server); // convert seconds in structure
+ strftime(temp, sizeof(temp), "%d %b %Y %X", datetime); // like sprintf, but only for date/time (05 dec 2003 15:12:52)
+ // write heading
+ fprintf(fp2, "<HTML>\n");
+ fprintf(fp2, " <META http-equiv=\"Refresh\" content=\"%d\">\n", online_refresh_html); // update on client explorer every x seconds
+ fprintf(fp2, " <HEAD>\n");
+ fprintf(fp2, " <TITLE>Online Players on %s</TITLE>\n", server_name);
+ fprintf(fp2, " </HEAD>\n");
+ fprintf(fp2, " <BODY>\n");
+ fprintf(fp2, " <H3>Online Players on %s (%s):</H3>\n", server_name, temp);
+ fprintf(fp, "Online Players on %s (%s):\n", server_name, temp);
+ fprintf(fp, "\n");
+
+ for (i = 0; i < players; i++) {
+ // if it's the first player
+ if (i == 0) {
+ j = 0; // count the number of characters for the txt version and to set the separate line
+ fprintf(fp2, " <table border=\"1\" cellspacing=\"1\">\n");
+ fprintf(fp2, " <tr>\n");
+ if ((online_display_option & 1) || (online_display_option & 64)) {
+ fprintf(fp2, " <td><b>Name</b></td>\n");
+ if (online_display_option & 64) {
+ fprintf(fp, "Name "); // 30
+ j += 30;
+ } else {
+ fprintf(fp, "Name "); // 25
+ j += 25;
+ }
+ }
+ if ((online_display_option & 6) == 6) {
+ fprintf(fp2, " <td><b>Job (levels)</b></td>\n");
+ fprintf(fp, "Job Levels "); // 27
+ j += 27;
+ } else if (online_display_option & 2) {
+ fprintf(fp2, " <td><b>Job</b></td>\n");
+ fprintf(fp, "Job "); // 19
+ j += 19;
+ } else if (online_display_option & 4) {
+ fprintf(fp2, " <td><b>Levels</b></td>\n");
+ fprintf(fp, " Levels "); // 8
+ j += 8;
+ }
+ if (online_display_option & 24) { // 8 or 16
+ fprintf(fp2, " <td><b>Location</b></td>\n");
+ if (online_display_option & 16) {
+ fprintf(fp, "Location ( x , y ) "); // 23
+ j += 23;
+ } else {
+ fprintf(fp, "Location "); // 13
+ j += 13;
+ }
+ }
+ if (online_display_option & 32) {
+ fprintf(fp2, " <td ALIGN=CENTER><b>zenys</b></td>\n");
+ fprintf(fp, " Zenys "); // 16
+ j += 16;
+ }
+ fprintf(fp2, " </tr>\n");
+ fprintf(fp, "\n");
+ for (k = 0; k < j; k++)
+ fprintf(fp, "-");
+ fprintf(fp, "\n");
+ }
+ fprintf(fp2, " <tr>\n");
+ // get id of the character (more speed)
+ j = id[i];
+ // displaying the character name
+ if ((online_display_option & 1) || (online_display_option & 64)) { // without/with 'GM' display
+ strcpy(temp, char_dat[j].status.name);
+ l = isGM(char_dat[j].status.account_id);
+ if (online_display_option & 64) {
+ if (l >= online_gm_display_min_level)
+ fprintf(fp, "%-24s (GM) ", temp);
+ else
+ fprintf(fp, "%-24s ", temp);
+ } else
+ fprintf(fp, "%-24s ", temp);
+ // name of the character in the html (no < >, because that create problem in html code)
+ fprintf(fp2, " <td>");
+ if ((online_display_option & 64) && l >= online_gm_display_min_level)
+ fprintf(fp2, "<b>");
+ for (k = 0; k < strlen(temp); k++) {
+ switch(temp[k]) {
+ case '<': // <
+ fprintf(fp2, "&lt;");
+ break;
+ case '>': // >
+ fprintf(fp2, "&gt;");
+ break;
+ default:
+ fprintf(fp2, "%c", temp[k]);
+ break;
+ };
+ }
+ if ((online_display_option & 64) && l >= online_gm_display_min_level)
+ fprintf(fp2, "</b> (GM)");
+ fprintf(fp2, "</td>\n");
+ }
+ // displaying of the job
+ if (online_display_option & 6) {
+ char * jobname = job_name(char_dat[j].status.class_);
+ if ((online_display_option & 6) == 6) {
+ fprintf(fp2, " <td>%s %d/%d</td>\n", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
+ fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
+ } else if (online_display_option & 2) {
+ fprintf(fp2, " <td>%s</td>\n", jobname);
+ fprintf(fp, "%-18s ", jobname);
+ } else if (online_display_option & 4) {
+ fprintf(fp2, " <td>%d/%d</td>\n", char_dat[j].status.base_level, char_dat[j].status.job_level);
+ fprintf(fp, "%3d/%3d ", char_dat[j].status.base_level, char_dat[j].status.job_level);
+ }
+ }
+ // displaying of the map
+ if (online_display_option & 24) { // 8 or 16
+ // prepare map name
+ memcpy(temp, mapindex_id2name(char_dat[j].status.last_point.map), MAP_NAME_LENGTH);
+ // write map name
+ if (online_display_option & 16) { // map-name AND coordinates
+ fprintf(fp2, " <td>%s (%d, %d)</td>\n", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
+ fprintf(fp, "%-12s (%3d,%3d) ", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
+ } else {
+ fprintf(fp2, " <td>%s</td>\n", temp);
+ fprintf(fp, "%-12s ", temp);
+ }
+ }
+ // displaying nimber of zenys
+ if (online_display_option & 32) {
+ // write number of zenys
+ if (char_dat[j].status.zeny == 0) { // if no zeny
+ fprintf(fp2, " <td ALIGN=RIGHT>no zeny</td>\n");
+ fprintf(fp, " no zeny ");
+ } else {
+ fprintf(fp2, " <td ALIGN=RIGHT>%d z</td>\n", char_dat[j].status.zeny);
+ fprintf(fp, "%13d z ", char_dat[j].status.zeny);
+ }
+ }
+ fprintf(fp, "\n");
+ fprintf(fp2, " </tr>\n");
+ }
+ // If we display at least 1 player
+ if (players > 0) {
+ fprintf(fp2, " </table>\n");
+ fprintf(fp, "\n");
+ }
+
+ // Displaying number of online players
+ if (players == 0) {
+ fprintf(fp2, " <p>No user is online.</p>\n");
+ fprintf(fp, "No user is online.\n");
+ } else if (players == 1) {
+ fprintf(fp2, " <p>%d user is online.</p>\n", players);
+ fprintf(fp, "%d user is online.\n", players);
+ } else {
+ fprintf(fp2, " <p>%d users are online.</p>\n", players);
+ fprintf(fp, "%d users are online.\n", players);
+ }
+ fprintf(fp2, " </BODY>\n");
+ fprintf(fp2, "</HTML>\n");
+ fclose(fp2);
+ }
+ fclose(fp);
+ }
+
+ return;
+}
+
+//---------------------------------------------------------------------
+// This function return the number of online players in all map-servers
+//---------------------------------------------------------------------
+int count_users(void)
+{
+ int i, users;
+
+ users = 0;
+ for(i = 0; i < MAX_MAP_SERVERS; i++)
+ if (server[i].fd >= 0)
+ users += server[i].users;
+
+ return users;
+}
+
+/// Writes char data to the buffer in the format used by the client.
+/// Used in packets 0x6b (chars info) and 0x6d (new char info)
+/// Returns the size (106 or 108)
+int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p)
+{
+ if( buf == NULL || p == NULL )
+ return 0;
+
+ WBUFL(buf,0) = p->char_id;
+ WBUFL(buf,4) = min(p->base_exp, LONG_MAX);
+ WBUFL(buf,8) = p->zeny;
+ WBUFL(buf,12) = min(p->job_exp, LONG_MAX);
+ WBUFL(buf,16) = p->job_level;
+ WBUFL(buf,20) = 0; // probably opt1
+ WBUFL(buf,24) = 0; // probably opt2
+ WBUFL(buf,28) = p->option;
+ WBUFL(buf,32) = p->karma;
+ WBUFL(buf,36) = p->manner;
+ WBUFW(buf,40) = min(p->status_point, SHRT_MAX);
+ WBUFW(buf,42) = min(p->hp, SHRT_MAX);
+ WBUFW(buf,44) = min(p->max_hp, SHRT_MAX);
+ WBUFW(buf,46) = min(p->sp, SHRT_MAX);
+ WBUFW(buf,48) = min(p->max_sp, SHRT_MAX);
+ WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed;
+ WBUFW(buf,52) = p->class_;
+ WBUFW(buf,54) = p->hair;
+ WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!?
+ WBUFW(buf,58) = p->base_level;
+ WBUFW(buf,60) = min(p->skill_point, SHRT_MAX);
+ WBUFW(buf,62) = p->head_bottom;
+ WBUFW(buf,64) = p->shield;
+ WBUFW(buf,66) = p->head_top;
+ WBUFW(buf,68) = p->head_mid;
+ WBUFW(buf,70) = p->hair_color;
+ WBUFW(buf,72) = p->clothes_color;
+ memcpy(WBUFP(buf,74), p->name, NAME_LENGTH);
+ WBUFB(buf,98) = min(p->str, UCHAR_MAX);
+ WBUFB(buf,99) = min(p->agi, UCHAR_MAX);
+ WBUFB(buf,100) = min(p->vit, UCHAR_MAX);
+ WBUFB(buf,101) = min(p->int_, UCHAR_MAX);
+ WBUFB(buf,102) = min(p->dex, UCHAR_MAX);
+ WBUFB(buf,103) = min(p->luk, UCHAR_MAX);
+ WBUFW(buf,104) = p->slot;
+ if (char_rename) {
+ WBUFW(buf,106) = 1;// Rename bit (0=rename,1=no rename)
+ return 108;
+ } else {
+ return 106;
+ }
+}
+
+//----------------------------------------
+// Function to send characters to a player
+//----------------------------------------
+int mmo_char_send006b(int fd, struct char_session_data* sd)
+{
+ int i, j, found_num;
+
+ found_num = 0;
+ for(i = 0; i < char_num; i++) {
+ if (char_dat[i].status.account_id == sd->account_id) {
+ sd->found_char[found_num] = i;
+ if( ++found_num == MAX_CHARS )
+ break;
+ }
+ }
+ for(i = found_num; i < MAX_CHARS; i++)
+ sd->found_char[i] = -1;
+
+ j = 24; // offset
+ WFIFOHEAD(fd,j + found_num*108); // or 106(!)
+ WFIFOW(fd,0) = 0x6b;
+ memset(WFIFOP(fd,4), 0, 20); // unknown bytes
+ for(i = 0; i < found_num; i++)
+ j += mmo_char_tobuf(WFIFOP(fd,j), &char_dat[sd->found_char[i]].status);
+ WFIFOW(fd,2) = j; // packet len
+ WFIFOSET(fd,j);
+
+ return 0;
+}
+
+// 離婚(char削除時に使用)
+int char_divorce(struct mmo_charstatus *cs)
+{
+ if (cs == NULL)
+ return 0;
+
+ if (cs->partner_id > 0){
+ int i, j;
+ for(i = 0; i < char_num; i++) {
+ if (char_dat[i].status.char_id == cs->partner_id && char_dat[i].status.partner_id == cs->char_id) {
+ cs->partner_id = 0;
+ char_dat[i].status.partner_id = 0;
+ for(j = 0; j < MAX_INVENTORY; j++)
+ if (char_dat[i].status.inventory[j].nameid == WEDDING_RING_M || char_dat[i].status.inventory[j].nameid == WEDDING_RING_F)
+ memset(&char_dat[i].status.inventory[j], 0, sizeof(char_dat[i].status.inventory[0]));
+ if (cs->inventory[j].nameid == WEDDING_RING_M || cs->inventory[j].nameid == WEDDING_RING_F)
+ memset(&cs->inventory[j], 0, sizeof(cs->inventory[0]));
+ return 0;
+ }
+ }
+ }
+ return 0;
+}
+
+int char_married(int pl1,int pl2)
+{
+ return (char_dat[pl1].status.char_id == char_dat[pl2].status.partner_id && char_dat[pl2].status.char_id == char_dat[pl1].status.partner_id);
+}
+
+int char_child(int parent_id, int child_id)
+{
+ return (char_dat[parent_id].status.child == char_dat[child_id].status.char_id &&
+ ((char_dat[parent_id].status.char_id == char_dat[child_id].status.father) ||
+ (char_dat[parent_id].status.char_id == char_dat[child_id].status.mother)));
+}
+
+int char_family(int cid1, int cid2, int cid3)
+{
+ int i, idx1 = -1, idx2 =-1;//, idx3 =-1;
+ for(i = 0; i < char_num && (idx1 == -1 || idx2 == -1/* || idx3 == 1*/); i++)
+ {
+ if (char_dat[i].status.char_id == cid1)
+ idx1 = i;
+ if (char_dat[i].status.char_id == cid2)
+ idx2 = i;
+// if (char_dat[i].status.char_id == cid2)
+// idx3 = i;
+ }
+ if (idx1 == -1 || idx2 == -1/* || idx3 == -1*/)
+ return 0; //Some character not found??
+
+ //Unless the dbs are corrupted, these 3 checks should suffice, even though
+ //we could do a lot more checks and force cross-reference integrity.
+ if(char_dat[idx1].status.partner_id == cid2 &&
+ char_dat[idx1].status.child == cid3)
+ return cid3; //cid1/cid2 parents. cid3 child.
+
+ if(char_dat[idx1].status.partner_id == cid3 &&
+ char_dat[idx1].status.child == cid2)
+ return cid2; //cid1/cid3 parents. cid2 child.
+
+ if(char_dat[idx2].status.partner_id == cid3 &&
+ char_dat[idx2].status.child == cid1)
+ return cid1; //cid2/cid3 parents. cid1 child.
+ return 0;
+}
+
+//Clears the given party id from all characters.
+//Since sometimes the party format changes and parties must be wiped, this
+//method is required to prevent stress during the "party not found!" stages.
+void char_clearparty(int party_id)
+{
+ int i;
+ for(i = 0; i < char_num; i++)
+ {
+ if (char_dat[i].status.party_id == party_id)
+ char_dat[i].status.party_id = 0;
+ }
+}
+
+//----------------------------------------------------------------------
+// Force disconnection of an online player (with account value) by [Yor]
+//----------------------------------------------------------------------
+int disconnect_player(int account_id)
+{
+ int i;
+ struct char_session_data *sd;
+
+ // disconnect player if online on char-server
+ for(i = 0; i < fd_max; i++) {
+ if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
+ if (sd->account_id == account_id) {
+ set_eof(i);
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+// キャラ削除に伴うデータ削除
+static int char_delete(struct mmo_charstatus *cs)
+{
+ int j;
+
+ // ペット削除
+ if (cs->pet_id)
+ inter_pet_delete(cs->pet_id);
+ if (cs->hom_id)
+ inter_homun_delete(cs->hom_id);
+ for (j = 0; j < MAX_INVENTORY; j++)
+ if (cs->inventory[j].card[0] == (short)0xff00)
+ inter_pet_delete(MakeDWord(cs->inventory[j].card[1],cs->inventory[j].card[2]));
+ for (j = 0; j < MAX_CART; j++)
+ if (cs->cart[j].card[0] == (short)0xff00)
+ inter_pet_delete( MakeDWord(cs->cart[j].card[1],cs->cart[j].card[2]) );
+ // ギルド脱退
+ if (cs->guild_id)
+ inter_guild_leave(cs->guild_id, cs->account_id, cs->char_id);
+ // パーティー脱退
+ if (cs->party_id)
+ inter_party_leave(cs->party_id, cs->account_id, cs->char_id);
+ // 離婚
+ if (cs->partner_id){
+ // 離婚情報をmapに通知
+ unsigned char buf[10];
+ WBUFW(buf,0) = 0x2b12;
+ WBUFL(buf,2) = cs->char_id;
+ WBUFL(buf,6) = cs->partner_id;
+ mapif_sendall(buf,10);
+ // 離婚
+ char_divorce(cs);
+ }
+#ifdef ENABLE_SC_SAVING
+ status_delete_scdata(cs->account_id, cs->char_id);
+#endif
+ return 0;
+}
+
+static void char_auth_ok(int fd, struct char_session_data *sd)
+{
+ struct online_char_data* character;
+ if (max_connect_user && count_users() >= max_connect_user && isGM(sd->account_id) < gm_allow_level)
+ {
+ // refuse connection (over populated)
+ WFIFOW(fd,0) = 0x6c;
+ WFIFOW(fd,2) = 0;
+ WFIFOSET(fd,3);
+ return;
+ }
+
+ if( online_check && (character = (struct online_char_data*)idb_get(online_char_db, sd->account_id)) != NULL )
+ { // check if character is not online already. [Skotlex]
+ if (character->server > -1)
+ { //Character already online. KICK KICK KICK
+ mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
+ if (character->waiting_disconnect == -1)
+ character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
+ WFIFOW(fd,0) = 0x81;
+ WFIFOB(fd,2) = 8;
+ WFIFOSET(fd,3);
+ return;
+ }
+ if (character->fd >= 0 && character->fd != fd)
+ { //There's already a connection from this account that hasn't picked a char yet.
+ WFIFOW(fd,0) = 0x81;
+ WFIFOB(fd,2) = 8;
+ WFIFOSET(fd,3);
+ return;
+ }
+ character->fd = fd;
+ }
+
+ if (login_fd > 0) {
+ // request to login-server to obtain e-mail/time limit
+ //FIXME: isn't this part of the auth_ok packet? [ultramage]
+ WFIFOHEAD(login_fd,6);
+ WFIFOW(login_fd,0) = 0x2716;
+ WFIFOL(login_fd,2) = sd->account_id;
+ WFIFOSET(login_fd,6);
+ }
+
+ // mark session as 'authed'
+ sd->auth = true;
+
+ // set char online on charserver
+ set_char_online(-1, 99, sd->account_id);
+
+ // send characters to player
+ mmo_char_send006b(fd, sd);
+}
+
+int send_accounts_tologin(int tid, unsigned int tick, int id, int data);
+
+int parse_fromlogin(int fd)
+{
+ int i;
+ struct char_session_data *sd;
+
+ // only login-server can have an access to here.
+ // so, if it isn't the login-server, we disconnect the session.
+ if( fd != login_fd )
+ set_eof(fd);
+
+ if(session[fd]->flag.eof) {
+ if (fd == login_fd) {
+ ShowWarning("Connection to login-server lost (connection #%d).\n", fd);
+ login_fd = -1;
+ }
+ do_close(fd);
+ return 0;
+ }
+
+ sd = (struct char_session_data*)session[fd]->session_data;
+
+ while(RFIFOREST(fd) >= 2)
+ {
+ uint16 command = RFIFOW(fd,0);
+
+ switch( command )
+ {
+
+ // acknowledgement of connect-to-loginserver request
+ case 0x2711:
+ if (RFIFOREST(fd) < 3)
+ return 0;
+
+ if (RFIFOB(fd,2)) {
+ //printf("connect login server error : %d\n", RFIFOB(fd,2));
+ ShowError("Can not connect to login-server.\n");
+ ShowError("The server communication passwords (default s1/p1) are probably invalid.\n");
+ ShowInfo("Also, please make sure your accounts file (default: accounts.txt) has those values present.\n");
+ ShowInfo("The communication passwords can be changed in map_athena.conf and char_athena.conf\n");
+ } else {
+ ShowStatus("Connected to login-server (connection #%d).\n", fd);
+
+ //Send online accounts to login server.
+ send_accounts_tologin(-1, gettick(), 0, 0);
+
+ // if no map-server already connected, display a message...
+ ARR_FIND( 0, MAX_MAP_SERVERS, i, server[i].fd > 0 && server[i].map[0] );
+ if( i == MAX_MAP_SERVERS )
+ ShowStatus("Awaiting maps from map-server.\n");
+ }
+ RFIFOSKIP(fd,3);
+ break;
+
+ // acknowledgement of account authentication request
+ case 0x2713:
+ if (RFIFOREST(fd) < 59)
+ return 0;
+ {
+ int account_id = RFIFOL(fd,2);
+ int login_id1 = RFIFOL(fd,6);
+ int login_id2 = RFIFOL(fd,10);
+ bool result = RFIFOB(fd,14);
+ const char* email = (const char*)RFIFOP(fd,15);
+ time_t expiration_time = (time_t)RFIFOL(fd,55);
+
+ // find the session with this account id
+ ARR_FIND( 0, fd_max, i, session[i] && (sd = (struct char_session_data*)session[i]->session_data) &&
+ sd->account_id == account_id && sd->login_id1 == login_id1 && sd->login_id2 == login_id2 );
+ if( i < fd_max )
+ {
+ if( result ) { // failure
+ WFIFOHEAD(i,3);
+ WFIFOW(i,0) = 0x6c;
+ WFIFOB(i,2) = 0x42;
+ WFIFOSET(i,3);
+ } else { // success
+ memcpy(sd->email, email, 40);
+ if (e_mail_check(sd->email) == 0)
+ strncpy(sd->email, "a@a.com", 40); // default e-mail
+ sd->expiration_time = expiration_time;
+ char_auth_ok(i, sd);
+ }
+ }
+ }
+ RFIFOSKIP(fd,59);
+ break;
+
+ // Receiving of an e-mail/time limit from the login-server (answer of a request because a player comes back from map-server to char-server) by [Yor]
+ case 0x2717:
+ if (RFIFOREST(fd) < 50)
+ return 0;
+ for(i = 0; i < fd_max; i++) {
+ if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
+ if (sd->account_id == RFIFOL(fd,2)) {
+ memcpy(sd->email, RFIFOP(fd,6), 40);
+ if (e_mail_check(sd->email) == 0)
+ strncpy(sd->email, "a@a.com", 40); // default e-mail
+ sd->expiration_time = (time_t)RFIFOL(fd,46);
+ break;
+ }
+ }
+ }
+ RFIFOSKIP(fd,50);
+ break;
+
+ // login-server alive packet
+ case 0x2718:
+ if (RFIFOREST(fd) < 2)
+ return 0;
+ RFIFOSKIP(fd,2);
+ break;
+
+ // changesex reply
+ case 0x2723:
+ if (RFIFOREST(fd) < 7)
+ return 0;
+ {
+ int i, j;
+ unsigned char buf[7];
+
+ int acc = RFIFOL(fd,2);
+ int sex = RFIFOB(fd,6);
+ RFIFOSKIP(fd,7);
+
+ if( acc > 0 )
+ {
+ struct auth_node* node = (struct auth_node*)idb_get(auth_db, acc);
+ if( node != NULL )
+ node->sex = sex;
+
+ ARR_FIND( 0, char_num, i, char_dat[i].status.account_id == acc );
+ if( i < char_num )
+ {
+ int jobclass = char_dat[i].status.class_;
+ char_dat[i].status.sex = sex;
+ if (jobclass == JOB_BARD || jobclass == JOB_DANCER ||
+ jobclass == JOB_CLOWN || jobclass == JOB_GYPSY ||
+ jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
+ // job modification
+ if (jobclass == JOB_BARD || jobclass == JOB_DANCER) {
+ char_dat[i].status.class_ = (sex) ? JOB_BARD : JOB_DANCER;
+ } else if (jobclass == JOB_CLOWN || jobclass == JOB_GYPSY) {
+ char_dat[i].status.class_ = (sex) ? JOB_CLOWN : JOB_GYPSY;
+ } else if (jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
+ char_dat[i].status.class_ = (sex) ? JOB_BABY_BARD : JOB_BABY_DANCER;
+ }
+ // remove specifical skills of classes 19, 4020 and 4042
+ for(j = 315; j <= 322; j++) {
+ if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
+ if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
+ char_dat[i].status.skill_point = USHRT_MAX;
+ else
+ char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
+ char_dat[i].status.skill[j].id = 0;
+ char_dat[i].status.skill[j].lv = 0;
+ }
+ }
+ // remove specifical skills of classes 20, 4021 and 4043
+ for(j = 323; j <= 330; j++) {
+ if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
+ if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
+ char_dat[i].status.skill_point = USHRT_MAX;
+ else
+ char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
+
+ char_dat[i].status.skill[j].id = 0;
+ char_dat[i].status.skill[j].lv = 0;
+ }
+ }
+ }
+ // to avoid any problem with equipment and invalid sex, equipment is unequiped.
+ for (j = 0; j < MAX_INVENTORY; j++) {
+ if (char_dat[i].status.inventory[j].nameid && char_dat[i].status.inventory[j].equip)
+ char_dat[i].status.inventory[j].equip = 0;
+ }
+ char_dat[i].status.weapon = 0;
+ char_dat[i].status.shield = 0;
+ char_dat[i].status.head_top = 0;
+ char_dat[i].status.head_mid = 0;
+ char_dat[i].status.head_bottom = 0;
+
+ if (char_dat[i].status.guild_id) //If there is a guild, update the guild_member data [Skotlex]
+ inter_guild_sex_changed(char_dat[i].status.guild_id, acc, char_dat[i].status.char_id, sex);
+ }
+ // disconnect player if online on char-server
+ disconnect_player(acc);
+ }
+ WBUFW(buf,0) = 0x2b0d;
+ WBUFL(buf,2) = acc;
+ WBUFB(buf,6) = sex;
+ mapif_sendall(buf, 7);
+ }
+ break;
+
+ case 0x2726: // Request to send a broadcast message (no answer)
+ if (RFIFOREST(fd) < 8 || RFIFOREST(fd) < (8 + RFIFOL(fd,4)))
+ return 0;
+ if (RFIFOL(fd,4) < 1)
+ char_log("Receiving a message for broadcast, but message is void.\n");
+ else
+ {
+ // at least 1 map-server
+ ARR_FIND( 0, MAX_MAP_SERVERS, i, server[i].fd >= 0 );
+ if (i == MAX_MAP_SERVERS)
+ char_log("'ladmin': Receiving a message for broadcast, but no map-server is online.\n");
+ else {
+ unsigned char buf[128];
+ char message[4096]; // +1 to add a null terminated if not exist in the packet
+ int lp;
+ char *p;
+ memset(message, '\0', sizeof(message));
+ memcpy(message, RFIFOP(fd,8), RFIFOL(fd,4));
+ message[sizeof(message)-1] = '\0';
+ remove_control_chars(message);
+ // remove all first spaces
+ p = message;
+ while(p[0] == ' ')
+ p++;
+ // if message is only composed of spaces
+ if (p[0] == '\0')
+ char_log("Receiving a message for broadcast, but message is only a lot of spaces.\n");
+ // else send message to all map-servers
+ else {
+ if (RFIFOW(fd,2) == 0) {
+ char_log("'ladmin': Receiving a message for broadcast (message (in yellow): %s)\n",
+ message);
+ lp = 4;
+ } else {
+ char_log("'ladmin': Receiving a message for broadcast (message (in blue): %s)\n",
+ message);
+ lp = 8;
+ }
+ // split message to max 80 char
+ while(p[0] != '\0') { // if not finish
+ if (p[0] == ' ') // jump if first char is a space
+ p++;
+ else {
+ char split[80];
+ char* last_space;
+ sscanf(p, "%79[^\t]", split); // max 79 char, any char (\t is control char and control char was removed before)
+ split[sizeof(split)-1] = '\0'; // last char always \0
+ if ((last_space = strrchr(split, ' ')) != NULL) { // searching space from end of the string
+ last_space[0] = '\0'; // replace it by NULL to have correct length of split
+ p++; // to jump the new NULL
+ }
+ p += strlen(split);
+ // send broadcast to all map-servers
+ WBUFW(buf,0) = 0x3800;
+ WBUFW(buf,2) = lp + strlen(split) + 1;
+ WBUFL(buf,4) = 0x65756c62; // only write if in blue (lp = 8)
+ memcpy(WBUFP(buf,lp), split, strlen(split) + 1);
+ mapif_sendall(buf, WBUFW(buf,2));
+ }
+ }
+ }
+ }
+ }
+ RFIFOSKIP(fd,8 + RFIFOL(fd,4));
+ break;
+
+ // account_reg2変更通知
+ case 0x2729:
+ if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
+ return 0;
+ { //Receive account_reg2 registry, forward to map servers.
+ unsigned char buf[ACCOUNT_REG2_NUM*(256+32+2)+16];
+ memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2));
+// WBUFW(buf,0) = 0x2b11;
+ WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex]
+ mapif_sendall(buf, WBUFW(buf,2));
+ RFIFOSKIP(fd, RFIFOW(fd,2));
+ }
+ break;
+
+ // Account deletion notification (from login-server)
+ case 0x2730:
+ if (RFIFOREST(fd) < 6)
+ return 0;
+ // Deletion of all characters of the account
+ for(i = 0; i < char_num; i++) {
+ if (char_dat[i].status.account_id == RFIFOL(fd,2)) {
+ char_delete(&char_dat[i].status);
+ if (i < char_num - 1) {
+ memcpy(&char_dat[i], &char_dat[char_num-1], sizeof(struct character_data));
+ // if moved character owns to deleted account, check again it's character
+ if (char_dat[i].status.account_id == RFIFOL(fd,2)) {
+ i--;
+ // Correct moved character reference in the character's owner by [Yor]
+ } else {
+ int j, k;
+ struct char_session_data *sd2;
+ for (j = 0; j < fd_max; j++) {
+ if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
+ sd2->account_id == char_dat[char_num-1].status.account_id) {
+ for (k = 0; k < MAX_CHARS; k++) {
+ if (sd2->found_char[k] == char_num-1) {
+ sd2->found_char[k] = i;
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ char_num--;
+ }
+ }
+ // Deletion of the storage
+ inter_storage_delete(RFIFOL(fd,2));
+ // send to all map-servers to disconnect the player
+ {
+ unsigned char buf[6];
+ WBUFW(buf,0) = 0x2b13;
+ WBUFL(buf,2) = RFIFOL(fd,2);
+ mapif_sendall(buf, 6);
+ }
+ // disconnect player if online on char-server
+ disconnect_player(RFIFOL(fd,2));
+ RFIFOSKIP(fd,6);
+ break;
+
+ // State change of account/ban notification (from login-server) by [Yor]
+ case 0x2731:
+ if (RFIFOREST(fd) < 11)
+ return 0;
+ // send to all map-servers to disconnect the player
+ {
+ unsigned char buf[11];
+ WBUFW(buf,0) = 0x2b14;
+ WBUFL(buf,2) = RFIFOL(fd,2);
+ WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban
+ WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment
+ mapif_sendall(buf, 11);
+ }
+ // disconnect player if online on char-server
+ disconnect_player(RFIFOL(fd,2));
+ RFIFOSKIP(fd,11);
+ break;
+
+ // Receiving GM acounts info from login-server (by [Yor])
+ case 0x2732:
+ if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
+ return 0;
+ {
+ unsigned char buf[32000]; //FIXME: this will crash
+ if (gm_account != NULL)
+ aFree(gm_account);
+ CREATE(gm_account, struct gm_account, (RFIFOW(fd,2) - 4)/5);
+ GM_num = 0;
+ for (i = 4; i < RFIFOW(fd,2); i = i + 5) {
+ gm_account[GM_num].account_id = RFIFOL(fd,i);
+ gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
+ //printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
+ GM_num++;
+ }
+ ShowStatus("From login-server: receiving information of %d GM accounts.\n", GM_num);
+ char_log("From login-server: receiving information of %d GM accounts.\n", GM_num);
+ // send new gm acccounts level to map-servers
+ memcpy(buf, RFIFOP(fd,0), RFIFOW(fd,2));
+ WBUFW(buf,0) = 0x2b15;
+ mapif_sendall(buf, RFIFOW(fd,2));
+
+ RFIFOSKIP(fd,RFIFOW(fd,2));
+ }
+ break;
+
+ // Login server request to kick a character out. [Skotlex]
+ case 0x2734:
+ if (RFIFOREST(fd) < 6)
+ return 0;
+ {
+ int aid = RFIFOL(fd,2);
+ struct online_char_data* character = (struct online_char_data*)idb_get(online_char_db, aid);
+ RFIFOSKIP(fd,6);
+ if( character != NULL )
+ {// account is already marked as online!
+ if( character->server > -1 )
+ { //Kick it from the map server it is on.
+ mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
+ if (character->waiting_disconnect == -1)
+ character->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, chardb_waiting_disconnect, character->account_id, 0);
+ }
+ else
+ {// Manual kick from char server.
+ struct char_session_data *tsd;
+ int i;
+ ARR_FIND( 0, fd_max, i, session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid );
+ if( i < fd_max )
+ {
+ WFIFOHEAD(i,3);
+ WFIFOW(i,0) = 0x81;
+ WFIFOB(i,2) = 2; // "Someone has already logged in with this id"
+ WFIFOSET(i,3);
+ set_eof(i);
+ }
+ else //Shouldn't happen, but just in case.
+ set_char_offline(99, aid);
+ }
+ }
+ }
+ break;
+
+ case 0x2735:
+ {
+ unsigned char buf[2];
+ uint32 new_ip = 0;
+
+ WBUFW(buf,0) = 0x2b1e;
+ mapif_sendall(buf, 2);
+
+ new_ip = host2ip(login_ip_str);
+ if (new_ip && new_ip != login_ip)
+ login_ip = new_ip; //Update login up.
+
+ new_ip = host2ip(char_ip_str);
+ if (new_ip && new_ip != char_ip)
+ { //Update ip.
+ char_ip = new_ip;
+ ShowInfo("Updating IP for [%s].\n", char_ip_str);
+ WFIFOHEAD(fd,6);
+ WFIFOW(fd,0) = 0x2736;
+ WFIFOL(fd,2) = htonl(char_ip);
+ WFIFOSET(fd,6);
+ }
+
+ RFIFOSKIP(fd,2);
+ }
+ break;
+
+ default:
+ ShowError("Unknown packet 0x%04x received from login-server, disconnecting.\n", RFIFOW(fd,0));
+ set_eof(fd);
+ return 0;
+ }
+ }
+
+ RFIFOFLUSH(fd);
+ return 0;
+}
+
+int request_accreg2(int account_id, int char_id)
+{
+ if (login_fd > 0) {
+ WFIFOHEAD(login_fd,10);
+ WFIFOW(login_fd,0) = 0x272e;
+ WFIFOL(login_fd,2) = account_id;
+ WFIFOL(login_fd,6) = char_id;
+ WFIFOSET(login_fd,10);
+ return 1;
+ }
+ return 0;
+}
+
+//Send packet forward to login-server for account saving
+int save_accreg2(unsigned char* buf, int len)
+{
+ if (login_fd > 0) {
+ WFIFOHEAD(login_fd,len+4);
+ memcpy(WFIFOP(login_fd,4), buf, len);
+ WFIFOW(login_fd,0) = 0x2728;
+ WFIFOW(login_fd,2) = len+4;
+ WFIFOSET(login_fd,len+4);
+ return 1;
+ }
+ return 0;
+}
+
+//Receive Registry information for a character.
+int char_parse_Registry(int account_id, int char_id, unsigned char *buf, int buf_len)
+{
+ int i,j,p,len;
+ for (i = 0; i < char_num; i++) {
+ if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
+ break;
+ }
+ if(i >= char_num) //Character not found?
+ return 1;
+ for(j=0,p=0;j<GLOBAL_REG_NUM && p<buf_len;j++){
+ sscanf((char*)WBUFP(buf,p), "%31c%n",char_dat[i].global[j].str,&len);
+ char_dat[i].global[j].str[len]='\0';
+ p +=len+1; //+1 to skip the '\0' between strings.
+ sscanf((char*)WBUFP(buf,p), "%255c%n",char_dat[i].global[j].value,&len);
+ char_dat[i].global[j].value[len]='\0';
+ p +=len+1;
+ }
+ char_dat[i].global_num = j;
+ return 0;
+}
+
+//Reply to map server with acc reg values.
+int char_account_reg_reply(int fd,int account_id,int char_id)
+{
+ int i,j,p;
+ WFIFOHEAD(fd, GLOBAL_REG_NUM*288 + 13);
+ WFIFOW(fd,0)=0x3804;
+ WFIFOL(fd,4)=account_id;
+ WFIFOL(fd,8)=char_id;
+ WFIFOB(fd,12)=3; //Type 3: char acc reg.
+ for (i = 0;i < char_num; i++) {
+ if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
+ break;
+ }
+ if(i >= char_num){ //Character not found? Sent empty packet.
+ WFIFOW(fd,2)=13;
+ }else{
+ for (p=13,j = 0; j < char_dat[i].global_num; j++) {
+ if (char_dat[i].global[j].str[0]) {
+ p+= sprintf((char*)WFIFOP(fd,p), "%s", char_dat[i].global[j].str)+1; //We add 1 to consider the '\0' in place.
+ p+= sprintf((char*)WFIFOP(fd,p), "%s", char_dat[i].global[j].value)+1;
+ }
+ }
+ WFIFOW(fd,2)=p;
+ }
+ WFIFOSET(fd,WFIFOW(fd,2));
+ return 0;
+}
+
+void char_read_fame_list(void)
+{
+ int i, j, k;
+ struct fame_list fame_item;
+ CREATE_BUFFER(id, int, char_num);
+
+ for(i = 0; i < char_num; i++) {
+ id[i] = i;
+ for(j = 0; j < i; j++) {
+ if (char_dat[i].status.fame > char_dat[id[j]].status.fame) {
+ for(k = i; k > j; k--)
+ id[k] = id[k-1];
+ id[j] = i; // id[i]
+ break;
+ }
+ }
+ }
+
+ // Empty ranking lists
+ memset(smith_fame_list, 0, sizeof(smith_fame_list));
+ memset(chemist_fame_list, 0, sizeof(chemist_fame_list));
+ memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list));
+ // Build Blacksmith ranking list
+ for (i = 0, j = 0; i < char_num && j < fame_list_size_smith; i++) {
+ if (char_dat[id[i]].status.fame && (
+ char_dat[id[i]].status.class_ == JOB_BLACKSMITH ||
+ char_dat[id[i]].status.class_ == JOB_WHITESMITH ||
+ char_dat[id[i]].status.class_ == JOB_BABY_BLACKSMITH))
+ {
+ fame_item.id = char_dat[id[i]].status.char_id;
+ fame_item.fame = char_dat[id[i]].status.fame;
+ strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
+
+ memcpy(&smith_fame_list[j],&fame_item,sizeof(struct fame_list));
+ j++;
+ }
+ }
+ // Build Alchemist ranking list
+ for (i = 0, j = 0; i < char_num && j < fame_list_size_chemist; i++) {
+ if (char_dat[id[i]].status.fame && (
+ char_dat[id[i]].status.class_ == JOB_ALCHEMIST ||
+ char_dat[id[i]].status.class_ == JOB_CREATOR ||
+ char_dat[id[i]].status.class_ == JOB_BABY_ALCHEMIST))
+ {
+ fame_item.id = char_dat[id[i]].status.char_id;
+ fame_item.fame = char_dat[id[i]].status.fame;
+ strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
+
+ memcpy(&chemist_fame_list[j],&fame_item,sizeof(struct fame_list));
+
+ j++;
+ }
+ }
+ // Build Taekwon ranking list
+ for (i = 0, j = 0; i < char_num && j < fame_list_size_taekwon; i++) {
+ if (char_dat[id[i]].status.fame &&
+ char_dat[id[i]].status.class_ == JOB_TAEKWON)
+ {
+ fame_item.id = char_dat[id[i]].status.char_id;
+ fame_item.fame = char_dat[id[i]].status.fame;
+ strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);
+
+ memcpy(&taekwon_fame_list[j],&fame_item,sizeof(struct fame_list));
+
+ j++;
+ }
+ }
+ DELETE_BUFFER(id);
+}
+// Send map-servers the fame ranking lists
+int char_send_fame_list(int fd)
+{
+ int i, len = 8;
+ unsigned char buf[32000];
+
+ WBUFW(buf,0) = 0x2b1b;
+
+ for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) {
+ memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list));
+ len += sizeof(struct fame_list);
+ }
+ // add blacksmith's block length
+ WBUFW(buf, 6) = len;
+
+ for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) {
+ memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list));
+ len += sizeof(struct fame_list);
+ }
+ // add alchemist's block length
+ WBUFW(buf, 4) = len;
+
+ for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) {
+ memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list));
+ len += sizeof(struct fame_list);
+ }
+ // add total packet length
+ WBUFW(buf, 2) = len;
+
+ if(fd!=-1)
+ mapif_send(fd, buf, len);
+ else
+ mapif_sendall(buf, len);
+
+ return 0;
+}
+
+void char_update_fame_list(int type, int index, int fame)
+{
+ unsigned char buf[9];
+ WBUFW(buf,0) = 0x2b22;
+ WBUFB(buf,2) = type;
+ WBUFB(buf,3) = index;
+ WBUFL(buf,4) = fame;
+ mapif_sendall(buf, 8);
+}
+
+//Loads a character's name and stores it in the buffer given (must be NAME_LENGTH in size)
+//Returns 1 on found, 0 on not found (buffer is filled with Unknown char name)
+int char_loadName(int char_id, char* name)
+{
+ int j;
+ for( j = 0; j < char_num && char_dat[j].status.char_id != char_id; ++j )
+ ;// find char
+ if( j < char_num )
+ strncpy(name, char_dat[j].status.name, NAME_LENGTH);
+ else
+ strncpy(name, unknown_char_name, NAME_LENGTH);
+
+ return (j < char_num) ? 1 : 0;
+}
+
+int search_mapserver(unsigned short map, uint32 ip, uint16 port);
+
+int parse_frommap(int fd)
+{
+ int i, j;
+ int id;
+
+ ARR_FIND( 0, MAX_MAP_SERVERS, id, server[id].fd == fd );
+ if(id == MAX_MAP_SERVERS)
+ set_eof(fd);
+ if(session[fd]->flag.eof) {
+ if (id < MAX_MAP_SERVERS) {
+ unsigned char buf[16384];
+ ShowStatus("Map-server %d (session #%d) has disconnected.\n", id, fd);
+ //Notify other map servers that this one is gone. [Skotlex]
+ WBUFW(buf,0) = 0x2b20;
+ WBUFL(buf,4) = htonl(server[id].ip);
+ WBUFW(buf,8) = htons(server[id].port);
+ j = 0;
+ for(i = 0; i < MAX_MAP_PER_SERVER; i++)
+ if (server[id].map[i])
+ WBUFW(buf,10+(j++)*4) = server[id].map[i];
+ if (j > 0) {
+ WBUFW(buf,2) = j * 4 + 10;
+ mapif_sendallwos(fd, buf, WBUFW(buf,2));
+ }
+ server[id].fd = -1;
+ online_char_db->foreach(online_char_db,char_db_setoffline,i); //Tag relevant chars as 'in disconnected' server.
+ }
+ do_close(fd);
+ create_online_files();
+ return 0;
+ }
+
+ while(RFIFOREST(fd) >= 2)
+ {
+ //ShowDebug("Received packet 0x%4x (%d bytes) from map-server (connection %d)\n", RFIFOW(fd, 0), RFIFOREST(fd), fd);
+
+ switch(RFIFOW(fd,0))
+ {
+
+ case 0x2af7: // request from map-server to reload GM accounts. Transmission to login-server
+ if (login_fd > 0) { // don't send request if no login-server
+ WFIFOHEAD(login_fd,2);
+ WFIFOW(login_fd,0) = 0x2709;
+ WFIFOSET(login_fd,2);
+ }
+ RFIFOSKIP(fd,2);
+ break;
+
+ case 0x2afa: // Receiving map names list from the map-server
+ if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
+ return 0;
+
+ memset(server[id].map, 0, sizeof(server[id].map));
+ j = 0;
+ for(i = 4; i < RFIFOW(fd,2); i += 4) {
+ server[id].map[j] = RFIFOW(fd,i);
+ j++;
+ }
+
+ ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
+ id, j, CONVIP(server[id].ip), server[id].port);
+ ShowStatus("Map-server %d loading complete.\n", id);
+ char_log("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d. Map-server %d loading complete.\n",
+ id, j, CONVIP(server[id].ip), server[id].port, id);
+
+ // send name for wisp to player
+ WFIFOHEAD(fd, 3 + NAME_LENGTH);
+ WFIFOW(fd,0) = 0x2afb;
+ WFIFOB(fd,2) = 0;
+ memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH);
+ WFIFOSET(fd,3+NAME_LENGTH);
+
+ char_send_fame_list(fd); //Send fame list.
+
+ {
+ unsigned char buf[16384];
+ int x;
+ if (j == 0) {
+ ShowWarning("Map-server %d has NO maps.\n", id);
+ char_log("WARNING: Map-server %d has NO maps.\n", id);
+ } else {
+ // Transmitting maps information to the other map-servers
+ WBUFW(buf,0) = 0x2b04;
+ WBUFW(buf,2) = j * 4 + 10;
+ WBUFL(buf,4) = htonl(server[id].ip);
+ WBUFW(buf,8) = htons(server[id].port);
+ memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4);
+ mapif_sendallwos(fd, buf, WBUFW(buf,2));
+ }
+ // Transmitting the maps of the other map-servers to the new map-server
+ for(x = 0; x < MAX_MAP_SERVERS; x++) {
+ if (server[x].fd > 0 && x != id) {
+ WFIFOHEAD(fd,10 +4*MAX_MAP_PER_SERVER);
+ WFIFOW(fd,0) = 0x2b04;
+ WFIFOL(fd,4) = htonl(server[x].ip);
+ WFIFOW(fd,8) = htons(server[x].port);
+ j = 0;
+ for(i = 0; i < MAX_MAP_PER_SERVER; i++)
+ if (server[x].map[i])
+ WFIFOW(fd,10+(j++)*4) = server[x].map[i];
+ if (j > 0) {
+ WFIFOW(fd,2) = j * 4 + 10;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+ }
+ }
+ }
+ RFIFOSKIP(fd,RFIFOW(fd,2));
+ break;
+
+ case 0x2afc: //Packet command is now used for sc_data request. [Skotlex]
+ if (RFIFOREST(fd) < 10)
+ return 0;
+ {
+#ifdef ENABLE_SC_SAVING
+ int aid, cid;
+ struct scdata *data;
+ aid = RFIFOL(fd,2);
+ cid = RFIFOL(fd,6);
+ data = status_search_scdata(aid, cid);
+ if (data->count > 0)
+ { //Deliver status change data.
+ WFIFOW(fd,0) = 0x2b1d;
+ WFIFOW(fd,2) = 14 + data->count*sizeof(struct status_change_data);
+ WFIFOL(fd,4) = aid;
+ WFIFOL(fd,8) = cid;
+ WFIFOW(fd,12) = data->count;
+ for (i = 0; i < data->count; i++)
+ memcpy(WFIFOP(fd,14+i*sizeof(struct status_change_data)), &data->data[i], sizeof(struct status_change_data));
+ WFIFOSET(fd, WFIFOW(fd,2));
+ status_delete_scdata(aid, cid); //Data sent, so it needs be discarded now.
+ }
+#endif
+ RFIFOSKIP(fd, 10);
+ }
+ break;
+
+ case 0x2afe: //set MAP user count
+ if (RFIFOREST(fd) < 4)
+ return 0;
+ if (RFIFOW(fd,2) != server[id].users) {
+ server[id].users = RFIFOW(fd,2);
+ ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id);
+ }
+ RFIFOSKIP(fd, 4);
+ break;
+
+ case 0x2aff: //set MAP users
+ if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2))
+ return 0;
+ //TODO: When data mismatches memory, update guild/party online/offline states.
+ server[id].users = RFIFOW(fd,4);
+ online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown'
+ for(i = 0; i < server[id].users; i++) {
+ int aid, cid;
+ struct online_char_data* character;
+ aid = RFIFOL(fd,6+i*8);
+ cid = RFIFOL(fd,6+i*8+4);
+ character = (struct online_char_data*)idb_ensure(online_char_db, aid, create_online_char_data);
+ if (online_check && character->server > -1 && character->server != id)
+ {
+ ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n",
+ character->account_id, character->char_id, character->server, id, aid, cid);
+ mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
+ }
+ character->char_id = cid;
+ character->server = id;
+ }
+ //If any chars remain in -2, they will be cleaned in the cleanup timer.
+ RFIFOSKIP(fd,6+i*8);
+ break;
+
+ case 0x2b01: // Receive character data from map-server for saving
+ if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
+ return 0;
+ for(i = 0; i < char_num; i++) {
+ if (char_dat[i].status.account_id == RFIFOL(fd,4) &&
+ char_dat[i].status.char_id == RFIFOL(fd,8))
+ break;
+ }
+ if (i != char_num)
+ memcpy(&char_dat[i].status, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
+ if (RFIFOB(fd,12))
+ { //Flag, set character offline. [Skotlex]
+ set_char_offline(RFIFOL(fd,8),RFIFOL(fd,4));
+ WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save.
+ WFIFOL(fd,2) = RFIFOL(fd,4);
+ WFIFOL(fd,6) = RFIFOL(fd,8);
+ WFIFOSET(fd,10);
+ }
+ RFIFOSKIP(fd,RFIFOW(fd,2));
+ break;
+
+ case 0x2b02: // req char selection
+ if( RFIFOREST(fd) < 18 )
+ return 0;
+ {
+ struct auth_node* node;
+
+ int account_id = RFIFOL(fd,2);
+ uint32 login_id1 = RFIFOL(fd,6);
+ uint32 login_id2 = RFIFOL(fd,10);
+ uint32 ip = RFIFOL(fd,14);
+ RFIFOSKIP(fd,18);
+
+ // create temporary auth entry
+ CREATE(node, struct auth_node, 1);
+ node->account_id = account_id;
+ node->char_id = 0;
+ node->login_id1 = login_id1;
+ node->login_id2 = login_id2;
+ //node->sex = 0;
+ node->ip = ntohl(ip);
+ node->expiration_time = 0; // unlimited/unknown time by default (not display in map-server)
+ idb_put(auth_db, account_id, node);
+
+ //Set char to "@ char select" in online db [Kevin]
+ set_char_online(-3, 99, account_id);
+
+ WFIFOHEAD(fd,7);
+ WFIFOW(fd,0) = 0x2b03;
+ WFIFOL(fd,2) = account_id;
+ WFIFOB(fd,6) = 0;
+ WFIFOSET(fd,7);
+ }
+ break;
+
+ case 0x2b05: // request "change map server"
+ if (RFIFOREST(fd) < 35)
+ return 0;
+ {
+ unsigned short name;
+ int map_id, map_fd = -1;
+ struct online_char_data* data;
+ struct mmo_charstatus* char_data;
+
+ name = RFIFOW(fd,18);
+ map_id = search_mapserver(name, ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port.
+ if (map_id >= 0)
+ map_fd = server[map_id].fd;
+ for(i = 0; i < char_num; i++) {
+ if (char_dat[i].status.account_id == RFIFOL(fd,2) &&
+ char_dat[i].status.char_id == RFIFOL(fd,14))
+ break;
+ }
+ char_data = i < char_num ? &char_dat[i].status : NULL;
+ //Tell the new map server about this player using Kevin's new auth packet. [Skotlex]
+ if (map_fd >= 0 && session[map_fd] && char_data)
+ { //Send the map server the auth of this player.
+ //Update the "last map" as this is where the player must be spawned on the new map server.
+ char_data->last_point.map = RFIFOW(fd,18);
+ char_data->last_point.x = RFIFOW(fd,20);
+ char_data->last_point.y = RFIFOW(fd,22);
+ char_data->sex = RFIFOB(fd,30);
+
+ WFIFOHEAD(map_fd, 20 + sizeof(struct mmo_charstatus));
+ WFIFOW(map_fd,0) = 0x2afd;
+ WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
+ WFIFOL(map_fd,4) = RFIFOL(fd,2); //Account ID
+ WFIFOL(map_fd,8) = RFIFOL(fd,6); //Login1
+ WFIFOL(map_fd,16) = RFIFOL(fd,10); //Login2
+ WFIFOL(map_fd,12) = (unsigned long)0; //TODO: expiration_time, how do I figure it out right now?
+ memcpy(WFIFOP(map_fd,20), char_data, sizeof(struct mmo_charstatus));
+ WFIFOSET(map_fd, WFIFOW(map_fd,2));
+
+ data = (struct online_char_data*)idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data);
+ data->char_id = char_data->char_id;
+ data->server = map_id; //Update server where char is.
+
+ //Reply with an ack.
+ WFIFOHEAD(fd,30);
+ WFIFOW(fd,0) = 0x2b06;
+ memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
+ WFIFOSET(fd,30);
+ } else { //Reply with nak
+ WFIFOHEAD(fd,30);
+ WFIFOW(fd,0) = 0x2b06;
+ memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
+ WFIFOL(fd,6) = 0; //Set login1 to 0.
+ WFIFOSET(fd,30);
+ }
+ RFIFOSKIP(fd,35);
+ }
+ break;
+
+ case 0x2b08: // char name request
+ if (RFIFOREST(fd) < 6)
+ return 0;
+
+ WFIFOHEAD(fd,30);
+ WFIFOW(fd,0) = 0x2b09;
+ WFIFOL(fd,2) = RFIFOL(fd,2);
+ char_loadName((int)RFIFOL(fd,2), (char*)WFIFOP(fd,6));
+ WFIFOSET(fd,30);
+
+ RFIFOSKIP(fd,6);
+ break;
+
+ case 0x2b0c: // Map server send information to change an email of an account -> login-server
+ if (RFIFOREST(fd) < 86)
+ return 0;
+ if (login_fd > 0) { // don't send request if no login-server
+ WFIFOHEAD(login_fd,86);
+ memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0),86); // 0x2722 <account_id>.L <actual_e-mail>.40B <new_e-mail>.40B
+ WFIFOW(login_fd,0) = 0x2722;
+ WFIFOSET(login_fd,86);
+ }
+ RFIFOSKIP(fd, 86);
+ break;
+
+ case 0x2b0e: // Request from map-server to change an account's status (will just be forwarded to login server)
+ if (RFIFOREST(fd) < 44)
+ return 0;
+ {
+ int result = 0; // 0-login-server request done, 1-player not found, 2-gm level too low, 3-login-server offline
+ char character_name[NAME_LENGTH];
+
+ int acc = RFIFOL(fd,2); // account_id of who ask (-1 if server itself made this request)
+ const char* name = (char*)RFIFOP(fd,6); // name of the target character
+ int type = RFIFOW(fd,30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban
+ short year = RFIFOW(fd,32);
+ short month = RFIFOW(fd,34);
+ short day = RFIFOW(fd,36);
+ short hour = RFIFOW(fd,38);
+ short minute = RFIFOW(fd,40);
+ short second = RFIFOW(fd,42);
+ RFIFOSKIP(fd,44);
+
+ safestrncpy(character_name, name, NAME_LENGTH);
+ i = search_character_index(character_name);
+ if( i < 0 )
+ {
+ result = 1; // 1-player not found
+ }
+ else
+ {
+ char name[NAME_LENGTH];
+ int account_id;
+
+ account_id = char_dat[i].status.account_id;
+ safestrncpy(name, char_dat[i].status.name, NAME_LENGTH);
+
+ if( login_fd <= 0 )
+ result = 3; // 3-login-server offline
+ else
+ if( acc != -1 && isGM(acc) < isGM(account_id) )
+ result = 2; // 2-gm level too low
+ else
+ switch( type ) {
+ case 1: // block
+ WFIFOHEAD(login_fd,10);
+ WFIFOW(login_fd,0) = 0x2724;
+ WFIFOL(login_fd,2) = account_id;
+ WFIFOL(login_fd,6) = 5; // new account status
+ WFIFOSET(login_fd,10);
+ break;
+ case 2: // ban
+ WFIFOHEAD(login_fd,18);
+ WFIFOW(login_fd, 0) = 0x2725;
+ WFIFOL(login_fd, 2) = account_id;
+ WFIFOW(login_fd, 6) = year;
+ WFIFOW(login_fd, 8) = month;
+ WFIFOW(login_fd,10) = day;
+ WFIFOW(login_fd,12) = hour;
+ WFIFOW(login_fd,14) = minute;
+ WFIFOW(login_fd,16) = second;
+ WFIFOSET(login_fd,18);
+ break;
+ case 3: // unblock
+ WFIFOHEAD(login_fd,10);
+ WFIFOW(login_fd,0) = 0x2724;
+ WFIFOL(login_fd,2) = account_id;
+ WFIFOL(login_fd,6) = 0; // new account status
+ WFIFOSET(login_fd,10);
+ break;
+ case 4: // unban
+ WFIFOHEAD(login_fd,6);
+ WFIFOW(login_fd,0) = 0x272a;
+ WFIFOL(login_fd,2) = account_id;
+ WFIFOSET(login_fd,6);
+ break;
+ case 5: // changesex
+ WFIFOHEAD(login_fd,6);
+ WFIFOW(login_fd,0) = 0x2727;
+ WFIFOL(login_fd,2) = account_id;
+ WFIFOSET(login_fd,6);
+ break;
+ }
+ }
+
+ // send answer if a player ask, not if the server ask
+ if( acc != -1 ) {
+ WFIFOHEAD(fd,34);
+ WFIFOW(fd, 0) = 0x2b0f;
+ WFIFOL(fd, 2) = acc;
+ safestrncpy((char*)WFIFOP(fd,6), name, NAME_LENGTH);
+ WFIFOW(fd,30) = type;
+ WFIFOW(fd,32) = result;
+ WFIFOSET(fd,34);
+ }
+ }
+ break;
+
+ case 0x2b10: // Update and send fame ranking list
+ if (RFIFOREST(fd) < 11)
+ return 0;
+ {
+ int cid = RFIFOL(fd, 2);
+ int fame = RFIFOL(fd, 6);
+ char type = RFIFOB(fd, 10);
+ int size;
+ struct fame_list* list;
+ int player_pos;
+ int fame_pos;
+
+ switch(type)
+ {
+ case 1: size = fame_list_size_smith; list = smith_fame_list; break;
+ case 2: size = fame_list_size_chemist; list = chemist_fame_list; break;
+ case 3: size = fame_list_size_taekwon; list = taekwon_fame_list; break;
+ default: size = 0; list = NULL; break;
+ }
+
+ ARR_FIND(0, size, player_pos, list[player_pos].id == cid);// position of the player
+ ARR_FIND(0, size, fame_pos, list[fame_pos].fame <= fame);// where the player should be
+
+ if( player_pos == size && fame_pos == size )
+ ;// not on list and not enough fame to get on it
+ else if( fame_pos == player_pos )
+ {// same position
+ list[player_pos].fame = fame;
+ char_update_fame_list(type, player_pos, fame);
+ }
+ else
+ {// move in the list
+ if( player_pos == size )
+ {// new ranker - not in the list
+ ARR_MOVE(size - 1, fame_pos, list, struct fame_list);
+ list[fame_pos].id = cid;
+ list[fame_pos].fame = fame;
+ char_loadName(cid, list[fame_pos].name);
+ }
+ else
+ {// already in the list
+ if( fame_pos == size )
+ --fame_pos;// move to the end of the list
+ ARR_MOVE(player_pos, fame_pos, list, struct fame_list);
+ list[fame_pos].fame = fame;
+ }
+ char_send_fame_list(-1);
+ }
+
+ RFIFOSKIP(fd,11);
+ }
+ break;
+
+ case 0x2b16: // Receive rates [Wizputer]
+ if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8))
+ return 0;
+ // Txt doesn't need this packet, so just skip it
+ RFIFOSKIP(fd,RFIFOW(fd,8));
+ break;
+
+ case 0x2b17: // Character disconnected set online 0 [Wizputer]
+ if (RFIFOREST(fd) < 6)
+ return 0;
+ set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6));
+ RFIFOSKIP(fd,10);
+ break;
+
+ case 0x2b18: // Reset all chars to offline [Wizputer]
+ set_all_offline(id);
+ RFIFOSKIP(fd,2);
+ break;
+
+ case 0x2b19: // Character set online [Wizputer]
+ if (RFIFOREST(fd) < 10)
+ return 0;
+ set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6));
+ RFIFOSKIP(fd,10);
+ break;
+
+ case 0x2b1a: // Build and send fame ranking lists [DracoRPG]
+ if (RFIFOREST(fd) < 2)
+ return 0;
+ char_read_fame_list();
+ char_send_fame_list(-1);
+ RFIFOSKIP(fd,2);
+ break;
+
+ case 0x2b1c: //Request to save status change data. [Skotlex]
+ if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
+ return 0;
+ {
+#ifdef ENABLE_SC_SAVING
+ int count, aid, cid;
+ struct scdata *data;
+
+ aid = RFIFOL(fd, 4);
+ cid = RFIFOL(fd, 8);
+ count = RFIFOW(fd, 12);
+
+ data = status_search_scdata(aid, cid);
+ if (data->count != count)
+ {
+ data->count = count;
+ data->data = (struct status_change_data*)aRealloc(data->data, count*sizeof(struct status_change_data));
+ }
+ for (i = 0; i < count; i++)
+ memcpy (&data->data[i], RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
+#endif
+ RFIFOSKIP(fd, RFIFOW(fd, 2));
+ }
+ break;
+
+ case 0x2b23: // map-server alive packet
+ WFIFOHEAD(fd,2);
+ WFIFOW(fd,0) = 0x2b24;
+ WFIFOSET(fd,2);
+ RFIFOSKIP(fd,2);
+ break;
+
+ case 0x2736: // ip address update
+ if (RFIFOREST(fd) < 6) return 0;
+ server[id].ip = ntohl(RFIFOL(fd, 2));
+ ShowInfo("Updated IP address of map-server #%d to %d.%d.%d.%d.\n", id, CONVIP(server[id].ip));
+ RFIFOSKIP(fd,6);
+ break;
+
+ default:
+ {
+ // inter server - packet
+ int r = inter_parse_frommap(fd);
+ if (r == 1) break; // processed
+ if (r == 2) return 0; // need more packet
+
+ // no inter server packet. no char server packet -> disconnect
+ ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0));
+ set_eof(fd);
+ return 0;
+ }
+ } // switch
+ } // while
+
+ return 0;
+}
+
+// Searches for the mapserver that has a given map (and optionally ip/port, if not -1).
+// If found, returns the server's index in the 'server' array (otherwise returns -1).
+int search_mapserver(unsigned short map, uint32 ip, uint16 port)
+{
+ int i, j;
+
+ for(i = 0; i < MAX_MAP_SERVERS; i++)
+ {
+ if (server[i].fd > 0
+ && (ip == (uint32)-1 || server[i].ip == ip)
+ && (port == (uint16)-1 || server[i].port == port))
+ {
+ for (j = 0; server[i].map[j]; j++)
+ if (server[i].map[j] == map)
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+// char_mapifの初期化処理(現在はinter_mapif初期化のみ)
+static int char_mapif_init(int fd)
+{
+ return inter_mapif_init(fd);
+}
+
+//--------------------------------------------
+// Test to know if an IP come from LAN or WAN.
+//--------------------------------------------
+int lan_subnetcheck(uint32 ip)
+{
+ int i;
+ ARR_FIND( 0, subnet_count, i, (subnet[i].char_ip & subnet[i].mask) == (ip & subnet[i].mask) );
+ if ( i < subnet_count ) {
+ ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n", CONVIP(ip), CONVIP(subnet[i].char_ip & subnet[i].mask), CONVIP(subnet[i].mask));
+ return subnet[i].char_ip;
+ } else {
+ ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", CONVIP(ip));
+ return 0;
+ }
+}
+
+int parse_char(int fd)
+{
+ int i, ch;
+ char email[40];
+ unsigned short cmd;
+ int map_fd;
+ struct char_session_data* sd;
+ uint32 ipl = session[fd]->client_addr;
+
+ sd = (struct char_session_data*)session[fd]->session_data;
+
+ // disconnect any player if no login-server.
+ if(login_fd < 0)
+ set_eof(fd);
+
+ if(session[fd]->flag.eof)
+ {
+ if( sd != NULL && sd->auth )
+ {
+ struct online_char_data* data = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
+ if( data == NULL || data->server == -1) //If it is not in any server, send it offline. [Skotlex]
+ set_char_offline(-1,sd->account_id);
+ if( data != NULL && data->fd == fd)
+ data->fd = -1;
+ }
+ do_close(fd);
+ return 0;
+ }
+
+ while( RFIFOREST(fd) >= 2 )
+ {
+ //For use in packets that depend on an sd being present [Skotlex]
+ #define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL || !sd->auth) { RFIFOSKIP(fd,rest); return 0; } }
+
+ cmd = RFIFOW(fd,0);
+ switch( cmd )
+ {
+
+ // request to connect
+ // 0065 <account id>.L <login id1>.L <login id2>.L <???>.W <sex>.B
+ case 0x65:
+ if( RFIFOREST(fd) < 17 )
+ return 0;
+ {
+ struct auth_node* node;
+ int GM_value;
+
+ int account_id = RFIFOL(fd,2);
+ uint32 login_id1 = RFIFOL(fd,6);
+ uint32 login_id2 = RFIFOL(fd,10);
+ int sex = RFIFOB(fd,16);
+ RFIFOSKIP(fd,17);
+
+ ShowInfo("request connect - account_id:%d/login_id1:%d/login_id2:%d\n", account_id, login_id1, login_id2);
+
+ if (sd) {
+ //Received again auth packet for already authentified account?? Discard it.
+ //TODO: Perhaps log this as a hack attempt?
+ //TODO: and perhaps send back a reply?
+ break;
+ }
+
+ if( (GM_value = isGM(account_id)) != 0 )
+ ShowInfo("Account Logged On; Account ID: %d (GM level %d).\n", account_id, GM_value);
+ else
+ ShowInfo("Account Logged On; Account ID: %d.\n", account_id);
+
+ CREATE(session[fd]->session_data, struct char_session_data, 1);
+ sd = (struct char_session_data*)session[fd]->session_data;
+ strncpy(sd->email, "no mail", 40); // put here a mail without '@' to refuse deletion if we don't receive the e-mail
+ sd->expiration_time = 0; // unknown or unlimited (not displaying on map-server)
+ sd->account_id = account_id;
+ sd->login_id1 = login_id1;
+ sd->login_id2 = login_id2;
+ sd->sex = sex;
+ sd->auth = false; // not authed yet
+
+ // send back account_id
+ WFIFOHEAD(fd,4);
+ WFIFOL(fd,0) = account_id;
+ WFIFOSET(fd,4);
+
+ // search authentification
+ node = (struct auth_node*)idb_get(auth_db, account_id);
+ if( node != NULL &&
+ node->account_id == account_id &&
+ node->login_id1 == login_id1 &&
+ node->login_id2 == login_id2 &&
+ node->ip == ipl )
+ {// authentication found (coming from map server)
+ idb_remove(auth_db, account_id);
+ char_auth_ok(fd, sd);
+ }
+ else
+ {// authentication not found (coming from login server)
+ if (login_fd > 0) { // don't send request if no login-server
+ WFIFOHEAD(login_fd,19);
+ WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account
+ WFIFOL(login_fd,2) = sd->account_id;
+ WFIFOL(login_fd,6) = sd->login_id1;
+ WFIFOL(login_fd,10) = sd->login_id2;
+ WFIFOB(login_fd,14) = sd->sex;
+ WFIFOL(login_fd,15) = htonl(ipl);
+ WFIFOSET(login_fd,19);
+ } else { // if no login-server, we must refuse connection
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x6c;
+ WFIFOB(fd,2) = 0;
+ WFIFOSET(fd,3);
+ }
+ }
+ }
+ break;
+
+ // char select
+ case 0x66:
+ FIFOSD_CHECK(3);
+ {
+ struct mmo_charstatus *cd;
+ uint32 subnet_map_ip;
+ struct auth_node* node;
+
+ int slot = RFIFOB(fd,2);
+ RFIFOSKIP(fd,3);
+
+ // if we activated email creation and email is default email
+ if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x70;
+ WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
+ WFIFOSET(fd,3);
+ break;
+ }
+ // otherwise, load the character
+ ARR_FIND( 0, MAX_CHARS, ch, sd->found_char[ch] >= 0 && char_dat[sd->found_char[ch]].status.slot == slot );
+ if (ch == MAX_CHARS)
+ { //Not found?? May be forged packet.
+ break;
+ }
+ cd = &char_dat[sd->found_char[ch]].status;
+ char_log("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s.\n", sd->account_id, slot, cd->name);
+
+ cd->sex = sd->sex;
+
+ // searching map server
+ i = search_mapserver(cd->last_point.map,-1,-1);
+
+ // if map is not found, we check major cities
+ if (i < 0) {
+ unsigned short j;
+ //First check that there's actually a map server online.
+ ARR_FIND( 0, MAX_MAP_SERVERS, j, server[j].fd >= 0 && server[j].map[0] );
+ if (j == MAX_MAP_SERVERS) {
+ ShowInfo("Connection Closed. No map servers available.\n");
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x81;
+ WFIFOB(fd,2) = 1; // 01 = Server closed
+ WFIFOSET(fd,3);
+ break;
+ }
+ if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) {
+ cd->last_point.x = 273;
+ cd->last_point.y = 354;
+ } else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) {
+ cd->last_point.x = 120;
+ cd->last_point.y = 100;
+ } else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) {
+ cd->last_point.x = 160;
+ cd->last_point.y = 94;
+ } else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) {
+ cd->last_point.x = 116;
+ cd->last_point.y = 57;
+ } else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) {
+ cd->last_point.x = 87;
+ cd->last_point.y = 117;
+ } else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) {
+ cd->last_point.x = 94;
+ cd->last_point.y = 103;
+ } else {
+ ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(cd->last_point.map));
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x81;
+ WFIFOB(fd,2) = 1; // 01 = Server closed
+ WFIFOSET(fd,3);
+ break;
+ }
+ ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(cd->last_point.map), mapindex_id2name(j));
+ cd->last_point.map = j;
+ }
+
+ //Send NEW auth packet [Kevin]
+ //FIXME: is this case even possible? [ultramage]
+ if ((map_fd = server[i].fd) < 1 || session[map_fd] == NULL)
+ {
+ ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i);
+ server[i].fd = -1;
+ memset(&server[i], 0, sizeof(struct mmo_map_server));
+ //Send server closed.
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x81;
+ WFIFOB(fd,2) = 1; // 01 = Server closed
+ WFIFOSET(fd,3);
+ break;
+ }
+
+ //Send player to map
+ WFIFOHEAD(fd,28);
+ WFIFOW(fd,0) = 0x71;
+ WFIFOL(fd,2) = cd->char_id;
+ mapindex_getmapname_ext(mapindex_id2name(cd->last_point.map), (char*)WFIFOP(fd,6));
+
+ // Advanced subnet check [LuzZza]
+ subnet_map_ip = lan_subnetcheck(ipl);
+ WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : server[i].ip);
+ WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!]
+ WFIFOSET(fd,28);
+
+ ShowInfo("Character selection '%s' (account: %d, slot: %d).\n", cd->name, sd->account_id, ch);
+
+ //Send auth ok to map server
+ WFIFOHEAD(map_fd,20 + sizeof(struct mmo_charstatus));
+ WFIFOW(map_fd,0) = 0x2afd;
+ WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
+ WFIFOL(map_fd,4) = sd->account_id;
+ WFIFOL(map_fd,8) = sd->login_id1;
+ WFIFOL(map_fd,16) = sd->login_id2;
+ WFIFOL(map_fd,12) = (unsigned long)sd->expiration_time;
+ memcpy(WFIFOP(map_fd,20), cd, sizeof(struct mmo_charstatus));
+ WFIFOSET(map_fd, WFIFOW(map_fd,2));
+
+ // create temporary auth entry
+ CREATE(node, struct auth_node, 1);
+ node->account_id = sd->account_id;
+ node->char_id = cd->char_id;
+ node->login_id1 = sd->login_id1;
+ node->login_id2 = sd->login_id2;
+ node->sex = sd->sex;
+ node->expiration_time = sd->expiration_time;
+ node->ip = ipl;
+ idb_put(auth_db, sd->account_id, node);
+ }
+ break;
+
+ // create new char
+ // S 0067 <name>.24B <str>.B <agi>.B <vit>.B <int>.B <dex>.B <luk>.B <slot>.B <hair color>.W <hair style>.W
+ case 0x67:
+ FIFOSD_CHECK(37);
+
+ if( !char_new ) //turn character creation on/off [Kevin]
+ i = -2;
+ else
+ i = make_new_char(sd, (char*)RFIFOP(fd,2),RFIFOB(fd,26),RFIFOB(fd,27),RFIFOB(fd,28),RFIFOB(fd,29),RFIFOB(fd,30),RFIFOB(fd,31),RFIFOB(fd,32),RFIFOW(fd,33),RFIFOW(fd,35));
+
+ //'Charname already exists' (-1), 'Char creation denied' (-2) and 'You are underaged' (-3)
+ if (i < 0)
+ {
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x6e;
+ switch (i) {
+ case -1: WFIFOB(fd,2) = 0x00; break;
+ case -2: WFIFOB(fd,2) = 0x02; break;
+ case -3: WFIFOB(fd,2) = 0x01; break;
+ }
+ WFIFOSET(fd,3);
+ }
+ else
+ {
+ int len;
+ // send to player
+ WFIFOHEAD(fd,110);
+ WFIFOW(fd,0) = 0x6d;
+ len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat[i].status);
+ WFIFOSET(fd,len);
+
+ // add new entry to the chars list
+ ARR_FIND( 0, MAX_CHARS, ch, sd->found_char[ch] == -1 );
+ if( ch < MAX_CHARS )
+ sd->found_char[ch] = i; // position of the new char in the char_dat[] array
+ }
+
+ RFIFOSKIP(fd,37);
+ break;
+
+ // delete char
+ case 0x68:
+ // 2004-04-19aSakexe+ langtype 12 char deletion packet
+ case 0x1fb:
+ if (cmd == 0x68) FIFOSD_CHECK(46);
+ if (cmd == 0x1fb) FIFOSD_CHECK(56);
+ {
+ int cid = RFIFOL(fd,2);
+ struct mmo_charstatus* cs = NULL;
+ ShowInfo(CL_RED"Request Char Deletion: "CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid);
+ memcpy(email, RFIFOP(fd,6), 40);
+ RFIFOSKIP(fd,RFIFOREST(fd)); // hack to make the other deletion packet work
+
+ if (e_mail_check(email) == 0)
+ strncpy(email, "a@a.com", 40); // default e-mail
+
+ // BEGIN HACK: "change email using the char deletion 'confirm email' menu"
+ // if we activated email creation and email is default email
+ if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
+ // if sended email is incorrect e-mail
+ if (strcmp(email, "a@a.com") == 0) {
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x70;
+ WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
+ WFIFOSET(fd,3);
+ break;
+ }
+ // we change the packet to set it like selection.
+ ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == cid );
+ if( i < MAX_CHARS )
+ {
+ // we save new e-mail
+ memcpy(sd->email, email, 40);
+ // we send new e-mail to login-server ('online' login-server is checked before)
+ WFIFOHEAD(login_fd,46);
+ WFIFOW(login_fd,0) = 0x2715;
+ WFIFOL(login_fd,2) = sd->account_id;
+ memcpy(WFIFOP(login_fd, 6), email, 40);
+ WFIFOSET(login_fd,46);
+
+ // change value to put new packet (char selection)
+ RFIFOSKIP(fd,-3); //FIXME: Will this work? Messing with the received buffer is ugly anyway...
+ RFIFOW(fd,0) = 0x66;
+ RFIFOB(fd,2) = char_dat[sd->found_char[i]].status.slot;
+ // not send packet, it's modify of actual packet
+ } else {
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x70;
+ WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
+ WFIFOSET(fd,3);
+ }
+ break;
+ }
+ // END HACK
+
+ // otherwise, we delete the character
+ if (strcmpi(email, sd->email) != 0) { // if it's an invalid email
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x70;
+ WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
+ WFIFOSET(fd,3);
+ break;
+ }
+
+ // check if this char exists
+ ARR_FIND( 0, MAX_CHARS, i, sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == cid );
+ if( i == MAX_CHARS )
+ { // Such a character does not exist in the account
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x70;
+ WFIFOB(fd,2) = 0;
+ WFIFOSET(fd,3);
+ break;
+ }
+
+ // deletion process
+ cs = &char_dat[sd->found_char[i]].status;
+ char_delete(cs);
+ if (sd->found_char[i] != char_num - 1) {
+ int j, k;
+ struct char_session_data *sd2;
+ memcpy(&char_dat[sd->found_char[i]], &char_dat[char_num-1], sizeof(struct mmo_charstatus));
+ // Correct moved character reference in the character's owner
+ for (j = 0; j < fd_max; j++) {
+ if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
+ sd2->account_id == char_dat[char_num-1].status.account_id) {
+ for (k = 0; k < MAX_CHARS; k++) {
+ if (sd2->found_char[k] == char_num-1) {
+ sd2->found_char[k] = sd->found_char[i];
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ char_num--;
+
+ // remove char from list and compact it
+ for(ch = i; ch < MAX_CHARS-1; ch++)
+ sd->found_char[ch] = sd->found_char[ch+1];
+ sd->found_char[MAX_CHARS-1] = -1;
+
+ /* Char successfully deleted.*/
+ WFIFOHEAD(fd,2);
+ WFIFOW(fd,0) = 0x6f;
+ WFIFOSET(fd,2);
+ }
+ break;
+
+ // client keep-alive packet (every 12 seconds)
+ // R 0187 <account ID>.l
+ case 0x187:
+ if (RFIFOREST(fd) < 6)
+ return 0;
+ RFIFOSKIP(fd,6);
+ break;
+
+ // char rename request
+ // R 028d <account ID>.l <char ID>.l <new name>.24B
+ case 0x28d:
+ FIFOSD_CHECK(34);
+ //not implemented
+ RFIFOSKIP(fd,34);
+ break;
+
+ // login as map-server
+ case 0x2af8:
+ if (RFIFOREST(fd) < 60)
+ return 0;
+ {
+ char* l_user = (char*)RFIFOP(fd,2);
+ char* l_pass = (char*)RFIFOP(fd,26);
+ l_user[23] = '\0';
+ l_pass[23] = '\0';
+ ARR_FIND( 0, MAX_MAP_SERVERS, i, server[i].fd <= 0 );
+ if (i == MAX_MAP_SERVERS || strcmp(l_user, userid) || strcmp(l_pass, passwd)) {
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x2af9;
+ WFIFOB(fd,2) = 3;
+ WFIFOSET(fd,3);
+ } else {
+ WFIFOHEAD(fd,3);
+ WFIFOW(fd,0) = 0x2af9;
+ WFIFOB(fd,2) = 0;
+ WFIFOSET(fd,3);
+
+ server[i].fd = fd;
+ server[i].ip = ntohl(RFIFOL(fd,54));
+ server[i].port = ntohs(RFIFOW(fd,58));
+ server[i].users = 0;
+ memset(server[i].map, 0, sizeof(server[i].map));
+ session[fd]->func_parse = parse_frommap;
+ session[fd]->flag.server = 1;
+ realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
+ char_mapif_init(fd);
+ // send gm acccounts level to map-servers
+ WFIFOHEAD(fd,4+5*GM_num);
+ WFIFOW(fd,0) = 0x2b15;
+ for(i = 0; i < GM_num; i++) {
+ WFIFOL(fd,4+5*i) = gm_account[i].account_id;
+ WFIFOB(fd,4+5*i+4) = (unsigned char)gm_account[i].level;
+ }
+ WFIFOW(fd,2) = 4+5*GM_num;
+ WFIFOSET(fd,WFIFOW(fd,2));
+ }
+
+ RFIFOSKIP(fd,60);
+ }
+ return 0; // avoid processing of followup packets here
+
+ // Athena info get
+ case 0x7530:
+ WFIFOHEAD(fd,10);
+ WFIFOW(fd,0) = 0x7531;
+ WFIFOB(fd,2) = ATHENA_MAJOR_VERSION;
+ WFIFOB(fd,3) = ATHENA_MINOR_VERSION;
+ WFIFOB(fd,4) = ATHENA_REVISION;
+ WFIFOB(fd,5) = ATHENA_RELEASE_FLAG;
+ WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG;
+ WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR;
+ WFIFOW(fd,8) = ATHENA_MOD_VERSION;
+ WFIFOSET(fd,10);
+
+ RFIFOSKIP(fd,2);
+ break;
+
+ // unknown packet received
+ default:
+ ShowError("parse_char: Received unknown packet "CL_WHITE"0x%x"CL_RESET" from ip '"CL_WHITE"%s"CL_RESET"'! Disconnecting!\n", RFIFOW(fd,0), ip2str(ipl, NULL));
+ set_eof(fd);
+ return 0;
+ }
+ }
+
+ RFIFOFLUSH(fd);
+ return 0;
+}
+
+// Console Command Parser [Wizputer]
+int parse_console(char* buf)
+{
+ char command[256];
+
+ memset(command, 0, sizeof(command));
+
+ sscanf(buf, "%[^\n]", command);
+
+ //login_log("Console command :%s\n", command);
+
+ if( strcmpi("shutdown", command) == 0 ||
+ strcmpi("exit", command) == 0 ||
+ strcmpi("quit", command) == 0 ||
+ strcmpi("end", command) == 0 )
+ runflag = 0;
+ else if( strcmpi("alive", command) == 0 ||
+ strcmpi("status", command) == 0 )
+ ShowInfo(CL_CYAN"Console: "CL_BOLD"I'm Alive."CL_RESET"\n");
+ else if( strcmpi("help", command) == 0 ){
+ ShowInfo(CL_BOLD"Help of commands:"CL_RESET"\n");
+ ShowInfo(" To shutdown the server:\n");
+ ShowInfo(" 'shutdown|exit|qui|end'\n");
+ ShowInfo(" To know if server is alive:\n");
+ ShowInfo(" 'alive|status'\n");
+ }
+
+ return 0;
+}
+
+// 全てのMAPサーバーにデータ送信(送信したmap鯖の数を返す)
+int mapif_sendall(unsigned char *buf, unsigned int len)
+{
+ int i, c;
+
+ c = 0;
+ for(i = 0; i < MAX_MAP_SERVERS; i++) {
+ int fd;
+ if ((fd = server[i].fd) > 0) {
+ WFIFOHEAD(fd,len);
+ memcpy(WFIFOP(fd,0), buf, len);
+ WFIFOSET(fd,len);
+ c++;
+ }
+ }
+
+ return c;
+}
+
+// 自分以外の全てのMAPサーバーにデータ送信(送信したmap鯖の数を返す)
+int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len)
+{
+ int i, c;
+
+ c = 0;
+ for(i = 0; i < MAX_MAP_SERVERS; i++) {
+ int fd;
+ if ((fd = server[i].fd) > 0 && fd != sfd) {
+ WFIFOHEAD(fd,len);
+ memcpy(WFIFOP(fd,0), buf, len);
+ WFIFOSET(fd,len);
+ c++;
+ }
+ }
+
+ return c;
+}
+// MAPサーバーにデータ送信(map鯖生存確認有り)
+int mapif_send(int fd, unsigned char *buf, unsigned int len)
+{
+ int i;
+
+ if (fd >= 0) {
+ for(i = 0; i < MAX_MAP_SERVERS; i++) {
+ if (fd == server[i].fd) {
+ WFIFOHEAD(fd,len);
+ memcpy(WFIFOP(fd,0), buf, len);
+ WFIFOSET(fd,len);
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+int broadcast_user_count(int tid, unsigned int tick, int id, int data)
+{
+ uint8 buf[6];
+ int users = count_users();
+
+ // only send an update when needed
+ static int prev_users = 0;
+ if( prev_users == users )
+ return 0;
+ prev_users = users;
+
+ if( login_fd > 0 && session[login_fd] )
+ {
+ // send number of user to login server
+ WFIFOHEAD(login_fd,6);
+ WFIFOW(login_fd,0) = 0x2714;
+ WFIFOL(login_fd,2) = users;
+ WFIFOSET(login_fd,6);
+ }
+
+ // send number of players to all map-servers
+ WBUFW(buf,0) = 0x2b00;
+ WBUFL(buf,2) = users;
+ mapif_sendall(buf,6);
+
+ // refresh online files (txt and html)
+ create_online_files();
+
+ return 0;
+}
+
+/// load this char's account id into the 'online accounts' packet
+static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap)
+{
+ struct online_char_data* character = (struct online_char_data*)data;
+ int* i = va_arg(ap, int*);
+
+ if(character->server > -1)
+ {
+ WFIFOL(login_fd,8+(*i)*4) = character->account_id;
+ (*i)++;
+ return 1;
+ }
+ return 0;
+}
+
+int send_accounts_tologin(int tid, unsigned int tick, int id, int data)
+{
+ if (login_fd > 0 && session[login_fd])
+ {
+ // send account list to login server
+ int users = online_char_db->size(online_char_db);
+ int i = 0;
+
+ WFIFOHEAD(login_fd,8+users*4);
+ WFIFOW(login_fd,0) = 0x272d;
+ online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i, users);
+ WFIFOW(login_fd,2) = 8+ i*4;
+ WFIFOL(login_fd,4) = i;
+ WFIFOSET(login_fd,WFIFOW(login_fd,2));
+ }
+ return 0;
+}
+
+int check_connect_login_server(int tid, unsigned int tick, int id, int data)
+{
+ if (login_fd > 0 && session[login_fd] != NULL)
+ return 0;
+
+ ShowInfo("Attempt to connect to login-server...\n");
+ login_fd = make_connection(login_ip, login_port);
+ if (login_fd == -1)
+ { //Try again later. [Skotlex]
+ login_fd = 0;
+ return 0;
+ }
+ session[login_fd]->func_parse = parse_fromlogin;
+ session[login_fd]->flag.server = 1;
+ realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
+
+ WFIFOHEAD(login_fd,86);
+ WFIFOW(login_fd,0) = 0x2710;
+ memcpy(WFIFOP(login_fd,2), userid, 24);
+ memcpy(WFIFOP(login_fd,26), passwd, 24);
+ WFIFOL(login_fd,50) = 0;
+ WFIFOL(login_fd,54) = htonl(char_ip);
+ WFIFOL(login_fd,58) = htons(char_port);
+ memcpy(WFIFOP(login_fd,60), server_name, 20);
+ WFIFOW(login_fd,80) = 0;
+ WFIFOW(login_fd,82) = char_maintenance;
+ WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin]
+ WFIFOSET(login_fd,86);
+
+ return 1;
+}
+
+// sends a ping packet to login server (will receive pong 0x2718)
+int ping_login_server(int tid, unsigned int tick, int id, int data)
+{
+ if (login_fd > 0 && session[login_fd] != NULL)
+ {
+ WFIFOHEAD(login_fd,2);
+ WFIFOW(login_fd,0) = 0x2719;
+ WFIFOSET(login_fd,2);
+ }
+ return 0;
+}
+
+//------------------------------------------------
+//Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
+//replies/disconnect the player we tried to kick. [Skotlex]
+//------------------------------------------------
+static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data)
+{
+ struct online_char_data* character;
+ if ((character = (struct online_char_data*)idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
+ { //Mark it offline due to timeout.
+ character->waiting_disconnect = -1;
+ set_char_offline(character->char_id, character->account_id);
+ }
+ return 0;
+}
+
+static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
+{
+ struct online_char_data *character= (struct online_char_data*)data;
+ if (character->fd != -1)
+ return 0; //Character still connected
+ if (character->server == -2) //Unknown server.. set them offline
+ set_char_offline(character->char_id, character->account_id);
+ if (character->server < 0)
+ //Free data from players that have not been online for a while.
+ db_remove(online_char_db, key);
+ return 0;
+}
+
+static int online_data_cleanup(int tid, unsigned int tick, int id, int data)
+{
+ online_char_db->foreach(online_char_db, online_data_cleanup_sub);
+ return 0;
+}
+
+//----------------------------------
+// Reading Lan Support configuration
+// Rewrote: Anvanced subnet check [LuzZza]
+//----------------------------------
+int char_lan_config_read(const char *lancfgName)
+{
+ FILE *fp;
+ int line_num = 0;
+ char line[1024], w1[64], w2[64], w3[64], w4[64];
+
+ if((fp = fopen(lancfgName, "r")) == NULL) {
+ ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName);
+ return 1;
+ }
+
+ ShowInfo("Reading the configuration file %s...\n", lancfgName);
+
+ while(fgets(line, sizeof(line), fp))
+ {
+ line_num++;
+ if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n')
+ continue;
+
+ if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) {
+
+ ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);
+ continue;
+ }
+
+ remove_control_chars(w1);
+ remove_control_chars(w2);
+ remove_control_chars(w3);
+ remove_control_chars(w4);
+
+ if( strcmpi(w1, "subnet") == 0 )
+ {
+ subnet[subnet_count].mask = str2ip(w2);
+ subnet[subnet_count].char_ip = str2ip(w3);
+ subnet[subnet_count].map_ip = str2ip(w4);
+
+ if( (subnet[subnet_count].char_ip & subnet[subnet_count].mask) != (subnet[subnet_count].map_ip & subnet[subnet_count].mask) )
+ {
+ ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4);
+ continue;
+ }
+
+ subnet_count++;
+ }
+ }
+
+ ShowStatus("Read information about %d subnetworks.\n", subnet_count);
+
+ fclose(fp);
+ return 0;
+}
+#endif //TXT_SQL_CONVERT
+
+int char_config_read(const char *cfgName)
+{
+ char line[1024], w1[1024], w2[1024];
+ FILE* fp = fopen(cfgName, "r");
+
+ if (fp == NULL) {
+ ShowError("Configuration file not found: %s.\n", cfgName);
+ return 1;
+ }
+
+ ShowInfo("Reading configuration file %s...\n", cfgName);
+ while(fgets(line, sizeof(line), fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+
+ if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
+ continue;
+
+ remove_control_chars(w1);
+ remove_control_chars(w2);
+ if(strcmpi(w1,"timestamp_format") == 0) {
+ strncpy(timestamp_format, w2, 20);
+ } else if(strcmpi(w1,"console_silent")==0){
+ ShowInfo("Console Silent Setting: %d\n", atoi(w2));
+ msg_silent = atoi(w2);
+#ifndef TXT_SQL_CONVERT
+ } else if(strcmpi(w1,"stdout_with_ansisequence")==0){
+ stdout_with_ansisequence = config_switch(w2);
+ } else if (strcmpi(w1, "userid") == 0) {
+ strncpy(userid, w2, 24);
+ } else if (strcmpi(w1, "passwd") == 0) {
+ strncpy(passwd, w2, 24);
+ } else if (strcmpi(w1, "server_name") == 0) {
+ strncpy(server_name, w2, 20);
+ server_name[sizeof(server_name) - 1] = '\0';
+ ShowStatus("%s server has been initialized\n", w2);
+ } else if (strcmpi(w1, "wisp_server_name") == 0) {
+ if (strlen(w2) >= 4) {
+ memcpy(wisp_server_name, w2, sizeof(wisp_server_name));
+ wisp_server_name[sizeof(wisp_server_name) - 1] = '\0';
+ }
+ } else if (strcmpi(w1, "login_ip") == 0) {
+ char ip_str[16];
+ login_ip = host2ip(w2);
+ if (login_ip) {
+ strncpy(login_ip_str, w2, sizeof(login_ip_str));
+ ShowStatus("Login server IP address : %s -> %s\n", w2, ip2str(login_ip, ip_str));
+ }
+ } else if (strcmpi(w1, "login_port") == 0) {
+ login_port = atoi(w2);
+ } else if (strcmpi(w1, "char_ip") == 0) {
+ char ip_str[16];
+ char_ip = host2ip(w2);
+ if (char_ip){
+ strncpy(char_ip_str, w2, sizeof(char_ip_str));
+ ShowStatus("Character server IP address : %s -> %s\n", w2, ip2str(char_ip, ip_str));
+ }
+ } else if (strcmpi(w1, "bind_ip") == 0) {
+ char ip_str[16];
+ bind_ip = host2ip(w2);
+ if (bind_ip) {
+ strncpy(bind_ip_str, w2, sizeof(bind_ip_str));
+ ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip2str(bind_ip, ip_str));
+ }
+ } else if (strcmpi(w1, "char_port") == 0) {
+ char_port = atoi(w2);
+ } else if (strcmpi(w1, "char_maintenance") == 0) {
+ char_maintenance = atoi(w2);
+ } else if (strcmpi(w1, "char_new") == 0) {
+ char_new = (bool)atoi(w2);
+ } else if (strcmpi(w1, "char_new_display") == 0) {
+ char_new_display = atoi(w2);
+ } else if (strcmpi(w1, "email_creation") == 0) {
+ email_creation = config_switch(w2);
+ } else if (strcmpi(w1, "scdata_txt") == 0) { //By Skotlex
+ strcpy(scdata_txt, w2);
+#endif
+ } else if (strcmpi(w1, "char_txt") == 0) {
+ strcpy(char_txt, w2);
+ } else if (strcmpi(w1, "friends_txt") == 0) { //By davidsiaw
+ strcpy(friends_txt, w2);
+ } else if (strcmpi(w1, "hotkeys_txt") == 0) { //By davidsiaw
+ strcpy(hotkeys_txt, w2);
+#ifndef TXT_SQL_CONVERT
+ } else if (strcmpi(w1, "max_connect_user") == 0) {
+ max_connect_user = atoi(w2);
+ if (max_connect_user < 0)
+ max_connect_user = 0; // unlimited online players
+ } else if(strcmpi(w1, "gm_allow_level") == 0) {
+ gm_allow_level = atoi(w2);
+ if(gm_allow_level < 0)
+ gm_allow_level = 99;
+ } else if (strcmpi(w1, "online_check") == 0) {
+ online_check = config_switch(w2);
+ } else if (strcmpi(w1, "autosave_time") == 0) {
+ autosave_interval = atoi(w2)*1000;
+ if (autosave_interval <= 0)
+ autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+ } else if (strcmpi(w1, "save_log") == 0) {
+ save_log = config_switch(w2);
+ } else if (strcmpi(w1, "start_point") == 0) {
+ char map[MAP_NAME_LENGTH_EXT];
+ int x, y;
+ if (sscanf(w2, "%15[^,],%d,%d", map, &x, &y) < 3)
+ continue;
+ start_point.map = mapindex_name2id(map);
+ if (!start_point.map) {
+ ShowError("Specified start_point %s not found in map-index cache.\n", map);
+ start_point.map = 0;
+ }
+ start_point.x = x;
+ start_point.y = y;
+ } else if (strcmpi(w1, "start_zeny") == 0) {
+ start_zeny = atoi(w2);
+ if (start_zeny < 0)
+ start_zeny = 0;
+ } else if (strcmpi(w1, "start_weapon") == 0) {
+ start_weapon = atoi(w2);
+ if (start_weapon < 0)
+ start_weapon = 0;
+ } else if (strcmpi(w1, "start_armor") == 0) {
+ start_armor = atoi(w2);
+ if (start_armor < 0)
+ start_armor = 0;
+ } else if(strcmpi(w1,"log_char")==0) { //log char or not [devil]
+ log_char = atoi(w2);
+ } else if (strcmpi(w1, "unknown_char_name") == 0) {
+ strcpy(unknown_char_name, w2);
+ unknown_char_name[NAME_LENGTH-1] = '\0';
+ } else if (strcmpi(w1, "char_log_filename") == 0) {
+ strcpy(char_log_filename, w2);
+ } else if (strcmpi(w1, "name_ignoring_case") == 0) {
+ name_ignoring_case = (bool)config_switch(w2);
+ } else if (strcmpi(w1, "char_name_option") == 0) {
+ char_name_option = atoi(w2);
+ } else if (strcmpi(w1, "char_name_letters") == 0) {
+ strcpy(char_name_letters, w2);
+ } else if (strcmpi(w1, "char_rename") == 0) {
+ char_rename = config_switch(w2);
+// online files options
+ } else if (strcmpi(w1, "online_txt_filename") == 0) {
+ strcpy(online_txt_filename, w2);
+ } else if (strcmpi(w1, "online_html_filename") == 0) {
+ strcpy(online_html_filename, w2);
+ } else if (strcmpi(w1, "online_sorting_option") == 0) {
+ online_sorting_option = atoi(w2);
+ } else if (strcmpi(w1, "online_display_option") == 0) {
+ online_display_option = atoi(w2);
+ } else if (strcmpi(w1, "online_gm_display_min_level") == 0) { // minimum GM level to display 'GM' when we want to display it
+ online_gm_display_min_level = atoi(w2);
+ if (online_gm_display_min_level < 5) // send online file every 5 seconds to player is enough
+ online_gm_display_min_level = 5;
+ } else if (strcmpi(w1, "online_refresh_html") == 0) {
+ online_refresh_html = atoi(w2);
+ if (online_refresh_html < 1)
+ online_refresh_html = 1;
+ } else if(strcmpi(w1,"db_path")==0) {
+ strcpy(db_path,w2);
+ } else if (strcmpi(w1, "console") == 0) {
+ console = config_switch(w2);
+ } else if (strcmpi(w1, "fame_list_alchemist") == 0) {
+ fame_list_size_chemist = atoi(w2);
+ if (fame_list_size_chemist > MAX_FAME_LIST) {
+ ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST);
+ fame_list_size_chemist = MAX_FAME_LIST;
+ }
+ } else if (strcmpi(w1, "fame_list_blacksmith") == 0) {
+ fame_list_size_smith = atoi(w2);
+ if (fame_list_size_smith > MAX_FAME_LIST) {
+ ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST);
+ fame_list_size_smith = MAX_FAME_LIST;
+ }
+ } else if (strcmpi(w1, "fame_list_taekwon") == 0) {
+ fame_list_size_taekwon = atoi(w2);
+ if (fame_list_size_taekwon > MAX_FAME_LIST) {
+ ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST);
+ fame_list_size_taekwon = MAX_FAME_LIST;
+ }
+ } else if (strcmpi(w1, "guild_exp_rate") == 0) {
+ guild_exp_rate = atoi(w2);
+#endif //TXT_SQL_CONVERT
+ } else if (strcmpi(w1, "import") == 0) {
+ char_config_read(w2);
+ }
+ }
+ fclose(fp);
+
+ ShowInfo("Done reading %s.\n", cfgName);
+ return 0;
+}
+
+#ifndef TXT_SQL_CONVERT
+int chardb_final(int key, void* data, va_list va)
+{
+ aFree(data);
+ return 0;
+}
+void do_final(void)
+{
+ ShowStatus("Terminating server.\n");
+
+ mmo_char_sync();
+ inter_save();
+ set_all_offline(-1);
+ flush_fifos();
+ // write online players files with no player
+ online_char_db->clear(online_char_db, NULL); //clean the db...
+ create_online_files();
+ online_char_db->destroy(online_char_db, NULL); //dispose the db...
+ auth_db->destroy(auth_db, NULL);
+
+ if(gm_account) aFree(gm_account);
+ if(char_dat) aFree(char_dat);
+
+ if (login_fd > 0)
+ do_close(login_fd);
+ if (char_fd > 0)
+ do_close(char_fd);
+
+#ifdef ENABLE_SC_SAVING
+ status_final();
+#endif
+ inter_final();
+ mapindex_final();
+
+ char_log("----End of char-server (normal end with closing of all files).\n");
+}
+
+//------------------------------
+// Function called when the server
+// has received a crash signal.
+//------------------------------
+void do_abort(void)
+{
+}
+
+void set_server_type(void)
+{
+ SERVER_TYPE = ATHENA_SERVER_CHAR;
+}
+
+int do_init(int argc, char **argv)
+{
+ int i;
+
+ for(i = 0; i < MAX_MAP_SERVERS; i++) {
+ memset(&server[i], 0, sizeof(struct mmo_map_server));
+ server[i].fd = -1;
+ }
+
+ //Read map indexes
+ mapindex_init();
+ start_point.map = mapindex_name2id("new_zone01");
+
+ char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
+ char_lan_config_read((argc > 3) ? argv[3] : LAN_CONF_NAME);
+
+ if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
+ ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
+ ShowNotice("Please edit your save/account.txt file to create a proper inter-server user/password (gender 'S')\n");
+ ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n");
+ }
+
+ ShowInfo("Finished reading the char-server configuration.\n");
+
+ // a newline in the log...
+ char_log("");
+ // moved behind char_config_read in case we changed the filename [celest]
+ char_log("The char-server starting...\n");
+
+ ShowInfo("Initializing char server.\n");
+ auth_db = idb_alloc(DB_OPT_RELEASE_DATA);
+ online_char_db = idb_alloc(DB_OPT_RELEASE_DATA);
+ mmo_char_init();
+ char_read_fame_list(); //Read fame lists.
+#ifdef ENABLE_SC_SAVING
+ status_init();
+#endif
+ inter_init_txt((argc > 2) ? argv[2] : inter_cfgName); // inter server 初期化
+ ShowInfo("char server initialized.\n");
+
+ set_defaultparse(parse_char);
+
+ if ((naddr_ != 0) && (!login_ip || !char_ip))
+ {
+ char ip_str[16];
+ ip2str(addr_[0], ip_str);
+
+ if (naddr_ > 1)
+ ShowStatus("Multiple interfaces detected.. using %s as our IP address\n", ip_str);
+ else
+ ShowStatus("Defaulting to %s as our IP address\n", ip_str);
+ if (!login_ip) {
+ strcpy(login_ip_str, ip_str);
+ login_ip = str2ip(login_ip_str);
+ }
+ if (!char_ip) {
+ strcpy(char_ip_str, ip_str);
+ char_ip = str2ip(char_ip_str);
+ }
+ }
+
+ // establish char-login connection if not present
+ add_timer_func_list(check_connect_login_server, "check_connect_login_server");
+ add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000);
+
+ // keep the char-login connection alive
+ add_timer_func_list(ping_login_server, "ping_login_server");
+ add_timer_interval(gettick() + 1000, ping_login_server, 0, 0, ((int)stall_time-2) * 1000);
+
+ // periodically update the overall user count on all mapservers + login server
+ add_timer_func_list(broadcast_user_count, "broadcast_user_count");
+ add_timer_interval(gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000);
+
+ // send a list of all online account IDs to login server
+ add_timer_func_list(send_accounts_tologin, "send_accounts_tologin");
+ add_timer_interval(gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour
+
+ // ???
+ add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");
+
+ // ???
+ add_timer_func_list(online_data_cleanup, "online_data_cleanup");
+ add_timer_interval(gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000);
+
+ // periodic flush of all saved data to disk
+ add_timer_func_list(mmo_char_sync_timer, "mmo_char_sync_timer");
+ add_timer_interval(gettick() + 1000, mmo_char_sync_timer, 0, 0, autosave_interval);
+
+ if( console )
+ {
+ //##TODO invoke a CONSOLE_START plugin event
+ }
+
+ char_fd = make_listen_bind(bind_ip, char_port);
+ char_log("The char-server is ready (Server is listening on the port %d).\n", char_port);
+ ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port);
+
+ return 0;
+}
+
+#endif //TXT_SQL_CONVERT