summaryrefslogtreecommitdiff
path: root/src/plugins
diff options
context:
space:
mode:
authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-11 08:02:45 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-11 08:02:45 +0000
commit0a6590d13fb2d1aa223b82c3eb5573d10b1448a4 (patch)
tree116096ca76e101d30afc6793a442baeadc65ded3 /src/plugins
parent039a6fe417861beebacfebbe2ad3b7530ce51f77 (diff)
downloadhercules-0a6590d13fb2d1aa223b82c3eb5573d10b1448a4.tar.gz
hercules-0a6590d13fb2d1aa223b82c3eb5573d10b1448a4.tar.bz2
hercules-0a6590d13fb2d1aa223b82c3eb5573d10b1448a4.tar.xz
hercules-0a6590d13fb2d1aa223b82c3eb5573d10b1448a4.zip
- Console plugin working when built as Windows native.
The linux part has the same strategy but uses the new asynchronous input abstraction layer. The abstraction layer is there to facilitate changes, was really handy when trying to get it working as windows native. :) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9641 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/Makefile6
-rw-r--r--src/plugins/console.c498
-rw-r--r--src/plugins/console.def4
3 files changed, 392 insertions, 116 deletions
diff --git a/src/plugins/Makefile b/src/plugins/Makefile
index 7d100e591..989ae0939 100644
--- a/src/plugins/Makefile
+++ b/src/plugins/Makefile
@@ -1,5 +1,5 @@
-OBJECTS = sample.dll sig.dll pid.dll gui.dll upnp.dll httpd.dll
+OBJECTS = sample.dll sig.dll pid.dll gui.dll upnp.dll httpd.dll console.dll
ifdef CYGWIN
PLUGINEXT = dll
@@ -8,7 +8,7 @@ else
endif
PLUGINS = $(OBJECTS:%.dll=%.$(PLUGINEXT))
-COMMON_H = ../common/plugin.h
+COMMON_H = ../common/plugin.h ../common/cbasetypes.h
txt sql all: $(PLUGINS)
@@ -40,7 +40,7 @@ upnp.$(PLUGINEXT): ../../plugins/upnp.conf
../../plugins/upnp.conf: upnp.txt
depend:
- makedepend -fGNUmakefile -o.$(PLUGINEXT) -Y. -Y../common *.c
+ makedepend -fGNUmakefile -o.$(PLUGINEXT) -Y. -Y../common *.c $(PLUGINS:%=../../plugins/%)
clean:
rm -rf $(PLUGINS) GNUmakefile
diff --git a/src/plugins/console.c b/src/plugins/console.c
index e9fceecbf..e80843944 100644
--- a/src/plugins/console.c
+++ b/src/plugins/console.c
@@ -14,52 +14,82 @@
#endif
#include <stdio.h> // stdin, fgets
+#define INPUT_BUFSIZE 4096
+#define INPUT_INVALID 0
+#define INPUT_READY 1
+#define INPUT_WAITING 2
+#define INPUT_READING 3
+#define INPUT_CLOSED 4
+
+//////////////////////////////
#ifdef WIN32
+//////////////////////////////
-#define THREAD_FUNC_START(name) DWORD WINAPI thread_ ## name(LPVOID lpParameter) { (void)lpParameter; {
-#define THREAD_FUNC_END(name) } ExitThread(0); return 0; }
-#define THREAD_EXECUTE(name,errvar) \
+// In windows the worker is a thread so it can access the same variables.
+#define WORKER_FUNC_DECLARE(name) DWORD WINAPI worker_ ## name(LPVOID lpParameter)
+#define WORKER_FUNC_START(name) DWORD WINAPI worker_ ## name(LPVOID lpParameter) { (void)lpParameter; {
+#define WORKER_FUNC_END(name) } ExitThread(0); return 0; }
+#define WORKER_EXECUTE(name,errvar) \
do{ \
- int _fail_ = (CreateThread(NULL,0,thread_ ## name,NULL,0,NULL) == NULL); \
+ buf.worker = CreateThread(NULL, 0, worker_ ## name, NULL, CREATE_SUSPENDED, NULL); \
if( errvar ) \
- *errvar = _fail_; \
+ *errvar = ( buf.worker == NULL ); \
}while(0)
-#define sleep Sleep
-#define pipe_create(p) (CreatePipe(&p[PIPE_READ], &p[PIPE_WRITE], NULL, 1) == 0)
-#define pipe_read(p,data,len) do{ DWORD _b_; ReadFile(p[PIPE_READ], data, len, &_b_, NULL); }while(0)
-#define pipe_write(p,data,len) do{ DWORD _b_; WriteFile(p[PIPE_WRITE], data, len, &_b_, NULL); }while(0)
-#define pipe_close(p,side) CloseHandle(p[side])
-typedef HANDLE PIPE[2];
+/// Buffer for asynchronous input
+typedef struct _buffer {
+ char arr[INPUT_BUFSIZE];
+ size_t len;
+ HANDLE worker;
+ HANDLE state_mux; // mutex for the state
+ char state;
+} BUFFER;
+//////////////////////////////
#else
+//////////////////////////////
-#define THREAD_FUNC_START(name) void thread_ ## name(void) {
-#define THREAD_FUNC_END(name) _exit(0); }
-#define THREAD_EXECUTE(name,errvar) \
+/// In linux the worker is a process so it needs to comunicate through pipes.
+#define WORKER_FUNC_DECLARE(name) void worker_ ## name(void)
+#define WORKER_FUNC_START(name) void worker_ ## name(void) {
+#define WORKER_FUNC_END(name) _exit(0); }
+#define WORKER_EXECUTE(name,errvar) \
do{ \
int pid = fork(); \
if( pid == 0 ){ \
- thread_ ## name(); \
+ worker_ ## name(); \
} \
if( errvar ) \
*errvar = (pid == -1); \
}while(0)
-#define pipe_create(p) pipe(p)
-#define pipe_read(p,data,len) read(p[PIPE_READ], data, len)
-#define pipe_write(p,data,len) write(p[PIPE_WRITE], data, len)
-#define pipe_close(p,side) close(p[side])
-typedef int PIPE[2];
+#define PIPE_READ 0
+#define PIPE_WRITE 1
+/// Buffer for asynchronous input
+typedef struct _buffer {
+ char arr[INPUT_BUFSIZE];
+ size_t len;
+ int data_pipe[2]; // pipe to receive data
+ int state_pipe[2]; // pipe to send state
+ char state;
+ unsigned close_unused_flag : 1;
+} BUFFER;
+
+//////////////////////////////
#endif
+//////////////////////////////
+
+
+
-#define PIPE_READ 0
-#define PIPE_WRITE 1
-#define INPUT_BUFSIZE 4096
////// Plugin information ////////
-//
+
+
+
+
+
PLUGIN_INFO = {
"Console", // Name
PLUGIN_ALL, // Target servers
@@ -76,15 +106,26 @@ PLUGIN_INFO = {
// So it's up to your creativity ^^
//
PLUGIN_EVENTS_TABLE = {
- { "console_init", EVENT_PLUGIN_INIT },
- { "console_final", EVENT_PLUGIN_FINAL },
- { "console_start", EVENT_ATHENA_INIT },
- { "console_stop", EVENT_ATHENA_FINAL },
+ { "console_init", EVENT_PLUGIN_INIT },
+ { "console_final", EVENT_PLUGIN_FINAL },
+ { "console_autostart", EVENT_ATHENA_INIT },
+ //{ "console_start", EVENT_CONSOLE_START },//## add these events to the plugins framework
+ //{ "console_stop", EVENT_CONSOLE_STOP },
+ { "console_stop", EVENT_ATHENA_FINAL },
{ NULL, NULL }
};
+
+
+
+
///// Variables /////
+
+
+
+
+// Imported functions
typedef int TimerFunc(int tid, unsigned int tick, int id, int data);
int (*add_timer_func_list)(TimerFunc func, char* name);
int (*add_timer_interval)(unsigned int tick, TimerFunc* func, int id, int data, int interval);
@@ -92,118 +133,354 @@ int (*delete_timer)(int tid, TimerFunc* func);
unsigned int (*gettick)(void);
int (*parse_console)(char* buf);
-int tid;
-PIPE data;
-PIPE next;
+// Locals
+int tid; // timer id
+BUFFER buf; // input buffer
+WORKER_FUNC_DECLARE(getinput); // worker for the input buffer
-//////// Plugin functions //////////
-static int pipe_hasdata(PIPE p)
-{
+
+
+
+//////// Asynchronous input functions //////////
+
+
+
+
+
+//////////////////////////////
#ifdef WIN32
- return ( WaitForSingleObject(p[PIPE_READ],0) == WAIT_OBJECT_0 );
+//////////////////////////////
+//
+// --=== Asynchronous console input ===--
+//
+// On windows a thread is used (both threads have access to the same data).
+// The worker threads starts suspended and is resumed when data is required.
+// After getting the data, the worker thread updates the state variable and
+// suspends itself.
+//
+// A mutex is used to synchronize access to the state variable between the
+// threads. Access and updates to state are probably already atomic so the
+// mutex shouldn't be needed, but using it is more correct so it stays.
+//
+// Note: The Worker thread only starts to get input data when further data is
+// requested. This is a design choise and brings no real advantage or
+// disadvantage I can think of.
+//
+
+/// Returns the state of the input
+char input_getstate()
+{
+ char state;
+
+ WaitForSingleObject(buf.state_mux, INFINITE);
+ state = buf.state;
+ ReleaseMutex(buf.state_mux);
+
+ return state;
+}
+
+/// Sets the state of the input
+void input_setstate(char state)
+{
+ char oldstate;
+
+ // update state
+ WaitForSingleObject(buf.state_mux, INFINITE);
+ oldstate = buf.state;
+ buf.state = state;
+ ReleaseMutex(buf.state_mux);
+
+ if( state == INPUT_READY && oldstate == INPUT_READING )
+ {// data has become available
+ SuspendThread(buf.worker);
+ } else if( state == INPUT_WAITING )
+ {// input is waiting for data
+ ResumeThread(buf.worker);
+ //} else if( state == INPUT_READING )
+ //{// worker is reading data
+ } else if( state == INPUT_CLOSED )
+ {// end the input
+ CloseHandle(buf.state_mux);
+ TerminateThread(buf.worker, 0);
+ }
+}
+
+/// Gets the next state of the input
+#define input_nextstate() input_getstate()
+
+/// Returns if data is available from asynchronous input.
+/// Requests data if none is available.
+int input_hasdata(void)
+{
+ if( input_getstate() == INPUT_READY )
+ {// buffer is ready
+ if( buf.len > 0 )
+ return 1; // data found ;)
+ // request data from the worker
+ input_setstate(INPUT_WAITING);
+ }
+ return 0; // no data
+}
+
+/// Initialize asynchronous input
+int input_init(void)
+{
+ int err = 0;
+
+ memset(&buf, 0, sizeof(buf));
+ buf.state_mux = CreateMutex(NULL, FALSE, NULL);
+ if( buf.state_mux == NULL )
+ {// failed to create state mutex
+ return 1;
+ }
+ buf.len = 0;
+ input_setstate(INPUT_READY);
+ WORKER_EXECUTE(getinput, &err);
+ if( err )
+ {// failed to start worker
+ input_setstate(INPUT_CLOSED);
+ }
+
+ return err;
+}
+
+/// Finalize asynchronous input
+int input_final(void)
+{
+ input_setstate(INPUT_CLOSED);
+ return 0;
+}
+
+//////////////////////////////
#else
+//////////////////////////////
+//
+// --=== Asynchronous console input ===--
+//
+// On the other systems a process is used and pipes are used to comunicate.
+// The worker process receives status updates through one of the pipes either
+// requesting data or ending the worker.
+// The other pipe is used by the worker to send the input data and is checked
+// for data by the main thread in the timer function.
+//
+// Note: The Worker thread only starts to get input data when further data is
+// requested. This is a design choise and brings no real advantage or
+// disadvantage I can think of.
+//
+
+/// Returns the state of the input
+#define input_getstate() buf.state
+
+/// Sets the state of the input
+void input_setstate(char state)
+{
+ if( state == INPUT_READY && input_getstate() == INPUT_READING )
+ {// send data from the worker to the main process
+ write(buf.data_pipe[PIPE_WRITE], &buf.len, sizeof(buf.len));
+ write(buf.data_pipe[PIPE_WRITE], &buf.arr, buf.len);
+ } else if( state == INPUT_WAITING ){
+ if( buf.close_unused_flag == 0 )
+ {// close unused pipe sides in the main process
+ close(buf.data_pipe[PIPE_WRITE]);
+ close(buf.state_pipe[PIPE_READ]);
+ buf.close_unused_flag = 1;
+ }
+ // send the next state
+ write(buf.state_pipe[PIPE_WRITE], &state, sizeof(state));
+ } else if( state == INPUT_READING ){
+ if( buf.close_unused_flag == 0 )
+ {// close unused pipe sides in the worker process
+ close(buf.data_pipe[PIPE_READ]);
+ close(buf.state_pipe[PIPE_WRITE]);
+ buf.close_unused_flag = 1;
+ }
+ } else if( state == INPUT_CLOSED )
+ {// send next state to the worker and close the pipes
+ write(buf.state_pipe[PIPE_WRITE], &state, sizeof(state));
+ close(buf.data_pipe[PIPE_WRITE]);
+ close(buf.data_pipe[PIPE_READ]);
+ close(buf.state_pipe[PIPE_WRITE]);
+ close(buf.state_pipe[PIPE_READ]);
+ }
+ buf.state = state;
+}
+
+/// Waits for the next state of the input
+char input_nextstate()
+{
+ char state = INPUT_CLOSED;
+ int bytes = 0;
+
+ while( bytes == 0 )
+ bytes = read(buf.state_pipe[PIPE_READ], &state, sizeof(state));
+ if( bytes == -1 )
+ {// error, terminate worker
+ input_setstate(INPUT_CLOSED);
+ }
+ return state;
+}
+
+/// Returns if data is available from asynchronous input.
+/// If data is available, it's put in the local buffer.
+int input_hasdata()
+{
struct pollfd fds;
- fds.fd = p[PIPE_READ];
+ int hasData;
+
+ if( input_getstate() == INPUT_READY )
+ {// start getting data
+ input_setstate(INPUT_WAITING);
+ return 0;
+ }
+ // check if data is available
+ fds.fd = buf.data_pipe[PIPE_READ];
fds.events = POLLRDNORM;
- return ( poll(&fds,1,0) > 0 );
-#endif
+ hasData = ( poll(&fds,1,0) > 0 );
+ if( hasData )
+ {// read the data from the pipe
+ read(buf.data_pipe[PIPE_READ], &buf.len, sizeof(buf.len));
+ read(buf.data_pipe[PIPE_READ], buf.arr, buf.len);
+ input_setstate(INPUT_READY);
+ }
+
+ return hasData;
}
-int console_parsebuf(int tid, unsigned int tick, int id, int data_)
+/// Initialize asynchronous input
+int input_init(void)
{
- //printf("console_parsebuf\n");
- //delete_timer(tid, console_parsebuf);
- if( pipe_hasdata(data) ){
- char buf[INPUT_BUFSIZE];
- size_t len;
- //printf("console_parsebuf pipe_hasdata\n");
- // receive string
- pipe_read(data, &len, sizeof(size_t));
- pipe_read(data, buf, len);
- buf[len] = '\0';
- //printf("console_parsebuf buf='%s'\n", buf);
- // parse it
- parse_console(buf);
- //printf("console_parsebuf writing next\n");
- // send next state
- buf[0] = 'R';
- pipe_write(next, buf, 1);
- //printf("console_parsebuf done with next\n");
+ int err = 0;
+
+ memset(&buf, 0, sizeof(buf));
+ if( pipe(buf.data_pipe) )
+ {// error creating data pipe
+ return 1;
}
+ if( pipe(buf.state_pipe) )
+ {// error creating state pipe
+ close(buf.data_pipe[PIPE_READ]);
+ close(buf.data_pipe[PIPE_WRITE]);
+ return 1;
+ }
+ buf.len = 0;
+ input_setstate(INPUT_READY);
+ WORKER_EXECUTE(getinput, &err);
+ if( err ){
+ //printf("input_init failed to start worker (%d)\n", err);
+ input_setstate(INPUT_CLOSED);
+ }
+
+ return err;
+}
+
+/// Finalize asynchronous input
+int input_final(void)
+{
+ close(buf.data_pipe[PIPE_READ]);
+ close(buf.data_pipe[PIPE_WRITE]);
+ close(buf.state_pipe[PIPE_READ]);
+ close(buf.state_pipe[PIPE_WRITE]);
return 0;
}
-THREAD_FUNC_START(readinput)
- char buf[INPUT_BUFSIZE];
- char state = 'R';
+//////////////////////////////
+#endif
+//////////////////////////////
+
+
+
+/// Returns the input data array
+#define input_getdata() buf.arr
+
+/// Returns the input data length
+#define input_getlen() buf.len
+
+/// Clear the input data
+#define input_clear() ( buf.len = 0 )
+
+/// Worker thread/process that gets input
+WORKER_FUNC_START(getinput)
+ while( input_nextstate() != INPUT_CLOSED )
+ {// get input
+ input_setstate(INPUT_READING);
+ buf.arr[0] = '\0';
+ fgets(buf.arr, INPUT_BUFSIZE-1, stdin);
+ buf.len = strlen(buf.arr);
+ input_setstate(INPUT_READY);
+ }
+WORKER_FUNC_END(getinput)
+
+
+
+
+
+//////// Plugin console functions //////////
+
+
+
+
+
+/// Timer function that checks if there's assynchronous input data and feeds parse_console()
+/// The input reads one line at a time and line terminators are removed.
+int console_getinputtimer(int tid, unsigned int tick, int id, int data)
+{
+ char* cmd;
size_t len;
- //printf("thread_readinput START\n");
- pipe_close(data, PIPE_READ);
- pipe_close(next, PIPE_WRITE);
- buf[sizeof(buf)-1] = '\0';
- for( ; state != 'X'; )
- {
- //printf("thread_readinput getting data\n");
- buf[0] = '\0';
- fgets(buf, sizeof(buf)-1, stdin);
- len = strlen(buf);
- //printf("thread_readinput buf='%s'\n", buf);
- // send string
- pipe_write(data, &len, sizeof(size_t));
- pipe_write(data, buf, len);
- // receive next state
- pipe_read(next, &state, sizeof(char));
+ if( input_hasdata() ){
+
+ // get data (removes line terminators)
+ cmd = input_getdata();
+ len = input_getlen();
+ while( len > 0 && (cmd[len-1] == '\r' || cmd[len-1] == '\n') )
+ cmd[--len] = '\0';
+
+ // parse data
+ parse_console(cmd);
+ input_clear();
}
- pipe_close(data, PIPE_WRITE);
- pipe_close(next, PIPE_READ);
- //printf("thread_readinput STOP (%d)\n", state);
-THREAD_FUNC_END(readinput)
+ return 0;
+}
+
+/// Start the console
void console_start(void)
{
- int error = 0;
- //printf("console_start\n");
- if( pipe_create(data) ){
- //printf("console_start data pipe failed\n");
- return;
- }
- if( pipe_create(next) ){
- //printf("console_start next pipe failed\n");
- pipe_close(data, PIPE_READ);
- pipe_close(data, PIPE_WRITE);
+ if( input_init() ){
return;
}
- THREAD_EXECUTE(readinput, &error);
- if( error ){
- //printf("console_start thread start error\n");
- pipe_close(data, PIPE_READ);
- pipe_close(next, PIPE_WRITE);
- } else {
- //printf("console_start thread started\n");
- //parse_console("help");
- add_timer_func_list(console_parsebuf,"console_parsebuf");
- tid = add_timer_interval(gettick(),console_parsebuf,0,0,1); // run once every cycle
- }
- pipe_close(data, PIPE_WRITE);
- pipe_close(next, PIPE_READ);
+ //##TODO add a 'startupcmd' config options
+ //parse_console("help");
+ add_timer_func_list(console_getinputtimer,"console_getinputtimer");
+ tid = add_timer_interval(gettick(),console_getinputtimer,0,0,250);//##TODO add a 'timerperiod' config option
}
+void console_autostart(void)
+{//##TODO add an 'autostart' config option
+ console_start();
+}
+
+/// Stop the console
void console_stop(void)
{
- char c = 'X';
- //printf("console_stop\n");
if( tid != -1 ){
- delete_timer(tid, console_parsebuf);
- pipe_write(next, &c, sizeof(char));
+ delete_timer(tid, console_getinputtimer);
+ input_final();
}
return;
}
+/// Test the console for compatibility
+int console_test(void)
+{// always compatible at the moment, maybe test if standard input is available?
+ return 1;
+}
+
+
+/// Initialize the console
void console_init(void)
{
- //printf("console_init\n");
// import symbols
IMPORT_SYMBOL(add_timer_interval, SYMBOL_ADD_TIMER_INTERVAL);
IMPORT_SYMBOL(add_timer_func_list, SYMBOL_ADD_TIMER_FUNC_LIST);
@@ -215,12 +492,9 @@ void console_init(void)
//printf("%d -> delete_timer=0x%x\n", SYMBOL_DELETE_TIMER, (int)delete_timer);
//printf("%d -> gettick=0x%x\n", SYMBOL_GETTICK, (int)gettick);
//printf("%d -> parse_console=0x%x\n", SYMBOL_PARSE_CONSOLE, (int)parse_console);
-
- return;
}
+/// Finalize the console
void console_final(void)
{
- //printf("console_final\n");
- return;
}
diff --git a/src/plugins/console.def b/src/plugins/console.def
index a47800bef..df4bd1d46 100644
--- a/src/plugins/console.def
+++ b/src/plugins/console.def
@@ -5,7 +5,9 @@ EXPORTS
plugin_call_table DATA
; console-specific exports
- console_init
+ console_init
console_final
+ console_test
+ console_autostart
console_start
console_stop