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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-11-30 08:55:22 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-11-30 08:55:22 +0000
commitfd435430623c01ec109f506c9afd1e3b46c03e7d (patch)
tree486ccda694a57891a8591347089905203d345d1c /src/map
parent1a71202b477c6820b9193a1131a61c3c7b005924 (diff)
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* Made skill_tree.txt reading use sv_readdb. [Ai4rei]
- Added define for skill entry requirements. - Reports duplicate skills within same job class. - Updated comments for skill Berserk in skill_tree.txt, among others because they would cause errors the way they are read now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14524 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c2
-rw-r--r--src/map/homunculus.c4
-rw-r--r--src/map/pc.c105
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/status.c7
5 files changed, 64 insertions, 57 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 7f73a536a..59849bc8a 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -5786,7 +5786,7 @@ ACMD_FUNC(skilltree)
ent = &skill_tree[c][j];
meets = 1;
- for(j=0;j<5;j++)
+ for(j=0;j<MAX_PC_SKILL_REQUIRE;j++)
{
if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv)
{
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 2cdce9fb6..0e253e230 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -147,7 +147,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd)
continue; //Skill already known.
if(!battle_config.skillfree)
{
- for(j=0;j<5;j++)
+ for(j=0;j<MAX_PC_SKILL_REQUIRE;j++)
{
if( hskill_tree[c][i].need[j].id &&
merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
@@ -1088,7 +1088,7 @@ int read_homunculus_skilldb(void)
if (minJobLevelPresent)
hskill_tree[classid][j].joblv=atoi(split[3]);
- for(k=0;k<5;k++){
+ for(k=0;k<MAX_PC_SKILL_REQUIRE;k++){
hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]);
hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]);
}
diff --git a/src/map/pc.c b/src/map/pc.c
index 37882908a..ac352524e 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1199,7 +1199,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
f = 1;
if(!battle_config.skillfree) {
- for(j = 0; j < 5; j++) {
+ for(j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
if((k=skill_tree[c][i].need[j].id))
{
if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13)
@@ -1296,7 +1296,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill)
if( sd->status.skill[id].id ) //Already learned
continue;
- for( j = 0; j < 5; j++ )
+ for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ )
{
if( (k = skill_tree[c][i].need[j].id) )
{
@@ -7910,13 +7910,58 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max)
/*==========================================
* DB reading.
* exp.txt - required experience values
- * job_db1.txt - weight, hp, sp, aspd
- * job_db2.txt - job level stat bonuses
* skill_tree.txt - skill tree for every class
* attr_fix.txt - elemental adjustment table
- * size_fix.txt - size adjustment table for weapons
- * refine_db.txt - refining data table
+ * statpoint.txt - status points per base level
*------------------------------------------*/
+static bool pc_readdb_skilltree(char* fields[], int columns, int current)
+{
+ unsigned char joblv = 0, skilllv;
+ unsigned short skillid;
+ int idx, class_;
+ unsigned int i, offset = 3, skillidx;
+
+ class_ = atoi(fields[0]);
+ skillid = (unsigned short)atoi(fields[1]);
+ skilllv = (unsigned char)atoi(fields[2]);
+
+ if(columns==4+MAX_PC_SKILL_REQUIRE*2)
+ {// job level requirement extra column
+ joblv = (unsigned char)atoi(fields[3]);
+ offset++;
+ }
+
+ if(!pcdb_checkid(class_))
+ {
+ ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_);
+ return false;
+ }
+ idx = pc_class2idx(class_);
+
+ //This is to avoid adding two lines for the same skill. [Skotlex]
+ ARR_FIND( 0, MAX_SKILL_TREE, skillidx, skill_tree[idx][skillidx].id == 0 || skill_tree[idx][skillidx].id == skillid );
+ if( skillidx == MAX_SKILL_TREE )
+ {
+ ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per class has been reached.\n", skillid, class_);
+ return false;
+ }
+ else if(skill_tree[idx][skillidx].id)
+ {
+ ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job class %d.\n", skillid, class_);
+ }
+
+ skill_tree[idx][skillidx].id = skillid;
+ skill_tree[idx][skillidx].max = skilllv;
+ skill_tree[idx][skillidx].joblv = joblv;
+
+ for(i = 0; i < MAX_PC_SKILL_REQUIRE; i++)
+ {
+ skill_tree[idx][skillidx].need[i].id = atoi(fields[i*2+offset]);
+ skill_tree[idx][skillidx].need[i].lv = atoi(fields[i*2+offset+1]);
+ }
+ return true;
+}
+
int pc_readdb(void)
{
int i,j,k;
@@ -8008,53 +8053,7 @@ int pc_readdb(void)
// スキルツリ?
memset(skill_tree,0,sizeof(skill_tree));
- sprintf(line, "%s/skill_tree.txt", db_path);
- fp=fopen(line,"r");
- if(fp==NULL){
- ShowError("can't read %s\n", line);
- return 1;
- }
-
- while(fgets(line, sizeof(line), fp))
- {
- char *split[50];
- int f=0, m=3, idx;
- if(line[0]=='/' && line[1]=='/')
- continue;
- for(j=0,p=line;j<14 && p;j++){
- split[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
- }
- if(j<13)
- continue;
- if (j == 14) {
- f=1; // MinJobLvl has been added
- m++;
- }
- // check for bounds [celest]
- idx = atoi(split[0]);
- if(!pcdb_checkid(idx))
- continue;
- idx = pc_class2idx(idx);
- k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
- ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[idx][j].id == 0 || skill_tree[idx][j].id == k );
- if( j == MAX_SKILL_TREE )
- {
- ShowWarning("Unable to load skill %d into job %d's tree. Maximum number of skills per class has been reached.\n", k, atoi(split[0]));
- continue;
- }
- skill_tree[idx][j].id=k;
- skill_tree[idx][j].max=atoi(split[2]);
- if (f) skill_tree[idx][j].joblv=atoi(split[3]);
-
- for(k=0;k<5;k++){
- skill_tree[idx][j].need[k].id=atoi(split[k*2+m]);
- skill_tree[idx][j].need[k].lv=atoi(split[k*2+m+1]);
- }
- }
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","skill_tree.txt");
+ sv_readdb(db_path, "skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree);
// ?性修正テ?ブル
for(i=0;i<4;i++)
diff --git a/src/map/pc.h b/src/map/pc.h
index 5dbff7e23..4a9c17f3a 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -17,6 +17,7 @@
#include "mob.h"
#define MAX_PC_BONUS 10
+#define MAX_PC_SKILL_REQUIRE 5
#define MAX_PC_FEELHATE 3
struct weapon_data {
@@ -722,7 +723,7 @@ struct skill_tree_entry {
struct {
short id;
unsigned char lv;
- } need[5];
+ } need[MAX_PC_SKILL_REQUIRE];
}; // Celest
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
diff --git a/src/map/status.c b/src/map/status.c
index ac034c1b6..2d30e6df8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7676,6 +7676,13 @@ static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr
return 0;
}
+/*==========================================
+ * DB reading.
+ * job_db1.txt - weight, hp, sp, aspd
+ * job_db2.txt - job level stat bonuses
+ * size_fix.txt - size adjustment table for weapons
+ * refine_db.txt - refining data table
+ *------------------------------------------*/
int status_readdb(void)
{
int i,j,class_;