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authorHaru <haru@dotalux.com>2019-08-25 20:03:54 +0200
committerHaru <haru@dotalux.com>2019-10-22 18:23:36 +0200
commit795eb7e51203db91594b659e54b133a585aa38cb (patch)
tree5494d5b65005829fc9d69741b932b7337ad9b4ae /src/map
parent857650c4f58d347455b0d075b49a53f69e6d0c51 (diff)
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Fix Steal not showing HP bar right away but only when the target leaves/enters sight range
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map')
-rw-r--r--src/map/mob.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 2ea189c23..44ee47640 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2237,6 +2237,14 @@ static void mob_log_damage(struct mob_data *md, struct block_list *src, int dama
md->dmglog[minpos].flag= flag;
md->dmglog[minpos].dmg = damage;
}
+#if (PACKETVER >= 20120404 && PACKETVER < 20131223)
+ // Show HP bar to all chars who hit the mob (fixes TF_STEAL not showing HP bar right away but only when target leaves/re-enters sight range)
+ if (battle_config.show_monster_hp_bar != 0 && (md->status.mode & MD_BOSS) == 0) {
+ struct map_session_data *sd = map->charid2sd(char_id);
+ if (sd != NULL && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE)) // check if in range
+ clif->monster_hp_bar(md, sd);
+ }
+#endif
}
return;
}