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authorKisuka <kisuka@kisuka.com>2013-07-18 17:41:55 -0700
committerKisuka <kisuka@kisuka.com>2013-07-18 17:41:55 -0700
commitfabedc8b22fdad8b6e2154c1c1f03eb2b6aac359 (patch)
tree8a0b55141d016c304066b330cce6e35fcb6073ed /src/map
parentc600af3ad4cdce4bf8f6f153c2599fca9902d426 (diff)
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Changed npcdb_checkid to use MAX_NPC_CLASS2_START and END.
Diffstat (limited to 'src/map')
-rw-r--r--src/map/npc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/npc.h b/src/map/npc.h
index 16e6fe74c..48c27b297 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -99,7 +99,7 @@ enum actor_classes
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
-#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > 10000 && (id) < 10049 ) )
+#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > MAX_NPC_CLASS2_START && (id) < MAX_NPC_CLASS2_END ) )
#ifdef PCRE_SUPPORT
void npc_chat_finalize(struct npc_data* nd);