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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-20 03:14:49 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-20 03:14:49 +0000
commit5e6480cb11403f8f634a1cfc9648c7ec654c0fb8 (patch)
tree3da0741855ac2ef854d9176edf624bf3ad3525c3 /src/map
parenteed71eb448822a5e68168714f9f8e597511a09d7 (diff)
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- Fixed Taekwon stances not triggering.
- Added atcommand @exp - Added error reporting when add_timer_interval receives a negative/0 interval value. - Fixed a possible infinite recursion bug with splash self skills. - Modified the way firewall_hits_on_undead works, to loop and invoke multiple skill_attacks based on the value. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5338 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c28
-rw-r--r--src/map/atcommand.h1
-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/skill.c25
4 files changed, 44 insertions, 13 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 48157c3e2..a3e22a90a 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -256,6 +256,7 @@ ACMD_FUNC(undisguiseall);
ACMD_FUNC(disguiseall);
ACMD_FUNC(changelook);
ACMD_FUNC(mobinfo); //by Lupus
+ACMD_FUNC(exp); // by Skotlex
ACMD_FUNC(adopt); // by Veider
ACMD_FUNC(version); // by Ancyker
@@ -565,6 +566,7 @@ static AtCommandInfo atcommand_info[] = {
{ AtCommand_MobInfo, "@mobinfo", 1, atcommand_mobinfo }, // [Lupus]
{ AtCommand_MobInfo, "@monsterinfo", 1, atcommand_mobinfo }, // [Lupus]
{ AtCommand_MobInfo, "@mi", 1, atcommand_mobinfo }, // [Lupus]
+ { AtCommand_Exp, "@exp", 0, atcommand_exp }, // [Skotlex]
{ AtCommand_Adopt, "@adopt", 40, atcommand_adopt }, // [Veider]
{ AtCommand_Version, "@version", 1, atcommand_version },
@@ -6506,6 +6508,32 @@ int atcommand_undisguiseall(
return 0;
}
+/*==========================================
+ * @exp by [Skotlex]
+ *------------------------------------------
+ */
+int atcommand_exp(
+ const int fd, struct map_session_data* sd,
+ const char* command, const char* message)
+{
+ char output[200];
+ double nextb, nextj;
+ nullpo_retr(-1, sd);
+ memset(output, '\0', sizeof(output));
+
+ nextb = pc_nextbaseexp(sd);
+ if (nextb)
+ nextb = sd->status.base_exp*100.0/nextb;
+
+ nextj = pc_nextjobexp(sd);
+ if (nextj)
+ nextj = sd->status.job_exp*100.0/nextj;
+
+ sprintf(output, "Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)", sd->status.base_level, nextb, sd->status.job_level, nextj);
+ clif_displaymessage(fd, output);
+ return 0;
+}
+
/*==========================================
* @broadcast by [Valaris]
diff --git a/src/map/atcommand.h b/src/map/atcommand.h
index 5c24778fa..a84b8ba8c 100644
--- a/src/map/atcommand.h
+++ b/src/map/atcommand.h
@@ -236,6 +236,7 @@ enum AtCommandType {
AtCommand_ChangeLook,
AtCommand_AutoLoot, //by Upa-Kun
AtCommand_MobInfo, //by Lupus
+ AtCommand_Exp, // by Skotlex
AtCommand_Adopt, // by Veider
AtCommand_Version, // by Ancyker
diff --git a/src/map/battle.c b/src/map/battle.c
index 7439760b5..78cb1bb15 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2422,8 +2422,7 @@ struct Damage battle_calc_magic_attack(
switch(skill_num)
{
case MG_FIREWALL:
- if(mflag) { //mflag has a value when it was checked it works against an undead in skill.c [Skotlex]
- ad.div_ = mflag; //mflag contains the number of hits against undead.
+ if(mflag) { //mflag has a value when it was checked against an undead in skill.c [Skotlex]
ad.blewcount = 0; //No knockback
ad.dmotion = 0; //No flinch animation.
} else
diff --git a/src/map/skill.c b/src/map/skill.c
index 07ef6e066..06b3550d8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -859,13 +859,13 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
// Chance to trigger Taekwon kicks [Dralnu]
if(sd->sc.count) {
if(sd->sc.data[SC_READYSTORM].timer != -1)
- status_change_start(src,SC_COMBO, TK_STORMKICK,15,0,0,0,
+ status_change_start(src,SC_COMBO, 15, TK_STORMKICK,0,0,0,
(2000 - 4 * status_get_agi(src) - 2 * status_get_dex(src)),0);
else if(sd->sc.data[SC_READYDOWN].timer != -1)
- status_change_start(src,SC_COMBO, TK_DOWNKICK,15,0,0,0,
+ status_change_start(src,SC_COMBO, 15, TK_DOWNKICK,0,0,0,
(2000 - 4 * status_get_agi(src) - 2 * status_get_dex(src)),0);
else if(sd->sc.data[SC_READYTURN].timer != -1 && sd->sc.data[SC_COMBO].timer == -1)
- status_change_start(src,SC_COMBO, TK_TURNKICK,15,0,0,0,
+ status_change_start(src,SC_COMBO, 15, TK_TURNKICK,0,0,0,
(2000 - 4 * status_get_agi(src) - 2 * status_get_dex(src)),0);
else if(sd->sc.data[SC_READYCOUNTER].timer != -1 && sd->sc.data[SC_COMBO].timer == -1) //additional chance from SG_FRIEND [Komurka]
{
@@ -874,7 +874,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
rate += rate*sd->sc.data[SC_SKILLRATE_UP].val2/100;
status_change_end(src,SC_SKILLRATE_UP,-1);
}
- status_change_start(src,SC_COMBO, TK_COUNTER,rate, bl->id,0,0,
+ status_change_start(src,SC_COMBO, rate, TK_COUNTER, bl->id,0,0,
(2000 - 4 * status_get_agi(src) - 2 * status_get_dex(src)),0);
}
}
@@ -3052,7 +3052,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
return 1;
//Self skill with target changed? We assume these are offensive auto-select-target skills. [Skotlex]
- if (skill_get_inf(skillid)&INF_SELF_SKILL && src != bl && !(skill_get_nk(skillid)&NK_NO_DAMAGE))
+ //But only do this on the first call (flag&~1)
+ if (!(flag&1) && skill_get_inf(skillid)&INF_SELF_SKILL && src != bl && !(skill_get_nk(skillid)&NK_NO_DAMAGE))
return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
if (skillid > 0 && skillid < MAX_SKILL)
@@ -6758,12 +6759,14 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign
switch (sg->unit_id) {
case UNT_FIREWALL:
{
- int flag=0, t_ele = status_get_elem_type(bl);
- if (t_ele == 3 || battle_check_undead(status_get_race(bl), t_ele))
- flag = src->val2>battle_config.firewall_hits_on_undead?battle_config.firewall_hits_on_undead:src->val2;
-
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,flag);
- src->val2-=flag?flag:1;
+ int count=0, t_ele = status_get_elem_type(bl);
+ if (t_ele == 3 || battle_check_undead(status_get_race(bl), t_ele)) {
+ while (count++ < battle_config.firewall_hits_on_undead && src->val2-- && !status_isdead(bl))
+ skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*10,1);
+ } else {
+ skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
+ src->val2--;
+ }
if (src->val2<=0)
skill_delunit(src);
break;