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authorshennetsind <ind@henn.et>2013-11-02 18:02:36 -0200
committershennetsind <ind@henn.et>2013-11-02 18:02:36 -0200
commit84e4e6ee1dcaf37d73ec6f590c675ce4b17352b9 (patch)
tree5022572b54a20f2931f09e98fa607f65edc21384 /src/map
parent566529c819bcf9aeb1bd3a4a691c443c2b88d076 (diff)
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Fixed Shadow System Bonuses
Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out! Also added the missing constants for script handling. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map')
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/pc.h2
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/script.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 35d883b6f..41f4a1a96 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -10257,7 +10257,7 @@ void pc_defaults(void) {
{ SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon },
{ SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star }
};
- unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO};
+ unsigned int equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO, EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L };
pc = &pc_s;
diff --git a/src/map/pc.h b/src/map/pc.h
index fc37d0ef2..8eb7e692a 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -731,7 +731,7 @@ struct pc_interface {
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1];
#endif
- unsigned short equip_pos[EQI_MAX];
+ unsigned int equip_pos[EQI_MAX];
/* */
struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
struct fame_list smith_fame_list[MAX_FAME_LIST];
diff --git a/src/map/script.c b/src/map/script.c
index d51f27ce9..944759f39 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -18210,7 +18210,7 @@ void script_label_add(int key, int pos) {
void script_defaults(void) {
// aegis->athena slot position conversion table
- unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT};
+ unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT,EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L};
script = &script_s;
diff --git a/src/map/script.h b/src/map/script.h
index c6cb6070b..a4d14c777 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -35,7 +35,7 @@ struct eri;
//#define SCRIPT_HASH_SDBM
#define SCRIPT_HASH_ELF
-#define SCRIPT_EQUIP_TABLE_SIZE 14
+#define SCRIPT_EQUIP_TABLE_SIZE 20
//#define SCRIPT_DEBUG_DISP
//#define SCRIPT_DEBUG_DISASM