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authorHaru <haru@dotalux.com>2019-02-01 21:20:34 +0100
committerGitHub <noreply@github.com>2019-02-01 21:20:34 +0100
commit5182ecdd2649f43644a2e8767ad8f016e62bd8f7 (patch)
tree5fd912ba35ba8c887a17d84e261ca5d136166da6 /src/map
parent034e47087595adabace0bf86771bbeba47de5713 (diff)
parent9d582035fc69ffd706077add90e9276550b49565 (diff)
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Merge pull request #2307 from kisuka/checknameditem
Added countnameditem script command.
Diffstat (limited to 'src/map')
-rw-r--r--src/map/script.c60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 841e21169..14623bac7 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7637,6 +7637,65 @@ static BUILDIN(countitem2)
}
/*==========================================
+ * countnameditem(item ID, { <Char Name / ID> })
+ * returns number of named items.
+ *------------------------------------------*/
+static BUILDIN(countnameditem)
+{
+ int count = 0;
+ struct item_data* id = NULL;
+ struct map_session_data *sd;
+
+ if (script_hasdata(st, 3)) {
+ if (script_isstringtype(st, 3)) {
+ // Character name was given
+ sd = script->nick2sd(st, script_getstr(st, 3));
+ } else {
+ // Character ID was given
+ sd = script->charid2sd(st, script_getnum(st, 3));
+ }
+ } else {
+ // Use RID by default if no name was provided
+ sd = script->rid2sd(st);
+ }
+
+ // Player not attached
+ if (sd == NULL) {
+ return true;
+ }
+
+ if (script_isstringtype(st, 2)) {
+ // Get item from DB via item name
+ id = itemdb->search_name(script_getstr(st, 2));
+ } else {
+ // Get item from DB via item ID
+ id = itemdb->exists(script_getnum(st, 2));
+ }
+
+ if (id == NULL) {
+ ShowError("buildin_countnameditem: Invalid item '%s'.\n", script_getstr(st, 2)); // returns string, regardless of what it was
+ script_pushint(st, 0);
+ return false;
+ }
+
+ for (int i = 0; i < MAX_INVENTORY; i++) {
+ if (sd->status.inventory[i].nameid > 0 &&
+ sd->inventory_data[i] != NULL &&
+ sd->status.inventory[i].amount > 0 &&
+ sd->status.inventory[i].nameid == id->nameid &&
+ sd->status.inventory[i].card[0] == CARD0_CREATE &&
+ sd->status.inventory[i].card[2] == sd->status.char_id &&
+ sd->status.inventory[i].card[3] == sd->status.char_id >> 16)
+ {
+ count += sd->status.inventory[i].amount;
+ }
+ }
+
+ script_pushint(st, count);
+ return true;
+}
+
+/*==========================================
* Check if item with this amount can fit in inventory
* Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
* Return
@@ -25200,6 +25259,7 @@ static void script_parse_builtin(void)
BUILDIN_DEF(rand,"i?"),
BUILDIN_DEF(countitem,"v"),
BUILDIN_DEF(countitem2,"viiiiiii"),
+ BUILDIN_DEF(countnameditem,"v?"),
BUILDIN_DEF(checkweight,"vi*"),
BUILDIN_DEF(checkweight2,"rr"),
BUILDIN_DEF(readparam,"i?"),