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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-05 14:50:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-05 14:50:07 +0000
commit28eedb41600c4c6617cd38905b3e55c879180754 (patch)
treef3309c45f09acdba5144185b51d91f4a51b0b2f9 /src/map
parenta79359182bb925d2f64dc82adccbf4333cdcd01d (diff)
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* Removed the dependency on winsock.h for definitions, it's all winsock2.h now.
* Minor documentation/re-coding in chat.c. * More work on ticket #41. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10471 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/chat.c156
-rw-r--r--src/map/map.h16
-rw-r--r--src/map/script.c467
3 files changed, 370 insertions, 269 deletions
diff --git a/src/map/chat.c b/src/map/chat.c
index 28ddbe8c4..e66ed7dc3 100644
--- a/src/map/chat.c
+++ b/src/map/chat.c
@@ -1,18 +1,19 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
-#include <stdio.h>
-#include <string.h>
-
+#include "../common/cbasetypes.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "battle.h"
-#include "chat.h"
#include "map.h"
#include "clif.h"
#include "pc.h"
#include "npc.h"
#include "atcommand.h"
+#include "chat.h"
+
+#include <stdio.h>
+#include <string.h>
int chat_triggerevent(struct chat_data *cd);
@@ -107,57 +108,58 @@ int chat_joinchat(struct map_session_data* sd, int chatid, char* pass)
return 0;
}
-/*==========================================
- * チャットルームから抜ける
- *------------------------------------------
- */
-int chat_leavechat(struct map_session_data *sd)
+/// Removes the user from the chat room.
+int chat_leavechat(struct map_session_data* sd)
{
- struct chat_data *cd;
- int i,leavechar;
+ struct chat_data* cd;
+ int i;
+ int leavechar;
nullpo_retr(1, sd);
- cd=(struct chat_data*)map_id2bl(sd->chatID);
- if(cd==NULL) {
- sd->chatID = 0;
+ cd = (struct chat_data*)map_id2bl(sd->chatID);
+ if( cd == NULL )
+ {
+ pc_setchatid(sd, 0);
return 1;
}
- for(i = 0,leavechar=-1;i < cd->users;i++){
+ for( i = 0, leavechar = -1; i < cd->users; i++ )
+ {
if(cd->usersd[i] == sd){
leavechar=i;
break;
}
}
- if(leavechar<0)
- { //Not found in the chatroom?
- sd->chatID = 0;
+ if( leavechar < 0 )
+ {// Not found in the chatroom?
+ pc_setchatid(sd, 0);
return -1;
}
- if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){
- // 所有者だった&他に人が居る&PCのチャット
- clif_changechatowner(cd,cd->usersd[1]);
- clif_clearchat(cd,0);
+ if( leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC )
+ {// Change ownership to the next user
+ clif_changechatowner(cd, cd->usersd[1]);
+ clif_clearchat(cd, 0);
}
// 抜けるPCにも送るのでusersを減らす前に実行
- clif_leavechat(cd,sd);
+ clif_leavechat(cd, sd);
cd->users--;
- pc_setchatid(sd,0);
+ pc_setchatid(sd, 0);
- if(cd->users == 0 && (*cd->owner)->type==BL_PC){
- //Delete empty chatroom
- clif_clearchat(cd,0);
+ if( cd->users == 0 && (*cd->owner)->type==BL_PC )
+ {// Delete empty chatroom
+ clif_clearchat(cd, 0);
map_delobject(cd->bl.id);
return 1;
}
- for(i=leavechar;i < cd->users;i++)
- cd->usersd[i] = cd->usersd[i+1];
+ for( i = leavechar; i < cd->users; i++ )
+ cd->usersd[i] = cd->usersd[i + 1];
- if(leavechar==0 && (*cd->owner)->type==BL_PC){
+ if( leavechar == 0 && (*cd->owner)->type==BL_PC )
+ {
//Adjust Chat location after owner has been changed.
map_delblock( &cd->bl );
cd->bl.x=cd->usersd[0]->bl.x;
@@ -272,11 +274,8 @@ int chat_kickchat(struct map_session_data *sd,char *kickusername)
return -1;
}
-/*==========================================
- * npcチャットルーム作成
- *------------------------------------------
- */
-int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,const char* title,int titlelen,const char *ev)
+/// Creates a chat room for the npc.
+int chat_createnpcchat(struct npc_data* nd,int limit,int pub,int trigger,const char* title,int titlelen,const char *ev)
{
struct chat_data *cd;
@@ -285,45 +284,40 @@ int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,const c
cd = (struct chat_data *) aMalloc(sizeof(struct chat_data));
cd->limit = cd->trigger = limit;
- if(trigger>0)
+ if( trigger > 0 )
cd->trigger = trigger;
cd->pub = pub;
cd->users = 0;
- memcpy(cd->pass,"",1);
- if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
- memcpy(cd->title,title,titlelen);
- cd->title[titlelen]=0;
-
- cd->bl.m = nd->bl.m;
- cd->bl.x = nd->bl.x;
- cd->bl.y = nd->bl.y;
+ cd->pass[0] = '\0';
+ if( titlelen > sizeof(cd->title) - 1 )
+ titlelen = sizeof(cd->title) - 1;
+ memcpy(cd->title, title, titlelen);
+ cd->title[titlelen] = '\0';
+
+ cd->bl.m = nd->bl.m;
+ cd->bl.x = nd->bl.x;
+ cd->bl.y = nd->bl.y;
cd->bl.type = BL_CHAT;
- cd->bl.prev= cd->bl.next = NULL;
- cd->owner_ = (struct block_list *)nd;
- cd->owner = &cd->owner_;
- if (strlen(ev) > 49)
- { //npc_event is a char[50] [Skotlex]
- memcpy(cd->npc_event,ev,49);
- cd->npc_event[49] = '\0';
- } else
- memcpy(cd->npc_event,ev,strlen(ev)+1); //Include the \0
-
+ cd->bl.prev = cd->bl.next = NULL;
+ cd->owner_ = (struct block_list *)nd;
+ cd->owner = &cd->owner_;
+ strncpy(cd->npc_event, ev, ARRAYLENGTH(cd->npc_event));
+ cd->npc_event[ARRAYLENGTH(cd->npc_event)-1] = '\0';
cd->bl.id = map_addobject(&cd->bl);
- if(cd->bl.id==0){
+ if( cd->bl.id == 0)
+ {
aFree(cd);
return 0;
}
- nd->chat_id=cd->bl.id;
+ nd->chat_id = cd->bl.id;
- clif_dispchat(cd,0);
+ clif_dispchat(cd, 0);
return 0;
}
-/*==========================================
- * npcチャットルーム削除
- *------------------------------------------
- */
-int chat_deletenpcchat(struct npc_data *nd)
+
+/// Removes the chatroom from the npc.
+int chat_deletenpcchat(struct npc_data* nd)
{
struct chat_data *cd;
@@ -331,9 +325,9 @@ int chat_deletenpcchat(struct npc_data *nd)
nullpo_retr(0, cd=(struct chat_data*)map_id2bl(nd->chat_id));
chat_npckickall(cd);
- clif_clearchat(cd,0);
+ clif_clearchat(cd, 0);
map_delobject(cd->bl.id); // freeまでしてくれる
- nd->chat_id=0;
+ nd->chat_id = 0;
return 0;
}
@@ -346,44 +340,38 @@ int chat_triggerevent(struct chat_data *cd)
{
nullpo_retr(0, cd);
- if(cd->users>=cd->trigger && cd->npc_event[0])
+ if( cd->users >= cd->trigger && cd->npc_event[0] )
npc_event_do(cd->npc_event);
return 0;
}
-/*==========================================
- * イベントの有効化
- *------------------------------------------
- */
-int chat_enableevent(struct chat_data *cd)
+/// Enables the event of the chat room.
+/// At most, 127 users are needed to trigger the event.
+int chat_enableevent(struct chat_data* cd)
{
nullpo_retr(0, cd);
- cd->trigger&=0x7f;
+ cd->trigger &= 0x7f;
chat_triggerevent(cd);
return 0;
}
-/*==========================================
- * イベントの無効化
- *------------------------------------------
- */
-int chat_disableevent(struct chat_data *cd)
+
+/// Disables the event of the chat room
+int chat_disableevent(struct chat_data* cd)
{
nullpo_retr(0, cd);
- cd->trigger|=0x80;
+ cd->trigger |= 0x80;
return 0;
}
-/*==========================================
- * チャットルームから全員蹴り出す
- *------------------------------------------
- */
-int chat_npckickall(struct chat_data *cd)
+
+/// Kicks all the users for the chat room.
+int chat_npckickall(struct chat_data* cd)
{
nullpo_retr(0, cd);
- while(cd->users>0){
+ while( cd->users > 0 )
chat_leavechat(cd->usersd[cd->users-1]);
- }
+
return 0;
}
diff --git a/src/map/map.h b/src/map/map.h
index 6178b364d..fc7affdf3 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -4,7 +4,9 @@
#ifndef _MAP_H_
#define _MAP_H_
-#include <stdarg.h>
+#ifndef _CBASETYPES_H_
+#include "../common/cbasetypes.h"
+#endif
#include "../common/mmo.h"
#include "../common/mapindex.h"
#include "../common/db.h"
@@ -12,6 +14,8 @@
#include "itemdb.h" // MAX_ITEMGROUP
#include "status.h" // SC_MAX
+#include <stdarg.h>
+
//Uncomment to enable the Cell Stack Limit mod.
//It's only config is the battle_config cell_stack_limit.
//Only chars affected are those defined in BL_CHAR (mobs and players currently)
@@ -387,8 +391,10 @@ struct status_change_entry {
struct status_change {
struct status_change_entry data[SC_MAX];
short count;
- unsigned short opt1,opt2;
- unsigned int opt3, option; //Note that older packet versions use short here.
+ unsigned short opt1;// body state
+ unsigned short opt2;// health state
+ unsigned int opt3;
+ unsigned int option;// effect state
};
struct vending {
@@ -1394,8 +1400,8 @@ extern char *map_server_dns;
#ifndef TXT_ONLY
-#ifdef _WIN32
-#include <windows.h> // SOCKET
+#ifdef WIN32
+#include <winsock2.h>
#endif
#include <mysql.h>
diff --git a/src/map/script.c b/src/map/script.c
index 1538e8d10..fe102b923 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -4026,12 +4026,12 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(skillpointcount,""),
BUILDIN_DEF(changebase,"i"),
BUILDIN_DEF(changesex,""),
- BUILDIN_DEF(waitingroom,"si*"),
- BUILDIN_DEF(delwaitingroom,"*"),
- BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","*"),
- BUILDIN_DEF(enablewaitingroomevent,"*"),
- BUILDIN_DEF(disablewaitingroomevent,"*"),
- BUILDIN_DEF(getwaitingroomstate,"i*"),
+ BUILDIN_DEF(waitingroom,"si??"),
+ BUILDIN_DEF(delwaitingroom,"?"),
+ BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
+ BUILDIN_DEF(enablewaitingroomevent,"?"),
+ BUILDIN_DEF(disablewaitingroomevent,"?"),
+ BUILDIN_DEF(getwaitingroomstate,"i?"),
BUILDIN_DEF(warpwaitingpc,"sii?"),
BUILDIN_DEF(attachrid,"i"),
BUILDIN_DEF(detachrid,""),
@@ -6797,11 +6797,12 @@ BUILDIN_FUNC(statusup2)
}
/// See 'doc/item_bonus.txt'
-/// bonus <bonus type>,<val1>
-/// bonus2 <bonus type>,<val1>,<val2>
-/// bonus3 <bonus type>,<val1>,<val2>,<val3>
-/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>
-/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>
+///
+/// bonus <bonus type>,<val1>;
+/// bonus2 <bonus type>,<val1>,<val2>;
+/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
+/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
+/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
BUILDIN_FUNC(bonus)
{
int type;
@@ -6856,8 +6857,13 @@ BUILDIN_FUNC(bonus)
}
/// Changes the level of a player skill.
-/// skill <skill id>,<level>{,<flag>}
-/// @see pc_skill() for flag
+/// <flag> defaults to 1
+/// <flag>=0 : set the level of the skill
+/// <flag>=1 : set the temporary level of the skill
+/// <flag>=2 : add to the level of the skill
+///
+/// skill <skill id>,<level>,<flag>
+/// skill <skill id>,<level>
BUILDIN_FUNC(skill)
{
int id;
@@ -6879,8 +6885,12 @@ BUILDIN_FUNC(skill)
}
/// Changes the level of a player skill.
-/// addtoskill <skill id>,<level>{,<flag>}
-/// @see pc_skill() for flag
+/// like skill, but <flag> defaults to 2
+///
+/// addtoskill <skill id>,<amount>,<flag>
+/// addtoskill <skill id>,<amount>
+///
+/// @see skill
BUILDIN_FUNC(addtoskill)
{
int id;
@@ -6901,8 +6911,9 @@ BUILDIN_FUNC(addtoskill)
return 0;
}
-/// Increases the level of the guild skill.
-/// guildskill <skill id>,<level>
+/// Increases the level of a guild skill.
+///
+/// guildskill <skill id>,<amount>;
BUILDIN_FUNC(guildskill)
{
int id;
@@ -6923,6 +6934,7 @@ BUILDIN_FUNC(guildskill)
}
/// Returns the level of the player skill.
+///
/// getskilllv(<skill id>) -> <level>
BUILDIN_FUNC(getskilllv)
{
@@ -6940,6 +6952,7 @@ BUILDIN_FUNC(getskilllv)
}
/// Returns the level of the guild skill.
+///
/// getgdskilllv(<guild id>,<skill id>) -> <level>
BUILDIN_FUNC(getgdskilllv)
{
@@ -6959,7 +6972,10 @@ BUILDIN_FUNC(getgdskilllv)
}
/// Returns the 'basic_skill_check' setting.
-/// basicskillcheck() -> <setting>
+/// This config determines if the server check the skill level of NV_BASIC
+/// before alowing the basic actions.
+///
+/// basicskillcheck() -> <bool>
BUILDIN_FUNC(basicskillcheck)
{
script_pushint(st, battle_config.basic_skill_check);
@@ -6967,6 +6983,7 @@ BUILDIN_FUNC(basicskillcheck)
}
/// Returns the GM level of the player.
+///
/// getgmlevel() -> <level>
BUILDIN_FUNC(getgmlevel)
{
@@ -6982,6 +6999,7 @@ BUILDIN_FUNC(getgmlevel)
}
/// Terminates the execution of this script instance.
+///
/// end
BUILDIN_FUNC(end)
{
@@ -6989,7 +7007,8 @@ BUILDIN_FUNC(end)
return 0;
}
-/// Checks if the player has that option.
+/// Checks if the player has that effect state (option).
+///
/// checkoption(<option>) -> <bool>
BUILDIN_FUNC(checkoption)
{
@@ -7009,7 +7028,8 @@ BUILDIN_FUNC(checkoption)
return 0;
}
-/// Checks if the player is in that opt1 state.
+/// Checks if the player is in that body state (opt1).
+///
/// checkoption1(<opt1>) -> <bool>
BUILDIN_FUNC(checkoption1)
{
@@ -7029,7 +7049,8 @@ BUILDIN_FUNC(checkoption1)
return 0;
}
-/// Checks if the player has that opt2.
+/// Checks if the player has that health state (opt2).
+///
/// checkoption2(<opt2>) -> <bool>
BUILDIN_FUNC(checkoption2)
{
@@ -7049,8 +7070,13 @@ BUILDIN_FUNC(checkoption2)
return 0;
}
-/// Changes the option of the player.
-/// setoption <option number>{,<flag>}
+/// Changes the effect state (option) of the player.
+/// <flag> defaults to 1
+/// <flag>=0 : removes the option
+/// <flag>=other : adds the option
+///
+/// setoption <option>,<flag>;
+/// setoption <option>;
BUILDIN_FUNC(setoption)
{
int option;
@@ -7079,7 +7105,9 @@ BUILDIN_FUNC(setoption)
}
/// Returns if the player has a cart.
+///
/// checkcart() -> <bool>
+///
/// @author Valaris
BUILDIN_FUNC(checkcart)
{
@@ -7098,7 +7126,16 @@ BUILDIN_FUNC(checkcart)
}
/// Sets the cart of the player.
-/// setcart {<type>}
+/// <type> defaults to 1
+/// <type>=0 : removes the cart
+/// <type>=1 : Normal cart
+/// <type>=2 : Wooden cart
+/// <type>=3 : Covered cart with flowers and ferns
+/// <type>=4 : Wooden cart with a Panda doll on the back
+/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
+///
+/// setcart <type>;
+/// setcart;
BUILDIN_FUNC(setcart)
{
int type = 1;
@@ -7116,7 +7153,9 @@ BUILDIN_FUNC(setcart)
}
/// Returns if the player has a falcon.
+///
/// checkfalcon() -> <bool>
+///
/// @author Valaris
BUILDIN_FUNC(checkfalcon)
{
@@ -7135,7 +7174,10 @@ BUILDIN_FUNC(checkfalcon)
}
/// Sets if the player has a falcon or not.
-/// setfalcon {<flag>}
+/// <flag> defaults to 1
+///
+/// setfalcon <flag>;
+/// setfalcon;
BUILDIN_FUNC(setfalcon)
{
int flag = 1;
@@ -7154,7 +7196,9 @@ BUILDIN_FUNC(setfalcon)
}
/// Returns if the player is riding.
+///
/// checkriding() -> <bool>
+///
/// @author Valaris
BUILDIN_FUNC(checkriding)
{
@@ -7173,7 +7217,10 @@ BUILDIN_FUNC(checkriding)
}
/// Sets if the player is riding.
-/// setriding {<flag>}
+/// <flag> defaults to 1
+///
+/// setriding <flag>;
+/// setriding;
BUILDIN_FUNC(setriding)
{
int flag = 1;
@@ -7191,6 +7238,7 @@ BUILDIN_FUNC(setriding)
}
/// Sets the save point of the player.
+///
/// save "<map name>",<x>,<y>
/// savepoint "<map name>",<x>,<y>
BUILDIN_FUNC(savepoint)
@@ -8186,30 +8234,6 @@ BUILDIN_FUNC(disablenpc)
return 0;
}
-BUILDIN_FUNC(enablearena) // Added by RoVeRT
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- struct chat_data *cd;
-
-
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
- return 0;
-
- npc_enable(nd->name,1);
- nd->arenaflag=1;
-
- if(cd->users>=cd->trigger && cd->npc_event[0])
- npc_timer_event(cd->npc_event);
-
- return 0;
-}
-BUILDIN_FUNC(disablearena) // Added by RoVeRT
-{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- nd->arenaflag=0;
-
- return 0;
-}
/*==========================================
* 隠れているNPCの表示
*------------------------------------------
@@ -8587,40 +8611,6 @@ BUILDIN_FUNC(changesex)
}
/*==========================================
- * npcチャット作成
- *------------------------------------------
- */
-BUILDIN_FUNC(waitingroom)
-{
- const char *name,*ev="";
- int limit, trigger = 0,pub=1;
- name=script_getstr(st,2);
- limit= script_getnum(st,3);
- if(limit==0)
- pub=3;
-
- if( script_hasdata(st,5) ){
- struct script_data* data=script_getdata(st,5);
- get_val(st,data);
- if( data_isstring(data) ){
- // eathena仕様
- trigger=script_getnum(st,4);
- ev=script_getstr(st,5);
- }else{
- // 新Athena仕様(旧Athena仕様と互換性あり)
- ev=script_getstr(st,4);
- trigger=script_getnum(st,5);
- }
- }else{
- // 旧Athena仕様
- if( script_hasdata(st,4) )
- ev=script_getstr(st,4);
- }
- chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
- limit,pub,trigger,name,(int)strlen(name)+1,ev);
- return 0;
-}
-/*==========================================
* Works like 'announce' but outputs in the common chat window
*------------------------------------------
*/
@@ -8643,164 +8633,281 @@ BUILDIN_FUNC(globalmes)
return 0;
}
-/*==========================================
- * npcチャット削除
- *------------------------------------------
- */
+
+/////////////////////////////////////////////////////////////////////
+// NPC waiting room (chat room)
+//
+
+/// Creates a waiting room (chat room) for this npc.
+///
+/// waitingroom "<title>",<limit>,<trigger>,"<event>";
+/// waitingroom "<title>",<limit>,"<event>",<trigger>;
+/// waitingroom "<title>",<limit>,"<event>";
+/// waitingroom "<title>",<limit>;
+BUILDIN_FUNC(waitingroom)
+{
+ struct npc_data* nd;
+ const char* title;
+ const char* ev = "";
+ int limit;
+ int trigger = 0;
+ int pub = 1;
+
+ title = script_getstr(st, 2);
+ limit = script_getnum(st, 3);
+ if( limit == 0 )
+ pub = 3;
+
+ if( script_hasdata(st,5) )
+ {
+ struct script_data* data = script_getdata(st, 5);
+ get_val(st, data);
+ if( data_isstring(data) )
+ {// ,"<event>",<trigger>
+ trigger = script_getnum(st, 4);
+ ev = script_getstr(st, 5);
+ }
+ else
+ {// ,<trigger>,"<event>"
+ ev = script_getstr(st, 4);
+ trigger=script_getnum(st,5);
+ }
+ }
+ else if( script_hasdata(st,4) )
+ {// ,"<event>"
+ ev = script_getstr(st, 4);
+ }
+ if( (nd=(struct npc_data *)map_id2bl(st->oid)) != NULL )
+ chat_createnpcchat(nd, limit, pub, trigger, title, (int)strlen(title), ev);
+ return 0;
+}
+
+/// Removes the waiting room of the current or target npc.
+///
+/// delwaitingroom "<npc_name>";
+/// delwaitingroom;
BUILDIN_FUNC(delwaitingroom)
{
- struct npc_data *nd;
+ struct npc_data* nd;
if( script_hasdata(st,2) )
- nd=npc_name2id(script_getstr(st,2));
+ nd = npc_name2id(script_getstr(st, 2));
else
- nd=(struct npc_data *)map_id2bl(st->oid);
- chat_deletenpcchat(nd);
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ if( nd != NULL )
+ chat_deletenpcchat(nd);
return 0;
}
-/*==========================================
- * npcチャット全員蹴り出す
- *------------------------------------------
- */
+
+/// Kicks all the players from the waiting room of the current or target npc.
+///
+/// kickwaitingroomall "<npc_name>";
+/// kickwaitingroomall;
BUILDIN_FUNC(waitingroomkickall)
{
- struct npc_data *nd;
- struct chat_data *cd;
+ struct npc_data* nd;
+ struct chat_data* cd;
if( script_hasdata(st,2) )
- nd=npc_name2id(script_getstr(st,2));
+ nd = npc_name2id(script_getstr(st,2));
else
- nd=(struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)map_id2bl(st->oid);
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_npckickall(cd);
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_npckickall(cd);
return 0;
}
-/*==========================================
- * npcチャットイベント有効化
- *------------------------------------------
- */
+/// Enables the waiting room event of the current or target npc.
+///
+/// enablewaitingroomevent "<npc_name>";
+/// enablewaitingroomevent;
BUILDIN_FUNC(enablewaitingroomevent)
{
- struct npc_data *nd;
- struct chat_data *cd;
+ struct npc_data* nd;
+ struct chat_data* cd;
if( script_hasdata(st,2) )
- nd=npc_name2id(script_getstr(st,2));
+ nd = npc_name2id(script_getstr(st, 2));
else
- nd=(struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)map_id2bl(st->oid);
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_enableevent(cd);
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_enableevent(cd);
return 0;
}
-/*==========================================
- * npcチャットイベント無効化
- *------------------------------------------
- */
+/// Disables the waiting room event of the current or target npc.
+///
+/// disablewaitingroomevent "<npc_name>";
+/// disablewaitingroomevent;
BUILDIN_FUNC(disablewaitingroomevent)
{
struct npc_data *nd;
struct chat_data *cd;
if( script_hasdata(st,2) )
- nd=npc_name2id(script_getstr(st,2));
+ nd = npc_name2id(script_getstr(st, 2));
else
- nd=(struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)map_id2bl(st->oid);
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
- return 0;
- chat_disableevent(cd);
+ if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ chat_disableevent(cd);
return 0;
}
-/*==========================================
- * npcチャット状態所得
- *------------------------------------------
- */
+
+/// Returns info on the waiting room of the current or target npc.
+/// Returns -1 if the type unknown
+/// <type>=0 : current number of users
+/// <type>=1 : maximum number of users allowed
+/// <type>=2 : the number of users that trigger the event
+/// <type>=3 : if the trigger is disabled
+/// <type>=4 : the title of the waiting room
+/// <type>=5 : the password of the waiting room
+/// <type>=16 : the name of the waiting room event
+/// <type>=32 : if the waiting room is full
+/// <type>=33 : if there are enough users to trigger the event
+///
+/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
+/// getwaitingroomstate(<type>) -> <info>
BUILDIN_FUNC(getwaitingroomstate)
{
struct npc_data *nd;
struct chat_data *cd;
- int val=0,type;
- type=script_getnum(st,2);
+ int val=0;
+ int type;
+
+ type = script_getnum(st,2);
if( script_hasdata(st,3) )
- nd=npc_name2id(script_getstr(st,3));
+ nd = npc_name2id(script_getstr(st, 3));
else
- nd=(struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)map_id2bl(st->oid);
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
- script_pushint(st,-1);
+ if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ {
+ script_pushint(st, -1);
return 0;
}
- switch(type){
- case 0: val=cd->users; break;
- case 1: val=cd->limit; break;
- case 2: val=cd->trigger&0x7f; break;
- case 3: val=((cd->trigger&0x80)>0); break;
- case 32: val=(cd->users >= cd->limit); break;
- case 33: val=(cd->users >= cd->trigger); break;
+ switch(type)
+ {
+ case 0: script_pushint(st, cd->users); break;
+ case 1: script_pushint(st, cd->limit); break;
+ case 2: script_pushint(st, cd->trigger&0x7f); break;
+ case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
+ case 4: script_pushconststr(st, cd->title); break;
+ case 5: script_pushconststr(st, cd->pass); break;
+ case 16: script_pushconststr(st, cd->npc_event);break;
+ case 32: script_pushint(st, (cd->users >= cd->limit)); break;
+ case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
+ default: script_pushint(st, -1); break;
+ }
+ return 0;
+}
+
+/// Warps the trigger or target amount of players to the target map and position.
+/// Players are automatically removed from the waiting room.
+/// Those waiting the longest will get warped first.
+/// The target map can be "Random" for a random position in the current map,
+/// and "SavePoint" for the savepoint map+position.
+/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
+///
+/// The id's of the teleported players are put into the array $@warpwaitingpc[]
+/// The total number of teleported players is put into $@warpwaitingpcnum
+///
+/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
+/// warpwaitingpc "<map name>",<x>,<y>;
+BUILDIN_FUNC(warpwaitingpc)
+{
+ int x;
+ int y;
+ int i;
+ int n;
+ const char* map_name;
+ struct npc_data* nd;
+ struct chat_data* cd;
+ TBL_PC* sd;
- case 4:
- script_pushconststr(st,cd->title);
- return 0;
- case 5:
- script_pushconststr(st,cd->pass);
- return 0;
- case 16:
- script_pushconststr(st,cd->npc_event);
+ nd = (struct npc_data *)map_id2bl(st->oid);
+ if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
return 0;
+
+ map_name = script_getstr(st,2);
+ x = script_getnum(st,3);
+ y = script_getnum(st,4);
+ n = cd->trigger&0x7f;
+
+ if( script_hasdata(st,5) )
+ n = script_getnum(st,5);
+
+ for( i = 0; i < n && cd->users > 0; i++ )
+ {
+ sd = cd->usersd[0];
+ if( sd != NULL )
+ {
+ ShowDebug("script:warpwaitingpc: no user in chat room position 0 (cd->users=%d,%d/%d)\n", cd->users, i, n);
+ mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24), 0);
+ continue;// Broken npc chat room?
+ }
+
+ mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24), sd->bl.id);
+
+ if( strcmp(map_name,"Random") == 0 )
+ pc_randomwarp(sd,3);
+ else if( strcmp(map_name,"SavePoint") == 0 )
+ {
+ if( map[sd->bl.m].flag.noteleport )
+ return 0;// can't teleport on this map
+
+ pc_setpos(sd,sd->status.save_point.map,
+ sd->status.save_point.x, sd->status.save_point.y, 3);
+ }
+ else
+ pc_setpos(sd, mapindex_name2id(map_name), x, y, 0);
}
- script_pushint(st,val);
+ mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
return 0;
}
-/*==========================================
- * チャットメンバー(規定人数)ワープ
- *------------------------------------------
- */
-BUILDIN_FUNC(warpwaitingpc)
+/////////////////////////////////////////////////////////////////////
+// ...
+//
+
+/// TODO what is this suposed to do?
+///
+/// @author RoVeRT
+BUILDIN_FUNC(enablearena)
{
- int x,y,i,n;
- const char *str;
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
struct chat_data *cd;
- TBL_PC *sd;
- if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
+
+ if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
return 0;
- n=cd->trigger&0x7f;
- str=script_getstr(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
+ npc_enable(nd->name, 1);
+ nd->arenaflag = 1;
- if( script_hasdata(st,5) )
- n=script_getnum(st,5);
+ if( cd->users >= cd->trigger && cd->npc_event[0] )
+ npc_timer_event(cd->npc_event);
- for(i=0;i<n;i++){
- sd=cd->usersd[0];
- if (!sd) continue; //Broken npc chat room?
-
- mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id);
+ return 0;
+}
- if(strcmp(str,"Random")==0)
- pc_randomwarp(sd,3);
- else if(strcmp(str,"SavePoint")==0){
- if(map[sd->bl.m].flag.noteleport) // テレポ禁止
- return 0;
+/// TODO what is this suposed to do?
+///
+/// @author RoVeRT
+BUILDIN_FUNC(disablearena)
+{
+ struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ nd->arenaflag=0;
- pc_setpos(sd,sd->status.save_point.map,
- sd->status.save_point.x,sd->status.save_point.y,3);
- }else
- pc_setpos(sd,mapindex_name2id(str),x,y,0);
- }
- mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
return 0;
}
+
+/////////////////////////////////////////////////////////////////////
+// ...
+//
+
/*==========================================
* RIDのアタッチ
*------------------------------------------