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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-07 19:54:14 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-07 19:54:14 +0000
commitcceac7bc951fbde646d4e9ce5dcf1e855fb9e336 (patch)
tree65956dbc3b5f41de809b4d2dd4ea768b926b2792 /src/map
parent2e0c70dfafbbe3f4469e7f1f7c9604cc7d94e455 (diff)
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- Fixed Venom Splasher doing half-damage instead of full-damage to the "exploding" character.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8174 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 936850166..69c700d95 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2831,7 +2831,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case AS_SPLASHER:
if ((flag&1) && bl->id == skill_area_temp[1])
{ //Should do 100% damage on targetted character.
- skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 1);
+ skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 0);
break;
}
case AS_GRIMTOOTH: