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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-06 09:00:18 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-06 09:00:18 +0000
commitb1a8b920af2b39f546cd3408af893741fc94e12b (patch)
treedf3f463a7b0b48bec7d366e7564461f1e224ad27 /src/map
parentcb2bb1dc2f9b4efc8925542c6162adcedac9c0b1 (diff)
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* Skip partner checking when calculating status with Marionette Control on
* Fixed plagiarised skills become unuseable after saving character * Fixed double skill fail messages for stone curse * Added modulus by zero check to rand() git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1419 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/map.c1
-rw-r--r--src/map/pc.c28
-rw-r--r--src/map/pc.h1
-rw-r--r--src/map/script.c26
-rw-r--r--src/map/skill.c192
-rw-r--r--src/map/status.c7
6 files changed, 126 insertions, 129 deletions
diff --git a/src/map/map.c b/src/map/map.c
index f17fdaf20..14665fd54 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1541,6 +1541,7 @@ int map_quit(struct map_session_data *sd) {
if(pc_isdead(sd))
pc_setrestartvalue(sd,2);
+ pc_clean_skilltree(sd);
pc_makesavestatus(sd);
chrif_save(sd);
storage_storage_dirty(sd);
diff --git a/src/map/pc.c b/src/map/pc.c
index 16931043b..12441cff0 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -365,7 +365,6 @@ static int pc_walktoxy_sub(struct map_session_data *);
*/
int pc_makesavestatus(struct map_session_data *sd)
{
- int i;
nullpo_retr(0, sd);
// 秒フ色は色?弊害が多いので保存?象にはしない
@@ -397,16 +396,6 @@ int pc_makesavestatus(struct map_session_data *sd)
if(battle_config.muting_players && sd->status.manner > 0)
sd->status.manner = 0;
- // Make sure all the skills are in the correct condition
- // before persisting to the backend.. [MouseJstr]
- for(i=0;i<MAX_SKILL;i++){
- if(sd->status.skill[i].flag == 13){
- sd->status.skill[i].id=0;
- sd->status.skill[i].lv=0;
- sd->status.skill[i].flag=0;
- }
- }
-
return 0;
}
@@ -1019,6 +1008,21 @@ int pc_calc_skilltree(struct map_session_data *sd)
return 0;
}
+// Make sure all the skills are in the correct condition
+// before persisting to the backend.. [MouseJstr]
+int pc_clean_skilltree(struct map_session_data *sd) {
+ int i;
+ for (i = 0; i < MAX_SKILL; i++){
+ if (sd->status.skill[i].flag == 13){
+ sd->status.skill[i].id = 0;
+ sd->status.skill[i].lv = 0;
+ sd->status.skill[i].flag = 0;
+ }
+ }
+
+ return 0;
+}
+
int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd) {
//if((battle_config.skillup_limit) && ((c >= 0 && c < 23) || (c >= 4001 && c < 4023) || (c >= 4023 && c < 4045))) {
if (battle_config.skillup_limit && c >= 0 && c < 23) {
@@ -3007,6 +3011,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt
sd->bl.x=x;
sd->bl.y=y;
sd->state.waitingdisconnect=1;
+ pc_clean_skilltree(sd);
pc_makesavestatus(sd);
if(sd->status.pet_id > 0 && sd->pd)
intif_save_petdata(sd->status.account_id,&sd->pet);
@@ -3052,6 +3057,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt
sd->petDB = NULL;
if(battle_config.pet_status_support)
status_calc_pc(sd,2);
+ pc_clean_skilltree(sd);
pc_makesavestatus(sd);
chrif_save(sd);
storage_storage_save(sd);
diff --git a/src/map/pc.h b/src/map/pc.h
index c6bdf6c31..6aec36d38 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -52,6 +52,7 @@ int pc_checkequip(struct map_session_data *sd,int pos);
int pc_calc_skilltree(struct map_session_data *sd);
int pc_calc_skilltree_normalize_job(int c, struct map_session_data *sd);
+int pc_clean_skilltree(struct map_session_data *sd);
int pc_checkoverhp(struct map_session_data*);
int pc_checkoversp(struct map_session_data*);
diff --git a/src/map/script.c b/src/map/script.c
index 1a0a1d1c1..9602f3505 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1772,21 +1772,23 @@ int buildin_menu(struct script_state *st)
*/
int buildin_rand(struct script_state *st)
{
- int range,min,max;
-
- if(st->end>st->start+3){
- min=conv_num(st,& (st->stack->stack_data[st->start+2]));
- max=conv_num(st,& (st->stack->stack_data[st->start+3]));
- if(max<min){
- int tmp;
- tmp=min;
- min=max;
- max=tmp;
+ int range;
+
+ if (st->end > st->start+3){
+ int min, max;
+ min = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ max = conv_num(st,& (st->stack->stack_data[st->start+3]));
+ if (max < min){
+ int tmp = min;
+ min = max;
+ max = tmp;
}
- range=max-min+1;
+ range = max - min + 1;
+ if (range == 0) range = 1;
push_val(st->stack,C_INT,rand()%range+min);
} else {
- range=conv_num(st,& (st->stack->stack_data[st->start+2]));
+ range = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ if (range == 0) range = 1;
push_val(st->stack,C_INT,rand()%range);
}
return 0;
diff --git a/src/map/skill.c b/src/map/skill.c
index fe22ce6cd..48f7a2595 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2090,10 +2090,10 @@ int skill_cleartimerskill(struct block_list *src)
* (スパゲッティに向けて1?前進!(ダメポ))
*------------------------------------------
*/
-int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
+int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag)
{
- struct map_session_data *sd = NULL;
- struct status_change *sc_data = status_get_sc_data(src);
+ struct map_session_data *sd = NULL, *tsd = NULL;
+ struct status_change *sc_data;
int i;
if(skillid < 0)
@@ -2107,16 +2107,20 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
nullpo_retr(1, src);
nullpo_retr(1, bl);
- if(src->type==BL_PC)
- sd=(struct map_session_data *)src;
- if(sd && pc_isdead(sd))
+ sc_data = status_get_sc_data(src);
+
+ if (src->type == BL_PC)
+ sd = (struct map_session_data *)src;
+ if (sd && pc_isdead(sd))
return 1;
- if((skillid == CR_GRANDCROSS || skillid == NPC_DARKGRANDCROSS) && src != bl)
+ if ((skillid == CR_GRANDCROSS || skillid == NPC_DARKGRANDCROSS) && src != bl)
bl = src;
- if(bl->prev == NULL)
+ if (bl->prev == NULL)
return 1;
- if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl))
+ if (bl->type == BL_PC)
+ tsd = (struct map_session_data *)bl;
+ if (tsd && pc_isdead(tsd))
return 1;
map_freeblock_lock();
@@ -2133,7 +2137,6 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case TF_POISON: /* インベナム */
case TF_SPRINKLESAND: /* 砂まき */
case AC_CHARGEARROW: /* チャ?ジアロ? */
-// case KN_SPEARSTAB: /* スピアスタブ */
case RG_RAID: /* サプライズアタック */
case RG_INTIMIDATE: /* インティミデイト */
case BA_MUSICALSTRIKE: /* ミュ?ジカルストライク */
@@ -2142,7 +2145,6 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case CR_HOLYCROSS: /* ホ?リ?クロス */
case CR_SHIELDCHARGE:
case CR_SHIELDBOOMERANG:
-
/* 以下MOB?用 */
/* ??攻?、SP減少攻?、遠距離攻?、防御無視攻?、多段攻? */
case NPC_PIERCINGATT:
@@ -2180,14 +2182,13 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case LK_SPIRALPIERCE: /* スパイラルピア?ス */
case LK_HEADCRUSH: /* ヘッドクラッシュ */
case LK_JOINTBEAT: /* ジョイントビ?ト */
-// case PA_PRESSURE: /* プレッシャ? */
-// case PA_SACRIFICE: /* サクリファイス */
-// case SN_SHARPSHOOTING: /* シャ?プシュ?ティング */
case CG_ARROWVULCAN: /* アロ?バルカン */
-// case ASC_BREAKER: /* ソウルブレ?カ? */
case HW_MAGICCRASHER: /* マジッククラッシャ? */
case ASC_METEORASSAULT: /* メテオアサルト */
case ITM_TOMAHAWK:
+ case MO_COMBOFINISH: /* 猛龍拳 */
+ case CH_CHAINCRUSH: /* 連柱崩? */
+ case CH_PALMSTRIKE: /* 猛虎硬派山 */
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
@@ -2211,145 +2212,132 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(PA_PRESSURE,skilllv),0);
else
status_change_start(bl,SC_BLEEDING,skilllv,0,0,0,skill_get_time2(PA_PRESSURE,skilllv),0);
- if (bl->type == BL_PC) {
- int sp;
- struct map_session_data *tsd = (struct map_session_data *)bl;
- nullpo_retb (tsd);
- sp = tsd->status.max_sp * 10 * skilllv / 100;
+ if (tsd) {
+ int sp = tsd->status.max_sp * 10 * skilllv / 100;
if (sp > tsd->status.sp) sp = tsd->status.sp;
tsd->status.sp -= sp;
clif_updatestatus(tsd,SP_SP);
}
break;
+
case NPC_DARKBREATH:
clif_emotion(src,7);
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
+
case MO_INVESTIGATE: /* ?勁 */
{
- struct status_change *sc_data = status_get_sc_data(src);
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
+ if (sc_data && sc_data[SC_BLADESTOP].timer != -1)
status_change_end(src,SC_BLADESTOP,-1);
}
break;
+
case SN_FALCONASSAULT: /* ファルコンアサルト */
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
case RG_BACKSTAP: /* バックスタブ */
{
- int dir = map_calc_dir(src,bl->x,bl->y),t_dir = status_get_dir(bl);
- int dist = distance(src->x,src->y,bl->x,bl->y);
- if((dist > 0 && !map_check_dir(dir,t_dir)) || bl->type == BL_SKILL) {
- struct status_change *sc_data = status_get_sc_data(src);
- if(sc_data && sc_data[SC_HIDING].timer != -1)
+ int dir = map_calc_dir(src,bl->x,bl->y), t_dir = status_get_dir(bl);
+ int dist = distance(src->x, src->y, bl->x, bl->y);
+ if ((dist > 0 && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
+ if (sc_data && sc_data[SC_HIDING].timer != -1)
status_change_end(src, SC_HIDING, -1); // ハイディング解除
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
- if (bl->type == BL_PC)
- ((struct map_session_data *)bl)->dir=dir;
- else if (bl->type == BL_MOB)
- ((struct mob_data *)bl)->dir=dir;
+ if (tsd)
+ tsd->dir = dir;
+ else if (bl->type == BL_MOB) {
+ struct mob_data *md = (struct mob_data *)bl;
+ if (md) md->dir = dir;
+ }
clif_changed_dir(bl);
- //skill_blown(src,bl,skill_get_blewcount(skillid,skilllv));
}
- else if(src->type == BL_PC)
+ else if (sd)
clif_skill_fail(sd,sd->skillid,0,0);
}
break;
case AM_ACIDTERROR: /* アシッドテラ? */
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking) {
- pc_breakarmor((struct map_session_data *)bl);
+ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
+ if (tsd && battle_config.equipment_breaking && rand()%100 < skill_get_time(skillid,skilllv)) {
+ pc_breakarmor(tsd);
clif_emotion(bl, 23);
}
break;
+
case MO_FINGEROFFENSIVE: /* 指? */
{
- struct status_change *sc_data = status_get_sc_data(src);
-
- if(!battle_config.finger_offensive_type)
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- else {
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(sd) {
- for(i=1;i<sd->spiritball_old;i++)
- skill_addtimerskill(src,tick+i*200,bl->id,0,0,skillid,skilllv,BF_WEAPON,flag);
- sd->canmove_tick = tick + (sd->spiritball_old-1)*200;
- }
+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ if (battle_config.finger_offensive_type && sd) {
+ for (i = 1; i < sd->spiritball_old; i++)
+ skill_addtimerskill(src, tick + i * 200, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag);
+ sd->canmove_tick = tick + (sd->spiritball_old - 1) * 200;
}
- if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
+ if (sc_data && sc_data[SC_BLADESTOP].timer != -1)
status_change_end(src,SC_BLADESTOP,-1);
}
break;
+
case MO_CHAINCOMBO: /* 連打掌 */
{
- struct status_change *sc_data = status_get_sc_data(src);
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
+ if (sc_data && sc_data[SC_BLADESTOP].timer != -1)
status_change_end(src,SC_BLADESTOP,-1);
}
break;
- case MO_COMBOFINISH: /* 猛龍拳 */
- case CH_CHAINCRUSH: /* 連柱崩? */
- case CH_PALMSTRIKE: /* 猛虎硬派山 */
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- break;
-
+
case CH_TIGERFIST: /* 伏虎拳 */
- if (bl->type == BL_PC && !(map[bl->m].flag.gvg || map[bl->m].flag.pvp)) {
+ if (tsd && !(map[bl->m].flag.gvg || map[bl->m].flag.pvp)) {
map_freeblock_unlock();
return 1;
}
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
-
case MO_EXTREMITYFIST: /* 阿修羅覇鳳拳 */
{
- struct status_change *sc_data = status_get_sc_data(src);
+ if(sd) {
+ struct walkpath_data wpd;
+ int dx,dy;
- if(sd) {
- struct walkpath_data wpd;
- int dx,dy;
-
- dx = bl->x - sd->bl.x;
- dy = bl->y - sd->bl.y;
- if(dx > 0) dx++;
- else if(dx < 0) dx--;
- if(dy > 0) dy++;
- else if(dy < 0) dy--;
- if(dx == 0 && dy == 0) dx++;
- if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) {
dx = bl->x - sd->bl.x;
dy = bl->y - sd->bl.y;
- if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) {
- clif_skill_fail(sd,sd->skillid,0,0);
- break;
+ if(dx > 0) dx++;
+ else if(dx < 0) dx--;
+ if (dy > 0) dy++;
+ else if(dy < 0) dy--;
+ if(dx == 0 && dy == 0) dx++;
+ if (path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) {
+ dx = bl->x - sd->bl.x;
+ dy = bl->y - sd->bl.y;
+ if(path_search(&wpd,src->m,sd->bl.x,sd->bl.y,sd->bl.x+dx,sd->bl.y+dy,1) == -1) {
+ clif_skill_fail(sd,sd->skillid,0,0);
+ break;
+ }
}
+ sd->to_x = sd->bl.x + dx;
+ sd->to_y = sd->bl.y + dy;
+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ clif_walkok(sd);
+ clif_movechar(sd);
+ if(dx < 0) dx = -dx;
+ if(dy < 0) dy = -dy;
+ sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy);
+ if(sd->canact_tick < sd->canmove_tick)
+ sd->canact_tick = sd->canmove_tick;
+ pc_movepos(sd,sd->to_x,sd->to_y);
+ status_change_end(&sd->bl,SC_COMBO,-1);
}
- sd->to_x = sd->bl.x + dx;
- sd->to_y = sd->bl.y + dy;
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- clif_walkok(sd);
- clif_movechar(sd);
- if(dx < 0) dx = -dx;
- if(dy < 0) dy = -dy;
- sd->attackabletime = sd->canmove_tick = tick + 100 + sd->speed * ((dx > dy)? dx:dy);
- if(sd->canact_tick < sd->canmove_tick)
- sd->canact_tick = sd->canmove_tick;
- pc_movepos(sd,sd->to_x,sd->to_y);
- status_change_end(&sd->bl,SC_COMBO,-1);
- }
- else
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- status_change_end(src, SC_EXPLOSIONSPIRITS, -1);
- if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
+ else
+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ status_change_end(src, SC_EXPLOSIONSPIRITS, -1);
+ if (sc_data && sc_data[SC_BLADESTOP].timer != -1)
status_change_end(src,SC_BLADESTOP,-1);
}
break;
+
/* 武器系範?攻?スキル */
case AC_SHOWER: /* アロ?シャワ? */
case AS_GRIMTOOTH: /* グリムトゥ?ス */
@@ -2600,8 +2588,6 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
break;
case WZ_FROSTNOVA: /* フロストノヴァ */
- //skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
- //skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
map_foreachinarea(skill_attack_area,src->m,src->x-5,bl->y-5,bl->x+5,bl->y+5,0,BF_MAGIC,src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
break;
@@ -2650,12 +2636,9 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if (skilllv == 5)
skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 );
- if (bl->type == BL_PC && (map[src->m].flag.pvp || map[src->m].flag.gvg)) {
- struct map_session_data *tsd = (struct map_session_data *)bl;
- if (tsd) {
- tsd->status.sp = 0;
- clif_updatestatus(tsd,SP_SP);
- }
+ if (tsd && (map[src->m].flag.pvp || map[src->m].flag.gvg)) {
+ tsd->status.sp = 0;
+ clif_updatestatus(tsd,SP_SP);
}
} else {
clif_skill_nodamage(src,src,skillid,skilllv,1);
@@ -3626,7 +3609,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
{
struct status_change *sc_data = status_get_sc_data(bl);
// Level 6-10 doesn't consume a red gem if it fails [celest]
- int i, gem_flag = 1;
+ int i, gem_flag = 1, fail_flag = 0;
if (dstmd && status_get_mode(bl)&0x20) {
clif_skill_fail(sd,sd->skillid,0,0);
break;
@@ -3636,20 +3619,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
if (sc_data && sc_data[SC_STONE].timer != -1) {
status_change_end(bl,SC_STONE,-1);
- if (sd)
+ if (sd) {
+ fail_flag = 1;
clif_skill_fail(sd,skillid,0,0);
+ }
}
else if( rand()%100 < skilllv*4+20 && !battle_check_undead(status_get_race(bl),status_get_elem_type(bl)))
status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
else if(sd) {
if (skilllv > 5) gem_flag = 0;
clif_skill_fail(sd,skillid,0,0);
+ fail_flag = 1;
}
if (dstmd)
mob_target(dstmd,src,skill_get_range(skillid,skilllv));
if (sd && gem_flag) {
if ((i=pc_search_inventory(sd, skill_db[skillid].itemid[0])) < 0 ) {
- clif_skill_fail(sd,sd->skillid,0,0);
+ if (!fail_flag) clif_skill_fail(sd,sd->skillid,0,0);
break;
}
pc_delitem(sd, i, skill_db[skillid].amount[0], 0);
diff --git a/src/map/status.c b/src/map/status.c
index 4418543de..3b910c004 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -779,15 +779,16 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->paramb[5]+= 5;
}
if(sd->sc_data[SC_MARIONETTE].timer!=-1){
- struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);
- if (psd) { // if partner is found
+ // skip partner checking -- should be handled in status_change_timer
+ //struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);
+ //if (psd) { // if partner is found
sd->paramb[0]-= sd->status.str/2; // bonuses not included
sd->paramb[1]-= sd->status.agi/2;
sd->paramb[2]-= sd->status.vit/2;
sd->paramb[3]-= sd->status.int_/2;
sd->paramb[4]-= sd->status.dex/2;
sd->paramb[5]-= sd->status.luk/2;
- }
+ //}
}
else if(sd->sc_data[SC_MARIONETTE2].timer!=-1){
struct map_session_data *psd = map_id2sd(sd->sc_data[SC_MARIONETTE2].val3);