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authorIbrahim Zidan <brahem@aotsw.com>2019-04-08 22:14:16 +0200
committerIbrahim Zidan <brahem@aotsw.com>2019-04-08 23:37:17 +0200
commit9e934f3608a4a67667573514909911130493e174 (patch)
tree7ae7346a08f389c5d48413a1fbd473808b169426 /src/map
parentab81d4012eac5c2c00c485971fc9b89bf69761be (diff)
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Fix an issue with named/brewed/forged items getting saved with the wrong character id
The isue was triggered by the refactoring of old undocumented code that relied on the overflow behavior during assignment from int32 to int16 and from uint16 to int16, and by a subsequent clamping to SMALLINT range operated by the SQL server. Credits: Haru <haru@dotalux.com> Fixes #2409 Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c6
-rw-r--r--src/map/script.c12
2 files changed, 9 insertions, 9 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index a9bbff7bd..b670d64dc 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -5599,9 +5599,9 @@ static void atcommand_getring(struct map_session_data *sd)
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = item_id;
item_tmp.identify = 1;
- item_tmp.card[0] = 255;
- item_tmp.card[2] = sd->status.partner_id;
- item_tmp.card[3] = sd->status.partner_id >> 16;
+ item_tmp.card[0] = CARD0_FORGE;
+ item_tmp.card[2] = GetWord(sd->status.partner_id, 0);
+ item_tmp.card[3] = GetWord(sd->status.partner_id, 1);
if((flag = pc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) {
clif->additem(sd,0,0,flag);
diff --git a/src/map/script.c b/src/map/script.c
index fe8638ac3..76b07fa37 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -8177,12 +8177,12 @@ static BUILDIN(getnameditem)
}
memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- item_tmp.amount=1;
- item_tmp.identify=1;
- item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
- item_tmp.card[2]=tsd->status.char_id;
- item_tmp.card[3]=tsd->status.char_id >> 16;
+ item_tmp.nameid = nameid;
+ item_tmp.amount = 1;
+ item_tmp.identify = 1;
+ item_tmp.card[0] = CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
+ item_tmp.card[2] = GetWord(tsd->status.char_id, 0);
+ item_tmp.card[3] = GetWord(tsd->status.char_id, 1);
if(pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
script_pushint(st,0);
return true; //Failed to add item, we will not drop if they don't fit