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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-15 15:26:51 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-15 15:26:51 +0000 |
commit | e4803fa9d29af8a88a20039c636cb47fcb2a898a (patch) | |
tree | c2c2b944b02f050d2f2fc41370552c3b3f3c9da9 /src/map | |
parent | fa6f60245d391ec204be0cf1a6a8a2fca5bea609 (diff) | |
download | hercules-e4803fa9d29af8a88a20039c636cb47fcb2a898a.tar.gz hercules-e4803fa9d29af8a88a20039c636cb47fcb2a898a.tar.bz2 hercules-e4803fa9d29af8a88a20039c636cb47fcb2a898a.tar.xz hercules-e4803fa9d29af8a88a20039c636cb47fcb2a898a.zip |
- Asura Strike now moves you to the target on fail always (unless the target does not exists or is in another map or there's a obstacle on the way)
- Corrected skill_attack_area hitting dead characters on it's splash range.
- Swapped the values for OPTION_XMAS and OPTION_FLYING. This should enable SG to show the fly animation again, even if sometimes others will see him as Santa. As for xmas cloth, it shouldn't make much of a difference since the view class is changed to christmas anyway.
- Moved the AM_CALLHOMUN code from castend_id to castend_pos.
- Made AM_CALLHOMUN and AM_RESURRECTHOMUN be like the wedding skills, where they automatically pick a spot around you.
- Cleaned up some the AM_RESURRECTHOMUN code. Hopefully it works now.
- Cleaned up some the hom evolution code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8292 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mercenary.c | 72 | ||||
-rw-r--r-- | src/map/mercenary.h | 5 | ||||
-rw-r--r-- | src/map/skill.c | 75 | ||||
-rw-r--r-- | src/map/status.c | 10 | ||||
-rw-r--r-- | src/map/status.h | 6 |
5 files changed, 89 insertions, 79 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 13b15b029..589f5c6ff 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -329,23 +329,28 @@ int merc_hom_levelup(struct homun_data *hd) int merc_hom_evolution(struct homun_data *hd)
{
+ struct map_session_data *sd;
+ short x,y;
nullpo_retr(0, hd);
- if(hd && hd->homunculusDB->evo_class)
+ if(!hd->homunculusDB->evo_class)
{
- hd->master->homunculus.class_ = hd->homunculusDB->evo_class;
- hd->master->homunculus.vaporize = 1;
- merc_stop_walking(hd, 1);
- merc_stop_attack(hd);
- merc_hom_delete(hd, -1) ;
- merc_call_homunculus(hd->master);
- clif_emotion(&hd->master->bl, 21) ; //no1
- clif_misceffect2(&hd->bl,568);
- return 1 ;
- } else {
clif_emotion(&hd->bl, 4) ; //swt
return 0 ;
}
+ sd = hd->master;
+ if (!sd) return 0;
+
+ //TODO: Clean this up to avoid free'ing/realloc'ing.
+ sd->homunculus.class_ = hd->homunculusDB->evo_class;
+ x = hd->bl.x;
+ y = hd->bl.y;
+ merc_hom_vaporize(sd, 0);
+ unit_free(&hd->bl);
+ merc_call_homunculus(hd->master, x, y);
+ clif_emotion(&sd->bl, 21) ; //no1
+ clif_misceffect2(&hd->bl,568);
+ return 1 ;
}
int merc_hom_gainexp(struct homun_data *hd,int exp)
@@ -820,7 +825,7 @@ int merc_hom_data_init(struct map_session_data *sd) return 0;
}
-int merc_call_homunculus(struct map_session_data *sd)
+int merc_call_homunculus(struct map_session_data *sd, short x, short y)
{
struct homun_data *hd;
@@ -838,6 +843,8 @@ int merc_call_homunculus(struct map_session_data *sd) hd = sd->hd;
if (hd->bl.prev == NULL)
{ //Spawn him
+ hd->bl.x = x;
+ hd->bl.y = y;
map_addblock(&hd->bl);
clif_spawn(&hd->bl);
clif_send_homdata(sd,SP_ACK,0);
@@ -847,7 +854,7 @@ int merc_call_homunculus(struct map_session_data *sd) merc_save(hd);
} else
//Warp him to master.
- unit_warp(&hd->bl,sd->bl.m,sd->bl.x,sd->bl.y,0);
+ unit_warp(&hd->bl,sd->bl.m, x, y,0);
return 1;
}
@@ -926,29 +933,40 @@ int merc_create_homunculus(struct map_session_data *sd, int class_) return 1;
}
-int merc_hom_revive(struct map_session_data *sd, int per)
+int merc_revive_homunculus(struct map_session_data *sd, unsigned char per, short x, short y)
{
+ struct homun_data *hd;
nullpo_retr(0, sd);
+ if (!sd->status.hom_id)
+ return 0;
- // Homunc not already loaded, load it, else just init timers
- if (!sd->hd)
+ if (!sd->hd) //Load homun data;
merc_hom_create(sd);
- else
- merc_hom_data_init(sd);
+
+ hd = sd->hd;
- if ( sd->hd && sd->bl.prev != NULL) {
- sd->homunculus.hp = sd->hd->base_status.hp = sd->hd->battle_status.hp = 1 ;
- status_heal(&sd->hd->bl, sd->homunculus.max_hp*per/100, 0, 1) ;
+ if (!status_isdead(&hd->bl))
+ return 0;
+
+ if (!hd->bl.prev)
+ { //Add it back to the map.
+ hd->bl.m = sd->bl.m;
+ hd->bl.x = x;
+ hd->bl.y = y;
map_addblock(&sd->hd->bl);
clif_spawn(&sd->hd->bl);
- clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,sd->hd,1);
- clif_hominfo(sd,sd->hd,0);
- clif_homskillinfoblock(sd);
- clif_specialeffect(&sd->hd->bl,77,AREA) ; //resurrection angel
}
+ return status_revive(&hd->bl, per, 0);
+}
- return 1 ;
+void merc_homun_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
+{
+ struct map_session_data *sd = hd->master;
+ if (!sd) return;
+ clif_send_homdata(sd,SP_ACK,0);
+ clif_hominfo(sd,hd,1);
+ clif_hominfo(sd,hd,0);
+ clif_homskillinfoblock(sd);
}
int read_homunculusdb()
diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 851abd4ee..1837a7446 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -63,9 +63,10 @@ int merc_hom_levelup(struct homun_data *hd) ; int merc_hom_evolution(struct homun_data *hd) ;
void merc_hom_heal(struct homun_data *hd,int hp,int sp);
int merc_hom_vaporize(struct map_session_data *sd, int flag);
-int merc_hom_revive(struct map_session_data *sd, int per);
+int merc_revive_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
+void merc_homun_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
void merc_save(struct homun_data *hd);
-int merc_call_homunculus(struct map_session_data *sd);
+int merc_call_homunculus(struct map_session_data *sd, short x, short y);
int merc_create_homunculus(struct map_session_data *sd, int class_);
int search_homunculusDB_index(int key,int type);
int merc_menu(struct map_session_data *sd,int menunum);
diff --git a/src/map/skill.c b/src/map/skill.c index cdd6a90ce..d0a2cd8ad 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5486,37 +5486,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; - case AM_CALLHOMUN: //[orn] - if (sd && !merc_call_homunculus(sd)) - clif_skill_fail(sd,skillid,0,0); - break; - case AM_REST: //[orn] if (sd && !merc_hom_vaporize(sd,1)) clif_skill_fail(sd,skillid,0,0); break; - case AM_RESURRECTHOMUN: //[orn] - { - if (sd) - { - if (sd->status.hom_id && sd->homunculus.hp == 0) - { - if( map_flag_gvg(bl->m) ) - { //No reviving in WoE grounds! - clif_skill_fail(sd,skillid,0,0); - break; - } - if (merc_hom_revive(sd, 10 * skilllv) ) - clif_skill_nodamage(src,&sd->hd->bl,AM_RESURRECTHOMUN,skilllv,1); - else - clif_skill_fail(sd,skillid,0,0); - } else - clif_skill_fail(sd,skillid,0,0); - } - break; - } - case HAMI_CASTLE: //[orn] if(rand()%100 > 20*skilllv || src == bl) break; //Failed. @@ -5631,10 +5605,12 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) } switch (ud->skillid) { - //These three should become skill_castend_pos + //These should become skill_castend_pos case WE_CALLPARTNER: case WE_CALLPARENT: - case WE_CALLBABY: + case WE_CALLBABY: + case AM_CALLHOMUN: + case AM_RESURRECTHOMUN: //Find a random spot to place the skill. [Skotlex] inf2 = skill_get_splash(ud->skillid, ud->skilllv); ud->skillx = src->x + inf2; @@ -5787,9 +5763,8 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) if (sc->data[SC_BLADESTOP].timer != -1) status_change_end(src,SC_BLADESTOP,-1); } - if (target && target->m == src->m && - (tid == -1 || status_check_skilluse(src, target, ud->skillid, 1)) - ) { //Move character to target anyway. + if (target && target->m == src->m) + { //Move character to target anyway. int dx,dy; dx = target->x - src->x; dy = target->y - src->y; @@ -6273,6 +6248,23 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); break; + case AM_CALLHOMUN: //[orn] + if (sd && !merc_call_homunculus(sd, x, y)) + clif_skill_fail(sd,skillid,0,0); + break; + + case AM_RESURRECTHOMUN: //[orn] + if (sd) + { + if (map_flag_gvg(src->m) || //No reviving in WoE grounds! + !merc_revive_homunculus(sd, 10*skilllv, x, y)) + { + clif_skill_fail(sd,skillid,0,0); + break; + } + } + break; + default: ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid); return 1; @@ -9149,26 +9141,23 @@ int skill_attack_area (struct block_list *bl, va_list ap) int atk_type,skillid,skilllv,flag,type; unsigned int tick; - nullpo_retr(0, bl); - nullpo_retr(0, ap); + if(status_isdead(bl)) + return 0; atk_type = va_arg(ap,int); - if((src=va_arg(ap,struct block_list*)) == NULL) - return 0; - if((dsrc=va_arg(ap,struct block_list*)) == NULL) - return 0; + src=va_arg(ap,struct block_list*); + dsrc=va_arg(ap,struct block_list*); skillid=va_arg(ap,int); skilllv=va_arg(ap,int); - if(skillid > 0 && skilllv <= 0) return 0; // celest tick=va_arg(ap,unsigned int); flag=va_arg(ap,int); type=va_arg(ap,int); - if(battle_check_target(dsrc,bl,type) > 0 && - status_check_skilluse(NULL, bl, skillid, 2)) //also check if they can be hit. - skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag); - - return 0; + if(battle_check_target(dsrc,bl,type) <= 0 || + !status_check_skilluse(NULL, bl, skillid, 2)) + return 0; + + return skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag); } /*========================================== * diff --git a/src/map/status.c b/src/map/status.c index fa7de060e..a198de02f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -852,16 +852,18 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per status->hp += hp; status->sp += sp; - clif_resurrection(bl, 1); + if (bl->prev) //Animation only if character is already on a map. + clif_resurrection(bl, 1); switch (bl->type) { case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); -// case BL_HOM: //[orn] -// merc_hom_revive((TBL_HOM*)bl, hp, sp); -// break; + break; + case BL_HOM: //[orn] + merc_homun_revive((TBL_HOM*)bl, hp, sp); + break; } return 1; } diff --git a/src/map/status.h b/src/map/status.h index ae30b5415..970a6e578 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -475,9 +475,9 @@ enum { #define OPTION_WEDDING 0x00001000
#define OPTION_RUWACH 0x00002000
#define OPTION_CHASEWALK 0x00004000
-#define OPTION_XMAS 0x00008000
-//Note that clientside Flying is 0x8000, the SAME as Xmas!!
-#define OPTION_FLYING 0x0020000
+//Note that clientside Flying and Xmas are 0x8000!!
+#define OPTION_XMAS 0x00020000
+#define OPTION_FLYING 0x0008000
//TODO: Get these Missing options...
#define OPTION_SIGHTTRASHER 0x00010000
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