diff options
author | shennetsind <ind@henn.et> | 2013-03-29 19:40:25 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-03-29 19:40:25 -0300 |
commit | a89d501fc60b12a997a262429cb4515af9dad69e (patch) | |
tree | 39e2a5153a99d46dc40cb461eb3ecdb9ded73275 /src/map | |
parent | cfd2bdb06048c17decaafd0f5a3c04e3f0ac6a3b (diff) | |
download | hercules-a89d501fc60b12a997a262429cb4515af9dad69e.tar.gz hercules-a89d501fc60b12a997a262429cb4515af9dad69e.tar.bz2 hercules-a89d501fc60b12a997a262429cb4515af9dad69e.tar.xz hercules-a89d501fc60b12a997a262429cb4515af9dad69e.zip |
Hercules Renewal: clif.c
1st Phase Complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 1780 | ||||
-rw-r--r-- | src/map/battle.c | 66 | ||||
-rw-r--r-- | src/map/battleground.c | 14 | ||||
-rw-r--r-- | src/map/buyingstore.c | 66 | ||||
-rw-r--r-- | src/map/chat.c | 54 | ||||
-rw-r--r-- | src/map/chrif.c | 50 | ||||
-rw-r--r-- | src/map/clif.c | 1177 | ||||
-rw-r--r-- | src/map/clif.h | 911 | ||||
-rw-r--r-- | src/map/duel.c | 26 | ||||
-rw-r--r-- | src/map/elemental.c | 18 | ||||
-rw-r--r-- | src/map/guild.c | 160 | ||||
-rw-r--r-- | src/map/homunculus.c | 108 | ||||
-rw-r--r-- | src/map/instance.c | 12 | ||||
-rw-r--r-- | src/map/intif.c | 64 | ||||
-rw-r--r-- | src/map/mail.c | 12 | ||||
-rw-r--r-- | src/map/map.c | 71 | ||||
-rw-r--r-- | src/map/mercenary.c | 16 | ||||
-rw-r--r-- | src/map/mob.c | 46 | ||||
-rw-r--r-- | src/map/npc.c | 66 | ||||
-rw-r--r-- | src/map/party.c | 110 | ||||
-rw-r--r-- | src/map/pc.c | 531 | ||||
-rw-r--r-- | src/map/pet.c | 78 | ||||
-rw-r--r-- | src/map/quest.c | 18 | ||||
-rw-r--r-- | src/map/script.c | 230 | ||||
-rw-r--r-- | src/map/searchstore.c | 34 | ||||
-rw-r--r-- | src/map/skill.c | 1606 | ||||
-rw-r--r-- | src/map/status.c | 278 | ||||
-rw-r--r-- | src/map/storage.c | 46 | ||||
-rw-r--r-- | src/map/trade.c | 90 | ||||
-rw-r--r-- | src/map/unit.c | 98 | ||||
-rw-r--r-- | src/map/vending.c | 32 |
31 files changed, 4084 insertions, 3784 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 096d7a4b9..a585e6cc8 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -219,21 +219,21 @@ ACMD_FUNC(send) { int i; for (i = 900; i <= 903; ++i) - clif_displaymessage(fd, msg_txt(i)); + clif->displaymessage(fd, msg_txt(i)); return -1; } #define PARSE_ERROR(error,p) \ {\ - clif_displaymessage(fd, (error));\ + clif->displaymessage(fd, (error));\ sprintf(atcmd_output, ">%s", (p));\ - clif_displaymessage(fd, atcmd_output);\ + clif->displaymessage(fd, atcmd_output);\ } //define PARSE_ERROR #define CHECK_EOS(p) \ if(*(p) == 0){\ - clif_displaymessage(fd, "Unexpected end of string");\ + clif->displaymessage(fd, "Unexpected end of string");\ return -1;\ } //define CHECK_EOS @@ -259,7 +259,7 @@ ACMD_FUNC(send) if(len) {// show packet length sprintf(atcmd_output, msg_txt(904), type, packet_db[sd->packet_ver][type].len); // Packet 0x%x length: %d - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -268,7 +268,7 @@ ACMD_FUNC(send) if(len == 0) {// unknown packet - ERROR sprintf(atcmd_output, msg_txt(905), type); // Unknown packet: 0x%x - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } else if(len == -1) {// dynamic packet @@ -425,11 +425,11 @@ ACMD_FUNC(send) WFIFOSET(fd,len); } } else { - clif_displaymessage(fd, msg_txt(259)); // Invalid packet + clif->displaymessage(fd, msg_txt(259)); // Invalid packet return -1; } sprintf (atcmd_output, msg_txt(258), type, type); // Sent packet 0x%x (%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; #undef PARSE_ERROR #undef CHECK_EOS @@ -455,7 +455,7 @@ ACMD_FUNC(mapmove) (sscanf(message, "%15s %hd %hd", map_name, &x, &y) < 3 && sscanf(message, "%15[^,],%hd,%hd", map_name, &x, &y) < 1)) { - clif_displaymessage(fd, msg_txt(909)); // Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>). + clif->displaymessage(fd, msg_txt(909)); // Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>). return -1; } @@ -464,30 +464,30 @@ ACMD_FUNC(mapmove) m = map_mapindex2mapid(mapindex); if (!mapindex) { // m < 0 means on different server! [Kevin] - clif_displaymessage(fd, msg_txt(1)); // Map not found. + clif->displaymessage(fd, msg_txt(1)); // Map not found. return -1; } if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) { //This is to prevent the pc_setpos call from printing an error. - clif_displaymessage(fd, msg_txt(2)); + clif->displaymessage(fd, msg_txt(2)); if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } if (map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(247)); + clif->displaymessage(fd, msg_txt(247)); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(248)); + clif->displaymessage(fd, msg_txt(248)); return -1; } if (pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) { - clif_displaymessage(fd, msg_txt(1)); // Map not found. + clif->displaymessage(fd, msg_txt(1)); // Map not found. return -1; } - clif_displaymessage(fd, msg_txt(0)); // Warped. + clif->displaymessage(fd, msg_txt(0)); // Warped. return 0; } @@ -502,7 +502,7 @@ ACMD_FUNC(where) memset(atcmd_player_name, '\0', sizeof atcmd_player_name); if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) { - clif_displaymessage(fd, msg_txt(910)); // Please enter a player name (usage: @where <char name>). + clif->displaymessage(fd, msg_txt(910)); // Please enter a player name (usage: @where <char name>). return -1; } @@ -511,12 +511,12 @@ ACMD_FUNC(where) strncmp(pl_sd->status.name, atcmd_player_name, NAME_LENGTH) != 0 || (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > pc_get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID)) ) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } snprintf(atcmd_output, sizeof atcmd_output, "%s %s %d %d", pl_sd->status.name, mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -531,37 +531,37 @@ ACMD_FUNC(jumpto) nullpo_retr(-1, sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(911)); // Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>). + clif->displaymessage(fd, msg_txt(911)); // Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>). return -1; } if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(247)); // You are not authorized to warp to this map. + clif->displaymessage(fd, msg_txt(247)); // You are not authorized to warp to this map. return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map. + clif->displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map. return -1; } if( pc_isdead(sd) ) { - clif_displaymessage(fd, msg_txt(664)); + clif->displaymessage(fd, msg_txt(664)); return -1; } pc_setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); sprintf(atcmd_output, msg_txt(4), pl_sd->status.name); // Jumped to %s - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -580,26 +580,26 @@ ACMD_FUNC(jump) sscanf(message, "%hd %hd", &x, &y); if (map[sd->bl.m].flag.noteleport && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map. + clif->displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map. return -1; } if( pc_isdead(sd) ) { - clif_displaymessage(fd, msg_txt(664)); + clif->displaymessage(fd, msg_txt(664)); return -1; } if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) { //This is to prevent the pc_setpos call from printing an error. - clif_displaymessage(fd, msg_txt(2)); + clif->displaymessage(fd, msg_txt(2)); if (!map_search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } pc_setpos(sd, sd->mapindex, x, y, CLR_TELEPORT); sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -679,7 +679,7 @@ ACMD_FUNC(who) break; } } - clif_displaymessage(fd, StringBuf_Value(&buf)); + clif->displaymessage(fd, StringBuf_Value(&buf)); StringBuf_Clear(&buf); count++; } @@ -701,7 +701,7 @@ ACMD_FUNC(who) else StringBuf_Printf(&buf, msg_txt(56), count, map[map_id].name); // %d players found in map '%s'. } - clif_displaymessage(fd, StringBuf_Value(&buf)); + clif->displaymessage(fd, StringBuf_Value(&buf)); StringBuf_Destroy(&buf); return 0; } @@ -754,7 +754,7 @@ ACMD_FUNC(whogm) if (pl_sd->sc.option & OPTION_INVISIBLE) continue; sprintf(atcmd_output, msg_txt(913), pl_sd->status.name); // Name: %s (GM) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); count++; continue; } @@ -762,12 +762,12 @@ ACMD_FUNC(whogm) sprintf(atcmd_output, msg_txt(914), // Name: %s (GM:%d) | Location: %s %d %d pl_sd->status.name, pl_level, mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(915), // BLvl: %d | Job: %s (Lvl: %d) pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); p = party_search(pl_sd->status.party_id); g = guild_search(pl_sd->status.guild_id); @@ -775,18 +775,18 @@ ACMD_FUNC(whogm) sprintf(atcmd_output,msg_txt(916), // Party: '%s' | Guild: '%s' p?p->party.name:msg_txt(917), g?g->name:msg_txt(917)); // None. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); count++; } mapit_free(iter); if (count == 0) - clif_displaymessage(fd, msg_txt(150)); // No GM found. + clif->displaymessage(fd, msg_txt(150)); // No GM found. else if (count == 1) - clif_displaymessage(fd, msg_txt(151)); // 1 GM found. + clif->displaymessage(fd, msg_txt(151)); // 1 GM found. else { sprintf(atcmd_output, msg_txt(152), count); // %d GMs found. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return 0; @@ -805,7 +805,7 @@ ACMD_FUNC(save) chrif_save(sd,0); - clif_displaymessage(fd, msg_txt(6)); // Your save point has been changed. + clif->displaymessage(fd, msg_txt(6)); // Your save point has been changed. return 0; } @@ -821,16 +821,16 @@ ACMD_FUNC(load) m = map_mapindex2mapid(sd->status.save_point.map); if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(249)); // You are not authorized to warp to your save map. + clif->displaymessage(fd, msg_txt(249)); // You are not authorized to warp to your save map. return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map. + clif->displaymessage(fd, msg_txt(248)); // You are not authorized to warp from your current map. return -1; } pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); - clif_displaymessage(fd, msg_txt(7)); // Warping to save point.. + clif->displaymessage(fd, msg_txt(7)); // Warping to save point.. return 0; } @@ -848,13 +848,13 @@ ACMD_FUNC(speed) if (!message || !*message || sscanf(message, "%d", &speed) < 1) { sprintf(atcmd_output, msg_txt(918), MIN_WALK_SPEED, MAX_WALK_SPEED); // Please enter a speed value (usage: @speed <%d-%d>). - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED); status_calc_bl(&sd->bl, SCB_SPEED); - clif_displaymessage(fd, msg_txt(8)); // Speed changed. + clif->displaymessage(fd, msg_txt(8)); // Speed changed. return 0; } @@ -870,11 +870,11 @@ ACMD_FUNC(storage) if (storage_storageopen(sd) == 1) { //Already open. - clif_displaymessage(fd, msg_txt(250)); + clif->displaymessage(fd, msg_txt(250)); return -1; } - clif_displaymessage(fd, msg_txt(919)); // Storage opened. + clif->displaymessage(fd, msg_txt(919)); // Storage opened. return 0; } @@ -888,7 +888,7 @@ ACMD_FUNC(guildstorage) nullpo_retr(-1, sd); if (!sd->status.guild_id) { - clif_displaymessage(fd, msg_txt(252)); + clif->displaymessage(fd, msg_txt(252)); return -1; } @@ -896,17 +896,17 @@ ACMD_FUNC(guildstorage) return -1; if (sd->state.storage_flag == 1) { - clif_displaymessage(fd, msg_txt(250)); + clif->displaymessage(fd, msg_txt(250)); return -1; } if (sd->state.storage_flag == 2) { - clif_displaymessage(fd, msg_txt(251)); + clif->displaymessage(fd, msg_txt(251)); return -1; } storage_guild_storageopen(sd); - clif_displaymessage(fd, msg_txt(920)); // Guild storage opened. + clif->displaymessage(fd, msg_txt(920)); // Guild storage opened. return 0; } @@ -926,11 +926,11 @@ ACMD_FUNC(option) text = atcommand_help_string( command ); // notify the user of the requirement to enter an option - clif_displaymessage(fd, msg_txt(921)); // Please enter at least one option. + clif->displaymessage(fd, msg_txt(921)); // Please enter at least one option. if( text ) {// send the help text associated with this command - clif_displaymessage( fd, text ); + clif->displaymessage( fd, text ); } return -1; @@ -940,7 +940,7 @@ ACMD_FUNC(option) sd->sc.opt2 = param2; pc_setoption(sd, param3); - clif_displaymessage(fd, msg_txt(9)); // Options changed. + clif->displaymessage(fd, msg_txt(9)); // Options changed. return 0; } @@ -957,7 +957,7 @@ ACMD_FUNC(hide) status_set_viewdata(&sd->bl, sd->disguise); else status_set_viewdata(&sd->bl, sd->status.class_); - clif_displaymessage(fd, msg_txt(10)); // Invisible: Off + clif->displaymessage(fd, msg_txt(10)); // Invisible: Off // increment the number of pvp players on the map map[sd->bl.m].users_pvp++; @@ -967,11 +967,11 @@ ACMD_FUNC(hide) sd->pvp_timer = add_timer( gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0 ); } //bugreport:2266 - map_foreachinmovearea(clif_insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); + map_foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); } else { sd->sc.option |= OPTION_INVISIBLE; sd->vd.class_ = INVISIBLE_CLASS; - clif_displaymessage(fd, msg_txt(11)); // Invisible: On + clif->displaymessage(fd, msg_txt(11)); // Invisible: On // decrement the number of pvp players on the map map[sd->bl.m].users_pvp--; @@ -982,7 +982,7 @@ ACMD_FUNC(hide) sd->pvp_timer = INVALID_TIMER; } } - clif_changeoption(&sd->bl); + clif->changeoption(&sd->bl); return 0; } @@ -1011,7 +1011,7 @@ ACMD_FUNC(jobchange) if (!found) { text = atcommand_help_string(command); if (text) - clif_displaymessage(fd, text); + clif->displaymessage(fd, text); return -1; } } @@ -1020,21 +1020,21 @@ ACMD_FUNC(jobchange) || job == JOB_LORD_KNIGHT2 || job == JOB_PALADIN2 || job == JOB_BABY_KNIGHT2 || job == JOB_BABY_CRUSADER2 || job == JOB_STAR_GLADIATOR2 || (job >= JOB_RUNE_KNIGHT2 && job <= JOB_MECHANIC_T2) || (job >= JOB_BABY_RUNE2 && job <= JOB_BABY_MECHANIC2) ) // Deny direct transformation into dummy jobs - {clif_displaymessage(fd, msg_txt(923)); //"You can not change to this job by command." + {clif->displaymessage(fd, msg_txt(923)); //"You can not change to this job by command." return 0;} if (pcdb_checkid(job)) { if (pc_jobchange(sd, job, upper) == 0) - clif_displaymessage(fd, msg_txt(12)); // Your job has been changed. + clif->displaymessage(fd, msg_txt(12)); // Your job has been changed. else { - clif_displaymessage(fd, msg_txt(155)); // You are unable to change your job. + clif->displaymessage(fd, msg_txt(155)); // You are unable to change your job. return -1; } } else { text = atcommand_help_string(command); if (text) - clif_displaymessage(fd, text); + clif->displaymessage(fd, text); return -1; } @@ -1048,9 +1048,9 @@ ACMD_FUNC(kill) { nullpo_retr(-1, sd); status_kill(&sd->bl); - clif_displaymessage(sd->fd, msg_txt(13)); // A pity! You've died. + clif->displaymessage(sd->fd, msg_txt(13)); // A pity! You've died. if (fd != sd->fd) - clif_displaymessage(fd, msg_txt(14)); // Character killed. + clif->displaymessage(fd, msg_txt(14)); // Character killed. return 0; } @@ -1062,11 +1062,11 @@ ACMD_FUNC(alive) nullpo_retr(-1, sd); if (!status_revive(&sd->bl, 100, 100)) { - clif_displaymessage(fd, msg_txt(667)); + clif->displaymessage(fd, msg_txt(667)); return -1; } - clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); - clif_displaymessage(fd, msg_txt(16)); // You've been revived! It's a miracle! + clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); + clif->displaymessage(fd, msg_txt(16)); // You've been revived! It's a miracle! return 0; } @@ -1082,23 +1082,23 @@ ACMD_FUNC(kami) if(*(command + 5) != 'c' && *(command + 5) != 'C') { if (!message || !*message) { - clif_displaymessage(fd, msg_txt(980)); // Please enter a message (usage: @kami <message>). + clif->displaymessage(fd, msg_txt(980)); // Please enter a message (usage: @kami <message>). return -1; } sscanf(message, "%199[^\n]", atcmd_output); if (strstr(command, "l") != NULL) - clif_broadcast(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 0, ALL_SAMEMAP); + clif->broadcast(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 0, ALL_SAMEMAP); else intif_broadcast(atcmd_output, strlen(atcmd_output) + 1, (*(command + 5) == 'b' || *(command + 5) == 'B') ? 0x10 : 0); } else { if(!message || !*message || (sscanf(message, "%lx %199[^\n]", &color, atcmd_output) < 2)) { - clif_displaymessage(fd, msg_txt(981)); // Please enter color and message (usage: @kamic <color> <message>). + clif->displaymessage(fd, msg_txt(981)); // Please enter color and message (usage: @kamic <color> <message>). return -1; } if(color > 0xFFFFFF) { - clif_displaymessage(fd, msg_txt(982)); // Invalid color. + clif->displaymessage(fd, msg_txt(982)); // Invalid color. return -1; } intif_broadcast2(atcmd_output, strlen(atcmd_output) + 1, color, 0x190, 12, 0, 0); @@ -1122,24 +1122,24 @@ ACMD_FUNC(heal) if ( hp == 0 && sp == 0 ) { if (!status_percent_heal(&sd->bl, 100, 100)) - clif_displaymessage(fd, msg_txt(157)); // HP and SP have already been recovered. + clif->displaymessage(fd, msg_txt(157)); // HP and SP have already been recovered. else - clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered. + clif->displaymessage(fd, msg_txt(17)); // HP, SP recovered. return 0; } if ( hp > 0 && sp >= 0 ) { if(!status_heal(&sd->bl, hp, sp, 0)) - clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value. + clif->displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value. else - clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered. + clif->displaymessage(fd, msg_txt(17)); // HP, SP recovered. return 0; } if ( hp < 0 && sp <= 0 ) { status_damage(NULL, &sd->bl, -hp, -sp, 0, 0); - clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0); - clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified. + clif->damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0); + clif->displaymessage(fd, msg_txt(156)); // HP or/and SP modified. return 0; } @@ -1149,7 +1149,7 @@ ACMD_FUNC(heal) status_heal(&sd->bl, hp, 0, 0); else { status_damage(NULL, &sd->bl, -hp, 0, 0, 0); - clif_damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0); } } @@ -1160,7 +1160,7 @@ ACMD_FUNC(heal) status_damage(NULL, &sd->bl, 0, -sp, 0, 0); } - clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified. + clif->displaymessage(fd, msg_txt(156)); // HP or/and SP modified. return 0; } @@ -1182,7 +1182,7 @@ ACMD_FUNC(item) sscanf(message, "\"%99[^\"]\" %d", item_name, &number) < 1 && sscanf(message, "%99s %d", item_name, &number) < 1 )) { - clif_displaymessage(fd, msg_txt(983)); // Please enter an item name or ID (usage: @item <item name/ID> <quantity>). + clif->displaymessage(fd, msg_txt(983)); // Please enter an item name or ID (usage: @item <item name/ID> <quantity>). return -1; } @@ -1192,7 +1192,7 @@ ACMD_FUNC(item) if ((item_data = itemdb_searchname(item_name)) == NULL && (item_data = itemdb_exists(atoi(item_name))) == NULL) { - clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. + clif->displaymessage(fd, msg_txt(19)); // Invalid item ID or name. return -1; } @@ -1210,12 +1210,12 @@ ACMD_FUNC(item) item_tmp.identify = 1; if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) - clif_additem(sd, 0, 0, flag); + clif->additem(sd, 0, 0, flag); } } if (flag == 0) - clif_displaymessage(fd, msg_txt(18)); // Item created. + clif->displaymessage(fd, msg_txt(18)); // Item created. return 0; } @@ -1238,8 +1238,8 @@ ACMD_FUNC(item2) sscanf(message, "\"%99[^\"]\" %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9 && sscanf(message, "%99s %d %d %d %d %d %d %d %d", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4) < 9 )) { - clif_displaymessage(fd, msg_txt(984)); // Please enter all parameters (usage: @item2 <item name/ID> <quantity> - clif_displaymessage(fd, msg_txt(985)); // <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>). + clif->displaymessage(fd, msg_txt(984)); // Please enter all parameters (usage: @item2 <item name/ID> <quantity> + clif->displaymessage(fd, msg_txt(985)); // <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>). return -1; } @@ -1283,13 +1283,13 @@ ACMD_FUNC(item2) item_tmp.card[2] = c3; item_tmp.card[3] = c4; if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) - clif_additem(sd, 0, 0, flag); + clif->additem(sd, 0, 0, flag); } if (flag == 0) - clif_displaymessage(fd, msg_txt(18)); // Item created. + clif->displaymessage(fd, msg_txt(18)); // Item created. } else { - clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. + clif->displaymessage(fd, msg_txt(19)); // Invalid item ID or name. return -1; } @@ -1309,7 +1309,7 @@ ACMD_FUNC(itemreset) pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND); } } - clif_displaymessage(fd, msg_txt(20)); // All of your items have been removed. + clif->displaymessage(fd, msg_txt(20)); // All of your items have been removed. return 0; } @@ -1324,13 +1324,13 @@ ACMD_FUNC(baselevelup) level = atoi(message); if (!message || !*message || !level) { - clif_displaymessage(fd, msg_txt(986)); // Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>). + clif->displaymessage(fd, msg_txt(986)); // Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>). return -1; } if (level > 0) { if (sd->status.base_level >= pc_maxbaselv(sd)) { // check for max level by Valaris - clif_displaymessage(fd, msg_txt(47)); // Base level can't go any higher. + clif->displaymessage(fd, msg_txt(47)); // Base level can't go any higher. return -1; } // End Addition if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positiv overflow @@ -1341,11 +1341,11 @@ ACMD_FUNC(baselevelup) sd->status.status_point += status_point; sd->status.base_level += (unsigned int)level; status_percent_heal(&sd->bl, 100, 100); - clif_misceffect(&sd->bl, 0); - clif_displaymessage(fd, msg_txt(21)); // Base level raised. + clif->misceffect(&sd->bl, 0); + clif->displaymessage(fd, msg_txt(21)); // Base level raised. } else { if (sd->status.base_level == 1) { - clif_displaymessage(fd, msg_txt(158)); // Base level can't go any lower. + clif->displaymessage(fd, msg_txt(158)); // Base level can't go any lower. return -1; } level*=-1; @@ -1360,13 +1360,13 @@ ACMD_FUNC(baselevelup) else sd->status.status_point -= status_point; sd->status.base_level -= (unsigned int)level; - clif_displaymessage(fd, msg_txt(22)); // Base level lowered. + clif->displaymessage(fd, msg_txt(22)); // Base level lowered. } sd->status.base_exp = 0; - clif_updatestatus(sd, SP_STATUSPOINT); - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_BASEEXP); - clif_updatestatus(sd, SP_NEXTBASEEXP); + clif->updatestatus(sd, SP_STATUSPOINT); + clif->updatestatus(sd, SP_BASELEVEL); + clif->updatestatus(sd, SP_BASEEXP); + clif->updatestatus(sd, SP_NEXTBASEEXP); status_calc_pc(sd, 0); pc_baselevelchanged(sd); if(sd->status.party_id) @@ -1385,23 +1385,23 @@ ACMD_FUNC(joblevelup) level = atoi(message); if (!message || !*message || !level) { - clif_displaymessage(fd, msg_txt(987)); // Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>). + clif->displaymessage(fd, msg_txt(987)); // Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>). return -1; } if (level > 0) { if (sd->status.job_level >= pc_maxjoblv(sd)) { - clif_displaymessage(fd, msg_txt(23)); // Job level can't go any higher. + clif->displaymessage(fd, msg_txt(23)); // Job level can't go any higher. return -1; } if ((unsigned int)level > pc_maxjoblv(sd) || (unsigned int)level > pc_maxjoblv(sd) - sd->status.job_level) // fix positiv overflow level = pc_maxjoblv(sd) - sd->status.job_level; sd->status.job_level += (unsigned int)level; sd->status.skill_point += level; - clif_misceffect(&sd->bl, 1); - clif_displaymessage(fd, msg_txt(24)); // Job level raised. + clif->misceffect(&sd->bl, 1); + clif->displaymessage(fd, msg_txt(24)); // Job level raised. } else { if (sd->status.job_level == 1) { - clif_displaymessage(fd, msg_txt(159)); // Job level can't go any lower. + clif->displaymessage(fd, msg_txt(159)); // Job level can't go any lower. return -1; } level *=-1; @@ -1414,13 +1414,13 @@ ACMD_FUNC(joblevelup) sd->status.skill_point = 0; else sd->status.skill_point -= level; - clif_displaymessage(fd, msg_txt(25)); // Job level lowered. + clif->displaymessage(fd, msg_txt(25)); // Job level lowered. } sd->status.job_exp = 0; - clif_updatestatus(sd, SP_JOBLEVEL); - clif_updatestatus(sd, SP_JOBEXP); - clif_updatestatus(sd, SP_NEXTJOBEXP); - clif_updatestatus(sd, SP_SKILLPOINT); + clif->updatestatus(sd, SP_JOBLEVEL); + clif->updatestatus(sd, SP_JOBEXP); + clif->updatestatus(sd, SP_NEXTJOBEXP); + clif->updatestatus(sd, SP_SKILLPOINT); status_calc_pc(sd, 0); return 0; @@ -1440,7 +1440,7 @@ ACMD_FUNC(help) help = config_lookup(&atcommand_config, "help"); if (help == NULL) { - clif_displaymessage(fd, msg_txt(27)); // "Commands help is not available." + clif->displaymessage(fd, msg_txt(27)); // "Commands help is not available." return -1; } @@ -1454,20 +1454,20 @@ ACMD_FUNC(help) if (!pc_can_use_command(sd, command_name, COMMAND_ATCOMMAND)) { sprintf(atcmd_output, msg_txt(153), message); // "%s is Unknown Command" - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); atcommand_get_suggestions(sd, command_name, true); return -1; } if (!config_setting_lookup_string(help, command_name, &text)) { sprintf(atcmd_output, msg_txt(988), atcommand_symbol, command_name); // There is no help for %c%s. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); atcommand_get_suggestions(sd, command_name, true); return -1; } sprintf(atcmd_output, msg_txt(989), atcommand_symbol, command_name); // Help for command %c%s: - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); { // Display aliases DBIterator* iter; @@ -1488,12 +1488,12 @@ ACMD_FUNC(help) } dbi_destroy(iter); if (has_aliases) - clif_displaymessage(fd, StringBuf_Value(&buf)); + clif->displaymessage(fd, StringBuf_Value(&buf)); StringBuf_Destroy(&buf); } // Display help contents - clif_displaymessage(fd, text); + clif->displaymessage(fd, text); return 0; } @@ -1516,7 +1516,7 @@ static int atcommand_stopattack(struct block_list *bl,va_list ap) static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; - clif_pvpset(sd, 0, 0, 2); + clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; @@ -1529,17 +1529,17 @@ ACMD_FUNC(pvpoff) nullpo_retr(-1, sd); if (!map[sd->bl.m].flag.pvp) { - clif_displaymessage(fd, msg_txt(160)); // PvP is already Off. + clif->displaymessage(fd, msg_txt(160)); // PvP is already Off. return -1; } map[sd->bl.m].flag.pvp = 0; if (!battle_config.pk_mode) - clif_map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); + clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); map_foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC); map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); - clif_displaymessage(fd, msg_txt(31)); // PvP: Off. + clif->displaymessage(fd, msg_txt(31)); // PvP: Off. return 0; } @@ -1565,7 +1565,7 @@ ACMD_FUNC(pvpon) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.pvp) { - clif_displaymessage(fd, msg_txt(161)); // PvP is already On. + clif->displaymessage(fd, msg_txt(161)); // PvP is already On. return -1; } @@ -1573,11 +1573,11 @@ ACMD_FUNC(pvpon) if (!battle_config.pk_mode) {// display pvp circle and rank - clif_map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE); + clif->map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE); map_foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC); } - clif_displaymessage(fd, msg_txt(32)); // PvP: On. + clif->displaymessage(fd, msg_txt(32)); // PvP: On. return 0; } @@ -1590,14 +1590,14 @@ ACMD_FUNC(gvgoff) nullpo_retr(-1, sd); if (!map[sd->bl.m].flag.gvg) { - clif_displaymessage(fd, msg_txt(162)); // GvG is already Off. + clif->displaymessage(fd, msg_txt(162)); // GvG is already Off. return -1; } map[sd->bl.m].flag.gvg = 0; - clif_map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); + clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); - clif_displaymessage(fd, msg_txt(33)); // GvG: Off. + clif->displaymessage(fd, msg_txt(33)); // GvG: Off. return 0; } @@ -1610,13 +1610,13 @@ ACMD_FUNC(gvgon) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.gvg) { - clif_displaymessage(fd, msg_txt(163)); // GvG is already On. + clif->displaymessage(fd, msg_txt(163)); // GvG is already On. return -1; } map[sd->bl.m].flag.gvg = 1; - clif_map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE); - clif_displaymessage(fd, msg_txt(34)); // GvG: On. + clif->map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE); + clif->displaymessage(fd, msg_txt(34)); // GvG: On. return 0; } @@ -1634,7 +1634,7 @@ ACMD_FUNC(model) if (!message || !*message || sscanf(message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) { sprintf(atcmd_output, msg_txt(991), // Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>). MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } @@ -1644,9 +1644,9 @@ ACMD_FUNC(model) pc_changelook(sd, LOOK_HAIR, hair_style); pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); - clif_displaymessage(fd, msg_txt(36)); // Appearence changed. + clif->displaymessage(fd, msg_txt(36)); // Appearence changed. } else { - clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + clif->displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } @@ -1665,15 +1665,15 @@ ACMD_FUNC(dye) if (!message || !*message || sscanf(message, "%d", &cloth_color) < 1) { sprintf(atcmd_output, msg_txt(992), MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); // Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>). - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); - clif_displaymessage(fd, msg_txt(36)); // Appearence changed. + clif->displaymessage(fd, msg_txt(36)); // Appearence changed. } else { - clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + clif->displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } @@ -1692,15 +1692,15 @@ ACMD_FUNC(hair_style) if (!message || !*message || sscanf(message, "%d", &hair_style) < 1) { sprintf(atcmd_output, msg_txt(993), MIN_HAIR_STYLE, MAX_HAIR_STYLE); // Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>). - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { pc_changelook(sd, LOOK_HAIR, hair_style); - clif_displaymessage(fd, msg_txt(36)); // Appearence changed. + clif->displaymessage(fd, msg_txt(36)); // Appearence changed. } else { - clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + clif->displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } @@ -1719,15 +1719,15 @@ ACMD_FUNC(hair_color) if (!message || !*message || sscanf(message, "%d", &hair_color) < 1) { sprintf(atcmd_output, msg_txt(994), MIN_HAIR_COLOR, MAX_HAIR_COLOR); // Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>). - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); - clif_displaymessage(fd, msg_txt(36)); // Appearence changed. + clif->displaymessage(fd, msg_txt(36)); // Appearence changed. } else { - clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + clif->displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } @@ -1793,7 +1793,7 @@ ACMD_FUNC(go) nullpo_retr(-1, sd); if( map[sd->bl.m].flag.nogo && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { - clif_displaymessage(sd->fd,msg_txt(995)); // You cannot use @go on this map. + clif->displaymessage(sd->fd,msg_txt(995)); // You cannot use @go on this map. return 0; } @@ -1810,11 +1810,11 @@ ACMD_FUNC(go) // attempt to find the text help string text = atcommand_help_string( command ); - clif_displaymessage(fd, msg_txt(38)); // Invalid location number, or name. + clif->displaymessage(fd, msg_txt(38)); // Invalid location number, or name. if( text ) {// send the text to the client - clif_displaymessage( fd, text ); + clif->displaymessage( fd, text ); } return -1; @@ -1913,21 +1913,21 @@ ACMD_FUNC(go) { m = map_mapname2mapid(data[town].map); if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(247)); + clif->displaymessage(fd, msg_txt(247)); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(248)); + clif->displaymessage(fd, msg_txt(248)); return -1; } if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) { - clif_displaymessage(fd, msg_txt(0)); // Warped. + clif->displaymessage(fd, msg_txt(0)); // Warped. } else { - clif_displaymessage(fd, msg_txt(1)); // Map not found. + clif->displaymessage(fd, msg_txt(1)); // Map not found. return -1; } } else { // if you arrive here, you have an error in town variable when reading of names - clif_displaymessage(fd, msg_txt(38)); // Invalid location number or name. + clif->displaymessage(fd, msg_txt(38)); // Invalid location number or name. return -1; } @@ -1955,7 +1955,7 @@ ACMD_FUNC(monster) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(80)); // Give the display name or monster name/id please. + clif->displaymessage(fd, msg_txt(80)); // Give the display name or monster name/id please. return -1; } if (sscanf(message, "\"%23[^\"]\" %23s %d", name, monster, &number) > 1 || @@ -1971,7 +1971,7 @@ ACMD_FUNC(monster) //As before, name may be already filled. name[0] = '\0'; } else { - clif_displaymessage(fd, msg_txt(80)); // Give a display name and monster name/id please. + clif->displaymessage(fd, msg_txt(80)); // Give a display name and monster name/id please. return -1; } @@ -1979,12 +1979,12 @@ ACMD_FUNC(monster) mob_id = mobdb_checkid(atoi(monster)); if (mob_id == 0) { - clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. + clif->displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. return -1; } if (mob_id == MOBID_EMPERIUM) { - clif_displaymessage(fd, msg_txt(83)); // Monster 'Emperium' cannot be spawned. + clif->displaymessage(fd, msg_txt(83)); // Monster 'Emperium' cannot be spawned. return -1; } @@ -2018,13 +2018,13 @@ ACMD_FUNC(monster) if (count != 0) if (number == count) - clif_displaymessage(fd, msg_txt(39)); // All monster summoned! + clif->displaymessage(fd, msg_txt(39)); // All monster summoned! else { sprintf(atcmd_output, msg_txt(240), count); // %d monster(s) summoned! - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } else { - clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. + clif->displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. return -1; } @@ -2071,7 +2071,7 @@ ACMD_FUNC(killmonster) map_foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag); - clif_displaymessage(fd, msg_txt(165)); // All monsters killed! + clif->displaymessage(fd, msg_txt(165)); // All monsters killed! return 0; } @@ -2088,27 +2088,27 @@ ACMD_FUNC(refine) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d %d", &position, &refine) < 2) { - clif_displaymessage(fd, msg_txt(996)); // Please enter a position and an amount (usage: @refine <equip position> <+/- amount>). + clif->displaymessage(fd, msg_txt(996)); // Please enter a position and an amount (usage: @refine <equip position> <+/- amount>). sprintf(atcmd_output, msg_txt(997), EQP_HEAD_LOW); // %d: Lower Headgear - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(998), EQP_HAND_R); // %d: Right Hand - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(999), EQP_GARMENT); // %d: Garment - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1000), EQP_ACC_L); // %d: Left Accessory - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1001), EQP_ARMOR); // %d: Body Armor - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1002), EQP_HAND_L); // %d: Left Hand - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1003), EQP_SHOES); // %d: Shoes - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1004), EQP_ACC_R); // %d: Right Accessory - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1005), EQP_HEAD_TOP); // %d: Top Headgear - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1006), EQP_HEAD_MID); // %d: Mid Headgear - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } @@ -2133,22 +2133,22 @@ ACMD_FUNC(refine) sd->status.inventory[i].refine = final_refine; current_position = sd->status.inventory[i].equip; pc_unequipitem(sd, i, 3); - clif_refine(fd, 0, i, sd->status.inventory[i].refine); - clif_delitem(sd, i, 1, 3); - clif_additem(sd, i, 1, 0); + clif->refine(fd, 0, i, sd->status.inventory[i].refine); + clif->delitem(sd, i, 1, 3); + clif->additem(sd, i, 1, 0); pc_equipitem(sd, i, current_position); - clif_misceffect(&sd->bl, 3); + clif->misceffect(&sd->bl, 3); count++; } } if (count == 0) - clif_displaymessage(fd, msg_txt(166)); // No item has been refined. + clif->displaymessage(fd, msg_txt(166)); // No item has been refined. else if (count == 1) - clif_displaymessage(fd, msg_txt(167)); // 1 item has been refined. + clif->displaymessage(fd, msg_txt(167)); // 1 item has been refined. else { sprintf(atcmd_output, msg_txt(168), count); // %d items have been refined. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return 0; @@ -2172,13 +2172,13 @@ ACMD_FUNC(produce) sscanf(message, "\"%99[^\"]\" %d %d", item_name, &attribute, &star) < 1 && sscanf(message, "%99s %d %d", item_name, &attribute, &star) < 1 )) { - clif_displaymessage(fd, msg_txt(1007)); // Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>). + clif->displaymessage(fd, msg_txt(1007)); // Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>). return -1; } if ( (item_data = itemdb_searchname(item_name)) == NULL && (item_data = itemdb_exists(atoi(item_name))) == NULL ) { - clif_displaymessage(fd, msg_txt(170)); //This item is not an equipment. + clif->displaymessage(fd, msg_txt(170)); //This item is not an equipment. return -1; } @@ -2199,14 +2199,14 @@ ACMD_FUNC(produce) ((star*5) << 8) + attribute:0; tmp_item.card[2] = GetWord(sd->status.char_id, 0); tmp_item.card[3] = GetWord(sd->status.char_id, 1); - clif_produceeffect(sd, 0, item_id); - clif_misceffect(&sd->bl, 3); + clif->produce_effect(sd, 0, item_id); + clif->misceffect(&sd->bl, 3); if ((flag = pc_additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND))) - clif_additem(sd, 0, 0, flag); + clif->additem(sd, 0, 0, flag); } else { sprintf(atcmd_output, msg_txt(169), item_id, item_data->name); // The item (%d: '%s') is not equipable. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } @@ -2226,14 +2226,14 @@ ACMD_FUNC(memo) if( !message || !*message || sscanf(message, "%d", &position) < 1 ) { int i; - clif_displaymessage(sd->fd, msg_txt(668)); + clif->displaymessage(sd->fd, msg_txt(668)); for( i = 0; i < MAX_MEMOPOINTS; i++ ) { if( sd->status.memo_point[i].map ) sprintf(atcmd_output, "%d - %s (%d,%d)", i, mapindex_id2name(sd->status.memo_point[i].map), sd->status.memo_point[i].x, sd->status.memo_point[i].y); else sprintf(atcmd_output, msg_txt(171), i); // %d - void - clif_displaymessage(sd->fd, atcmd_output); + clif->displaymessage(sd->fd, atcmd_output); } return 0; } @@ -2241,7 +2241,7 @@ ACMD_FUNC(memo) if( position < 0 || position >= MAX_MEMOPOINTS ) { sprintf(atcmd_output, msg_txt(1008), 0, MAX_MEMOPOINTS-1); // Please enter a valid position (usage: @memo <memo_position:%d-%d>). - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } @@ -2268,7 +2268,7 @@ ACMD_FUNC(gat) map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return 0; @@ -2283,13 +2283,13 @@ ACMD_FUNC(displaystatus) nullpo_retr(-1, sd); if (!message || !*message || (i = sscanf(message, "%d %d %d %d %d %d", &type, &flag, &tick, &val1, &val2, &val3)) < 1) { - clif_displaymessage(fd, msg_txt(1009)); // Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}). + clif->displaymessage(fd, msg_txt(1009)); // Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}). return -1; } if (i < 2) flag = 1; if (i < 3) tick = 0; - clif_status_change(&sd->bl, type, flag, tick, val1, val2, val3); + clif->status_change(&sd->bl, type, flag, tick, val1, val2, val3); return 0; } @@ -2303,7 +2303,7 @@ ACMD_FUNC(statuspoint) unsigned int new_status_point; if (!message || !*message || (point = atoi(message)) == 0) { - clif_displaymessage(fd, msg_txt(1010)); // Please enter a number (usage: @stpoint <number of points>). + clif->displaymessage(fd, msg_txt(1010)); // Please enter a number (usage: @stpoint <number of points>). return -1; } @@ -2329,13 +2329,13 @@ ACMD_FUNC(statuspoint) if (new_status_point != sd->status.status_point) { sd->status.status_point = new_status_point; - clif_updatestatus(sd, SP_STATUSPOINT); - clif_displaymessage(fd, msg_txt(174)); // Number of status points changed. + clif->updatestatus(sd, SP_STATUSPOINT); + clif->displaymessage(fd, msg_txt(174)); // Number of status points changed. } else { if (point < 0) - clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + clif->displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. else - clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. + clif->displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. return -1; } @@ -2352,7 +2352,7 @@ ACMD_FUNC(skillpoint) nullpo_retr(-1, sd); if (!message || !*message || (point = atoi(message)) == 0) { - clif_displaymessage(fd, msg_txt(1011)); // Please enter a number (usage: @skpoint <number of points>). + clif->displaymessage(fd, msg_txt(1011)); // Please enter a number (usage: @skpoint <number of points>). return -1; } @@ -2378,13 +2378,13 @@ ACMD_FUNC(skillpoint) if (new_skill_point != sd->status.skill_point) { sd->status.skill_point = new_skill_point; - clif_updatestatus(sd, SP_SKILLPOINT); - clif_displaymessage(fd, msg_txt(175)); // Number of skill points changed. + clif->updatestatus(sd, SP_SKILLPOINT); + clif->displaymessage(fd, msg_txt(175)); // Number of skill points changed. } else { if (point < 0) - clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + clif->displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. else - clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. + clif->displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. return -1; } @@ -2400,20 +2400,20 @@ ACMD_FUNC(zeny) nullpo_retr(-1, sd); if (!message || !*message || (zeny = atoi(message)) == 0) { - clif_displaymessage(fd, msg_txt(1012)); // Please enter an amount (usage: @zeny <amount>). + clif->displaymessage(fd, msg_txt(1012)); // Please enter an amount (usage: @zeny <amount>). return -1; } if(zeny > 0){ if((ret=pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1) - clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. + clif->displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. } else { if( sd->status.zeny < -zeny ) zeny = -sd->status.zeny; if((ret=pc_payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1) - clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + clif->displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. } - if(!ret) clif_displaymessage(fd, msg_txt(176)); //ret=0 mean cmd success + if(!ret) clif->displaymessage(fd, msg_txt(176)); //ret=0 mean cmd success return 0; } @@ -2431,14 +2431,14 @@ ACMD_FUNC(param) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) { - clif_displaymessage(fd, msg_txt(1013)); // Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>). + clif->displaymessage(fd, msg_txt(1013)); // Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>). return -1; } ARR_FIND( 0, ARRAYLENGTH(param), i, strcmpi(command+1, param[i]) == 0 ); if( i == ARRAYLENGTH(param) || i > MAX_STATUS_TYPE) { // normally impossible... - clif_displaymessage(fd, msg_txt(1013)); // Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>). + clif->displaymessage(fd, msg_txt(1013)); // Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>). return -1; } @@ -2464,15 +2464,15 @@ ACMD_FUNC(param) if (new_value != *status[i]) { *status[i] = new_value; - clif_updatestatus(sd, SP_STR + i); - clif_updatestatus(sd, SP_USTR + i); + clif->updatestatus(sd, SP_STR + i); + clif->updatestatus(sd, SP_USTR + i); status_calc_pc(sd, 0); - clif_displaymessage(fd, msg_txt(42)); // Stat changed. + clif->displaymessage(fd, msg_txt(42)); // Stat changed. } else { if (value < 0) - clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + clif->displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. else - clif_displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. + clif->displaymessage(fd, msg_txt(149)); // Unable to increase the number/value. return -1; } @@ -2518,20 +2518,20 @@ ACMD_FUNC(stat_all) if (new_value != (int)*status[index]) { *status[index] = new_value; - clif_updatestatus(sd, SP_STR + index); - clif_updatestatus(sd, SP_USTR + index); + clif->updatestatus(sd, SP_STR + index); + clif->updatestatus(sd, SP_USTR + index); count++; } } if (count > 0) { // if at least 1 stat modified status_calc_pc(sd, 0); - clif_displaymessage(fd, msg_txt(84)); // All stats changed! + clif->displaymessage(fd, msg_txt(84)); // All stats changed! } else { if (value < 0) - clif_displaymessage(fd, msg_txt(177)); // You cannot decrease that stat anymore. + clif->displaymessage(fd, msg_txt(177)); // You cannot decrease that stat anymore. else - clif_displaymessage(fd, msg_txt(178)); // You cannot increase that stat anymore. + clif->displaymessage(fd, msg_txt(178)); // You cannot increase that stat anymore. return -1; } @@ -2549,16 +2549,16 @@ ACMD_FUNC(guildlevelup) nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &level) < 1 || level == 0) { - clif_displaymessage(fd, msg_txt(1014)); // Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>). + clif->displaymessage(fd, msg_txt(1014)); // Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>). return -1; } if (sd->status.guild_id <= 0 || (guild_info = guild_search(sd->status.guild_id)) == NULL) { - clif_displaymessage(fd, msg_txt(43)); // You're not in a guild. + clif->displaymessage(fd, msg_txt(43)); // You're not in a guild. return -1; } //if (strcmp(sd->status.name, guild_info->master) != 0) { - // clif_displaymessage(fd, msg_txt(44)); // You're not the master of your guild. + // clif->displaymessage(fd, msg_txt(44)); // You're not the master of your guild. // return -1; //} @@ -2570,9 +2570,9 @@ ACMD_FUNC(guildlevelup) if (added_level != 0) { intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, sizeof(added_level)); - clif_displaymessage(fd, msg_txt(179)); // Guild level changed. + clif->displaymessage(fd, msg_txt(179)); // Guild level changed. } else { - clif_displaymessage(fd, msg_txt(45)); // Guild level change failed. + clif->displaymessage(fd, msg_txt(45)); // Guild level change failed. return -1; } @@ -2589,7 +2589,7 @@ ACMD_FUNC(makeegg) nullpo_retr(-1, sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1015)); // Please enter a monster/egg name/ID (usage: @makeegg <pet>). + clif->displaymessage(fd, msg_txt(1015)); // Please enter a monster/egg name/ID (usage: @makeegg <pet>). return -1; } @@ -2612,7 +2612,7 @@ ACMD_FUNC(makeegg) (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } else { - clif_displaymessage(fd, msg_txt(180)); // The monster/egg name/id doesn't exist. + clif->displaymessage(fd, msg_txt(180)); // The monster/egg name/id doesn't exist. return -1; } @@ -2626,9 +2626,9 @@ ACMD_FUNC(hatch) { nullpo_retr(-1, sd); if (sd->status.pet_id <= 0) - clif_sendegg(sd); + clif->sendegg(sd); else { - clif_displaymessage(fd, msg_txt(181)); // You already have a pet. + clif->displaymessage(fd, msg_txt(181)); // You already have a pet. return -1; } @@ -2645,30 +2645,30 @@ ACMD_FUNC(petfriendly) nullpo_retr(-1, sd); if (!message || !*message || (friendly = atoi(message)) < 0) { - clif_displaymessage(fd, msg_txt(1016)); // Please enter a valid value (usage: @petfriendly <0-1000>). + clif->displaymessage(fd, msg_txt(1016)); // Please enter a valid value (usage: @petfriendly <0-1000>). return -1; } pd = sd->pd; if (!pd) { - clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet. + clif->displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet. return -1; } if (friendly < 0 || friendly > 1000) { - clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + clif->displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } if (friendly == pd->pet.intimate) { - clif_displaymessage(fd, msg_txt(183)); // Pet intimacy is already at maximum. + clif->displaymessage(fd, msg_txt(183)); // Pet intimacy is already at maximum. return -1; } pet_set_intimate(pd, friendly); - clif_send_petstatus(sd); - clif_displaymessage(fd, msg_txt(182)); // Pet intimacy changed. + clif->send_petstatus(sd); + clif->displaymessage(fd, msg_txt(182)); // Pet intimacy changed. return 0; } @@ -2682,27 +2682,27 @@ ACMD_FUNC(pethungry) nullpo_retr(-1, sd); if (!message || !*message || (hungry = atoi(message)) < 0) { - clif_displaymessage(fd, msg_txt(1017)); // Please enter a valid number (usage: @pethungry <0-100>). + clif->displaymessage(fd, msg_txt(1017)); // Please enter a valid number (usage: @pethungry <0-100>). return -1; } pd = sd->pd; if (!sd->status.pet_id || !pd) { - clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet. + clif->displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet. return -1; } if (hungry < 0 || hungry > 100) { - clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. + clif->displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } if (hungry == pd->pet.hungry) { - clif_displaymessage(fd, msg_txt(186)); // Pet hunger is already at maximum. + clif->displaymessage(fd, msg_txt(186)); // Pet hunger is already at maximum. return -1; } pd->pet.hungry = hungry; - clif_send_petstatus(sd); - clif_displaymessage(fd, msg_txt(185)); // Pet hunger changed. + clif->send_petstatus(sd); + clif->displaymessage(fd, msg_txt(185)); // Pet hunger changed. return 0; } @@ -2715,19 +2715,19 @@ ACMD_FUNC(petrename) struct pet_data *pd; nullpo_retr(-1, sd); if (!sd->status.pet_id || !sd->pd) { - clif_displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet. + clif->displaymessage(fd, msg_txt(184)); // Sorry, but you have no pet. return -1; } pd = sd->pd; if (!pd->pet.rename_flag) { - clif_displaymessage(fd, msg_txt(188)); // You can already rename your pet. + clif->displaymessage(fd, msg_txt(188)); // You can already rename your pet. return -1; } pd->pet.rename_flag = 0; intif_save_petdata(sd->status.account_id, &pd->pet); - clif_send_petstatus(sd); - clif_displaymessage(fd, msg_txt(187)); // You can now rename your pet. + clif->send_petstatus(sd); + clif->displaymessage(fd, msg_txt(187)); // You can now rename your pet. return 0; } @@ -2741,28 +2741,28 @@ ACMD_FUNC(recall) { nullpo_retr(-1, sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1018)); // Please enter a player name (usage: @recall <char name/ID>). + clif->displaymessage(fd, msg_txt(1018)); // Please enter a player name (usage: @recall <char name/ID>). return -1; } if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) { - clif_displaymessage(fd, msg_txt(81)); // Your GM level doesn't authorize you to preform this action on the specified player. + clif->displaymessage(fd, msg_txt(81)); // Your GM level doesn't authorize you to preform this action on the specified player. return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(1019)); // You are not authorized to warp someone to this map. + clif->displaymessage(fd, msg_txt(1019)); // You are not authorized to warp someone to this map. return -1; } if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(1020)); // You are not authorized to warp this player from their map. + clif->displaymessage(fd, msg_txt(1020)); // You are not authorized to warp this player from their map. return -1; } if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) { @@ -2770,7 +2770,7 @@ ACMD_FUNC(recall) { } pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled! - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -2786,12 +2786,12 @@ ACMD_FUNC(char_block) memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) { - clif_displaymessage(fd, msg_txt(1021)); // Please enter a player name (usage: @charblock/@block <char name>). + clif->displaymessage(fd, msg_txt(1021)); // Please enter a player name (usage: @charblock/@block <char name>). return -1; } chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block - clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it. + clif->displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it. return 0; } @@ -2823,7 +2823,7 @@ ACMD_FUNC(char_ban) memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); if (!message || !*message || sscanf(message, "%255s %23[^\n]", atcmd_output, atcmd_player_name) < 2) { - clif_displaymessage(fd, msg_txt(1022)); // Please enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <char name>). + clif->displaymessage(fd, msg_txt(1022)); // Please enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <char name>). return -1; } @@ -2867,7 +2867,7 @@ ACMD_FUNC(char_ban) } } if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 && second == 0) { - clif_displaymessage(fd, msg_txt(85)); // Invalid time for ban command. + clif->displaymessage(fd, msg_txt(85)); // Invalid time for ban command. return -1; } /** @@ -2883,12 +2883,12 @@ ACMD_FUNC(char_ban) tmtime->tm_sec = tmtime->tm_sec + second; timestamp = mktime(tmtime); if( timestamp <= time(NULL) && !pc_can_use_command(sd, "unban", COMMAND_ATCOMMAND) ) { - clif_displaymessage(fd,msg_txt(1023)); // You are not allowed to reduce the length of a ban. + clif->displaymessage(fd,msg_txt(1023)); // You are not allowed to reduce the length of a ban. return -1; } chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 2, year, month, day, hour, minute, second); // type: 2 - ban - clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it. + clif->displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it. return 0; } @@ -2903,13 +2903,13 @@ ACMD_FUNC(char_unblock) memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) { - clif_displaymessage(fd, msg_txt(1024)); // Please enter a player name (usage: @charunblock <char name>). + clif->displaymessage(fd, msg_txt(1024)); // Please enter a player name (usage: @charunblock <char name>). return -1; } // send answer to login server via char-server chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock - clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it. + clif->displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it. return 0; } @@ -2924,13 +2924,13 @@ ACMD_FUNC(char_unban) memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) { - clif_displaymessage(fd, msg_txt(1025)); // Please enter a player name (usage: @charunban <char name>). + clif->displaymessage(fd, msg_txt(1025)); // Please enter a player name (usage: @charunban <char name>). return -1; } // send answer to login server via char-server chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban - clif_displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it. + clif->displaymessage(fd, msg_txt(88)); // Character name sent to char-server to ask it. return 0; } @@ -2945,7 +2945,7 @@ ACMD_FUNC(night) if (night_flag != 1) { map_night_timer(night_timer_tid, 0, 0, 1); } else { - clif_displaymessage(fd, msg_txt(89)); // Night mode is already enabled. + clif->displaymessage(fd, msg_txt(89)); // Night mode is already enabled. return -1; } @@ -2962,7 +2962,7 @@ ACMD_FUNC(day) if (night_flag != 0) { map_day_timer(day_timer_tid, 0, 0, 1); } else { - clif_displaymessage(fd, msg_txt(90)); // Day mode is already enabled. + clif->displaymessage(fd, msg_txt(90)); // Day mode is already enabled. return -1; } @@ -2985,13 +2985,13 @@ ACMD_FUNC(doom) if (pl_sd->fd != fd && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { status_kill(&pl_sd->bl); - clif_specialeffect(&pl_sd->bl,450,AREA); - clif_displaymessage(pl_sd->fd, msg_txt(61)); // The holy messenger has given judgement. + clif->specialeffect(&pl_sd->bl,450,AREA); + clif->displaymessage(pl_sd->fd, msg_txt(61)); // The holy messenger has given judgement. } } mapit_free(iter); - clif_displaymessage(fd, msg_txt(62)); // Judgement was made. + clif->displaymessage(fd, msg_txt(62)); // Judgement was made. return 0; } @@ -3012,13 +3012,13 @@ ACMD_FUNC(doommap) if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { status_kill(&pl_sd->bl); - clif_specialeffect(&pl_sd->bl,450,AREA); - clif_displaymessage(pl_sd->fd, msg_txt(61)); // The holy messenger has given judgement. + clif->specialeffect(&pl_sd->bl,450,AREA); + clif->displaymessage(pl_sd->fd, msg_txt(61)); // The holy messenger has given judgement. } } mapit_free(iter); - clif_displaymessage(fd, msg_txt(62)); // Judgement was made. + clif->displaymessage(fd, msg_txt(62)); // Judgement was made. return 0; } @@ -3030,8 +3030,8 @@ static void atcommand_raise_sub(struct map_session_data* sd) { status_revive(&sd->bl, 100, 100); - clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); - clif_displaymessage(sd->fd, msg_txt(63)); // Mercy has been shown. + clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); + clif->displaymessage(sd->fd, msg_txt(63)); // Mercy has been shown. } /*========================================== @@ -3050,7 +3050,7 @@ ACMD_FUNC(raise) atcommand_raise_sub(pl_sd); mapit_free(iter); - clif_displaymessage(fd, msg_txt(64)); // Mercy has been granted. + clif->displaymessage(fd, msg_txt(64)); // Mercy has been granted. return 0; } @@ -3071,7 +3071,7 @@ ACMD_FUNC(raisemap) atcommand_raise_sub(pl_sd); mapit_free(iter); - clif_displaymessage(fd, msg_txt(64)); // Mercy has been granted. + clif->displaymessage(fd, msg_txt(64)); // Mercy has been granted. return 0; } @@ -3087,23 +3087,23 @@ ACMD_FUNC(kick) memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1026)); // Please enter a player name (usage: @kick <char name/ID>). + clif->displaymessage(fd, msg_txt(1026)); // Please enter a player name (usage: @kick <char name/ID>). return -1; } if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) { - clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + clif->displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } - clif_GM_kick(sd, pl_sd); + clif->GM_kick(sd, pl_sd); return 0; } @@ -3122,12 +3122,12 @@ ACMD_FUNC(kickall) { if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kick only lower or same gm level if (sd->status.account_id != pl_sd->status.account_id) - clif_GM_kick(NULL, pl_sd); + clif->GM_kick(NULL, pl_sd); } } mapit_free(iter); - clif_displaymessage(fd, msg_txt(195)); // All players have been kicked! + clif->displaymessage(fd, msg_txt(195)); // All players have been kicked! return 0; } @@ -3140,8 +3140,8 @@ ACMD_FUNC(allskill) nullpo_retr(-1, sd); pc_allskillup(sd); // all skills sd->status.skill_point = 0; // 0 skill points - clif_updatestatus(sd, SP_SKILLPOINT); // update - clif_displaymessage(fd, msg_txt(76)); // All skills have been added to your skill tree. + clif->updatestatus(sd, SP_SKILLPOINT); // update + clif->displaymessage(fd, msg_txt(76)); // All skills have been added to your skill tree. return 0; } @@ -3162,30 +3162,30 @@ ACMD_FUNC(questskill) text = atcommand_help_string( command ); // send the error message as always - clif_displaymessage(fd, msg_txt(1027)); // Please enter a quest skill number. + clif->displaymessage(fd, msg_txt(1027)); // Please enter a quest skill number. if( text ) {// send the skill ID list associated with this command - clif_displaymessage( fd, text ); + clif->displaymessage( fd, text ); } return -1; } if (skill_id >= MAX_SKILL_DB) { - clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. + clif->displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. return -1; } if (!(skill->get_inf2(skill_id) & INF2_QUEST_SKILL)) { - clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. + clif->displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return -1; } if (pc_checkskill(sd, skill_id) > 0) { - clif_displaymessage(fd, msg_txt(196)); // You already have this quest skill. + clif->displaymessage(fd, msg_txt(196)); // You already have this quest skill. return -1; } pc_skill(sd, skill_id, 1, 0); - clif_displaymessage(fd, msg_txt(70)); // You have learned the skill. + clif->displaymessage(fd, msg_txt(70)); // You have learned the skill. return 0; } @@ -3206,32 +3206,32 @@ ACMD_FUNC(lostskill) text = atcommand_help_string( command ); // send the error message as always - clif_displaymessage(fd, msg_txt(1027)); // Please enter a quest skill number. + clif->displaymessage(fd, msg_txt(1027)); // Please enter a quest skill number. if( text ) {// send the skill ID list associated with this command - clif_displaymessage( fd, text ); + clif->displaymessage( fd, text ); } return -1; } if (skill_id >= MAX_SKILL) { - clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. + clif->displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. return -1; } if (!(skill->get_inf2(skill_id) & INF2_QUEST_SKILL)) { - clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. + clif->displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return -1; } if (pc_checkskill(sd, skill_id) == 0) { - clif_displaymessage(fd, msg_txt(201)); // You don't have this quest skill. + clif->displaymessage(fd, msg_txt(201)); // You don't have this quest skill. return -1; } sd->status.skill[skill_id].lv = 0; sd->status.skill[skill_id].flag = 0; - clif_deleteskill(sd,skill_id); - clif_displaymessage(fd, msg_txt(71)); // You have forgotten the skill. + clif->deleteskill(sd,skill_id); + clif->displaymessage(fd, msg_txt(71)); // You have forgotten the skill. return 0; } @@ -3251,14 +3251,14 @@ ACMD_FUNC(spiritball) { char msg[CHAT_SIZE_MAX]; safesnprintf(msg, sizeof(msg), msg_txt(1028), max_spiritballs); // Please enter a party name (usage: @party <party_name>). - clif_displaymessage(fd, msg); + clif->displaymessage(fd, msg); return -1; } if( sd->spiritball > 0 ) pc_delspiritball(sd, sd->spiritball, 1); sd->spiritball = number; - clif_spiritball(&sd->bl); + clif->spiritball(&sd->bl); // no message, player can look the difference return 0; @@ -3275,7 +3275,7 @@ ACMD_FUNC(party) memset(party, '\0', sizeof(party)); if (!message || !*message || sscanf(message, "%23[^\n]", party) < 1) { - clif_displaymessage(fd, msg_txt(1029)); // Please enter a party name (usage: @party <party_name>). + clif->displaymessage(fd, msg_txt(1029)); // Please enter a party name (usage: @party <party_name>). return -1; } @@ -3296,7 +3296,7 @@ ACMD_FUNC(guild) memset(guild, '\0', sizeof(guild)); if (!message || !*message || sscanf(message, "%23[^\n]", guild) < 1) { - clif_displaymessage(fd, msg_txt(1030)); // Please enter a guild name (usage: @guild <guild_name>). + clif->displaymessage(fd, msg_txt(1030)); // Please enter a guild name (usage: @guild <guild_name>). return -1; } @@ -3325,15 +3325,15 @@ ACMD_FUNC(breakguild) return -1; // Something went wrong } } else { // Not guild master - clif_displaymessage(fd, msg_txt(1181)); // You need to be a Guild Master to use this command. + clif->displaymessage(fd, msg_txt(1181)); // You need to be a Guild Master to use this command. return -1; } } else { // Guild was not found. HOW? - clif_displaymessage(fd, msg_txt(252)); // You are not in a guild. + clif->displaymessage(fd, msg_txt(252)); // You are not in a guild. return -1; } } else { // Player does not have a guild - clif_displaymessage(fd, msg_txt(252)); // You are not in a guild. + clif->displaymessage(fd, msg_txt(252)); // You are not in a guild. return -1; } return 0; @@ -3346,13 +3346,13 @@ ACMD_FUNC(agitstart) { nullpo_retr(-1, sd); if (agit_flag == 1) { - clif_displaymessage(fd, msg_txt(73)); // War of Emperium is currently in progress. + clif->displaymessage(fd, msg_txt(73)); // War of Emperium is currently in progress. return -1; } agit_flag = 1; guild_agit_start(); - clif_displaymessage(fd, msg_txt(72)); // War of Emperium has been initiated. + clif->displaymessage(fd, msg_txt(72)); // War of Emperium has been initiated. return 0; } @@ -3364,13 +3364,13 @@ ACMD_FUNC(agitstart2) { nullpo_retr(-1, sd); if (agit2_flag == 1) { - clif_displaymessage(fd, msg_txt(404)); // "War of Emperium SE is currently in progress." + clif->displaymessage(fd, msg_txt(404)); // "War of Emperium SE is currently in progress." return -1; } agit2_flag = 1; guild_agit2_start(); - clif_displaymessage(fd, msg_txt(403)); // "War of Emperium SE has been initiated." + clif->displaymessage(fd, msg_txt(403)); // "War of Emperium SE has been initiated." return 0; } @@ -3382,13 +3382,13 @@ ACMD_FUNC(agitend) { nullpo_retr(-1, sd); if (agit_flag == 0) { - clif_displaymessage(fd, msg_txt(75)); // War of Emperium is currently not in progress. + clif->displaymessage(fd, msg_txt(75)); // War of Emperium is currently not in progress. return -1; } agit_flag = 0; guild_agit_end(); - clif_displaymessage(fd, msg_txt(74)); // War of Emperium has been ended. + clif->displaymessage(fd, msg_txt(74)); // War of Emperium has been ended. return 0; } @@ -3400,13 +3400,13 @@ ACMD_FUNC(agitend2) { nullpo_retr(-1, sd); if (agit2_flag == 0) { - clif_displaymessage(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress." + clif->displaymessage(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress." return -1; } agit2_flag = 0; guild_agit2_end(); - clif_displaymessage(fd, msg_txt(405)); // "War of Emperium SE has been ended." + clif->displaymessage(fd, msg_txt(405)); // "War of Emperium SE has been ended." return 0; } @@ -3436,24 +3436,24 @@ ACMD_FUNC(idsearch) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%99s", item_name) < 0) { - clif_displaymessage(fd, msg_txt(1031)); // Please enter part of an item name (usage: @idsearch <part_of_item_name>). + clif->displaymessage(fd, msg_txt(1031)); // Please enter part of an item name (usage: @idsearch <part_of_item_name>). return -1; } sprintf(atcmd_output, msg_txt(77), item_name); // The reference result of '%s' (name: id): - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); match = itemdb_searchname_array(item_array, MAX_SEARCH, item_name); if (match > MAX_SEARCH) { sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, match); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); match = MAX_SEARCH; } for(i = 0; i < match; i++) { sprintf(atcmd_output, msg_txt(78), item_array[i]->jname, item_array[i]->nameid); // %s: %d - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } sprintf(atcmd_output, msg_txt(79), match); // It is %d affair above. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -3471,7 +3471,7 @@ ACMD_FUNC(recallall) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. + clif->displaymessage(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. return -1; } @@ -3496,10 +3496,10 @@ ACMD_FUNC(recallall) } mapit_free(iter); - clif_displaymessage(fd, msg_txt(92)); // All characters recalled! + clif->displaymessage(fd, msg_txt(92)); // All characters recalled! if (count) { sprintf(atcmd_output, msg_txt(1033), count); // Because you are not authorized to warp from some maps, %d player(s) have not been recalled. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return 0; @@ -3521,19 +3521,19 @@ ACMD_FUNC(guildrecall) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%23[^\n]", guild_name) < 1) { - clif_displaymessage(fd, msg_txt(1034)); // Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>). + clif->displaymessage(fd, msg_txt(1034)); // Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>). return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. + clif->displaymessage(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. return -1; } if ((g = guild_searchname(guild_name)) == NULL && // name first to avoid error when name begin with a number (g = guild_search(atoi(message))) == NULL) { - clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online. + clif->displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online. return -1; } @@ -3555,10 +3555,10 @@ ACMD_FUNC(guildrecall) mapit_free(iter); sprintf(atcmd_output, msg_txt(93), g->name); // All online characters of the %s guild have been recalled to your position. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); if (count) { sprintf(atcmd_output, msg_txt(1033), count); // Because you are not authorized to warp from some maps, %d player(s) have not been recalled. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return 0; @@ -3580,19 +3580,19 @@ ACMD_FUNC(partyrecall) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message || sscanf(message, "%23[^\n]", party_name) < 1) { - clif_displaymessage(fd, msg_txt(1035)); // Please enter a party name/ID (usage: @partyrecall <party_name/ID>). + clif->displaymessage(fd, msg_txt(1035)); // Please enter a party name/ID (usage: @partyrecall <party_name/ID>). return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { - clif_displaymessage(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. + clif->displaymessage(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. return -1; } if ((p = party_searchname(party_name)) == NULL && // name first to avoid error when name begin with a number (p = party_search(atoi(message))) == NULL) { - clif_displaymessage(fd, msg_txt(96)); // Incorrect name or ID, or no one from the party is online. + clif->displaymessage(fd, msg_txt(96)); // Incorrect name or ID, or no one from the party is online. return -1; } @@ -3614,10 +3614,10 @@ ACMD_FUNC(partyrecall) mapit_free(iter); sprintf(atcmd_output, msg_txt(95), p->party.name); // All online characters of the %s party have been recalled to your position. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); if (count) { sprintf(atcmd_output, msg_txt(1033), count); // Because you are not authorized to warp from some maps, %d player(s) have not been recalled. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return 0; @@ -3630,7 +3630,7 @@ ACMD_FUNC(reloaditemdb) { nullpo_retr(-1, sd); itemdb_reload(); - clif_displaymessage(fd, msg_txt(97)); // Item database has been reloaded. + clif->displaymessage(fd, msg_txt(97)); // Item database has been reloaded. return 0; } @@ -3647,7 +3647,7 @@ ACMD_FUNC(reloadmobdb) read_mercenarydb(); read_mercenary_skilldb(); reload_elementaldb(); - clif_displaymessage(fd, msg_txt(98)); // Monster database has been reloaded. + clif->displaymessage(fd, msg_txt(98)); // Monster database has been reloaded. return 0; } @@ -3662,7 +3662,7 @@ ACMD_FUNC(reloadskilldb) merc_skill_reload(); reload_elemental_skilldb(); read_mercenary_skilldb(); - clif_displaymessage(fd, msg_txt(99)); // Skill database has been reloaded. + clif->displaymessage(fd, msg_txt(99)); // Skill database has been reloaded. return 0; } @@ -3675,14 +3675,14 @@ ACMD_FUNC(reloadatcommand) { config_t run_test; if (conf_read_file(&run_test, "conf/groups.conf")) { - clif_displaymessage(fd, msg_txt(1036)); // Error reading groups.conf, reload failed. + clif->displaymessage(fd, msg_txt(1036)); // Error reading groups.conf, reload failed. return -1; } config_destroy(&run_test); if (conf_read_file(&run_test, ATCOMMAND_CONF_FILENAME)) { - clif_displaymessage(fd, msg_txt(1037)); // Error reading atcommand.conf, reload failed. + clif->displaymessage(fd, msg_txt(1037)); // Error reading atcommand.conf, reload failed. return -1; } @@ -3690,7 +3690,7 @@ ACMD_FUNC(reloadatcommand) { atcommand_doload(); pc_groups_reload(); - clif_displaymessage(fd, msg_txt(254)); + clif->displaymessage(fd, msg_txt(254)); return 0; } /*========================================== @@ -3738,7 +3738,7 @@ ACMD_FUNC(reloadbattleconf) mob_reload(); //Needed as well so rate changes take effect. chrif_ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common); } - clif_displaymessage(fd, msg_txt(255)); + clif->displaymessage(fd, msg_txt(255)); return 0; } /*========================================== @@ -3747,7 +3747,7 @@ ACMD_FUNC(reloadbattleconf) ACMD_FUNC(reloadstatusdb) { status_readdb(); - clif_displaymessage(fd, msg_txt(256)); + clif->displaymessage(fd, msg_txt(256)); return 0; } /*========================================== @@ -3756,7 +3756,7 @@ ACMD_FUNC(reloadstatusdb) ACMD_FUNC(reloadpcdb) { pc_readdb(); - clif_displaymessage(fd, msg_txt(257)); + clif->displaymessage(fd, msg_txt(257)); return 0; } @@ -3766,7 +3766,7 @@ ACMD_FUNC(reloadpcdb) ACMD_FUNC(reloadmotd) { pc_read_motd(); - clif_displaymessage(fd, msg_txt(268)); + clif->displaymessage(fd, msg_txt(268)); return 0; } @@ -3784,7 +3784,7 @@ ACMD_FUNC(reloadscript) script_reload(); npc_reload(); - clif_displaymessage(fd, msg_txt(100)); // Scripts have been reloaded. + clif->displaymessage(fd, msg_txt(100)); // Scripts have been reloaded. return 0; } @@ -3817,7 +3817,7 @@ ACMD_FUNC(mapinfo) { sscanf(message, "%d %23[^\n]", &list, mapname); if (list < 0 || list > 3) { - clif_displaymessage(fd, msg_txt(1038)); // Please enter at least one valid list number (usage: @mapinfo <0-3> <map>). + clif->displaymessage(fd, msg_txt(1038)); // Please enter at least one valid list number (usage: @mapinfo <0-3> <map>). return -1; } @@ -3829,12 +3829,12 @@ ACMD_FUNC(mapinfo) { } if (m_id < 0) { - clif_displaymessage(fd, msg_txt(1)); // Map not found. + clif->displaymessage(fd, msg_txt(1)); // Map not found. return -1; } m_index = mapindex_name2id(mapname); //This one shouldn't fail since the previous seek did not. - clif_displaymessage(fd, msg_txt(1039)); // ------ Map Info ------ + clif->displaymessage(fd, msg_txt(1039)); // ------ Map Info ------ // count chats (for initial message) chat_num = 0; @@ -3850,18 +3850,18 @@ ACMD_FUNC(mapinfo) { mapit_free(iter); sprintf(atcmd_output, msg_txt(1040), mapname, map[m_id].zone->name, map[m_id].users, map[m_id].npc_num, chat_num, vend_num); // Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d - clif_displaymessage(fd, atcmd_output); - clif_displaymessage(fd, msg_txt(1041)); // ------ Map Flags ------ + clif->displaymessage(fd, atcmd_output); + clif->displaymessage(fd, msg_txt(1041)); // ------ Map Flags ------ if (map[m_id].flag.town) - clif_displaymessage(fd, msg_txt(1042)); // Town Map + clif->displaymessage(fd, msg_txt(1042)); // Town Map if (battle_config.autotrade_mapflag == map[m_id].flag.autotrade) - clif_displaymessage(fd, msg_txt(1043)); // Autotrade Enabled + clif->displaymessage(fd, msg_txt(1043)); // Autotrade Enabled else - clif_displaymessage(fd, msg_txt(1044)); // Autotrade Disabled + clif->displaymessage(fd, msg_txt(1044)); // Autotrade Disabled if (map[m_id].flag.battleground) - clif_displaymessage(fd, msg_txt(1045)); // Battlegrounds ON + clif->displaymessage(fd, msg_txt(1045)); // Battlegrounds ON strcpy(atcmd_output,msg_txt(1046)); // PvP Flags: if (map[m_id].flag.pvp) @@ -3874,7 +3874,7 @@ ACMD_FUNC(mapinfo) { strcat(atcmd_output, msg_txt(1050)); // NightmareDrop | if (map[m_id].flag.pvp_nocalcrank) strcat(atcmd_output, msg_txt(1051)); // NoCalcRank | - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); strcpy(atcmd_output,msg_txt(1052)); // GvG Flags: if (map[m_id].flag.gvg) @@ -3885,7 +3885,7 @@ ACMD_FUNC(mapinfo) { strcat(atcmd_output, msg_txt(1055)); // GvG Castle | if (map[m_id].flag.gvg_noparty) strcat(atcmd_output, msg_txt(1056)); // NoParty | - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); strcpy(atcmd_output,msg_txt(1057)); // Teleport Flags: if (map[m_id].flag.noteleport) @@ -3902,23 +3902,23 @@ ACMD_FUNC(mapinfo) { strcat(atcmd_output, msg_txt(1063)); // NoGo | if (map[m_id].flag.nomemo) strcat(atcmd_output, msg_txt(1064)); // NoMemo | - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1065), // No Exp Penalty: %s | No Zeny Penalty: %s (map[m_id].flag.noexppenalty) ? msg_txt(1066) : msg_txt(1067), (map[m_id].flag.nozenypenalty) ? msg_txt(1066) : msg_txt(1067)); // On / Off - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); if (map[m_id].flag.nosave) { if (!map[m_id].save.map) - clif_displaymessage(fd, msg_txt(1068)); // No Save (Return to last Save Point) + clif->displaymessage(fd, msg_txt(1068)); // No Save (Return to last Save Point) else if (map[m_id].save.x == -1 || map[m_id].save.y == -1 ) { sprintf(atcmd_output, msg_txt(1069), mapindex_id2name(map[m_id].save.map)); // No Save, Save Point: %s,Random - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } else { sprintf(atcmd_output, msg_txt(1070), // No Save, Save Point: %s,%d,%d mapindex_id2name(map[m_id].save.map),map[m_id].save.x,map[m_id].save.y); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } @@ -3939,7 +3939,7 @@ ACMD_FUNC(mapinfo) { strcat(atcmd_output, msg_txt(1078)); // Leaves | if (map[m_id].flag.nightenabled) strcat(atcmd_output, msg_txt(1080)); // Displays Night | - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); strcpy(atcmd_output,msg_txt(1081)); // Other Flags: if (map[m_id].flag.nobranch) @@ -3958,7 +3958,7 @@ ACMD_FUNC(mapinfo) { strcat(atcmd_output, msg_txt(1088)); // AllowKS | if (map[m_id].flag.reset) strcat(atcmd_output, msg_txt(1089)); // Reset | - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); strcpy(atcmd_output,msg_txt(1090)); // Other Flags: if (map[m_id].nocommand) @@ -3975,27 +3975,27 @@ ACMD_FUNC(mapinfo) { strcat(atcmd_output, msg_txt(1096)); // PartyLock | if (map[m_id].flag.guildlock) strcat(atcmd_output, msg_txt(1097)); // GuildLock | - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); switch (list) { case 0: // Do nothing. It's list 0, no additional display. break; case 1: - clif_displaymessage(fd, msg_txt(1098)); // ----- Players in Map ----- + clif->displaymessage(fd, msg_txt(1098)); // ----- Players in Map ----- iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { if (pl_sd->mapindex == m_index) { sprintf(atcmd_output, msg_txt(1099), // Player '%s' (session #%d) | Location: %d,%d pl_sd->status.name, pl_sd->fd, pl_sd->bl.x, pl_sd->bl.y); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } mapit_free(iter); break; case 2: - clif_displaymessage(fd, msg_txt(1100)); // ----- NPCs in Map ----- + clif->displaymessage(fd, msg_txt(1100)); // ----- NPCs in Map ----- for (i = 0; i < map[m_id].npc_num;) { nd = map[m_id].npc[i]; @@ -4017,11 +4017,11 @@ ACMD_FUNC(mapinfo) { else sprintf(atcmd_output, msg_txt(1112), // NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d ++i, nd->name, nd->exname, direction, nd->class_, nd->bl.x, nd->bl.y); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } break; case 3: - clif_displaymessage(fd, msg_txt(1113)); // ----- Chats in Map ----- + clif->displaymessage(fd, msg_txt(1113)); // ----- Chats in Map ----- iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) { @@ -4031,16 +4031,16 @@ ACMD_FUNC(mapinfo) { { sprintf(atcmd_output, msg_txt(1114), // Chat: %s | Player: %s | Location: %d %d cd->title, pl_sd->status.name, cd->bl.x, cd->bl.y); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1115), // Users: %d/%d | Password: %s | Public: %s cd->users, cd->limit, cd->pass, (cd->pub) ? msg_txt(1116) : msg_txt(1117)); // Yes / No - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } mapit_free(iter); break; default: // normally impossible to arrive here - clif_displaymessage(fd, msg_txt(1118)); // Please enter at least one valid list number (usage: @mapinfo <0-3> <map>). + clif->displaymessage(fd, msg_txt(1118)); // Please enter at least one valid list number (usage: @mapinfo <0-3> <map>). return -1; break; } @@ -4056,36 +4056,36 @@ ACMD_FUNC(mount_peco) nullpo_retr(-1, sd); if (sd->disguise) { - clif_displaymessage(fd, msg_txt(212)); // Cannot mount while in disguise. + clif->displaymessage(fd, msg_txt(212)); // Cannot mount while in disguise. return -1; } if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) { if( !(sd->sc.option&OPTION_DRAGON1) ) { - clif_displaymessage(sd->fd,msg_txt(1119)); // You have mounted your Dragon. + clif->displaymessage(sd->fd,msg_txt(1119)); // You have mounted your Dragon. pc_setoption(sd, sd->sc.option|OPTION_DRAGON1); } else { - clif_displaymessage(sd->fd,msg_txt(1120)); // You have released your Dragon. + clif->displaymessage(sd->fd,msg_txt(1120)); // You have released your Dragon. pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1); } return 0; } if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && pc_checkskill(sd,RA_WUGRIDER) > 0 ) { if( !pc_isridingwug(sd) ) { - clif_displaymessage(sd->fd,msg_txt(1121)); // You have mounted your Warg. + clif->displaymessage(sd->fd,msg_txt(1121)); // You have mounted your Warg. pc_setoption(sd, sd->sc.option|OPTION_WUGRIDER); } else { - clif_displaymessage(sd->fd,msg_txt(1122)); // You have released your Warg. + clif->displaymessage(sd->fd,msg_txt(1122)); // You have released your Warg. pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER); } return 0; } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { if( !pc_ismadogear(sd) ) { - clif_displaymessage(sd->fd,msg_txt(1123)); // You have mounted your Mado Gear. + clif->displaymessage(sd->fd,msg_txt(1123)); // You have mounted your Mado Gear. pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else { - clif_displaymessage(sd->fd,msg_txt(1124)); // You have released your Mado Gear. + clif->displaymessage(sd->fd,msg_txt(1124)); // You have released your Mado Gear. pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); } return 0; @@ -4093,15 +4093,15 @@ ACMD_FUNC(mount_peco) if (!pc_isriding(sd)) { // if actually no peco if (!pc_checkskill(sd, KN_RIDING)) { - clif_displaymessage(fd, msg_txt(213)); // You can not mount a Peco Peco with your current job. + clif->displaymessage(fd, msg_txt(213)); // You can not mount a Peco Peco with your current job. return -1; } pc_setoption(sd, sd->sc.option | OPTION_RIDING); - clif_displaymessage(fd, msg_txt(102)); // You have mounted a Peco Peco. + clif->displaymessage(fd, msg_txt(102)); // You have mounted a Peco Peco. } else {//Dismount pc_setoption(sd, sd->sc.option & ~OPTION_RIDING); - clif_displaymessage(fd, msg_txt(214)); // You have released your Peco Peco. + clif->displaymessage(fd, msg_txt(214)); // You have released your Peco Peco. } return 0; @@ -4121,11 +4121,11 @@ ACMD_FUNC(guildspy) if (!enable_spy) { - clif_displaymessage(fd, msg_txt(1125)); // The mapserver has spy command support disabled. + clif->displaymessage(fd, msg_txt(1125)); // The mapserver has spy command support disabled. return -1; } if (!message || !*message || sscanf(message, "%23[^\n]", guild_name) < 1) { - clif_displaymessage(fd, msg_txt(1126)); // Please enter a guild name/ID (usage: @guildspy <guild_name/ID>). + clif->displaymessage(fd, msg_txt(1126)); // Please enter a guild name/ID (usage: @guildspy <guild_name/ID>). return -1; } @@ -4134,14 +4134,14 @@ ACMD_FUNC(guildspy) if (sd->guildspy == g->guild_id) { sd->guildspy = 0; sprintf(atcmd_output, msg_txt(103), g->name); // No longer spying on the %s guild. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } else { sd->guildspy = g->guild_id; sprintf(atcmd_output, msg_txt(104), g->name); // Spying on the %s guild. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } else { - clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the specified guild is online. + clif->displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the specified guild is online. return -1; } @@ -4162,12 +4162,12 @@ ACMD_FUNC(partyspy) if (!enable_spy) { - clif_displaymessage(fd, msg_txt(1125)); // The mapserver has spy command support disabled. + clif->displaymessage(fd, msg_txt(1125)); // The mapserver has spy command support disabled. return -1; } if (!message || !*message || sscanf(message, "%23[^\n]", party_name) < 1) { - clif_displaymessage(fd, msg_txt(1127)); // Please enter a party name/ID (usage: @partyspy <party_name/ID>). + clif->displaymessage(fd, msg_txt(1127)); // Please enter a party name/ID (usage: @partyspy <party_name/ID>). return -1; } @@ -4176,14 +4176,14 @@ ACMD_FUNC(partyspy) if (sd->partyspy == p->party.party_id) { sd->partyspy = 0; sprintf(atcmd_output, msg_txt(105), p->party.name); // No longer spying on the %s party. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } else { sd->partyspy = p->party.party_id; sprintf(atcmd_output, msg_txt(106), p->party.name); // Spying on the %s party. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } else { - clif_displaymessage(fd, msg_txt(96)); // Incorrect name/ID, or no one from the specified party is online. + clif->displaymessage(fd, msg_txt(96)); // Incorrect name/ID, or no one from the specified party is online. return -1; } @@ -4202,17 +4202,17 @@ ACMD_FUNC(repairall) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid && sd->status.inventory[i].attribute == 1) { sd->status.inventory[i].attribute = 0; - clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); + clif->produce_effect(sd, 0, sd->status.inventory[i].nameid); count++; } } if (count > 0) { - clif_misceffect(&sd->bl, 3); - clif_equiplist(sd); - clif_displaymessage(fd, msg_txt(107)); // All items have been repaired. + clif->misceffect(&sd->bl, 3); + clif->equiplist(sd); + clif->displaymessage(fd, msg_txt(107)); // All items have been repaired. } else { - clif_displaymessage(fd, msg_txt(108)); // No item need to be repaired. + clif->displaymessage(fd, msg_txt(108)); // No item need to be repaired. return -1; } @@ -4230,20 +4230,20 @@ ACMD_FUNC(nuke) memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) { - clif_displaymessage(fd, msg_txt(1128)); // Please enter a player name (usage: @nuke <char name>). + clif->displaymessage(fd, msg_txt(1128)); // Please enter a player name (usage: @nuke <char name>). return -1; } if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kill only lower or same GM level skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); - clif_displaymessage(fd, msg_txt(109)); // Player has been nuked! + clif->displaymessage(fd, msg_txt(109)); // Player has been nuked! } else { - clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + clif->displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } } else { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } @@ -4263,17 +4263,17 @@ ACMD_FUNC(tonpc) memset(npcname, 0, sizeof(npcname)); if (!message || !*message || sscanf(message, "%23[^\n]", npcname) < 1) { - clif_displaymessage(fd, msg_txt(1129)); // Please enter a NPC name (usage: @tonpc <NPC_name>). + clif->displaymessage(fd, msg_txt(1129)); // Please enter a NPC name (usage: @tonpc <NPC_name>). return -1; } if ((nd = npc_name2id(npcname)) != NULL) { if (pc_setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0) - clif_displaymessage(fd, msg_txt(0)); // Warped. + clif->displaymessage(fd, msg_txt(0)); // Warped. else return -1; } else { - clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. + clif->displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. return -1; } @@ -4291,15 +4291,15 @@ ACMD_FUNC(shownpc) memset(NPCname, '\0', sizeof(NPCname)); if (!message || !*message || sscanf(message, "%23[^\n]", NPCname) < 1) { - clif_displaymessage(fd, msg_txt(1130)); // Please enter a NPC name (usage: @enablenpc <NPC_name>). + clif->displaymessage(fd, msg_txt(1130)); // Please enter a NPC name (usage: @enablenpc <NPC_name>). return -1; } if (npc_name2id(NPCname) != NULL) { npc_enable(NPCname, 1); - clif_displaymessage(fd, msg_txt(110)); // Npc Enabled. + clif->displaymessage(fd, msg_txt(110)); // Npc Enabled. } else { - clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. + clif->displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. return -1; } @@ -4317,17 +4317,17 @@ ACMD_FUNC(hidenpc) memset(NPCname, '\0', sizeof(NPCname)); if (!message || !*message || sscanf(message, "%23[^\n]", NPCname) < 1) { - clif_displaymessage(fd, msg_txt(1131)); // Please enter a NPC name (usage: @hidenpc <NPC_name>). + clif->displaymessage(fd, msg_txt(1131)); // Please enter a NPC name (usage: @hidenpc <NPC_name>). return -1; } if (npc_name2id(NPCname) == NULL) { - clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. + clif->displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. return -1; } npc_enable(NPCname, 0); - clif_displaymessage(fd, msg_txt(112)); // Npc Disabled. + clif->displaymessage(fd, msg_txt(112)); // Npc Disabled. return 0; } @@ -4336,13 +4336,13 @@ ACMD_FUNC(loadnpc) FILE *fp; if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1132)); // Please enter a script file name (usage: @loadnpc <file name>). + clif->displaymessage(fd, msg_txt(1132)); // Please enter a script file name (usage: @loadnpc <file name>). return -1; } // check if script file exists if ((fp = fopen(message, "r")) == NULL) { - clif_displaymessage(fd, msg_txt(261)); + clif->displaymessage(fd, msg_txt(261)); return -1; } fclose(fp); @@ -4352,7 +4352,7 @@ ACMD_FUNC(loadnpc) npc_parsesrcfile(message,true); npc_read_event_script(); - clif_displaymessage(fd, msg_txt(262)); + clif->displaymessage(fd, msg_txt(262)); return 0; } @@ -4366,19 +4366,19 @@ ACMD_FUNC(unloadnpc) memset(NPCname, '\0', sizeof(NPCname)); if (!message || !*message || sscanf(message, "%24[^\n]", NPCname) < 1) { - clif_displaymessage(fd, msg_txt(1133)); // Please enter a NPC name (usage: @npcoff <NPC_name>). + clif->displaymessage(fd, msg_txt(1133)); // Please enter a NPC name (usage: @npcoff <NPC_name>). return -1; } if ((nd = npc_name2id(NPCname)) == NULL) { - clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. + clif->displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. return -1; } npc_unload_duplicates(nd); npc_unload(nd,true); npc_read_event_script(); - clif_displaymessage(fd, msg_txt(112)); // Npc Disabled. + clif->displaymessage(fd, msg_txt(112)); // Npc Disabled. return 0; } @@ -4440,54 +4440,54 @@ ACMD_FUNC(servertime) datetime = localtime(&time_server); // convert seconds in structure // like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52) strftime(temp, sizeof(temp)-1, msg_txt(230), datetime); // Server time (normal time): %A, %B %d %Y %X. - clif_displaymessage(fd, temp); + clif->displaymessage(fd, temp); if (battle_config.night_duration == 0 && battle_config.day_duration == 0) { if (night_flag == 0) - clif_displaymessage(fd, msg_txt(231)); // Game time: The game is in permanent daylight. + clif->displaymessage(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else - clif_displaymessage(fd, msg_txt(232)); // Game time: The game is in permanent night. + clif->displaymessage(fd, msg_txt(232)); // Game time: The game is in permanent night. } else if (battle_config.night_duration == 0) if (night_flag == 1) { // we start with night timer_data = get_timer(day_timer_tid); sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in night for %s. - clif_displaymessage(fd, temp); - clif_displaymessage(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. + clif->displaymessage(fd, temp); + clif->displaymessage(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. } else - clif_displaymessage(fd, msg_txt(231)); // Game time: The game is in permanent daylight. + clif->displaymessage(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else if (battle_config.day_duration == 0) if (night_flag == 0) { // we start with day timer_data = get_timer(night_timer_tid); sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s. - clif_displaymessage(fd, temp); - clif_displaymessage(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. + clif->displaymessage(fd, temp); + clif->displaymessage(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. } else - clif_displaymessage(fd, msg_txt(232)); // Game time: The game is in permanent night. + clif->displaymessage(fd, msg_txt(232)); // Game time: The game is in permanent night. else { if (night_flag == 0) { timer_data = get_timer(night_timer_tid); timer_data2 = get_timer(day_timer_tid); sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s. - clif_displaymessage(fd, temp); + clif->displaymessage(fd, temp); if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. else sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s. - clif_displaymessage(fd, temp); + clif->displaymessage(fd, temp); sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. - clif_displaymessage(fd, temp); + clif->displaymessage(fd, temp); } else { timer_data = get_timer(day_timer_tid); timer_data2 = get_timer(night_timer_tid); sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick()) / 1000)); // Game time: The game is actualy in night for %s. - clif_displaymessage(fd, temp); + clif->displaymessage(fd, temp); if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. else sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s. - clif_displaymessage(fd, temp); + clif->displaymessage(fd, temp); sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. - clif_displaymessage(fd, temp); + clif->displaymessage(fd, temp); } } @@ -4536,24 +4536,24 @@ ACMD_FUNC(jail) memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) { - clif_displaymessage(fd, msg_txt(1134)); // Please enter a player name (usage: @jail <char_name>). + clif->displaymessage(fd, msg_txt(1134)); // Please enter a player name (usage: @jail <char_name>). return -1; } if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if (pc_get_group_level(sd) < pc_get_group_level(pl_sd)) { // you can jail only lower or same GM - clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + clif->displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->sc.data[SC_JAILED]) { - clif_displaymessage(fd, msg_txt(118)); // Player warped in jails. + clif->displaymessage(fd, msg_txt(118)); // Player warped in jails. return -1; } @@ -4572,8 +4572,8 @@ ACMD_FUNC(jail) //Duration of INT_MAX to specify infinity. sc_start4(&pl_sd->bl,SC_JAILED,100,INT_MAX,m_index,x,y,1000); - clif_displaymessage(pl_sd->fd, msg_txt(117)); // GM has send you in jails. - clif_displaymessage(fd, msg_txt(118)); // Player warped in jails. + clif->displaymessage(pl_sd->fd, msg_txt(117)); // GM has send you in jails. + clif->displaymessage(fd, msg_txt(118)); // Player warped in jails. return 0; } @@ -4588,31 +4588,31 @@ ACMD_FUNC(unjail) memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); if (!message || !*message || sscanf(message, "%23[^\n]", atcmd_player_name) < 1) { - clif_displaymessage(fd, msg_txt(1135)); // Please enter a player name (usage: @unjail/@discharge <char_name>). + clif->displaymessage(fd, msg_txt(1135)); // Please enter a player name (usage: @unjail/@discharge <char_name>). return -1; } if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if (pc_get_group_level(sd) < pc_get_group_level(pl_sd)) { // you can jail only lower or same GM - clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + clif->displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (!pl_sd->sc.data[SC_JAILED]) { - clif_displaymessage(fd, msg_txt(119)); // This player is not in jails. + clif->displaymessage(fd, msg_txt(119)); // This player is not in jails. return -1; } //Reset jail time to 1 sec. sc_start(&pl_sd->bl,SC_JAILED,100,1,1000); - clif_displaymessage(pl_sd->fd, msg_txt(120)); // A GM has discharged you from jail. - clif_displaymessage(fd, msg_txt(121)); // Player unjailed. + clif->displaymessage(pl_sd->fd, msg_txt(120)); // A GM has discharged you from jail. + clif->displaymessage(fd, msg_txt(121)); // Player unjailed. return 0; } @@ -4626,7 +4626,7 @@ ACMD_FUNC(jailfor) nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%255s %23[^\n]",atcmd_output,atcmd_player_name) < 2) { - clif_displaymessage(fd, msg_txt(400)); //Usage: @jailfor <time> <character name> + clif->displaymessage(fd, msg_txt(400)); //Usage: @jailfor <time> <character name> return -1; } @@ -4668,24 +4668,24 @@ ACMD_FUNC(jailfor) } if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0) { - clif_displaymessage(fd, msg_txt(1136)); // Invalid time for jail command. + clif->displaymessage(fd, msg_txt(1136)); // Invalid time for jail command. return -1; } if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if (pc_get_group_level(pl_sd) > pc_get_group_level(sd)) { - clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + clif->displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } jailtime = year*12*30*24*60 + month*30*24*60 + day*24*60 + hour*60 + minute; //In minutes if(jailtime==0) { - clif_displaymessage(fd, msg_txt(1136)); // Invalid time for jail command. + clif->displaymessage(fd, msg_txt(1136)); // Invalid time for jail command. return -1; } @@ -4696,17 +4696,17 @@ ACMD_FUNC(jailfor) jailtime += pl_sd->sc.data[SC_JAILED]->val1; if (jailtime <= 0) { jailtime = 0; - clif_displaymessage(pl_sd->fd, msg_txt(120)); // GM has discharge you. - clif_displaymessage(fd, msg_txt(121)); // Player unjailed + clif->displaymessage(pl_sd->fd, msg_txt(120)); // GM has discharge you. + clif->displaymessage(fd, msg_txt(121)); // Player unjailed } else { get_jail_time(jailtime,&year,&month,&day,&hour,&minute); sprintf(atcmd_output,msg_txt(402),msg_txt(1137),year,month,day,hour,minute); //%s in jail for %d years, %d months, %d days, %d hours and %d minutes - clif_displaymessage(pl_sd->fd, atcmd_output); + clif->displaymessage(pl_sd->fd, atcmd_output); sprintf(atcmd_output,msg_txt(402),msg_txt(1138),year,month,day,hour,minute); //This player is now in jail for %d years, %d months, %d days, %d hours and %d minutes - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } else if (jailtime < 0) { - clif_displaymessage(fd, msg_txt(1136)); + clif->displaymessage(fd, msg_txt(1136)); return -1; } @@ -4736,17 +4736,17 @@ ACMD_FUNC(jailtime) nullpo_retr(-1, sd); if (!sd->sc.data[SC_JAILED]) { - clif_displaymessage(fd, msg_txt(1139)); // You are not in jail. + clif->displaymessage(fd, msg_txt(1139)); // You are not in jail. return -1; } if (sd->sc.data[SC_JAILED]->val1 == INT_MAX) { - clif_displaymessage(fd, msg_txt(1140)); // You have been jailed indefinitely. + clif->displaymessage(fd, msg_txt(1140)); // You have been jailed indefinitely. return 0; } if (sd->sc.data[SC_JAILED]->val1 <= 0) { // Was not jailed with @jailfor (maybe @jail? or warped there? or got recalled?) - clif_displaymessage(fd, msg_txt(1141)); // You have been jailed for an unknown amount of time. + clif->displaymessage(fd, msg_txt(1141)); // You have been jailed for an unknown amount of time. return -1; } @@ -4754,7 +4754,7 @@ ACMD_FUNC(jailtime) get_jail_time(sd->sc.data[SC_JAILED]->val1,&year,&month,&day,&hour,&minute); sprintf(atcmd_output,msg_txt(402),msg_txt(1142),year,month,day,hour,minute); // You will remain in jail for %d years, %d months, %d days, %d hours and %d minutes - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -4768,7 +4768,7 @@ ACMD_FUNC(disguise) nullpo_retr(-1, sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1143)); // Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>). + clif->displaymessage(fd, msg_txt(1143)); // Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>). return -1; } @@ -4787,18 +4787,18 @@ ACMD_FUNC(disguise) if (id == 0) { - clif_displaymessage(fd, msg_txt(123)); // Invalid Monster/NPC name/ID specified. + clif->displaymessage(fd, msg_txt(123)); // Invalid Monster/NPC name/ID specified. return -1; } if(pc_isriding(sd)) { - clif_displaymessage(fd, msg_txt(1144)); // Character cannot be disguised while mounted. + clif->displaymessage(fd, msg_txt(1144)); // Character cannot be disguised while mounted. return -1; } pc_disguise(sd, id); - clif_displaymessage(fd, msg_txt(122)); // Disguise applied. + clif->displaymessage(fd, msg_txt(122)); // Disguise applied. return 0; } @@ -4814,7 +4814,7 @@ ACMD_FUNC(disguiseall) nullpo_retr(-1, sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1145)); // Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>). + clif->displaymessage(fd, msg_txt(1145)); // Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>). return -1; } @@ -4822,7 +4822,7 @@ ACMD_FUNC(disguiseall) mob_id = atoi(message); if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc... - clif_displaymessage(fd, msg_txt(123)); // Monster/NPC name/id not found. + clif->displaymessage(fd, msg_txt(123)); // Monster/NPC name/id not found. return -1; } @@ -4831,7 +4831,7 @@ ACMD_FUNC(disguiseall) pc_disguise(pl_sd, mob_id); mapit_free(iter); - clif_displaymessage(fd, msg_txt(122)); // Disguise applied. + clif->displaymessage(fd, msg_txt(122)); // Disguise applied. return 0; } @@ -4849,7 +4849,7 @@ ACMD_FUNC(disguiseguild) memset(guild, '\0', sizeof(guild)); if( !message || !*message || sscanf(message, "%23[^,], %23[^\r\n]", monster, guild) < 2 ) { - clif_displaymessage(fd, msg_txt(1146)); // Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>). + clif->displaymessage(fd, msg_txt(1146)); // Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>). return -1; } @@ -4865,12 +4865,12 @@ ACMD_FUNC(disguiseguild) } if( id == 0 ) { - clif_displaymessage(fd, msg_txt(123)); // Monster/NPC name/id hasn't been found. + clif->displaymessage(fd, msg_txt(123)); // Monster/NPC name/id hasn't been found. return -1; } if( (g = guild_searchname(guild)) == NULL && (g = guild_search(atoi(guild))) == NULL ) { - clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online. + clif->displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online. return -1; } @@ -4878,7 +4878,7 @@ ACMD_FUNC(disguiseguild) if( (pl_sd = g->member[i].sd) && !pc_isriding(pl_sd) ) pc_disguise(pl_sd, id); - clif_displaymessage(fd, msg_txt(122)); // Disguise applied. + clif->displaymessage(fd, msg_txt(122)); // Disguise applied. return 0; } @@ -4891,9 +4891,9 @@ ACMD_FUNC(undisguise) nullpo_retr(-1, sd); if (sd->disguise) { pc_disguise(sd, 0); - clif_displaymessage(fd, msg_txt(124)); // Undisguise applied. + clif->displaymessage(fd, msg_txt(124)); // Undisguise applied. } else { - clif_displaymessage(fd, msg_txt(125)); // You're not disguised. + clif->displaymessage(fd, msg_txt(125)); // You're not disguised. return -1; } @@ -4915,7 +4915,7 @@ ACMD_FUNC(undisguiseall) pc_disguise(pl_sd, 0); mapit_free(iter); - clif_displaymessage(fd, msg_txt(124)); // Undisguise applied. + clif->displaymessage(fd, msg_txt(124)); // Undisguise applied. return 0; } @@ -4934,12 +4934,12 @@ ACMD_FUNC(undisguiseguild) memset(guild_name, '\0', sizeof(guild_name)); if(!message || !*message || sscanf(message, "%23[^\n]", guild_name) < 1) { - clif_displaymessage(fd, msg_txt(1147)); // Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>). + clif->displaymessage(fd, msg_txt(1147)); // Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>). return -1; } if( (g = guild_searchname(guild_name)) == NULL && (g = guild_search(atoi(message))) == NULL ) { - clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online. + clif->displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online. return -1; } @@ -4947,7 +4947,7 @@ ACMD_FUNC(undisguiseguild) if( (pl_sd = g->member[i].sd) && pl_sd->disguise ) pc_disguise(pl_sd, 0); - clif_displaymessage(fd, msg_txt(124)); // Undisguise applied. + clif->displaymessage(fd, msg_txt(124)); // Undisguise applied. return 0; } @@ -4971,7 +4971,7 @@ ACMD_FUNC(exp) nextj = sd->status.job_exp*100.0/nextj; sprintf(output, msg_txt(1148), sd->status.base_level, nextb, sd->status.job_level, nextj); // Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%) - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); return 0; } @@ -4986,7 +4986,7 @@ ACMD_FUNC(broadcast) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1149)); // Please enter a message (usage: @broadcast <message>). + clif->displaymessage(fd, msg_txt(1149)); // Please enter a message (usage: @broadcast <message>). return -1; } @@ -5006,13 +5006,13 @@ ACMD_FUNC(localbroadcast) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1150)); // Please enter a message (usage: @localbroadcast <message>). + clif->displaymessage(fd, msg_txt(1150)); // Please enter a message (usage: @localbroadcast <message>). return -1; } sprintf(atcmd_output, "%s: %s", sd->status.name, message); - clif_broadcast(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 0, ALL_SAMEMAP); + clif->broadcast(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 0, ALL_SAMEMAP); return 0; } @@ -5030,26 +5030,26 @@ ACMD_FUNC(email) memset(new_email, '\0', sizeof(new_email)); if (!message || !*message || sscanf(message, "%99s %99s", actual_email, new_email) < 2) { - clif_displaymessage(fd, msg_txt(1151)); // Please enter 2 emails (usage: @email <actual@email> <new@email>). + clif->displaymessage(fd, msg_txt(1151)); // Please enter 2 emails (usage: @email <actual@email> <new@email>). return -1; } if (e_mail_check(actual_email) == 0) { - clif_displaymessage(fd, msg_txt(144)); // Invalid actual email. If you have default e-mail, give a@a.com. + clif->displaymessage(fd, msg_txt(144)); // Invalid actual email. If you have default e-mail, give a@a.com. return -1; } else if (e_mail_check(new_email) == 0) { - clif_displaymessage(fd, msg_txt(145)); // Invalid new email. Please enter a real e-mail. + clif->displaymessage(fd, msg_txt(145)); // Invalid new email. Please enter a real e-mail. return -1; } else if (strcmpi(new_email, "a@a.com") == 0) { - clif_displaymessage(fd, msg_txt(146)); // New email must be a real e-mail. + clif->displaymessage(fd, msg_txt(146)); // New email must be a real e-mail. return -1; } else if (strcmpi(actual_email, new_email) == 0) { - clif_displaymessage(fd, msg_txt(147)); // New email must be different of the actual e-mail. + clif->displaymessage(fd, msg_txt(147)); // New email must be different of the actual e-mail. return -1; } chrif_changeemail(sd->status.account_id, actual_email, new_email); - clif_displaymessage(fd, msg_txt(148)); // Information sended to login-server via char-server. + clif->displaymessage(fd, msg_txt(148)); // Information sended to login-server via char-server. return 0; } @@ -5062,12 +5062,12 @@ ACMD_FUNC(effect) nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &type) < 1) { - clif_displaymessage(fd, msg_txt(1152)); // Please enter an effect number (usage: @effect <effect number>). + clif->displaymessage(fd, msg_txt(1152)); // Please enter an effect number (usage: @effect <effect number>). return -1; } - clif_specialeffect(&sd->bl, type, (send_target)flag); - clif_displaymessage(fd, msg_txt(229)); // Your effect has changed. + clif->specialeffect(&sd->bl, type, (send_target)flag); + clif->displaymessage(fd, msg_txt(229)); // Your effect has changed. return 0; } @@ -5081,9 +5081,9 @@ ACMD_FUNC(killer) sd->state.killer = !sd->state.killer; if(sd->state.killer) - clif_displaymessage(fd, msg_txt(241)); + clif->displaymessage(fd, msg_txt(241)); else { - clif_displaymessage(fd, msg_txt(292)); + clif->displaymessage(fd, msg_txt(292)); pc_stop_attack(sd); } return 0; @@ -5099,9 +5099,9 @@ ACMD_FUNC(killable) sd->state.killable = !sd->state.killable; if(sd->state.killable) - clif_displaymessage(fd, msg_txt(242)); + clif->displaymessage(fd, msg_txt(242)); else { - clif_displaymessage(fd, msg_txt(288)); + clif->displaymessage(fd, msg_txt(288)); map_foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id); } return 0; @@ -5115,7 +5115,7 @@ ACMD_FUNC(skillon) { nullpo_retr(-1, sd); map[sd->bl.m].flag.noskill = 0; - clif_displaymessage(fd, msg_txt(244)); + clif->displaymessage(fd, msg_txt(244)); return 0; } @@ -5127,7 +5127,7 @@ ACMD_FUNC(skilloff) { nullpo_retr(-1, sd); map[sd->bl.m].flag.noskill = 1; - clif_displaymessage(fd, msg_txt(243)); + clif->displaymessage(fd, msg_txt(243)); return 0; } @@ -5143,28 +5143,28 @@ ACMD_FUNC(npcmove) memset(atcmd_player_name, '\0', sizeof atcmd_player_name); if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &x, &y, atcmd_player_name) < 3) { - clif_displaymessage(fd, msg_txt(1153)); // Usage: @npcmove <X> <Y> <npc_name> + clif->displaymessage(fd, msg_txt(1153)); // Usage: @npcmove <X> <Y> <npc_name> return -1; } if ((nd = npc_name2id(atcmd_player_name)) == NULL) { - clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. + clif->displaymessage(fd, msg_txt(111)); // This NPC doesn't exist. return -1; } if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL) { - clif_displaymessage(fd, msg_txt(1154)); // NPC is not on this map. + clif->displaymessage(fd, msg_txt(1154)); // NPC is not on this map. return -1; //Not on a map. } x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); - map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + map_foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map_moveblock(&nd->bl, x, y, gettick()); - map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - clif_displaymessage(fd, msg_txt(1155)); // NPC moved. + map_foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + clif->displaymessage(fd, msg_txt(1155)); // NPC moved. return 0; } @@ -5184,7 +5184,7 @@ ACMD_FUNC(addwarp) memset(warpname, '\0', sizeof(warpname)); if (!message || !*message || sscanf(message, "%31s %d %d %23[^\n]", mapname, &x, &y, warpname) < 4) { - clif_displaymessage(fd, msg_txt(1156)); // Usage: @addwarp <mapname> <X> <Y> <npc name> + clif->displaymessage(fd, msg_txt(1156)); // Usage: @addwarp <mapname> <X> <Y> <npc name> return -1; } @@ -5192,7 +5192,7 @@ ACMD_FUNC(addwarp) if( m == 0 ) { sprintf(atcmd_output, msg_txt(1157), mapname); // Unknown map '%s'. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } @@ -5201,7 +5201,7 @@ ACMD_FUNC(addwarp) return -1; sprintf(atcmd_output, msg_txt(1158), nd->exname); // New warp NPC '%s' created. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -5219,22 +5219,22 @@ ACMD_FUNC(follow) return -1; pc_stop_following (sd); - clif_displaymessage(fd, msg_txt(1159)); // Follow mode OFF. + clif->displaymessage(fd, msg_txt(1159)); // Follow mode OFF. return 0; } if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if (sd->followtarget == pl_sd->bl.id) { pc_stop_following (sd); - clif_displaymessage(fd, msg_txt(1159)); // Follow mode OFF. + clif->displaymessage(fd, msg_txt(1159)); // Follow mode OFF. } else { pc_follow(sd, pl_sd->bl.id); - clif_displaymessage(fd, msg_txt(1160)); // Follow mode ON. + clif->displaymessage(fd, msg_txt(1160)); // Follow mode ON. } return 0; @@ -5271,7 +5271,7 @@ ACMD_FUNC(storeall) if (sd->state.storage_flag != 1) { //Open storage. if( storage_storageopen(sd) == 1 ) { - clif_displaymessage(fd, msg_txt(1161)); // You currently cannot open your storage. + clif->displaymessage(fd, msg_txt(1161)); // You currently cannot open your storage. return -1; } } @@ -5285,7 +5285,7 @@ ACMD_FUNC(storeall) } storage_storageclose(sd); - clif_displaymessage(fd, msg_txt(1162)); // All items stored. + clif->displaymessage(fd, msg_txt(1162)); // All items stored. return 0; } @@ -5295,7 +5295,7 @@ ACMD_FUNC(clearstorage) nullpo_retr(-1, sd); if (sd->state.storage_flag == 1) { - clif_displaymessage(fd, msg_txt(250)); + clif->displaymessage(fd, msg_txt(250)); return -1; } @@ -5305,7 +5305,7 @@ ACMD_FUNC(clearstorage) } storage_storageclose(sd); - clif_displaymessage(fd, msg_txt(1394)); // Your storage was cleaned. + clif->displaymessage(fd, msg_txt(1394)); // Your storage was cleaned. return 0; } @@ -5319,17 +5319,17 @@ ACMD_FUNC(cleargstorage) g = guild_search(sd->status.guild_id); if (g == NULL) { - clif_displaymessage(fd, msg_txt(43)); + clif->displaymessage(fd, msg_txt(43)); return -1; } if (sd->state.storage_flag == 1) { - clif_displaymessage(fd, msg_txt(250)); + clif->displaymessage(fd, msg_txt(250)); return -1; } if (sd->state.storage_flag == 2) { - clif_displaymessage(fd, msg_txt(251)); + clif->displaymessage(fd, msg_txt(251)); return -1; } @@ -5346,7 +5346,7 @@ ACMD_FUNC(cleargstorage) storage_guild_storageclose(sd); gstorage->lock = 0; // Cleaning done, release lock - clif_displaymessage(fd, msg_txt(1395)); // Your guild storage was cleaned. + clif->displaymessage(fd, msg_txt(1395)); // Your guild storage was cleaned. return 0; } @@ -5356,7 +5356,7 @@ ACMD_FUNC(clearcart) nullpo_retr(-1, sd); if (pc_iscarton(sd) == 0) { - clif_displaymessage(fd, msg_txt(1396)); // You do not have a cart to be cleaned. + clif->displaymessage(fd, msg_txt(1396)); // You do not have a cart to be cleaned. return -1; } @@ -5368,10 +5368,10 @@ ACMD_FUNC(clearcart) if(sd->status.cart[i].nameid > 0) pc_cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER); - clif_clearcart(fd); - clif_updatestatus(sd,SP_CARTINFO); + clif->clearcart(fd); + clif->updatestatus(sd,SP_CARTINFO); - clif_displaymessage(fd, msg_txt(1397)); // Your cart was cleaned. + clif->displaymessage(fd, msg_txt(1397)); // Your cart was cleaned. return 0; } @@ -5391,7 +5391,7 @@ ACMD_FUNC(skillid) { nullpo_retr(-1, sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1163)); // Please enter a skill name to look up (usage: @skillid <skill name>). + clif->displaymessage(fd, msg_txt(1163)); // Please enter a skill name to look up (usage: @skillid <skill name>). return -1; } @@ -5403,7 +5403,7 @@ ACMD_FUNC(skillid) { idx = skill->get_index(db_data2i(data)); if (strnicmp(key.str, message, skillen) == 0 || strnicmp(skill_db[idx].desc, message, skillen) == 0) { sprintf(atcmd_output, msg_txt(1164), db_data2i(data), skill_db[idx].desc, key.str); // skill %d: %s (%s) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } else if ( found < MAX_SKILLID_PARTIAL_RESULTS && ( stristr(key.str,message) || stristr(skill_db[idx].desc,message) ) ) { snprintf(partials[found++], MAX_SKILLID_PARTIAL_RESULTS_LEN, msg_txt(1164), db_data2i(data), skill_db[idx].desc, key.str); } @@ -5413,11 +5413,11 @@ ACMD_FUNC(skillid) { if( found ) { sprintf(atcmd_output, msg_txt(1398), found); // -- Displaying first %d partial matches - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } for(i = 0; i < found; i++) { /* partials */ - clif_displaymessage(fd, partials[i]); + clif->displaymessage(fd, partials[i]); } return 0; @@ -5437,19 +5437,19 @@ ACMD_FUNC(useskill) nullpo_retr(-1, sd); if(!message || !*message || sscanf(message, "%hu %hu %23[^\n]", &skill_id, &skill_lv, target) != 3) { - clif_displaymessage(fd, msg_txt(1165)); // Usage: @useskill <skill ID> <skill level> <target> + clif->displaymessage(fd, msg_txt(1165)); // Usage: @useskill <skill ID> <skill level> <target> return -1; } if(!strcmp(target,"self")) pl_sd = sd; //quick keyword else if ( (pl_sd = map_nick2sd(target)) == NULL ){ - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) { - clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + clif->displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } @@ -5482,14 +5482,14 @@ ACMD_FUNC(displayskill) if (!message || !*message || sscanf(message, "%hu %hu", &skill_id, &skill_lv) < 1) { - clif_displaymessage(fd, msg_txt(1166)); // Usage: @displayskill <skill ID> {<skill level>} + clif->displaymessage(fd, msg_txt(1166)); // Usage: @displayskill <skill ID> {<skill level>} return -1; } status = status_get_status_data(&sd->bl); tick = gettick(); - clif_skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5); - clif_skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1); - clif_skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick); + clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5); + clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1); + clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick); return 0; } @@ -5507,13 +5507,13 @@ ACMD_FUNC(skilltree) nullpo_retr(-1, sd); if(!message || !*message || sscanf(message, "%hu %23[^\r\n]", &skill_id, target) != 2) { - clif_displaymessage(fd, msg_txt(1167)); // Usage: @skilltree <skill ID> <target> + clif->displaymessage(fd, msg_txt(1167)); // Usage: @skilltree <skill ID> <target> return -1; } if ( (pl_sd = map_nick2sd(target)) == NULL ) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } @@ -5521,12 +5521,12 @@ ACMD_FUNC(skilltree) c = pc_mapid2jobid(c, pl_sd->status.sex); sprintf(atcmd_output, msg_txt(1168), job_name(c), pc_checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points). - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skill_id ); if( j == MAX_SKILL_TREE || skill_tree[c][j].id == 0 ) { - clif_displaymessage(fd, msg_txt(1169)); // The player cannot use that skill. + clif->displaymessage(fd, msg_txt(1169)); // The player cannot use that skill. return 0; } @@ -5538,12 +5538,12 @@ ACMD_FUNC(skilltree) if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv) { sprintf(atcmd_output, msg_txt(1170), ent->need[j].lv, skill_db[ent->need[j].id].desc); // Player requires level %d of skill %s. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); meets = 0; } } if (meets == 1) { - clif_displaymessage(fd, msg_txt(1171)); // The player meets all the requirements for that skill. + clif->displaymessage(fd, msg_txt(1171)); // The player meets all the requirements for that skill. } return 0; @@ -5564,7 +5564,7 @@ void getring (struct map_session_data* sd) item_tmp.card[3] = sd->status.partner_id >> 16; if((flag = pc_additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -5581,24 +5581,24 @@ ACMD_FUNC(marry) nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%23s", player_name) != 1) { - clif_displaymessage(fd, msg_txt(1172)); // Usage: @marry <char name> + clif->displaymessage(fd, msg_txt(1172)); // Usage: @marry <char name> return -1; } if ((pl_sd = map_nick2sd(player_name)) == NULL) { - clif_displaymessage(fd, msg_txt(3)); + clif->displaymessage(fd, msg_txt(3)); return -1; } if (pc_marriage(sd, pl_sd) == 0) { - clif_displaymessage(fd, msg_txt(1173)); // They are married... wish them well. - clif_wedding_effect(&pl_sd->bl); //wedding effect and music [Lupus] + clif->displaymessage(fd, msg_txt(1173)); // They are married... wish them well. + clif->wedding_effect(&pl_sd->bl); //wedding effect and music [Lupus] getring(sd); // Auto-give named rings (Aru) getring(pl_sd); return 0; } - clif_displaymessage(fd, msg_txt(1174)); // The two cannot wed because one is either a baby or already married. + clif->displaymessage(fd, msg_txt(1174)); // The two cannot wed because one is either a baby or already married. return -1; } @@ -5612,12 +5612,12 @@ ACMD_FUNC(divorce) if (pc_divorce(sd) != 0) { sprintf(atcmd_output, msg_txt(1175), sd->status.name); // '%s' is not married. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } sprintf(atcmd_output, msg_txt(1176), sd->status.name); // '%s' and his/her partner are now divorced. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -5630,8 +5630,8 @@ ACMD_FUNC(changelook) int pos[7] = { LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HEAD_BOTTOM,LOOK_WEAPON,LOOK_SHIELD,LOOK_SHOES,LOOK_ROBE }; if((i = sscanf(message, "%d %d", &j, &k)) < 1) { - clif_displaymessage(fd, msg_txt(1177)); // Usage: @changelook {<position>} <view id> - clif_displaymessage(fd, msg_txt(1178)); // Position: 1-Top 2-Middle 3-Bottom 4-Weapon 5-Shield 6-Shoes 7-Robe + clif->displaymessage(fd, msg_txt(1177)); // Usage: @changelook {<position>} <view id> + clif->displaymessage(fd, msg_txt(1178)); // Position: 1-Top 2-Middle 3-Bottom 4-Weapon 5-Shield 6-Shoes 7-Robe return -1; } else if ( i == 2 ) { if (j < 1 || j > 7) @@ -5642,7 +5642,7 @@ ACMD_FUNC(changelook) j = LOOK_HEAD_TOP; } - clif_changelook(&sd->bl,j,k); + clif->changelook(&sd->bl,j,k); return 0; } @@ -5656,17 +5656,17 @@ ACMD_FUNC(autotrade) nullpo_retr(-1, sd); if( map[sd->bl.m].flag.autotrade != battle_config.autotrade_mapflag ) { - clif_displaymessage(fd, msg_txt(1179)); // Autotrade is not allowed on this map. + clif->displaymessage(fd, msg_txt(1179)); // Autotrade is not allowed on this map. return -1; } if( pc_isdead(sd) ) { - clif_displaymessage(fd, msg_txt(1180)); // You cannot autotrade when dead. + clif->displaymessage(fd, msg_txt(1180)); // You cannot autotrade when dead. return -1; } if( !sd->state.vending && !sd->state.buyingstore ) { //check if player is vending or buying - clif_displaymessage(fd, msg_txt(549)); // "You should have a shop open to use @autotrade." + clif->displaymessage(fd, msg_txt(549)); // "You should have a shop open to use @autotrade." return -1; } @@ -5675,7 +5675,7 @@ ACMD_FUNC(autotrade) int timeout = atoi(message); status_change_start(&sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle_config.at_timeout) : battle_config.at_timeout) * 60000, 0); } - clif_authfail_fd(sd->fd, 15); + clif->authfail_fd(sd->fd, 15); return 0; } @@ -5691,22 +5691,22 @@ ACMD_FUNC(changegm) nullpo_retr(-1, sd); if (sd->status.guild_id == 0 || (g = guild_search(sd->status.guild_id)) == NULL || strcmp(g->master,sd->status.name)) { - clif_displaymessage(fd, msg_txt(1181)); // You need to be a Guild Master to use this command. + clif->displaymessage(fd, msg_txt(1181)); // You need to be a Guild Master to use this command. return -1; } if( map[sd->bl.m].flag.guildlock || map[sd->bl.m].flag.gvg_castle ) { - clif_displaymessage(fd, msg_txt(1182)); // You cannot change guild leaders on this map. + clif->displaymessage(fd, msg_txt(1182)); // You cannot change guild leaders on this map. return -1; } if( !message[0] ) { - clif_displaymessage(fd, msg_txt(1183)); // Usage: @changegm <guild_member_name> + clif->displaymessage(fd, msg_txt(1183)); // Usage: @changegm <guild_member_name> return -1; } if((pl_sd=map_nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) { - clif_displaymessage(fd, msg_txt(1184)); // Target character must be online and be a guild member. + clif->displaymessage(fd, msg_txt(1184)); // Target character must be online and be a guild member. return -1; } @@ -5724,7 +5724,7 @@ ACMD_FUNC(changeleader) if( !message[0] ) { - clif_displaymessage(fd, msg_txt(1185)); // Usage: @changeleader <party_member_name> + clif->displaymessage(fd, msg_txt(1185)); // Usage: @changeleader <party_member_name> return -1; } @@ -5746,7 +5746,7 @@ ACMD_FUNC(partyoption) if (sd->status.party_id == 0 || (p = party_search(sd->status.party_id)) == NULL) { - clif_displaymessage(fd, msg_txt(282)); + clif->displaymessage(fd, msg_txt(282)); return -1; } @@ -5756,13 +5756,13 @@ ACMD_FUNC(partyoption) if (!p->party.member[mi].leader) { - clif_displaymessage(fd, msg_txt(282)); + clif->displaymessage(fd, msg_txt(282)); return -1; } if(!message || !*message || sscanf(message, "%15s %15s", w1, w2) < 2) { - clif_displaymessage(fd, msg_txt(1186)); // Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no> + clif->displaymessage(fd, msg_txt(1186)); // Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no> return -1; } @@ -5772,7 +5772,7 @@ ACMD_FUNC(partyoption) if (option != p->party.item) party_changeoption(sd, p->party.exp, option); else - clif_displaymessage(fd, msg_txt(286)); + clif->displaymessage(fd, msg_txt(286)); return 0; } @@ -5803,9 +5803,9 @@ ACMD_FUNC(autoloot) sd->state.autoloot = rate; if (sd->state.autoloot) { snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1187),((double)sd->state.autoloot)/100.); // Autolooting items with drop rates of %0.02f%% and below. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); }else - clif_displaymessage(fd, msg_txt(1188)); // Autoloot is now off. + clif->displaymessage(fd, msg_txt(1188)); // Autoloot is now off. return 0; } @@ -5838,7 +5838,7 @@ ACMD_FUNC(autolootitem) item_data = itemdb_searchname(message); if (!item_data) { // No items founds in the DB with Id or Name - clif_displaymessage(fd, msg_txt(1189)); // Item not found. + clif->displaymessage(fd, msg_txt(1189)); // Item not found. return -1; } } @@ -5847,28 +5847,28 @@ ACMD_FUNC(autolootitem) case 1: ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == item_data->nameid); if (i != AUTOLOOTITEM_SIZE) { - clif_displaymessage(fd, msg_txt(1190)); // You're already autolooting this item. + clif->displaymessage(fd, msg_txt(1190)); // You're already autolooting this item. return -1; } ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == 0); if (i == AUTOLOOTITEM_SIZE) { - clif_displaymessage(fd, msg_txt(1191)); // Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>. + clif->displaymessage(fd, msg_txt(1191)); // Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>. return -1; } sd->state.autolootid[i] = item_data->nameid; // Autoloot Activated sprintf(atcmd_output, msg_txt(1192), item_data->name, item_data->jname, item_data->nameid); // Autolooting item: '%s'/'%s' {%d} - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sd->state.autolooting = 1; break; case 2: ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == item_data->nameid); if (i == AUTOLOOTITEM_SIZE) { - clif_displaymessage(fd, msg_txt(1193)); // You're currently not autolooting this item. + clif->displaymessage(fd, msg_txt(1193)); // You're currently not autolooting this item. return -1; } sd->state.autolootid[i] = 0; sprintf(atcmd_output, msg_txt(1194), item_data->name, item_data->jname, item_data->nameid); // Removed item: '%s'/'%s' {%d} from your autolootitem list. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] != 0); if (i == AUTOLOOTITEM_SIZE) { sd->state.autolooting = 0; @@ -5876,14 +5876,14 @@ ACMD_FUNC(autolootitem) break; case 3: sprintf(atcmd_output, msg_txt(1195), AUTOLOOTITEM_SIZE); // You can have %d items on your autolootitem list. - clif_displaymessage(fd, atcmd_output); - clif_displaymessage(fd, msg_txt(1196)); // To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>". - clif_displaymessage(fd, msg_txt(1197)); // "@alootid reset" will clear your autolootitem list. + clif->displaymessage(fd, atcmd_output); + clif->displaymessage(fd, msg_txt(1196)); // To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>". + clif->displaymessage(fd, msg_txt(1197)); // "@alootid reset" will clear your autolootitem list. ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] != 0); if (i == AUTOLOOTITEM_SIZE) { - clif_displaymessage(fd, msg_txt(1198)); // Your autolootitem list is empty. + clif->displaymessage(fd, msg_txt(1198)); // Your autolootitem list is empty. } else { - clif_displaymessage(fd, msg_txt(1199)); // Items on your autolootitem list: + clif->displaymessage(fd, msg_txt(1199)); // Items on your autolootitem list: for(i = 0; i < AUTOLOOTITEM_SIZE; i++) { if (sd->state.autolootid[i] == 0) @@ -5893,13 +5893,13 @@ ACMD_FUNC(autolootitem) continue; } sprintf(atcmd_output, "'%s'/'%s' {%d}", item_data->name, item_data->jname, item_data->nameid); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } break; case 4: memset(sd->state.autolootid, 0, sizeof(sd->state.autolootid)); - clif_displaymessage(fd, msg_txt(1200)); // Your autolootitem list has been reset. + clif->displaymessage(fd, msg_txt(1200)); // Your autolootitem list has been reset. sd->state.autolooting = 0; break; } @@ -5916,12 +5916,12 @@ ACMD_FUNC(autolootitem) // nullpo_retr(-1, sd); // if (map[sd->bl.m].flag.rain) { // map[sd->bl.m].flag.rain=0; -// clif_weather(sd->bl.m); -// clif_displaymessage(fd, msg_txt(1201)); // The rain has stopped. +// clif->weather(sd->bl.m); +// clif->displaymessage(fd, msg_txt(1201)); // The rain has stopped. // } else { // map[sd->bl.m].flag.rain=1; -// clif_weather(sd->bl.m); -// clif_displaymessage(fd, msg_txt(1202)); // It has started to rain. +// clif->weather(sd->bl.m); +// clif->displaymessage(fd, msg_txt(1202)); // It has started to rain. // } // return 0; //} @@ -5934,12 +5934,12 @@ ACMD_FUNC(snow) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.snow) { map[sd->bl.m].flag.snow=0; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1203)); // Snow has stopped falling. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1203)); // Snow has stopped falling. } else { map[sd->bl.m].flag.snow=1; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1204)); // It has started to snow. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1204)); // It has started to snow. } return 0; @@ -5953,12 +5953,12 @@ ACMD_FUNC(sakura) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.sakura) { map[sd->bl.m].flag.sakura=0; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1205)); // Cherry tree leaves no longer fall. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1205)); // Cherry tree leaves no longer fall. } else { map[sd->bl.m].flag.sakura=1; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1206)); // Cherry tree leaves have begun to fall. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1206)); // Cherry tree leaves have begun to fall. } return 0; } @@ -5971,12 +5971,12 @@ ACMD_FUNC(clouds) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.clouds) { map[sd->bl.m].flag.clouds=0; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1207)); // The clouds has disappear. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1207)); // The clouds has disappear. } else { map[sd->bl.m].flag.clouds=1; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1208)); // Clouds appear. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1208)); // Clouds appear. } return 0; @@ -5990,12 +5990,12 @@ ACMD_FUNC(clouds2) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.clouds2) { map[sd->bl.m].flag.clouds2=0; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1209)); // The alternative clouds disappear. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1209)); // The alternative clouds disappear. } else { map[sd->bl.m].flag.clouds2=1; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1210)); // Alternative clouds appear. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1210)); // Alternative clouds appear. } return 0; @@ -6009,12 +6009,12 @@ ACMD_FUNC(fog) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.fog) { map[sd->bl.m].flag.fog=0; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1211)); // The fog has gone. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1211)); // The fog has gone. } else { map[sd->bl.m].flag.fog=1; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1212)); // Fog hangs over. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1212)); // Fog hangs over. } return 0; } @@ -6027,12 +6027,12 @@ ACMD_FUNC(leaves) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.leaves) { map[sd->bl.m].flag.leaves=0; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1213)); // Leaves no longer fall. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1213)); // Leaves no longer fall. } else { map[sd->bl.m].flag.leaves=1; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1214)); // Fallen leaves fall. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1214)); // Fallen leaves fall. } return 0; @@ -6046,12 +6046,12 @@ ACMD_FUNC(fireworks) nullpo_retr(-1, sd); if (map[sd->bl.m].flag.fireworks) { map[sd->bl.m].flag.fireworks=0; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1215)); // Fireworks have ended. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1215)); // Fireworks have ended. } else { map[sd->bl.m].flag.fireworks=1; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(1216)); // Fireworks have launched. + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(1216)); // Fireworks have launched. } return 0; @@ -6074,8 +6074,8 @@ ACMD_FUNC(clearweather) map[sd->bl.m].flag.fog=0; map[sd->bl.m].flag.fireworks=0; map[sd->bl.m].flag.leaves=0; - clif_weather(sd->bl.m); - clif_displaymessage(fd, msg_txt(291)); + clif->weather(sd->bl.m); + clif->displaymessage(fd, msg_txt(291)); return 0; } @@ -6090,14 +6090,14 @@ ACMD_FUNC(sound) memset(sound_file, '\0', sizeof(sound_file)); if(!message || !*message || sscanf(message, "%99[^\n]", sound_file) < 1) { - clif_displaymessage(fd, msg_txt(1217)); // Please enter a sound filename (usage: @sound <filename>). + clif->displaymessage(fd, msg_txt(1217)); // Please enter a sound filename (usage: @sound <filename>). return -1; } if(strstr(sound_file, ".wav") == NULL) strcat(sound_file, ".wav"); - clif_soundeffectall(&sd->bl, sound_file, 0, AREA); + clif->soundeffectall(&sd->bl, sound_file, 0, AREA); return 0; } @@ -6115,7 +6115,7 @@ ACMD_FUNC(mobsearch) nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%99[^\n]", mob_name) < 1) { - clif_displaymessage(fd, msg_txt(1218)); // Please enter a monster name (usage: @mobsearch <monster name>). + clif->displaymessage(fd, msg_txt(1218)); // Please enter a monster name (usage: @mobsearch <monster name>). return -1; } @@ -6123,7 +6123,7 @@ ACMD_FUNC(mobsearch) mob_id = mobdb_searchname(mob_name); if(mob_id > 0 && mobdb_checkid(mob_id) == 0){ snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1219),mob_name); // Invalid mob ID %s! - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } if(mob_id == atoi(mob_name) && mob_db(mob_id)->jname) @@ -6131,7 +6131,7 @@ ACMD_FUNC(mobsearch) // strcpy(mob_name,mob_db(mob_id)->name); // --en-- snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1220), mob_name, mapindex_id2name(sd->mapindex)); // Mob Search... %s %s - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); it = mapit_geteachmob(); for(;;) @@ -6150,7 +6150,7 @@ ACMD_FUNC(mobsearch) snprintf(atcmd_output, sizeof(atcmd_output), "%2d[%3d:%3d] %s", number, md->bl.x, md->bl.y, md->name); else snprintf(atcmd_output, sizeof(atcmd_output), "%2d[%s] %s", number, "dead", md->name); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } mapit_free(it); @@ -6172,7 +6172,7 @@ static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) ACMD_FUNC(cleanmap) { map_foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM); - clif_displaymessage(fd, msg_txt(1221)); // All dropped items have been cleaned up. + clif->displaymessage(fd, msg_txt(1221)); // All dropped items have been cleaned up. return 0; } @@ -6190,7 +6190,7 @@ ACMD_FUNC(cleanarea) map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM); } - clif_displaymessage(fd, msg_txt(1221)); // All dropped items have been cleaned up. + clif->displaymessage(fd, msg_txt(1221)); // All dropped items have been cleaned up. return 0; } @@ -6212,27 +6212,27 @@ ACMD_FUNC(npctalk) if(!ifcolor) { if (!message || !*message || sscanf(message, "%23[^,], %99[^\n]", name, mes) < 2) { - clif_displaymessage(fd, msg_txt(1222)); // Please enter the correct parameters (usage: @npctalk <npc name>, <message>). + clif->displaymessage(fd, msg_txt(1222)); // Please enter the correct parameters (usage: @npctalk <npc name>, <message>). return -1; } } else { if (!message || !*message || sscanf(message, "%lx %23[^,], %99[^\n]", &color, name, mes) < 3) { - clif_displaymessage(fd, msg_txt(1223)); // Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>). + clif->displaymessage(fd, msg_txt(1223)); // Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>). return -1; } } if (!(nd = npc_name2id(name))) { - clif_displaymessage(fd, msg_txt(111)); // This NPC doesn't exist + clif->displaymessage(fd, msg_txt(111)); // This NPC doesn't exist return -1; } strtok(name, "#"); // discard extra name identifier if present snprintf(temp, sizeof(temp), "%s : %s", name, mes); - if(ifcolor) clif_messagecolor(&nd->bl,color,temp); - else clif_message(&nd->bl, temp); + if(ifcolor) clif->messagecolor(&nd->bl,color,temp); + else clif->message(&nd->bl, temp); return 0; } @@ -6252,7 +6252,7 @@ ACMD_FUNC(pettalk) if(!sd->status.pet_id || !(pd=sd->pd)) { - clif_displaymessage(fd, msg_txt(184)); + clif->displaymessage(fd, msg_txt(184)); return -1; } @@ -6262,7 +6262,7 @@ ACMD_FUNC(pettalk) return -1; if (!message || !*message || sscanf(message, "%99[^\n]", mes) < 1) { - clif_displaymessage(fd, msg_txt(1224)); // Please enter a message (usage: @pettalk <message>). + clif->displaymessage(fd, msg_txt(1224)); // Please enter a message (usage: @pettalk <message>). return -1; } @@ -6290,13 +6290,13 @@ ACMD_FUNC(pettalk) } sd->emotionlasttime = time(NULL); - clif_emotion(&pd->bl, i); + clif->emotion(&pd->bl, i); return 0; } } snprintf(temp, sizeof temp ,"%s : %s", pd->pet.name, mes); - clif_message(&pd->bl, temp); + clif->message(&pd->bl, temp); return 0; } @@ -6337,12 +6337,12 @@ ACMD_FUNC(users) continue;// empty safesnprintf(buf, sizeof(buf), "%s: %d (%.2f%%)", mapindex_id2name(i), users[i], (float)(100.0f*users[i]/users_all)); - clif_displaymessage(sd->fd, buf); + clif->displaymessage(sd->fd, buf); } // display overall count safesnprintf(buf, sizeof(buf), "all: %d", users_all); - clif_displaymessage(sd->fd, buf); + clif->displaymessage(sd->fd, buf); return 0; } @@ -6355,7 +6355,7 @@ ACMD_FUNC(reset) pc_resetstate(sd); pc_resetskill(sd,1); sprintf(atcmd_output, msg_txt(208), sd->status.name); // '%s' skill and stats points reseted! - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -6374,7 +6374,7 @@ ACMD_FUNC(summon) if (!message || !*message || sscanf(message, "%23s %d", name, &duration) < 1) { - clif_displaymessage(fd, msg_txt(1225)); // Please enter a monster name (usage: @summon <monster name> {duration}). + clif->displaymessage(fd, msg_txt(1225)); // Please enter a monster name (usage: @summon <monster name> {duration}). return -1; } @@ -6387,7 +6387,7 @@ ACMD_FUNC(summon) mob_id = mobdb_searchname(name); if(mob_id == 0 || mobdb_checkid(mob_id) == 0) { - clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. + clif->displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. return -1; } @@ -6399,11 +6399,11 @@ ACMD_FUNC(summon) md->master_id=sd->bl.id; md->special_state.ai=1; md->deletetimer=add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0); - clif_specialeffect(&md->bl,344,AREA); + clif->specialeffect(&md->bl,344,AREA); mob_spawn(md); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); - clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,md->bl.x,md->bl.y,tick); - clif_displaymessage(fd, msg_txt(39)); // All monster summoned! + clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,md->bl.x,md->bl.y,tick); + clif->displaymessage(fd, msg_txt(39)); // All monster summoned! return 0; } @@ -6419,19 +6419,19 @@ ACMD_FUNC(adjgroup) nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d", &new_group) != 1) { - clif_displaymessage(fd, msg_txt(1226)); // Usage: @adjgroup <group_id> + clif->displaymessage(fd, msg_txt(1226)); // Usage: @adjgroup <group_id> return -1; } if (!pc_group_exists(new_group)) { - clif_displaymessage(fd, msg_txt(1227)); // Specified group does not exist. + clif->displaymessage(fd, msg_txt(1227)); // Specified group does not exist. return -1; } sd->group_id = new_group; pc_group_pc_load(sd);/* update cache */ - clif_displaymessage(fd, msg_txt(1228)); // Group changed successfully. - clif_displaymessage(sd->fd, msg_txt(1229)); // Your group has changed. + clif->displaymessage(fd, msg_txt(1228)); // Group changed successfully. + clif->displaymessage(sd->fd, msg_txt(1229)); // Your group has changed. return 0; } @@ -6445,13 +6445,13 @@ ACMD_FUNC(trade) nullpo_retr(-1, sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1230)); // Please enter a player name (usage: @trade <char name>). + clif->displaymessage(fd, msg_txt(1230)); // Please enter a player name (usage: @trade <char name>). return -1; } if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } @@ -6469,16 +6469,16 @@ ACMD_FUNC(setbattleflag) nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%127s %127s", flag, value) != 2) { - clif_displaymessage(fd, msg_txt(1231)); // Usage: @setbattleflag <flag> <value> + clif->displaymessage(fd, msg_txt(1231)); // Usage: @setbattleflag <flag> <value> return -1; } if (battle->config_set_value(flag, value) == 0) { - clif_displaymessage(fd, msg_txt(1232)); // Unknown battle_config flag. + clif->displaymessage(fd, msg_txt(1232)); // Unknown battle_config flag. return -1; } - clif_displaymessage(fd, msg_txt(1233)); // Set battle_config as requested. + clif->displaymessage(fd, msg_txt(1233)); // Set battle_config as requested. return 0; } @@ -6492,24 +6492,24 @@ ACMD_FUNC(unmute) nullpo_retr(-1, sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1234)); // Please enter a player name (usage: @unmute <char name>). + clif->displaymessage(fd, msg_txt(1234)); // Please enter a player name (usage: @unmute <char name>). return -1; } if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if(!pl_sd->sc.data[SC_NOCHAT]) { - clif_displaymessage(sd->fd,msg_txt(1235)); // Player is not muted. + clif->displaymessage(sd->fd,msg_txt(1235)); // Player is not muted. return -1; } pl_sd->status.manner = 0; status_change_end(&pl_sd->bl, SC_NOCHAT, INVALID_TIMER); - clif_displaymessage(sd->fd,msg_txt(1236)); // Player unmuted. + clif->displaymessage(sd->fd,msg_txt(1236)); // Player unmuted. return 0; } @@ -6532,7 +6532,7 @@ ACMD_FUNC(uptime) seconds -= (seconds/minute>0)?(seconds/minute)*minute:0; snprintf(atcmd_output, sizeof(atcmd_output), msg_txt(245), days, hours, minutes, seconds); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -6563,24 +6563,24 @@ ACMD_FUNC(mute) nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &manner, atcmd_player_name) < 1) { - clif_displaymessage(fd, msg_txt(1237)); // Usage: @mute <time> <char name> + clif->displaymessage(fd, msg_txt(1237)); // Usage: @mute <time> <char name> return -1; } if ( (pl_sd = map_nick2sd(atcmd_player_name)) == NULL ) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) { - clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + clif->displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } - clif_manner_message(sd, 0); - clif_manner_message(pl_sd, 5); + clif->manner_message(sd, 0); + clif->manner_message(pl_sd, 5); if( pl_sd->status.manner < manner ) { pl_sd->status.manner -= manner; @@ -6590,7 +6590,7 @@ ACMD_FUNC(mute) status_change_end(&pl_sd->bl, SC_NOCHAT, INVALID_TIMER); } - clif_GM_silence(sd, pl_sd, (manner > 0 ? 1 : 0)); + clif->GM_silence(sd, pl_sd, (manner > 0 ? 1 : 0)); return 0; } @@ -6601,7 +6601,7 @@ ACMD_FUNC(mute) ACMD_FUNC(refresh) { nullpo_retr(-1, sd); - clif_refresh(sd); + clif->refresh(sd); return 0; } @@ -6613,7 +6613,7 @@ ACMD_FUNC(refreshall) iter = mapit_getallusers(); for (iter_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); iter_sd = (TBL_PC*)mapit_next(iter)) - clif_refresh(iter_sd); + clif->refresh(iter_sd); mapit_free(iter); return 0; } @@ -6634,9 +6634,9 @@ ACMD_FUNC(identify) } } if (num > 0) { - clif_item_identify_list(sd); + clif->item_identify_list(sd); } else { - clif_displaymessage(fd,msg_txt(1238)); // There are no items to appraise. + clif->displaymessage(fd,msg_txt(1238)); // There are no items to appraise. } return 0; } @@ -6688,7 +6688,7 @@ ACMD_FUNC(misceffect) return -1; if (sscanf(message, "%d", &effect) < 1) return -1; - clif_misceffect(&sd->bl,effect); + clif->misceffect(&sd->bl,effect); return 0; } @@ -6722,7 +6722,7 @@ ACMD_FUNC(mobinfo) memset(atcmd_output2, '\0', sizeof(atcmd_output2)); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1239)); // Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>). + clif->displaymessage(fd, msg_txt(1239)); // Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>). return -1; } @@ -6735,13 +6735,13 @@ ACMD_FUNC(mobinfo) count = mobdb_searchname_array(mob_array, MAX_SEARCH, message); if (!count) { - clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. + clif->displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. return -1; } if (count > MAX_SEARCH) { sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); count = MAX_SEARCH; } for (k = 0; k < count; k++) { @@ -6752,21 +6752,21 @@ ACMD_FUNC(mobinfo) sprintf(atcmd_output, msg_txt(1240), mob->name, mob->jname, mob->sprite, mob->vd.class_); // MVP Monster: '%s'/'%s'/'%s' (%d) else sprintf(atcmd_output, msg_txt(1241), mob->name, mob->jname, mob->sprite, mob->vd.class_); // Monster: '%s'/'%s'/'%s' (%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1242), mob->lv, mob->status.max_hp, mob->base_exp, mob->job_exp,MOB_HIT(mob), MOB_FLEE(mob)); // Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1243), // DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d mob->status.def, mob->status.mdef,mob->status.str, mob->status.agi, mob->status.vit, mob->status.int_, mob->status.dex, mob->status.luk); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1244), // ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) mob->status.rhw.atk, mob->status.rhw.atk2, mob->status.rhw.range, mob->range2 , mob->range3, msize[mob->status.size], mrace[mob->status.race], melement[mob->status.def_ele], mob->status.ele_lv); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); // drops - clif_displaymessage(fd, msg_txt(1245)); // Drops: + clif->displaymessage(fd, msg_txt(1245)); // Drops: strcpy(atcmd_output, " "); j = 0; for (i = 0; i < MAX_MOB_DROP; i++) { @@ -6781,18 +6781,18 @@ ACMD_FUNC(mobinfo) sprintf(atcmd_output2, " - %s %02.02f%%", item_data->jname, (float)droprate / 100); strcat(atcmd_output, atcmd_output2); if (++j % 3 == 0) { - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); strcpy(atcmd_output, " "); } } if (j == 0) - clif_displaymessage(fd, msg_txt(1246)); // This monster has no drops. + clif->displaymessage(fd, msg_txt(1246)); // This monster has no drops. else if (j % 3 != 0) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); // mvp if (mob->mexp) { sprintf(atcmd_output, msg_txt(1247), mob->mexp); // MVP Bonus EXP:%u - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); strcpy(atcmd_output, msg_txt(1248)); // MVP Items: j = 0; for (i = 0; i < MAX_MVP_DROP; i++) { @@ -6808,9 +6808,9 @@ ACMD_FUNC(mobinfo) } } if (j == 0) - clif_displaymessage(fd, msg_txt(1249)); // This monster has no MVP prizes. + clif->displaymessage(fd, msg_txt(1249)); // This monster has no MVP prizes. else - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } return 0; @@ -6836,12 +6836,12 @@ ACMD_FUNC(showmobs) mob_id = mobdb_searchname(mob_name); if(mob_id > 0 && mobdb_checkid(mob_id) == 0){ snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1250),mob_name); // Invalid mob id %s! - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } if(mob_db(mob_id)->status.mode&MD_BOSS && !pc_has_permission(sd, PC_PERM_SHOW_BOSS)){ // If player group does not have access to boss mobs. - clif_displaymessage(fd, msg_txt(1251)); // Can't show boss mobs! + clif->displaymessage(fd, msg_txt(1251)); // Can't show boss mobs! return 0; } @@ -6851,7 +6851,7 @@ ACMD_FUNC(showmobs) snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1252), // Mob Search... %s %s mob_name, mapindex_id2name(sd->mapindex)); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); it = mapit_geteachmob(); for(;;) @@ -6870,7 +6870,7 @@ ACMD_FUNC(showmobs) continue; // hide mobs waiting for respawn ++number; - clif_viewpoint(sd, 1, 0, md->bl.x, md->bl.y, number, 0xFFFFFF); + clif->viewpoint(sd, 1, 0, md->bl.x, md->bl.y, number, 0xFFFFFF); } mapit_free(it); @@ -6888,12 +6888,12 @@ ACMD_FUNC(homlevel) nullpo_retr(-1, sd); if ( !message || !*message || ( level = atoi(message) ) < 1 ) { - clif_displaymessage(fd, msg_txt(1253)); // Please enter a level adjustment (usage: @homlevel <number of levels>). + clif->displaymessage(fd, msg_txt(1253)); // Please enter a level adjustment (usage: @homlevel <number of levels>). return -1; } if ( !merc_is_hom_active(sd->hd) ) { - clif_displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. + clif->displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. return -1; } @@ -6908,7 +6908,7 @@ ACMD_FUNC(homlevel) status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); - clif_specialeffect(&hd->bl,568,AREA); + clif->specialeffect(&hd->bl,568,AREA); return 0; } @@ -6920,15 +6920,15 @@ ACMD_FUNC(homevolution) nullpo_retr(-1, sd); if ( !merc_is_hom_active(sd->hd) ) { - clif_displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. + clif->displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. return -1; } if ( !merc_hom_evolution(sd->hd) ) { - clif_displaymessage(fd, msg_txt(1255)); // Your homunculus doesn't evolve. + clif->displaymessage(fd, msg_txt(1255)); // Your homunculus doesn't evolve. return -1; } - clif_homskillinfoblock(sd); + clif->homskillinfoblock(sd); return 0; } @@ -6938,7 +6938,7 @@ ACMD_FUNC(hommutate) nullpo_retr(-1, sd); if (!merc_is_hom_active(sd->hd)) { - clif_displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. + clif->displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. return -1; } @@ -6954,7 +6954,7 @@ ACMD_FUNC(hommutate) if (m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99) { hom_mutate(sd->hd, homun_id); } else { - clif_emotion(&sd->hd->bl, E_SWT); + clif->emotion(&sd->hd->bl, E_SWT); } return 0; } @@ -6968,19 +6968,19 @@ ACMD_FUNC(makehomun) nullpo_retr(-1, sd); if ( sd->status.hom_id ) { - clif_displaymessage(fd, msg_txt(450)); + clif->displaymessage(fd, msg_txt(450)); return -1; } if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1256)); // Please enter a homunculus ID (usage: @makehomun <homunculus id>). + clif->displaymessage(fd, msg_txt(1256)); // Please enter a homunculus ID (usage: @makehomun <homunculus id>). return -1; } homunid = atoi(message); if( homunid < HM_CLASS_BASE || homunid > HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1 ) { - clif_displaymessage(fd, msg_txt(1257)); // Invalid Homunculus ID. + clif->displaymessage(fd, msg_txt(1257)); // Invalid Homunculus ID. return -1; } @@ -6998,12 +6998,12 @@ ACMD_FUNC(homfriendly) nullpo_retr(-1, sd); if ( !merc_is_hom_active(sd->hd) ) { - clif_displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. + clif->displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. return -1; } if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1258)); // Please enter a friendly value (usage: @homfriendly <friendly value [0-1000]>). + clif->displaymessage(fd, msg_txt(1258)); // Please enter a friendly value (usage: @homfriendly <friendly value [0-1000]>). return -1; } @@ -7011,7 +7011,7 @@ ACMD_FUNC(homfriendly) friendly = cap_value(friendly, 0, 1000); sd->hd->homunculus.intimacy = friendly * 100 ; - clif_send_homdata(sd,SP_INTIMATE,friendly); + clif->send_homdata(sd,SP_INTIMATE,friendly); return 0; } @@ -7025,12 +7025,12 @@ ACMD_FUNC(homhungry) nullpo_retr(-1, sd); if ( !merc_is_hom_active(sd->hd) ) { - clif_displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. + clif->displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. return -1; } if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1259)); // Please enter a hunger value (usage: @homhungry <hunger value [0-100]>). + clif->displaymessage(fd, msg_txt(1259)); // Please enter a hunger value (usage: @homhungry <hunger value [0-100]>). return -1; } @@ -7038,7 +7038,7 @@ ACMD_FUNC(homhungry) hungry = cap_value(hungry, 0, 100); sd->hd->homunculus.hunger = hungry; - clif_send_homdata(sd,SP_HUNGRY,hungry); + clif->send_homdata(sd,SP_HUNGRY,hungry); return 0; } @@ -7063,17 +7063,17 @@ ACMD_FUNC(homtalk) return -1; if ( !merc_is_hom_active(sd->hd) ) { - clif_displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. + clif->displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. return -1; } if (!message || !*message || sscanf(message, "%99[^\n]", mes) < 1) { - clif_displaymessage(fd, msg_txt(1260)); // Please enter a message (usage: @homtalk <message>). + clif->displaymessage(fd, msg_txt(1260)); // Please enter a message (usage: @homtalk <message>). return -1; } snprintf(temp, sizeof temp ,"%s : %s", sd->hd->homunculus.name, mes); - clif_message(&sd->hd->bl, temp); + clif->message(&sd->hd->bl, temp); return 0; } @@ -7088,31 +7088,31 @@ ACMD_FUNC(hominfo) nullpo_retr(-1, sd); if ( !merc_is_hom_active(sd->hd) ) { - clif_displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. + clif->displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. return -1; } hd = sd->hd; status = status_get_status_data(&hd->bl); - clif_displaymessage(fd, msg_txt(1261)); // Homunculus stats: + clif->displaymessage(fd, msg_txt(1261)); // Homunculus stats: snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1262), // HP: %d/%d - SP: %d/%d status->hp, status->max_hp, status->sp, status->max_sp); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1263), // ATK: %d - MATK: %d~%d status->rhw.atk2 +status->batk, status->matk_min, status->matk_max); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1264), // Hungry: %d - Intimacy: %u hd->homunculus.hunger, hd->homunculus.intimacy/100); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); snprintf(atcmd_output, sizeof(atcmd_output) , msg_txt(1265), // Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d status->str, status->agi, status->vit, status->int_, status->dex, status->luk); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -7127,7 +7127,7 @@ ACMD_FUNC(homstats) nullpo_retr(-1, sd); if ( !merc_is_hom_active(sd->hd) ) { - clif_displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. + clif->displaymessage(fd, msg_txt(1254)); // You do not have a homunculus. return -1; } @@ -7139,49 +7139,49 @@ ACMD_FUNC(homstats) snprintf(atcmd_output, sizeof(atcmd_output) , msg_txt(1266), lv, db->name); // Homunculus growth stats (Lv %d %s): - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); lv--; //Since the first increase is at level 2. evo = (hom->class_ == db->evo_class); min = db->base.HP +lv*db->gmin.HP +(evo?db->emin.HP:0); max = db->base.HP +lv*db->gmax.HP +(evo?db->emax.HP:0);; snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1267), hom->max_hp, min, max); // Max HP: %d (%d~%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); min = db->base.SP +lv*db->gmin.SP +(evo?db->emin.SP:0); max = db->base.SP +lv*db->gmax.SP +(evo?db->emax.SP:0);; snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1268), hom->max_sp, min, max); // Max SP: %d (%d~%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); min = db->base.str +lv*(db->gmin.str/10) +(evo?db->emin.str:0); max = db->base.str +lv*(db->gmax.str/10) +(evo?db->emax.str:0);; snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1269), hom->str/10, min, max); // Str: %d (%d~%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); min = db->base.agi +lv*(db->gmin.agi/10) +(evo?db->emin.agi:0); max = db->base.agi +lv*(db->gmax.agi/10) +(evo?db->emax.agi:0);; snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1270), hom->agi/10, min, max); // Agi: %d (%d~%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); min = db->base.vit +lv*(db->gmin.vit/10) +(evo?db->emin.vit:0); max = db->base.vit +lv*(db->gmax.vit/10) +(evo?db->emax.vit:0);; snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1271), hom->vit/10, min, max); // Vit: %d (%d~%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); min = db->base.int_ +lv*(db->gmin.int_/10) +(evo?db->emin.int_:0); max = db->base.int_ +lv*(db->gmax.int_/10) +(evo?db->emax.int_:0);; snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1272), hom->int_/10, min, max); // Int: %d (%d~%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); min = db->base.dex +lv*(db->gmin.dex/10) +(evo?db->emin.dex:0); max = db->base.dex +lv*(db->gmax.dex/10) +(evo?db->emax.dex:0);; snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1273), hom->dex/10, min, max); // Dex: %d (%d~%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); min = db->base.luk +lv*(db->gmin.luk/10) +(evo?db->emin.luk:0); max = db->base.luk +lv*(db->gmax.luk/10) +(evo?db->emax.luk:0);; snprintf(atcmd_output, sizeof(atcmd_output) ,msg_txt(1274), hom->luk/10, min, max); // Luk: %d (%d~%d) - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -7196,7 +7196,7 @@ ACMD_FUNC(homshuffle) if(!merc_hom_shuffle(sd->hd)) return -1; - clif_displaymessage(sd->fd, msg_txt(1275)); // Homunculus stats altered. + clif->displaymessage(sd->fd, msg_txt(1275)); // Homunculus stats altered. atcommand_homstats(fd, sd, command, message); //Print out the new stats return 0; } @@ -7211,20 +7211,20 @@ ACMD_FUNC(iteminfo) int i, count = 1; if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1276)); // Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>). + clif->displaymessage(fd, msg_txt(1276)); // Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>). return -1; } if ((item_array[0] = itemdb_exists(atoi(message))) == NULL) count = itemdb_searchname_array(item_array, MAX_SEARCH, message); if (!count) { - clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. + clif->displaymessage(fd, msg_txt(19)); // Invalid item ID or name. return -1; } if (count > MAX_SEARCH) { sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); // Displaying first %d out of %d matches - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); count = MAX_SEARCH; } for (i = 0; i < count; i++) { @@ -7234,10 +7234,10 @@ ACMD_FUNC(iteminfo) itemdb_typename(item_data->type), (item_data->script==NULL)? msg_txt(1278) : msg_txt(1279) // None / With script ); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1280), item_data->value_buy, item_data->value_sell, item_data->weight/10. ); // NPC Buy:%dz, Sell:%dz | Weight: %.1f - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); if (item_data->maxchance == -1) strcpy(atcmd_output, msg_txt(1281)); // - Available in the shops only. @@ -7245,7 +7245,7 @@ ACMD_FUNC(iteminfo) sprintf(atcmd_output, msg_txt(1282), (float)item_data->maxchance / 100 ); // - Maximal monsters drop chance: %02.02f%% else strcpy(atcmd_output, msg_txt(1283)); // - Monsters don't drop this item. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return 0; @@ -7260,38 +7260,38 @@ ACMD_FUNC(whodrops) int i,j, count = 1; if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1284)); // Please enter item name/ID (usage: @whodrops <item name/ID>). + clif->displaymessage(fd, msg_txt(1284)); // Please enter item name/ID (usage: @whodrops <item name/ID>). return -1; } if ((item_array[0] = itemdb_exists(atoi(message))) == NULL) count = itemdb_searchname_array(item_array, MAX_SEARCH, message); if (!count) { - clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. + clif->displaymessage(fd, msg_txt(19)); // Invalid item ID or name. return -1; } if (count > MAX_SEARCH) { sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); // Displaying first %d out of %d matches - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); count = MAX_SEARCH; } for (i = 0; i < count; i++) { item_data = item_array[i]; sprintf(atcmd_output, msg_txt(1285), item_data->jname,item_data->slot); // Item: '%s'[%d] - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); if (item_data->mob[0].chance == 0) { strcpy(atcmd_output, msg_txt(1286)); // - Item is not dropped by mobs. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } else { sprintf(atcmd_output, msg_txt(1287), MAX_SEARCH); // - Common mobs with highest drop chance (only max %d are listed): - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); for (j=0; j < MAX_SEARCH && item_data->mob[j].chance > 0; j++) { sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[j].id)->jname, item_data->mob[j].chance/100.); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } } @@ -7305,7 +7305,7 @@ ACMD_FUNC(whereis) int i, j, k; if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1288)); // Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>). + clif->displaymessage(fd, msg_txt(1288)); // Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>). return -1; } @@ -7318,29 +7318,29 @@ ACMD_FUNC(whereis) count = mobdb_searchname_array(mob_array, MAX_SEARCH, message); if (!count) { - clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. + clif->displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. return -1; } if (count > MAX_SEARCH) { sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); count = MAX_SEARCH; } for (k = 0; k < count; k++) { mob = mob_array[k]; snprintf(atcmd_output, sizeof atcmd_output, msg_txt(1289), mob->jname); // %s spawns in: - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++) { j = map_mapindex2mapid(mob->spawn[i].mapindex); if (j < 0) continue; snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } if (i == 0) - clif_displaymessage(fd, msg_txt(1290)); // This monster does not spawn normally. + clif->displaymessage(fd, msg_txt(1290)); // This monster does not spawn normally. } return 0; @@ -7352,9 +7352,9 @@ ACMD_FUNC(version) if ((revision = get_svn_revision()) != 0) { sprintf(atcmd_output,msg_txt(1295),revision); // rAthena Version SVN r%s - clif_displaymessage(fd,atcmd_output); + clif->displaymessage(fd,atcmd_output); } else - clif_displaymessage(fd,msg_txt(1296)); // Cannot determine SVN revision. + clif->displaymessage(fd,msg_txt(1296)); // Cannot determine SVN revision. return 0; } @@ -7389,7 +7389,7 @@ ACMD_FUNC(mutearea) nullpo_ret(sd); if (!message || !*message) { - clif_displaymessage(fd, msg_txt(1297)); // Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>). + clif->displaymessage(fd, msg_txt(1297)); // Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>). return -1; } @@ -7412,16 +7412,16 @@ ACMD_FUNC(rates) snprintf(buf, CHAT_SIZE_MAX, msg_txt(1298), // Experience rates: Base %.2fx / Job %.2fx battle_config.base_exp_rate/100., battle_config.job_exp_rate/100.); - clif_displaymessage(fd, buf); + clif->displaymessage(fd, buf); snprintf(buf, CHAT_SIZE_MAX, msg_txt(1299), // Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx battle_config.item_rate_common/100., battle_config.item_rate_heal/100., battle_config.item_rate_use/100., battle_config.item_rate_equip/100., battle_config.item_rate_card/100.); - clif_displaymessage(fd, buf); + clif->displaymessage(fd, buf); snprintf(buf, CHAT_SIZE_MAX, msg_txt(1300), // Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx battle_config.item_rate_common_boss/100., battle_config.item_rate_heal_boss/100., battle_config.item_rate_use_boss/100., battle_config.item_rate_equip_boss/100., battle_config.item_rate_card_boss/100.); - clif_displaymessage(fd, buf); + clif->displaymessage(fd, buf); snprintf(buf, CHAT_SIZE_MAX, msg_txt(1301), // Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx battle_config.item_rate_mvp/100., battle_config.item_rate_adddrop/100., battle_config.item_rate_treasure/100.); - clif_displaymessage(fd, buf); + clif->displaymessage(fd, buf); return 0; } @@ -7444,12 +7444,12 @@ ACMD_FUNC(me) return -1; if (!message || !*message || sscanf(message, "%199[^\n]", tempmes) < 0) { - clif_displaymessage(fd, msg_txt(1302)); // Please enter a message (usage: @me <message>). + clif->displaymessage(fd, msg_txt(1302)); // Please enter a message (usage: @me <message>). return -1; } sprintf(atcmd_output, msg_txt(270), sd->status.name, tempmes); // *%s %s* - clif_disp_overhead(sd, atcmd_output); + clif->disp_overhead(sd, atcmd_output); return 0; @@ -7473,11 +7473,11 @@ ACMD_FUNC(size) sd->state.size = size; if( size == SZ_MEDIUM ) - clif_specialeffect(&sd->bl,420,AREA); + clif->specialeffect(&sd->bl,420,AREA); else if( size == SZ_BIG ) - clif_specialeffect(&sd->bl,422,AREA); + clif->specialeffect(&sd->bl,422,AREA); - clif_displaymessage(fd, msg_txt(1303)); // Size change applied. + clif->displaymessage(fd, msg_txt(1303)); // Size change applied. return 0; } @@ -7500,14 +7500,14 @@ ACMD_FUNC(sizeall) pl_sd->state.size = size; if( size == SZ_MEDIUM ) - clif_specialeffect(&pl_sd->bl,420,AREA); + clif->specialeffect(&pl_sd->bl,420,AREA); else if( size == SZ_BIG ) - clif_specialeffect(&pl_sd->bl,422,AREA); + clif->specialeffect(&pl_sd->bl,422,AREA); } } mapit_free(iter); - clif_displaymessage(fd, msg_txt(1303)); // Size change applied. + clif->displaymessage(fd, msg_txt(1303)); // Size change applied. return 0; } @@ -7522,12 +7522,12 @@ ACMD_FUNC(sizeguild) memset(guild, '\0', sizeof(guild)); if( !message || !*message || sscanf(message, "%d %23[^\n]", &size, guild) < 2 ) { - clif_displaymessage(fd, msg_txt(1304)); // Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>). + clif->displaymessage(fd, msg_txt(1304)); // Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>). return -1; } if( (g = guild_searchname(guild)) == NULL && (g = guild_search(atoi(guild))) == NULL ) { - clif_displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online. + clif->displaymessage(fd, msg_txt(94)); // Incorrect name/ID, or no one from the guild is online. return -1; } @@ -7542,13 +7542,13 @@ ACMD_FUNC(sizeguild) pl_sd->state.size = size; if( size == SZ_MEDIUM ) - clif_specialeffect(&pl_sd->bl,420,AREA); + clif->specialeffect(&pl_sd->bl,420,AREA); else if( size == SZ_BIG ) - clif_specialeffect(&pl_sd->bl,422,AREA); + clif->specialeffect(&pl_sd->bl,422,AREA); } } - clif_displaymessage(fd, msg_txt(1303)); // Size change applied. + clif->displaymessage(fd, msg_txt(1303)); // Size change applied. return 0; } @@ -7562,10 +7562,10 @@ ACMD_FUNC(monsterignore) if (!sd->state.monster_ignore) { sd->state.monster_ignore = 1; - clif_displaymessage(sd->fd, msg_txt(1305)); // You are now immune to attacks. + clif->displaymessage(sd->fd, msg_txt(1305)); // You are now immune to attacks. } else { sd->state.monster_ignore = 0; - clif_displaymessage(sd->fd, msg_txt(1306)); // Returned to normal state. + clif->displaymessage(sd->fd, msg_txt(1306)); // Returned to normal state. } return 0; @@ -7583,24 +7583,24 @@ ACMD_FUNC(fakename) if( sd->fakename[0] ) { sd->fakename[0] = '\0'; - clif_charnameack(0, &sd->bl); - clif_displaymessage(sd->fd, msg_txt(1307)); // Returned to real name. + clif->charnameack(0, &sd->bl); + clif->displaymessage(sd->fd, msg_txt(1307)); // Returned to real name. return 0; } - clif_displaymessage(sd->fd, msg_txt(1308)); // You must enter a name. + clif->displaymessage(sd->fd, msg_txt(1308)); // You must enter a name. return -1; } if( strlen(message) < 2 ) { - clif_displaymessage(sd->fd, msg_txt(1309)); // Fake name must be at least two characters. + clif->displaymessage(sd->fd, msg_txt(1309)); // Fake name must be at least two characters. return -1; } safestrncpy(sd->fakename, message, sizeof(sd->fakename)); - clif_charnameack(0, &sd->bl); - clif_displaymessage(sd->fd, msg_txt(1310)); // Fake name enabled. + clif->charnameack(0, &sd->bl); + clif->displaymessage(sd->fd, msg_txt(1310)); // Fake name enabled. return 0; } @@ -7609,12 +7609,12 @@ ACMD_FUNC(fakename) * Ragnarok Resources *------------------------------------------*/ ACMD_FUNC(mapflag) { -#define checkflag( cmd ) if ( map[ sd->bl.m ].flag.cmd ) clif_displaymessage(sd->fd,#cmd) +#define checkflag( cmd ) if ( map[ sd->bl.m ].flag.cmd ) clif->displaymessage(sd->fd,#cmd) #define setflag( cmd ) \ if ( strcmp( flag_name , #cmd ) == 0 ){\ map[ sd->bl.m ].flag.cmd = flag;\ sprintf(atcmd_output,"[ @mapflag ] %s flag has been set to %s value = %hd",#cmd,flag?"On":"Off",flag);\ - clif_displaymessage(sd->fd,atcmd_output);\ + clif->displaymessage(sd->fd,atcmd_output);\ return 0;\ } char flag_name[100]; @@ -7623,8 +7623,8 @@ ACMD_FUNC(mapflag) { memset(flag_name, '\0', sizeof(flag_name)); if (!message || !*message || (sscanf(message, "%99s %hd", flag_name, &flag) < 1)) { - clif_displaymessage(sd->fd,msg_txt(1311)); // Enabled Mapflags in this map: - clif_displaymessage(sd->fd,"----------------------------------"); + clif->displaymessage(sd->fd,msg_txt(1311)); // Enabled Mapflags in this map: + clif->displaymessage(sd->fd,"----------------------------------"); checkflag(autotrade); checkflag(allowks); checkflag(nomemo); checkflag(noteleport); checkflag(noreturn); checkflag(monster_noteleport); checkflag(nosave); checkflag(nobranch); checkflag(noexppenalty); checkflag(pvp); checkflag(pvp_noparty); checkflag(pvp_noguild); @@ -7637,9 +7637,9 @@ ACMD_FUNC(mapflag) { checkflag(nojobexp); checkflag(nomobloot); checkflag(nomvploot); checkflag(nightenabled); checkflag(nodrop); checkflag(novending); checkflag(loadevent); checkflag(nochat); checkflag(partylock); checkflag(guildlock); checkflag(src4instance); - clif_displaymessage(sd->fd," "); - clif_displaymessage(sd->fd,msg_txt(1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On) - clif_displaymessage(sd->fd,msg_txt(1313)); // Type "@mapflag available" to list the available mapflags. + clif->displaymessage(sd->fd," "); + clif->displaymessage(sd->fd,msg_txt(1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On) + clif->displaymessage(sd->fd,msg_txt(1313)); // Type "@mapflag available" to list the available mapflags. return 1; } for (i = 0; flag_name[i]; i++) flag_name[i] = (char)tolower(flag_name[i]); //lowercase @@ -7657,17 +7657,17 @@ ACMD_FUNC(mapflag) { setflag(nodrop); setflag(novending); setflag(loadevent); setflag(nochat); setflag(partylock); setflag(guildlock); setflag(src4instance); - clif_displaymessage(sd->fd,msg_txt(1314)); // Invalid flag name or flag. - clif_displaymessage(sd->fd,msg_txt(1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On) - clif_displaymessage(sd->fd,msg_txt(1315)); // Available Flags: - clif_displaymessage(sd->fd,"----------------------------------"); - clif_displaymessage(sd->fd,"town, autotrade, allowks, nomemo, noteleport, noreturn, monster_noteleport, nosave,"); - clif_displaymessage(sd->fd,"nobranch, noexppenalty, pvp, pvp_noparty, pvp_noguild, pvp_nightmaredrop,"); - clif_displaymessage(sd->fd,"pvp_nocalcrank, gvg_castle, gvg, gvg_dungeon, gvg_noparty, battleground,"); - clif_displaymessage(sd->fd,"nozenypenalty, notrade, noskill, nowarp, nowarpto, noicewall, snow, clouds, clouds2,"); - clif_displaymessage(sd->fd,"fog, fireworks, sakura, leaves, nogo, nobaseexp, nojobexp, nomobloot,"); - clif_displaymessage(sd->fd,"nomvploot, nightenabled, nodrop, novending, loadevent, nochat, partylock,"); - clif_displaymessage(sd->fd,"guildlock, src4instance"); + clif->displaymessage(sd->fd,msg_txt(1314)); // Invalid flag name or flag. + clif->displaymessage(sd->fd,msg_txt(1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On) + clif->displaymessage(sd->fd,msg_txt(1315)); // Available Flags: + clif->displaymessage(sd->fd,"----------------------------------"); + clif->displaymessage(sd->fd,"town, autotrade, allowks, nomemo, noteleport, noreturn, monster_noteleport, nosave,"); + clif->displaymessage(sd->fd,"nobranch, noexppenalty, pvp, pvp_noparty, pvp_noguild, pvp_nightmaredrop,"); + clif->displaymessage(sd->fd,"pvp_nocalcrank, gvg_castle, gvg, gvg_dungeon, gvg_noparty, battleground,"); + clif->displaymessage(sd->fd,"nozenypenalty, notrade, noskill, nowarp, nowarpto, noicewall, snow, clouds, clouds2,"); + clif->displaymessage(sd->fd,"fog, fireworks, sakura, leaves, nogo, nobaseexp, nojobexp, nomobloot,"); + clif->displaymessage(sd->fd,"nomvploot, nightenabled, nodrop, novending, loadevent, nochat, partylock,"); + clif->displaymessage(sd->fd,"guildlock, src4instance"); #undef checkflag #undef setflag @@ -7682,12 +7682,12 @@ ACMD_FUNC(showexp) { if (sd->state.showexp) { sd->state.showexp = 0; - clif_displaymessage(fd, msg_txt(1316)); // Gained exp will not be shown. + clif->displaymessage(fd, msg_txt(1316)); // Gained exp will not be shown. return 0; } sd->state.showexp = 1; - clif_displaymessage(fd, msg_txt(1317)); // Gained exp is now shown. + clif->displaymessage(fd, msg_txt(1317)); // Gained exp is now shown. return 0; } @@ -7695,12 +7695,12 @@ ACMD_FUNC(showzeny) { if (sd->state.showzeny) { sd->state.showzeny = 0; - clif_displaymessage(fd, msg_txt(1318)); // Gained zeny will not be shown. + clif->displaymessage(fd, msg_txt(1318)); // Gained zeny will not be shown. return 0; } sd->state.showzeny = 1; - clif_displaymessage(fd, msg_txt(1319)); // Gained zeny is now shown. + clif->displaymessage(fd, msg_txt(1319)); // Gained zeny is now shown. return 0; } @@ -7708,12 +7708,12 @@ ACMD_FUNC(showdelay) { if (sd->state.showdelay) { sd->state.showdelay = 0; - clif_displaymessage(fd, msg_txt(1320)); // Skill delay failures will not be shown. + clif->displaymessage(fd, msg_txt(1320)); // Skill delay failures will not be shown. return 0; } sd->state.showdelay = 1; - clif_displaymessage(fd, msg_txt(1321)); // Skill delay failures are now shown. + clif->displaymessage(fd, msg_txt(1321)); // Skill delay failures are now shown. return 0; } @@ -7733,7 +7733,7 @@ ACMD_FUNC(invite) if(did == 0) { // "Duel: @invite without @duel." - clif_displaymessage(fd, msg_txt(350)); + clif->displaymessage(fd, msg_txt(350)); return 0; } @@ -7741,32 +7741,32 @@ ACMD_FUNC(invite) duel_list[did].members_count >= duel_list[did].max_players_limit) { // "Duel: Limit of players is reached." - clif_displaymessage(fd, msg_txt(351)); + clif->displaymessage(fd, msg_txt(351)); return 0; } if(target_sd == NULL) { // "Duel: Player not found." - clif_displaymessage(fd, msg_txt(352)); + clif->displaymessage(fd, msg_txt(352)); return 0; } if(target_sd->duel_group > 0 || target_sd->duel_invite > 0) { // "Duel: Player already in duel." - clif_displaymessage(fd, msg_txt(353)); + clif->displaymessage(fd, msg_txt(353)); return 0; } if(battle_config.duel_only_on_same_map && target_sd->bl.m != sd->bl.m) { sprintf(atcmd_output, msg_txt(364), message); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } duel_invite(did, sd, target_sd); // "Duel: Invitation has been sent." - clif_displaymessage(fd, msg_txt(354)); + clif->displaymessage(fd, msg_txt(354)); return 0; } @@ -7781,7 +7781,7 @@ ACMD_FUNC(duel) if(sd->duel_invite > 0) { // "Duel: @duel without @reject." - clif_displaymessage(fd, msg_txt(355)); + clif->displaymessage(fd, msg_txt(355)); return 0; } @@ -7789,14 +7789,14 @@ ACMD_FUNC(duel) char output[CHAT_SIZE_MAX]; // "Duel: You can take part in duel only one time per %d minutes." sprintf(output, msg_txt(356), battle_config.duel_time_interval); - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); return 0; } if( message[0] ) { if(sscanf(message, "%d", &maxpl) >= 1) { if(maxpl < 2 || maxpl > 65535) { - clif_displaymessage(fd, msg_txt(357)); // "Duel: Invalid value." + clif->displaymessage(fd, msg_txt(357)); // "Duel: Invalid value." return 0; } duel_create(sd, maxpl); @@ -7807,15 +7807,15 @@ ACMD_FUNC(duel) unsigned int newduel; if((newduel = duel_create(sd, 2)) != -1) { if(target_sd->duel_group > 0 || target_sd->duel_invite > 0) { - clif_displaymessage(fd, msg_txt(353)); // "Duel: Player already in duel." + clif->displaymessage(fd, msg_txt(353)); // "Duel: Player already in duel." return 0; } duel_invite(newduel, sd, target_sd); - clif_displaymessage(fd, msg_txt(354)); // "Duel: Invitation has been sent." + clif->displaymessage(fd, msg_txt(354)); // "Duel: Invitation has been sent." } } else { // "Duel: Player not found." - clif_displaymessage(fd, msg_txt(352)); + clif->displaymessage(fd, msg_txt(352)); return 0; } } @@ -7830,12 +7830,12 @@ ACMD_FUNC(leave) { if(sd->duel_group <= 0) { // "Duel: @leave without @duel." - clif_displaymessage(fd, msg_txt(358)); + clif->displaymessage(fd, msg_txt(358)); return 0; } duel_leave(sd->duel_group, sd); - clif_displaymessage(fd, msg_txt(359)); // "Duel: You left the duel." + clif->displaymessage(fd, msg_txt(359)); // "Duel: You left the duel." return 0; } @@ -7845,26 +7845,26 @@ ACMD_FUNC(accept) char output[CHAT_SIZE_MAX]; // "Duel: You can take part in duel only one time per %d minutes." sprintf(output, msg_txt(356), battle_config.duel_time_interval); - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); return 0; } if(sd->duel_invite <= 0) { // "Duel: @accept without invititation." - clif_displaymessage(fd, msg_txt(360)); + clif->displaymessage(fd, msg_txt(360)); return 0; } if( duel_list[sd->duel_invite].max_players_limit > 0 && duel_list[sd->duel_invite].members_count >= duel_list[sd->duel_invite].max_players_limit ) { // "Duel: Limit of players is reached." - clif_displaymessage(fd, msg_txt(351)); + clif->displaymessage(fd, msg_txt(351)); return 0; } duel_accept(sd->duel_invite, sd); // "Duel: Invitation has been accepted." - clif_displaymessage(fd, msg_txt(361)); + clif->displaymessage(fd, msg_txt(361)); return 0; } @@ -7872,13 +7872,13 @@ ACMD_FUNC(reject) { if(sd->duel_invite <= 0) { // "Duel: @reject without invititation." - clif_displaymessage(fd, msg_txt(362)); + clif->displaymessage(fd, msg_txt(362)); return 0; } duel_reject(sd->duel_invite, sd); // "Duel: Invitation has been rejected." - clif_displaymessage(fd, msg_txt(363)); + clif->displaymessage(fd, msg_txt(363)); return 0; } @@ -7893,7 +7893,7 @@ ACMD_FUNC(cash) nullpo_retr(-1, sd); if( !message || !*message || (value = atoi(message)) == 0 ) { - clif_displaymessage(fd, msg_txt(1322)); // Please enter an amount. + clif->displaymessage(fd, msg_txt(1322)); // Please enter an amount. return -1; } @@ -7902,15 +7902,15 @@ ACMD_FUNC(cash) if( value > 0 ) { if( (ret=pc_getcash(sd, value, 0)) >= 0){ sprintf(output, msg_txt(505), ret, sd->cashPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } - else clif_displaymessage(fd, msg_txt(149)); // Unable to decrease the number/value. + else clif->displaymessage(fd, msg_txt(149)); // Unable to decrease the number/value. } else { if( (ret=pc_paycash(sd, -value, 0)) >= 0){ sprintf(output, msg_txt(410), ret, sd->cashPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } - else clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + else clif->displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. } } else @@ -7918,15 +7918,15 @@ ACMD_FUNC(cash) if( value > 0 ) { if( (ret=pc_getcash(sd, 0, value)) >= 0){ sprintf(output, msg_txt(506), ret, sd->kafraPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } - else clif_displaymessage(fd, msg_txt(149)); // Unable to decrease the number/value. + else clif->displaymessage(fd, msg_txt(149)); // Unable to decrease the number/value. } else { if( (ret=pc_paycash(sd, -value, -value)) >= 0){ sprintf(output, msg_txt(411), ret, sd->kafraPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } - else clif_displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. + else clif->displaymessage(fd, msg_txt(41)); // Unable to decrease the number/value. } } @@ -7940,17 +7940,17 @@ ACMD_FUNC(clone) struct map_session_data *pl_sd=NULL; if (!message || !*message) { - clif_displaymessage(sd->fd,msg_txt(1323)); // You must enter a player name or ID. + clif->displaymessage(sd->fd,msg_txt(1323)); // You must enter a player name or ID. return 0; } if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) { - clif_displaymessage(fd, msg_txt(3)); // Character not found. + clif->displaymessage(fd, msg_txt(3)); // Character not found. return 0; } if(pc_get_group_level(pl_sd) > pc_get_group_level(sd)) { - clif_displaymessage(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself. + clif->displaymessage(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself. return 0; } @@ -7959,13 +7959,13 @@ ACMD_FUNC(clone) else if (strcmpi(command+1, "slaveclone") == 0) { flag = 2; if(pc_isdead(sd)){ - clif_displaymessage(fd, msg_txt(129+flag*2)); + clif->displaymessage(fd, msg_txt(129+flag*2)); return 0; } master = sd->bl.id; if (battle_config.atc_slave_clone_limit && mob_countslave(&sd->bl) >= battle_config.atc_slave_clone_limit) { - clif_displaymessage(fd, msg_txt(127)); // You've reached your slave clones limit. + clif->displaymessage(fd, msg_txt(127)); // You've reached your slave clones limit. return 0; } } @@ -7981,10 +7981,10 @@ ACMD_FUNC(clone) } if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, flag?1:0, 0)) > 0) { - clif_displaymessage(fd, msg_txt(128+flag*2)); // Evil Clone spawned. Clone spawned. Slave clone spawned. + clif->displaymessage(fd, msg_txt(128+flag*2)); // Evil Clone spawned. Clone spawned. Slave clone spawned. return 0; } - clif_displaymessage(fd, msg_txt(129+flag*2)); // Unable to spawn evil clone. Unable to spawn clone. Unable to spawn slave clone. + clif->displaymessage(fd, msg_txt(129+flag*2)); // Unable to spawn evil clone. Unable to spawn clone. Unable to spawn slave clone. return 0; } @@ -7999,24 +7999,24 @@ ACMD_FUNC(main) if(strcmpi(message, "on") == 0) { if(!sd->state.mainchat) { sd->state.mainchat = 1; - clif_displaymessage(fd, msg_txt(380)); // Main chat has been activated. + clif->displaymessage(fd, msg_txt(380)); // Main chat has been activated. } else { - clif_displaymessage(fd, msg_txt(381)); // Main chat already activated. + clif->displaymessage(fd, msg_txt(381)); // Main chat already activated. } } else if(strcmpi(message, "off") == 0) { if(sd->state.mainchat) { sd->state.mainchat = 0; - clif_displaymessage(fd, msg_txt(382)); // Main chat has been disabled. + clif->displaymessage(fd, msg_txt(382)); // Main chat has been disabled. } else { - clif_displaymessage(fd, msg_txt(383)); // Main chat already disabled. + clif->displaymessage(fd, msg_txt(383)); // Main chat already disabled. } } else { if(!sd->state.mainchat) { sd->state.mainchat = 1; - clif_displaymessage(fd, msg_txt(380)); // Main chat has been activated. + clif->displaymessage(fd, msg_txt(380)); // Main chat has been activated. } if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) { - clif_displaymessage(fd, msg_txt(387)); + clif->displaymessage(fd, msg_txt(387)); return -1; } @@ -8033,9 +8033,9 @@ ACMD_FUNC(main) } else { if(sd->state.mainchat) - clif_displaymessage(fd, msg_txt(384)); // Main chat currently enabled. Usage: @main <on|off>, @main <message>. + clif->displaymessage(fd, msg_txt(384)); // Main chat currently enabled. Usage: @main <on|off>, @main <message>. else - clif_displaymessage(fd, msg_txt(385)); // Main chat currently disabled. Usage: @main <on|off>, @main <message>. + clif->displaymessage(fd, msg_txt(385)); // Main chat currently disabled. Usage: @main <on|off>, @main <message>. } return 0; } @@ -8047,10 +8047,10 @@ ACMD_FUNC(main) ACMD_FUNC(noask) { if(sd->state.noask) { - clif_displaymessage(fd, msg_txt(391)); // Autorejecting is deactivated. + clif->displaymessage(fd, msg_txt(391)); // Autorejecting is deactivated. sd->state.noask = 0; } else { - clif_displaymessage(fd, msg_txt(390)); // Autorejecting is activated. + clif->displaymessage(fd, msg_txt(390)); // Autorejecting is activated. sd->state.noask = 1; } @@ -8064,14 +8064,14 @@ ACMD_FUNC(noask) ACMD_FUNC(request) { if (!message || !*message) { - clif_displaymessage(sd->fd,msg_txt(277)); // Usage: @request <petition/message to online GMs>. + clif->displaymessage(sd->fd,msg_txt(277)); // Usage: @request <petition/message to online GMs>. return -1; } sprintf(atcmd_output, msg_txt(278), message); // (@request): %s intif_wis_message_to_gm(sd->status.name, PC_PERM_RECEIVE_REQUESTS, atcmd_output); - clif_disp_onlyself(sd, atcmd_output, strlen(atcmd_output)); - clif_displaymessage(sd->fd,msg_txt(279)); // @request sent. + clif->disp_onlyself(sd, atcmd_output, strlen(atcmd_output)); + clif->displaymessage(sd->fd,msg_txt(279)); // @request sent. return 0; } @@ -8081,7 +8081,7 @@ ACMD_FUNC(request) ACMD_FUNC(feelreset) { pc_resetfeel(sd); - clif_displaymessage(fd, msg_txt(1324)); // Reset 'Feeling' maps. + clif->displaymessage(fd, msg_txt(1324)); // Reset 'Feeling' maps. return 0; } @@ -8093,7 +8093,7 @@ ACMD_FUNC(auction) { nullpo_ret(sd); - clif_Auction_openwindow(sd); + clif->auction_openwindow(sd); return 0; } @@ -8107,27 +8107,27 @@ ACMD_FUNC(ksprotection) if( sd->state.noks ) { sd->state.noks = 0; - clif_displaymessage(fd, msg_txt(1325)); // [ K.S Protection Inactive ] + clif->displaymessage(fd, msg_txt(1325)); // [ K.S Protection Inactive ] } else { if( !message || !*message || !strcmpi(message, "party") ) { // Default is Party sd->state.noks = 2; - clif_displaymessage(fd, msg_txt(1326)); // [ K.S Protection Active - Option: Party ] + clif->displaymessage(fd, msg_txt(1326)); // [ K.S Protection Active - Option: Party ] } else if( !strcmpi(message, "self") ) { sd->state.noks = 1; - clif_displaymessage(fd, msg_txt(1327)); // [ K.S Protection Active - Option: Self ] + clif->displaymessage(fd, msg_txt(1327)); // [ K.S Protection Active - Option: Self ] } else if( !strcmpi(message, "guild") ) { sd->state.noks = 3; - clif_displaymessage(fd, msg_txt(1328)); // [ K.S Protection Active - Option: Guild ] + clif->displaymessage(fd, msg_txt(1328)); // [ K.S Protection Active - Option: Guild ] } else - clif_displaymessage(fd, msg_txt(1329)); // Usage: @noks <self|party|guild> + clif->displaymessage(fd, msg_txt(1329)); // Usage: @noks <self|party|guild> } return 0; } @@ -8140,10 +8140,10 @@ ACMD_FUNC(allowks) if( map[sd->bl.m].flag.allowks ) { map[sd->bl.m].flag.allowks = 0; - clif_displaymessage(fd, msg_txt(1330)); // [ Map K.S Protection Active ] + clif->displaymessage(fd, msg_txt(1330)); // [ Map K.S Protection Active ] } else { map[sd->bl.m].flag.allowks = 1; - clif_displaymessage(fd, msg_txt(1331)); // [ Map K.S Protection Inactive ] + clif->displaymessage(fd, msg_txt(1331)); // [ Map K.S Protection Inactive ] } return 0; } @@ -8154,7 +8154,7 @@ ACMD_FUNC(resetstat) pc_resetstate(sd); sprintf(atcmd_output, msg_txt(207), sd->status.name); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -8164,7 +8164,7 @@ ACMD_FUNC(resetskill) pc_resetskill(sd,1); sprintf(atcmd_output, msg_txt(206), sd->status.name); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } @@ -8224,7 +8224,7 @@ ACMD_FUNC(itemlist) if( count == 1 ) { StringBuf_Printf(&buf, msg_txt(1332), location, sd->status.name); // ------ %s items list of '%s' ------ - clif_displaymessage(fd, StringBuf_Value(&buf)); + clif->displaymessage(fd, StringBuf_Value(&buf)); StringBuf_Clear(&buf); } @@ -8270,7 +8270,7 @@ ACMD_FUNC(itemlist) StringBuf_AppendStr(&buf, equipstr); } - clif_displaymessage(fd, StringBuf_Value(&buf)); + clif->displaymessage(fd, StringBuf_Value(&buf)); StringBuf_Clear(&buf); if( it->card[0] == CARD0_PET ) @@ -8317,7 +8317,7 @@ ACMD_FUNC(itemlist) } if( StringBuf_Length(&buf) > 0 ) - clif_displaymessage(fd, StringBuf_Value(&buf)); + clif->displaymessage(fd, StringBuf_Value(&buf)); StringBuf_Clear(&buf); } @@ -8327,7 +8327,7 @@ ACMD_FUNC(itemlist) else StringBuf_Printf(&buf, msg_txt(1354), counter, count, location); // %d item(s) found in %d %s slots. - clif_displaymessage(fd, StringBuf_Value(&buf)); + clif->displaymessage(fd, StringBuf_Value(&buf)); StringBuf_Destroy(&buf); @@ -8387,11 +8387,11 @@ ACMD_FUNC(stats) sprintf(job_jobname, "Job - %s %s", job_name(sd->status.class_), "(level %d)"); sprintf(output, msg_txt(53), sd->status.name); // '%s' stats: - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); for (i = 0; output_table[i].format != NULL; i++) { sprintf(output, output_table[i].format, output_table[i].value); - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); } return 0; @@ -8407,7 +8407,7 @@ ACMD_FUNC(delitem) if( !message || !*message || ( sscanf(message, "\"%99[^\"]\" %d", item_name, &amount) < 2 && sscanf(message, "%99s %d", item_name, &amount) < 2 ) || amount < 1 ) { - clif_displaymessage(fd, msg_txt(1355)); // Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>). + clif->displaymessage(fd, msg_txt(1355)); // Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>). return -1; } @@ -8417,7 +8417,7 @@ ACMD_FUNC(delitem) } else { - clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. + clif->displaymessage(fd, msg_txt(19)); // Invalid item ID or name. return -1; } @@ -8439,22 +8439,22 @@ ACMD_FUNC(delitem) // notify target sprintf(atcmd_output, msg_txt(113), total-amount); // %d item(s) removed by a GM. - clif_displaymessage(sd->fd, atcmd_output); + clif->displaymessage(sd->fd, atcmd_output); // notify source if( amount == total ) { - clif_displaymessage(fd, msg_txt(116)); // Character does not have the item. + clif->displaymessage(fd, msg_txt(116)); // Character does not have the item. } else if( amount ) { sprintf(atcmd_output, msg_txt(115), total-amount, total-amount, total); // %d item(s) removed. Player had only %d on %d items. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } else { sprintf(atcmd_output, msg_txt(114), total); // %d item(s) removed from the player. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return 0; @@ -8474,25 +8474,25 @@ ACMD_FUNC(font) if( sd->user_font ) { sd->user_font = 0; - clif_displaymessage(fd, msg_txt(1356)); // Returning to normal font. - clif_font(sd); + clif->displaymessage(fd, msg_txt(1356)); // Returning to normal font. + clif->font(sd); } else { - clif_displaymessage(fd, msg_txt(1357)); // Use @font <1-9> to change your message font. - clif_displaymessage(fd, msg_txt(1358)); // Use 0 or no parameter to return to normal font. + clif->displaymessage(fd, msg_txt(1357)); // Use @font <1-9> to change your message font. + clif->displaymessage(fd, msg_txt(1358)); // Use 0 or no parameter to return to normal font. } } else if( font_id < 0 || font_id > 9 ) - clif_displaymessage(fd, msg_txt(1359)); // Invalid font. Use a value from 0 to 9. + clif->displaymessage(fd, msg_txt(1359)); // Invalid font. Use a value from 0 to 9. else if( font_id != sd->user_font ) { sd->user_font = font_id; - clif_font(sd); - clif_displaymessage(fd, msg_txt(1360)); // Font changed. + clif->font(sd); + clif->displaymessage(fd, msg_txt(1360)); // Font changed. } else - clif_displaymessage(fd, msg_txt(1361)); // Already using this font. + clif->displaymessage(fd, msg_txt(1361)); // Already using this font. return 0; } @@ -8511,7 +8511,7 @@ static void atcommand_commands_sub(struct map_session_data* sd, const int fd, At memset(line_buff,' ',CHATBOX_SIZE); line_buff[CHATBOX_SIZE-1] = 0; - clif_displaymessage(fd, msg_txt(273)); // "Commands available:" + clif->displaymessage(fd, msg_txt(273)); // "Commands available:" for (cmd = dbi_first(iter); dbi_exists(iter); cmd = dbi_next(iter)) { unsigned int slen = 0; @@ -8535,7 +8535,7 @@ static void atcommand_commands_sub(struct map_session_data* sd, const int fd, At // flush the text buffer if this command won't fit into it if ( slen + cur - line_buff >= CHATBOX_SIZE ) { - clif_displaymessage(fd,line_buff); + clif->displaymessage(fd,line_buff); cur = line_buff; memset(line_buff,' ',CHATBOX_SIZE); line_buff[CHATBOX_SIZE-1] = 0; @@ -8547,10 +8547,10 @@ static void atcommand_commands_sub(struct map_session_data* sd, const int fd, At count++; } dbi_destroy(iter); - clif_displaymessage(fd,line_buff); + clif->displaymessage(fd,line_buff); sprintf(atcmd_output, msg_txt(274), count); // "%d commands found." - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return; } @@ -8575,12 +8575,12 @@ ACMD_FUNC(charcommands) /* for new mounts */ ACMD_FUNC(mount2) { - clif_displaymessage(sd->fd,msg_txt(1362)); // NOTICE: If you crash with mount your LUA is outdated. + clif->displaymessage(sd->fd,msg_txt(1362)); // NOTICE: If you crash with mount your LUA is outdated. if( !(sd->sc.option&OPTION_MOUNTING) ) { - clif_displaymessage(sd->fd,msg_txt(1363)); // You have mounted. + clif->displaymessage(sd->fd,msg_txt(1363)); // You have mounted. pc_setoption(sd, sd->sc.option|OPTION_MOUNTING); } else { - clif_displaymessage(sd->fd,msg_txt(1364)); // You have released your mount. + clif->displaymessage(sd->fd,msg_txt(1364)); // You have released your mount. pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING); } return 0; @@ -8590,8 +8590,8 @@ ACMD_FUNC(accinfo) { char query[NAME_LENGTH]; if (!message || !*message || strlen(message) > NAME_LENGTH ) { - clif_displaymessage(fd, msg_txt(1365)); // Usage: @accinfo/@accountinfo <account_id/char name> - clif_displaymessage(fd, msg_txt(1366)); // You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario". + clif->displaymessage(fd, msg_txt(1365)); // Usage: @accinfo/@accountinfo <account_id/char name> + clif->displaymessage(fd, msg_txt(1366)); // You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario". return -1; } @@ -8611,19 +8611,19 @@ ACMD_FUNC(set) { bool is_str = false; if( !message || !*message || (toset = sscanf(message, "%31s %128[^\n]s", reg, val)) < 1 ) { - clif_displaymessage(fd, msg_txt(1367)); // Usage: @set <variable name> <value> - clif_displaymessage(fd, msg_txt(1368)); // Usage: ex. "@set PoringCharVar 50" - clif_displaymessage(fd, msg_txt(1369)); // Usage: ex. "@set PoringCharVarSTR$ Super Duper String" - clif_displaymessage(fd, msg_txt(1370)); // Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String. + clif->displaymessage(fd, msg_txt(1367)); // Usage: @set <variable name> <value> + clif->displaymessage(fd, msg_txt(1368)); // Usage: ex. "@set PoringCharVar 50" + clif->displaymessage(fd, msg_txt(1369)); // Usage: ex. "@set PoringCharVarSTR$ Super Duper String" + clif->displaymessage(fd, msg_txt(1370)); // Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String. return -1; } /* disabled variable types (they require a proper script state to function, so allowing them would crash the server) */ if( reg[0] == '.' ) { - clif_displaymessage(fd, msg_txt(1371)); // NPC variables may not be used with @set. + clif->displaymessage(fd, msg_txt(1371)); // NPC variables may not be used with @set. return -1; } else if( reg[0] == '\'' ) { - clif_displaymessage(fd, msg_txt(1372)); // Instance variables may not be used with @set. + clif->displaymessage(fd, msg_txt(1372)); // Instance variables may not be used with @set. return -1; } @@ -8714,7 +8714,7 @@ ACMD_FUNC(set) { break; } - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); aFree(data); @@ -8722,7 +8722,7 @@ ACMD_FUNC(set) { } ACMD_FUNC(reloadquestdb) { do_reload_quest(); - clif_displaymessage(fd, msg_txt(1377)); // Quest database has been reloaded. + clif->displaymessage(fd, msg_txt(1377)); // Quest database has been reloaded. return 0; } ACMD_FUNC(addperm) { @@ -8732,11 +8732,11 @@ ACMD_FUNC(addperm) { if( !message || !*message ) { sprintf(atcmd_output, msg_txt(1378),command); // Usage: %s <permission_name> - clif_displaymessage(fd, atcmd_output); - clif_displaymessage(fd, msg_txt(1379)); // -- Permission List + clif->displaymessage(fd, atcmd_output); + clif->displaymessage(fd, msg_txt(1379)); // -- Permission List for( i = 0; i < perm_size; i++ ) { sprintf(atcmd_output,"- %s",pc_g_permission_name[i].name); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return -1; } @@ -8745,28 +8745,28 @@ ACMD_FUNC(addperm) { if( i == perm_size ) { sprintf(atcmd_output,msg_txt(1380),message); // '%s' is not a known permission. - clif_displaymessage(fd, atcmd_output); - clif_displaymessage(fd, msg_txt(1379)); // -- Permission List + clif->displaymessage(fd, atcmd_output); + clif->displaymessage(fd, msg_txt(1379)); // -- Permission List for( i = 0; i < perm_size; i++ ) { sprintf(atcmd_output,"- %s",pc_g_permission_name[i].name); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } return -1; } if( add && (sd->permissions&pc_g_permission_name[i].permission) ) { sprintf(atcmd_output, msg_txt(1381),sd->status.name,pc_g_permission_name[i].name); // User '%s' already possesses the '%s' permission. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } else if ( !add && !(sd->permissions&pc_g_permission_name[i].permission) ) { sprintf(atcmd_output, msg_txt(1382),sd->status.name,pc_g_permission_name[i].name); // User '%s' doesn't possess the '%s' permission. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); sprintf(atcmd_output,msg_txt(1383),sd->status.name); // -- User '%s' Permissions - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); for( i = 0; i < perm_size; i++ ) { if( sd->permissions&pc_g_permission_name[i].permission ) { sprintf(atcmd_output,"- %s",pc_g_permission_name[i].name); - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); } } @@ -8780,21 +8780,21 @@ ACMD_FUNC(addperm) { sprintf(atcmd_output, msg_txt(1384),sd->status.name); // User '%s' permissions updated successfully. The changes are temporary. - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return 0; } ACMD_FUNC(unloadnpcfile) { if( !message || !*message ) { - clif_displaymessage(fd, msg_txt(1385)); // Usage: @unloadnpcfile <file name> + clif->displaymessage(fd, msg_txt(1385)); // Usage: @unloadnpcfile <file name> return -1; } if( npc_unloadfile(message) ) - clif_displaymessage(fd, msg_txt(1386)); // File unloaded. Be aware that mapflags and monsters spawned directly are not removed. + clif->displaymessage(fd, msg_txt(1386)); // File unloaded. Be aware that mapflags and monsters spawned directly are not removed. else { - clif_displaymessage(fd, msg_txt(1387)); // File not found. + clif->displaymessage(fd, msg_txt(1387)); // File not found. return -1; } return 0; @@ -8810,12 +8810,12 @@ ACMD_FUNC(cart) { if( !message || !*message || val < 0 || val > MAX_CARTS ) { sprintf(atcmd_output, msg_txt(1390),command,MAX_CARTS); // Unknown Cart (usage: %s <0-%d>). - clif_displaymessage(fd, atcmd_output); + clif->displaymessage(fd, atcmd_output); return -1; } if( val == 0 && !pc_iscarton(sd) ) { - clif_displaymessage(fd, msg_txt(1391)); // You do not possess a cart to be removed + clif->displaymessage(fd, msg_txt(1391)); // You do not possess a cart to be removed return -1; } @@ -8834,7 +8834,7 @@ ACMD_FUNC(cart) { MC_CART_MDFY(0); } - clif_displaymessage(fd, msg_txt(1392)); // Cart Added + clif->displaymessage(fd, msg_txt(1392)); // Cart Added return 0; #undef MC_CART_MDFY @@ -9206,7 +9206,7 @@ static void atcommand_get_suggestions(struct map_session_data* sd, const char *n strcat(buffer," "); } - clif_displaymessage(sd->fd, buffer); + clif->displaymessage(sd->fd, buffer); } dbi_destroy(atcommand_iter); @@ -9250,7 +9250,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message if ( type == 1) { //Commands are disabled on maps flagged as 'nocommand' if ( map[sd->bl.m].nocommand && pc_get_group_level(sd) < map[sd->bl.m].nocommand ) { - clif_displaymessage(fd, msg_txt(143)); + clif->displaymessage(fd, msg_txt(143)); return false; } } @@ -9294,7 +9294,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message } sprintf(output, msg_txt(1388), charcommand_symbol); // Charcommand failed (usage: %c<command> <char name> <parameters>). - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); return true; } while(0); } @@ -9321,7 +9321,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message if (*message == charcommand_symbol && (ssd = map_nick2sd(charname)) == NULL && (ssd = map_nick2sd(charname2)) == NULL ) { sprintf(output, msg_txt(1389), command); // %s failed. Player not found. - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); return true; } @@ -9345,7 +9345,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message if (info == NULL) { if( pc_get_group_level(sd) ) { // TODO: remove or replace with proper permission sprintf(output, msg_txt(153), command); // "%s is Unknown Command." - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); atcommand_get_suggestions(sd, command + 1, *message == atcommand_symbol); return true; } else @@ -9359,7 +9359,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message return false; } if( pc_isdead(sd) && pc_has_permission(sd,PC_PERM_DISABLE_CMD_DEAD) ) { - clif_displaymessage(fd, msg_txt(1393)); // You can't use commands while dead + clif->displaymessage(fd, msg_txt(1393)); // You can't use commands while dead return true; } } @@ -9368,7 +9368,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message if (*message == charcommand_symbol && (ssd = map_nick2sd(charname)) == NULL && (ssd = map_nick2sd(charname2)) == NULL ) { sprintf(output, msg_txt(1389), command); // %s failed. Player not found. - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); return true; } @@ -9376,7 +9376,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message if ( (info->func(fd, (*atcmd_msg == atcommand_symbol) ? sd : ssd, command, params) != 0) ) { sprintf(output,msg_txt(154), command); // %s failed. - clif_displaymessage(fd, output); + clif->displaymessage(fd, output); return true; } diff --git a/src/map/battle.c b/src/map/battle.c index ea0254a99..8f97ca58d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -832,7 +832,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag } if( sc->data[SC_WEAPONBLOCKING] && flag&(BF_SHORT|BF_WEAPON) && rnd()%100 < sc->data[SC_WEAPONBLOCKING]->val2 ) { - clif_skill_nodamage(bl,src,GC_WEAPONBLOCKING,1,1); + clif->skill_nodamage(bl,src,GC_WEAPONBLOCKING,1,1); d->dmg_lv = ATK_BLOCK; sc_start2(bl,SC_COMBO,100,GC_WEAPONBLOCKING,src->id,2000); return 0; @@ -840,7 +840,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2 ) { int delay; - clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sce->val1,1); + clif->skill_nodamage(bl,bl,CR_AUTOGUARD,sce->val1,1); // different delay depending on skill level [celest] if (sce->val1 <= 5) delay = 300; @@ -856,7 +856,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag } if( (sce = sc->data[SC_MILLENNIUMSHIELD]) && sce->val2 > 0 && damage > 0 ) { - clif_skill_nodamage(bl, bl, RK_MILLENNIUMSHIELD, 1, 1); + clif->skill_nodamage(bl, bl, RK_MILLENNIUMSHIELD, 1, 1); sce->val3 -= damage; // absorb damage d->dmg_lv = ATK_BLOCK; sc_start(bl,SC_STUN,15,0,skill->get_time2(RK_MILLENNIUMSHIELD,sce->val1)); // There is a chance to be stuned when one shield is broken. @@ -864,7 +864,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag sce->val2--; if( sce->val2 > 0 ) { if( sd ) - clif_millenniumshield(sd,sce->val2); + clif->millenniumshield(sd,sce->val2); sce->val3 = 1000; // Next Shield } else status_change_end(bl,SC_MILLENNIUMSHIELD,INVALID_TIMER); // All shields down @@ -875,7 +875,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( (sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON && skill_id != WS_CARTTERMINATION && rnd()%100 < sce->val2 ) { // attack blocked by Parrying - clif_skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1); + clif->skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1); return 0; } @@ -883,7 +883,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag (flag&BF_LONG || sc->data[SC_SPURT]) && rnd()%100 < 20) { if (sd && pc_issit(sd)) pc_setstand(sd); //Stand it to dodge. - clif_skill_nodamage(bl,bl,TK_DODGE,1,1); + clif->skill_nodamage(bl,bl,TK_DODGE,1,1); if (!sc->data[SC_COMBO]) sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000); return 0; @@ -902,7 +902,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if((sce=sc->data[SC_KAUPE]) && rnd()%100 < sce->val2) { //Kaupe blocks damage (skill or otherwise) from players, mobs, homuns, mercenaries. - clif_specialeffect(bl, 462, AREA); + clif->specialeffect(bl, 462, AREA); //Shouldn't end until Breaker's non-weapon part connects. if (skill_id != ASC_BREAKER || !(flag&BF_WEAPON)) if (--(sce->val3) <= 0) //We make it work like Safety Wall, even though it only blocks 1 time. @@ -911,7 +911,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag } if( flag&BF_MAGIC && (sce=sc->data[SC_PRESTIGE]) && rnd()%100 < sce->val2) { - clif_specialeffect(bl, 462, AREA); // Still need confirm it. + clif->specialeffect(bl, 462, AREA); // Still need confirm it. return 0; } @@ -922,7 +922,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( !status_isdead(src) ) skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, gettick() ); if (sce) { - clif_specialeffect(bl, 462, AREA); + clif->specialeffect(bl, 462, AREA); skill->blown(src,bl,sce->val3,-1,0); } //Both need to be consumed if they are active. @@ -1117,7 +1117,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag int dy[8]={1,1,0,-1,-1,-1,0,1}; uint8 dir = map_calc_dir(bl, src->x, src->y); if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) { - clif_slide(bl,src->x-dx[dir],src->y-dy[dir]); + clif->slide(bl,src->x-dx[dir],src->y-dy[dir]); unit_setdir(bl, dir); } d->dmg_lv = ATK_DEF; @@ -1155,7 +1155,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( s_bl->type == BL_PC ) ((TBL_PC*)s_bl)->shadowform_id = 0; } else { - status_damage(bl, s_bl, damage, 0, clif_damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); + status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); return ATK_NONE; } } @@ -3527,8 +3527,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list rnd()%100 < tsc->data[SC_REJECTSWORD]->val2 ) { ATK_RATER(50) - status_fix_damage(target,src,wd.damage,clif_damage(target,src,gettick(),0,0,wd.damage,0,0,0)); - clif_skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1); + status_fix_damage(target,src,wd.damage,clif->damage(target,src,gettick(),0,0,wd.damage,0,0,0)); + clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1); if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 ) status_change_end(target, SC_REJECTSWORD, INVALID_TIMER); } @@ -4578,9 +4578,9 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0); - clif_skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, + clif->skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does - clif_damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); + clif->damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); status_damage(src, bl, status_damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1); status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER); return 0; // Just put here to minimize redundancy @@ -4602,7 +4602,7 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int int rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage. - clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); + clif->skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER); rdamage += rd1; if (rdamage < 1) rdamage = 1; @@ -4695,7 +4695,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { battle->delay_damage(tick, amotion,src,bl,0,CR_REFLECTSHIELD,0,damage,ATK_DEF,0,true); else status_fix_damage(src,bl,damage,0); - clif_damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); + clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); map_freeblock_unlock(); } @@ -4740,7 +4740,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t { int index = sd->equip_index[EQI_AMMO]; if (index<0) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return ATK_NONE; } //Ammo check by Ishizu-chan @@ -4748,7 +4748,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t switch (sd->status.weapon) { case W_BOW: if (sd->inventory_data[index]->look != A_ARROW) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return ATK_NONE; } break; @@ -4757,13 +4757,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t case W_GATLING: case W_SHOTGUN: if (sd->inventory_data[index]->look != A_BULLET) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return ATK_NONE; } break; case W_GRENADE: if (sd->inventory_data[index]->look != A_GRENADE) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return ATK_NONE; } break; @@ -4784,8 +4784,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) { uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1; - clif_skillcastcancel(target); //Remove the casting bar. [Skotlex] - clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. + clif->skillcastcancel(target); //Remove the casting bar. [Skotlex] + clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. status_change_end(target, SC_AUTOCOUNTER, INVALID_TIMER); skill->attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skill_lv,tick,0); return ATK_BLOCK; @@ -4799,8 +4799,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER); if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) { //Target locked. - clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. - clif_bladestop(target, src->id, 1); + clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. + clif->bladestop(target, src->id, 1); sc_start4(target, SC_BLADESTOP, 100, skill_lv, 0, 0, src->id, duration); return ATK_BLOCK; } @@ -4910,14 +4910,14 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( src != target )// Don't reflect your own damage (Grand Cross) map_foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race,0); } else { - rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); + rdelay = clif->damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] skill->additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); } } } - wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); + wd.dmotion = clif->damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); if (sd && sd->bonus.splash_range > 0 && damage > 0) skill->castend_damage_id(src, target, 0, 1, tick, 0); @@ -4939,7 +4939,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) ) && check_distance_bl(target, d_bl, sce->val3) ) { - clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL, d_bl, damage, 0); } else @@ -4947,16 +4947,16 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } else if( tsc->data[SC_CIRCLE_OF_FIRE_OPTION] && (wd.flag&BF_SHORT) && target->type == BL_PC ) { struct elemental_data *ed = ((TBL_PC*)target)->ed; if( ed ) { - clif_skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, 6); + clif->skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, 6); skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag); } } else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) { struct block_list *e_bl = map_id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); if( e_bl && !status_isdead(e_bl) ) { - clif_damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); + clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); status_damage(target,e_bl,damage,0,0,0); // Just show damage in target. - clif_damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); + clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); map_freeblock_unlock(); return ATK_NONE; } @@ -5021,7 +5021,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if( type != CAST_GROUND ){ - clif_skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return wd.dmg_lv; } @@ -5043,7 +5043,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t sd->state.autocast = 0; sd->ud.canact_tick = tick + skill->delay_fix(src, r_skill, r_lv); - clif_status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); + clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); } } diff --git a/src/map/battleground.c b/src/map/battleground.c index 7b605066d..c6a33024a 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -71,7 +71,7 @@ int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) int bg_send_dot_remove(struct map_session_data *sd) { if( sd && sd->bg_id ) - clif_bg_xy_remove(sd); + clif->bg_xy_remove(sd); return 0; } @@ -97,11 +97,11 @@ int bg_team_join(int bg_id, struct map_session_data *sd) for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (pl_sd = bg->members[i].sd) != NULL && pl_sd != sd ) - clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); + clif->hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); } - clif_bg_hp(sd); - clif_bg_xy(sd); + clif->bg_hp(sd); + clif->bg_xy(sd); return 1; } @@ -130,7 +130,7 @@ int bg_team_leave(struct map_session_data *sd, int flag) sprintf(output, "Server : %s has quit the game...", sd->status.name); else sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name); - clif_bg_message(bg, 0, "Server", output, strlen(output) + 1); + clif->bg_message(bg, 0, "Server", output, strlen(output) + 1); if( bg->logout_event[0] && flag ) npc_event(sd, bg->logout_event, 0); @@ -212,7 +212,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len) nullpo_ret(sd); if( sd->bg_id == 0 || (bg = bg_team_search(sd->bg_id)) == NULL ) return 0; - clif_bg_message(bg, sd->bl.id, sd->status.name, mes, len); + clif->bg_message(bg, sd->bl.id, sd->status.name, mes, len); return 0; } @@ -233,7 +233,7 @@ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { // xy update bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; - clif_bg_xy(sd); + clif->bg_xy(sd); } } return 0; diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c index 8e3c21bd4..bd7d92727 100644 --- a/src/map/buyingstore.c +++ b/src/map/buyingstore.c @@ -9,7 +9,7 @@ #include "atcommand.h" // msg_txt #include "battle.h" // battle_config.* #include "buyingstore.h" // struct s_buyingstore -#include "clif.h" // clif_buyingstore_* +#include "clif.h" // clif->buyingstore_* #include "log.h" // log_pick_pc, log_zeny #include "pc.h" // struct map_session_data @@ -58,13 +58,13 @@ bool buyingstore_setup(struct map_session_data* sd, unsigned char slots) if( map[sd->bl.m].flag.novending ) {// custom: no vending maps - clif_displaymessage(sd->fd, msg_txt(276)); // "You can't open a shop on this map" + clif->displaymessage(sd->fd, msg_txt(276)); // "You can't open a shop on this map" return false; } if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells - clif_displaymessage(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." + clif->displaymessage(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return false; } @@ -75,7 +75,7 @@ bool buyingstore_setup(struct map_session_data* sd, unsigned char slots) } sd->buyingstore.slots = slots; - clif_buyingstore_open(sd); + clif->buyingstore_open(sd); return true; } @@ -94,15 +94,15 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha if( !battle_config.feature_buying_store || pc_istrading(sd) || sd->buyingstore.slots == 0 || count > sd->buyingstore.slots || zenylimit <= 0 || zenylimit > sd->status.zeny || !storename[0] ) {// disabled or invalid input sd->buyingstore.slots = 0; - clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); + clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( !pc_can_give_items(sd) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; - clif_displaymessage(sd->fd, msg_txt(246)); - clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); + clif->displaymessage(sd->fd, msg_txt(246)); + clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } @@ -113,13 +113,13 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha if( map[sd->bl.m].flag.novending ) {// custom: no vending maps - clif_displaymessage(sd->fd, msg_txt(276)); // "You can't open a shop on this map" + clif->displaymessage(sd->fd, msg_txt(276)); // "You can't open a shop on this map" return; } if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells - clif_displaymessage(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." + clif->displaymessage(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return; } @@ -174,14 +174,14 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha if( i != count ) {// invalid item/amount/price sd->buyingstore.slots = 0; - clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); + clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE, 0); return; } if( (sd->max_weight*90)/100 < weight ) {// not able to carry all wanted items without getting overweight (90%) sd->buyingstore.slots = 0; - clif_buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight); + clif->buyingstore_open_failed(sd, BUYINGSTORE_CREATE_OVERWEIGHT, weight); return; } @@ -191,8 +191,8 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha sd->buyingstore.zenylimit = zenylimit; sd->buyingstore.slots = i; // store actual amount of items safestrncpy(sd->message, storename, sizeof(sd->message)); - clif_buyingstore_myitemlist(sd); - clif_buyingstore_entry(sd); + clif->buyingstore_myitemlist(sd); + clif->buyingstore_entry(sd); } @@ -205,7 +205,7 @@ void buyingstore_close(struct map_session_data* sd) memset(&sd->buyingstore, 0, sizeof(sd->buyingstore)); // notify other players - clif_buyingstore_disappear_entry(sd); + clif->buyingstore_disappear_entry(sd); } } @@ -221,7 +221,7 @@ void buyingstore_open(struct map_session_data* sd, int account_id) if( !pc_can_give_items(sd) ) {// custom: GM is not allowed to sell - clif_displaymessage(sd->fd, msg_txt(246)); + clif->displaymessage(sd->fd, msg_txt(246)); return; } @@ -236,7 +236,7 @@ void buyingstore_open(struct map_session_data* sd, int account_id) } // success - clif_buyingstore_itemlist(sd, pl_sd); + clif->buyingstore_itemlist(sd, pl_sd); } @@ -253,26 +253,26 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int if( !battle_config.feature_buying_store || pc_istrading(sd) ) {// not allowed to sell - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } if( !pc_can_give_items(sd) ) {// custom: GM is not allowed to sell - clif_displaymessage(sd->fd, msg_txt(246)); - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); + clif->displaymessage(sd->fd, msg_txt(246)); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id ) {// not online, not buying or not same store - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } if( !searchstore_queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) ) {// out of view range - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } @@ -301,53 +301,53 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int {// duplicate ShowWarning("buyingstore_trade: Found duplicate item on selling list (prevnameid=%hu, prevamount=%hu, nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n", RBUFW(itemlist,k*6+2), RBUFW(itemlist,k*6+4), nameid, amount, sd->status.account_id, sd->status.char_id); - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } } if( index < 0 || index >= ARRAYLENGTH(sd->status.inventory) || sd->inventory_data[index] == NULL || sd->status.inventory[index].nameid != nameid || sd->status.inventory[index].amount < amount ) {// invalid input - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc_get_group_level(sd), pc_get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) ) {// non-tradable item - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid ); if( listidx == pl_sd->buyingstore.slots || pl_sd->buyingstore.items[listidx].amount == 0 ) {// there is no such item or the buyer has already bought all of them - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } if( pl_sd->buyingstore.items[listidx].amount < amount ) {// buyer does not need that much of the item - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_COUNT, nameid); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_COUNT, nameid); return; } if( pc_checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT ) {// buyer does not have enough space for this item - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } if( amount*(unsigned int)sd->inventory_data[index]->weight > pl_sd->max_weight-weight ) {// normally this is not supposed to happen, as the total weight is // checked upon creation, but the buyer could have gained items - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; } weight+= amount*sd->inventory_data[index]->weight; if( amount*pl_sd->buyingstore.items[listidx].price > pl_sd->buyingstore.zenylimit-zeny ) {// buyer does not have enough zeny - clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_ZENY, nameid); + clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_ZENY, nameid); return; } zeny+= amount*pl_sd->buyingstore.items[listidx].price; @@ -377,19 +377,19 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int pl_sd->buyingstore.zenylimit-= zeny; // notify clients - clif_buyingstore_delete_item(sd, index, amount, pl_sd->buyingstore.items[listidx].price); - clif_buyingstore_update_item(pl_sd, nameid, amount); + clif->buyingstore_delete_item(sd, index, amount, pl_sd->buyingstore.items[listidx].price); + clif->buyingstore_update_item(pl_sd, nameid, amount); } // check whether or not there is still something to buy ARR_FIND( 0, pl_sd->buyingstore.slots, i, pl_sd->buyingstore.items[i].amount != 0 ); if( i == pl_sd->buyingstore.slots ) {// everything was bought - clif_buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_NO_ITEMS); + clif->buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_NO_ITEMS); } else if( pl_sd->buyingstore.zenylimit == 0 ) {// zeny limit reached - clif_buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_ZENY); + clif->buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_ZENY); } else {// continue buying diff --git a/src/map/chat.c b/src/map/chat.c index 33798d563..98f866133 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -83,13 +83,13 @@ int chat_createpcchat(struct map_session_data* sd, const char* title, const char if( map[sd->bl.m].flag.nochat ) { - clif_displaymessage(sd->fd, msg_txt(281)); + clif->displaymessage(sd->fd, msg_txt(281)); return 0; //Can't create chatrooms on this map. } if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { - clif_displaymessage (sd->fd, msg_txt(665)); + clif->displaymessage (sd->fd, msg_txt(665)); return 0; } @@ -101,11 +101,11 @@ int chat_createpcchat(struct map_session_data* sd, const char* title, const char cd->users = 1; cd->usersd[0] = sd; pc_setchatid(sd,cd->bl.id); - clif_createchat(sd,0); - clif_dispchat(cd,0); + clif->createchat(sd,0); + clif->dispchat(cd,0); } else - clif_createchat(sd,1); + clif->createchat(sd,1); return 0; } @@ -122,32 +122,32 @@ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) { - clif_joinchatfail(sd,0); + clif->joinchatfail(sd,0); return 0; } if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) { - clif_joinchatfail(sd,1); + clif->joinchatfail(sd,1); return 0; } if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { if(sd->status.base_level < cd->minLvl) - clif_joinchatfail(sd,5); + clif->joinchatfail(sd,5); else - clif_joinchatfail(sd,6); + clif->joinchatfail(sd,6); return 0; } if( sd->status.zeny < cd->zeny ) { - clif_joinchatfail(sd,4); + clif->joinchatfail(sd,4); return 0; } if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) { - clif_joinchatfail(sd,2);//You have been kicked out of the room. + clif->joinchatfail(sd,2);//You have been kicked out of the room. return 0; } @@ -157,9 +157,9 @@ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) pc_setchatid(sd,cd->bl.id); - clif_joinchatok(sd, cd); //To the person who newly joined the list of all - clif_addchat(cd, sd); //Reports To the person who already in the chat - clif_dispchat(cd, 0); //Reported number of changes to the people around + clif->joinchatok(sd, cd); //To the person who newly joined the list of all + clif->addchat(cd, sd); //Reports To the person who already in the chat + clif->dispchat(cd, 0); //Reported number of changes to the people around chat_triggerevent(cd); //Event @@ -192,7 +192,7 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) return -1; } - clif_leavechat(cd, sd, kicked); + clif->leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; @@ -206,7 +206,7 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) struct skill_unit* unit; struct skill_unit_group* group; - clif_clearchat(cd, 0); + clif->clearchat(cd, 0); db_destroy(cd->kick_list); map_deliddb(&cd->bl); map_delblock(&cd->bl); @@ -223,8 +223,8 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) if( leavechar == 0 && cd->owner->type == BL_PC ) { // Set and announce new owner cd->owner = (struct block_list*) cd->usersd[0]; - clif_changechatowner(cd, cd->usersd[0]); - clif_clearchat(cd, 0); + clif->changechatowner(cd, cd->usersd[0]); + clif->clearchat(cd, 0); //Adjust Chat location after owner has been changed. map_delblock( &cd->bl ); @@ -232,10 +232,10 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) cd->bl.y=cd->usersd[0]->bl.y; map_addblock( &cd->bl ); - clif_dispchat(cd,0); + clif->dispchat(cd,0); } else - clif_dispchat(cd,0); // refresh chatroom + clif->dispchat(cd,0); // refresh chatroom return 0; } @@ -260,11 +260,11 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername) return -1; // name not found // erase temporarily - clif_clearchat(cd,0); + clif->clearchat(cd,0); // set new owner cd->owner = (struct block_list*) cd->usersd[i]; - clif_changechatowner(cd,cd->usersd[i]); + clif->changechatowner(cd,cd->usersd[i]); // swap the old and new owners' positions tmpsd = cd->usersd[i]; @@ -278,7 +278,7 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername) map_addblock( &cd->bl ); // and display again - clif_dispchat(cd,0); + clif->dispchat(cd,0); return 0; } @@ -301,8 +301,8 @@ int chat_changechatstatus(struct map_session_data* sd, const char* title, const cd->limit = min(limit, ARRAYLENGTH(cd->usersd)); cd->pub = pub; - clif_changechatstatus(cd); - clif_dispchat(cd,0); + clif->changechatstatus(cd); + clif->dispchat(cd,0); return 0; } @@ -355,7 +355,7 @@ int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool p if( cd ) { nd->chat_id = cd->bl.id; - clif_dispchat(cd,0); + clif->dispchat(cd,0); } return 0; @@ -372,7 +372,7 @@ int chat_deletenpcchat(struct npc_data* nd) return 0; chat_npckickall(cd); - clif_clearchat(cd, 0); + clif->clearchat(cd, 0); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); diff --git a/src/map/chrif.c b/src/map/chrif.c index 484e48df8..d3abb8680 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -330,8 +330,8 @@ int chrif_connect(int fd) { memcpy(WFIFOP(fd,2), userid, NAME_LENGTH); memcpy(WFIFOP(fd,26), passwd, NAME_LENGTH); WFIFOL(fd,50) = 0; - WFIFOL(fd,54) = htonl(clif_getip()); - WFIFOW(fd,58) = htons(clif_getport()); + WFIFOL(fd,54) = htonl(clif->map_ip); + WFIFOW(fd,58) = htons(clif->map_port); WFIFOSET(fd,60); return 0; @@ -400,7 +400,7 @@ int chrif_changemapserver(struct map_session_data* sd, uint32 ip, uint16 port) { nullpo_retr(-1, sd); if (other_mapserver_count < 1) {//No other map servers are online! - clif_authfail_fd(sd->fd, 0); + clif->authfail_fd(sd->fd, 0); return -1; } @@ -435,9 +435,9 @@ int chrif_changemapserverack(int account_id, int login_id1, int login_id2, int c if ( !login_id1 ) { ShowError("map server change failed.\n"); - clif_authfail_fd(node->fd, 0); + clif->authfail_fd(node->fd, 0); } else - clif_changemapserver(node->sd, map_index, x, y, ntohl(ip), ntohs(port)); + clif->changemapserver(node->sd, map_index, x, y, ntohl(ip), ntohs(port)); //Player has been saved already, remove him from memory. [Skotlex] chrif_auth_delete(account_id, char_id, ST_MAPCHANGE); @@ -498,7 +498,7 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) { if( map_mapname2ipport(sd->mapindex,&ip,&port) == 0 ) chrif_changemapserver(sd, ip, port); else //too much lag/timeout is the closest explanation for this error. - clif_authfail_fd(sd->fd, 3); + clif->authfail_fd(sd->fd, 3); break; } @@ -673,7 +673,7 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used ( node->sex == sex && node->state == ST_LOGIN ) {// found a match - clif_authfail_fd(node->fd, 0); + clif->authfail_fd(node->fd, 0); chrif_auth_delete(account_id, char_id, ST_LOGIN); } } @@ -811,10 +811,10 @@ int chrif_changesex(struct map_session_data *sd) { WFIFOW(char_fd,30) = 5; WFIFOSET(char_fd,44); - clif_displaymessage(sd->fd, msg_txt(408)); //"Need disconnection to perform change-sex request..." + clif->displaymessage(sd->fd, msg_txt(408)); //"Need disconnection to perform change-sex request..." if (sd->fd) - clif_authfail_fd(sd->fd, 15); + clif->authfail_fd(sd->fd, 15); else map_quit(sd); return 0; @@ -856,7 +856,7 @@ static void chrif_char_ask_name_answer(int acc, const char* player_name, uint16 default: output[0] = '\0'; break; } - clif_displaymessage(sd->fd, output); + clif->displaymessage(sd->fd, output); } /*========================================== @@ -897,7 +897,7 @@ int chrif_changedsex(int fd) { sd->status.skill[i].lv = 0; } } - clif_updatestatus(sd, SP_SKILLPOINT); + clif->updatestatus(sd, SP_SKILLPOINT); // change job if necessary if (sd->status.sex) //Changed from Dancer sd->status.class_ -= 1; @@ -908,7 +908,7 @@ int chrif_changedsex(int fd) { // save character sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it) - clif_displaymessage(sd->fd, msg_txt(409)); //"Your sex has been changed (need disconnection by the server)..." + clif->displaymessage(sd->fd, msg_txt(409)); //"Your sex has been changed (need disconnection by the server)..." set_eof(sd->fd); // forced to disconnect for the change map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] } @@ -967,7 +967,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) { sd->status.skill[WE_CALLBABY].id = 0; sd->status.skill[WE_CALLBABY].lv = 0; sd->status.skill[WE_CALLBABY].flag = 0; - clif_deleteskill(sd,WE_CALLBABY); + clif->deleteskill(sd,WE_CALLBABY); } if( mother_id && ( sd = map_charid2sd(mother_id) ) != NULL && sd->status.child == child_id ) { @@ -975,7 +975,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) { sd->status.skill[WE_CALLBABY].id = 0; sd->status.skill[WE_CALLBABY].lv = 0; sd->status.skill[WE_CALLBABY].flag = 0; - clif_deleteskill(sd,WE_CALLBABY); + clif->deleteskill(sd,WE_CALLBABY); } return 0; @@ -1004,18 +1004,18 @@ int chrif_accountban(int fd) { if (RFIFOB(fd,6) == 0) { // 0: change of statut, 1: ban int ret_status = RFIFOL(fd,7); // status or final date of a banishment if(0<ret_status && ret_status<=9) - clif_displaymessage(sd->fd, msg_txt(411+ret_status)); + clif->displaymessage(sd->fd, msg_txt(411+ret_status)); else if(ret_status==100) - clif_displaymessage(sd->fd, msg_txt(421)); + clif->displaymessage(sd->fd, msg_txt(421)); else - clif_displaymessage(sd->fd, msg_txt(420)); //"Your account has not more authorised." + clif->displaymessage(sd->fd, msg_txt(420)); //"Your account has not more authorised." } else if (RFIFOB(fd,6) == 1) { // 0: change of statut, 1: ban time_t timestamp; char tmpstr[2048]; timestamp = (time_t)RFIFOL(fd,7); // status or final date of a banishment strcpy(tmpstr, msg_txt(423)); //"Your account has been banished until " strftime(tmpstr + strlen(tmpstr), 24, "%d-%m-%Y %H:%M:%S", localtime(×tamp)); - clif_displaymessage(sd->fd, tmpstr); + clif->displaymessage(sd->fd, tmpstr); } set_eof(sd->fd); // forced to disconnect for the change @@ -1048,11 +1048,11 @@ int chrif_disconnectplayer(int fd) { } switch(RFIFOB(fd, 6)) { - case 1: clif_authfail_fd(sd->fd, 1); break; //server closed - case 2: clif_authfail_fd(sd->fd, 2); break; //someone else logged in - case 3: clif_authfail_fd(sd->fd, 4); break; //server overpopulated - case 4: clif_authfail_fd(sd->fd, 10); break; //out of available time paid for - case 5: clif_authfail_fd(sd->fd, 15); break; //forced to dc by gm + case 1: clif->authfail_fd(sd->fd, 1); break; //server closed + case 2: clif->authfail_fd(sd->fd, 2); break; //someone else logged in + case 3: clif->authfail_fd(sd->fd, 4); break; //server overpopulated + case 4: clif->authfail_fd(sd->fd, 10); break; //out of available time paid for + case 5: clif->authfail_fd(sd->fd, 15); break; //forced to dc by gm } return 0; } @@ -1349,7 +1349,7 @@ void chrif_update_ip(int fd) { if (new_ip && new_ip != char_ip) char_ip = new_ip; //Update char_ip - new_ip = clif_refresh_ip(); + new_ip = clif->refresh_ip(); if (!new_ip) return; //No change @@ -1425,7 +1425,7 @@ int chrif_parse(int fd) { case 0x2afb: chrif_sendmapack(fd); break; case 0x2afd: chrif_authok(fd); break; case 0x2b00: map_setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break; - case 0x2b03: clif_charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break; + case 0x2b03: clif->charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break; case 0x2b04: chrif_recvmap(fd); break; case 0x2b06: chrif_changemapserverack(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOW(fd,18), RFIFOW(fd,20), RFIFOW(fd,22), RFIFOL(fd,24), RFIFOW(fd,28)); break; case 0x2b09: map_addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break; diff --git a/src/map/clif.c b/src/map/clif.c index 0ddc5f6ea..120de98c2 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -183,12 +183,6 @@ static inline unsigned int mes_len_check(char* mes, unsigned int len, unsigned i } -static char map_ip_str[128]; -static uint32 map_ip; -static uint32 bind_ip = INADDR_ANY; -static uint16 map_port = 5121; -int map_fd; - static int clif_parse (int fd); /*========================================== @@ -197,23 +191,23 @@ static int clif_parse (int fd); int clif_setip(const char* ip) { char ip_str[16]; - map_ip = host2ip(ip); - if (!map_ip) { + clif->map_ip = host2ip(ip); + if (!clif->map_ip) { ShowWarning("Failed to Resolve Map Server Address! (%s)\n", ip); return 0; } - safestrncpy(map_ip_str, ip, sizeof(map_ip_str)); - ShowInfo("Map Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(map_ip, ip_str)); + safestrncpy(clif->map_ip_str, ip, sizeof(clif->map_ip_str)); + ShowInfo("Map Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(clif->map_ip, ip_str)); return 1; } void clif_setbindip(const char* ip) { - bind_ip = host2ip(ip); - if (bind_ip) { + clif->bind_ip = host2ip(ip); + if (clif->bind_ip) { char ip_str[16]; - ShowInfo("Map Server Bind IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(bind_ip, ip_str)); + ShowInfo("Map Server Bind IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(clif->bind_ip, ip_str)); } else { ShowWarning("Failed to Resolve Map Server Address! (%s)\n", ip); } @@ -225,7 +219,7 @@ void clif_setbindip(const char* ip) *------------------------------------------*/ void clif_setport(uint16 port) { - map_port = port; + clif->map_port = port; } /*========================================== @@ -233,21 +227,7 @@ void clif_setport(uint16 port) *------------------------------------------*/ uint32 clif_getip(void) { - return map_ip; -} - -//Refreshes map_server ip, returns the new ip if the ip changed, otherwise it returns 0. -uint32 clif_refresh_ip(void) -{ - uint32 new_ip; - - new_ip = host2ip(map_ip_str); - if (new_ip && new_ip != map_ip) { - map_ip = new_ip; - ShowInfo("Updating IP resolution of [%s].\n", map_ip_str); - return map_ip; - } - return 0; + return clif->map_ip; } /*========================================== @@ -255,23 +235,35 @@ uint32 clif_refresh_ip(void) *------------------------------------------*/ uint16 clif_getport(void) { - return map_port; + return clif->map_port; +} + +uint32 clif_refresh_ip(void) { + uint32 new_ip; + + new_ip = host2ip(clif->map_ip_str); + if (new_ip && new_ip != clif->map_ip) { + clif->map_ip = new_ip; + ShowInfo("Updating IP resolution of [%s].\n", clif->map_ip_str); + return clif->map_ip; + } + return 0; } #if PACKETVER >= 20071106 static inline unsigned char clif_bl_type(struct block_list *bl) { switch (bl->type) { - case BL_PC: return disguised(bl)?0x1:0x0; //PC_TYPE - case BL_ITEM: return 0x2; //ITEM_TYPE - case BL_SKILL: return 0x3; //SKILL_TYPE - case BL_CHAT: return 0x4; //UNKNOWN_TYPE - case BL_MOB: return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE - case BL_NPC: return 0x6; //NPC_EVT_TYPE - case BL_PET: return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE - case BL_HOM: return 0x8; //NPC_HOM_TYPE - case BL_MER: return 0x9; //NPC_MERSOL_TYPE - case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE - default: return 0x1; //NPC_TYPE + case BL_PC: return disguised(bl)?0x1:0x0; //PC_TYPE + case BL_ITEM: return 0x2; //ITEM_TYPE + case BL_SKILL: return 0x3; //SKILL_TYPE + case BL_CHAT: return 0x4; //UNKNOWN_TYPE + case BL_MOB: return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE + case BL_NPC: return 0x6; //NPC_EVT_TYPE + case BL_PET: return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE + case BL_HOM: return 0x8; //NPC_HOM_TYPE + case BL_MER: return 0x9; //NPC_MERSOL_TYPE + case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE + default: return 0x1; //NPC_TYPE } } #endif @@ -305,30 +297,28 @@ static int clif_send_sub(struct block_list *bl, va_list ap) nullpo_ret(src_bl = va_arg(ap,struct block_list*)); type = va_arg(ap,int); - switch(type) - { - case AREA_WOS: - if (bl == src_bl) - return 0; - break; - case AREA_WOC: - if (sd->chatID || bl == src_bl) - return 0; - break; - case AREA_WOSC: - { - if(src_bl->type == BL_PC){ - struct map_session_data *ssd = (struct map_session_data *)src_bl; - if (ssd && sd->chatID && (sd->chatID == ssd->chatID)) - return 0; - } - else if(src_bl->type == BL_NPC) { - struct npc_data *nd = (struct npc_data *)src_bl; - if (nd && sd->chatID && (sd->chatID == nd->chat_id)) - return 0; + switch(type) { + case AREA_WOS: + if (bl == src_bl) + return 0; + break; + case AREA_WOC: + if (sd->chatID || bl == src_bl) + return 0; + break; + case AREA_WOSC: { + if(src_bl->type == BL_PC){ + struct map_session_data *ssd = (struct map_session_data *)src_bl; + if (ssd && sd->chatID && (sd->chatID == ssd->chatID)) + return 0; + } + else if(src_bl->type == BL_NPC) { + struct npc_data *nd = (struct npc_data *)src_bl; + if (nd && sd->chatID && (sd->chatID == nd->chat_id)) + return 0; + } } - } - break; + break; } if (session[fd] == NULL) @@ -336,7 +326,7 @@ static int clif_send_sub(struct block_list *bl, va_list ap) WFIFOHEAD(fd, len); if (WFIFOP(fd,0) == buf) { - ShowError("WARNING: Invalid use of clif_send function\n"); + ShowError("WARNING: Invalid use of clif->send function\n"); ShowError(" Packet x%4x use a WFIFO of a player instead of to use a buffer.\n", WBUFW(buf,0)); ShowError(" Please correct your code.\n"); // don't send to not move the pointer of the packet for next sessions in the loop @@ -357,8 +347,7 @@ static int clif_send_sub(struct block_list *bl, va_list ap) * Packet Delegation (called on all packets that require data to be sent to more than one client) * functions that are sent solely to one use whose ID it posses use WFIFOSET *------------------------------------------*/ -int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type) -{ +int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type) { int i; struct map_session_data *sd, *tsd; struct party_data *p = NULL; @@ -376,10 +365,8 @@ int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target case ALL_CLIENT: //All player clients. iter = mapit_getallusers(); - while( (tsd = (TBL_PC*)mapit_next(iter)) != NULL ) - { - if( packet_db[tsd->packet_ver][RBUFW(buf,0)].len ) - { // packet must exist for the client version + while( (tsd = (TBL_PC*)mapit_next(iter)) != NULL ) { + if( packet_db[tsd->packet_ver][RBUFW(buf,0)].len ) { // packet must exist for the client version WFIFOHEAD(tsd->fd, len); memcpy(WFIFOP(tsd->fd,0), buf, len); WFIFOSET(tsd->fd,len); @@ -390,10 +377,8 @@ int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target case ALL_SAMEMAP: //All players on the same map iter = mapit_getallusers(); - while( (tsd = (TBL_PC*)mapit_next(iter)) != NULL ) - { - if( bl->m == tsd->bl.m && packet_db[tsd->packet_ver][RBUFW(buf,0)].len ) - { // packet must exist for the client version + while( (tsd = (TBL_PC*)mapit_next(iter)) != NULL ) { + if( bl->m == tsd->bl.m && packet_db[tsd->packet_ver][RBUFW(buf,0)].len ) { // packet must exist for the client version WFIFOHEAD(tsd->fd, len); memcpy(WFIFOP(tsd->fd,0), buf, len); WFIFOSET(tsd->fd,len); @@ -405,7 +390,7 @@ int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target case AREA: case AREA_WOSC: if (sd && bl->prev == NULL) //Otherwise source misses the packet.[Skotlex] - clif_send (buf, len, bl, SELF); + clif->send (buf, len, bl, SELF); case AREA_WOC: case AREA_WOS: map_foreachinarea(clif_send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, @@ -629,7 +614,7 @@ int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target break; default: - ShowError("clif_send: Unrecognized type %d\n",type); + ShowError("clif->send: Unrecognized type %d\n",type); return -1; } @@ -767,7 +752,7 @@ void clif_dropflooritem(struct flooritem_data* fitem) WBUFB(buf,14) = fitem->suby; WBUFW(buf,15) = fitem->item_data.amount; - clif_send(buf, packet_len(0x9e), &fitem->bl, AREA); + clif->send(buf, packet_len(0x9e), &fitem->bl, AREA); } @@ -784,7 +769,7 @@ void clif_clearflooritem(struct flooritem_data *fitem, int fd) WBUFL(buf,2) = fitem->bl.id; if (fd == 0) { - clif_send(buf, packet_len(0xa1), &fitem->bl, AREA); + clif->send(buf, packet_len(0xa1), &fitem->bl, AREA); } else { WFIFOHEAD(fd,packet_len(0xa1)); memcpy(WFIFOP(fd,0), buf, packet_len(0xa1)); @@ -828,11 +813,11 @@ void clif_clearunit_area(struct block_list* bl, clr_type type) WBUFL(buf,2) = bl->id; WBUFB(buf,6) = type; - clif_send(buf, packet_len(0x80), bl, type == CLR_DEAD ? AREA : AREA_WOS); + clif->send(buf, packet_len(0x80), bl, type == CLR_DEAD ? AREA : AREA_WOS); if(disguised(bl)) { WBUFL(buf,2) = -bl->id; - clif_send(buf, packet_len(0x80), bl, SELF); + clif->send(buf, packet_len(0x80), bl, SELF); } } @@ -1211,7 +1196,7 @@ static void clif_setdisguise(struct block_list *bl, unsigned char *buf,int len) #else WBUFL(buf,2)=-bl->id; #endif - clif_send(buf, len, bl, SELF); + clif->send(buf, len, bl, SELF); } @@ -1230,7 +1215,7 @@ void clif_class_change(struct block_list *bl,int class_,int type) WBUFL(buf,2)=bl->id; WBUFB(buf,6)=type; WBUFL(buf,7)=class_; - clif_send(buf,packet_len(0x1b0),bl,AREA); + clif->send(buf,packet_len(0x1b0),bl,AREA); } } @@ -1282,27 +1267,22 @@ static void clif_weather_check(struct map_session_data *sd) || map[m].flag.clouds2) { if (map[m].flag.snow) - clif_specialeffect_single(&sd->bl, 162, fd); + clif->specialeffect_single(&sd->bl, 162, fd); if (map[m].flag.clouds) - clif_specialeffect_single(&sd->bl, 233, fd); + clif->specialeffect_single(&sd->bl, 233, fd); if (map[m].flag.clouds2) - clif_specialeffect_single(&sd->bl, 516, fd); + clif->specialeffect_single(&sd->bl, 516, fd); if (map[m].flag.fog) - clif_specialeffect_single(&sd->bl, 515, fd); + clif->specialeffect_single(&sd->bl, 515, fd); if (map[m].flag.fireworks) { - clif_specialeffect_single(&sd->bl, 297, fd); - clif_specialeffect_single(&sd->bl, 299, fd); - clif_specialeffect_single(&sd->bl, 301, fd); + clif->specialeffect_single(&sd->bl, 297, fd); + clif->specialeffect_single(&sd->bl, 299, fd); + clif->specialeffect_single(&sd->bl, 301, fd); } if (map[m].flag.sakura) - clif_specialeffect_single(&sd->bl, 163, fd); + clif->specialeffect_single(&sd->bl, 163, fd); if (map[m].flag.leaves) - clif_specialeffect_single(&sd->bl, 333, fd); - /** - * No longer available, keeping here just in case it's back someday. [Ind] - **/ - //if (map[m].flag.rain) - // clif_specialeffect_single(&sd->bl, 161, fd); + clif->specialeffect_single(&sd->bl, 333, fd); } } /** @@ -1341,12 +1321,12 @@ int clif_spawn(struct block_list *bl) return 0; len = clif_set_unit_idle(bl, buf,true); - clif_send(buf, len, bl, AREA_WOS); + clif->send(buf, len, bl, AREA_WOS); if (disguised(bl)) clif_setdisguise(bl, buf, len); if (vd->cloth_color) - clif_refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS); + clif->refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS); switch (bl->type) @@ -1356,50 +1336,50 @@ int clif_spawn(struct block_list *bl) TBL_PC *sd = ((TBL_PC*)bl); int i; if (sd->spiritball > 0) - clif_spiritball(&sd->bl); + clif->spiritball(&sd->bl); if(sd->state.size==SZ_BIG) // tiny/big players [Valaris] - clif_specialeffect(bl,423,AREA); + clif->specialeffect(bl,423,AREA); else if(sd->state.size==SZ_MEDIUM) - clif_specialeffect(bl,421,AREA); + clif->specialeffect(bl,421,AREA); if( sd->bg_id && map[sd->bl.m].flag.battleground ) - clif_sendbgemblem_area(sd); + clif->sendbgemblem_area(sd); if( sd->sc.option&OPTION_MOUNTING ) { //New Mounts are not complaint to the original method, so we gotta tell this guy that he is mounting. - clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); + clif->sc_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); } for(i = 1; i < 5; i++){ if( sd->talisman[i] > 0 ) - clif_talisman(sd, i); + clif->talisman(sd, i); } #ifdef NEW_CARTS if( sd->sc.data[SC_PUSH_CART] ) - clif_status_load_notick(&sd->bl, SI_ON_PUSH_CART, 2, sd->sc.data[SC_PUSH_CART]->val1, 0, 0); + clif->sc_notick(&sd->bl, SI_ON_PUSH_CART, 2, sd->sc.data[SC_PUSH_CART]->val1, 0, 0); #endif if (sd->status.robe) - clif_refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA); + clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA); } break; case BL_MOB: { TBL_MOB *md = ((TBL_MOB*)bl); if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris] - clif_specialeffect(&md->bl,423,AREA); + clif->specialeffect(&md->bl,423,AREA); else if(md->special_state.size==SZ_MEDIUM) - clif_specialeffect(&md->bl,421,AREA); + clif->specialeffect(&md->bl,421,AREA); } break; case BL_NPC: { TBL_NPC *nd = ((TBL_NPC*)bl); if( nd->size == SZ_BIG ) - clif_specialeffect(&nd->bl,423,AREA); + clif->specialeffect(&nd->bl,423,AREA); else if( nd->size == SZ_MEDIUM ) - clif_specialeffect(&nd->bl,421,AREA); + clif->specialeffect(&nd->bl,421,AREA); } break; case BL_PET: if (vd->head_bottom) - clif_pet_equip_area((TBL_PET*)bl); // needed to display pet equip properly + clif->send_petdata(NULL, (TBL_PET*)bl, 3, vd->head_bottom); // needed to display pet equip properly break; } return 0; @@ -1459,7 +1439,7 @@ void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag) WBUFL(buf,63)=hd->exp_next; WBUFW(buf,67)=hd->homunculus.skillpts; WBUFW(buf,69)=status_get_range(&hd->bl); - clif_send(buf,packet_len(0x22e),&sd->bl,SELF); + clif->send(buf,packet_len(0x22e),&sd->bl,SELF); } @@ -1575,12 +1555,12 @@ static void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_ int len; len = clif_set_unit_walking(bl,ud,buf); - clif_send(buf,len,bl,AREA_WOS); + clif->send(buf,len,bl,AREA_WOS); if (disguised(bl)) clif_setdisguise(bl, buf, len); if(vd->cloth_color) - clif_refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS); + clif->refreshlook(bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,AREA_WOS); switch(bl->type) { @@ -1589,25 +1569,23 @@ static void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_ TBL_PC *sd = ((TBL_PC*)bl); // clif_movepc(sd); if(sd->state.size==SZ_BIG) // tiny/big players [Valaris] - clif_specialeffect(&sd->bl,423,AREA); + clif->specialeffect(&sd->bl,423,AREA); else if(sd->state.size==SZ_MEDIUM) - clif_specialeffect(&sd->bl,421,AREA); + clif->specialeffect(&sd->bl,421,AREA); } break; case BL_MOB: { TBL_MOB *md = ((TBL_MOB*)bl); if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris] - clif_specialeffect(&md->bl,423,AREA); + clif->specialeffect(&md->bl,423,AREA); else if(md->special_state.size==SZ_MEDIUM) - clif_specialeffect(&md->bl,421,AREA); + clif->specialeffect(&md->bl,421,AREA); } break; case BL_PET: - if( vd->head_bottom ) - {// needed to display pet equip properly - clif_pet_equip_area((TBL_PET*)bl); - } + if( vd->head_bottom ) // needed to display pet equip properly + clif->send_petdata(NULL, (TBL_PET*)bl, 3, vd->head_bottom); break; } } @@ -1644,11 +1622,11 @@ void clif_move(struct unit_data *ud) WBUFL(buf,2)=bl->id; WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8); WBUFL(buf,12)=gettick(); - clif_send(buf, packet_len(0x86), bl, AREA_WOS); + clif->send(buf, packet_len(0x86), bl, AREA_WOS); if (disguised(bl)) { WBUFL(buf,2)=-bl->id; - clif_send(buf, packet_len(0x86), bl, SELF); + clif->send(buf, packet_len(0x86), bl, SELF); } } @@ -1723,7 +1701,7 @@ void clif_blown(struct block_list *bl) { //Aegis packets says fixpos, but it's unsure whether slide works better or not. // clif_fixpos(bl); - clif_slide(bl, bl->x, bl->y); + clif->slide(bl, bl->x, bl->y); } @@ -1740,12 +1718,11 @@ void clif_fixpos(struct block_list *bl) WBUFL(buf,2) = bl->id; WBUFW(buf,6) = bl->x; WBUFW(buf,8) = bl->y; - clif_send(buf, packet_len(0x88), bl, AREA); + clif->send(buf, packet_len(0x88), bl, AREA); - if( disguised(bl) ) - { + if( disguised(bl) ) { WBUFL(buf,2) = -bl->id; - clif_send(buf, packet_len(0x88), bl, SELF); + clif->send(buf, packet_len(0x88), bl, SELF); } } @@ -1910,8 +1887,7 @@ void clif_scriptclose(struct map_session_data *sd, int npcid) /*========================================== * *------------------------------------------*/ -void clif_sendfakenpc(struct map_session_data *sd, int npcid) -{ +void clif_sendfakenpc(struct map_session_data *sd, int npcid) { unsigned char *buf; int fd = sd->fd; sd->state.using_fake_npc = 1; @@ -1962,7 +1938,7 @@ void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes) if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) - clif_sendfakenpc(sd, npcid); + clif->sendfakenpc(sd, npcid); WFIFOHEAD(fd, slen); WFIFOW(fd,0)=0xb7; @@ -1994,7 +1970,7 @@ void clif_scriptinput(struct map_session_data *sd, int npcid) if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) - clif_sendfakenpc(sd, npcid); + clif->sendfakenpc(sd, npcid); fd=sd->fd; WFIFOHEAD(fd, packet_len(0x142)); @@ -2025,7 +2001,7 @@ void clif_scriptinputstr(struct map_session_data *sd, int npcid) if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) - clif_sendfakenpc(sd, npcid); + clif->sendfakenpc(sd, npcid); fd=sd->fd; WFIFOHEAD(fd, packet_len(0x1d4)); @@ -2354,8 +2330,7 @@ void clif_inventorylist(struct map_session_data *sd) n++; } } - if( n ) - { + if( n ) { #if PACKETVER < 5 WBUFW(buf,0)=0xa3; #elif PACKETVER < 20080102 @@ -2364,20 +2339,19 @@ void clif_inventorylist(struct map_session_data *sd) WBUFW(buf,0)=0x2e8; #endif WBUFW(buf,2)=4+n*s; - clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); + clif->send(buf, WBUFW(buf,2), &sd->bl, SELF); } if( arrow >= 0 ) - clif_arrowequip(sd,arrow); + clif->arrowequip(sd,arrow); - if( ne ) - { + if( ne ) { #if PACKETVER < 20071002 WBUFW(bufe,0)=0xa4; #else WBUFW(bufe,0)=0x2d0; #endif WBUFW(bufe,2)=4+ne*se; - clif_send(bufe, WBUFW(bufe,2), &sd->bl, SELF); + clif->send(bufe, WBUFW(bufe,2), &sd->bl, SELF); } #if PACKETVER >= 20111122 for( i = 0; i < MAX_INVENTORY; i++ ) { @@ -2505,7 +2479,7 @@ void clif_storagelist(struct map_session_data* sd, struct item* items, int items WBUFW(buf,0)=0x2ea; #endif WBUFW(buf,2)=4+n*s; - clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); + clif->send(buf, WBUFW(buf,2), &sd->bl, SELF); } if( ne ) { @@ -2515,7 +2489,7 @@ void clif_storagelist(struct map_session_data* sd, struct item* items, int items WBUFW(bufe,0)=0x2d1; #endif WBUFW(bufe,2)=4+ne*cmd; - clif_send(bufe, WBUFW(bufe,2), &sd->bl, SELF); + clif->send(bufe, WBUFW(bufe,2), &sd->bl, SELF); } if( buf ) aFree(buf); @@ -2585,7 +2559,7 @@ void clif_cartlist(struct map_session_data *sd) WBUFW(buf,0)=0x2e9; #endif WBUFW(buf,2)=4+n*s; - clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); + clif->send(buf, WBUFW(buf,2), &sd->bl, SELF); } if( ne ) { @@ -2595,7 +2569,7 @@ void clif_cartlist(struct map_session_data *sd) WBUFW(bufe,0)=0x2d2; #endif WBUFW(bufe,2)=4+ne*cmd; - clif_send(bufe, WBUFW(bufe,2), &sd->bl, SELF); + clif->send(bufe, WBUFW(bufe,2), &sd->bl, SELF); } if( buf ) aFree(buf); @@ -2629,7 +2603,7 @@ void clif_guild_xy(struct map_session_data *sd) WBUFL(buf,2)=sd->status.account_id; WBUFW(buf,6)=sd->bl.x; WBUFW(buf,8)=sd->bl.y; - clif_send(buf,packet_len(0x1eb),&sd->bl,GUILD_SAMEMAP_WOS); + clif->send(buf,packet_len(0x1eb),&sd->bl,GUILD_SAMEMAP_WOS); } /*========================================== @@ -2659,7 +2633,7 @@ void clif_guild_xy_remove(struct map_session_data *sd) WBUFL(buf,2)=sd->status.account_id; WBUFW(buf,6)=-1; WBUFW(buf,8)=-1; - clif_send(buf,packet_len(0x1eb),&sd->bl,GUILD_SAMEMAP_WOS); + clif->send(buf,packet_len(0x1eb),&sd->bl,GUILD_SAMEMAP_WOS); } /*========================================== @@ -2792,9 +2766,9 @@ void clif_updatestatus(struct map_session_data *sd,int type) // TODO: Won't these overwrite the current packet? clif_hpmeter(sd); if( !battle_config.party_hp_mode && sd->status.party_id ) - clif_party_hp(sd); + clif->party_hp(sd); if( sd->bg_id ) - clif_bg_hp(sd); + clif->bg_hp(sd); break; case SP_SP: WFIFOL(fd,4)=sd->battle_status.sp; @@ -2937,7 +2911,7 @@ void clif_updatestatus(struct map_session_data *sd,int type) break; default: - ShowError("clif_updatestatus : unrecognized type %d\n",type); + ShowError("clif->updatestatus : unrecognized type %d\n",type); return; } WFIFOSET(fd,len); @@ -2966,7 +2940,7 @@ void clif_changestatus(struct map_session_data* sd,int type,int val) return; } - clif_send(buf,packet_len(0x1ab),&sd->bl,AREA_WOS); + clif->send(buf,packet_len(0x1ab),&sd->bl,AREA_WOS); } @@ -3077,7 +3051,7 @@ void clif_changelook(struct block_list *bl,int type,int val) WBUFL(buf,2)=bl->id; WBUFB(buf,6)=type; WBUFB(buf,7)=val; - clif_send(buf,packet_len(0xc3),bl,target); + clif->send(buf,packet_len(0xc3),bl,target); #else WBUFW(buf,0)=0x1d7; WBUFL(buf,2)=bl->id; @@ -3089,7 +3063,7 @@ void clif_changelook(struct block_list *bl,int type,int val) WBUFB(buf,6)=type; WBUFL(buf,7)=val; } - clif_send(buf,packet_len(0x1d7),bl,target); + clif->send(buf,packet_len(0x1d7),bl,target); #endif } @@ -3102,14 +3076,14 @@ void clif_changetraplook(struct block_list *bl,int val) WBUFL(buf,2)=bl->id; WBUFB(buf,6)=LOOK_BASE; WBUFB(buf,7)=val; - clif_send(buf,packet_len(0xc3),bl,AREA); + clif->send(buf,packet_len(0xc3),bl,AREA); #else WBUFW(buf,0)=0x1d7; WBUFL(buf,2)=bl->id; WBUFB(buf,6)=LOOK_BASE; WBUFW(buf,7)=val; WBUFW(buf,9)=0; - clif_send(buf,packet_len(0x1d7),bl,AREA); + clif->send(buf,packet_len(0x1d7),bl,AREA); #endif } @@ -3122,14 +3096,14 @@ void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_ta WBUFL(buf,2)=id; WBUFB(buf,6)=type; WBUFB(buf,7)=val; - clif_send(buf,packet_len(0xc3),bl,target); + clif->send(buf,packet_len(0xc3),bl,target); #else WBUFW(buf,0)=0x1d7; WBUFL(buf,2)=id; WBUFB(buf,6)=type; WBUFW(buf,7)=val; WBUFW(buf,9)=0; - clif_send(buf,packet_len(0x1d7),bl,target); + clif->send(buf,packet_len(0x1d7),bl,target); #endif } @@ -3187,15 +3161,15 @@ void clif_initialstatus(struct map_session_data *sd) WFIFOSET(fd,packet_len(0xbd)); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); + clif->updatestatus(sd,SP_STR); + clif->updatestatus(sd,SP_AGI); + clif->updatestatus(sd,SP_VIT); + clif->updatestatus(sd,SP_INT); + clif->updatestatus(sd,SP_DEX); + clif->updatestatus(sd,SP_LUK); - clif_updatestatus(sd,SP_ATTACKRANGE); - clif_updatestatus(sd,SP_ASPD); + clif->updatestatus(sd,SP_ATTACKRANGE); + clif->updatestatus(sd,SP_ASPD); } @@ -3372,7 +3346,7 @@ void clif_misceffect(struct block_list* bl,int type) WBUFL(buf,2) = bl->id; WBUFL(buf,6) = type; - clif_send(buf,packet_len(0x19b),bl,AREA); + clif->send(buf,packet_len(0x19b),bl,AREA); } @@ -3398,14 +3372,14 @@ void clif_changeoption(struct block_list* bl) WBUFL(buf,10) = sc->option; WBUFB(buf,14) = (sd)? sd->status.karma : 0; if(disguised(bl)) { - clif_send(buf,packet_len(0x229),bl,AREA_WOS); + clif->send(buf,packet_len(0x229),bl,AREA_WOS); WBUFL(buf,2) = -bl->id; - clif_send(buf,packet_len(0x229),bl,SELF); + clif->send(buf,packet_len(0x229),bl,SELF); WBUFL(buf,2) = bl->id; WBUFL(buf,10) = OPTION_INVISIBLE; - clif_send(buf,packet_len(0x229),bl,SELF); + clif->send(buf,packet_len(0x229),bl,SELF); } else - clif_send(buf,packet_len(0x229),bl,AREA); + clif->send(buf,packet_len(0x229),bl,AREA); #else WBUFW(buf,0) = 0x119; WBUFL(buf,2) = bl->id; @@ -3414,14 +3388,14 @@ void clif_changeoption(struct block_list* bl) WBUFW(buf,10) = sc->option; WBUFB(buf,12) = (sd)? sd->status.karma : 0; if(disguised(bl)) { - clif_send(buf,packet_len(0x119),bl,AREA_WOS); + clif->send(buf,packet_len(0x119),bl,AREA_WOS); WBUFL(buf,2) = -bl->id; - clif_send(buf,packet_len(0x119),bl,SELF); + clif->send(buf,packet_len(0x119),bl,SELF); WBUFL(buf,2) = bl->id; WBUFW(buf,10) = OPTION_INVISIBLE; - clif_send(buf,packet_len(0x119),bl,SELF); + clif->send(buf,packet_len(0x119),bl,SELF); } else - clif_send(buf,packet_len(0x119),bl,AREA); + clif->send(buf,packet_len(0x119),bl,AREA); #endif } @@ -3442,14 +3416,14 @@ void clif_changeoption2(struct block_list* bl) WBUFL(buf,10) = clif_setlevel(bl); WBUFL(buf,14) = sc->opt3; if(disguised(bl)) { - clif_send(buf,packet_len(0x28a),bl,AREA_WOS); + clif->send(buf,packet_len(0x28a),bl,AREA_WOS); WBUFL(buf,2) = -bl->id; - clif_send(buf,packet_len(0x28a),bl,SELF); + clif->send(buf,packet_len(0x28a),bl,SELF); WBUFL(buf,2) = bl->id; WBUFL(buf,6) = OPTION_INVISIBLE; - clif_send(buf,packet_len(0x28a),bl,SELF); + clif->send(buf,packet_len(0x28a),bl,SELF); } else - clif_send(buf,packet_len(0x28a),bl,AREA); + clif->send(buf,packet_len(0x28a),bl,AREA); } @@ -3490,7 +3464,7 @@ void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok) WBUFL(buf,6)=sd->bl.id; WBUFW(buf,10)=amount; WBUFB(buf,12)=ok; - clif_send(buf,packet_len(0x1c8),&sd->bl,AREA); + clif->send(buf,packet_len(0x1c8),&sd->bl,AREA); #endif } } @@ -3549,7 +3523,7 @@ void clif_dispchat(struct chat_data* cd, int fd) memcpy(WFIFOP(fd,0),buf,WBUFW(buf,2)); WFIFOSET(fd,WBUFW(buf,2)); } else { - clif_send(buf,WBUFW(buf,2),cd->owner,AREA_WOSC); + clif->send(buf,WBUFW(buf,2),cd->owner,AREA_WOSC); } } @@ -3582,7 +3556,7 @@ void clif_changechatstatus(struct chat_data* cd) WBUFB(buf,16) = type; memcpy((char*)WBUFP(buf,17), cd->title, strlen(cd->title)); // not zero-terminated - clif_send(buf,WBUFW(buf,2),cd->owner,CHAT); + clif->send(buf,WBUFW(buf,2),cd->owner,CHAT); } @@ -3601,7 +3575,7 @@ void clif_clearchat(struct chat_data *cd,int fd) memcpy(WFIFOP(fd,0),buf,packet_len(0xd8)); WFIFOSET(fd,packet_len(0xd8)); } else { - clif_send(buf,packet_len(0xd8),cd->owner,AREA_WOSC); + clif->send(buf,packet_len(0xd8),cd->owner,AREA_WOSC); } } @@ -3683,7 +3657,7 @@ void clif_addchat(struct chat_data* cd,struct map_session_data *sd) WBUFW(buf, 0) = 0xdc; WBUFW(buf, 2) = cd->users; memcpy(WBUFP(buf, 4),sd->status.name,NAME_LENGTH); - clif_send(buf,packet_len(0xdc),&sd->bl,CHAT_WOS); + clif->send(buf,packet_len(0xdc),&sd->bl,CHAT_WOS); } @@ -3707,7 +3681,7 @@ void clif_changechatowner(struct chat_data* cd, struct map_session_data* sd) WBUFL(buf,32) = 0; memcpy(WBUFP(buf,36),sd->status.name,NAME_LENGTH); - clif_send(buf,packet_len(0xe1)*2,&sd->bl,CHAT); + clif->send(buf,packet_len(0xe1)*2,&sd->bl,CHAT); } @@ -3728,7 +3702,7 @@ void clif_leavechat(struct chat_data* cd, struct map_session_data* sd, bool flag memcpy(WBUFP(buf,4),sd->status.name,NAME_LENGTH); WBUFB(buf,28) = flag; - clif_send(buf,packet_len(0xdd),&sd->bl,CHAT); + clif->send(buf,packet_len(0xdd),&sd->bl,CHAT); } @@ -4037,9 +4011,9 @@ static void clif_getareachar_pc(struct map_session_data* sd,struct map_session_d if( (cd = (struct chat_data*)map_id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd) clif_dispchat(cd,sd->fd); } else if( dstsd->state.vending ) - clif_showvendingboard(&dstsd->bl,dstsd->message,sd->fd); + clif->showvendingboard(&dstsd->bl,dstsd->message,sd->fd); else if( dstsd->state.buyingstore ) - clif_buyingstore_entry_single(sd, dstsd); + clif->buyingstore_entry_single(sd, dstsd); if(dstsd->spiritball > 0) clif_spiritball_single(sd->fd, dstsd); @@ -4049,27 +4023,27 @@ static void clif_getareachar_pc(struct map_session_data* sd,struct map_session_d } if( dstsd->sc.option&OPTION_MOUNTING ) { //New Mounts are not complaint to the original method, so we gotta tell this guy that I'm mounting. - clif_status_load_single(sd->fd,dstsd->bl.id,SI_ALL_RIDING,2,1,0,0); + clif->sc_single(sd->fd,dstsd->bl.id,SI_ALL_RIDING,2,1,0,0); } #ifdef NEW_CARTS if( dstsd->sc.data[SC_PUSH_CART] ) - clif_status_load_single(sd->fd, dstsd->bl.id, SI_ON_PUSH_CART, 2, dstsd->sc.data[SC_PUSH_CART]->val1, 0, 0); + clif->sc_single(sd->fd, dstsd->bl.id, SI_ON_PUSH_CART, 2, dstsd->sc.data[SC_PUSH_CART]->val1, 0, 0); #endif if( (sd->status.party_id && dstsd->status.party_id == sd->status.party_id) || //Party-mate, or hpdisp setting. (sd->bg_id && sd->bg_id == dstsd->bg_id) || //BattleGround pc_has_permission(sd, PC_PERM_VIEW_HPMETER) ) - clif_hpmeter_single(sd->fd, dstsd->bl.id, dstsd->battle_status.hp, dstsd->battle_status.max_hp); + clif->hpmeter_single(sd->fd, dstsd->bl.id, dstsd->battle_status.hp, dstsd->battle_status.max_hp); // display link (sd - dstsd) to sd ARR_FIND( 0, 5, i, sd->devotion[i] == dstsd->bl.id ); - if( i < 5 ) clif_devotion(&sd->bl, sd); + if( i < 5 ) clif->devotion(&sd->bl, sd); // display links (dstsd - devotees) to sd ARR_FIND( 0, 5, i, dstsd->devotion[i] > 0 ); - if( i < 5 ) clif_devotion(&dstsd->bl, sd); + if( i < 5 ) clif->devotion(&dstsd->bl, sd); // display link (dstsd - crusader) to sd if( dstsd->sc.data[SC_DEVOTION] && (d_bl = map_id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL ) - clif_devotion(d_bl, sd); + clif->devotion(d_bl, sd); } void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) @@ -4091,10 +4065,10 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) ud = unit_bl2ud(bl); len = ( ud && ud->walktimer != INVALID_TIMER ) ? clif_set_unit_walking(bl,ud,buf) : clif_set_unit_idle(bl,buf,false); - clif_send(buf,len,&sd->bl,SELF); + clif->send(buf,len,&sd->bl,SELF); if (vd->cloth_color) - clif_refreshlook(&sd->bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,SELF); + clif->refreshlook(&sd->bl,bl->id,LOOK_CLOTHES_COLOR,vd->cloth_color,SELF); switch (bl->type) { case BL_PC: @@ -4102,20 +4076,20 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) TBL_PC* tsd = (TBL_PC*)bl; clif_getareachar_pc(sd, tsd); if(tsd->state.size==SZ_BIG) // tiny/big players [Valaris] - clif_specialeffect_single(bl,423,sd->fd); + clif->specialeffect_single(bl,423,sd->fd); else if(tsd->state.size==SZ_MEDIUM) - clif_specialeffect_single(bl,421,sd->fd); + clif->specialeffect_single(bl,421,sd->fd); if( tsd->bg_id && map[tsd->bl.m].flag.battleground ) - clif_sendbgemblem_single(sd->fd,tsd); + clif->sendbgemblem_single(sd->fd,tsd); if( tsd->sc.data[SC_CAMOUFLAGE] ) - clif_status_load(bl,SI_CAMOUFLAGE,1); + clif->status_change(bl, SI_CAMOUFLAGE, 1, 0, 0, 0, 0); if ( tsd->status.robe ) - clif_refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF); + clif->refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF); } break; case BL_MER: // Devotion Effects if( ((TBL_MER*)bl)->devotion_flag ) - clif_devotion(bl, sd); + clif->devotion(bl, sd); break; case BL_NPC: { @@ -4123,31 +4097,31 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) if( nd->chat_id ) clif_dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd); if( nd->size == SZ_BIG ) - clif_specialeffect_single(bl,423,sd->fd); + clif->specialeffect_single(bl,423,sd->fd); else if( nd->size == SZ_MEDIUM ) - clif_specialeffect_single(bl,421,sd->fd); + clif->specialeffect_single(bl,421,sd->fd); } break; case BL_MOB: { TBL_MOB* md = (TBL_MOB*)bl; if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris] - clif_specialeffect_single(bl,423,sd->fd); + clif->specialeffect_single(bl,423,sd->fd); else if(md->special_state.size==SZ_MEDIUM) - clif_specialeffect_single(bl,421,sd->fd); + clif->specialeffect_single(bl,421,sd->fd); #if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++)// must show hp bar to all char who already hit the mob. if( md->dmglog[i].id == sd->status.char_id ) - clif_monster_hp_bar(md, sd->fd); + clif->monster_hp_bar(md, sd->fd); } #endif } break; case BL_PET: if (vd->head_bottom) - clif_pet_equip(sd, (TBL_PET*)bl); // needed to display pet equip properly + clif->send_petdata(NULL, (TBL_PET*)bl, 3, vd->head_bottom); // needed to display pet equip properly break; } } @@ -4248,11 +4222,11 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic WBUFB(buf,28)=type; #endif if(disguised(dst)) { - clif_send(buf,packet_len(cmd),dst,AREA_WOS); + clif->send(buf,packet_len(cmd),dst,AREA_WOS); WBUFL(buf,6) = -dst->id; - clif_send(buf,packet_len(cmd),dst,SELF); + clif->send(buf,packet_len(cmd),dst,SELF); } else - clif_send(buf,packet_len(cmd),dst,AREA); + clif->send(buf,packet_len(cmd),dst,AREA); if(disguised(src)) { WBUFL(buf,2) = -src->id; @@ -4265,7 +4239,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic if(damage > 0) WBUFL(buf,22) = -1; if(damage2 > 0) WBUFL(buf,29) = -1; #endif - clif_send(buf,packet_len(cmd),src,SELF); + clif->send(buf,packet_len(cmd),src,SELF); } if(src == dst) { @@ -4290,7 +4264,7 @@ void clif_takeitem(struct block_list* src, struct block_list* dst) WBUFL(buf, 2) = src->id; WBUFL(buf, 6) = dst->id; WBUFB(buf,26) = 1; - clif_send(buf, packet_len(0x8a), src, AREA); + clif->send(buf, packet_len(0x8a), src, AREA); } @@ -4305,11 +4279,11 @@ void clif_sitting(struct block_list* bl) WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = bl->id; WBUFB(buf,26) = 2; - clif_send(buf, packet_len(0x8a), bl, AREA); + clif->send(buf, packet_len(0x8a), bl, AREA); if(disguised(bl)) { WBUFL(buf, 2) = - bl->id; - clif_send(buf, packet_len(0x8a), bl, SELF); + clif->send(buf, packet_len(0x8a), bl, SELF); } } @@ -4324,11 +4298,11 @@ void clif_standing(struct block_list* bl) WBUFW(buf, 0) = 0x8a; WBUFL(buf, 2) = bl->id; WBUFB(buf,26) = 3; - clif_send(buf, packet_len(0x8a), bl, AREA); + clif->send(buf, packet_len(0x8a), bl, AREA); if(disguised(bl)) { WBUFL(buf, 2) = - bl->id; - clif_send(buf, packet_len(0x8a), bl, SELF); + clif->send(buf, packet_len(0x8a), bl, SELF); } } @@ -4358,7 +4332,7 @@ void clif_changemapcell(int fd, int16 m, int x, int y, int type, enum send_targe dummy_bl.x = x; dummy_bl.y = y; dummy_bl.m = m; - clif_send(buf,packet_len(0x192),&dummy_bl,target); + clif->send(buf,packet_len(0x192),&dummy_bl,target); } } @@ -4460,7 +4434,7 @@ void clif_skill_delunit(struct skill_unit *unit) WBUFW(buf, 0)=0x120; WBUFL(buf, 2)=unit->bl.id; - clif_send(buf,packet_len(0x120),&unit->bl,AREA); + clif->send(buf,packet_len(0x120),&unit->bl,AREA); } @@ -4475,7 +4449,7 @@ void clif_skillunit_update(struct block_list* bl) WBUFW(buf,0) = 0x1ac; WBUFL(buf,2) = bl->id; - clif_send(buf,packet_len(0x1ac),bl,AREA); + clif->send(buf,packet_len(0x1ac),bl,AREA); } @@ -4535,12 +4509,12 @@ int clif_outsight(struct block_list *bl,va_list ap) clif_dispchat(cd,tsd->fd); } if( sd->state.vending ) - clif_closevendingboard(bl,tsd->fd); + clif->closevendingboard(bl,tsd->fd); if( sd->state.buyingstore ) - clif_buyingstore_disappear_entry_single(tsd, sd); + clif->buyingstore_disappear_entry_single(tsd, sd); break; case BL_ITEM: - clif_clearflooritem((struct flooritem_data*)bl,tsd->fd); + clif->clearflooritem((struct flooritem_data*)bl,tsd->fd); break; case BL_SKILL: clif_clearchar_skillunit((struct skill_unit *)bl,tsd->fd); @@ -4639,12 +4613,10 @@ void clif_skillinfoblock(struct map_session_data *sd) WFIFOSET(fd,len); // workaround for bugreport:5348; send the remaining skills one by one to bypass packet size limit - for ( ; i < MAX_SKILL; i++) - { - if( (id = sd->status.skill[i].id) != 0 ) - { - clif_addskill(sd, id); - clif_skillinfo(sd, id, 0); + for ( ; i < MAX_SKILL; i++) { + if( (id = sd->status.skill[i].id) != 0 ) { + clif->addskill(sd, id); + clif->skillinfo(sd, id, 0); } } } @@ -4780,11 +4752,11 @@ void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, #endif if (disguised(bl)) { - clif_send(buf,packet_len(cmd), bl, AREA_WOS); + clif->send(buf,packet_len(cmd), bl, AREA_WOS); WBUFL(buf,2) = -src_id; - clif_send(buf,packet_len(cmd), bl, SELF); + clif->send(buf,packet_len(cmd), bl, SELF); } else - clif_send(buf,packet_len(cmd), bl, AREA); + clif->send(buf,packet_len(cmd), bl, AREA); } @@ -4798,7 +4770,7 @@ void clif_skillcastcancel(struct block_list* bl) WBUFW(buf,0) = 0x1b9; WBUFL(buf,2) = bl->id; - clif_send(buf,packet_len(0x1b9), bl, AREA); + clif->send(buf,packet_len(0x1b9), bl, AREA); } @@ -4913,11 +4885,11 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int WBUFW(buf,28)=div; WBUFB(buf,30)=type; if (disguised(dst)) { - clif_send(buf,packet_len(0x114),dst,AREA_WOS); + clif->send(buf,packet_len(0x114),dst,AREA_WOS); WBUFL(buf,8)=-dst->id; - clif_send(buf,packet_len(0x114),dst,SELF); + clif->send(buf,packet_len(0x114),dst,SELF); } else - clif_send(buf,packet_len(0x114),dst,AREA); + clif->send(buf,packet_len(0x114),dst,AREA); if(disguised(src)) { WBUFL(buf,4)=-src->id; @@ -4925,7 +4897,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int WBUFL(buf,8)=dst->id; if(damage > 0) WBUFW(buf,24)=-1; - clif_send(buf,packet_len(0x114),src,SELF); + clif->send(buf,packet_len(0x114),src,SELF); } #else WBUFW(buf,0)=0x1de; @@ -4944,11 +4916,11 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int WBUFW(buf,30)=div; WBUFB(buf,32)=type; if (disguised(dst)) { - clif_send(buf,packet_len(0x1de),dst,AREA_WOS); + clif->send(buf,packet_len(0x1de),dst,AREA_WOS); WBUFL(buf,8)=-dst->id; - clif_send(buf,packet_len(0x1de),dst,SELF); + clif->send(buf,packet_len(0x1de),dst,SELF); } else - clif_send(buf,packet_len(0x1de),dst,AREA); + clif->send(buf,packet_len(0x1de),dst,AREA); if(disguised(src)) { WBUFL(buf,4)=-src->id; @@ -4956,7 +4928,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int WBUFL(buf,8)=dst->id; if(damage > 0) WBUFL(buf,24)=-1; - clif_send(buf,packet_len(0x1de),src,SELF); + clif->send(buf,packet_len(0x1de),src,SELF); } #endif @@ -5002,12 +4974,12 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned in WBUFW(buf,30)=skill_lv; WBUFW(buf,32)=div; WBUFB(buf,34)=type; - clif_send(buf,packet_len(0x115),src,AREA); + clif->send(buf,packet_len(0x115),src,AREA); if(disguised(src)) { WBUFL(buf,4)=-src->id; if(damage > 0) WBUFW(buf,28)=-1; - clif_send(buf,packet_len(0x115),src,SELF); + clif->send(buf,packet_len(0x115),src,SELF); } if (disguised(dst)) { WBUFL(buf,8)=-dst->id; @@ -5015,7 +4987,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned in WBUFL(buf,4)=src->id; else if(damage > 0) WBUFW(buf,28)=-1; - clif_send(buf,packet_len(0x115),dst,SELF); + clif->send(buf,packet_len(0x115),dst,SELF); } //Because the damage delay must be synced with the client, here is where the can-walk tick must be updated. [Skotlex] @@ -5040,17 +5012,17 @@ int clif_skill_nodamage(struct block_list *src,struct block_list *dst,uint16 ski WBUFB(buf,14)=fail; if (disguised(dst)) { - clif_send(buf,packet_len(0x11a),dst,AREA_WOS); + clif->send(buf,packet_len(0x11a),dst,AREA_WOS); WBUFL(buf,6)=-dst->id; - clif_send(buf,packet_len(0x11a),dst,SELF); + clif->send(buf,packet_len(0x11a),dst,SELF); } else - clif_send(buf,packet_len(0x11a),dst,AREA); + clif->send(buf,packet_len(0x11a),dst,AREA); if(src && disguised(src)) { WBUFL(buf,10)=-src->id; if (disguised(dst)) WBUFL(buf,6)=dst->id; - clif_send(buf,packet_len(0x11a),src,SELF); + clif->send(buf,packet_len(0x11a),src,SELF); } return fail; @@ -5073,11 +5045,11 @@ void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,i WBUFW(buf,12)=y; WBUFL(buf,14)=tick; if(disguised(src)) { - clif_send(buf,packet_len(0x117),src,AREA_WOS); + clif->send(buf,packet_len(0x117),src,AREA_WOS); WBUFL(buf,4)=-src->id; - clif_send(buf,packet_len(0x117),src,SELF); + clif->send(buf,packet_len(0x117),src,SELF); } else - clif_send(buf,packet_len(0x117),src,AREA); + clif->send(buf,packet_len(0x117),src,AREA); } @@ -5105,7 +5077,7 @@ void clif_skill_setunit(struct skill_unit *unit) WBUFB(buf,15)=1; WBUFB(buf,16)=1; safestrncpy((char*)WBUFP(buf,17),unit->group->valstr,MESSAGE_SIZE); - clif_send(buf,packet_len(0x1c9),&unit->bl,AREA); + clif->send(buf,packet_len(0x1c9),&unit->bl,AREA); return; } #endif @@ -5121,7 +5093,7 @@ void clif_skill_setunit(struct skill_unit *unit) else WBUFB(buf,14)=unit->group->unit_id; WBUFB(buf,15)=1; // ignored by client (always gets set to 1) - clif_send(buf,packet_len(0x11f),&unit->bl,AREA); + clif->send(buf,packet_len(0x11f),&unit->bl,AREA); } @@ -5231,7 +5203,7 @@ void clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) // The following caps negative attributes to 0 since the client displays them as 255-fix. [Skotlex] // WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_ratio(i+1,status->def_ele, status->ele_lv))<0?0:fix); - clif_send(buf,packet_len(0x18c),&sd->bl,sd->status.party_id>0?PARTY_SAMEMAP:SELF); + clif->send(buf,packet_len(0x18c),&sd->bl,sd->status.party_id>0?PARTY_SAMEMAP:SELF); } @@ -5330,7 +5302,7 @@ void clif_cooking_list(struct map_session_data *sd, int trigger, uint16 skill_id if( skill_id != AM_PHARMACY ) { // AM_PHARMACY is used to Cooking. // It fails. #if PACKETVER >= 20090922 - clif_msg_skill(sd,skill_id,0x625); + clif->msg_skill(sd,skill_id,0x625); #else WFIFOW(fd,2) = 6 + 2 * c; WFIFOSET(fd,WFIFOW(fd,2)); @@ -5382,7 +5354,7 @@ void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val WBUFL(buf,21) = val3; } #endif - clif_send(buf,packet_len(WBUFW(buf,0)),bl, (sd && sd->status.option&OPTION_INVISIBLE) ? SELF : AREA); + clif->send(buf,packet_len(WBUFW(buf,0)),bl, (sd && sd->status.option&OPTION_INVISIBLE) ? SELF : AREA); } /// Send message (modified by [Yor]) (ZC_NOTIFY_PLAYERCHAT). @@ -5430,7 +5402,7 @@ void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, e else if (type == 0x20) // bc_woe WBUFL(buf,4) = 0x73737373; //If there's "ssss", game client will recognize message as 'WoE broadcast'. memcpy(WBUFP(buf, 4 + lp), mes, len); - clif_send(buf, WBUFW(buf,2), bl, target); + clif->send(buf, WBUFW(buf,2), bl, target); if (buf) aFree(buf); @@ -5459,7 +5431,7 @@ void clif_GlobalMessage(struct block_list* bl, const char* message) { WBUFW(buf,2)=len+8; WBUFL(buf,4)=bl->id; safestrncpy((char *) WBUFP(buf,8),message,len); - clif_send((unsigned char *) buf,WBUFW(buf,2),bl,ALL_CLIENT); + clif->send((unsigned char *) buf,WBUFW(buf,2),bl,ALL_CLIENT); } @@ -5482,7 +5454,7 @@ void clif_MainChatMessage(const char* message) { WBUFW(buf,2)=len+8; WBUFL(buf,4)=0; safestrncpy((char *) WBUFP(buf,8),message,len); - clif_send(buf,WBUFW(buf,2),NULL,CHAT_MAINCHAT); + clif->send(buf,WBUFW(buf,2),NULL,CHAT_MAINCHAT); } /// Send broadcast message with font formatting (ZC_BROADCAST2). @@ -5499,7 +5471,7 @@ void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned l WBUFW(buf,12) = fontAlign; WBUFW(buf,14) = fontY; memcpy(WBUFP(buf,16), mes, len); - clif_send(buf, WBUFW(buf,2), bl, target); + clif->send(buf, WBUFW(buf,2), bl, target); if (buf) aFree(buf); @@ -5536,7 +5508,7 @@ void clif_resurrection(struct block_list *bl,int type) WBUFL(buf,2)=bl->id; WBUFW(buf,6)=0; - clif_send(buf,packet_len(0x148),bl,type==1 ? AREA : AREA_WOS); + clif->send(buf,packet_len(0x148),bl,type==1 ? AREA : AREA_WOS); if (disguised(bl)) clif_spawn(bl); } @@ -5596,11 +5568,11 @@ void clif_pvpset(struct map_session_data *sd,int pvprank,int pvpnum,int type) WBUFL(buf,6) = pvprank; WBUFL(buf,10) = pvpnum; if(sd->sc.option&OPTION_INVISIBLE || sd->disguise) //Causes crashes when a 'mob' with pvp info dies. - clif_send(buf,packet_len(0x19a),&sd->bl,SELF); + clif->send(buf,packet_len(0x19a),&sd->bl,SELF); else if(!type) - clif_send(buf,packet_len(0x19a),&sd->bl,AREA); + clif->send(buf,packet_len(0x19a),&sd->bl,AREA); else - clif_send(buf,packet_len(0x19a),&sd->bl,ALL_SAMEMAP); + clif->send(buf,packet_len(0x19a),&sd->bl,ALL_SAMEMAP); } } @@ -5618,7 +5590,7 @@ void clif_map_property_mapall(int map, enum map_property property) bl.m = map; WBUFW(buf,0)=0x199; WBUFW(buf,2)=property; - clif_send(buf,packet_len(0x199),&bl,ALL_SAMEMAP); + clif->send(buf,packet_len(0x199),&bl,ALL_SAMEMAP); } @@ -6065,7 +6037,7 @@ void clif_showvendingboard(struct block_list* bl, const char* message, int fd) memcpy(WFIFOP(fd,0),buf,packet_len(0x131)); WFIFOSET(fd,packet_len(0x131)); } else { - clif_send(buf,packet_len(0x131),bl,AREA_WOS); + clif->send(buf,packet_len(0x131),bl,AREA_WOS); } } @@ -6085,7 +6057,7 @@ void clif_closevendingboard(struct block_list* bl, int fd) memcpy(WFIFOP(fd,0),buf,packet_len(0x132)); WFIFOSET(fd,packet_len(0x132)); } else { - clif_send(buf,packet_len(0x132),bl,AREA_WOS); + clif->send(buf,packet_len(0x132),bl,AREA_WOS); } } @@ -6271,7 +6243,7 @@ void clif_party_member_info(struct party_data *p, struct map_session_data *sd) mapindex_getmapname_ext(map[sd->bl.m].name, (char*)WBUFP(buf,63)); WBUFB(buf,79) = (p->party.item&1)?1:0; WBUFB(buf,80) = (p->party.item&2)?1:0; - clif_send(buf,packet_len(0x1e9),&sd->bl,PARTY); + clif->send(buf,packet_len(0x1e9),&sd->bl,PARTY); } @@ -6310,9 +6282,9 @@ void clif_party_info(struct party_data* p, struct map_session_data *sd) WBUFW(buf,2) = 28+c*46; if(sd) { // send only to self - clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); + clif->send(buf, WBUFW(buf,2), &sd->bl, SELF); } else if (party_sd) { // send to whole party - clif_send(buf, WBUFW(buf,2), &party_sd->bl, PARTY); + clif->send(buf, WBUFW(buf,2), &party_sd->bl, PARTY); } } @@ -6441,9 +6413,9 @@ void clif_party_option(struct party_data *p,struct map_session_data *sd,int flag WBUFB(buf,7)=(p->party.item&2)?1:0; #endif if(flag==0) - clif_send(buf,packet_len(cmd),&sd->bl,PARTY); + clif->send(buf,packet_len(cmd),&sd->bl,PARTY); else - clif_send(buf,packet_len(cmd),&sd->bl,SELF); + clif->send(buf,packet_len(cmd),&sd->bl,SELF); } @@ -6474,9 +6446,9 @@ void clif_party_withdraw(struct party_data* p, struct map_session_data* sd, int memcpy(WBUFP(buf,6),name,NAME_LENGTH); WBUFB(buf,30)=flag&0x0f; if((flag&0xf0)==0) - clif_send(buf,packet_len(0x105),&sd->bl,PARTY); + clif->send(buf,packet_len(0x105),&sd->bl,PARTY); else - clif_send(buf,packet_len(0x105),&sd->bl,SELF); + clif->send(buf,packet_len(0x105),&sd->bl,SELF); } @@ -6504,7 +6476,7 @@ void clif_party_message(struct party_data* p, int account_id, const char* mes, i WBUFW(buf,2)=len+8; WBUFL(buf,4)=account_id; safestrncpy((char *)WBUFP(buf,8), mes, len); - clif_send(buf,len+8,&sd->bl,PARTY); + clif->send(buf,len+8,&sd->bl,PARTY); } } @@ -6521,7 +6493,7 @@ void clif_party_xy(struct map_session_data *sd) WBUFL(buf,2)=sd->status.account_id; WBUFW(buf,6)=sd->bl.x; WBUFW(buf,8)=sd->bl.y; - clif_send(buf,packet_len(0x107),&sd->bl,PARTY_SAMEMAP_WOS); + clif->send(buf,packet_len(0x107),&sd->bl,PARTY_SAMEMAP_WOS); } @@ -6567,7 +6539,7 @@ void clif_party_hp(struct map_session_data *sd) WBUFL(buf,6) = sd->battle_status.hp; WBUFL(buf,10) = sd->battle_status.max_hp; #endif - clif_send(buf,packet_len(cmd),&sd->bl,PARTY_AREA_WOS); + clif->send(buf,packet_len(cmd),&sd->bl,PARTY_AREA_WOS); } @@ -6734,9 +6706,9 @@ void clif_send_petdata(struct map_session_data* sd, struct pet_data* pd, int typ WBUFL(buf,3) = pd->bl.id; WBUFL(buf,7) = param; if (sd) - clif_send(buf, packet_len(0x1a4), &sd->bl, SELF); + clif->send(buf, packet_len(0x1a4), &sd->bl, SELF); else - clif_send(buf, packet_len(0x1a4), &pd->bl, AREA); + clif->send(buf, packet_len(0x1a4), &pd->bl, AREA); } @@ -6792,7 +6764,7 @@ void clif_pet_emotion(struct pet_data *pd,int param) } WBUFL(buf,6)=param; - clif_send(buf,packet_len(0x1aa),&pd->bl,AREA); + clif->send(buf,packet_len(0x1aa),&pd->bl,AREA); } @@ -6895,9 +6867,9 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd) } if( tsd ) - clif_send(buf, packet_len(0x1cf), &tsd->bl, SELF); + clif->send(buf, packet_len(0x1cf), &tsd->bl, SELF); else - clif_send(buf, packet_len(0x1cf), src, AREA); + clif->send(buf, packet_len(0x1cf), src, AREA); } /*========================================== @@ -6920,7 +6892,7 @@ void clif_spiritball(struct block_list *bl) { case BL_PC: WBUFW(buf, 6) = sd->spiritball; break; case BL_HOM: WBUFW(buf, 6) = hd->homunculus.spiritball; break; } - clif_send(buf, packet_len(0x1d0), bl, AREA); + clif->send(buf, packet_len(0x1d0), bl, AREA); } @@ -6935,7 +6907,7 @@ void clif_combo_delay(struct block_list *bl,int wait) WBUFW(buf,0)=0x1d2; WBUFL(buf,2)=bl->id; WBUFL(buf,6)=wait; - clif_send(buf,packet_len(0x1d2),bl,AREA); + clif->send(buf,packet_len(0x1d2),bl,AREA); } @@ -6955,7 +6927,7 @@ void clif_bladestop(struct block_list *src, int dst_id, int active) WBUFL(buf,6)=dst_id; WBUFL(buf,10)=active; - clif_send(buf,packet_len(0x1d1),src,AREA); + clif->send(buf,packet_len(0x1d1),src,AREA); } @@ -6969,7 +6941,7 @@ void clif_mvp_effect(struct map_session_data *sd) WBUFW(buf,0)=0x10c; WBUFL(buf,2)=sd->bl.id; - clif_send(buf,packet_len(0x10c),&sd->bl,AREA); + clif->send(buf,packet_len(0x10c),&sd->bl,AREA); } @@ -7092,14 +7064,14 @@ void clif_guild_memberlogin_notice(struct guild *g,int idx,int flag) WBUFW(buf,14) = sd->status.sex; WBUFW(buf,16) = sd->status.hair; WBUFW(buf,18) = sd->status.hair_color; - clif_send(buf,packet_len(0x1f2),&sd->bl,GUILD_WOS); + clif->send(buf,packet_len(0x1f2),&sd->bl,GUILD_WOS); } else if( ( sd = guild_getavailablesd(g) ) != NULL ) { WBUFW(buf,14) = 0; WBUFW(buf,16) = 0; WBUFW(buf,18) = 0; - clif_send(buf,packet_len(0x1f2),&sd->bl,GUILD); + clif->send(buf,packet_len(0x1f2),&sd->bl,GUILD); } } @@ -7138,7 +7110,7 @@ void clif_guild_send_onlineinfo(struct map_session_data *sd) } } - clif_send(buf, p_len*count, &sd->bl, SELF); + clif->send(buf, p_len*count, &sd->bl, SELF); } @@ -7355,7 +7327,7 @@ void clif_guild_positionchanged(struct guild *g,int idx) memcpy(WBUFP(buf,20),g->position[idx].name,NAME_LENGTH); // }* if( (sd=guild_getavailablesd(g))!=NULL ) - clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD); + clif->send(buf,WBUFW(buf,2),&sd->bl,GUILD); } @@ -7379,7 +7351,7 @@ void clif_guild_memberpositionchanged(struct guild *g,int idx) WBUFL(buf,12)=g->member[idx].position; // }* if( (sd=guild_getavailablesd(g))!=NULL ) - clif_send(buf,WBUFW(buf,2),&sd->bl,GUILD); + clif->send(buf,WBUFW(buf,2),&sd->bl,GUILD); } @@ -7419,7 +7391,7 @@ void clif_guild_emblem_area(struct block_list* bl) WBUFL(buf,2) = bl->id; WBUFL(buf,6) = status_get_guild_id(bl); WBUFW(buf,10) = status_get_emblem_id(bl); - clif_send(buf, 12, bl, AREA_WOS); + clif->send(buf, 12, bl, AREA_WOS); } @@ -7535,7 +7507,7 @@ void clif_guild_leave(struct map_session_data *sd,const char *name,const char *m WBUFW(buf, 0)=0x15a; memcpy(WBUFP(buf, 2),name,NAME_LENGTH); memcpy(WBUFP(buf,26),mes,40); - clif_send(buf,packet_len(0x15a),&sd->bl,GUILD_NOBG); + clif->send(buf,packet_len(0x15a),&sd->bl,GUILD_NOBG); } @@ -7559,7 +7531,7 @@ void clif_guild_expulsion(struct map_session_data* sd, const char* name, const c #if PACKETVER < 20100803 memset(WBUFP(buf,66), 0, NAME_LENGTH); // account name (not used for security reasons) #endif - clif_send(buf, packet_len(cmd), &sd->bl, GUILD_NOBG); + clif->send(buf, packet_len(cmd), &sd->bl, GUILD_NOBG); } @@ -7629,7 +7601,7 @@ void clif_guild_message(struct guild *g,int account_id,const char *mes,int len) safestrncpy((char*)WBUFP(buf,4), mes, len+1); if ((sd = guild_getavailablesd(g)) != NULL) - clif_send(buf, WBUFW(buf,2), &sd->bl, GUILD_NOBG); + clif->send(buf, WBUFW(buf,2), &sd->bl, GUILD_NOBG); } @@ -7748,7 +7720,7 @@ void clif_guild_allianceadded(struct guild *g,int idx) WBUFL(buf,2)=g->alliance[idx].opposition; WBUFL(buf,6)=g->alliance[idx].guild_id; memcpy(WBUFP(buf,10),g->alliance[idx].name,NAME_LENGTH); - clif_send(buf,packet_len(0x185),guild_getavailablesd(g),GUILD); + clif->send(buf,packet_len(0x185),guild_getavailablesd(g),GUILD); } */ @@ -7785,7 +7757,7 @@ void clif_emotion(struct block_list *bl,int type) WBUFW(buf,0)=0xc0; WBUFL(buf,2)=bl->id; WBUFB(buf,6)=type; - clif_send(buf,packet_len(0xc0),bl,AREA); + clif->send(buf,packet_len(0xc0),bl,AREA); } @@ -7799,7 +7771,7 @@ void clif_talkiebox(struct block_list* bl, const char* talkie) WBUFW(buf,0) = 0x191; WBUFL(buf,2) = bl->id; safestrncpy((char*)WBUFP(buf,6),talkie,MESSAGE_SIZE); - clif_send(buf,packet_len(0x191),bl,AREA); + clif->send(buf,packet_len(0x191),bl,AREA); } @@ -7813,7 +7785,7 @@ void clif_wedding_effect(struct block_list *bl) WBUFW(buf,0) = 0x1ea; WBUFL(buf,2) = bl->id; - clif_send(buf, packet_len(0x1ea), bl, AREA); + clif->send(buf, packet_len(0x1ea), bl, AREA); } @@ -7844,7 +7816,7 @@ void clif_callpartner(struct map_session_data *sd) WBUFB(buf,2) = 0; } - clif_send(buf, packet_len(0x1e6), &sd->bl, AREA); + clif->send(buf, packet_len(0x1e6), &sd->bl, AREA); } @@ -7901,9 +7873,8 @@ void clif_marriage_proposal(int fd, struct map_session_data *sd, struct map_sess /*========================================== * *------------------------------------------*/ -void clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len) -{ - clif_disp_message(&sd->bl, mes, len, SELF); +void clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len) { + clif->disp_message(&sd->bl, mes, len, SELF); } /*========================================== @@ -7926,7 +7897,7 @@ void clif_disp_message(struct block_list* src, const char* mes, int len, enum se WBUFW(buf, 0) = 0x17f; WBUFW(buf, 2) = len + 5; safestrncpy((char*)WBUFP(buf,4), mes, len+1); - clif_send(buf, WBUFW(buf,2), src, target); + clif->send(buf, WBUFW(buf,2), src, target); } @@ -8109,7 +8080,7 @@ void clif_soundeffectall(struct block_list* bl, const char* name, int type, enum WBUFB(buf,26) = type; WBUFL(buf,27) = 0; WBUFL(buf,31) = bl->id; - clif_send(buf, packet_len(0x1d3), bl, coverage); + clif->send(buf, packet_len(0x1d3), bl, coverage); } @@ -8129,16 +8100,15 @@ void clif_specialeffect(struct block_list* bl, int type, enum send_target target WBUFL(buf,2) = bl->id; WBUFL(buf,6) = type; - clif_send(buf, packet_len(0x1f3), bl, target); + clif->send(buf, packet_len(0x1f3), bl, target); if (disguised(bl)) { WBUFL(buf,2) = -bl->id; - clif_send(buf, packet_len(0x1f3), bl, SELF); + clif->send(buf, packet_len(0x1f3), bl, SELF); } } -void clif_specialeffect_single(struct block_list* bl, int type, int fd) -{ +void clif_specialeffect_single(struct block_list* bl, int type, int fd) { WFIFOHEAD(fd,10); WFIFOW(fd,0) = 0x1f3; WFIFOL(fd,2) = bl->id; @@ -8162,12 +8132,12 @@ void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, sen WBUFL(buf,6) = effect_id; WBUFL(buf,10) = num; - clif_send(buf, packet_len(0x284), bl, target); + clif->send(buf, packet_len(0x284), bl, target); if( disguised(bl) ) { WBUFL(buf,2) = -bl->id; - clif_send(buf, packet_len(0x284), bl, SELF); + clif->send(buf, packet_len(0x284), bl, SELF); } } // Modification of clif_messagecolor to send colored messages to players to chat log only (doesn't display overhead) @@ -8181,7 +8151,7 @@ int clif_colormes(struct map_session_data * sd, enum clif_colors color, const ch WFIFOL(sd->fd,4) = 0; WFIFOL(sd->fd,8) = color_table[color]; safestrncpy((char*)WFIFOP(sd->fd,12), msg, msg_len); - clif_send(WFIFOP(sd->fd,0), WFIFOW(sd->fd,2), &sd->bl, SELF); + clif->send(WFIFOP(sd->fd,0), WFIFOW(sd->fd,2), &sd->bl, SELF); return 0; } @@ -8207,7 +8177,7 @@ void clif_messagecolor(struct block_list* bl, unsigned long color, const char* m WBUFL(buf,8) = color; memcpy(WBUFP(buf,12), msg, msg_len); - clif_send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); + clif->send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); } /// Public chat message [Valaris] (ZC_NOTIFY_CHAT). @@ -8227,7 +8197,7 @@ void clif_message(struct block_list* bl, const char* msg) { WBUFL(buf,4) = bl->id; safestrncpy((char*)WBUFP(buf,8), msg, msg_len); - clif_send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); + clif->send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); } // refresh the client's screen, getting rid of any effects @@ -8240,16 +8210,16 @@ void clif_refresh(struct map_session_data *sd) clif_inventorylist(sd); if(pc_iscarton(sd)) { clif_cartlist(sd); - clif_updatestatus(sd,SP_CARTINFO); - } - clif_updatestatus(sd,SP_WEIGHT); - clif_updatestatus(sd,SP_MAXWEIGHT); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); + clif->updatestatus(sd,SP_CARTINFO); + } + clif->updatestatus(sd,SP_WEIGHT); + clif->updatestatus(sd,SP_MAXWEIGHT); + clif->updatestatus(sd,SP_STR); + clif->updatestatus(sd,SP_AGI); + clif->updatestatus(sd,SP_VIT); + clif->updatestatus(sd,SP_INT); + clif->updatestatus(sd,SP_DEX); + clif->updatestatus(sd,SP_LUK); if (sd->spiritball) clif_spiritball_single(sd->fd, sd); for(i = 1; i < 5; i++){ @@ -8257,15 +8227,15 @@ void clif_refresh(struct map_session_data *sd) clif_talisman_single(sd->fd, sd, i); } if (sd->vd.cloth_color) - clif_refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); + clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); if(merc_is_hom_active(sd->hd)) - clif_send_homdata(sd,SP_ACK,0); + clif->send_homdata(sd,SP_ACK,0); if( sd->md ) { - clif_mercenary_info(sd); - clif_mercenary_skillblock(sd); + clif->mercenary_info(sd); + clif->mercenary_skillblock(sd); } if( sd->ed ) - clif_elemental_info(sd); + clif->elemental_info(sd); map_foreachinrange(clif_getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd); clif_weather_check(sd); if( sd->chatID ) @@ -8277,7 +8247,7 @@ void clif_refresh(struct map_session_data *sd) if( pc_isdead(sd) ) // When you refresh, resend the death packet. clif_clearunit_single(sd->bl.id,CLR_DEAD,sd->fd); else - clif_changed_dir(&sd->bl, SELF); + clif->changed_dir(&sd->bl, SELF); // unlike vending, resuming buyingstore crashes the client. buyingstore_close(sd); @@ -8419,7 +8389,7 @@ void clif_charnameack (int fd, struct block_list *bl) // if no receipient specified just update nearby clients if (fd == 0) - clif_send(buf, packet_len(cmd), bl, AREA); + clif->send(buf, packet_len(cmd), bl, AREA); else { WFIFOHEAD(fd, packet_len(cmd)); memcpy(WFIFOP(fd, 0), buf, packet_len(cmd)); @@ -8479,7 +8449,7 @@ void clif_charnameupdate (struct map_session_data *ssd) } // Update nearby clients - clif_send(buf, packet_len(cmd), &ssd->bl, AREA); + clif->send(buf, packet_len(cmd), &ssd->bl, AREA); } @@ -8498,12 +8468,12 @@ void clif_slide(struct block_list *bl, int x, int y) WBUFL(buf, 2) = bl->id; WBUFW(buf, 6) = x; WBUFW(buf, 8) = y; - clif_send(buf, packet_len(0x1ff), bl, AREA); + clif->send(buf, packet_len(0x1ff), bl, AREA); if( disguised(bl) ) { WBUFL(buf,2) = -bl->id; - clif_send(buf, packet_len(0x1ff), bl, SELF); + clif->send(buf, packet_len(0x1ff), bl, SELF); } } @@ -8525,13 +8495,13 @@ void clif_disp_overhead(struct map_session_data *sd, const char* mes) WBUFW(buf,2) = len_mes + 8; // len of message + 8 (command+len+id) WBUFL(buf,4) = sd->bl.id; safestrncpy((char*)WBUFP(buf,8), mes, len_mes); - clif_send(buf, WBUFW(buf,2), &sd->bl, AREA_CHAT_WOC); + clif->send(buf, WBUFW(buf,2), &sd->bl, AREA_CHAT_WOC); // send back message to the speaker WBUFW(buf,0) = 0x8e; WBUFW(buf, 2) = len_mes + 4; safestrncpy((char*)WBUFP(buf,4), mes, len_mes); - clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); + clif->send(buf, WBUFW(buf,2), &sd->bl, SELF); } /*========================== @@ -8546,7 +8516,7 @@ void clif_party_xy_remove(struct map_session_data *sd) WBUFL(buf,2)=sd->status.account_id; WBUFW(buf,6)=-1; WBUFW(buf,8)=-1; - clif_send(buf,packet_len(0x107),&sd->bl,PARTY_SAMEMAP_WOS); + clif->send(buf,packet_len(0x107),&sd->bl,PARTY_SAMEMAP_WOS); } @@ -9125,7 +9095,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) #endif if(sd->vd.cloth_color) - clif_refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); + clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); // item clif_inventorylist(sd); // inventory list first, otherwise deleted items in pc_checkitem show up as 'unknown item' pc_checkitem(sd); @@ -9133,12 +9103,12 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) // cart if(pc_iscarton(sd)) { clif_cartlist(sd); - clif_updatestatus(sd,SP_CARTINFO); + clif->updatestatus(sd,SP_CARTINFO); } // weight - clif_updatestatus(sd,SP_WEIGHT); - clif_updatestatus(sd,SP_MAXWEIGHT); + clif->updatestatus(sd,SP_WEIGHT); + clif->updatestatus(sd,SP_MAXWEIGHT); // guild // (needs to go before clif_spawn() to show guild emblems correctly) @@ -9178,7 +9148,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif_party_hp(sd); // Show hp after displacement [LuzZza] } - if( sd->bg_id ) clif_bg_hp(sd); // BattleGround System + if( sd->bg_id ) clif->bg_hp(sd); // BattleGround System if(map[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) { if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] @@ -9218,8 +9188,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { map_addblock(&sd->pd->bl); clif_spawn(&sd->pd->bl); - clif_send_petdata(sd,sd->pd,0,0); - clif_send_petstatus(sd); + clif->send_petdata(sd,sd->pd,0,0); + clif->send_petstatus(sd); // skill->unit_move(&sd->pd->bl,gettick(),1); } } @@ -9229,7 +9199,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { map_addblock(&sd->hd->bl); clif_spawn(&sd->hd->bl); - clif_send_homdata(sd,SP_ACK,0); + clif->send_homdata(sd,SP_ACK,0); clif_hominfo(sd,sd->hd,1); clif_hominfo(sd,sd->hd,0); //for some reason, at least older clients want this sent twice clif_homskillinfoblock(sd); @@ -9241,41 +9211,41 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if( sd->md ) { map_addblock(&sd->md->bl); - clif_spawn(&sd->md->bl); - clif_mercenary_info(sd); - clif_mercenary_skillblock(sd); + clif->spawn(&sd->md->bl); + clif->mercenary_info(sd); + clif->mercenary_skillblock(sd); status_calc_bl(&sd->md->bl, SCB_SPEED); // Mercenary mimic their master's speed on each map change } if( sd->ed ) { map_addblock(&sd->ed->bl); - clif_spawn(&sd->ed->bl); - clif_elemental_info(sd); - clif_elemental_updatestatus(sd,SP_HP); - clif_hpmeter_single(sd->fd,sd->ed->bl.id,sd->ed->battle_status.hp,sd->ed->battle_status.max_hp); - clif_elemental_updatestatus(sd,SP_SP); + clif->spawn(&sd->ed->bl); + clif->elemental_info(sd); + clif->elemental_updatestatus(sd,SP_HP); + clif->hpmeter_single(sd->fd,sd->ed->bl.id,sd->ed->battle_status.hp,sd->ed->battle_status.max_hp); + clif->elemental_updatestatus(sd,SP_SP); status_calc_bl(&sd->ed->bl, SCB_SPEED); //Elemental mimic their master's speed on each map change } if(sd->state.connect_new) { int lv; sd->state.connect_new = 0; - clif_skillinfoblock(sd); - clif_hotkeys_send(sd); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); + clif->skillinfoblock(sd); + clif->hotkeys(sd); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_NEXTBASEEXP); + clif->updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_NEXTJOBEXP); + clif->updatestatus(sd,SP_SKILLPOINT); clif_initialstatus(sd); if (sd->sc.option&OPTION_FALCON) - clif_status_load(&sd->bl, SI_FALCON, 1); + clif->status_change(&sd->bl, SI_FALCON, 1, 0, 0, 0, 0); if (sd->sc.option&OPTION_RIDING) - clif_status_load(&sd->bl, SI_RIDING, 1); + clif->status_change(&sd->bl, SI_RIDING, 1, 0, 0, 0, 0); else if (sd->sc.option&OPTION_WUGRIDER) - clif_status_load(&sd->bl, SI_WUGRIDER, 1); + clif->status_change(&sd->bl, SI_WUGRIDER, 1, 0, 0, 0, 0); if(sd->status.manner < 0) sc_start(&sd->bl,SC_NOCHAT,100,0,0); @@ -9296,22 +9266,22 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if (night_flag && map[sd->bl.m].flag.nightenabled) { sd->state.night = 1; - clif_status_load(&sd->bl, SI_NIGHT, 1); + clif->status_change(&sd->bl, SI_NIGHT, 1, 0, 0, 0, 0); } // Notify everyone that this char logged in [Skotlex]. - map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); + map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); //Login Event npc_script_event(sd, NPCE_LOGIN); } else { //For some reason the client "loses" these on warp/map-change. - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); + clif->updatestatus(sd,SP_STR); + clif->updatestatus(sd,SP_AGI); + clif->updatestatus(sd,SP_VIT); + clif->updatestatus(sd,SP_INT); + clif->updatestatus(sd,SP_DEX); + clif->updatestatus(sd,SP_LUK); // abort currently running script sd->state.using_fake_npc = 0; @@ -9332,25 +9302,20 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) (map_flag_gvg(sd->state.pmap) || map_flag_gvg(sd->bl.m) || map[sd->state.pmap].flag.battleground || map[sd->bl.m].flag.battleground) ) status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty - if( night_flag && map[sd->bl.m].flag.nightenabled ) - { //Display night. - if( !sd->state.night ) - { + if( night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night. + if( !sd->state.night ) { sd->state.night = 1; - clif_status_load(&sd->bl, SI_NIGHT, 1); + clif->status_change(&sd->bl, SI_NIGHT, 1, 0, 0, 0, 0); } - } - else if( sd->state.night ) - { //Clear night display. + } else if( sd->state.night ) { //Clear night display. sd->state.night = 0; - clif_status_load(&sd->bl, SI_NIGHT, 0); + clif->status_change(&sd->bl, SI_NIGHT, 0, 0, 0, 0, 0); } - if( map[sd->bl.m].flag.battleground ) - { + if( map[sd->bl.m].flag.battleground ) { clif_map_type(sd, MAPTYPE_BATTLEFIELD); // Battleground Mode if( map[sd->bl.m].flag.battleground == 2 ) - clif_bg_updatescore_single(sd); + clif->bg_updatescore_single(sd); } if( map[sd->bl.m].flag.allowks && !map_flag_ks(sd->bl.m) ) @@ -9384,7 +9349,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) npc_script_event(sd, NPCE_LOADMAP); if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) - clif_status_load(&sd->bl, SI_DEVIL, 1); //blindness [Komurka] + clif->status_change(&sd->bl, SI_DEVIL, 0, 0, 0, 0, 0); //blindness [Komurka] if (sd->sc.opt2) //Client loses these on warp. clif_changeoption(&sd->bl); @@ -9406,7 +9371,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif_clearunit_area(&sd->bl, CLR_DEAD); else { skill->usave_trigger(sd); - clif_changed_dir(&sd->bl, SELF); + clif->changed_dir(&sd->bl, SELF); } // Trigger skill effects if you appear standing on them @@ -9679,7 +9644,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) WFIFOL(fd,4) = sd->bl.id; safestrncpy((char*)WFIFOP(fd,8), is_fake ? fakename : text, textlen); //FIXME: chat has range of 9 only - clif_send(WFIFOP(fd,0), WFIFOW(fd,2), &sd->bl, sd->chatID ? CHAT_WOS : AREA_CHAT_WOC); + clif->send(WFIFOP(fd,0), WFIFOW(fd,2), &sd->bl, sd->chatID ? CHAT_WOS : AREA_CHAT_WOC); // send back message to the speaker if( is_fake ) { @@ -9741,12 +9706,12 @@ void clif_changed_dir(struct block_list *bl, enum send_target target) WBUFW(buf,6) = bl->type==BL_PC?((TBL_PC*)bl)->head_dir:0; WBUFB(buf,8) = unit_getdir(bl); - clif_send(buf, packet_len(0x9c), bl, target); + clif->send(buf, packet_len(0x9c), bl, target); if (disguised(bl)) { WBUFL(buf,2) = -bl->id; WBUFW(buf,6) = 0; - clif_send(buf, packet_len(0x9c), bl, SELF); + clif->send(buf, packet_len(0x9c), bl, SELF); } } @@ -11754,7 +11719,7 @@ void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, void clif_parse_PartyBookingDeleteReq(int fd, struct map_session_data* sd) { if(party_booking_delete(sd)) - clif_PartyBookingDeleteAck(sd, 0); + clif->PartyBookingDeleteAck(sd, 0); } @@ -11808,7 +11773,7 @@ void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_boo for(i=0; i<PARTY_BOOKING_JOBS; i++) WBUFW(buf,38+i*2) = pb_ad->p_detail.job[i]; - clif_send(buf, packet_len(0x809), &sd->bl, ALL_CLIENT); + clif->send(buf, packet_len(0x809), &sd->bl, ALL_CLIENT); } @@ -11825,7 +11790,7 @@ void clif_PartyBookingUpdateNotify(struct map_session_data* sd, struct party_boo WBUFL(buf,2) = pb_ad->index; for(i=0; i<PARTY_BOOKING_JOBS; i++) WBUFW(buf,6+i*2) = pb_ad->p_detail.job[i]; - clif_send(buf,packet_len(0x80a),&sd->bl,ALL_CLIENT); // Now UPDATE all client. + clif->send(buf,packet_len(0x80a),&sd->bl,ALL_CLIENT); // Now UPDATE all client. } @@ -11838,7 +11803,7 @@ void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index) WBUFW(buf,0) = 0x80b; WBUFL(buf,2) = index; - clif_send(buf, packet_len(0x80b), &sd->bl, ALL_CLIENT); // Now UPDATE all client. + clif->send(buf, packet_len(0x80b), &sd->bl, ALL_CLIENT); // Now UPDATE all client. } @@ -15021,7 +14986,7 @@ void clif_bg_hp(struct map_session_data *sd) WBUFW(buf,32) = sd->battle_status.max_hp; } - clif_send(buf, packet_len(cmd), &sd->bl, BG_AREA_WOS); + clif->send(buf, packet_len(cmd), &sd->bl, BG_AREA_WOS); } @@ -15039,7 +15004,7 @@ void clif_bg_xy(struct map_session_data *sd) WBUFW(buf,32)=sd->bl.x; WBUFW(buf,34)=sd->bl.y; - clif_send(buf, packet_len(0x2df), &sd->bl, BG_SAMEMAP_WOS); + clif->send(buf, packet_len(0x2df), &sd->bl, BG_SAMEMAP_WOS); } void clif_bg_xy_remove(struct map_session_data *sd) @@ -15054,7 +15019,7 @@ void clif_bg_xy_remove(struct map_session_data *sd) WBUFW(buf,32)=-1; WBUFW(buf,34)=-1; - clif_send(buf, packet_len(0x2df), &sd->bl, BG_SAMEMAP_WOS); + clif->send(buf, packet_len(0x2df), &sd->bl, BG_SAMEMAP_WOS); } @@ -15074,7 +15039,7 @@ void clif_bg_message(struct battleground_data *bg, int src_id, const char *name, WBUFL(buf,4) = src_id; memcpy(WBUFP(buf,8), name, NAME_LENGTH); memcpy(WBUFP(buf,32), mes, len); - clif_send(buf,WBUFW(buf,2), &sd->bl, BG); + clif->send(buf,WBUFW(buf,2), &sd->bl, BG); if( buf ) aFree(buf); @@ -15125,7 +15090,7 @@ void clif_bg_updatescore(int16 m) WBUFW(buf,0) = 0x2de; WBUFW(buf,2) = map[m].bgscore_lion; WBUFW(buf,4) = map[m].bgscore_eagle; - clif_send(buf,packet_len(0x2de),&bl,ALL_SAMEMAP); + clif->send(buf,packet_len(0x2de),&bl,ALL_SAMEMAP); } void clif_bg_updatescore_single(struct map_session_data *sd) @@ -15153,7 +15118,7 @@ void clif_sendbgemblem_area(struct map_session_data *sd) WBUFL(buf,2) = sd->bl.id; safestrncpy((char*)WBUFP(buf,6), sd->status.name, NAME_LENGTH); // name don't show in screen. WBUFW(buf,30) = sd->bg_id; - clif_send(buf,packet_len(0x2dd), &sd->bl, AREA); + clif->send(buf,packet_len(0x2dd), &sd->bl, AREA); } void clif_sendbgemblem_single(int fd, struct map_session_data *sd) @@ -15178,7 +15143,7 @@ void clif_font(struct map_session_data *sd) WBUFW(buf,0) = 0x2ef; WBUFL(buf,2) = sd->bl.id; WBUFW(buf,6) = sd->user_font; - clif_send(buf, packet_len(0x2ef), &sd->bl, AREA); + clif->send(buf, packet_len(0x2ef), &sd->bl, AREA); #endif } @@ -15204,14 +15169,14 @@ int clif_instance(int instance_id, int type, int flag) WBUFW(buf,0) = 0x02CB; memcpy(WBUFP(buf,2),instance[instance_id].name,INSTANCE_NAME_LENGTH); WBUFW(buf,63) = flag; - clif_send(buf,packet_len(0x02CB),&sd->bl,PARTY); + clif->send(buf,packet_len(0x02CB),&sd->bl,PARTY); break; case 2: // S 0x2cc <Standby Position>.W // To announce Instancing queue creation if no maps available WBUFW(buf,0) = 0x02CC; WBUFW(buf,2) = flag; - clif_send(buf,packet_len(0x02CC),&sd->bl,PARTY); + clif->send(buf,packet_len(0x02CC),&sd->bl,PARTY); break; case 3: case 4: @@ -15228,7 +15193,7 @@ int clif_instance(int instance_id, int type, int flag) WBUFL(buf,63) = 0; WBUFL(buf,67) = (uint32)instance[instance_id].idle_timeout; } - clif_send(buf,packet_len(0x02CD),&sd->bl,PARTY); + clif->send(buf,packet_len(0x02CD),&sd->bl,PARTY); break; case 5: // S 0x2ce <Message ID>.L @@ -15240,7 +15205,7 @@ int clif_instance(int instance_id, int type, int flag) WBUFW(buf,0) = 0x02CE; WBUFL(buf,2) = flag; //WBUFL(buf,6) = EnterLimitDate; - clif_send(buf,packet_len(0x02CE),&sd->bl,PARTY); + clif->send(buf,packet_len(0x02CE),&sd->bl,PARTY); break; } return 0; @@ -15302,7 +15267,7 @@ void clif_party_show_picker(struct map_session_data * sd, struct item * item_dat clif_addcards(WBUFP(buf,11), item_data); WBUFW(buf,19) = id->equip; // equip location WBUFB(buf,21) = itemtype(id->type); // item type - clif_send(buf, packet_len(0x2b8), &sd->bl, PARTY_SAMEMAP_WOS); + clif->send(buf, packet_len(0x2b8), &sd->bl, PARTY_SAMEMAP_WOS); #endif } @@ -15571,7 +15536,7 @@ void clif_buyingstore_entry(struct map_session_data* sd) WBUFL(buf,2) = sd->bl.id; memcpy(WBUFP(buf,6), sd->message, MESSAGE_SIZE); - clif_send(buf, packet_len(0x814), &sd->bl, AREA_WOS); + clif->send(buf, packet_len(0x814), &sd->bl, AREA_WOS); } void clif_buyingstore_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd) { @@ -15602,7 +15567,7 @@ void clif_buyingstore_disappear_entry(struct map_session_data* sd) WBUFW(buf,0) = 0x816; WBUFL(buf,2) = sd->bl.id; - clif_send(buf, packet_len(0x816), &sd->bl, AREA_WOS); + clif->send(buf, packet_len(0x816), &sd->bl, AREA_WOS); } void clif_buyingstore_disappear_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd) { @@ -16025,7 +15990,7 @@ void clif_millenniumshield(struct map_session_data *sd, short shields ) { WBUFL(buf,2) = sd->bl.id; WBUFW(buf,6) = shields; WBUFW(buf,8) = 0; - clif_send(buf,packet_len(0x440),&sd->bl,AREA); + clif->send(buf,packet_len(0x440),&sd->bl,AREA); #endif } /** @@ -16216,7 +16181,7 @@ int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, in WBUFL(buf,17) = val2; WBUFL(buf,21) = val3; - clif_send(buf,packet_len(0x043f),bl,AREA); + clif->send(buf,packet_len(0x043f),bl,AREA); return 0; } //Notifies FD of ID's type @@ -16285,7 +16250,7 @@ void clif_talisman(struct map_session_data *sd,short type) WBUFL(buf,2)=sd->bl.id; WBUFW(buf,6)=type; WBUFW(buf,8)=sd->talisman[type]; - clif_send(buf,packet_len(0x08cf),&sd->bl,AREA); + clif->send(buf,packet_len(0x08cf),&sd->bl,AREA); } /// Move Item from or to Personal Tab (CZ_WHATSOEVER) [FE] /// 0907 <index>.W @@ -16340,7 +16305,7 @@ void clif_snap( struct block_list *bl, short x, short y ) { WBUFW(buf,6) = x; WBUFW(buf,8) = y; - clif_send(buf,packet_len(0x8d2),bl,AREA); + clif->send(buf,packet_len(0x8d2),bl,AREA); } void clif_monster_hp_bar( struct mob_data* md, int fd ) { @@ -16871,7 +16836,6 @@ static int packetdb_readdb(void) {clif_parse_SelectEgg,"selectegg"}, {clif_parse_SendEmotion,"sendemotion"}, {clif_parse_ChangePetName,"changepetname"}, - {clif_parse_GMKick,"gmkick"}, {clif_parse_GMHide,"gmhide"}, {clif_parse_GMReqNoChat,"gmreqnochat"}, @@ -17126,8 +17090,8 @@ int do_init_clif(void) { packetdb_readdb(); set_defaultparse(clif_parse); - if( make_listen_bind(bind_ip,map_port) == -1 ) { - ShowFatalError("Failed to bind to port '"CL_WHITE"%d"CL_RESET"'\n",map_port); + if( make_listen_bind(clif->bind_ip,clif->map_port) == -1 ) { + ShowFatalError("Failed to bind to port '"CL_WHITE"%d"CL_RESET"'\n",clif->map_port); exit(EXIT_FAILURE); } @@ -17142,3 +17106,390 @@ int do_init_clif(void) { void do_final_clif(void) { ers_destroy(delay_clearunit_ers); } +void clif_defaults(void) { + clif = &clif_s; + /* vars */ + clif->bind_ip = INADDR_ANY; + clif->map_port = 5121; + /* core */ + clif->init = do_init_clif; + clif->final = do_final_clif; + clif->setip = clif_setip; + clif->setbindip = clif_setbindip; + clif->setport = clif_setport; + clif->refresh_ip = clif_refresh_ip; + clif->send = clif_send; + /* auth */ + clif->authok = clif_authok; + clif->authrefuse = clif_authrefuse; + clif->authfail_fd = clif_authfail_fd; + clif->charselectok = clif_charselectok; + /* item-related */ + clif->dropflooritem = clif_dropflooritem; + clif->clearflooritem = clif_clearflooritem; + clif->additem = clif_additem; + clif->dropitem = clif_dropitem; + clif->delitem = clif_delitem; + clif->takeitem = clif_takeitem; + clif->arrowequip = clif_arrowequip; + clif->arrow_fail = clif_arrow_fail; + clif->use_card = clif_use_card; + clif->cart_additem = clif_cart_additem; + clif->cart_delitem = clif_cart_delitem; + clif->equipitemack = clif_equipitemack; + clif->unequipitemack = clif_unequipitemack; + clif->useitemack = clif_useitemack; + /* unit-related */ + clif->clearunit_single = clif_clearunit_single; + clif->clearunit_area = clif_clearunit_area; + clif->clearunit_delayed = clif_clearunit_delayed; + clif->walkok = clif_walkok; + clif->move = clif_move; + clif->blown = clif_blown; + clif->slide = clif_slide; + clif->fixpos = clif_fixpos; + clif->changelook = clif_changelook; + clif->changetraplook = clif_changetraplook; + clif->refreshlook = clif_refreshlook; + clif->class_change = clif_class_change; + clif->skill_setunit = clif_skill_setunit; + clif->skill_delunit = clif_skill_delunit; + clif->skillunit_update = clif_skillunit_update; + /* main unit spawn */ + clif->spawn = clif_spawn; + /* map-related */ + clif->changemap = clif_changemap; + clif->changemapcell = clif_changemapcell; + clif->map_property = clif_map_property; + clif->pvpset = clif_pvpset; + clif->map_property_mapall = clif_map_property_mapall; + clif->bossmapinfo = clif_bossmapinfo; + /* multi-map-server */ + clif->changemapserver = clif_changemapserver; + /* npc-shop-related */ + clif->npcbuysell = clif_npcbuysell; + clif->buylist = clif_buylist; + clif->selllist = clif_selllist; + clif->cashshop_show = clif_cashshop_show; + /* npc-script-related */ + clif->scriptmes = clif_scriptmes; + clif->scriptnext = clif_scriptnext; + clif->scriptclose = clif_scriptclose; + clif->scriptmenu = clif_scriptmenu; + clif->scriptinput = clif_scriptinput; + clif->scriptinputstr = clif_scriptinputstr; + clif->cutin = clif_cutin; + clif->sendfakenpc = clif_sendfakenpc; + /* client-user-interface-related */ + clif->viewpoint = clif_viewpoint; + clif->damage = clif_damage; + clif->sitting = clif_sitting; + clif->standing = clif_standing; + clif->arrow_create_list = clif_arrow_create_list; + clif->refresh = clif_refresh; + clif->fame_blacksmith = clif_fame_blacksmith; + clif->fame_alchemist = clif_fame_alchemist; + clif->fame_taekwon = clif_fame_taekwon; + clif->hotkeys = clif_hotkeys_send; + clif->insight = clif_insight; + clif->outsight = clif_outsight; + clif->skillcastcancel = clif_skillcastcancel; + clif->skill_fail = clif_skill_fail; + clif->skill_cooldown = clif_skill_cooldown; + clif->skill_memomessage = clif_skill_memomessage; + clif->skill_teleportmessage = clif_skill_teleportmessage; + clif->skill_produce_mix_list = clif_skill_produce_mix_list; + clif->cooking_list = clif_cooking_list; + clif->autospell = clif_autospell; + clif->combo_delay = clif_combo_delay; + clif->status_change = clif_status_change; + clif->insert_card = clif_insert_card; + clif->inventorylist = clif_inventorylist; + clif->equiplist = clif_equiplist; + clif->cartlist = clif_cartlist; + clif->clearcart = clif_clearcart; + clif->item_identify_list = clif_item_identify_list; + clif->item_identified = clif_item_identified; + clif->item_repair_list = clif_item_repair_list; + clif->item_repaireffect = clif_item_repaireffect; + clif->item_damaged = clif_item_damaged; + clif->item_refine_list = clif_item_refine_list; + clif->item_skill = clif_item_skill; + clif->mvp_item = clif_mvp_item; + clif->mvp_exp = clif_mvp_exp; + clif->mvp_noitem = clif_mvp_noitem; + clif->changed_dir = clif_changed_dir; + clif->charnameack = clif_charnameack; + clif->monster_hp_bar = clif_monster_hp_bar; + clif->hpmeter_single = clif_hpmeter_single; + clif->upgrademessage = clif_upgrademessage; + clif->get_weapon_view = clif_get_weapon_view; + clif->gospel_info = clif_gospel_info; + clif->feel_req = clif_feel_req; + clif->starskill = clif_starskill; + clif->feel_info = clif_feel_info; + clif->hate_info = clif_hate_info; + clif->mission_info = clif_mission_info; + clif->feel_hate_reset = clif_feel_hate_reset; + clif->equiptickack = clif_equiptickack; + clif->viewequip_ack = clif_viewequip_ack; + clif->viewequip_fail = clif_viewequip_fail; + clif->equipcheckbox = clif_equipcheckbox; + clif->displayexp = clif_displayexp; + clif->font = clif_font; + clif->progressbar = clif_progressbar; + clif->progressbar_abort = clif_progressbar_abort; + clif->showdigit = clif_showdigit; + clif->elementalconverter_list = clif_elementalconverter_list; + clif->spellbook_list = clif_spellbook_list; + clif->magicdecoy_list = clif_magicdecoy_list; + clif->poison_list = clif_poison_list; + clif->autoshadowspell_list = clif_autoshadowspell_list; + clif->skill_itemlistwindow = clif_skill_itemlistwindow; + clif->sc_notick = clif_status_load_notick; + clif->sc_single = clif_status_load_single; + /* player-unit-specific-related */ + clif->updatestatus = clif_updatestatus; + clif->changestatus = clif_changestatus; + clif->statusupack = clif_statusupack; + clif->movetoattack = clif_movetoattack; + clif->solved_charname = clif_solved_charname; + clif->charnameupdate = clif_charnameupdate; + /* visual effects client-side */ + clif->misceffect = clif_misceffect; + clif->changeoption = clif_changeoption; + clif->changeoption2 = clif_changeoption2; + clif->emotion = clif_emotion; + clif->talkiebox = clif_talkiebox; + clif->wedding_effect = clif_wedding_effect; + clif->divorced = clif_divorced; + clif->callpartner = clif_callpartner; + clif->skill_damage = clif_skill_damage; + clif->skill_nodamage = clif_skill_nodamage; + clif->skill_poseffect = clif_skill_poseffect; + clif->skill_estimation = clif_skill_estimation; + clif->skill_warppoint = clif_skill_warppoint; + clif->skillcasting = clif_skillcasting; + clif->produce_effect = clif_produceeffect; + clif->devotion = clif_devotion; + clif->spiritball = clif_spiritball; + clif->bladestop = clif_bladestop; + clif->mvp_effect = clif_mvp_effect; + clif->heal = clif_heal; + clif->resurrection = clif_resurrection; + clif->refine = clif_refine; + clif->weather = clif_weather; + clif->specialeffect = clif_specialeffect; + clif->specialeffect_single = clif_specialeffect_single; + clif->specialeffect_value = clif_specialeffect_value; + clif->millenniumshield = clif_millenniumshield; + clif->talisman = clif_talisman; + clif->snap = clif_snap; + /* sound effects client-side */ + clif->playBGM = clif_playBGM; + clif->soundeffect = clif_soundeffect; + clif->soundeffectall = clif_soundeffectall; + /* chat/message-related */ + clif->GlobalMessage = clif_GlobalMessage; + clif->createchat = clif_createchat; + clif->dispchat = clif_dispchat; + clif->joinchatfail = clif_joinchatfail; + clif->joinchatok = clif_joinchatok; + clif->addchat = clif_addchat; + clif->changechatowner = clif_changechatowner; + clif->clearchat = clif_clearchat; + clif->leavechat = clif_leavechat; + clif->changechatstatus = clif_changechatstatus; + clif->wis_message = clif_wis_message; + clif->wis_end = clif_wis_end; + clif->displaymessage = clif_displaymessage; + clif->disp_onlyself = clif_disp_onlyself; + clif->disp_message = clif_disp_message; + clif->broadcast = clif_broadcast; + clif->MainChatMessage = clif_MainChatMessage; + clif->broadcast2 = clif_broadcast2; + clif->messagecolor = clif_messagecolor; + clif->message = clif_message; + clif->disp_overhead = clif_disp_overhead; + clif->msg = clif_msg; + clif->msg_value = clif_msg_value; + clif->msg_skill = clif_msg_skill; + clif->msgtable = clif_msgtable; + clif->msgtable_num = clif_msgtable_num; + clif->colormes = clif_colormes; + /* trade handling */ + clif->traderequest = clif_traderequest; + clif->tradestart = clif_tradestart; + clif->tradeadditem = clif_tradeadditem; + clif->tradeitemok = clif_tradeitemok; + clif->tradedeal_lock = clif_tradedeal_lock; + clif->tradecancelled = clif_tradecancelled; + clif->tradecompleted = clif_tradecompleted; + clif->tradeundo = clif_tradeundo; + /* vending handling */ + clif->openvendingreq = clif_openvendingreq; + clif->showvendingboard = clif_showvendingboard; + clif->closevendingboard = clif_closevendingboard; + clif->vendinglist = clif_vendinglist; + clif->buyvending = clif_buyvending; + clif->openvending = clif_openvending; + clif->vendingreport = clif_vendingreport; + /* storage handling */ + clif->storagelist = clif_storagelist; + clif->updatestorageamount = clif_updatestorageamount; + clif->storageitemadded = clif_storageitemadded; + clif->storageitemremoved = clif_storageitemremoved; + clif->storageclose = clif_storageclose; + /* skill-list handling */ + clif->skillinfoblock = clif_skillinfoblock; + clif->skillup = clif_skillup; + clif->skillinfo = clif_skillinfo; + clif->addskill = clif_addskill; + clif->deleteskill = clif_deleteskill; + /* party-specific */ + clif->party_created = clif_party_created; + clif->party_member_info = clif_party_member_info; + clif->party_info = clif_party_info; + clif->party_invite = clif_party_invite; + clif->party_inviteack = clif_party_inviteack; + clif->party_option = clif_party_option; + clif->party_withdraw = clif_party_withdraw; + clif->party_message = clif_party_message; + clif->party_xy = clif_party_xy; + clif->party_xy_single = clif_party_xy_single; + clif->party_hp = clif_party_hp; + clif->party_xy_remove = clif_party_xy_remove; + clif->party_show_picker = clif_party_show_picker; + /* guild-specific */ + clif->guild_created = clif_guild_created; + clif->guild_belonginfo = clif_guild_belonginfo; + clif->guild_masterormember = clif_guild_masterormember; + clif->guild_basicinfo = clif_guild_basicinfo; + clif->guild_allianceinfo = clif_guild_allianceinfo; + clif->guild_memberlist = clif_guild_memberlist; + clif->guild_skillinfo = clif_guild_skillinfo; + clif->guild_send_onlineinfo = clif_guild_send_onlineinfo; + clif->guild_memberlogin_notice = clif_guild_memberlogin_notice; + clif->guild_invite = clif_guild_invite; + clif->guild_inviteack = clif_guild_inviteack; + clif->guild_leave = clif_guild_leave; + clif->guild_expulsion = clif_guild_expulsion; + clif->guild_positionchanged = clif_guild_positionchanged; + clif->guild_memberpositionchanged = clif_guild_memberpositionchanged; + clif->guild_emblem = clif_guild_emblem; + clif->guild_emblem_area = clif_guild_emblem_area; + clif->guild_notice = clif_guild_notice; + clif->guild_message = clif_guild_message; + clif->guild_skillup = clif_guild_skillup; + clif->guild_reqalliance = clif_guild_reqalliance; + clif->guild_allianceack = clif_guild_allianceack; + clif->guild_delalliance = clif_guild_delalliance; + clif->guild_oppositionack = clif_guild_oppositionack; + clif->guild_broken = clif_guild_broken; + clif->guild_xy = clif_guild_xy; + clif->guild_xy_single = clif_guild_xy_single; + clif->guild_xy_remove = clif_guild_xy_remove; + /* battleground-specific */ + clif->bg_hp = clif_bg_hp; + clif->bg_xy = clif_bg_xy; + clif->bg_xy_remove = clif_bg_xy_remove; + clif->bg_message = clif_bg_message; + clif->bg_updatescore = clif_bg_updatescore; + clif->bg_updatescore_single = clif_bg_updatescore_single; + clif->sendbgemblem_area = clif_sendbgemblem_area; + clif->sendbgemblem_single = clif_sendbgemblem_single; + /* instance-related */ + clif->instance = clif_instance; + clif->instance_join = clif_instance_join; + clif->instance_leave = clif_instance_leave; + /* pet-related */ + clif->catch_process = clif_catch_process; + clif->pet_roulette = clif_pet_roulette; + clif->sendegg = clif_sendegg; + clif->send_petstatus = clif_send_petstatus; + clif->send_petdata = clif_send_petdata; + clif->pet_emotion = clif_pet_emotion; + clif->pet_food = clif_pet_food; + /* friend-related */ + clif->friendslist_toggle_sub = clif_friendslist_toggle_sub; + clif->friendslist_send = clif_friendslist_send; + clif->friendslist_reqack = clif_friendslist_reqack; + /* gm-related */ + clif->GM_kickack = clif_GM_kickack; + clif->GM_kick = clif_GM_kick; + clif->manner_message = clif_manner_message; + clif->GM_silence = clif_GM_silence; + /* hom-related */ + clif->hominfo = clif_hominfo; + clif->homskillinfoblock = clif_homskillinfoblock; + clif->homskillup = clif_homskillup; + clif->hom_food = clif_hom_food; + clif->send_homdata = clif_send_homdata; + /* questlog-related */ + clif->quest_send_list = clif_quest_send_list; + clif->quest_send_mission = clif_quest_send_mission; + clif->quest_add = clif_quest_add; + clif->quest_delete = clif_quest_delete; + clif->quest_update_status = clif_quest_update_status; + clif->quest_update_objective = clif_quest_update_objective; + clif->quest_show_event = clif_quest_show_event; + /* mail-related */ + clif->mail_window = clif_Mail_window; + clif->mail_read = clif_Mail_read; + clif->mail_delete = clif_Mail_delete; + clif->mail_return = clif_Mail_return; + clif->mail_send = clif_Mail_send; + clif->mail_new = clif_Mail_new; + clif->mail_refreshinbox = clif_Mail_refreshinbox; + clif->mail_getattachment = clif_Mail_getattachment; + /* auction-related */ + clif->auction_openwindow = clif_Auction_openwindow; + clif->auction_results = clif_Auction_results; + clif->auction_message = clif_Auction_message; + clif->auction_close = clif_Auction_close; + /* mercenary-related */ + clif->mercenary_info = clif_mercenary_info; + clif->mercenary_skillblock = clif_mercenary_skillblock; + clif->mercenary_message = clif_mercenary_message; + clif->mercenary_updatestatus = clif_mercenary_updatestatus; + /* item rental */ + clif->rental_time = clif_rental_time; + clif->rental_expired = clif_rental_expired; + /* party booking related */ + clif->PartyBookingRegisterAck = clif_PartyBookingRegisterAck; + clif->PartyBookingDeleteAck = clif_PartyBookingDeleteAck; + clif->PartyBookingSearchAck = clif_PartyBookingSearchAck; + clif->PartyBookingUpdateNotify = clif_PartyBookingUpdateNotify; + clif->PartyBookingDeleteNotify = clif_PartyBookingDeleteNotify; + clif->PartyBookingInsertNotify = clif_PartyBookingInsertNotify; + /* buying store-related */ + clif->buyingstore_open = clif_buyingstore_open; + clif->buyingstore_open_failed = clif_buyingstore_open_failed; + clif->buyingstore_myitemlist = clif_buyingstore_myitemlist; + clif->buyingstore_entry = clif_buyingstore_entry; + clif->buyingstore_entry_single = clif_buyingstore_entry_single; + clif->buyingstore_disappear_entry = clif_buyingstore_disappear_entry; + clif->buyingstore_disappear_entry_single = clif_buyingstore_disappear_entry_single; + clif->buyingstore_itemlist = clif_buyingstore_itemlist; + clif->buyingstore_trade_failed_buyer = clif_buyingstore_trade_failed_buyer; + clif->buyingstore_update_item = clif_buyingstore_update_item; + clif->buyingstore_delete_item = clif_buyingstore_delete_item; + clif->buyingstore_trade_failed_seller = clif_buyingstore_trade_failed_seller; + /* search store-related */ + clif->search_store_info_ack = clif_search_store_info_ack; + clif->search_store_info_failed = clif_search_store_info_failed; + clif->open_search_store_info = clif_open_search_store_info; + clif->search_store_info_click_ack = clif_search_store_info_click_ack; + /* elemental-related */ + clif->elemental_info = clif_elemental_info; + clif->elemental_updatestatus = clif_elemental_updatestatus; + /* misc-handling */ + clif->adopt_reply = clif_Adopt_reply; + clif->readbook = clif_readbook; + /*------------------------ + *- Parse Incoming Packet + *------------------------*/ + clif->ActionRequest_sub = clif_parse_ActionRequest_sub; + clif->LoadEndAck = clif_parse_LoadEndAck; + clif->Auction_cancelreg = clif_parse_Auction_cancelreg; +} diff --git a/src/map/clif.h b/src/map/clif.h index 1c04ae393..c93169a77 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -1,15 +1,19 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _CLIF_H_ #define _CLIF_H_ #include "../common/cbasetypes.h" -//#include "../common/mmo.h" +#include <stdarg.h> + +/** + * Declarations + **/ struct item; struct storage_data; struct guild_storage; -//#include "map.h" struct block_list; struct unit_data; struct map_session_data; @@ -27,27 +31,23 @@ struct guild; struct battleground_data; struct quest; struct party_booking_ad_info; -#include <stdarg.h> -enum -{// packet DB +/** + * Defines + **/ +#define SERVER 0 /* reserved for server use */ +#define packet_len(cmd) packet_db[SERVER][cmd].len +#define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0; + +/** + * Enumerations + **/ +enum {// packet DB MAX_PACKET_DB = 0xF00, MAX_PACKET_VER = 32, MAX_PACKET_POS = 20, }; -struct s_packet_db { - short len; - void (*func)(int, struct map_session_data *); - short pos[MAX_PACKET_POS]; -}; - -// packet_db[SERVER] is reserved for server use -#define SERVER 0 -#define packet_len(cmd) packet_db[SERVER][cmd].len -extern struct s_packet_db packet_db[MAX_PACKET_VER+1][MAX_PACKET_DB+1]; - -// local define typedef enum send_target { ALL_CLIENT, ALL_SAMEMAP, @@ -83,8 +83,7 @@ typedef enum send_target { BG_AREA_WOS, } send_target; -typedef enum emotion_type -{ +typedef enum emotion_type { E_GASP = 0, // /! E_WHAT, // /? E_HO, @@ -173,12 +172,11 @@ typedef enum emotion_type E_YUT5, E_YUT6, E_YUT7, - // + /* ... */ E_MAX } emotion_type; -typedef enum clr_type -{ +typedef enum clr_type { CLR_OUTSIGHT = 0, CLR_DEAD, CLR_RESPAWN, @@ -186,8 +184,7 @@ typedef enum clr_type CLR_TRICKDEAD, } clr_type; -enum map_property -{// clif_map_property +enum map_property { // clif_map_property MAPPROPERTY_NOTHING = 0, MAPPROPERTY_FREEPVPZONE = 1, MAPPROPERTY_EVENTPVPZONE = 2, @@ -197,8 +194,7 @@ enum map_property MAPPROPERTY_DENYSKILLZONE = 6, }; -enum map_type -{// clif_map_type +enum map_type { // clif_map_type MAPTYPE_VILLAGE = 0, MAPTYPE_VILLAGE_IN = 1, MAPTYPE_FIELD = 2, @@ -226,8 +222,7 @@ enum map_type MAPTYPE_UNUSED = 29, }; -enum useskill_fail_cause -{// clif_skill_fail +enum useskill_fail_cause { // clif_skill_fail USESKILL_FAIL_LEVEL = 0, USESKILL_FAIL_SP_INSUFFICIENT = 1, USESKILL_FAIL_HP_INSUFFICIENT = 2, @@ -318,459 +313,425 @@ enum clif_messages { SKILL_CANT_USE_AREA = 0x536, }; -int clif_setip(const char* ip); -void clif_setbindip(const char* ip); -void clif_setport(uint16 port); - -uint32 clif_getip(void); -uint32 clif_refresh_ip(void); -uint16 clif_getport(void); - -void clif_authok(struct map_session_data *sd); -void clif_authrefuse(int fd, uint8 error_code); -void clif_authfail_fd(int fd, int type); -void clif_charselectok(int id, uint8 ok); -void clif_dropflooritem(struct flooritem_data* fitem); -void clif_clearflooritem(struct flooritem_data *fitem, int fd); - -void clif_clearunit_single(int id, clr_type type, int fd); -void clif_clearunit_area(struct block_list* bl, clr_type type); -void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int tick); -int clif_spawn(struct block_list *bl); //area -void clif_walkok(struct map_session_data *sd); // self -void clif_move(struct unit_data *ud); //area -void clif_changemap(struct map_session_data *sd, short map, int x, int y); //self -void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port); //self -void clif_blown(struct block_list *bl); // area -void clif_slide(struct block_list *bl, int x, int y); // area -void clif_fixpos(struct block_list *bl); // area -void clif_npcbuysell(struct map_session_data* sd, int id); //self -void clif_buylist(struct map_session_data *sd, struct npc_data *nd); //self -void clif_selllist(struct map_session_data *sd); //self -void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes); //self -void clif_scriptnext(struct map_session_data *sd,int npcid); //self -void clif_scriptclose(struct map_session_data *sd, int npcid); //self -void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes); //self -void clif_scriptinput(struct map_session_data *sd, int npcid); //self -void clif_scriptinputstr(struct map_session_data *sd, int npcid); // self -void clif_cutin(struct map_session_data* sd, const char* image, int type); //self -void clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); //self -void clif_additem(struct map_session_data *sd, int n, int amount, int fail); // self -void clif_dropitem(struct map_session_data *sd,int n,int amount); //self -void clif_delitem(struct map_session_data *sd,int n,int amount, short reason); //self -void clif_updatestatus(struct map_session_data *sd,int type); //self -void clif_changestatus(struct map_session_data* sd,int type,int val); //area -int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2); // area -void clif_takeitem(struct block_list* src, struct block_list* dst); -void clif_sitting(struct block_list* bl); -void clif_standing(struct block_list* bl); -void clif_changelook(struct block_list *bl,int type,int val); // area -void clif_changetraplook(struct block_list *bl,int val); // area -void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_target target); //area specified in 'target' -void clif_arrowequip(struct map_session_data *sd,int val); //self -void clif_arrow_fail(struct map_session_data *sd,int type); //self -void clif_arrow_create_list(struct map_session_data *sd); //self -void clif_statusupack(struct map_session_data *sd,int type,int ok,int val); // self -void clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok); // self -void clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok); // self -void clif_misceffect(struct block_list* bl,int type); // area -void clif_changeoption(struct block_list* bl); // area -void clif_changeoption2(struct block_list* bl); // area -void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok); // self -void clif_GlobalMessage(struct block_list* bl, const char* message); -void clif_createchat(struct map_session_data* sd, int flag); // self -void clif_dispchat(struct chat_data* cd, int fd); // area or fd -void clif_joinchatfail(struct map_session_data *sd,int flag); // self -void clif_joinchatok(struct map_session_data *sd,struct chat_data* cd); // self -void clif_addchat(struct chat_data* cd,struct map_session_data *sd); // chat -void clif_changechatowner(struct chat_data* cd, struct map_session_data* sd); // chat -void clif_clearchat(struct chat_data *cd,int fd); // area or fd -void clif_leavechat(struct chat_data* cd, struct map_session_data* sd, bool flag); // chat -void clif_changechatstatus(struct chat_data* cd); // chat -void clif_refresh(struct map_session_data *sd); // self - -void clif_fame_blacksmith(struct map_session_data *sd, int points); -void clif_fame_alchemist(struct map_session_data *sd, int points); -void clif_fame_taekwon(struct map_session_data *sd, int points); - -void clif_emotion(struct block_list *bl,int type); -void clif_talkiebox(struct block_list* bl, const char* talkie); -void clif_wedding_effect(struct block_list *bl); -void clif_divorced(struct map_session_data* sd, const char* name); -void clif_callpartner(struct map_session_data *sd); -void clif_playBGM(struct map_session_data* sd, const char* name); -void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type); -void clif_soundeffectall(struct block_list* bl, const char* name, int type, enum send_target coverage); -void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick); -void clif_parse_LoadEndAck(int fd,struct map_session_data *sd); -void clif_hotkeys_send(struct map_session_data *sd); - -// trade -void clif_traderequest(struct map_session_data* sd, const char* name); -void clif_tradestart(struct map_session_data* sd, uint8 type); -void clif_tradeadditem(struct map_session_data* sd, struct map_session_data* tsd, int index, int amount); -void clif_tradeitemok(struct map_session_data* sd, int index, int fail); -void clif_tradedeal_lock(struct map_session_data* sd, int fail); -void clif_tradecancelled(struct map_session_data* sd); -void clif_tradecompleted(struct map_session_data* sd, int fail); -void clif_tradeundo(struct map_session_data* sd); - -// storage -void clif_storagelist(struct map_session_data* sd, struct item* items, int items_length); -void clif_updatestorageamount(struct map_session_data* sd, int amount, int max_amount); -void clif_storageitemadded(struct map_session_data* sd, struct item* i, int index, int amount); -void clif_storageitemremoved(struct map_session_data* sd, int index, int amount); -void clif_storageclose(struct map_session_data* sd); - -int clif_insight(struct block_list *bl,va_list ap); // map_forallinmovearea callback -int clif_outsight(struct block_list *bl,va_list ap); // map_forallinmovearea callback - -void clif_class_change(struct block_list *bl,int class_,int type); -#define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1) - -void clif_skillinfoblock(struct map_session_data *sd); -void clif_skillup(struct map_session_data *sd,uint16 skill_id); -void clif_skillinfo(struct map_session_data *sd,int skill, int inf); -void clif_addskill(struct map_session_data *sd, int id); -void clif_deleteskill(struct map_session_data *sd, int id); - -void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, int property, int casttime); -void clif_skillcastcancel(struct block_list* bl); -void clif_skill_fail(struct map_session_data *sd,uint16 skill_id,enum useskill_fail_cause cause,int btype); -void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned int tick); -int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type); -//int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type); -int clif_skill_nodamage(struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,int fail); -void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,int y,int tick); -void clif_skill_estimation(struct map_session_data *sd,struct block_list *dst); -void clif_skill_warppoint(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4); -void clif_skill_memomessage(struct map_session_data* sd, int type); -void clif_skill_teleportmessage(struct map_session_data *sd, int type); -void clif_skill_produce_mix_list(struct map_session_data *sd, int skill_id, int trigger); -void clif_cooking_list(struct map_session_data *sd, int trigger, uint16 skill_id, int qty, int list_type); - -void clif_produceeffect(struct map_session_data* sd,int flag,int nameid); - -void clif_skill_setunit(struct skill_unit *unit); -void clif_skill_delunit(struct skill_unit *unit); - -void clif_skillunit_update(struct block_list* bl); - -void clif_autospell(struct map_session_data *sd,uint16 skill_lv); -void clif_devotion(struct block_list *src, struct map_session_data *tsd); -void clif_spiritball(struct block_list *bl); -void clif_combo_delay(struct block_list *bl,int wait); -void clif_bladestop(struct block_list *src, int dst_id, int active); -void clif_changemapcell(int fd, int16 m, int x, int y, int type, enum send_target target); - -#define clif_status_load(bl, type, flag) clif_status_change((bl), (type), (flag), 0, 0, 0, 0) -void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3); - -void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len); -void clif_wis_end(int fd, int flag); - -void clif_solved_charname(int fd, int charid, const char* name); -void clif_charnameack(int fd, struct block_list *bl); -void clif_charnameupdate(struct map_session_data *ssd); - -void clif_use_card(struct map_session_data *sd,int idx); -void clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag); - -void clif_inventorylist(struct map_session_data *sd); -void clif_equiplist(struct map_session_data *sd); - -void clif_cart_additem(struct map_session_data *sd,int n,int amount,int fail); -void clif_cart_delitem(struct map_session_data *sd,int n,int amount); -void clif_cartlist(struct map_session_data *sd); -void clif_clearcart(int fd); - -void clif_item_identify_list(struct map_session_data *sd); -void clif_item_identified(struct map_session_data *sd,int idx,int flag); -void clif_item_repair_list(struct map_session_data *sd, struct map_session_data *dstsd, int lv); -void clif_item_repaireffect(struct map_session_data *sd, int idx, int flag); -void clif_item_damaged(struct map_session_data* sd, unsigned short position); -void clif_item_refine_list(struct map_session_data *sd); - -void clif_item_skill(struct map_session_data *sd,uint16 skill_id,uint16 skill_lv); - -void clif_mvp_effect(struct map_session_data *sd); -void clif_mvp_item(struct map_session_data *sd,int nameid); -void clif_mvp_exp(struct map_session_data *sd, unsigned int exp); -void clif_mvp_noitem(struct map_session_data* sd); -void clif_changed_dir(struct block_list *bl, enum send_target target); - -// vending -void clif_openvendingreq(struct map_session_data* sd, int num); -void clif_showvendingboard(struct block_list* bl, const char* message, int fd); -void clif_closevendingboard(struct block_list* bl, int fd); -void clif_vendinglist(struct map_session_data* sd, int id, struct s_vending* vending); -void clif_buyvending(struct map_session_data* sd, int index, int amount, int fail); -void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending); -void clif_vendingreport(struct map_session_data* sd, int index, int amount); - -void clif_movetoattack(struct map_session_data *sd,struct block_list *bl); - -// party -void clif_party_created(struct map_session_data *sd,int result); -void clif_party_member_info(struct party_data *p, struct map_session_data *sd); -void clif_party_info(struct party_data* p, struct map_session_data *sd); -void clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd); -void clif_party_inviteack(struct map_session_data* sd, const char* nick, int result); -void clif_party_option(struct party_data *p,struct map_session_data *sd,int flag); -void clif_party_withdraw(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag); -void clif_party_message(struct party_data* p, int account_id, const char* mes, int len); -void clif_party_xy(struct map_session_data *sd); -void clif_party_xy_single(int fd, struct map_session_data *sd); -void clif_party_hp(struct map_session_data *sd); -void clif_hpmeter_single(int fd, int id, unsigned int hp, unsigned int maxhp); - -// guild -void clif_guild_created(struct map_session_data *sd,int flag); -void clif_guild_belonginfo(struct map_session_data *sd, struct guild *g); -void clif_guild_masterormember(struct map_session_data *sd); -void clif_guild_basicinfo(struct map_session_data *sd); -void clif_guild_allianceinfo(struct map_session_data *sd); -void clif_guild_memberlist(struct map_session_data *sd); -void clif_guild_skillinfo(struct map_session_data* sd); -void clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza] -void clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); -void clif_guild_invite(struct map_session_data *sd,struct guild *g); -void clif_guild_inviteack(struct map_session_data *sd,int flag); -void clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes); -void clif_guild_expulsion(struct map_session_data* sd, const char* name, const char* mes, int account_id); -void clif_guild_positionchanged(struct guild *g,int idx); -void clif_guild_memberpositionchanged(struct guild *g,int idx); -void clif_guild_emblem(struct map_session_data *sd,struct guild *g); -void clif_guild_emblem_area(struct block_list* bl); -void clif_guild_notice(struct map_session_data* sd, struct guild* g); -void clif_guild_message(struct guild *g,int account_id,const char *mes,int len); -int clif_guild_skillup(struct map_session_data *sd,uint16 skill_id,int lv); -void clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name); -void clif_guild_allianceack(struct map_session_data *sd,int flag); -void clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag); -void clif_guild_oppositionack(struct map_session_data *sd,int flag); -void clif_guild_broken(struct map_session_data *sd,int flag); -void clif_guild_xy(struct map_session_data *sd); -void clif_guild_xy_single(int fd, struct map_session_data *sd); -void clif_guild_xy_remove(struct map_session_data *sd); - -// Battleground -void clif_bg_hp(struct map_session_data *sd); -void clif_bg_xy(struct map_session_data *sd); -void clif_bg_xy_remove(struct map_session_data *sd); -void clif_bg_message(struct battleground_data *bg, int src_id, const char *name, const char *mes, int len); -void clif_bg_updatescore(int16 m); -void clif_bg_updatescore_single(struct map_session_data *sd); -void clif_sendbgemblem_area(struct map_session_data *sd); -void clif_sendbgemblem_single(int fd, struct map_session_data *sd); - -// Instancing -int clif_instance(int instance_id, int type, int flag); -void clif_instance_join(int fd, int instance_id); -void clif_instance_leave(int fd); - -// Custom Fonts -void clif_font(struct map_session_data *sd); - -// atcommand -void clif_displaymessage(const int fd, const char* mes); -void clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len); -void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target); -void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, enum send_target target); -void clif_MainChatMessage(const char* message); -void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target); -void clif_heal(int fd,int type,int val); -void clif_resurrection(struct block_list *bl,int type); -void clif_map_property(struct map_session_data* sd, enum map_property property); -void clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type); -void clif_map_property_mapall(int map, enum map_property property); -void clif_refine(int fd, int fail, int index, int val); -void clif_upgrademessage(int fd, int result, int item_id); - -//petsystem -void clif_catch_process(struct map_session_data *sd); -void clif_pet_roulette(struct map_session_data *sd,int data); -void clif_sendegg(struct map_session_data *sd); -void clif_send_petstatus(struct map_session_data *sd); -void clif_send_petdata(struct map_session_data* sd, struct pet_data* pd, int type, int param); -#define clif_pet_equip(sd, pd) clif_send_petdata(sd, pd, 3, (pd)->vd.head_bottom) -#define clif_pet_equip_area(pd) clif_send_petdata(NULL, pd, 3, (pd)->vd.head_bottom) -#define clif_pet_performance(pd, param) clif_send_petdata(NULL, pd, 4, param) -void clif_pet_emotion(struct pet_data *pd,int param); -void clif_pet_food(struct map_session_data *sd,int foodid,int fail); - -//friends list -int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap); -void clif_friendslist_send(struct map_session_data *sd); -void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type); - -void clif_weather(int16 m); // [Valaris] -void clif_specialeffect(struct block_list* bl, int type, enum send_target target); // special effects [Valaris] -void clif_specialeffect_single(struct block_list* bl, int type, int fd); -void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg); // Mob/Npc color talk [SnakeDrak] -void clif_message(struct block_list* bl, const char* msg); -void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, send_target target); - -void clif_GM_kickack(struct map_session_data *sd, int id); -void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd); -void clif_manner_message(struct map_session_data* sd, uint32 type); -void clif_GM_silence(struct map_session_data* sd, struct map_session_data* tsd, uint8 type); - -void clif_disp_overhead(struct map_session_data *sd, const char* mes); - -void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand); - -void clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin] -void clif_gospel_info(struct map_session_data *sd, int type); -void clif_feel_req(int fd, struct map_session_data *sd, uint16 skill_lv); -void clif_starskill(struct map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result); -void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsigned char type); -void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type); -void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress); -void clif_feel_hate_reset(struct map_session_data *sd); - -// [blackhole89] -void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag); -int clif_homskillinfoblock(struct map_session_data *sd); -void clif_homskillup(struct map_session_data *sd, uint16 skill_id); //[orn] -int clif_hom_food(struct map_session_data *sd,int foodid,int fail); //[orn] -void clif_send_homdata(struct map_session_data *sd, int state, int param); //[orn] - -void clif_equiptickack(struct map_session_data* sd, int flag); -void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* tsd); -void clif_viewequip_fail(struct map_session_data* sd); -void clif_equipcheckbox(struct map_session_data* sd); - -void clif_msg(struct map_session_data* sd, unsigned short id); -void clif_msg_value(struct map_session_data* sd, unsigned short id, int value); -void clif_msg_skill(struct map_session_data* sd, uint16 skill_id, int msg_id); - -//quest system [Kevin] [Inkfish] -void clif_quest_send_list(struct map_session_data * sd); -void clif_quest_send_mission(struct map_session_data * sd); -void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index); -void clif_quest_delete(struct map_session_data * sd, int quest_id); -void clif_quest_update_status(struct map_session_data * sd, int quest_id, bool active); -void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd, int index); -void clif_quest_show_event(struct map_session_data *sd, struct block_list *bl, short state, short color); -void clif_displayexp(struct map_session_data *sd, unsigned int exp, char type, bool quest); - -int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type); -int do_init_clif(void); -void do_final_clif(void); - -// MAIL SYSTEM -void clif_Mail_window(int fd, int flag); -void clif_Mail_read(struct map_session_data *sd, int mail_id); -void clif_Mail_delete(int fd, int mail_id, short fail); -void clif_Mail_return(int fd, int mail_id, short fail); -void clif_Mail_send(int fd, bool fail); -void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title); -void clif_Mail_refreshinbox(struct map_session_data *sd); -void clif_Mail_getattachment(int fd, uint8 flag); -// AUCTION SYSTEM -void clif_Auction_openwindow(struct map_session_data *sd); -void clif_Auction_results(struct map_session_data *sd, short count, short pages, uint8 *buf); -void clif_Auction_message(int fd, unsigned char flag); -void clif_Auction_close(int fd, unsigned char flag); -void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd); - -void clif_bossmapinfo(int fd, struct mob_data *md, short flag); -void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd); - -// ADOPTION -void clif_Adopt_reply(struct map_session_data *sd, int type); - -// MERCENARIES -void clif_mercenary_info(struct map_session_data *sd); -void clif_mercenary_skillblock(struct map_session_data *sd); -void clif_mercenary_message(struct map_session_data* sd, int message); -void clif_mercenary_updatestatus(struct map_session_data *sd, int type); - -// RENTAL SYSTEM -void clif_rental_time(int fd, int nameid, int seconds); -void clif_rental_expired(int fd, int index, int nameid); - -// BOOK READING -void clif_readbook(int fd, int book_id, int page); - -// Show Picker -void clif_party_show_picker(struct map_session_data * sd, struct item * item_data); - -// Progress Bar [Inkfish] -void clif_progressbar(struct map_session_data * sd, unsigned long color, unsigned int second); -void clif_progressbar_abort(struct map_session_data * sd); - -void clif_PartyBookingRegisterAck(struct map_session_data *sd, int flag); -void clif_PartyBookingDeleteAck(struct map_session_data* sd, int flag); -void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, int count, bool more_result); -void clif_PartyBookingUpdateNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad); -void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index); -void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad); - -void clif_showdigit(struct map_session_data* sd, unsigned char type, int value); - -/// Buying Store System -void clif_buyingstore_open(struct map_session_data* sd); -void clif_buyingstore_open_failed(struct map_session_data* sd, unsigned short result, unsigned int weight); -void clif_buyingstore_myitemlist(struct map_session_data* sd); -void clif_buyingstore_entry(struct map_session_data* sd); -void clif_buyingstore_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd); -void clif_buyingstore_disappear_entry(struct map_session_data* sd); -void clif_buyingstore_disappear_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd); -void clif_buyingstore_itemlist(struct map_session_data* sd, struct map_session_data* pl_sd); -void clif_buyingstore_trade_failed_buyer(struct map_session_data* sd, short result); -void clif_buyingstore_update_item(struct map_session_data* sd, unsigned short nameid, unsigned short amount); -void clif_buyingstore_delete_item(struct map_session_data* sd, short index, unsigned short amount, int price); -void clif_buyingstore_trade_failed_seller(struct map_session_data* sd, short result, unsigned short nameid); - -/// Search Store System -void clif_search_store_info_ack(struct map_session_data* sd); -void clif_search_store_info_failed(struct map_session_data* sd, unsigned char reason); -void clif_open_search_store_info(struct map_session_data* sd); -void clif_search_store_info_click_ack(struct map_session_data* sd, short x, short y); -/** - * 3CeAM - **/ -void clif_msgtable(int fd, int line); -void clif_msgtable_num(int fd, int line, int num); - -int clif_elementalconverter_list(struct map_session_data *sd); - -void clif_millenniumshield(struct map_session_data *sd, short shields ); - -int clif_spellbook_list(struct map_session_data *sd); - -int clif_magicdecoy_list(struct map_session_data *sd, uint16 skill_lv, short x, short y); - -int clif_poison_list(struct map_session_data *sd, uint16 skill_lv); - -int clif_autoshadowspell_list(struct map_session_data *sd); - -int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, int val2, int val3); -int clif_status_load_single(int fd, int id,int type,int flag,int val1, int val2, int val3); - - -int clif_skill_itemlistwindow( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv ); -void clif_elemental_info(struct map_session_data *sd); -void clif_elemental_updatestatus(struct map_session_data *sd, int type); - -void clif_talisman(struct map_session_data *sd, short type); - -void clif_snap( struct block_list *bl, short x, short y ); -void clif_monster_hp_bar( struct mob_data* md, int fd ); - /** * Color Table **/ enum clif_colors { COLOR_RED, - + COLOR_MAX }; + +/** + * Structures + **/ +struct s_packet_db { + short len; + void (*func)(int, struct map_session_data *); + short pos[MAX_PACKET_POS]; +}; + +/** + * Vars + **/ +extern struct s_packet_db packet_db[MAX_PACKET_VER+1][MAX_PACKET_DB+1]; unsigned long color_table[COLOR_MAX]; -int clif_colormes(struct map_session_data * sd, enum clif_colors color, const char* msg); -#define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0; +/** + * Clif.c Interface + **/ +struct clif_interface { + /* vars */ + uint32 map_ip; + uint32 bind_ip; + uint16 map_port; + char map_ip_str[128]; + int map_fd; + /* core */ + int (*init) (void); + void (*final) (void); + int (*setip) (const char* ip); + void (*setbindip) (const char* ip); + void (*setport) (uint16 port); + uint32 (*refresh_ip) (void); + int (*send) (const uint8* buf, int len, struct block_list* bl, enum send_target type); + /* auth */ + void (*authok) (struct map_session_data *sd); + void (*authrefuse) (int fd, uint8 error_code); + void (*authfail_fd) (int fd, int type); + void (*charselectok) (int id, uint8 ok); + /* item-related */ + void (*dropflooritem) (struct flooritem_data* fitem); + void (*clearflooritem) (struct flooritem_data *fitem, int fd); + void (*additem) (struct map_session_data *sd, int n, int amount, int fail); + void (*dropitem) (struct map_session_data *sd,int n,int amount); + void (*delitem) (struct map_session_data *sd,int n,int amount, short reason); + void (*takeitem) (struct block_list* src, struct block_list* dst); + void (*arrowequip) (struct map_session_data *sd,int val); + void (*arrow_fail) (struct map_session_data *sd,int type); + void (*use_card) (struct map_session_data *sd,int idx); + void (*cart_additem) (struct map_session_data *sd,int n,int amount,int fail); + void (*cart_delitem) (struct map_session_data *sd,int n,int amount); + void (*equipitemack) (struct map_session_data *sd,int n,int pos,int ok); + void (*unequipitemack) (struct map_session_data *sd,int n,int pos,int ok); + void (*useitemack) (struct map_session_data *sd,int index,int amount,bool ok); + /* unit-related */ + void (*clearunit_single) (int id, clr_type type, int fd); + void (*clearunit_area) (struct block_list* bl, clr_type type); + void (*clearunit_delayed) (struct block_list* bl, clr_type type, unsigned int tick); + void (*walkok) (struct map_session_data *sd); + void (*move) (struct unit_data *ud); + void (*blown) (struct block_list *bl); + void (*slide) (struct block_list *bl, int x, int y); + void (*fixpos) (struct block_list *bl); + void (*changelook) (struct block_list *bl,int type,int val); + void (*changetraplook) (struct block_list *bl,int val); + void (*refreshlook) (struct block_list *bl,int id,int type,int val,enum send_target target); + void (*class_change) (struct block_list *bl,int class_,int type); + void (*skill_setunit) (struct skill_unit *unit); + void (*skill_delunit) (struct skill_unit *unit); + void (*skillunit_update) (struct block_list* bl); + /* main unit spawn */ + int (*spawn) (struct block_list *bl); + /* map-related */ + void (*changemap) (struct map_session_data *sd, short map, int x, int y); + void (*changemapcell) (int fd, int16 m, int x, int y, int type, enum send_target target); + void (*map_property) (struct map_session_data* sd, enum map_property property); + void (*pvpset) (struct map_session_data *sd, int pvprank, int pvpnum,int type); + void (*map_property_mapall) (int map, enum map_property property); + void (*bossmapinfo) (int fd, struct mob_data *md, short flag); + /* multi-map-server */ + void (*changemapserver) (struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port); + /* npc-shop-related */ + void (*npcbuysell) (struct map_session_data* sd, int id); + void (*buylist) (struct map_session_data *sd, struct npc_data *nd); + void (*selllist) (struct map_session_data *sd); + void (*cashshop_show) (struct map_session_data *sd, struct npc_data *nd); + /* npc-script-related */ + void (*scriptmes) (struct map_session_data *sd, int npcid, const char *mes); + void (*scriptnext) (struct map_session_data *sd,int npcid); + void (*scriptclose) (struct map_session_data *sd, int npcid); + void (*scriptmenu) (struct map_session_data* sd, int npcid, const char* mes); + void (*scriptinput) (struct map_session_data *sd, int npcid); + void (*scriptinputstr) (struct map_session_data *sd, int npcid); + void (*cutin) (struct map_session_data* sd, const char* image, int type); + void (*sendfakenpc) (struct map_session_data *sd, int npcid); + /* client-user-interface-related */ + void (*viewpoint) (struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); + int (*damage) (struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2); + void (*sitting) (struct block_list* bl); + void (*standing) (struct block_list* bl); + void (*arrow_create_list) (struct map_session_data *sd); + void (*refresh) (struct map_session_data *sd); + void (*fame_blacksmith) (struct map_session_data *sd, int points); + void (*fame_alchemist) (struct map_session_data *sd, int points); + void (*fame_taekwon) (struct map_session_data *sd, int points); + void (*hotkeys) (struct map_session_data *sd); + int (*insight) (struct block_list *bl,va_list ap); + int (*outsight) (struct block_list *bl,va_list ap); + void (*skillcastcancel) (struct block_list* bl); + void (*skill_fail) (struct map_session_data *sd,uint16 skill_id,enum useskill_fail_cause cause,int btype); + void (*skill_cooldown) (struct map_session_data *sd, uint16 skill_id, unsigned int tick); + void (*skill_memomessage) (struct map_session_data* sd, int type); + void (*skill_teleportmessage) (struct map_session_data *sd, int type); + void (*skill_produce_mix_list) (struct map_session_data *sd, int skill_id, int trigger); + void (*cooking_list) (struct map_session_data *sd, int trigger, uint16 skill_id, int qty, int list_type); + void (*autospell) (struct map_session_data *sd,uint16 skill_lv); + void (*combo_delay) (struct block_list *bl,int wait); + void (*status_change) (struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3); + void (*insert_card) (struct map_session_data *sd,int idx_equip,int idx_card,int flag); + void (*inventorylist) (struct map_session_data *sd); + void (*equiplist) (struct map_session_data *sd); + void (*cartlist) (struct map_session_data *sd); + void (*clearcart) (int fd); + void (*item_identify_list) (struct map_session_data *sd); + void (*item_identified) (struct map_session_data *sd,int idx,int flag); + void (*item_repair_list) (struct map_session_data *sd, struct map_session_data *dstsd, int lv); + void (*item_repaireffect) (struct map_session_data *sd, int idx, int flag); + void (*item_damaged) (struct map_session_data* sd, unsigned short position); + void (*item_refine_list) (struct map_session_data *sd); + void (*item_skill) (struct map_session_data *sd,uint16 skill_id,uint16 skill_lv); + void (*mvp_item) (struct map_session_data *sd,int nameid); + void (*mvp_exp) (struct map_session_data *sd, unsigned int exp); + void (*mvp_noitem) (struct map_session_data* sd); + void (*changed_dir) (struct block_list *bl, enum send_target target); + void (*charnameack) (int fd, struct block_list *bl); + void (*monster_hp_bar) ( struct mob_data* md, int fd ); + void (*hpmeter_single) (int fd, int id, unsigned int hp, unsigned int maxhp); + void (*upgrademessage) (int fd, int result, int item_id); + void (*get_weapon_view) (struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand); + void (*gospel_info) (struct map_session_data *sd, int type); + void (*feel_req) (int fd, struct map_session_data *sd, uint16 skill_lv); + void (*starskill) (struct map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result); + void (*feel_info) (struct map_session_data* sd, unsigned char feel_level, unsigned char type); + void (*hate_info) (struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type); + void (*mission_info) (struct map_session_data *sd, int mob_id, unsigned char progress); + void (*feel_hate_reset) (struct map_session_data *sd); + void (*equiptickack) (struct map_session_data* sd, int flag); + void (*viewequip_ack) (struct map_session_data* sd, struct map_session_data* tsd); + void (*viewequip_fail) (struct map_session_data* sd); + void (*equipcheckbox) (struct map_session_data* sd); + void (*displayexp) (struct map_session_data *sd, unsigned int exp, char type, bool quest); + void (*font) (struct map_session_data *sd); + void (*progressbar) (struct map_session_data * sd, unsigned long color, unsigned int second); + void (*progressbar_abort) (struct map_session_data * sd); + void (*showdigit) (struct map_session_data* sd, unsigned char type, int value); + int (*elementalconverter_list) (struct map_session_data *sd); + int (*spellbook_list) (struct map_session_data *sd); + int (*magicdecoy_list) (struct map_session_data *sd, uint16 skill_lv, short x, short y); + int (*poison_list) (struct map_session_data *sd, uint16 skill_lv); + int (*autoshadowspell_list) (struct map_session_data *sd); + int (*skill_itemlistwindow) ( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv ); + int (*sc_notick) (struct block_list *bl,int type,int flag,int val1, int val2, int val3); + int (*sc_single) (int fd, int id,int type,int flag,int val1, int val2, int val3); + /* player-unit-specific-related */ + void (*updatestatus) (struct map_session_data *sd,int type); + void (*changestatus) (struct map_session_data* sd,int type,int val); + void (*statusupack) (struct map_session_data *sd,int type,int ok,int val); + void (*movetoattack) (struct map_session_data *sd,struct block_list *bl); + void (*solved_charname) (int fd, int charid, const char* name); + void (*charnameupdate) (struct map_session_data *ssd); + /* visual effects client-side */ + void (*misceffect) (struct block_list* bl,int type); + void (*changeoption) (struct block_list* bl); + void (*changeoption2) (struct block_list* bl); + void (*emotion) (struct block_list *bl,int type); + void (*talkiebox) (struct block_list* bl, const char* talkie); + void (*wedding_effect) (struct block_list *bl); + void (*divorced) (struct map_session_data* sd, const char* name); + void (*callpartner) (struct map_session_data *sd); + int (*skill_damage) (struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type); + int (*skill_nodamage) (struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,int fail); + void (*skill_poseffect) (struct block_list *src,uint16 skill_id,int val,int x,int y,int tick); + void (*skill_estimation) (struct map_session_data *sd,struct block_list *dst); + void (*skill_warppoint) (struct map_session_data* sd, uint16 skill_id, uint16 skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4); + void (*skillcasting) (struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, int property, int casttime); + void (*produce_effect) (struct map_session_data* sd,int flag,int nameid); + void (*devotion) (struct block_list *src, struct map_session_data *tsd); + void (*spiritball) (struct block_list *bl); + void (*bladestop) (struct block_list *src, int dst_id, int active); + void (*mvp_effect) (struct map_session_data *sd); + void (*heal) (int fd,int type,int val); + void (*resurrection) (struct block_list *bl,int type); + void (*refine) (int fd, int fail, int index, int val); + void (*weather) (int16 m); + void (*specialeffect) (struct block_list* bl, int type, enum send_target target); + void (*specialeffect_single) (struct block_list* bl, int type, int fd); + void (*specialeffect_value) (struct block_list* bl, int effect_id, int num, send_target target); + void (*millenniumshield) (struct map_session_data *sd, short shields ); + void (*talisman) (struct map_session_data *sd, short type); + void (*snap) ( struct block_list *bl, short x, short y ); + /* sound effects client-side */ + void (*playBGM) (struct map_session_data* sd, const char* name); + void (*soundeffect) (struct map_session_data* sd, struct block_list* bl, const char* name, int type); + void (*soundeffectall) (struct block_list* bl, const char* name, int type, enum send_target coverage); + /* chat/message-related */ + void (*GlobalMessage) (struct block_list* bl, const char* message); + void (*createchat) (struct map_session_data* sd, int flag); + void (*dispchat) (struct chat_data* cd, int fd); + void (*joinchatfail) (struct map_session_data *sd,int flag); + void (*joinchatok) (struct map_session_data *sd,struct chat_data* cd); + void (*addchat) (struct chat_data* cd,struct map_session_data *sd); + void (*changechatowner) (struct chat_data* cd, struct map_session_data* sd); + void (*clearchat) (struct chat_data *cd,int fd); + void (*leavechat) (struct chat_data* cd, struct map_session_data* sd, bool flag); + void (*changechatstatus) (struct chat_data* cd); + void (*wis_message) (int fd, const char* nick, const char* mes, int mes_len); + void (*wis_end) (int fd, int flag); + void (*displaymessage) (const int fd, const char* mes); + void (*disp_onlyself) (struct map_session_data *sd, const char *mes, int len); + void (*disp_message) (struct block_list* src, const char* mes, int len, enum send_target target); + void (*broadcast) (struct block_list* bl, const char* mes, int len, int type, enum send_target target); + void (*MainChatMessage) (const char* message); + void (*broadcast2) (struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target); + void (*messagecolor) (struct block_list* bl, unsigned long color, const char* msg); + void (*message) (struct block_list* bl, const char* msg); + void (*disp_overhead) (struct map_session_data *sd, const char* mes); + void (*msg) (struct map_session_data* sd, unsigned short id); + void (*msg_value) (struct map_session_data* sd, unsigned short id, int value); + void (*msg_skill) (struct map_session_data* sd, uint16 skill_id, int msg_id); + void (*msgtable) (int fd, int line); + void (*msgtable_num) (int fd, int line, int num); + int (*colormes) (struct map_session_data * sd, enum clif_colors color, const char* msg); + /* trade handling */ + void (*traderequest) (struct map_session_data* sd, const char* name); + void (*tradestart) (struct map_session_data* sd, uint8 type); + void (*tradeadditem) (struct map_session_data* sd, struct map_session_data* tsd, int index, int amount); + void (*tradeitemok) (struct map_session_data* sd, int index, int fail); + void (*tradedeal_lock) (struct map_session_data* sd, int fail); + void (*tradecancelled) (struct map_session_data* sd); + void (*tradecompleted) (struct map_session_data* sd, int fail); + void (*tradeundo) (struct map_session_data* sd); + /* vending handling */ + void (*openvendingreq) (struct map_session_data* sd, int num); + void (*showvendingboard) (struct block_list* bl, const char* message, int fd); + void (*closevendingboard) (struct block_list* bl, int fd); + void (*vendinglist) (struct map_session_data* sd, int id, struct s_vending* vending); + void (*buyvending) (struct map_session_data* sd, int index, int amount, int fail); + void (*openvending) (struct map_session_data* sd, int id, struct s_vending* vending); + void (*vendingreport) (struct map_session_data* sd, int index, int amount); + /* storage handling */ + void (*storagelist) (struct map_session_data* sd, struct item* items, int items_length); + void (*updatestorageamount) (struct map_session_data* sd, int amount, int max_amount); + void (*storageitemadded) (struct map_session_data* sd, struct item* i, int index, int amount); + void (*storageitemremoved) (struct map_session_data* sd, int index, int amount); + void (*storageclose) (struct map_session_data* sd); + /* skill-list handling */ + void (*skillinfoblock) (struct map_session_data *sd); + void (*skillup) (struct map_session_data *sd,uint16 skill_id); + void (*skillinfo) (struct map_session_data *sd,int skill, int inf); + void (*addskill) (struct map_session_data *sd, int id); + void (*deleteskill) (struct map_session_data *sd, int id); + /* party-specific */ + void (*party_created) (struct map_session_data *sd,int result); + void (*party_member_info) (struct party_data *p, struct map_session_data *sd); + void (*party_info) (struct party_data* p, struct map_session_data *sd); + void (*party_invite) (struct map_session_data *sd,struct map_session_data *tsd); + void (*party_inviteack) (struct map_session_data* sd, const char* nick, int result); + void (*party_option) (struct party_data *p,struct map_session_data *sd,int flag); + void (*party_withdraw) (struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag); + void (*party_message) (struct party_data* p, int account_id, const char* mes, int len); + void (*party_xy) (struct map_session_data *sd); + void (*party_xy_single) (int fd, struct map_session_data *sd); + void (*party_hp) (struct map_session_data *sd); + void (*party_xy_remove) (struct map_session_data *sd); + void (*party_show_picker) (struct map_session_data * sd, struct item * item_data); + /* guild-specific */ + void (*guild_created) (struct map_session_data *sd,int flag); + void (*guild_belonginfo) (struct map_session_data *sd, struct guild *g); + void (*guild_masterormember) (struct map_session_data *sd); + void (*guild_basicinfo) (struct map_session_data *sd); + void (*guild_allianceinfo) (struct map_session_data *sd); + void (*guild_memberlist) (struct map_session_data *sd); + void (*guild_skillinfo) (struct map_session_data* sd); + void (*guild_send_onlineinfo) (struct map_session_data *sd); //[LuzZza] + void (*guild_memberlogin_notice) (struct guild *g,int idx,int flag); + void (*guild_invite) (struct map_session_data *sd,struct guild *g); + void (*guild_inviteack) (struct map_session_data *sd,int flag); + void (*guild_leave) (struct map_session_data *sd,const char *name,const char *mes); + void (*guild_expulsion) (struct map_session_data* sd, const char* name, const char* mes, int account_id); + void (*guild_positionchanged) (struct guild *g,int idx); + void (*guild_memberpositionchanged) (struct guild *g,int idx); + void (*guild_emblem) (struct map_session_data *sd,struct guild *g); + void (*guild_emblem_area) (struct block_list* bl); + void (*guild_notice) (struct map_session_data* sd, struct guild* g); + void (*guild_message) (struct guild *g,int account_id,const char *mes,int len); + int (*guild_skillup) (struct map_session_data *sd,uint16 skill_id,int lv); + void (*guild_reqalliance) (struct map_session_data *sd,int account_id,const char *name); + void (*guild_allianceack) (struct map_session_data *sd,int flag); + void (*guild_delalliance) (struct map_session_data *sd,int guild_id,int flag); + void (*guild_oppositionack) (struct map_session_data *sd,int flag); + void (*guild_broken) (struct map_session_data *sd,int flag); + void (*guild_xy) (struct map_session_data *sd); + void (*guild_xy_single) (int fd, struct map_session_data *sd); + void (*guild_xy_remove) (struct map_session_data *sd); + /* battleground-specific */ + void (*bg_hp) (struct map_session_data *sd); + void (*bg_xy) (struct map_session_data *sd); + void (*bg_xy_remove) (struct map_session_data *sd); + void (*bg_message) (struct battleground_data *bg, int src_id, const char *name, const char *mes, int len); + void (*bg_updatescore) (int16 m); + void (*bg_updatescore_single) (struct map_session_data *sd); + void (*sendbgemblem_area) (struct map_session_data *sd); + void (*sendbgemblem_single) (int fd, struct map_session_data *sd); + /* instance-related */ + int (*instance) (int instance_id, int type, int flag); + void (*instance_join) (int fd, int instance_id); + void (*instance_leave) (int fd); + /* pet-related */ + void (*catch_process) (struct map_session_data *sd); + void (*pet_roulette) (struct map_session_data *sd,int data); + void (*sendegg) (struct map_session_data *sd); + void (*send_petstatus) (struct map_session_data *sd); + void (*send_petdata) (struct map_session_data* sd, struct pet_data* pd, int type, int param); + void (*pet_emotion) (struct pet_data *pd,int param); + void (*pet_food) (struct map_session_data *sd,int foodid,int fail); + /* friend-related */ + int (*friendslist_toggle_sub) (struct map_session_data *sd,va_list ap); + void (*friendslist_send) (struct map_session_data *sd); + void (*friendslist_reqack) (struct map_session_data *sd, struct map_session_data *f_sd, int type); + /* gm-related */ + void (*GM_kickack) (struct map_session_data *sd, int id); + void (*GM_kick) (struct map_session_data *sd,struct map_session_data *tsd); + void (*manner_message) (struct map_session_data* sd, uint32 type); + void (*GM_silence) (struct map_session_data* sd, struct map_session_data* tsd, uint8 type); + /* hom-related */ + void (*hominfo) (struct map_session_data *sd, struct homun_data *hd, int flag); + int (*homskillinfoblock) (struct map_session_data *sd); + void (*homskillup) (struct map_session_data *sd, uint16 skill_id); + int (*hom_food) (struct map_session_data *sd,int foodid,int fail); + void (*send_homdata) (struct map_session_data *sd, int state, int param); + /* questlog-related */ + void (*quest_send_list) (struct map_session_data * sd); + void (*quest_send_mission) (struct map_session_data * sd); + void (*quest_add) (struct map_session_data * sd, struct quest * qd, int index); + void (*quest_delete) (struct map_session_data * sd, int quest_id); + void (*quest_update_status) (struct map_session_data * sd, int quest_id, bool active); + void (*quest_update_objective) (struct map_session_data * sd, struct quest * qd, int index); + void (*quest_show_event) (struct map_session_data *sd, struct block_list *bl, short state, short color); + /* mail-related */ + void (*mail_window) (int fd, int flag); + void (*mail_read) (struct map_session_data *sd, int mail_id); + void (*mail_delete) (int fd, int mail_id, short fail); + void (*mail_return) (int fd, int mail_id, short fail); + void (*mail_send) (int fd, bool fail); + void (*mail_new) (int fd, int mail_id, const char *sender, const char *title); + void (*mail_refreshinbox) (struct map_session_data *sd); + void (*mail_getattachment) (int fd, uint8 flag); + /* auction-related */ + void (*auction_openwindow) (struct map_session_data *sd); + void (*auction_results) (struct map_session_data *sd, short count, short pages, uint8 *buf); + void (*auction_message) (int fd, unsigned char flag); + void (*auction_close) (int fd, unsigned char flag); + /* mercenary-related */ + void (*mercenary_info) (struct map_session_data *sd); + void (*mercenary_skillblock) (struct map_session_data *sd); + void (*mercenary_message) (struct map_session_data* sd, int message); + void (*mercenary_updatestatus) (struct map_session_data *sd, int type); + /* item rental */ + void (*rental_time) (int fd, int nameid, int seconds); + void (*rental_expired) (int fd, int index, int nameid); + /* party booking related */ + void (*PartyBookingRegisterAck) (struct map_session_data *sd, int flag); + void (*PartyBookingDeleteAck) (struct map_session_data* sd, int flag); + void (*PartyBookingSearchAck) (int fd, struct party_booking_ad_info** results, int count, bool more_result); + void (*PartyBookingUpdateNotify) (struct map_session_data* sd, struct party_booking_ad_info* pb_ad); + void (*PartyBookingDeleteNotify) (struct map_session_data* sd, int index); + void (*PartyBookingInsertNotify) (struct map_session_data* sd, struct party_booking_ad_info* pb_ad); + /* buying store-related */ + void (*buyingstore_open) (struct map_session_data* sd); + void (*buyingstore_open_failed) (struct map_session_data* sd, unsigned short result, unsigned int weight); + void (*buyingstore_myitemlist) (struct map_session_data* sd); + void (*buyingstore_entry) (struct map_session_data* sd); + void (*buyingstore_entry_single) (struct map_session_data* sd, struct map_session_data* pl_sd); + void (*buyingstore_disappear_entry) (struct map_session_data* sd); + void (*buyingstore_disappear_entry_single) (struct map_session_data* sd, struct map_session_data* pl_sd); + void (*buyingstore_itemlist) (struct map_session_data* sd, struct map_session_data* pl_sd); + void (*buyingstore_trade_failed_buyer) (struct map_session_data* sd, short result); + void (*buyingstore_update_item) (struct map_session_data* sd, unsigned short nameid, unsigned short amount); + void (*buyingstore_delete_item) (struct map_session_data* sd, short index, unsigned short amount, int price); + void (*buyingstore_trade_failed_seller) (struct map_session_data* sd, short result, unsigned short nameid); + /* search store-related */ + void (*search_store_info_ack) (struct map_session_data* sd); + void (*search_store_info_failed) (struct map_session_data* sd, unsigned char reason); + void (*open_search_store_info) (struct map_session_data* sd); + void (*search_store_info_click_ack) (struct map_session_data* sd, short x, short y); + /* elemental-related */ + void (*elemental_info) (struct map_session_data *sd); + void (*elemental_updatestatus) (struct map_session_data *sd, int type); + /* misc-handling */ + void (*adopt_reply) (struct map_session_data *sd, int type); + void (*readbook) (int fd, int book_id, int page); + /*------------------------ + *- Parse Incoming Packet + *------------------------*/ + void (*ActionRequest_sub) (struct map_session_data *sd, int action_type, int target_id, unsigned int tick); + void (*LoadEndAck) (int fd,struct map_session_data *sd); + void (*Auction_cancelreg) (int fd, struct map_session_data *sd); +} clif_s; + +struct clif_interface *clif; + +void clif_defaults(void); #endif /* _CLIF_H_ */ diff --git a/src/map/duel.c b/src/map/duel.c index c13d004b0..1c659bd33 100644 --- a/src/map/duel.c +++ b/src/map/duel.c @@ -52,7 +52,7 @@ static int duel_showinfo_sub(struct map_session_data* sd, va_list va) if (sd->duel_group != ssd->duel_group) return 0; sprintf(output, " %d. %s", ++(*p), sd->status.name); - clif_disp_onlyself(ssd, output, strlen(output)); + clif->disp_onlyself(ssd, output, strlen(output)); return 1; } @@ -73,7 +73,7 @@ void duel_showinfo(const unsigned int did, struct map_session_data* sd) duel_list[did].members_count, duel_list[did].members_count + duel_list[did].invites_count); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); map_foreachpc(duel_showinfo_sub, sd, &p); } @@ -92,10 +92,10 @@ int duel_create(struct map_session_data* sd, const unsigned int maxpl) duel_list[i].max_players_limit = maxpl; strcpy(output, msg_txt(372)); // " -- Duel has been created (@invite/@leave) --" - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); - clif_map_property(sd, MAPPROPERTY_FREEPVPZONE); - //clif_misceffect2(&sd->bl, 159); + clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); + //clif->misceffect2(&sd->bl, 159); return i; } @@ -105,14 +105,14 @@ void duel_invite(const unsigned int did, struct map_session_data* sd, struct map // " -- Player %s invites %s to duel --" sprintf(output, msg_txt(373), sd->status.name, target_sd->status.name); - clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); + clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); target_sd->duel_invite = did; duel_list[did].invites_count++; // "Blue -- Player %s invites you to PVP duel (@accept/@reject) --" sprintf(output, msg_txt(374), sd->status.name); - clif_broadcast((struct block_list *)target_sd, output, strlen(output)+1, 0x10, SELF); + clif->broadcast((struct block_list *)target_sd, output, strlen(output)+1, 0x10, SELF); } static int duel_leave_sub(struct map_session_data* sd, va_list va) @@ -129,7 +129,7 @@ void duel_leave(const unsigned int did, struct map_session_data* sd) // " <- Player %s has left duel --" sprintf(output, msg_txt(375), sd->status.name); - clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); + clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); duel_list[did].members_count--; @@ -140,7 +140,7 @@ void duel_leave(const unsigned int did, struct map_session_data* sd) sd->duel_group = 0; duel_savetime(sd); - clif_map_property(sd, MAPPROPERTY_NOTHING); + clif->map_property(sd, MAPPROPERTY_NOTHING); } void duel_accept(const unsigned int did, struct map_session_data* sd) @@ -154,10 +154,10 @@ void duel_accept(const unsigned int did, struct map_session_data* sd) // " -> Player %s has accepted duel --" sprintf(output, msg_txt(376), sd->status.name); - clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); + clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); - clif_map_property(sd, MAPPROPERTY_FREEPVPZONE); - //clif_misceffect2(&sd->bl, 159); + clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); + //clif->misceffect2(&sd->bl, 159); } void duel_reject(const unsigned int did, struct map_session_data* sd) @@ -166,7 +166,7 @@ void duel_reject(const unsigned int did, struct map_session_data* sd) // " -- Player %s has rejected duel --" sprintf(output, msg_txt(377), sd->status.name); - clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); + clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); duel_list[did].invites_count--; sd->duel_invite = 0; diff --git a/src/map/elemental.c b/src/map/elemental.c index c5b6302d5..dfe1a0c5b 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -272,11 +272,11 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { map_addblock(&ed->bl); - clif_spawn(&ed->bl); - clif_elemental_info(sd); - clif_elemental_updatestatus(sd,SP_HP); - clif_hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.max_hp); - clif_elemental_updatestatus(sd,SP_SP); + clif->spawn(&ed->bl); + clif->elemental_info(sd); + clif->elemental_updatestatus(sd,SP_HP); + clif->hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.max_hp); + clif->elemental_updatestatus(sd,SP_SP); } return 1; @@ -536,9 +536,9 @@ int elemental_change_mode(struct elemental_data *ed, int mode) { void elemental_heal(struct elemental_data *ed, int hp, int sp) { if( hp ) - clif_elemental_updatestatus(ed->master, SP_HP); + clif->elemental_updatestatus(ed->master, SP_HP); if( sp ) - clif_elemental_updatestatus(ed->master, SP_SP); + clif->elemental_updatestatus(ed->master, SP_SP); } int elemental_dead(struct elemental_data *ed) { @@ -696,8 +696,8 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ if( master_dist > AREA_SIZE ) { // Master out of vision range. elemental_unlocktarget(ed); unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT); - clif_elemental_updatestatus(sd,SP_HP); - clif_elemental_updatestatus(sd,SP_SP); + clif->elemental_updatestatus(sd,SP_HP); + clif->elemental_updatestatus(sd,SP_SP); return 0; } else if( master_dist > MAX_ELEDISTANCE ) { // Master too far, chase. short x = sd->bl.x, y = sd->bl.y; diff --git a/src/map/guild.c b/src/map/guild.c index 68746def6..fa06f7f4c 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -345,7 +345,7 @@ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) struct map_session_data* sd = g->member[i].sd; if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) { - clif_guild_xy(sd); + clif->guild_xy(sd); sd->guild_x = sd->bl.x; sd->guild_y = sd->bl.y; } @@ -363,7 +363,7 @@ static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data int guild_send_dot_remove(struct map_session_data *sd) { if (sd->status.guild_id) - clif_guild_xy_remove(sd); + clif->guild_xy_remove(sd); return 0; } //------------------------------------------------------------------------ @@ -382,12 +382,12 @@ int guild_create(struct map_session_data *sd, const char *name) if( sd->status.guild_id ) {// already in a guild - clif_guild_created(sd,1); + clif->guild_created(sd,1); return 0; } if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 ) {// item required - clif_guild_created(sd,3); + clif->guild_created(sd,3); return 0; } @@ -405,12 +405,12 @@ int guild_created(int account_id,int guild_id) if(sd==NULL) return 0; if(!guild_id) { - clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild) + clif->guild_created(sd, 2); // Creation failure (presence of the same name Guild) return 0; } //struct guild *g; sd->status.guild_id=guild_id; - clif_guild_created(sd,0); + clif->guild_created(sd,0); if(battle_config.guild_emperium_check) pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption return 0; @@ -520,8 +520,8 @@ int guild_recv_info(struct guild *sg) //Also set the guild master flag. sd->state.gmaster_flag = g; - clif_charnameupdate(sd); // [LuzZza] - clif_guild_masterormember(sd); + clif->charnameupdate(sd); // [LuzZza] + clif->guild_masterormember(sd); } }else before=*g; @@ -536,7 +536,7 @@ int guild_recv_info(struct guild *sg) for(i=bm=m=0;i<g->max_member;i++){ if(g->member[i].account_id>0){ sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id); - if (sd) clif_charnameupdate(sd); // [LuzZza] + if (sd) clif->charnameupdate(sd); // [LuzZza] m++; }else g->member[i].sd=NULL; @@ -551,20 +551,20 @@ int guild_recv_info(struct guild *sg) if (before.guild_lv != g->guild_lv || bm != m || before.max_member != g->max_member) { - clif_guild_basicinfo(sd); //Submit basic information - clif_guild_emblem(sd, g); //Submit emblem + clif->guild_basicinfo(sd); //Submit basic information + clif->guild_emblem(sd, g); //Submit emblem } if (bm != m) { //Send members information - clif_guild_memberlist(g->member[i].sd); + clif->guild_memberlist(g->member[i].sd); } if (before.skill_point != g->skill_point) - clif_guild_skillinfo(sd); //Submit information skills + clif->guild_skillinfo(sd); //Submit information skills if (guild_new) { // Send information and affiliation if unsent - clif_guild_belonginfo(sd, g); - clif_guild_notice(sd, g); + clif->guild_belonginfo(sd, g); + clif->guild_notice(sd, g); sd->guild_emblem_id = g->emblem_id; } } @@ -603,13 +603,13 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { if(!battle_config.invite_request_check) { if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending - clif_guild_inviteack(sd,0); + clif->guild_inviteack(sd,0); return 0; } } if (!tsd->fd) { //You can't invite someone who has already disconnected. - clif_guild_inviteack(sd,1); + clif->guild_inviteack(sd,1); return 0; } @@ -617,21 +617,21 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { tsd->guild_invite>0 || ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) { //Can't invite people inside castles. [Skotlex] - clif_guild_inviteack(sd,0); + clif->guild_inviteack(sd,0); return 0; } //search an empty spot in guild ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); if(i==g->max_member){ - clif_guild_inviteack(sd,3); + clif->guild_inviteack(sd,3); return 0; } tsd->guild_invite=sd->status.guild_id; tsd->guild_invite_account=sd->status.account_id; - clif_guild_invite(tsd,g); + clif->guild_invite(tsd,g); return 0; } @@ -653,14 +653,14 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) if ( sd->status.guild_id > 0 ) // [Paradox924X] { // Already in another guild. - if ( tsd ) clif_guild_inviteack(tsd,0); + if ( tsd ) clif->guild_inviteack(tsd,0); return 0; } else if( flag == 0 ) {// rejected sd->guild_invite = 0; sd->guild_invite_account = 0; - if( tsd ) clif_guild_inviteack(tsd,1); + if( tsd ) clif->guild_inviteack(tsd,1); } else {// accepted @@ -680,7 +680,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) { sd->guild_invite = 0; sd->guild_invite_account = 0; - if( tsd ) clif_guild_inviteack(tsd,3); + if( tsd ) clif->guild_inviteack(tsd,3); return 0; } @@ -744,7 +744,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) if (flag == 1) { //failure if( sd2!=NULL ) - clif_guild_inviteack(sd2,3); + clif->guild_inviteack(sd2,3); return 0; } @@ -752,16 +752,16 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) sd->status.guild_id = g->guild_id; sd->guild_emblem_id = g->emblem_id; //Packets which were sent in the previous 'guild_sent' implementation. - clif_guild_belonginfo(sd,g); - clif_guild_notice(sd,g); + clif->guild_belonginfo(sd,g); + clif->guild_notice(sd,g); //TODO: send new emblem info to others if( sd2!=NULL ) - clif_guild_inviteack(sd2,2); + clif->guild_inviteack(sd2,2); //Next line commented because it do nothing, look at guild_recv_info [LuzZza] - //clif_charnameupdate(sd); //Update display name [Skotlex] + //clif->charnameupdate(sd); //Update display name [Skotlex] return 0; } @@ -844,13 +844,13 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c return 0; // noone online to inform if(!flag) - clif_guild_leave(online_member_sd, name, mes); + clif->guild_leave(online_member_sd, name, mes); else - clif_guild_expulsion(online_member_sd, name, mes, account_id); + clif->guild_expulsion(online_member_sd, name, mes, account_id); // remove member from guild memset(&g->member[i],0,sizeof(struct guild_member)); - clif_guild_memberlist(online_member_sd); + clif->guild_memberlist(online_member_sd); // update char, if online if(sd != NULL && sd->status.guild_id == guild_id) @@ -863,7 +863,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c sd->status.guild_id = 0; sd->guild_emblem_id = 0; - clif_charnameupdate(sd); //Update display name [Skotlex] + clif->charnameupdate(sd); //Update display name [Skotlex] //TODO: send emblem update to self and people around } return 0; @@ -895,8 +895,8 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) if(sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. - clif_guild_belonginfo(sd,g); - clif_guild_notice(sd,g); + clif->guild_belonginfo(sd,g); + clif->guild_notice(sd,g); sd->guild_emblem_id = g->emblem_id; } return 0; @@ -945,7 +945,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id); if(oldonline!=online) - clif_guild_memberlogin_notice(g, idx, online); + clif->guild_memberlogin_notice(g, idx, online); if(!g->member[idx].sd) return 0; @@ -958,8 +958,8 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin g->member[i].sd->bl.m != g->member[idx].sd->bl.m) continue; - clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd); - clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd); + clif->guild_xy_single(g->member[idx].sd->fd, g->member[i].sd); + clif->guild_xy_single(g->member[i].sd->fd, g->member[idx].sd); } return 0; @@ -991,7 +991,7 @@ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) struct guild *g; if( (g=guild_search(guild_id))==NULL) return 0; - clif_guild_message(g,account_id,mes,len); + clif->guild_message(g,account_id,mes,len); return 0; } @@ -1011,11 +1011,11 @@ int guild_memberposition_changed(struct guild *g,int idx,int pos) nullpo_ret(g); g->member[idx].position=pos; - clif_guild_memberpositionchanged(g,idx); + clif->guild_memberpositionchanged(g,idx); // Update char position in client [LuzZza] if(g->member[idx].sd != NULL) - clif_charnameupdate(g->member[idx].sd); + clif->charnameupdate(g->member[idx].sd); return 0; } @@ -1046,12 +1046,12 @@ int guild_position_changed(int guild_id,int idx,struct guild_position *p) if(g==NULL) return 0; memcpy(&g->position[idx],p,sizeof(struct guild_position)); - clif_guild_positionchanged(g,idx); + clif->guild_positionchanged(g,idx); // Update char name in client [LuzZza] for(i=0;i<g->max_member;i++) if(g->member[i].position == idx && g->member[i].sd != NULL) - clif_charnameupdate(g->member[i].sd); + clif->charnameupdate(g->member[i].sd); return 0; } @@ -1083,7 +1083,7 @@ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) for(i=0;i<g->max_member;i++){ if((sd=g->member[i].sd)!=NULL) - clif_guild_notice(sd,g); + clif->guild_notice(sd,g); } return 0; } @@ -1098,7 +1098,7 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) if (battle_config.require_glory_guild && !((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) { - clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1123,9 +1123,9 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) for(i=0;i<g->max_member;i++){ if((sd=g->member[i].sd)!=NULL){ sd->guild_emblem_id=emblem_id; - clif_guild_belonginfo(sd,g); - clif_guild_emblem(sd,g); - clif_guild_emblem_area(&sd->bl); + clif->guild_belonginfo(sd,g); + clif->guild_emblem(sd,g); + clif->guild_emblem_area(&sd->bl); } } {// update guardians (mobs) @@ -1142,7 +1142,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; - clif_guild_emblem_area(&md->bl); + clif->guild_emblem_area(&md->bl); } // update temporary guardians for( i = 0; i < gc->temp_guardians_max; ++i ) @@ -1151,7 +1151,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; - clif_guild_emblem_area(&md->bl); + clif->guild_emblem_area(&md->bl); } } dbi_destroy(iter); @@ -1159,7 +1159,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) {// update npcs (flags or other npcs that used flagemblem to attach to this guild) for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] && guild_flags[i]->u.scr.guild_id == guild_id ) { - clif_guild_emblem_area(&guild_flags[i]->bl); + clif->guild_emblem_area(&guild_flags[i]->bl); } } } @@ -1272,7 +1272,7 @@ int guild_skillupack(int guild_id,uint16 skill_id,int account_id) if(g==NULL) return 0; if( sd != NULL ) { - clif_guild_skillup(sd,skill_id,g->skill[skill_id-GD_SKILLBASE].lv); + clif->guild_skillup(sd,skill_id,g->skill[skill_id-GD_SKILLBASE].lv); /* Guild Aura handling */ switch( skill_id ) { @@ -1288,7 +1288,7 @@ int guild_skillupack(int guild_id,uint16 skill_id,int account_id) // Inform all members for(i=0;i<g->max_member;i++) if((sd=g->member[i].sd)!=NULL) - clif_guild_skillinfo(sd); + clif->guild_skillinfo(sd); return 0; } @@ -1370,7 +1370,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) int i; if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris] - clif_displaymessage(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!" + clif->displaymessage(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!" return 0; } // end addition [Valaris] @@ -1391,23 +1391,23 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) return 0; if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { - clif_guild_allianceack(sd,4); + clif->guild_allianceack(sd,4); return 0; } if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) { - clif_guild_allianceack(sd,3); + clif->guild_allianceack(sd,3); return 0; } if( tsd->guild_alliance>0 ){ - clif_guild_allianceack(sd,1); + clif->guild_allianceack(sd,1); return 0; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied if( g[0]->alliance[i].guild_id==tsd->status.guild_id && g[0]->alliance[i].opposition==0){ - clif_guild_allianceack(sd,0); + clif->guild_allianceack(sd,0); return 0; } } @@ -1415,7 +1415,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) tsd->guild_alliance=sd->status.guild_id; tsd->guild_alliance_account=sd->status.account_id; - clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name); + clif->guild_reqalliance(tsd,sd->status.account_id,g[0]->name); return 0; } @@ -1429,7 +1429,7 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) nullpo_ret(sd); tsd= map_id2sd( account_id ); if (!tsd) { //Character left? Cancel alliance. - clif_guild_allianceack(sd,3); + clif->guild_allianceack(sd,3); return 0; } @@ -1444,13 +1444,13 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) tg=guild_search(tsd->status.guild_id); if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){ - clif_guild_allianceack(sd,4); - clif_guild_allianceack(tsd,3); + clif->guild_allianceack(sd,4); + clif->guild_allianceack(tsd,3); return 0; } if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){ - clif_guild_allianceack(sd,3); - clif_guild_allianceack(tsd,4); + clif->guild_allianceack(sd,3); + clif->guild_allianceack(tsd,4); return 0; } @@ -1475,7 +1475,7 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) sd->guild_alliance=0; sd->guild_alliance_account=0; if(tsd!=NULL) - clif_guild_allianceack(tsd,3); + clif->guild_allianceack(tsd,3); } return 0; } @@ -1488,7 +1488,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) nullpo_ret(sd); if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris] - clif_displaymessage(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!" + clif->displaymessage(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!" return 0; } // end addition [Valaris] @@ -1515,14 +1515,14 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) return 0; if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) { - clif_guild_oppositionack(sd,1); + clif->guild_oppositionack(sd,1); return 0; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations if(g->alliance[i].guild_id==tsd->status.guild_id){ if (g->alliance[i].opposition == 1) { // check if not already hostile - clif_guild_oppositionack(sd,2); + clif->guild_oppositionack(sd,2); return 0; } if(agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE. @@ -1568,7 +1568,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id if (flag & 0x70) { // failure for(i=0;i<2-(flag&1);i++) if( sd[i]!=NULL ) - clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); + clif->guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); return 0; } @@ -1596,16 +1596,16 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id g[i]->alliance[j].guild_id = 0; } if (sd[i] != NULL) // notify players - clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1)); + clif->guild_delalliance(sd[i],guild_id[1-i],(flag&1)); } } if ((flag & 0x0f) == 0) { // alliance notification if( sd[1]!=NULL ) - clif_guild_allianceack(sd[1],2); + clif->guild_allianceack(sd[1],2); } else if ((flag & 0x0f) == 1) { // enemy notification if( sd[0]!=NULL ) - clif_guild_oppositionack(sd[0],0); + clif->guild_oppositionack(sd[0],0); } @@ -1614,7 +1614,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id if(g[i]!=NULL) for(j=0;j<g[i]->max_member;j++) if((sd=g[i]->member[j].sd)!=NULL) - clif_guild_allianceinfo(sd); + clif->guild_allianceinfo(sd); } return 0; } @@ -1636,7 +1636,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) if(g->alliance[i].guild_id==guild_id){ for(j=0;j<g->max_member;j++) if( (sd=g->member[j].sd)!=NULL ) - clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition); + clif->guild_delalliance(sd,guild_id,g->alliance[i].opposition); intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); g->alliance[i].guild_id=0; } @@ -1683,8 +1683,8 @@ int guild_broken(int guild_id,int flag) if(sd->state.storage_flag == 2) storage_guild_storage_quit(sd,1); sd->status.guild_id=0; - clif_guild_broken(g->member[i].sd,0); - clif_charnameupdate(sd); // [LuzZza] + clif->guild_broken(g->member[i].sd,0); + clif->charnameupdate(sd); // [LuzZza] } } @@ -1745,13 +1745,13 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) if (g->member[pos].sd && g->member[pos].sd->fd) { - clif_displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master." + clif->displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master." g->member[pos].sd->state.gmaster_flag = 0; } if (g->member[0].sd && g->member[0].sd->fd) { - clif_displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!" + clif->displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!" g->member[0].sd->state.gmaster_flag = g; //Block his skills for 5 minutes to prevent abuse. guild_block_skill(g->member[0].sd, 300000); @@ -1762,8 +1762,8 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) { if( g->member[i].sd && g->member[i].sd->fd ) { - clif_guild_basicinfo(g->member[i].sd); - clif_guild_memberlist(g->member[i].sd); + clif->guild_basicinfo(g->member[i].sd); + clif->guild_memberlist(g->member[i].sd); } } @@ -1793,7 +1793,7 @@ int guild_break(struct map_session_data *sd,char *name) break; } if(i<g->max_member){ - clif_guild_broken(sd,2); + clif->guild_broken(sd,2); return 0; } diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 096d595f8..9462ab0d2 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -96,7 +96,7 @@ int hom_addspiritball(TBL_HOM *hd, int max) { else hd->homunculus.spiritball++; - clif_spiritball(&hd->bl); + clif->spiritball(&hd->bl); return 0; } @@ -117,13 +117,13 @@ int hom_delspiritball(TBL_HOM *hd, int count, int type) { hd->homunculus.spiritball -= count; if (!type) - clif_spiritball(&hd->bl); + clif->spiritball(&hd->bl); return 0; } void merc_damage(struct homun_data *hd) { - clif_hominfo(hd->master,hd,0); + clif->hominfo(hd->master,hd,0); } int merc_hom_dead(struct homun_data *hd) @@ -131,7 +131,7 @@ int merc_hom_dead(struct homun_data *hd) //There's no intimacy penalties on death (from Tharis) struct map_session_data *sd = hd->master; - clif_emotion(&hd->bl, E_WAH); + clif->emotion(&hd->bl, E_WAH); //Delete timers when dead. merc_hom_hungry_timer_delete(hd); @@ -140,7 +140,7 @@ int merc_hom_dead(struct homun_data *hd) if (!sd) //unit remove map will invoke unit free return 3; - clif_emotion(&sd->bl, E_SOB); + clif->emotion(&sd->bl, E_SOB); //Remove from map (if it has no intimacy, it is auto-removed from memory) return 3; } @@ -168,7 +168,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag) hd->homunculus.vaporize = 1; if(battle_config.hom_setting&0x40) memset(hd->blockskill, 0, sizeof(hd->blockskill)); - clif_hominfo(sd, sd->hd, 0); + clif->hominfo(sd, sd->hd, 0); merc_save(hd); return unit_remove_map(&hd->bl, CLR_OUTSIGHT); } @@ -185,13 +185,13 @@ int merc_hom_delete(struct homun_data *hd, int emote) return unit_free(&hd->bl,CLR_DEAD); if (emote >= 0) - clif_emotion(&sd->bl, emote); + clif->emotion(&sd->bl, emote); //This makes it be deleted right away. hd->homunculus.intimacy = 0; // Send homunculus_dead to client hd->homunculus.hp = 0; - clif_hominfo(sd, hd, 0); + clif->hominfo(sd, hd, 0); return unit_remove_map(&hd->bl,CLR_OUTSIGHT); } @@ -247,7 +247,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) } if( hd->master ) - clif_homskillinfoblock(hd->master); + clif->homskillinfoblock(hd->master); return 0; } @@ -291,9 +291,9 @@ void merc_hom_skillup(struct homun_data *hd,uint16 skill_id) hd->homunculus.skillpts-- ; status_calc_homunculus(hd,0); if (hd->master) { - clif_homskillup(hd->master, skill_id); - clif_hominfo(hd->master,hd,0); - clif_homskillinfoblock(hd->master); + clif->homskillup(hd->master, skill_id); + clif->hominfo(hd->master,hd,0); + clif->homskillinfoblock(hd->master); } } } @@ -358,7 +358,7 @@ int merc_hom_levelup(struct homun_data *hd) growth_max_hp, growth_max_sp, growth_str/10.0, growth_agi/10.0, growth_vit/10.0, growth_int/10.0, growth_dex/10.0, growth_luk/10.0); - clif_disp_onlyself(hd->master,output,strlen(output)); + clif->disp_onlyself(hd->master,output,strlen(output)); } return 1 ; } @@ -385,7 +385,7 @@ int merc_hom_evolution(struct homun_data *hd) if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) { - clif_emotion(&hd->bl, E_SWT); + clif->emotion(&hd->bl, E_SWT); return 0 ; } sd = hd->master; @@ -414,9 +414,9 @@ int merc_hom_evolution(struct homun_data *hd) unit_remove_map(&hd->bl, CLR_OUTSIGHT); map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_emotion(&sd->bl, E_NO1); - clif_specialeffect(&hd->bl,568,AREA); + clif->spawn(&hd->bl); + clif->emotion(&sd->bl, E_NO1); + clif->specialeffect(&hd->bl,568,AREA); //status_Calc flag&1 will make current HP/SP be reloaded from hom structure hom->hp = hd->battle_status.hp; @@ -440,7 +440,7 @@ int hom_mutate(struct homun_data *hd, int homun_id) m_id = hom_class2mapid(homun_id); if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) { - clif_emotion(&hd->bl, E_SWT); + clif->emotion(&hd->bl, E_SWT); return 0; } @@ -458,9 +458,9 @@ int hom_mutate(struct homun_data *hd, int homun_id) unit_remove_map(&hd->bl, CLR_OUTSIGHT); map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_emotion(&sd->bl, E_NO1); - clif_specialeffect(&hd->bl,568,AREA); + clif->spawn(&hd->bl); + clif->emotion(&sd->bl, E_NO1); + clif->specialeffect(&hd->bl,568,AREA); //status_Calc flag&1 will make current HP/SP be reloaded from hom structure @@ -498,7 +498,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) hd->homunculus.exp += exp; if(hd->homunculus.exp < hd->exp_next) { - clif_hominfo(hd->master,hd,0); + clif->hominfo(hd->master,hd,0); return 0; } @@ -508,7 +508,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) if( hd->exp_next == 0 ) hd->homunculus.exp = 0 ; - clif_specialeffect(&hd->bl,568,AREA); + clif->specialeffect(&hd->bl,568,AREA); status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); return 0; @@ -539,7 +539,7 @@ int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) } void merc_hom_heal(struct homun_data *hd) { - clif_hominfo(hd->master,hd,0); + clif->hominfo(hd->master,hd,0); } void merc_save(struct homun_data *hd) @@ -586,7 +586,7 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) foodID = hd->homunculusDB->foodID; i = pc_search_inventory(sd,foodID); if(i < 0) { - clif_hom_food(sd,foodID,0); + clif->hom_food(sd,foodID,0); return 1; } pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); @@ -612,10 +612,10 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) if(hd->homunculus.hunger > 100) hd->homunculus.hunger = 100; - clif_emotion(&hd->bl,emotion); - clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); - clif_hom_food(sd,foodID,1); + clif->emotion(&hd->bl,emotion); + clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + clif->send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + clif->hom_food(sd,foodID,1); // Too much food :/ if(hd->homunculus.intimacy == 0) @@ -645,11 +645,11 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) hd->homunculus.hunger-- ; if(hd->homunculus.hunger <= 10) { - clif_emotion(&hd->bl, E_AN); + clif->emotion(&hd->bl, E_AN); } else if(hd->homunculus.hunger == 25) { - clif_emotion(&hd->bl, E_HMM); + clif->emotion(&hd->bl, E_HMM); } else if(hd->homunculus.hunger == 75) { - clif_emotion(&hd->bl, E_OK); + clif->emotion(&hd->bl, E_OK); } if(hd->homunculus.hunger < 0) { @@ -657,10 +657,10 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) // Delete the homunculus if intimacy <= 100 if ( !merc_hom_decrease_intimacy(hd, 100) ) return merc_hom_delete(hd, E_OMG); - clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + clif->send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); } - clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator return 0; } @@ -703,13 +703,13 @@ int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag) normalize_name(name," ");//bugreport:3032 if ( !flag || !strlen(name) ) { - clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name + clif->displaymessage(sd->fd, msg_txt(280)); // You cannot use this name return 0; } safestrncpy(hd->homunculus.name,name,NAME_LENGTH); - clif_charnameack (0,&hd->bl); + clif->charnameack (0,&hd->bl); hd->homunculus.rename_flag = 1; - clif_hominfo(sd,hd,0); + clif->hominfo(sd,hd,0); return 1; } @@ -814,11 +814,11 @@ int merc_call_homunculus(struct map_session_data *sd) hd->bl.y = sd->bl.y; hd->bl.m = sd->bl.m; map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] - clif_homskillinfoblock(sd); + clif->spawn(&hd->bl); + clif->send_homdata(sd,SP_ACK,0); + clif->hominfo(sd,hd,1); + clif->hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif->homskillinfoblock(sd); if (battle_config.slaves_inherit_speed&1) status_calc_bl(&hd->bl, SCB_SPEED); merc_save(hd); @@ -860,11 +860,11 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) { map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] - clif_homskillinfoblock(sd); + clif->spawn(&hd->bl); + clif->send_homdata(sd,SP_ACK,0); + clif->hominfo(sd,hd,1); + clif->hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif->homskillinfoblock(sd); merc_hom_init_timers(hd); } return 1; @@ -934,7 +934,7 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh hd->bl.x = x; hd->bl.y = y; map_addblock(&hd->bl); - clif_spawn(&hd->bl); + clif->spawn(&hd->bl); } status_revive(&hd->bl, per, 0); return 1; @@ -946,10 +946,10 @@ void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) hd->homunculus.hp = hd->battle_status.hp; if (!sd) return; - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); - clif_homskillinfoblock(sd); + clif->send_homdata(sd,SP_ACK,0); + clif->hominfo(sd,hd,1); + clif->hominfo(sd,hd,0); + clif->homskillinfoblock(sd); } void merc_reset_stats(struct homun_data *hd) @@ -1015,10 +1015,10 @@ int merc_hom_shuffle(struct homun_data *hd) hd->homunculus.exp = exp; memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); hd->homunculus.skillpts = skillpts; - clif_homskillinfoblock(sd); + clif->homskillinfoblock(sd); status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); - clif_specialeffect(&hd->bl,568,AREA); + clif->specialeffect(&hd->bl,568,AREA); return 1; } diff --git a/src/map/instance.c b/src/map/instance.c index 76ae61147..8ddde8b3e 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -88,7 +88,7 @@ int instance_create(int party_id, const char *name) memset( instance[i].map, 0x00, sizeof(instance[i].map) ); p->instance_id = i; - clif_instance(i, 1, 0); // Start instancing window + clif->instance(i, 1, 0); // Start instancing window ShowInfo("[Instance] Created: %s.\n", name); return i; } @@ -357,7 +357,7 @@ void instance_destroy(int instance_id) else type = 3; - clif_instance(instance_id, 5, type); // Report users this instance has been destroyed + clif->instance(instance_id, 5, type); // Report users this instance has been destroyed while( instance[instance_id].num_map && last != instance[instance_id].map[0] ) { // Remove all maps from instance @@ -403,13 +403,13 @@ void instance_check_idle(int instance_id) delete_timer(instance[instance_id].idle_timer, instance_destroy_timer); instance[instance_id].idle_timer = INVALID_TIMER; instance[instance_id].idle_timeout = 0; - clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration + clif->instance(instance_id, 3, 0); // Notify instance users normal instance expiration } else if( instance[instance_id].idle_timer == INVALID_TIMER && idle ) { instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval; instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); - clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time + clif->instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time } } @@ -453,7 +453,7 @@ void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsign } if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER ) - clif_instance(instance_id, 3, 0); + clif->instance(instance_id, 3, 0); } /*-------------------------------------- @@ -463,7 +463,7 @@ void instance_check_kick(struct map_session_data *sd) { int16 m = sd->bl.m; - clif_instance_leave(sd->fd); + clif->instance_leave(sd->fd); if( map[m].instance_id ) { // User was on the instance map if( map[m].save.map ) diff --git a/src/map/intif.c b/src/map/intif.c index 613a71e66..ba14ad6f3 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -142,7 +142,7 @@ int intif_broadcast(const char* mes, int len, int type) int lp = type ? 4 : 0; // Send to the local players - clif_broadcast(NULL, mes, len, type, ALL_CLIENT); + clif->broadcast(NULL, mes, len, type, ALL_CLIENT); if (CheckForCharServer()) return 0; @@ -171,9 +171,9 @@ int intif_broadcast2(const char* mes, int len, unsigned long fontColor, short fo { // Send to the local players if (fontColor == 0xFE000000) // This is main chat message [LuzZza] - clif_MainChatMessage(mes); + clif->MainChatMessage(mes); else - clif_broadcast2(NULL, mes, len, fontColor, fontType, fontSize, fontAlign, fontY, ALL_CLIENT); + clif->broadcast2(NULL, mes, len, fontColor, fontType, fontSize, fontAlign, fontY, ALL_CLIENT); if (CheckForCharServer()) return 0; @@ -224,7 +224,7 @@ int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, int me if (other_mapserver_count < 1) { //Character not found. - clif_wis_end(sd->fd, 1); + clif->wis_end(sd->fd, 1); return 0; } @@ -888,7 +888,7 @@ int intif_parse_WisMessage(int fd) return 0; } //Success to send whisper. - clif_wis_message(sd->fd, wisp_source, (char*)RFIFOP(fd,56),RFIFOW(fd,2)-56); + clif->wis_message(sd->fd, wisp_source, (char*)RFIFOP(fd,56),RFIFOW(fd,2)-56); intif_wis_replay(id,0); // succes return 0; } @@ -902,7 +902,7 @@ int intif_parse_WisEnd(int fd) ShowInfo("intif_parse_wisend: player: %s, flag: %d\n", RFIFOP(fd,2), RFIFOB(fd,26)); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target sd = (struct map_session_data *)map_nick2sd((char *) RFIFOP(fd,2)); if (sd != NULL) - clif_wis_end(sd->fd, RFIFOB(fd,26)); + clif->wis_end(sd->fd, RFIFOB(fd,26)); return 0; } @@ -919,7 +919,7 @@ static int mapif_parse_WisToGM_sub(struct map_session_data* sd,va_list va) wisp_name = va_arg(va, char*); message = va_arg(va, char*); len = va_arg(va, int); - clif_wis_message(sd->fd, wisp_name, message, len); + clif->wis_message(sd->fd, wisp_name, message, len); return 1; } @@ -1523,12 +1523,12 @@ int intif_parse_Mail_inboxreceived(int fd) sd->mail.changed = false; // cache is now in sync if (flag) - clif_Mail_refreshinbox(sd); + clif->mail_refreshinbox(sd); else if( battle_config.mail_show_status && ( battle_config.mail_show_status == 1 || sd->mail.inbox.unread ) ) { char output[128]; sprintf(output, msg_txt(510), sd->mail.inbox.unchecked, sd->mail.inbox.unread + sd->mail.inbox.unchecked); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } return 0; } @@ -1633,7 +1633,7 @@ int intif_parse_Mail_delete(int fd) intif_Mail_requestinbox(sd->status.char_id, 1); // Free space is available for new mails } - clif_Mail_delete(sd->fd, mail_id, failed); + clif->mail_delete(sd->fd, mail_id, failed); return 0; } /*------------------------------------------ @@ -1679,7 +1679,7 @@ int intif_parse_Mail_return(int fd) intif_Mail_requestinbox(sd->status.char_id, 1); // Free space is available for new mails } - clif_Mail_return(sd->fd, mail_id, fail); + clif->mail_return(sd->fd, mail_id, fail); return 0; } /*------------------------------------------ @@ -1725,7 +1725,7 @@ static void intif_parse_Mail_send(int fd) mail_deliveryfail(sd, &msg); else { - clif_Mail_send(sd->fd, false); + clif->mail_send(sd->fd, false); if( save_settings&16 ) chrif_save(sd, 0); } @@ -1743,7 +1743,7 @@ static void intif_parse_Mail_new(int fd) return; sd->mail.changed = true; - clif_Mail_new(sd->fd, mail_id, sender_name, title); + clif->mail_new(sd->fd, mail_id, sender_name, title); } /*========================================== @@ -1780,7 +1780,7 @@ static void intif_parse_Auction_results(int fd) if( sd == NULL ) return; - clif_Auction_results(sd, count, pages, data); + clif->auction_results(sd, count, pages, data); } int intif_Auction_register(struct auction_data *auction) @@ -1816,7 +1816,7 @@ static void intif_parse_Auction_register(int fd) if( auction.auction_id > 0 ) { - clif_Auction_message(sd->fd, 1); // Confirmation Packet ?? + clif->auction_message(sd->fd, 1); // Confirmation Packet ?? if( save_settings&32 ) chrif_save(sd,0); } @@ -1824,7 +1824,7 @@ static void intif_parse_Auction_register(int fd) { int zeny = auction.hours*battle_config.auction_feeperhour; - clif_Auction_message(sd->fd, 4); + clif->auction_message(sd->fd, 4); pc_additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION); pc_getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); @@ -1855,10 +1855,10 @@ static void intif_parse_Auction_cancel(int fd) switch( result ) { - case 0: clif_Auction_message(sd->fd, 2); break; - case 1: clif_Auction_close(sd->fd, 2); break; - case 2: clif_Auction_close(sd->fd, 1); break; - case 3: clif_Auction_message(sd->fd, 3); break; + case 0: clif->auction_message(sd->fd, 2); break; + case 1: clif->auction_close(sd->fd, 2); break; + case 2: clif->auction_close(sd->fd, 1); break; + case 3: clif->auction_message(sd->fd, 3); break; } } @@ -1884,11 +1884,11 @@ static void intif_parse_Auction_close(int fd) if( sd == NULL ) return; - clif_Auction_close(sd->fd, result); + clif->auction_close(sd->fd, result); if( result == 0 ) { // FIXME: Leeching off a parse function - clif_parse_Auction_cancelreg(fd, sd); + clif->Auction_cancelreg(fd, sd); intif_Auction_requestlist(sd->status.char_id, 6, 0, "", 1); } } @@ -1921,14 +1921,12 @@ static void intif_parse_Auction_bid(int fd) if( sd == NULL ) return; - clif_Auction_message(sd->fd, result); - if( bid > 0 ) - { + clif->auction_message(sd->fd, result); + if( bid > 0 ) { pc_getzeny(sd, bid, LOG_TYPE_AUCTION,NULL); } - if( result == 1 ) - { // To update the list, display your buy list - clif_parse_Auction_cancelreg(fd, sd); + if( result == 1 ) { // To update the list, display your buy list + clif->Auction_cancelreg(fd, sd); intif_Auction_requestlist(sd->status.char_id, 7, 0, "", 1); } } @@ -1942,7 +1940,7 @@ static void intif_parse_Auction_message(int fd) if( sd == NULL ) return; - clif_Auction_message(sd->fd, result); + clif->auction_message(sd->fd, result); } /*========================================== @@ -2147,7 +2145,7 @@ void intif_parse_MessageToFD(int fd) { if( sd->bl.id == aid ) { char msg[512]; safestrncpy(msg, (char*)RFIFOP(fd,12), RFIFOW(fd,2) - 12); - clif_displaymessage(u_fd,msg); + clif->displaymessage(u_fd,msg); } } @@ -2182,11 +2180,11 @@ int intif_parse(int fd) switch(cmd){ case 0x3800: if (RFIFOL(fd,4) == 0xFF000000) //Normal announce. - clif_broadcast(NULL, (char *) RFIFOP(fd,16), packet_len-16, 0, ALL_CLIENT); + clif->broadcast(NULL, (char *) RFIFOP(fd,16), packet_len-16, 0, ALL_CLIENT); else if (RFIFOL(fd,4) == 0xFE000000) //Main chat message [LuzZza] - clif_MainChatMessage((char *)RFIFOP(fd,16)); + clif->MainChatMessage((char *)RFIFOP(fd,16)); else //Color announce. - clif_broadcast2(NULL, (char *) RFIFOP(fd,16), packet_len-16, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOW(fd,10), RFIFOW(fd,12), RFIFOW(fd,14), ALL_CLIENT); + clif->broadcast2(NULL, (char *) RFIFOP(fd,16), packet_len-16, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOW(fd,10), RFIFOW(fd,12), RFIFOW(fd,14), ALL_CLIENT); break; case 0x3801: intif_parse_WisMessage(fd); break; case 0x3802: intif_parse_WisEnd(fd); break; diff --git a/src/map/mail.c b/src/map/mail.c index 03b8227b5..ffb3176c1 100644 --- a/src/map/mail.c +++ b/src/map/mail.c @@ -33,7 +33,7 @@ int mail_removeitem(struct map_session_data *sd, short flag) if (flag) // Item send pc_delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL); else - clif_additem(sd, sd->mail.index, sd->mail.amount, 0); + clif->additem(sd, sd->mail.index, sd->mail.amount, 0); } sd->mail.nameid = 0; @@ -68,7 +68,7 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) { amount = sd->status.zeny; sd->mail.zeny = amount; - // clif_updatestatus(sd, SP_ZENY); + // clif->updatestatus(sd, SP_ZENY); return 0; } else { // Item Transfer idx -= 2; @@ -132,7 +132,7 @@ void mail_getattachment(struct map_session_data* sd, int zeny, struct item* item if( item->nameid > 0 && item->amount > 0 ) { pc_additem(sd, item, item->amount, LOG_TYPE_MAIL); - clif_Mail_getattachment(sd->fd, 0); + clif->mail_getattachment(sd->fd, 0); } if( zeny > 0 ) @@ -148,7 +148,7 @@ int mail_openmail(struct map_session_data *sd) if( sd->state.storage_flag || sd->state.vending || sd->state.buyingstore || sd->state.trading ) return 0; - clif_Mail_window(sd->fd, 0); + clif->mail_window(sd->fd, 0); return 1; } @@ -169,7 +169,7 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg) pc_getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure) } - clif_Mail_send(sd->fd, true); + clif->mail_send(sd->fd, true); } // This function only check if the mail operations are valid @@ -177,7 +177,7 @@ bool mail_invalid_operation(struct map_session_data *sd) { if( !map[sd->bl.m].flag.town && !pc_can_use_command(sd, "mail", COMMAND_ATCOMMAND) ) { - ShowWarning("clif_parse_Mail: char '%s' trying to do invalid mail operations.\n", sd->status.name); + ShowWarning("clif->parse_Mail: char '%s' trying to do invalid mail operations.\n", sd->status.name); return true; } diff --git a/src/map/map.c b/src/map/map.c index 1ba37fe75..25bc331fa 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1282,7 +1282,7 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) if (search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); - clif_clearflooritem(fitem, 0); + clif->clearflooritem(fitem, 0); map_deliddb(&fitem->bl); map_delblock(&fitem->bl); map_freeblock(&fitem->bl); @@ -1298,7 +1298,7 @@ void map_clearflooritem(struct block_list *bl) { if( fitem->cleartimer ) delete_timer(fitem->cleartimer,map_clearflooritem_timer); - clif_clearflooritem(fitem, 0); + clif->clearflooritem(fitem, 0); map_deliddb(&fitem->bl); map_delblock(&fitem->bl); map_freeblock(&fitem->bl); @@ -1465,7 +1465,7 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i map_addiddb(&fitem->bl); map_addblock(&fitem->bl); - clif_dropflooritem(fitem); + clif->dropflooritem(fitem); return fitem->bl.id; } @@ -1494,13 +1494,12 @@ void map_addnickdb(int charid, const char* nick) p = idb_ensure(nick_db, charid, create_charid2nick); safestrncpy(p->nick, nick, sizeof(p->nick)); - while( p->requests ) - { + while( p->requests ) { req = p->requests; p->requests = req->next; sd = map_charid2sd(req->charid); if( sd ) - clif_solved_charname(sd->fd, charid, p->nick); + clif->solved_charname(sd->fd, charid, p->nick); aFree(req); } } @@ -1517,13 +1516,12 @@ void map_delnickdb(int charid, const char* name) if (!nick_db->remove(nick_db, db_i2key(charid), &data) || (p = db_data2ptr(&data)) == NULL) return; - while( p->requests ) - { + while( p->requests ) { req = p->requests; p->requests = req->next; sd = map_charid2sd(req->charid); if( sd ) - clif_solved_charname(sd->fd, charid, name); + clif->solved_charname(sd->fd, charid, name); aFree(req); } aFree(p); @@ -1541,16 +1539,14 @@ void map_reqnickdb(struct map_session_data * sd, int charid) nullpo_retv(sd); tsd = map_charid2sd(charid); - if( tsd ) - { - clif_solved_charname(sd->fd, charid, tsd->status.name); + if( tsd ) { + clif->solved_charname(sd->fd, charid, tsd->status.name); return; } p = idb_ensure(nick_db, charid, create_charid2nick); - if( *p->nick ) - { - clif_solved_charname(sd->fd, charid, p->nick); + if( *p->nick ) { + clif->solved_charname(sd->fd, charid, p->nick); return; } // not in cache, request it @@ -2635,7 +2631,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable map_setcell(m, x1, y1, CELL_WALKABLE, false); map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable); - clif_changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; @@ -2646,8 +2642,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable return true; } -void map_iwall_get(struct map_session_data *sd) -{ +void map_iwall_get(struct map_session_data *sd) { struct iwall_data *iwall; DBIterator* iter; int16 x1, y1; @@ -2657,15 +2652,13 @@ void map_iwall_get(struct map_session_data *sd) return; iter = db_iterator(iwall_db); - for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) - { + for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) { if( iwall->m != sd->bl.m ) continue; - for( i = 0; i < iwall->size; i++ ) - { + for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - clif_changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); + clif->changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); } } dbi_destroy(iter); @@ -2679,14 +2672,13 @@ void map_iwall_remove(const char *wall_name) if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL ) return; // Nothing to do - for( i = 0; i < iwall->size; i++ ) - { + for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true); - clif_changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } map[iwall->m].iwall_num--; @@ -2717,7 +2709,7 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] return 0; - if(ip == clif_getip() && port == clif_getport()) { + if(ip == clif->map_ip && port == clif->map_port) { //That's odd, we received info that we are the ones with this map, but... we don't have it. ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(mapindex)); exit(EXIT_FAILURE); @@ -3322,11 +3314,11 @@ int map_config_read(char *cfgName) else if (strcmpi(w1, "char_port") == 0) chrif_setport(atoi(w2)); else if (strcmpi(w1, "map_ip") == 0) - map_ip_set = clif_setip(w2); + map_ip_set = clif->setip(w2); else if (strcmpi(w1, "bind_ip") == 0) - clif_setbindip(w2); + clif->setbindip(w2); else if (strcmpi(w1, "map_port") == 0) { - clif_setport(atoi(w2)); + clif->setport(atoi(w2)); map_port = (atoi(w2)); } else if (strcmpi(w1, "map") == 0) map_addmap(w2); @@ -3957,7 +3949,7 @@ void do_final(void) do_final_atcommand(); battle->final(); do_final_chrif(); - do_final_clif(); + clif->final(); do_final_npc(); do_final_script(); do_final_instance(); @@ -4084,7 +4076,7 @@ void do_shutdown(void) struct map_session_data* sd; struct s_mapiterator* iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - clif_GM_kick(NULL, sd); + clif->GM_kick(NULL, sd); mapit_free(iter); flush_fifos(); } @@ -4208,14 +4200,16 @@ int do_init(int argc, char *argv[]) } } + battle_defaults(); + clif_defaults(); + skill_defaults(); + map_config_read(MAP_CONF_NAME); - /* only temporary until sirius's datapack patch is complete */ - // loads npcs map_reloadnpc(false); chrif_checkdefaultlogin(); - + if (!map_ip_set || !char_ip_set) { char ip_str[16]; ip2str(addr_[0], ip_str); @@ -4230,13 +4224,10 @@ int do_init(int argc, char *argv[]) ShowInfo("Defaulting to %s as our IP address\n", ip_str); if (!map_ip_set) - clif_setip(ip_str); + clif->setip(ip_str); if (!char_ip_set) chrif_setip(ip_str); } - - battle_defaults(); - skill_defaults(); battle->config_read(BATTLE_CONF_FILENAME); msg_config_read(MSG_CONF_NAME); @@ -4276,7 +4267,7 @@ int do_init(int argc, char *argv[]) battle->init(); do_init_instance(); do_init_chrif(); - do_init_clif(); + clif->init(); do_init_script(); do_init_itemdb(); skill->init(); diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 665e6aeac..f673ae5de 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -157,7 +157,7 @@ int mercenary_set_faith(struct mercenary_data *md, int value) *faith += value; *faith = cap_value(*faith, 0, SHRT_MAX); - clif_mercenary_updatestatus(sd, SP_MERCFAITH); + clif->mercenary_updatestatus(sd, SP_MERCFAITH); return 0; } @@ -261,7 +261,7 @@ int merc_delete(struct mercenary_data *md, int reply) case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed } - clif_mercenary_message(sd, reply); + clif->mercenary_message(sd, reply); return unit_remove_map(&md->bl, CLR_OUTSIGHT); } @@ -337,9 +337,9 @@ int merc_data_received(struct s_mercenary *merc, bool flag) if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) { map_addblock(&md->bl); - clif_spawn(&md->bl); - clif_mercenary_info(sd); - clif_mercenary_skillblock(sd); + clif->spawn(&md->bl); + clif->mercenary_info(sd); + clif->mercenary_skillblock(sd); } return 1; @@ -348,9 +348,9 @@ int merc_data_received(struct s_mercenary *merc, bool flag) void mercenary_heal(struct mercenary_data *md, int hp, int sp) { if( hp ) - clif_mercenary_updatestatus(md->master, SP_HP); + clif->mercenary_updatestatus(md->master, SP_HP); if( sp ) - clif_mercenary_updatestatus(md->master, SP_SP); + clif->mercenary_updatestatus(md->master, SP_SP); } int mercenary_dead(struct mercenary_data *md) @@ -380,7 +380,7 @@ int mercenary_kills(struct mercenary_data *md) } if( md->master ) - clif_mercenary_updatestatus(md->master, SP_MERCKILLS); + clif->mercenary_updatestatus(md->master, SP_MERCKILLS); return 0; } diff --git a/src/map/mob.c b/src/map/mob.c index 2995a4db4..6a507a099 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -162,7 +162,7 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); - clif_spawn(&nd->bl); + clif->spawn(&nd->bl); } @@ -174,7 +174,7 @@ void mvptomb_destroy(struct mob_data *md) { m = nd->bl.m; - clif_clearunit_area(&nd->bl,CLR_OUTSIGHT); + clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); map_delblock(&nd->bl); @@ -399,7 +399,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 ) { sprintf(output, "[KS Warning!! - Owner : %s]", pl_sd->status.name); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); sd->ks_floodprotect_tick = tick + 2000; } @@ -408,7 +408,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) if( DIFF_TICK(pl_sd->ks_floodprotect_tick, tick) <= 0 ) { sprintf(output, "[Watch out! %s is trying to KS you!]", sd->status.name); - clif_disp_onlyself(pl_sd, output, strlen(output)); + clif->disp_onlyself(pl_sd, output, strlen(output)); pl_sd->ks_floodprotect_tick = tick + 2000; } @@ -984,7 +984,7 @@ int mob_spawn (struct mob_data *md) map_addblock(&md->bl); if( map[md->bl.m].users ) - clif_spawn(&md->bl); + clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); mobskill_use(md, tick, MSC_SPAWN); return 0; @@ -1614,7 +1614,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) } if (pcdb_checkid(md->vd->class_)) { //Give them walk act/delay to properly mimic players. [Skotlex] - clif_takeitem(&md->bl,tbl); + clif->takeitem(&md->bl,tbl); md->ud.canact_tick = tick + md->status.amotion; unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1); } @@ -2063,7 +2063,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) } if (battle_config.show_mob_info&3) - clif_charnameack (0, &md->bl); + clif->charnameack (0, &md->bl); if (!src) return; @@ -2074,7 +2074,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range - clif_monster_hp_bar(md, sd->fd); + clif->monster_hp_bar(md, sd->fd); } } #endif @@ -2481,8 +2481,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) mexp = (unsigned int)cap_value(exp, 1, UINT_MAX); - clif_mvp_effect(mvp_sd); - clif_mvp_exp(mvp_sd,mexp); + clif->mvp_effect(mvp_sd); + clif->mvp_exp(mvp_sd,mexp); pc_gainexp(mvp_sd, &md->bl, mexp,0, false); log_mvp[1] = mexp; @@ -2519,7 +2519,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) memset(&item,0,sizeof(item)); item.nameid=mdrop_id[i]; item.identify= itemdb_isidentified(item.nameid); - clif_mvp_item(mvp_sd,item.nameid); + clif->mvp_item(mvp_sd,item.nameid); log_mvp[0] = item.nameid; //A Rare MVP Drop Global Announce by Lupus @@ -2533,7 +2533,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if((temp = pc_additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { - clif_additem(mvp_sd,0,0,temp); + clif->additem(mvp_sd,0,0,temp); map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); } @@ -2569,7 +2569,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) sd->mission_mobid = temp; pc_setglobalreg(sd,"TK_MISSION_ID", temp); sd->mission_count = 0; - clif_mission_info(sd, temp, 0); + clif->mission_info(sd, temp, 0); } pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count); } @@ -2616,14 +2616,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( pcdb_checkid(md->vd->class_) ) {//Player mobs are not removed automatically by the client. /* first we set them dead, then we delay the outsight effect */ - clif_clearunit_area(&md->bl,CLR_DEAD); - clif_clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000); + clif->clearunit_area(&md->bl,CLR_DEAD); + clif->clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000); } else /** * We give the client some time to breath and this allows it to display anything it'd like with the dead corpose * For example, this delay allows it to display soul drain effect **/ - clif_clearunit_delayed(&md->bl, CLR_DEAD, tick+250); + clif->clearunit_delayed(&md->bl, CLR_DEAD, tick+250); } @@ -2651,11 +2651,11 @@ void mob_revive(struct mob_data *md, unsigned int hp) md->tdmg = 0; if (!md->bl.prev) map_addblock(&md->bl); - clif_spawn(&md->bl); + clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); mobskill_use(md, tick, MSC_SPAWN); if (battle_config.show_mob_info&3) - clif_charnameack (0, &md->bl); + clif->charnameack (0, &md->bl); } int mob_guardian_guildchange(struct mob_data *md) @@ -2762,7 +2762,7 @@ int mob_class_change (struct mob_data *md, int class_) mob_stop_walking(md, 0); unit_skillcastcancel(&md->bl, 0); status_set_viewdata(&md->bl, class_); - clif_mob_class_change(md,md->vd->class_); + clif->class_change(&md->bl, md->vd->class_, 1); status_calc_mob(md, 1); md->ud.state.speed_changed = 1; //Speed change update. @@ -2784,7 +2784,7 @@ int mob_class_change (struct mob_data *md, int class_) md->target_id = md->attacked_id = 0; //Need to update name display. - clif_charnameack(0, &md->bl); + clif->charnameack(0, &md->bl); status_change_end(&md->bl,SC_KEEPING,INVALID_TIMER); return 0; } @@ -2795,7 +2795,7 @@ int mob_class_change (struct mob_data *md, int class_) void mob_heal(struct mob_data *md,unsigned int heal) { if (battle_config.show_mob_info&3) - clif_charnameack (0, &md->bl); + clif->charnameack (0, &md->bl); } /*========================================== @@ -2945,7 +2945,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) } } - clif_skill_nodamage(&md->bl,&md->bl,skill_id,amount,1); + clif->skill_nodamage(&md->bl,&md->bl,skill_id,amount,1); } return 0; @@ -3269,7 +3269,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) snprintf(name, sizeof name,"%s", md->name); strtok(name, "#"); // discard extra name identifier if present [Daegaladh] snprintf(temp, sizeof temp,"%s : %s", name, mc->msg); - clif_messagecolor(&md->bl, mc->color, temp); + clif->messagecolor(&md->bl, mc->color, temp); } if(!(battle_config.mob_ai&0x200)) { //pass on delay to same skill. for (j = 0; j < md->db->maxskill; j++) diff --git a/src/map/npc.c b/src/map/npc.c index 797fc7422..eab38886c 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -199,24 +199,24 @@ int npc_enable(const char* name, int flag) if (flag&1) { nd->sc.option&=~OPTION_INVISIBLE; - clif_spawn(&nd->bl); + clif->spawn(&nd->bl); } else if (flag&2) nd->sc.option&=~OPTION_HIDE; else if (flag&4) nd->sc.option|= OPTION_HIDE; else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] nd->sc.option|= OPTION_INVISIBLE; - clif_clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax] + clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax] } if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS) { //Client won't display option changes for these classes [Toms] if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE)) - clif_clearunit_area(&nd->bl, CLR_OUTSIGHT); + clif->clearunit_area(&nd->bl, CLR_OUTSIGHT); else - clif_spawn(&nd->bl); + clif->spawn(&nd->bl); } else - clif_changeoption(&nd->bl); + clif->changeoption(&nd->bl); if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); @@ -256,7 +256,7 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat /** * This guy's been idle for longer than allowed, close him. **/ - clif_scriptclose(sd,sd->npc_id); + clif->scriptclose(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; } else //Create a new instance of ourselves to continue sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); @@ -274,7 +274,7 @@ int npc_event_dequeue(struct map_session_data* sd) if(sd->npc_id) { //Current script is aborted. if(sd->state.using_fake_npc){ - clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); + clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } if (sd->st) { @@ -970,7 +970,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) struct unit_data *ud = unit_bl2ud(&sd->bl); if( ud && ud->walkpath.path_pos < ud->walkpath.path_len ) { // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish] - clif_fixpos(&sd->bl); + clif->fixpos(&sd->bl); ud->walkpath.path_pos = ud->walkpath.path_len; } sd->areanpc_id = map[m].npc[i]->bl.id; @@ -1141,7 +1141,7 @@ int npc_globalmessage(const char* name, const char* mes) return 0; snprintf(temp, sizeof(temp), "%s : %s", name, mes); - clif_GlobalMessage(&nd->bl,temp); + clif->GlobalMessage(&nd->bl,temp); return 0; } @@ -1156,19 +1156,19 @@ void run_tomb(struct map_session_data* sd, struct npc_data* nd) // TODO: Find exact color? snprintf(buffer, sizeof(buffer), msg_txt(657), nd->u.tomb.md->db->name); - clif_scriptmes(sd, nd->bl.id, buffer); + clif->scriptmes(sd, nd->bl.id, buffer); - clif_scriptmes(sd, nd->bl.id, msg_txt(658)); + clif->scriptmes(sd, nd->bl.id, msg_txt(658)); snprintf(buffer, sizeof(buffer), msg_txt(659), time); - clif_scriptmes(sd, nd->bl.id, buffer); + clif->scriptmes(sd, nd->bl.id, buffer); - clif_scriptmes(sd, nd->bl.id, msg_txt(660)); + clif->scriptmes(sd, nd->bl.id, msg_txt(660)); snprintf(buffer, sizeof(buffer), msg_txt(661), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown"); - clif_scriptmes(sd, nd->bl.id, buffer); + clif->scriptmes(sd, nd->bl.id, buffer); - clif_scriptclose(sd, nd->bl.id); + clif->scriptclose(sd, nd->bl.id); } /*========================================== @@ -1193,10 +1193,10 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd) switch(nd->subtype) { case SHOP: - clif_npcbuysell(sd,nd->bl.id); + clif->npcbuysell(sd,nd->bl.id); break; case CASHSHOP: - clif_cashshop_show(sd,nd); + clif->cashshop_show(sd,nd); break; case SCRIPT: run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); @@ -1285,9 +1285,9 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) sd->npc_shopid = id; if (type==0) { - clif_buylist(sd,nd); + clif->buylist(sd,nd); } else { - clif_selllist(sd); + clif->selllist(sd); } return 0; } @@ -1483,7 +1483,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po /// Player item purchase from npc shop. /// /// @param item_list 'n' pairs <amount,itemid> -/// @return result code for clif_parse_NpcBuyListSend +/// @return result code for clif->parse_NpcBuyListSend int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) { struct npc_data* nd; @@ -1662,7 +1662,7 @@ static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* /// Player item selling to npc shop. /// /// @param item_list 'n' pairs <index,amount> -/// @return result code for clif_parse_NpcSellListSend +/// @return result code for clif->parse_NpcSellListSend int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) { double z; @@ -1766,7 +1766,7 @@ int npc_remove_map(struct npc_data* nd) if(nd->bl.prev == NULL || nd->bl.m < 0) return 1; //Not assigned to a map. m = nd->bl.m; - clif_clearunit_area(&nd->bl,CLR_RESPAWN); + clif->clearunit_area(&nd->bl,CLR_RESPAWN); npc_unsetcells(nd); map_delblock(&nd->bl); //Remove npc from map[].npc list. [Skotlex] @@ -2102,7 +2102,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short status_change_init(&nd->bl); unit_dataset(&nd->bl); if( map[nd->bl.m].users ) - clif_spawn(&nd->bl); + clif->spawn(&nd->bl); strdb_put(npcname_db, nd->exname, nd); return nd; @@ -2163,7 +2163,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const status_change_init(&nd->bl); unit_dataset(&nd->bl); if( map[nd->bl.m].users ) - clif_spawn(&nd->bl); + clif->spawn(&nd->bl); strdb_put(npcname_db, nd->exname, nd); return strchr(start,'\n');// continue @@ -2276,7 +2276,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const unit_dataset(&nd->bl); nd->ud.dir = dir; if( map[nd->bl.m].users ) - clif_spawn(&nd->bl); + clif->spawn(&nd->bl); } else {// 'floating' shop? map_addiddb(&nd->bl); @@ -2489,7 +2489,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) - clif_spawn(&nd->bl); + clif->spawn(&nd->bl); } } else @@ -2650,7 +2650,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) - clif_spawn(&nd->bl); + clif->spawn(&nd->bl); } } else @@ -2728,7 +2728,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { status_change_init(&wnd->bl); unit_dataset(&wnd->bl); if( map[wnd->bl.m].users ) - clif_spawn(&wnd->bl); + clif->spawn(&wnd->bl); strdb_put(npcname_db, wnd->exname, wnd); } else @@ -2832,9 +2832,9 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y) x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); - map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + map_foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map_moveblock(&nd->bl, x, y, gettick()); - map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + map_foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); } /// Changes the display name of the npc. @@ -2847,7 +2847,7 @@ void npc_setdisplayname(struct npc_data* nd, const char* newname) safestrncpy(nd->name, newname, sizeof(nd->name)); if( map[nd->bl.m].users ) - clif_charnameack(0, &nd->bl); + clif->charnameack(0, &nd->bl); } /// Changes the display class of the npc. @@ -2862,11 +2862,11 @@ void npc_setclass(struct npc_data* nd, short class_) return; if( map[nd->bl.m].users ) - clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out + clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out nd->class_ = class_; status_set_viewdata(&nd->bl, class_); if( map[nd->bl.m].users ) - clif_spawn(&nd->bl);// fade in + clif->spawn(&nd->bl);// fade in } // @commands (script based) diff --git a/src/map/party.c b/src/map/party.c index e4d34bb1c..baf680df3 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -159,7 +159,7 @@ int party_create(struct map_session_data *sd,char *name,int item,int item2) if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating ) {// already associated with a party - clif_party_created(sd,2); + clif->party_created(sd,2); return 0; } @@ -188,10 +188,10 @@ void party_created(int account_id,int char_id,int fail,int party_id,char *name) if( !fail ) { sd->status.party_id = party_id; - clif_party_created(sd,0); //Success message + clif->party_created(sd,0); //Success message //We don't do any further work here because the char-server sends a party info packet right after creating the party. } else { - clif_party_created(sd,1); // "party name already exists" + clif->party_created(sd,1); // "party name already exists" } } @@ -315,12 +315,12 @@ int party_recv_info(struct party* sp, int char_id) sd = p->data[member_id].sd; if( sd == NULL ) continue;// not online - clif_charnameupdate(sd); //Update other people's display. [Skotlex] - clif_party_member_info(p,sd); - clif_party_option(p,sd,0x100); - clif_party_info(p,NULL); + clif->charnameupdate(sd); //Update other people's display. [Skotlex] + clif->party_member_info(p,sd); + clif->party_option(p,sd,0x100); + clif->party_info(p,NULL); if( p->instance_id != 0 ) - clif_instance_join(sd->fd, p->instance_id); + clif->instance_join(sd->fd, p->instance_id); } if( char_id != 0 )// requester { @@ -345,7 +345,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd) ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd); if( i == MAX_PARTY || !p->party.member[i].leader ) { - clif_displaymessage(sd->fd, msg_txt(282)); + clif->displaymessage(sd->fd, msg_txt(282)); return 0; } @@ -353,43 +353,43 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd) ARR_FIND(0, MAX_PARTY, i, p->party.member[i].account_id == 0); if( i == MAX_PARTY ) { - clif_party_inviteack(sd, (tsd?tsd->status.name:""), 3); + clif->party_inviteack(sd, (tsd?tsd->status.name:""), 3); return 0; } // confirm whether the account has the ability to invite before checking the player if( !pc_has_permission(sd, PC_PERM_PARTY) || (tsd && !pc_has_permission(tsd, PC_PERM_PARTY)) ) { - clif_displaymessage(sd->fd, msg_txt(81)); // "Your GM level doesn't authorize you to preform this action on the specified player." + clif->displaymessage(sd->fd, msg_txt(81)); // "Your GM level doesn't authorize you to preform this action on the specified player." return 0; } if( tsd == NULL) { - clif_party_inviteack(sd, "", 7); + clif->party_inviteack(sd, "", 7); return 0; } if(!battle_config.invite_request_check) { if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) { - clif_party_inviteack(sd,tsd->status.name,0); + clif->party_inviteack(sd,tsd->status.name,0); return 0; } } if (!tsd->fd) { //You can't invite someone who has already disconnected. - clif_party_inviteack(sd,tsd->status.name,1); + clif->party_inviteack(sd,tsd->status.name,1); return 0; } if( tsd->status.party_id > 0 || tsd->party_invite > 0 ) {// already associated with a party - clif_party_inviteack(sd,tsd->status.name,0); + clif->party_inviteack(sd,tsd->status.name,0); return 0; } tsd->party_invite=sd->status.party_id; tsd->party_invite_account=sd->status.account_id; - clif_party_invite(sd,tsd); + clif->party_invite(sd,tsd); return 1; } @@ -417,7 +417,7 @@ void party_reply_invite(struct map_session_data *sd,int party_id,int flag) sd->party_invite = 0; sd->party_invite_account = 0; if( tsd != NULL ) - clif_party_inviteack(tsd,sd->status.name,1); + clif->party_inviteack(tsd,sd->status.name,1); } } @@ -439,7 +439,7 @@ void party_member_joined(struct map_session_data *sd) { p->data[i].sd = sd; if( p->instance_id ) - clif_instance_join(sd->fd,p->instance_id); + clif->instance_join(sd->fd,p->instance_id); } else sd->status.party_id = 0; //He does not belongs to the party really? @@ -474,31 +474,31 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) if( flag ) {// failed if( sd2 != NULL ) - clif_party_inviteack(sd2,sd->status.name,3); + clif->party_inviteack(sd2,sd->status.name,3); return 0; } sd->status.party_id = party_id; - clif_party_member_info(p,sd); - clif_party_option(p,sd,0x100); - clif_party_info(p,sd); + clif->party_member_info(p,sd); + clif->party_option(p,sd,0x100); + clif->party_info(p,sd); if( sd2 != NULL ) - clif_party_inviteack(sd2,sd->status.name,2); + clif->party_inviteack(sd2,sd->status.name,2); for( i = 0; i < ARRAYLENGTH(p->data); ++i ) {// hp of the other party members sd2 = p->data[i].sd; if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id ) - clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp); + clif->hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp); } - clif_party_hp(sd); - clif_party_xy(sd); - clif_charnameupdate(sd); //Update char name's display [Skotlex] + clif->party_hp(sd); + clif->party_xy(sd); + clif->charnameupdate(sd); //Update char name's display [Skotlex] if( p->instance_id ) - clif_instance_join(sd->fd, p->instance_id); + clif->instance_join(sd->fd, p->instance_id); return 0; } @@ -558,7 +558,7 @@ int party_member_withdraw(int party_id, int account_id, int char_id) ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id ); if( i < MAX_PARTY ) { - clif_party_withdraw(p,sd,account_id,p->party.member[i].name,0x0); + clif->party_withdraw(p,sd,account_id,p->party.member[i].name,0x0); memset(&p->party.member[i], 0, sizeof(p->party.member[0])); memset(&p->data[i], 0, sizeof(p->data[0])); p->party.count--; @@ -569,7 +569,7 @@ int party_member_withdraw(int party_id, int account_id, int char_id) if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) { sd->status.party_id = 0; - clif_charnameupdate(sd); //Update name display [Skotlex] + clif->charnameupdate(sd); //Update name display [Skotlex] //TODO: hp bars should be cleared too if( p->instance_id ) instance_check_kick(sd); @@ -598,7 +598,7 @@ int party_broken(int party_id) { if( p->data[i].sd!=NULL ) { - clif_party_withdraw(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10); + clif->party_withdraw(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10); p->data[i].sd->status.party_id=0; } } @@ -631,7 +631,7 @@ int party_optionchanged(int party_id,int account_id,int exp,int item,int flag) p->party.item=item; } - clif_party_option(p,sd,flag); + clif->party_option(p,sd,flag); return 0; } @@ -644,13 +644,13 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts return false; if (!tsd || tsd->status.party_id != sd->status.party_id) { - clif_displaymessage(sd->fd, msg_txt(283)); + clif->displaymessage(sd->fd, msg_txt(283)); return false; } if( map[sd->bl.m].flag.partylock ) { - clif_displaymessage(sd->fd, msg_txt(287)); + clif->displaymessage(sd->fd, msg_txt(287)); return false; } @@ -663,7 +663,7 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts if (!p->party.member[mi].leader) { //Need to be a party leader. - clif_displaymessage(sd->fd, msg_txt(282)); + clif->displaymessage(sd->fd, msg_txt(282)); return false; } @@ -674,15 +674,15 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts //Change leadership. p->party.member[mi].leader = 0; if (p->data[mi].sd->fd) - clif_displaymessage(p->data[mi].sd->fd, msg_txt(284)); + clif->displaymessage(p->data[mi].sd->fd, msg_txt(284)); p->party.member[tmi].leader = 1; if (p->data[tmi].sd->fd) - clif_displaymessage(p->data[tmi].sd->fd, msg_txt(285)); + clif->displaymessage(p->data[tmi].sd->fd, msg_txt(285)); //Update info. intif_party_leaderchange(p->party.party_id,p->party.member[tmi].account_id,p->party.member[tmi].char_id); - clif_party_info(p,NULL); + clif->party_info(p,NULL); return true; } @@ -714,7 +714,7 @@ int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short m //Check if they still exist on this map server p->data[i].sd = party_sd_check(party_id, account_id, char_id); - clif_party_info(p,NULL); + clif->party_info(p,NULL); return 0; } @@ -732,9 +732,9 @@ void party_send_movemap(struct map_session_data *sd) if(sd->state.connect_new) { //Note that this works because this function is invoked before connect_new is cleared. - clif_party_option(p,sd,0x100); - clif_party_info(p,sd); - clif_party_member_info(p,sd); + clif->party_option(p,sd,0x100); + clif->party_info(p,sd); + clif->party_member_info(p,sd); } if (sd->fd) { // synchronize minimap positions with the rest of the party @@ -744,8 +744,8 @@ void party_send_movemap(struct map_session_data *sd) p->data[i].sd != sd && p->data[i].sd->bl.m == sd->bl.m) { - clif_party_xy_single(sd->fd, p->data[i].sd); - clif_party_xy_single(p->data[i].sd->fd, sd); + clif->party_xy_single(sd->fd, p->data[i].sd); + clif->party_xy_single(p->data[i].sd->fd, sd); } } } @@ -796,7 +796,7 @@ int party_recv_message(int party_id,int account_id,const char *mes,int len) struct party_data *p; if( (p=party_search(party_id))==NULL) return 0; - clif_party_message(p,account_id,mes,len); + clif->party_message(p,account_id,mes,len); return 0; } @@ -874,13 +874,13 @@ int party_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y ) {// perform position update - clif_party_xy(sd); + clif->party_xy(sd); p->data[i].x = sd->bl.x; p->data[i].y = sd->bl.y; } if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp) {// perform hp update - clif_party_hp(sd); + clif->party_hp(sd); p->data[i].hp = sd->battle_status.hp; } } @@ -1014,7 +1014,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i } if( p && battle_config.party_show_share_picker && battle_config.show_picker_item_type&(1<<itemdb_type(item_data->nameid)) ) - clif_party_show_picker(target, item_data); + clif->party_show_picker(target, item_data); return 0; } @@ -1022,7 +1022,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i int party_send_dot_remove(struct map_session_data *sd) { if (sd->status.party_id) - clif_party_xy_remove(sd); + clif->party_xy_remove(sd); return 0; } @@ -1116,7 +1116,7 @@ void party_booking_register(struct map_session_data *sd, short level, short mapi } else {// already registered - clif_PartyBookingRegisterAck(sd, 2); + clif->PartyBookingRegisterAck(sd, 2); return; } @@ -1130,8 +1130,8 @@ void party_booking_register(struct map_session_data *sd, short level, short mapi pb_ad->p_detail.job[i] = job[i]; else pb_ad->p_detail.job[i] = -1; - clif_PartyBookingRegisterAck(sd, 0); - clif_PartyBookingInsertNotify(sd, pb_ad); // Notice + clif->PartyBookingRegisterAck(sd, 0); + clif->PartyBookingInsertNotify(sd, pb_ad); // Notice } void party_booking_update(struct map_session_data *sd, short* job) @@ -1151,7 +1151,7 @@ void party_booking_update(struct map_session_data *sd, short* job) pb_ad->p_detail.job[i] = job[i]; else pb_ad->p_detail.job[i] = -1; - clif_PartyBookingUpdateNotify(sd, pb_ad); + clif->PartyBookingUpdateNotify(sd, pb_ad); } void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount) @@ -1188,7 +1188,7 @@ void party_booking_search(struct map_session_data *sd, short level, short mapid, } } dbi_destroy(iter); - clif_PartyBookingSearchAck(sd->fd, result_list, count, more_result); + clif->PartyBookingSearchAck(sd->fd, result_list, count, more_result); } bool party_booking_delete(struct map_session_data *sd) @@ -1197,7 +1197,7 @@ bool party_booking_delete(struct map_session_data *sd) if((pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id))!=NULL) { - clif_PartyBookingDeleteNotify(sd, pb_ad->index); + clif->PartyBookingDeleteNotify(sd, pb_ad->index); idb_remove(party_booking_db,sd->status.char_id); } return true; diff --git a/src/map/pc.c b/src/map/pc.c index 1a77aae97..aac605d45 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -172,7 +172,7 @@ static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data memmove(sd->spirit_timer+i, sd->spirit_timer+i+1, (sd->spiritball-i)*sizeof(int)); sd->spirit_timer[sd->spiritball] = INVALID_TIMER; - clif_spiritball(&sd->bl); + clif->spiritball(&sd->bl); return 0; } @@ -205,9 +205,9 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) sd->spirit_timer[i] = tid; sd->spiritball++; if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) - clif_millenniumshield(sd,sd->spiritball); + clif->millenniumshield(sd,sd->spiritball); else - clif_spiritball(&sd->bl); + clif->spiritball(&sd->bl); return 0; } @@ -244,9 +244,9 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) if(!type) { if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD ) - clif_millenniumshield(sd,sd->spiritball); + clif->millenniumshield(sd,sd->spiritball); else - clif_spiritball(&sd->bl); + clif->spiritball(&sd->bl); } return 0; } @@ -357,13 +357,13 @@ void pc_addfame(struct map_session_data *sd,int count) sd->status.fame = MAX_FAME; switch(sd->class_&MAPID_UPPERMASK){ case MAPID_BLACKSMITH: // Blacksmith - clif_fame_blacksmith(sd,count); + clif->fame_blacksmith(sd,count); break; case MAPID_ALCHEMIST: // Alchemist - clif_fame_alchemist(sd,count); + clif->fame_alchemist(sd,count); break; case MAPID_TAEKWON: // Taekwon - clif_fame_taekwon(sd,count); + clif->fame_taekwon(sd,count); break; } chrif_updatefamelist(sd); @@ -463,11 +463,11 @@ void pc_inventory_rentals(struct map_session_data *sd) && sd->sc.option&OPTION_MOUNTING ) { pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING); } - clif_rental_expired(sd->fd, i, sd->status.inventory[i].nameid); + clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } else { expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; - clif_rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); + clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); next_tick = min(expire_tick, next_tick); c++; } @@ -772,18 +772,18 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd // Already adopted a baby if( p1_sd->status.child || p2_sd->status.child ) { - clif_Adopt_reply(p1_sd, 0); + clif->adopt_reply(p1_sd, 0); return false; } // Parents need at least lvl 70 to adopt if( p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70 ) { - clif_Adopt_reply(p1_sd, 1); + clif->adopt_reply(p1_sd, 1); return false; } if( b_sd->status.partner_id ) { - clif_Adopt_reply(p1_sd, 2); + clif->adopt_reply(p1_sd, 2); return false; } @@ -818,9 +818,9 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, // Restore progress b_sd->status.job_level = joblevel; - clif_updatestatus(b_sd, SP_JOBLEVEL); + clif->updatestatus(b_sd, SP_JOBLEVEL); b_sd->status.job_exp = jobexp; - clif_updatestatus(b_sd, SP_JOBEXP); + clif->updatestatus(b_sd, SP_JOBEXP); // Baby Skills pc_skill(b_sd, WE_BABY, 1, 0); @@ -927,7 +927,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim memcpy(&sd->status, st, sizeof(*st)); if (st->sex != sd->status.sex) { - clif_authfail_fd(sd->fd, 0); + clif->authfail_fd(sd->fd, 0); return false; } @@ -1036,12 +1036,12 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim // try warping to a default map instead (church graveyard) if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { // if we fail again - clif_authfail_fd(sd->fd, 0); + clif->authfail_fd(sd->fd, 0); return false; } } - clif_authok(sd); + clif->authok(sd); //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex] sd->die_counter=-1; @@ -1054,7 +1054,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->status.name, sd->status.account_id, sd->status.char_id, sd->packet_ver, CONVIP(ip), sd->group_id); // Send friends list - clif_friendslist_send(sd); + clif->friendslist_send(sd); if( !changing_mapservers ) { @@ -1068,28 +1068,28 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sprintf(buf,"SVN Revision: %s", svn); else sprintf(buf,"Unknown Version"); - clif_displaymessage(sd->fd, buf); + clif->displaymessage(sd->fd, buf); } // Message of the Day [Valaris] for(i=0; motd_text[i][0] && i < MOTD_LINE_SIZE; i++) { if (battle_config.motd_type) - clif_disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); + clif->disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); else - clif_displaymessage(sd->fd, motd_text[i]); + clif->displaymessage(sd->fd, motd_text[i]); } // message of the limited time of the account if (expiration_time != 0) { // don't display if it's unlimited or unknow value char tmpstr[1024]; strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); + clif->wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); } /** * Fixes login-without-aura glitch (the screen won't blink at this point, don't worry :P) **/ - clif_changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); + clif->changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); } /** @@ -1112,7 +1112,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim *------------------------------------------*/ void pc_authfail(struct map_session_data *sd) { - clif_authfail_fd(sd->fd, 0); + clif->authfail_fd(sd->fd, 0); return; } @@ -1124,7 +1124,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) return 0; if (sd->hate_mob[pos] != -1) { //Can't change hate targets. - clif_hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current + clif->hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current return 0; } @@ -1138,7 +1138,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) } sd->hate_mob[pos] = class_; pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1); - clif_hate_info(sd, pos, class_, 1); + clif->hate_info(sd, pos, class_, 1); return 1; } @@ -1237,7 +1237,7 @@ int pc_reg_received(struct map_session_data *sd) if (sd->state.connect_new == 0 && sd->fd) { //Character already loaded map! Gotta trigger LoadEndAck manually. sd->state.connect_new = 1; - clif_parse_LoadEndAck(sd->fd, sd); + clif->LoadEndAck(sd->fd, sd); } pc_inventory_rentals(sd); @@ -1664,7 +1664,7 @@ int pc_disguise(struct map_session_data *sd, int class_) if (sd->bl.prev != NULL) { pc_stop_walking(sd, 0); - clif_clearunit_area(&sd->bl, CLR_OUTSIGHT); + clif->clearunit_area(&sd->bl, CLR_OUTSIGHT); } if (!class_) { @@ -1674,14 +1674,14 @@ int pc_disguise(struct map_session_data *sd, int class_) sd->disguise=class_; status_set_viewdata(&sd->bl, class_); - clif_changeoption(&sd->bl); + clif->changeoption(&sd->bl); if (sd->bl.prev != NULL) { - clif_spawn(&sd->bl); + clif->spawn(&sd->bl); if (class_ == sd->status.class_ && pc_iscarton(sd)) { //It seems the cart info is lost on undisguise. - clif_cartlist(sd); - clif_updatestatus(sd,SP_CARTINFO); + clif->cartlist(sd); + clif->updatestatus(sd,SP_CARTINFO); } } return 1; @@ -2425,7 +2425,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] if(sd->state.lr_flag != 2) { sd->special_state.intravision = 1; - clif_status_load(&sd->bl, SI_INTRAVISION, 1); + clif->status_change(&sd->bl, SI_INTRAVISION, 1, 0, 0, 0, 0); } break; case SP_NO_KNOCKBACK: @@ -3466,10 +3466,10 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) if( level == 0 ) //Remove skill. { sd->status.skill[id].id = 0; - clif_deleteskill(sd,id); + clif->deleteskill(sd,id); } else - clif_addskill(sd,id); + clif->addskill(sd,id); if( !skill->get_inf(id) ) //Only recalculate for passive skills. status_calc_pc(sd, 0); break; @@ -3542,14 +3542,14 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) if( pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) {// failed - clif_insert_card(sd,idx_equip,idx_card,1); + clif->insert_card(sd,idx_equip,idx_card,1); } else {// success log_pick_pc(sd, LOG_TYPE_OTHER, -1, &sd->status.inventory[idx_equip]); sd->status.inventory[idx_equip].card[i] = nameid; log_pick_pc(sd, LOG_TYPE_OTHER, 1, &sd->status.inventory[idx_equip]); - clif_insert_card(sd,idx_equip,idx_card,0); + clif->insert_card(sd,idx_equip,idx_card,0); } return 0; @@ -3664,14 +3664,14 @@ int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, return 1; //Not enough. sd->status.zeny -= zeny; - clif_updatestatus(sd,SP_ZENY); + clif->updatestatus(sd,SP_ZENY); if(!tsd) tsd = sd; log_zeny(sd, type, tsd, -zeny); if( zeny > 0 && sd->state.showzeny ) { char output[255]; sprintf(output, "Removed %dz.", zeny); - clif_disp_onlyself(sd,output,strlen(output)); + clif->disp_onlyself(sd,output,strlen(output)); } return 0; @@ -3713,7 +3713,7 @@ int pc_paycash(struct map_session_data *sd, int price, int points) { char output[128]; sprintf(output, msg_txt(504), points, cash, sd->kafraPoints, sd->cashPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } return cash+points; } @@ -3738,7 +3738,7 @@ int pc_getcash(struct map_session_data *sd, int cash, int points) if( battle_config.cashshop_show_points ) { sprintf(output, msg_txt(505), cash, sd->cashPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } return cash; } @@ -3761,7 +3761,7 @@ int pc_getcash(struct map_session_data *sd, int cash, int points) if( battle_config.cashshop_show_points ) { sprintf(output, msg_txt(506), points, sd->kafraPoints); - clif_disp_onlyself(sd, output, strlen(output)); + clif->disp_onlyself(sd, output, strlen(output)); } return points; } @@ -3792,14 +3792,14 @@ int pc_getzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, zeny = MAX_ZENY - sd->status.zeny; sd->status.zeny += zeny; - clif_updatestatus(sd,SP_ZENY); + clif->updatestatus(sd,SP_ZENY); if(!tsd) tsd = sd; log_zeny(sd, type, tsd, zeny); if( zeny > 0 && sd->state.showzeny ) { char output[255]; sprintf(output, "Gained %dz.", zeny); - clif_disp_onlyself(sd,output,strlen(output)); + clif->disp_onlyself(sd,output,strlen(output)); } return 0; @@ -3865,7 +3865,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l if( amount > MAX_AMOUNT - sd->status.inventory[i].amount || ( data->stack.inventory && amount > data->stack.amount - sd->status.inventory[i].amount ) ) return 5; sd->status.inventory[i].amount += amount; - clif_additem(sd,i,amount,0); + clif->additem(sd,i,amount,0); break; } } @@ -3884,7 +3884,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l sd->status.inventory[i].amount = amount; sd->inventory_data[i] = data; - clif_additem(sd,i,amount,0); + clif->additem(sd,i,amount,0); } #ifdef NSI_UNIQUE_ID if( !itemdb_isstackable2(data) && !item_data->unique_id ) @@ -3893,7 +3893,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l log_pick_pc(sd, log_type, amount, &sd->status.inventory[i]); sd->weight += w; - clif_updatestatus(sd,SP_WEIGHT); + clif->updatestatus(sd,SP_WEIGHT); //Auto-equip if(data->flag.autoequip) pc_equipitem(sd, i, data->equip); @@ -3901,11 +3901,11 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l /* rental item check */ if( item_data->expire_time ) { if( time(NULL) > item_data->expire_time ) { - clif_rental_expired(sd->fd, i, sd->status.inventory[i].nameid); + clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); } else { int seconds = (int)( item_data->expire_time - time(NULL) ); - clif_rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); + clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); pc_inventory_rental_add(sd, seconds); } } @@ -3941,9 +3941,9 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas sd->inventory_data[n] = NULL; } if(!(type&1)) - clif_delitem(sd,n,amount,reason); + clif->delitem(sd,n,amount,reason); if(!(type&2)) - clif_updatestatus(sd,SP_WEIGHT); + clif->updatestatus(sd,SP_WEIGHT); return 0; } @@ -3974,13 +3974,13 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) if( map[sd->bl.m].flag.nodrop ) { - clif_displaymessage (sd->fd, msg_txt(271)); + clif->displaymessage (sd->fd, msg_txt(271)); return 0; //Can't drop items in nodrop mapflag maps. } if( !pc_candrop(sd,&sd->status.inventory[n]) ) { - clif_displaymessage (sd->fd, msg_txt(263)); + clif->displaymessage (sd->fd, msg_txt(263)); return 0; } @@ -3988,7 +3988,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) return 0; pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); - clif_dropitem(sd, n, amount); + clif->dropitem(sd, n, amount); return 1; } @@ -4052,13 +4052,13 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) //This function takes care of giving the item to whoever should have it, considering party-share options. if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); return 1; } //Display pickup animation. pc_stop_attack(sd); - clif_takeitem(&sd->bl,&fitem->bl); + clif->takeitem(&sd->bl,&fitem->bl); map_clearflooritem(&fitem->bl); return 1; } @@ -4100,7 +4100,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) case 12212: // Giant Fly Wing if( map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m) ) { - clif_skill_teleportmessage(sd,0); + clif->skill_teleportmessage(sd,0); return 0; } case 602: // ButterFly Wing @@ -4113,7 +4113,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) case 14591: // Siege Teleport Scroll if( sd->duel_group && !battle_config.duel_allow_teleport ) { - clif_displaymessage(sd->fd, msg_txt(663)); + clif->displaymessage(sd->fd, msg_txt(663)); return 0; } if( nameid != 601 && nameid != 12212 && map[sd->bl.m].flag.noreturn ) @@ -4233,9 +4233,9 @@ int pc_useitem(struct map_session_data *sd,int n) nullpo_ret(sd); if( sd->npc_id ){ - /* TODO: add to clif_messages enum */ + /* TODO: add to clif->messages enum */ #ifdef RENEWAL - clif_msg(sd, 0x783); // TODO look for the client date that has this message. + clif->msg(sd, 0x783); // TODO look for the client date that has this message. #endif return 0; } @@ -4302,7 +4302,7 @@ int pc_useitem(struct map_session_data *sd,int n) sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %d seconds.", itemdb_jname(sd->status.inventory[n].nameid), e_tick+1); - clif_colormes(sd,COLOR_RED,e_msg); + clif->colormes(sd,COLOR_RED,e_msg); return 0; // Delay has not expired yet } } else {// not yet used item (all slots are initially empty) @@ -4325,7 +4325,7 @@ int pc_useitem(struct map_session_data *sd,int n) for(i = 0; i < map[sd->bl.m].zone->disabled_items_count; i++) { if( map[sd->bl.m].zone->disabled_items[i] == nameid ) { if( battle_config.item_restricted_consumption_type ) { - clif_useitemack(sd,n,sd->status.inventory[n].amount-1,true); + clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true); pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); } return 0; @@ -4341,13 +4341,13 @@ int pc_useitem(struct map_session_data *sd,int n) script = sd->inventory_data[n]->script; //Check if the item is to be consumed immediately [Skotlex] if( sd->inventory_data[n]->flag.delay_consume ) - clif_useitemack(sd,n,amount,true); + clif->useitemack(sd,n,amount,true); else { if( sd->status.inventory[n].expire_time == 0 ) { - clif_useitemack(sd,n,amount-1,true); + clif->useitemack(sd,n,amount-1,true); pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else - clif_useitemack(sd,n,0,false); + clif->useitemack(sd,n,0,false); } if(sd->status.inventory[n].card[0]==CARD0_CREATE && pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) @@ -4392,7 +4392,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) ) { // Check item trade restrictions [Skotlex] - clif_displaymessage (sd->fd, msg_txt(264)); + clif->displaymessage (sd->fd, msg_txt(264)); return 1; } @@ -4414,7 +4414,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun return 1; // no room sd->status.cart[i].amount+=amount; - clif_cart_additem(sd,i,amount,0); + clif->cart_additem(sd,i,amount,0); } else {// item not stackable or not present, add it @@ -4425,13 +4425,13 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); sd->status.cart[i].amount=amount; sd->cart_num++; - clif_cart_additem(sd,i,amount,0); + clif->cart_additem(sd,i,amount,0); } sd->status.cart[i].favorite = 0;/* clear */ log_pick_pc(sd, log_type, amount, &sd->status.cart[i]); sd->cart_weight += w; - clif_updatestatus(sd,SP_CARTINFO); + clif->updatestatus(sd,SP_CARTINFO); return 0; } @@ -4459,8 +4459,8 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_ sd->cart_num--; } if(!type) { - clif_cart_delitem(sd,n,amount); - clif_updatestatus(sd,SP_CARTINFO); + clif->cart_delitem(sd,n,amount); + clif->updatestatus(sd,SP_CARTINFO); } return 0; @@ -4534,7 +4534,7 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) if((flag = pc_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) return pc_cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); return 1; } @@ -4556,7 +4556,7 @@ int pc_show_steal(struct block_list *bl,va_list ap) sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid); else sprintf(output,"%s stole %s.",sd->status.name,item->jname); - clif_displaymessage( ((struct map_session_data *)bl)->fd, output); + clif->displaymessage( ((struct map_session_data *)bl)->fd, output); return 0; } @@ -4620,7 +4620,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more if(flag) { //Failed to steal due to overweight - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); return 0; } @@ -4754,7 +4754,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->regen.state.gc = 0; // make sure vending is allowed here if (sd->state.vending && map[m].flag.novending) { - clif_displaymessage (sd->fd, msg_txt(276)); // "You can't open a shop on this map" + clif->displaymessage (sd->fd, msg_txt(276)); // "You can't open a shop on this map" vending_closevending(sd); } } @@ -4800,13 +4800,13 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) { - clif_displaymessage (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." + clif->displaymessage (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." vending_closevending(sd); } if(sd->bl.prev != NULL){ unit_remove_map_pc(sd,clrtype); - clif_changemap(sd,map[m].index,x,y); // [MouseJstr] + clif->changemap(sd,map[m].index,x,y); // [MouseJstr] } else if(sd->state.active) //Tag player for rewarping after map-loading is done. [Skotlex] sd->state.rewarp = 1; @@ -4892,7 +4892,7 @@ int pc_memo(struct map_session_data* sd, int pos) // check mapflags if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { - clif_skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." + clif->skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." return 0; } @@ -4903,11 +4903,11 @@ int pc_memo(struct map_session_data* sd, int pos) // check required skill level skill = pc_checkskill(sd, AL_WARP); if( skill < 1 ) { - clif_skill_memomessage(sd,2); // "You haven't learned Warp." + clif->skill_memomessage(sd,2); // "You haven't learned Warp." return 0; } if( skill < 2 || skill - 2 < pos ) { - clif_skill_memomessage(sd,1); // "Skill Level is not high enough." + clif->skill_memomessage(sd,1); // "Skill Level is not high enough." return 0; } @@ -4924,7 +4924,7 @@ int pc_memo(struct map_session_data* sd, int pos) sd->status.memo_point[pos].x = sd->bl.x; sd->status.memo_point[pos].y = sd->bl.y; - clif_skill_memomessage(sd, 0); + clif->skill_memomessage(sd, 0); return 1; } @@ -5618,10 +5618,10 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level status_calc_pet(sd->pd,0); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); + clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_BASELEVEL); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_NEXTBASEEXP); status_calc_pc(sd,0); status_percent_heal(&sd->bl,100,100); @@ -5637,7 +5637,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000); sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000); } - clif_misceffect(&sd->bl,0); + clif->misceffect(&sd->bl,0); npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT if(sd->status.party_id) @@ -5678,14 +5678,14 @@ int pc_checkjoblevelup(struct map_session_data *sd) } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); + clif->updatestatus(sd,SP_JOBLEVEL); + clif->updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_NEXTJOBEXP); + clif->updatestatus(sd,SP_SKILLPOINT); status_calc_pc(sd,0); - clif_misceffect(&sd->bl,1); + clif->misceffect(&sd->bl,1); if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) - clif_status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. + clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. npc_script_event(sd, NPCE_JOBLVUP); return 1; @@ -5772,7 +5772,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int else sd->status.base_exp += base_exp; pc_checkbaselevelup(sd); - clif_updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_BASEEXP); } if (job_exp) { @@ -5782,18 +5782,18 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int else sd->status.job_exp += job_exp; pc_checkjoblevelup(sd); - clif_updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_JOBEXP); } if(base_exp) - clif_displayexp(sd, base_exp, SP_BASEEXP, quest); + clif->displayexp(sd, base_exp, SP_BASEEXP, quest); if(job_exp) - clif_displayexp(sd, job_exp, SP_JOBEXP, quest); + clif->displayexp(sd, job_exp, SP_JOBEXP, quest); if(sd->state.showexp) { char output[256]; sprintf(output, "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); - clif_disp_onlyself(sd,output,strlen(output)); + clif->disp_onlyself(sd,output,strlen(output)); } return 1; @@ -5953,7 +5953,7 @@ int pc_statusup(struct map_session_data* sd, int type) need = pc_need_status_point(sd,type,1); if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) { - clif_statusupack(sd,type,0,0); + clif->statusupack(sd,type,0,0); return 1; } @@ -5961,7 +5961,7 @@ int pc_statusup(struct map_session_data* sd, int type) max = pc_maxparameter(sd); if( pc_getstat(sd,type) >= max ) { - clif_statusupack(sd,type,0,0); + clif->statusupack(sd,type,0,0); return 1; } @@ -5973,15 +5973,15 @@ int pc_statusup(struct map_session_data* sd, int type) // update increase cost indicator if( need != pc_need_status_point(sd,type,1) ) - clif_updatestatus(sd, SP_USTR + type-SP_STR); + clif->updatestatus(sd, SP_USTR + type-SP_STR); // update statpoint count - clif_updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_STATUSPOINT); // update stat value - clif_statusupack(sd,type,1,val); // required + clif->statusupack(sd,type,1,val); // required if( val > 255 ) - clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value + clif->updatestatus(sd,type); // send after the 'ack' to override the truncated value return 0; } @@ -5999,7 +5999,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) if( type < SP_STR || type > SP_LUK ) { - clif_statusupack(sd,type,0,0); + clif->statusupack(sd,type,0,0); return 1; } @@ -6013,12 +6013,12 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) // update increase cost indicator if( need != pc_need_status_point(sd,type,1) ) - clif_updatestatus(sd, SP_USTR + type-SP_STR); + clif->updatestatus(sd, SP_USTR + type-SP_STR); // update stat value - clif_statusupack(sd,type,1,val); // required + clif->statusupack(sd,type,1,val); // required if( val > 255 ) - clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value + clif->updatestatus(sd,type); // send after the 'ack' to override the truncated value return 0; } @@ -6060,12 +6060,12 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) else pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup - clif_skillup(sd,skill_id); - clif_updatestatus(sd,SP_SKILLPOINT); + clif->skillup(sd,skill_id); + clif->updatestatus(sd,SP_SKILLPOINT); if( skill_id == GN_REMODELING_CART ) /* cart weight info was updated by status_calc_pc */ - clif_updatestatus(sd,SP_CARTINFO); + clif->updatestatus(sd,SP_CARTINFO); if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); } return 0; @@ -6122,7 +6122,7 @@ int pc_allskillup(struct map_session_data *sd) status_calc_pc(sd,0); //Required because if you could level up all skills previously, //the update will not be sent as only the lv variable changes. - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); return 0; } @@ -6177,28 +6177,28 @@ int pc_resetlvl(struct map_session_data* sd,int type) sd->status.job_exp=0; } - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); - clif_updatestatus(sd,SP_SKILLPOINT); - - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition + clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_STR); + clif->updatestatus(sd,SP_AGI); + clif->updatestatus(sd,SP_VIT); + clif->updatestatus(sd,SP_INT); + clif->updatestatus(sd,SP_DEX); + clif->updatestatus(sd,SP_LUK); + clif->updatestatus(sd,SP_BASELEVEL); + clif->updatestatus(sd,SP_JOBLEVEL); + clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_NEXTBASEEXP); + clif->updatestatus(sd,SP_NEXTJOBEXP); + clif->updatestatus(sd,SP_SKILLPOINT); + + clif->updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris + clif->updatestatus(sd,SP_UAGI); + clif->updatestatus(sd,SP_UVIT); + clif->updatestatus(sd,SP_UINT); + clif->updatestatus(sd,SP_UDEX); + clif->updatestatus(sd,SP_ULUK); // End Addition for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris] if(sd->equip_index[i] >= 0) @@ -6210,7 +6210,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) party_send_levelup(sd); status_calc_pc(sd,0); - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); return 0; } @@ -6252,21 +6252,21 @@ int pc_resetstate(struct map_session_data* sd) pc_setstat(sd, SP_DEX, 1); pc_setstat(sd, SP_LUK, 1); - clif_updatestatus(sd,SP_STR); - clif_updatestatus(sd,SP_AGI); - clif_updatestatus(sd,SP_VIT); - clif_updatestatus(sd,SP_INT); - clif_updatestatus(sd,SP_DEX); - clif_updatestatus(sd,SP_LUK); + clif->updatestatus(sd,SP_STR); + clif->updatestatus(sd,SP_AGI); + clif->updatestatus(sd,SP_VIT); + clif->updatestatus(sd,SP_INT); + clif->updatestatus(sd,SP_DEX); + clif->updatestatus(sd,SP_LUK); - clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd,SP_UAGI); - clif_updatestatus(sd,SP_UVIT); - clif_updatestatus(sd,SP_UINT); - clif_updatestatus(sd,SP_UDEX); - clif_updatestatus(sd,SP_ULUK); // End Addition + clif->updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris + clif->updatestatus(sd,SP_UAGI); + clif->updatestatus(sd,SP_UVIT); + clif->updatestatus(sd,SP_UINT); + clif->updatestatus(sd,SP_UDEX); + clif->updatestatus(sd,SP_ULUK); // End Addition - clif_updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_STATUSPOINT); if( sd->mission_mobid ) { //bugreport:2200 sd->mission_mobid = 0; @@ -6302,7 +6302,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) return 0; if( pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd) ) - clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex] + clif->status_change(&sd->bl, SI_DEVIL, 0, 0, 0, 0, 0); //Remove perma blindness due to skill-reset. [Skotlex] i = sd->sc.option; if( i&OPTION_RIDING && pc_checkskill(sd, KN_RIDING) ) i &= ~OPTION_RIDING; @@ -6388,8 +6388,8 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( flag&1 ) { - clif_updatestatus(sd,SP_SKILLPOINT); - clif_skillinfoblock(sd); + clif->updatestatus(sd,SP_SKILLPOINT); + clif->skillinfoblock(sd); status_calc_pc(sd,0); } @@ -6483,7 +6483,7 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) pc_setstand(sd); pc_setrestartvalue(sd,3); if( pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) - clif_resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. + clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) @@ -6503,8 +6503,8 @@ static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp) { - if (sp) clif_updatestatus(sd,SP_SP); - if (hp) clif_updatestatus(sd,SP_HP); + if (sp) clif->updatestatus(sd,SP_SP); + if (hp) clif->updatestatus(sd,SP_HP); else return; if( !src || src == &sd->bl ) @@ -6516,7 +6516,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h } if( sd->progressbar.npc_id ) - clif_progressbar_abort(sd); + clif->progressbar_abort(sd); if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support ) pet_target_check(sd,src,1); @@ -6549,7 +6549,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) pet_set_intimate(pd, pd->pet.intimate - pd->petDB->die); if( pd->pet.intimate < 0 ) pd->pet.intimate = 0; - clif_send_petdata(sd,sd->pd,1,pd->pet.intimate); + clif->send_petdata(sd,sd->pd,1,pd->pet.intimate); } if( sd->pd->target_id ) // Unlock all targets... pet_unlocktarget(sd->pd); @@ -6587,7 +6587,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if (sd->npc_id) { if (sd->state.using_fake_npc) { - clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); + clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } if (sd->state.menu_or_input) @@ -6604,7 +6604,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) /* e.g. not killed thru pc_damage */ if( pc_issit(sd) ) { - clif_status_load(&sd->bl,SI_SIT,0); + clif->status_change(&sd->bl, SI_SIT, 0, 0, 0, 0, 0); } pc_setdead(sd); @@ -6633,14 +6633,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) (unsigned int)md->level < pc_maxbaselv(sd) && !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] ) { // monster level up [Valaris] - clif_misceffect(&md->bl,0); + clif->misceffect(&md->bl,0); md->level++; status_calc_mob(md, 0); status_percent_heal(src,10,0); if( battle_config.show_mob_info&4 ) {// update name with new level - clif_charnameack(0, &md->bl); + clif->charnameack(0, &md->bl); } } src = battle->get_master(src); // Maybe Player Summon @@ -6716,7 +6716,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sd->state.snovice_dead_flag = 1; pc_setstand(sd); status_percent_heal(&sd->bl, 100, 100); - clif_resurrection(&sd->bl, 1); + clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) pc_setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); @@ -6746,7 +6746,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if (battle_config.pk_mode && src && src->type==BL_PC) base_penalty*=2; sd->status.base_exp -= min(sd->status.base_exp, base_penalty); - clif_updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_BASEEXP); } } if(battle_config.death_penalty_job > 0) @@ -6764,7 +6764,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if (battle_config.pk_mode && src && src->type==BL_PC) base_penalty*=2; sd->status.job_exp -= min(sd->status.job_exp, base_penalty); - clif_updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_JOBEXP); } } if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) @@ -6866,8 +6866,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) } void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { - if(hp) clif_updatestatus(sd,SP_HP); - if(sp) clif_updatestatus(sd,SP_SP); + if(hp) clif->updatestatus(sd,SP_HP); + if(sp) clif->updatestatus(sd,SP_SP); pc_setstand(sd); if(battle_config.pc_invincible_time > 0) @@ -7051,10 +7051,10 @@ int pc_setparam(struct map_session_data *sd,int type,int val) } sd->status.base_level = (unsigned int)val; sd->status.base_exp = 0; - // clif_updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom - clif_updatestatus(sd, SP_NEXTBASEEXP); - clif_updatestatus(sd, SP_STATUSPOINT); - clif_updatestatus(sd, SP_BASEEXP); + // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom + clif->updatestatus(sd, SP_NEXTBASEEXP); + clif->updatestatus(sd, SP_STATUSPOINT); + clif->updatestatus(sd, SP_BASEEXP); status_calc_pc(sd, 0); if(sd->status.party_id) { @@ -7065,13 +7065,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val) if ((unsigned int)val >= sd->status.job_level) { if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; - clif_updatestatus(sd, SP_SKILLPOINT); + clif->updatestatus(sd, SP_SKILLPOINT); } sd->status.job_level = (unsigned int)val; sd->status.job_exp = 0; - // clif_updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom - clif_updatestatus(sd, SP_NEXTJOBEXP); - clif_updatestatus(sd, SP_JOBEXP); + // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom + clif->updatestatus(sd, SP_NEXTJOBEXP); + clif->updatestatus(sd, SP_JOBEXP); status_calc_pc(sd, 0); break; case SP_SKILLPOINT: @@ -7116,7 +7116,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) if( sd->battle_status.max_hp < sd->battle_status.hp ) { sd->battle_status.hp = sd->battle_status.max_hp; - clif_updatestatus(sd, SP_HP); + clif->updatestatus(sd, SP_HP); } break; case SP_SP: @@ -7128,7 +7128,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) if( sd->battle_status.max_sp < sd->battle_status.sp ) { sd->battle_status.sp = sd->battle_status.max_sp; - clif_updatestatus(sd, SP_SP); + clif->updatestatus(sd, SP_SP); } break; case SP_STR: @@ -7168,26 +7168,26 @@ int pc_setparam(struct map_session_data *sd,int type,int val) ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type); return 0; } - clif_updatestatus(sd,type); + clif->updatestatus(sd,type); return 1; } /*========================================== - * HP/SP Healing. If flag is passed, the heal type is through clif_heal, otherwise update status. + * HP/SP Healing. If flag is passed, the heal type is through clif->heal, otherwise update status. *------------------------------------------*/ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type) { if (type) { if (hp) - clif_heal(sd->fd,SP_HP,hp); + clif->heal(sd->fd,SP_HP,hp); if (sp) - clif_heal(sd->fd,SP_SP,sp); + clif->heal(sd->fd,SP_SP,sp); } else { if(hp) - clif_updatestatus(sd,SP_HP); + clif->updatestatus(sd,SP_HP); if(sp) - clif_updatestatus(sd,SP_SP); + clif->updatestatus(sd,SP_SP); } return; } @@ -7364,7 +7364,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.skill[sd->cloneskill_id].id = 0; sd->status.skill[sd->cloneskill_id].lv = 0; sd->status.skill[sd->cloneskill_id].flag = 0; - clif_deleteskill(sd,sd->cloneskill_id); + clif->deleteskill(sd,sd->cloneskill_id); } sd->cloneskill_id = 0; pc_setglobalreg(sd, "CLONE_SKILL", 0); @@ -7376,7 +7376,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.skill[sd->reproduceskill_id].id = 0; sd->status.skill[sd->reproduceskill_id].lv = 0; sd->status.skill[sd->reproduceskill_id].flag = 0; - clif_deleteskill(sd,sd->reproduceskill_id); + clif->deleteskill(sd,sd->reproduceskill_id); } sd->reproduceskill_id = 0; pc_setglobalreg(sd, "REPRODUCE_SKILL",0); @@ -7409,15 +7409,15 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.base_level = pc_maxbaselv(sd); sd->status.base_exp=0; pc_resetstate(sd); - clif_updatestatus(sd,SP_STATUSPOINT); - clif_updatestatus(sd,SP_BASELEVEL); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_NEXTBASEEXP); + clif->updatestatus(sd,SP_STATUSPOINT); + clif->updatestatus(sd,SP_BASELEVEL); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_NEXTBASEEXP); } - clif_updatestatus(sd,SP_JOBLEVEL); - clif_updatestatus(sd,SP_JOBEXP); - clif_updatestatus(sd,SP_NEXTJOBEXP); + clif->updatestatus(sd,SP_JOBLEVEL); + clif->updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_NEXTJOBEXP); for(i=0;i<EQI_MAX;i++) { if(sd->equip_index[i] >= 0) @@ -7431,13 +7431,13 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc_disguise(sd, 0); status_set_viewdata(&sd->bl, job); - clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] + clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] if(sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); //Update skill tree. pc_calc_skilltree(sd); - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); if (sd->ed) elemental_delete(sd->ed, 0); @@ -7474,7 +7474,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) merc_hom_vaporize(sd, 0); if(sd->status.manner < 0) - clif_changestatus(sd,SP_MANNER,sd->status.manner); + clif->changestatus(sd,SP_MANNER,sd->status.manner); status_calc_pc(sd,0); pc_checkallowskill(sd); @@ -7506,12 +7506,12 @@ int pc_equiplookall(struct map_session_data *sd) { nullpo_ret(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,0); - clif_changelook(&sd->bl,LOOK_SHOES,0); - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); - clif_changelook(&sd->bl,LOOK_ROBE, sd->status.robe); + clif->changelook(&sd->bl,LOOK_WEAPON,0); + clif->changelook(&sd->bl,LOOK_SHOES,0); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_ROBE, sd->status.robe); return 0; } @@ -7570,7 +7570,7 @@ int pc_changelook(struct map_session_data *sd,int type,int val) sd->status.robe = val; break; } - clif_changelook(&sd->bl,type,val); + clif->changelook(&sd->bl,type,val); return 0; } @@ -7585,52 +7585,52 @@ int pc_setoption(struct map_session_data *sd,int type) //Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex] sd->sc.option=type; - clif_changeoption(&sd->bl); + clif->changeoption(&sd->bl); if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting - clif_status_load(&sd->bl,SI_RIDING,1); + clif->status_change(&sd->bl, SI_RIDING, 1, 0, 0, 0, 0); status_calc_pc(sd,0); } else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Dismount - clif_status_load(&sd->bl,SI_RIDING,0); + clif->status_change(&sd->bl, SI_RIDING, 0, 0, 0, 0, 0); status_calc_pc(sd,0); } #ifndef NEW_CARTS if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On - clif_cartlist(sd); - clif_updatestatus(sd, SP_CARTINFO); + clif->cartlist(sd); + clif->updatestatus(sd, SP_CARTINFO); if(pc_checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off - clif_clearcart(sd->fd); + clif->clearcart(sd->fd); if(pc_checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Remove speed penalty. } #endif if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING) ) { - clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); + clif->sc_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0); status_calc_pc(sd,0); } else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) { - clif_status_load_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0); + clif->sc_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0); status_calc_pc(sd,0); } if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON - clif_status_load(&sd->bl,SI_FALCON,1); + clif->status_change(&sd->bl, SI_FALCON, 1, 0, 0, 0, 0); else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF - clif_status_load(&sd->bl,SI_FALCON,0); + clif->status_change(&sd->bl, SI_FALCON, 0, 0, 0, 0, 0); if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) { if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting - clif_status_load(&sd->bl,SI_WUGRIDER,1); + clif->status_change(&sd->bl, SI_WUGRIDER, 1, 0, 0, 0, 0); status_calc_pc(sd,0); } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount - clif_status_load(&sd->bl,SI_WUGRIDER,0); + clif->status_change(&sd->bl, SI_WUGRIDER, 0, 0, 0, 0, 0); status_calc_pc(sd,0); } } @@ -7683,10 +7683,10 @@ int pc_setoption(struct map_session_data *sd,int type) } pc_stop_attack(sd); //Stop attacking on new view change (to prevent wedding/santa attacks. - clif_changelook(&sd->bl,LOOK_BASE,new_look); + clif->changelook(&sd->bl,LOOK_BASE,new_look); if (sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); - clif_skillinfoblock(sd); // Skill list needs to be updated after base change. + clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif->skillinfoblock(sd); // Skill list needs to be updated after base change. return 0; } @@ -7717,14 +7717,14 @@ int pc_setcart(struct map_session_data *sd,int type) { if( !sd->sc.data[SC_PUSH_CART] ) return 0; status_change_end(&sd->bl,SC_PUSH_CART,INVALID_TIMER); - clif_clearcart(sd->fd); + clif->clearcart(sd->fd); break; default:/* everything else is an allowed ID so we can move on */ if( !sd->sc.data[SC_PUSH_CART] ) /* first time, so fill cart data */ - clif_cartlist(sd); - clif_updatestatus(sd, SP_CARTINFO); + clif->cartlist(sd); + clif->updatestatus(sd, SP_CARTINFO); sc_start(&sd->bl, SC_PUSH_CART, 100, type, 0); - clif_status_load_notick(&sd->bl, SI_ON_PUSH_CART, 2 , type, 0, 0); + clif->sc_notick(&sd->bl, SI_ON_PUSH_CART, 2 , type, 0, 0); if( sd->sc.data[SC_PUSH_CART] )/* forcefully update */ sd->sc.data[SC_PUSH_CART]->val1 = type; break; @@ -8416,13 +8416,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) nullpo_ret(sd); if( n < 0 || n >= MAX_INVENTORY ) { - clif_equipitemack(sd,0,0,0); + clif->equipitemack(sd,0,0,0); return 0; } if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 ) { - clif_equipitemack(sd,n,0,0); + clif->equipitemack(sd,n,0,0); return 0; } @@ -8433,13 +8433,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] // FIXME: pc_isequip: equip level failure uses 2 instead of 0 - clif_equipitemack(sd,n,0,0); // fail + clif->equipitemack(sd,n,0,0); // fail return 0; } if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST]) { - clif_equipitemack(sd,n,0,0); // fail + clif->equipitemack(sd,n,0,0); // fail return 0; } @@ -8475,11 +8475,11 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } if(pos==EQP_AMMO){ - clif_arrowequip(sd,n); - clif_arrow_fail(sd,3); + clif->arrowequip(sd,n); + clif->arrow_fail(sd,3); } else - clif_equipitemack(sd,n,pos,1); + clif->equipitemack(sd,n,pos,1); sd->status.inventory[n].equip=pos; @@ -8489,7 +8489,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) else sd->weapontype1 = 0; pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); } if(pos & EQP_HAND_L) { if(id) { @@ -8506,7 +8506,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) else sd->status.shield = sd->weapontype2 = 0; pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } //Added check to prevent sending the same look on multiple slots -> //causes client to redraw item on top of itself. (suggested by Lupus) @@ -8515,54 +8515,54 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) sd->status.head_bottom = id->look; else sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if(id) sd->status.head_top = id->look; else sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if(id && !(pos&EQP_HEAD_TOP)) sd->status.head_mid = id->look; else sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(pos & EQP_COSTUME_HEAD_TOP) { if(id){ sd->status.head_top = id->look; } else sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(pos & EQP_COSTUME_HEAD_MID) { if(id && !(pos&EQP_HEAD_TOP)){ sd->status.head_mid = id->look; } else sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(pos & EQP_COSTUME_HEAD_LOW) { if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))){ sd->status.head_bottom = id->look; } else sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(pos & EQP_SHOES) - clif_changelook(&sd->bl,LOOK_SHOES,0); + clif->changelook(&sd->bl,LOOK_SHOES,0); if( pos&EQP_GARMENT ) { sd->status.robe = id ? id->look : 0; - clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe); + clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe); } if(pos & EQP_COSTUME_GARMENT) { sd->status.robe = id ? id->look : 0; - clif_changelook(&sd->bl,LOOK_ROBE,sd->status.robe); + clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } @@ -8590,7 +8590,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) status_calc_pc(sd,0); if (flag) //Update skill data - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); //OnEquip script [Skotlex] if (id) { @@ -8628,20 +8628,20 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { nullpo_ret(sd); if( n < 0 || n >= MAX_INVENTORY ) { - clif_unequipitemack(sd,0,0,0); + clif->unequipitemack(sd,0,0,0); return 0; } // if player is berserk then cannot unequip if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST])) { - clif_unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,0); return 0; } if( !(flag&2) && sd->sc.count && sd->sc.data[SC_KYOUGAKU] ) { - clif_unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,0); return 0; } @@ -8649,7 +8649,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); if(!sd->status.inventory[n].equip){ //Nothing to unequip - clif_unequipitemack(sd,n,0,0); + clif->unequipitemack(sd,n,0,0); return 0; } for(i=0;i<EQI_MAX;i++) { @@ -8661,57 +8661,57 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { sd->weapontype1 = 0; sd->status.weapon = sd->weapontype2; pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); if( !battle_config.dancing_weaponswitch_fix ) status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); // Unequipping => stop dancing. } if(sd->status.inventory[n].equip & EQP_HAND_L) { sd->status.shield = sd->weapontype2 = 0; pc_calcweapontype(sd); - clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); + clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { sd->status.head_top = 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { sd->status.head_mid = 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); + clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); + clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; - clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); + clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(sd->status.inventory[n].equip & EQP_SHOES) - clif_changelook(&sd->bl,LOOK_SHOES,0); + clif->changelook(&sd->bl,LOOK_SHOES,0); if( sd->status.inventory[n].equip&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = 0; - clif_changelook(&sd->bl, LOOK_ROBE, 0); + clif->changelook(&sd->bl, LOOK_ROBE, 0); } if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) { sd->status.robe = ( pc_checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_GARMENT)]->look : 0; - clif_changelook(&sd->bl,LOOK_ROBE,sd->status.robe); + clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } - clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); + clif->unequipitemack(sd,n,sd->status.inventory[n].equip,1); if((sd->status.inventory[n].equip & EQP_ARMS) && sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) @@ -8873,7 +8873,7 @@ int pc_calc_pvprank(struct map_session_data *sd) sd->pvp_rank=1; map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp) - clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); + clif->pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); return sd->pvp_rank; } /*========================================== @@ -8966,8 +8966,8 @@ int pc_divorce(struct map_session_data *sd) pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); } - clif_divorced(sd, p_sd->status.name); - clif_divorced(p_sd, sd->status.name); + clif->divorced(sd, p_sd->status.name); + clif->divorced(p_sd, sd->status.name); return 0; } @@ -9142,9 +9142,8 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { - if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) - { //Night/day state does not match. - clif_status_load(&sd->bl, SI_NIGHT, night_flag); //New night effect by dynamix [Skotlex] + if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match. + clif->status_change(&sd->bl, SI_NIGHT, night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] sd->state.night = night_flag; return 1; } @@ -9196,7 +9195,7 @@ void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); - clif_status_load(&sd->bl,SI_SIT,0); + clif->status_change(&sd->bl, SI_SIT, 0, 0, 0, 0, 0); //Reset sitting tick. sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; sd->state.dead_sit = sd->vd.dead_sit = 0; @@ -9289,7 +9288,7 @@ static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data) memmove(sd->talisman_timer[type]+i, sd->talisman_timer[type]+i+1, (sd->talisman[type]-i)*sizeof(int)); sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; - clif_talisman(sd, type); + clif->talisman(sd, type); return 0; } @@ -9322,7 +9321,7 @@ int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type) sd->talisman_timer[type][i] = tid; sd->talisman[type]++; - clif_talisman(sd, type); + clif->talisman(sd, type); return 0; } @@ -9356,7 +9355,7 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type) sd->talisman_timer[type][i] = INVALID_TIMER; } - clif_talisman(sd, type); + clif->talisman(sd, type); return 0; } #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) diff --git a/src/map/pet.c b/src/map/pet.c index 5301037b8..3edf3367c 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -226,9 +226,9 @@ static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) pd->status.speed = pd->db->status.speed; } status_calc_pet(pd, 0); - clif_send_petdata(sd,pd,1,pd->pet.intimate); + clif->send_petdata(sd,pd,1,pd->pet.intimate); } - clif_send_petdata(sd,pd,2,pd->pet.hungry); + clif->send_petdata(sd,pd,2,pd->pet.hungry); if(battle_config.pet_hungry_delay_rate != 100) interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; @@ -285,7 +285,7 @@ static int pet_performance(struct map_session_data *sd, struct pet_data *pd) val = 1; pet_stop_walking(pd,2000<<8); - clif_pet_performance(pd, rnd()%val + 1); + clif->send_petdata(NULL, pd, 4, rnd()%val + 1); pet_lootitem_drop(pd,NULL); return 1; } @@ -304,7 +304,7 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) tmp_item.card[2] = GetWord(pd->pet.pet_id,1); tmp_item.card[3] = pd->pet.rename_flag; if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } pd->pet.incuvate = 1; @@ -411,11 +411,11 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet) if(sd->bl.prev != NULL) { map_addblock(&sd->pd->bl); - clif_spawn(&sd->pd->bl); - clif_send_petdata(sd,sd->pd, 0,0); - clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); - clif_pet_equip_area(sd->pd); - clif_send_petstatus(sd); + clif->spawn(&sd->pd->bl); + clif->send_petdata(sd,sd->pd, 0,0); + clif->send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); + clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); + clif->send_petstatus(sd); } Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); @@ -452,11 +452,11 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) pet_data_init(sd,p); if(sd->pd && sd->bl.prev != NULL) { map_addblock(&sd->pd->bl); - clif_spawn(&sd->pd->bl); - clif_send_petdata(sd,sd->pd,0,0); - clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); - clif_pet_equip_area(sd->pd); - clif_send_petstatus(sd); + clif->spawn(&sd->pd->bl); + clif->send_petdata(sd,sd->pd,0,0); + clif->send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); + clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); + clif->send_petstatus(sd); } } @@ -483,7 +483,7 @@ int pet_catch_process1(struct map_session_data *sd,int target_class) nullpo_ret(sd); sd->catch_target_class = target_class; - clif_catch_process(sd); + clif->catch_process(sd); return 0; } @@ -498,7 +498,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) md = (struct mob_data*)map_id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture. - clif_pet_roulette(sd,0); + clif->pet_roulette(sd,0); sd->catch_target_class = -1; sd->itemid = sd->itemindex = -1; return 1; @@ -511,8 +511,8 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS)) sd->catch_target_class = md->class_; if(i < 0 || sd->catch_target_class != md->class_) { - clif_emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them. - clif_pet_roulette(sd,0); + clif->emotion(&md->bl, E_AG); //mob will do /ag if wrong lure is used on them. + clif->pet_roulette(sd,0); sd->catch_target_class = -1; return 1; } @@ -527,13 +527,13 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) { unit_remove_map(&md->bl,CLR_OUTSIGHT); status_kill(&md->bl); - clif_pet_roulette(sd,1); + clif->pet_roulette(sd,1); intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db(pet_db[i].class_)->lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else { - clif_pet_roulette(sd,0); + clif->pet_roulette(sd,0); sd->catch_target_class = -1; } @@ -569,7 +569,7 @@ int pet_get_egg(int account_id,int pet_id,int flag) tmp_item.card[2] = GetWord(pet_id,1); tmp_item.card[3] = 0; //New pets are not named. if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { - clif_additem(sd,0,0,ret); + clif->additem(sd,0,0,ret); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -592,7 +592,7 @@ int pet_menu(struct map_session_data *sd,int menunum) switch(menunum) { case 0: - clif_send_petstatus(sd); + clif->send_petstatus(sd); break; case 1: pet_food(sd, sd->pd); @@ -636,15 +636,15 @@ int pet_change_name_ack(struct map_session_data *sd, char* name, int flag) normalize_name(name," ");//bugreport:3032 if ( !flag || !strlen(name) ) { - clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name for your pet. - clif_send_petstatus(sd); //Send status so client knows oet name change got rejected. + clif->displaymessage(sd->fd, msg_txt(280)); // You cannot use this name for your pet. + clif->send_petstatus(sd); //Send status so client knows oet name change got rejected. return 0; } memcpy(pd->pet.name, name, NAME_LENGTH); - clif_charnameack (0,&pd->bl); + clif->charnameack (0,&pd->bl); pd->pet.rename_flag = 1; - clif_pet_equip_area(pd); - clif_send_petstatus(sd); + clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); + clif->send_petstatus(sd); return 1; } @@ -660,14 +660,14 @@ int pet_equipitem(struct map_session_data *sd,int index) nameid = sd->status.inventory[index].nameid; if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) { - clif_equipitemack(sd,0,0,0); + clif->equipitemack(sd,0,0,0); return 1; } pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER); pd->pet.equip = nameid; status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data. - clif_pet_equip_area(pd); + clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); if (battle_config.pet_equip_required) { //Skotlex: start support timers if need unsigned int tick = gettick(); @@ -696,12 +696,12 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) nameid = pd->pet.equip; pd->pet.equip = 0; status_set_viewdata(&pd->bl, pd->pet.class_); - clif_pet_equip_area(pd); + clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; tmp_item.identify = 1; if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } if( battle_config.pet_equip_required ) @@ -736,7 +736,7 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd) k=pd->petDB->FoodID; i=pc_search_inventory(sd,k); if(i < 0) { - clif_pet_food(sd,k,0); + clif->pet_food(sd,k,0); return 1; } pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); @@ -770,9 +770,9 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd) if( pd->pet.hungry > 100 ) pd->pet.hungry = 100; - clif_send_petdata(sd,pd,2,pd->pet.hungry); - clif_send_petdata(sd,pd,1,pd->pet.intimate); - clif_pet_food(sd,pd->petDB->FoodID,1); + clif->send_petdata(sd,pd,2,pd->pet.hungry); + clif->send_petdata(sd,pd,1,pd->pet.intimate); + clif->pet_food(sd,pd->petDB->FoodID,1); return 0; } @@ -1012,7 +1012,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) it = &pd->loot->item[i]; if(sd){ if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); ditem = ers_alloc(item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); ditem->next = dlist->item; @@ -1102,9 +1102,9 @@ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) if(sd->sc.data[pd->recovery->type]) { //Display a heal animation? //Detoxify is chosen for now. - clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1); + clif->skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1); status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER); - clif_emotion(&pd->bl, E_OK); + clif->emotion(&pd->bl, E_OK); } pd->recovery->timer = INVALID_TIMER; @@ -1141,7 +1141,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) } pet_stop_attack(pd); pet_stop_walking(pd,1); - clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); + clif->skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); status_heal(&sd->bl, pd->s_skill->lv,0, 0); pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); return 0; diff --git a/src/map/quest.c b/src/map/quest.c index c7ca06514..3ef162aaa 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -53,8 +53,8 @@ int quest_pc_login(TBL_PC * sd) if(sd->avail_quests == 0) return 1; - clif_quest_send_list(sd); - clif_quest_send_mission(sd); + clif->quest_send_list(sd); + clif->quest_send_mission(sd); return 0; } @@ -97,7 +97,7 @@ int quest_add(TBL_PC * sd, int quest_id) sd->avail_quests++; sd->save_quest = true; - clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); + clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); if( save_settings&64 ) chrif_save(sd,0); @@ -144,8 +144,8 @@ int quest_change(TBL_PC * sd, int qid1, int qid2) sd->quest_index[i] = j; sd->save_quest = true; - clif_quest_delete(sd, qid1); - clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); + clif->quest_delete(sd, qid1); + clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); if( save_settings&64 ) chrif_save(sd,0); @@ -176,7 +176,7 @@ int quest_delete(TBL_PC * sd, int quest_id) sd->quest_index[sd->num_quests] = 0; sd->save_quest = true; - clif_quest_delete(sd, quest_id); + clif->quest_delete(sd, quest_id); if( save_settings&64 ) chrif_save(sd,0); @@ -217,7 +217,7 @@ void quest_update_objective(TBL_PC * sd, int mob) { if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] ) { sd->quest_log[i].count[j]++; sd->save_quest = true; - clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]); + clif->quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]); } } } @@ -236,7 +236,7 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) { sd->save_quest = true; if( status < Q_COMPLETE ) { - clif_quest_update_status(sd, quest_id, (bool)status); + clif->quest_update_status(sd, quest_id, (bool)status); return 0; } @@ -247,7 +247,7 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) { memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest)); } - clif_quest_delete(sd, quest_id); + clif->quest_delete(sd, quest_id); if( save_settings&64 ) chrif_save(sd,0); diff --git a/src/map/script.c b/src/map/script.c index dcaeacf5b..a6bbdb0bd 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3797,7 +3797,7 @@ void run_script_main(struct script_state *st) if ((sd = map_id2sd(st->rid))!=NULL) { //Restore previous stack and save char. if(sd->state.using_fake_npc){ - clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); + clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } //Restore previous script if any. @@ -4349,7 +4349,7 @@ BUILDIN_FUNC(mes) if( !script_hasdata(st, 3) ) {// only a single line detected in the script - clif_scriptmes(sd, st->oid, script_getstr(st, 2)); + clif->scriptmes(sd, st->oid, script_getstr(st, 2)); } else {// parse multiple lines as they exist @@ -4358,7 +4358,7 @@ BUILDIN_FUNC(mes) for( i = 2; script_hasdata(st, i); i++ ) { // send the message to the client - clif_scriptmes(sd, st->oid, script_getstr(st, i)); + clif->scriptmes(sd, st->oid, script_getstr(st, i)); } } @@ -4378,7 +4378,7 @@ BUILDIN_FUNC(next) return 0; st->state = STOP; - clif_scriptnext(sd, st->oid); + clif->scriptnext(sd, st->oid); return 0; } @@ -4395,7 +4395,7 @@ BUILDIN_FUNC(close) return 0; st->state = CLOSE; - clif_scriptclose(sd, st->oid); + clif->scriptclose(sd, st->oid); return 0; } @@ -4412,7 +4412,7 @@ BUILDIN_FUNC(close2) return 0; st->state = STOP; - clif_scriptclose(sd, st->oid); + clif->scriptclose(sd, st->oid); return 0; } @@ -4529,10 +4529,10 @@ BUILDIN_FUNC(menu) CREATE(menu, char, 2048); safestrncpy(menu, StringBuf_Value(&buf), 2047); ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); - clif_scriptmenu(sd, st->oid, menu); + clif->scriptmenu(sd, st->oid, menu); aFree(menu); } else - clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); + clif->scriptmenu(sd, st->oid, StringBuf_Value(&buf)); StringBuf_Destroy(&buf); @@ -4630,10 +4630,10 @@ BUILDIN_FUNC(select) CREATE(menu, char, 2048); safestrncpy(menu, StringBuf_Value(&buf), 2047); ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); - clif_scriptmenu(sd, st->oid, menu); + clif->scriptmenu(sd, st->oid, menu); aFree(menu); } else - clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); + clif->scriptmenu(sd, st->oid, StringBuf_Value(&buf)); StringBuf_Destroy(&buf); if( sd->npc_menu >= 0xff ) { @@ -4705,10 +4705,10 @@ BUILDIN_FUNC(prompt) CREATE(menu, char, 2048); safestrncpy(menu, StringBuf_Value(&buf), 2047); ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf)); - clif_scriptmenu(sd, st->oid, menu); + clif->scriptmenu(sd, st->oid, menu); aFree(menu); } else - clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf)); + clif->scriptmenu(sd, st->oid, StringBuf_Value(&buf)); StringBuf_Destroy(&buf); if( sd->npc_menu >= 0xff ) @@ -5424,9 +5424,9 @@ BUILDIN_FUNC(input) sd->state.menu_or_input = 1; st->state = RERUNLINE; if( is_string_variable(name) ) - clif_scriptinputstr(sd,st->oid); + clif->scriptinputstr(sd,st->oid); else - clif_scriptinput(sd,st->oid); + clif->scriptinput(sd,st->oid); } else { // take received text/value and store it in the designated variable @@ -5958,7 +5958,7 @@ BUILDIN_FUNC(changelook) if( sd == NULL ) return 0; - clif_changelook(&sd->bl,type,val); + clif->changelook(&sd->bl,type,val); return 0; } @@ -5974,7 +5974,7 @@ BUILDIN_FUNC(cutin) if( sd == NULL ) return 0; - clif_cutin(sd,script_getstr(st,2),script_getnum(st,3)); + clif->cutin(sd,script_getstr(st,2),script_getnum(st,3)); return 0; } @@ -5996,7 +5996,7 @@ BUILDIN_FUNC(viewpoint) if( sd == NULL ) return 0; - clif_viewpoint(sd,st->oid,type,x,y,id,color); + clif->viewpoint(sd,st->oid,type,x,y,id,color); return 0; } @@ -6364,7 +6364,7 @@ BUILDIN_FUNC(getitem) { if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) { - clif_additem(sd, 0, 0, flag); + clif->additem(sd, 0, 0, flag); if( pc_candrop(sd,&it) ) map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -6462,7 +6462,7 @@ BUILDIN_FUNC(getitem2) { if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { - clif_additem(sd, 0, 0, flag); + clif->additem(sd, 0, 0, flag); if( pc_candrop(sd,&item_tmp) ) map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -6525,7 +6525,7 @@ BUILDIN_FUNC(rentitem) if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) { - clif_additem(sd, 0, 0, flag); + clif->additem(sd, 0, 0, flag); return 1; } @@ -6878,7 +6878,7 @@ BUILDIN_FUNC(delitem) ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid); st->state = END; - clif_scriptclose(sd, st->oid); + clif->scriptclose(sd, st->oid); return 1; } @@ -6954,7 +6954,7 @@ BUILDIN_FUNC(delitem2) ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid); st->state = END; - clif_scriptclose(sd, st->oid); + clif->scriptclose(sd, st->oid); return 1; } @@ -7473,9 +7473,9 @@ BUILDIN_FUNC(repair) repaircounter++; if(num==repaircounter){ sd->status.inventory[i].attribute=0; - clif_equiplist(sd); - clif_produceeffect(sd, 0, sd->status.inventory[i].nameid); - clif_misceffect(&sd->bl, 3); + clif->equiplist(sd); + clif->produce_effect(sd, 0, sd->status.inventory[i].nameid); + clif->misceffect(&sd->bl, 3); break; } } @@ -7501,15 +7501,15 @@ BUILDIN_FUNC(repairall) if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute) { sd->status.inventory[i].attribute = 0; - clif_produceeffect(sd,0,sd->status.inventory[i].nameid); + clif->produce_effect(sd,0,sd->status.inventory[i].nameid); repaircounter++; } } if(repaircounter) { - clif_misceffect(&sd->bl, 3); - clif_equiplist(sd); + clif->misceffect(&sd->bl, 3); + clif->equiplist(sd); } return 0; @@ -7694,15 +7694,15 @@ BUILDIN_FUNC(successrefitem) sd->status.inventory[i].refine++; pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below - clif_refine(sd->fd,0,i,sd->status.inventory[i].refine); - clif_delitem(sd,i,1,3); + clif->refine(sd->fd,0,i,sd->status.inventory[i].refine); + clif->delitem(sd,i,1,3); //Logs items, got from (N)PC scripts [Lupus] log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); - clif_additem(sd,i,1,0); + clif->additem(sd,i,1,0); pc_equipitem(sd,i,ep); - clif_misceffect(&sd->bl,3); + clif->misceffect(&sd->bl,3); if(sd->status.inventory[i].refine == MAX_REFINE && sd->status.inventory[i].card[0] == CARD0_FORGE && sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]) @@ -7742,11 +7742,11 @@ BUILDIN_FUNC(failedrefitem) if(i >= 0) { sd->status.inventory[i].refine = 0; pc_unequipitem(sd,i,3); //recalculate bonus - clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure + clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - clif_misceffect(&sd->bl,2); // display failure effect + clif->misceffect(&sd->bl,2); // display failure effect } return 0; @@ -7776,15 +7776,15 @@ BUILDIN_FUNC(downrefitem) sd->status.inventory[i].refine++; pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below - clif_refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); - clif_delitem(sd,i,1,3); + clif->refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); + clif->delitem(sd,i,1,3); //Logs items, got from (N)PC scripts [Lupus] log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]); - clif_additem(sd,i,1,0); + clif->additem(sd,i,1,0); pc_equipitem(sd,i,ep); - clif_misceffect(&sd->bl,2); + clif->misceffect(&sd->bl,2); } return 0; @@ -8668,7 +8668,7 @@ BUILDIN_FUNC(itemskill) sd->skillitem=id; sd->skillitemlv=lv; - clif_item_skill(sd,id,lv); + clif->item_skill(sd,id,lv); return 0; } /*========================================== @@ -8684,7 +8684,7 @@ BUILDIN_FUNC(produce) return 0; trigger=script_getnum(st,2); - clif_skill_produce_mix_list(sd, -1, trigger); + clif->skill_produce_mix_list(sd, -1, trigger); return 0; } /*========================================== @@ -8700,7 +8700,7 @@ BUILDIN_FUNC(cooking) return 0; trigger=script_getnum(st,2); - clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1); + clif->cooking_list(sd, trigger, AM_PHARMACY, 1, 1); return 0; } /*========================================== @@ -9526,9 +9526,9 @@ BUILDIN_FUNC(announce) (flag == 3) ? SELF : ALL_CLIENT; if (fontColor) - clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target); + clif->broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target); else - clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target); + clif->broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target); } else { @@ -9552,9 +9552,9 @@ static int buildin_announce_sub(struct block_list *bl, va_list ap) short fontAlign = (short)va_arg(ap, int); short fontY = (short)va_arg(ap, int); if (fontColor) - clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF); + clif->broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF); else - clif_broadcast(bl, mes, len, type, SELF); + clif->broadcast(bl, mes, len, type, SELF); return 0; } /* Runs item effect on attached character. @@ -9702,8 +9702,8 @@ BUILDIN_FUNC(getusersname) /* Temporary fix for bugreport:1023. * Do not uncomment unless you want thousands of 'next' buttons. if((disp_num++)%10==0) - clif_scriptnext(sd,st->oid);*/ - clif_scriptmes(sd,st->oid,pl_sd->status.name); + clif->scriptnext(sd,st->oid);*/ + clif->scriptmes(sd,st->oid,pl_sd->status.name); } mapit_free(iter); @@ -10146,7 +10146,7 @@ BUILDIN_FUNC(homunculus_evolution) if (sd->hd->homunculus.intimacy > 91000) merc_hom_evolution(sd->hd); else - clif_emotion(&sd->hd->bl, E_SWT); + clif->emotion(&sd->hd->bl, E_SWT); } return 0; } @@ -10175,7 +10175,7 @@ BUILDIN_FUNC(homunculus_mutate) if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 ) hom_mutate(sd->hd, homun_id); else - clif_emotion(&sd->hd->bl, E_SWT); + clif->emotion(&sd->hd->bl, E_SWT); } return 0; } @@ -10246,7 +10246,7 @@ BUILDIN_FUNC(birthpet) return 0; } - clif_sendegg(sd); + clif->sendegg(sd); return 0; } @@ -10332,11 +10332,11 @@ BUILDIN_FUNC(changebase) if(!sd->disguise && vclass != sd->vd.class_) { status_set_viewdata(&sd->bl, vclass); //Updated client view. Base, Weapon and Cloth Colors. - clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); - clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); + clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); + clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); if (sd->vd.cloth_color) - clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); - clif_skillinfoblock(sd); + clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); + clif->skillinfoblock(sd); } return 0; @@ -10753,7 +10753,7 @@ static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { sd->pvp_won = 0; sd->pvp_lost = 0; } - clif_map_property(sd, MAPPROPERTY_FREEPVPZONE); + clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); return 0; } BUILDIN_FUNC(setmapflag) @@ -10798,7 +10798,7 @@ BUILDIN_FUNC(setmapflag) case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break; case MF_GVG: map[m].flag.gvg = 1; - clif_map_property_mapall(m, MAPPROPERTY_AGITZONE); + clif->map_property_mapall(m, MAPPROPERTY_AGITZONE); break; case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break; case MF_NOTRADE: map[m].flag.notrade = 1; break; @@ -10880,13 +10880,13 @@ BUILDIN_FUNC(removemapflag) case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break; case MF_PVP: map[m].flag.pvp = 0; - clif_map_property_mapall(m, MAPPROPERTY_NOTHING); + clif->map_property_mapall(m, MAPPROPERTY_NOTHING); break; case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break; case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break; case MF_GVG: map[m].flag.gvg = 0; - clif_map_property_mapall(m, MAPPROPERTY_NOTHING); + clif->map_property_mapall(m, MAPPROPERTY_NOTHING); break; case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break; case MF_NOTRADE: map[m].flag.notrade = 0; break; @@ -10950,7 +10950,7 @@ BUILDIN_FUNC(pvpon) return 0; // nothing to do map[m].flag.pvp = 1; - clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); + clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] return 0; @@ -10976,7 +10976,7 @@ BUILDIN_FUNC(pvpon) static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; - clif_pvpset(sd, 0, 0, 2); + clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; @@ -10995,7 +10995,7 @@ BUILDIN_FUNC(pvpoff) return 0; //fixed Lupus map[m].flag.pvp = 0; - clif_map_property_mapall(m, MAPPROPERTY_NOTHING); + clif->map_property_mapall(m, MAPPROPERTY_NOTHING); if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] return 0; @@ -11013,7 +11013,7 @@ BUILDIN_FUNC(gvgon) m = map_mapname2mapid(str); if(m >= 0 && !map[m].flag.gvg) { map[m].flag.gvg = 1; - clif_map_property_mapall(m, MAPPROPERTY_AGITZONE); + clif->map_property_mapall(m, MAPPROPERTY_AGITZONE); } return 0; @@ -11027,7 +11027,7 @@ BUILDIN_FUNC(gvgoff) m = map_mapname2mapid(str); if(m >= 0 && map[m].flag.gvg) { map[m].flag.gvg = 0; - clif_map_property_mapall(m, MAPPROPERTY_NOTHING); + clif->map_property_mapall(m, MAPPROPERTY_NOTHING); } return 0; @@ -11056,16 +11056,16 @@ BUILDIN_FUNC(emotion) else sd = script_rid2sd(st); if (sd) - clif_emotion(&sd->bl,type); + clif->emotion(&sd->bl,type); } else if( script_hasdata(st,4) ) { TBL_NPC *nd = npc_name2id(script_getstr(st,4)); if(nd) - clif_emotion(&nd->bl,type); + clif->emotion(&nd->bl,type); } else - clif_emotion(map_id2bl(st->oid),type); + clif->emotion(map_id2bl(st->oid),type); return 0; } @@ -11182,7 +11182,7 @@ BUILDIN_FUNC(flagemblem) } else { bool changed = ( nd->u.scr.guild_id != g_id )?true:false; nd->u.scr.guild_id = g_id; - clif_guild_emblem_area(&nd->bl); + clif->guild_emblem_area(&nd->bl); /* guild flag caching */ if( g_id ) /* adding a id */ guild_flag_add(nd); @@ -11344,7 +11344,7 @@ BUILDIN_FUNC(successremovecards) { item_tmp.identify = 1; if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -11366,11 +11366,11 @@ BUILDIN_FUNC(successremovecards) { pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } - clif_misceffect(&sd->bl,3); + clif->misceffect(&sd->bl,3); } return 0; } @@ -11411,7 +11411,7 @@ BUILDIN_FUNC(failedremovecards) { item_tmp.identify = 1; if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -11440,11 +11440,11 @@ BUILDIN_FUNC(failedremovecards) { pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } - clif_misceffect(&sd->bl,2); + clif->misceffect(&sd->bl,2); } return 0; @@ -11576,7 +11576,7 @@ BUILDIN_FUNC(wedding_effect) bl=map_id2bl(st->oid); } else bl=&sd->bl; - clif_wedding_effect(bl); + clif->wedding_effect(bl); return 0; } BUILDIN_FUNC(divorce) @@ -12183,7 +12183,7 @@ BUILDIN_FUNC(classchange) _class=script_getnum(st,2); type=script_getnum(st,3); - clif_class_change(bl,_class,type); + clif->class_change(bl,_class,type); return 0; } @@ -12198,11 +12198,11 @@ BUILDIN_FUNC(misceffect) if(st->oid && st->oid != fake_nd->bl.id) { struct block_list *bl = map_id2bl(st->oid); if (bl) - clif_specialeffect(bl,type,AREA); + clif->specialeffect(bl,type,AREA); } else{ TBL_PC *sd=script_rid2sd(st); if(sd) - clif_specialeffect(&sd->bl,type,AREA); + clif->specialeffect(&sd->bl,type,AREA); } return 0; } @@ -12218,7 +12218,7 @@ BUILDIN_FUNC(playBGM) { name = script_getstr(st,2); - clif_playBGM(sd, name); + clif->playBGM(sd, name); } return 0; @@ -12228,7 +12228,7 @@ static int playBGM_sub(struct block_list* bl,va_list ap) { const char* name = va_arg(ap,const char*); - clif_playBGM(BL_CAST(BL_PC, bl), name); + clif->playBGM(BL_CAST(BL_PC, bl), name); return 0; } @@ -12237,7 +12237,7 @@ static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) { const char* name = va_arg(args, const char*); - clif_playBGM(sd, name); + clif->playBGM(sd, name); return 0; } @@ -12285,7 +12285,7 @@ BUILDIN_FUNC(soundeffect) if(sd) { - clif_soundeffect(sd,&sd->bl,name,type); + clif->soundeffect(sd,&sd->bl,name,type); } return 0; } @@ -12295,7 +12295,7 @@ int soundeffect_sub(struct block_list* bl,va_list ap) char* name = va_arg(ap,char*); int type = va_arg(ap,int); - clif_soundeffect((TBL_PC *)bl, bl, name, type); + clif->soundeffect((TBL_PC *)bl, bl, name, type); return 0; } @@ -12321,7 +12321,7 @@ BUILDIN_FUNC(soundeffectall) if(!script_hasdata(st,4)) { // area around - clif_soundeffectall(bl, name, type, AREA); + clif->soundeffectall(bl, name, type, AREA); } else if(!script_hasdata(st,5)) @@ -12519,7 +12519,7 @@ BUILDIN_FUNC(skilleffect) uint16 skill_lv=script_getnum(st,3); sd=script_rid2sd(st); - clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1); + clif->skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1); return 0; } @@ -12539,7 +12539,7 @@ BUILDIN_FUNC(npcskilleffect) int y=script_getnum(st,5); if (bl) - clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick()); + clif->skill_poseffect(bl,skill_id,skill_lv,x,y,gettick()); return 0; } @@ -12560,16 +12560,16 @@ BUILDIN_FUNC(specialeffect) { TBL_NPC *nd = npc_name2id(script_getstr(st,4)); if(nd) - clif_specialeffect(&nd->bl, type, target); + clif->specialeffect(&nd->bl, type, target); } else { if (target == SELF) { TBL_PC *sd=script_rid2sd(st); if (sd) - clif_specialeffect_single(bl,type,sd->fd); + clif->specialeffect_single(bl,type,sd->fd); } else { - clif_specialeffect(bl, type, target); + clif->specialeffect(bl, type, target); } } @@ -12586,7 +12586,7 @@ BUILDIN_FUNC(specialeffect2) sd = map_nick2sd(script_getstr(st,4)); if (sd) - clif_specialeffect(&sd->bl, type, target); + clif->specialeffect(&sd->bl, type, target); return 0; } @@ -12663,7 +12663,7 @@ BUILDIN_FUNC(dispbottom) const char *message; message=script_getstr(st,2); if(sd) - clif_disp_onlyself(sd,message,(int)strlen(message)); + clif->disp_onlyself(sd,message,(int)strlen(message)); return 0; } @@ -12683,7 +12683,7 @@ BUILDIN_FUNC(recovery) status_revive(&sd->bl, 100, 100); else status_percent_heal(&sd->bl, 100, 100); - clif_displaymessage(sd->fd,msg_txt(680)); + clif->displaymessage(sd->fd,msg_txt(680)); } mapit_free(iter); return 0; @@ -12898,7 +12898,7 @@ BUILDIN_FUNC(message) if((pl_sd=map_nick2sd((char *) player)) == NULL) return 0; - clif_displaymessage(pl_sd->fd, msg); + clif->displaymessage(pl_sd->fd, msg); return 0; } @@ -12919,7 +12919,7 @@ BUILDIN_FUNC(npctalk) safestrncpy(name, nd->name, sizeof(name)); strtok(name, "#"); // discard extra name identifier if present safesnprintf(message, sizeof(message), "%s : %s", name, str); - clif_message(&nd->bl, message); + clif->message(&nd->bl, message); } return 0; @@ -13230,7 +13230,7 @@ BUILDIN_FUNC(summon) check_event(st, event); } - clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); + clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE); if (md) { @@ -13240,7 +13240,7 @@ BUILDIN_FUNC(summon) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0); mob_spawn (md); //Now it is ready for spawning. - clif_specialeffect(&md->bl,344,AREA); + clif->specialeffect(&md->bl,344,AREA); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); } return 0; @@ -14403,8 +14403,8 @@ BUILDIN_FUNC(setnpcdisplay) npc_setclass(nd, class_); else if( size != -1 ) { // Required to update the visual size - clif_clearunit_area(&nd->bl, CLR_OUTSIGHT); - clif_spawn(&nd->bl); + clif->clearunit_area(&nd->bl, CLR_OUTSIGHT); + clif->spawn(&nd->bl); } script_pushint(st,0); @@ -14723,11 +14723,11 @@ BUILDIN_FUNC(callshop) { case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window - default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu + default: clif->npcbuysell(sd,nd->bl.id); break; //Show menu } } else - clif_cashshop_show(sd, nd); + clif->cashshop_show(sd, nd); sd->npc_shopid = nd->bl.id; script_pushint(st,1); @@ -15346,7 +15346,7 @@ BUILDIN_FUNC(unitattack) switch( unit_bl->type ) { case BL_PC: - clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); + clif->ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); script_pushint(st, 1); return 0; case BL_MOB: @@ -15404,9 +15404,9 @@ BUILDIN_FUNC(unittalk) struct StringBuf sbuf; StringBuf_Init(&sbuf); StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message); - clif_message(bl, StringBuf_Value(&sbuf)); + clif->message(bl, StringBuf_Value(&sbuf)); if( bl->type == BL_PC ) - clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf)); + clif->displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf)); StringBuf_Destroy(&sbuf); } @@ -15428,7 +15428,7 @@ BUILDIN_FUNC(unitemote) emotion = script_getnum(st,3); bl = map_id2bl(unit_id); if( bl != NULL ) - clif_emotion(bl, emotion); + clif->emotion(bl, emotion); return 0; } @@ -15693,7 +15693,7 @@ BUILDIN_FUNC(openauction) if( sd == NULL ) return 0; - clif_Auction_openwindow(sd); + clif->auction_openwindow(sd); return 0; } @@ -15911,7 +15911,7 @@ BUILDIN_FUNC(mercenary_set_faith) *calls += value; *calls = cap_value(*calls, 0, INT_MAX); if( mercenary_get_guild(sd->md) == guild ) - clif_mercenary_updatestatus(sd,SP_MERCFAITH); + clif->mercenary_updatestatus(sd,SP_MERCFAITH); return 0; } @@ -15930,7 +15930,7 @@ BUILDIN_FUNC(readbook) book_id = script_getnum(st,2); page = script_getnum(st,3); - clif_readbook(sd->fd, book_id, page); + clif->readbook(sd->fd, book_id, page); return 0; } @@ -16003,7 +16003,7 @@ BUILDIN_FUNC(showevent) if( color < 0 || color > 3 ) color = 0; // set default color - clif_quest_show_event(sd, &nd->bl, state, color); + clif->quest_show_event(sd, &nd->bl, state, color); return 0; } @@ -16160,7 +16160,7 @@ BUILDIN_FUNC(bg_monster_set_team) mob_stop_attack(md); mob_stop_walking(md, 0); md->target_id = md->attacked_id = 0; - clif_charnameack(0, &md->bl); + clif->charnameack(0, &md->bl); return 0; } @@ -16230,7 +16230,7 @@ BUILDIN_FUNC(bg_updatescore) map[m].bgscore_lion = script_getnum(st,3); map[m].bgscore_eagle = script_getnum(st,4); - clif_bg_updatescore(m); + clif->bg_updatescore(m); return 0; } @@ -16642,7 +16642,7 @@ BUILDIN_FUNC(setfont) else sd->user_font = 0; - clif_font(sd); + clif->font(sd); return 0; } @@ -16681,7 +16681,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) else unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel); - clif_emotion(&md->bl, emotion); + clif->emotion(&md->bl, emotion); return 0; } @@ -16739,7 +16739,7 @@ BUILDIN_FUNC(progressbar) sd->progressbar.npc_id = st->oid; sd->progressbar.timeout = gettick() + second*1000; - clif_progressbar(sd, strtol(color, (char **)NULL, 0), second); + clif->progressbar(sd, strtol(color, (char **)NULL, 0), second); return 0; } @@ -16856,7 +16856,7 @@ BUILDIN_FUNC(showdigit) } } - clif_showdigit(sd, (unsigned char)type, value); + clif->showdigit(sd, (unsigned char)type, value); return 0; } /** @@ -16866,7 +16866,7 @@ BUILDIN_FUNC(makerune) { TBL_PC* sd; if( (sd = script_rid2sd(st)) == NULL ) return 0; - clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24); + clif->skill_produce_mix_list(sd,RK_RUNEMASTERY,24); sd->itemid = script_getnum(st,2); return 0; } @@ -17286,7 +17286,7 @@ BUILDIN_FUNC(getrandgroupitem) { // if not pet egg if (!pet_create_egg(sd, nameid)) { if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { - clif_additem(sd, 0, 0, flag); + clif->additem(sd, 0, 0, flag); if( pc_candrop(sd,&item_tmp) ) map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } diff --git a/src/map/searchstore.c b/src/map/searchstore.c index c59c13bed..cac79a242 100644 --- a/src/map/searchstore.c +++ b/src/map/searchstore.c @@ -6,7 +6,7 @@ #include "../common/showmsg.h" // ShowError, ShowWarning #include "../common/strlib.h" // safestrncpy #include "battle.h" // battle_config.* -#include "clif.h" // clif_open_search_store_info, clif_search_store_info_* +#include "clif.h" // clif->open_search_store_info, clif->search_store_info_* #include "pc.h" // struct map_session_data #include "searchstore.h" // struct s_search_store_info @@ -106,7 +106,7 @@ bool searchstore_open(struct map_session_data* sd, unsigned int uses, unsigned s sd->searchstore.uses = uses; sd->searchstore.effect = effect; - clif_open_search_store_info(sd); + clif->open_search_store_info(sd); return true; } @@ -141,13 +141,13 @@ void searchstore_query(struct map_session_data* sd, unsigned char type, unsigned if( sd->searchstore.nextquerytime > querytime ) { - clif_search_store_info_failed(sd, SSI_FAILED_LIMIT_SEARCH_TIME); + clif->search_store_info_failed(sd, SSI_FAILED_LIMIT_SEARCH_TIME); return; } if( !sd->searchstore.uses ) { - clif_search_store_info_failed(sd, SSI_FAILED_SEARCH_CNT); + clif->search_store_info_failed(sd, SSI_FAILED_SEARCH_CNT); return; } @@ -157,7 +157,7 @@ void searchstore_query(struct map_session_data* sd, unsigned char type, unsigned if( !itemdb_exists(itemlist[i]) ) { ShowWarning("searchstore_query: Client resolved item %hu is not known.\n", itemlist[i]); - clif_search_store_info_failed(sd, SSI_FAILED_NOTHING_SEARCH_ITEM); + clif->search_store_info_failed(sd, SSI_FAILED_NOTHING_SEARCH_ITEM); return; } } @@ -166,7 +166,7 @@ void searchstore_query(struct map_session_data* sd, unsigned char type, unsigned if( !itemdb_exists(cardlist[i]) ) { ShowWarning("searchstore_query: Client resolved card %hu is not known.\n", cardlist[i]); - clif_search_store_info_failed(sd, SSI_FAILED_NOTHING_SEARCH_ITEM); + clif->search_store_info_failed(sd, SSI_FAILED_NOTHING_SEARCH_ITEM); return; } } @@ -205,7 +205,7 @@ void searchstore_query(struct map_session_data* sd, unsigned char type, unsigned if( !store_searchall(pl_sd, &s) ) {// exceeded result size - clif_search_store_info_failed(sd, SSI_FAILED_OVER_MAXCOUNT); + clif->search_store_info_failed(sd, SSI_FAILED_OVER_MAXCOUNT); break; } } @@ -218,7 +218,7 @@ void searchstore_query(struct map_session_data* sd, unsigned char type, unsigned sd->searchstore.items = (struct s_search_store_info_item*)aRealloc(sd->searchstore.items, sizeof(struct s_search_store_info_item)*sd->searchstore.count); // present results - clif_search_store_info_ack(sd); + clif->search_store_info_ack(sd); // one page displayed sd->searchstore.pages++; @@ -229,10 +229,10 @@ void searchstore_query(struct map_session_data* sd, unsigned char type, unsigned searchstore_clear(sd); // update uses - clif_search_store_info_ack(sd); + clif->search_store_info_ack(sd); // notify of failure - clif_search_store_info_failed(sd, SSI_FAILED_NOTHING_SEARCH_ITEM); + clif->search_store_info_failed(sd, SSI_FAILED_NOTHING_SEARCH_ITEM); } } @@ -257,7 +257,7 @@ void searchstore_next(struct map_session_data* sd) } // present results - clif_search_store_info_ack(sd); + clif->search_store_info_ack(sd); // one more page displayed sd->searchstore.pages++; @@ -308,19 +308,19 @@ void searchstore_click(struct map_session_data* sd, int account_id, int store_id if( i == sd->searchstore.count ) {// no such result, crafted ShowWarning("searchstore_click: Received request with item %hu of account %d, which is not part of current result set (account_id=%d, char_id=%d).\n", nameid, account_id, sd->bl.id, sd->status.char_id); - clif_search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); + clif->search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); return; } if( ( pl_sd = map_id2sd(account_id) ) == NULL ) {// no longer online - clif_search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); + clif->search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); return; } if( !searchstore_hasstore(pl_sd, sd->searchstore.type) || searchstore_getstoreid(pl_sd, sd->searchstore.type) != store_id ) {// no longer vending/buying or not same shop - clif_search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); + clif->search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); return; } @@ -328,7 +328,7 @@ void searchstore_click(struct map_session_data* sd, int account_id, int store_id if( !store_search(pl_sd, nameid) ) {// item no longer being sold/bought - clif_search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); + clif->search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); return; } @@ -339,11 +339,11 @@ void searchstore_click(struct map_session_data* sd, int account_id, int store_id if( sd->bl.m != pl_sd->bl.m ) {// not on same map, wipe previous marker - clif_search_store_info_click_ack(sd, -1, -1); + clif->search_store_info_click_ack(sd, -1, -1); } else { - clif_search_store_info_click_ack(sd, pl_sd->bl.x, pl_sd->bl.y); + clif->search_store_info_click_ack(sd, pl_sd->bl.x, pl_sd->bl.y); } break; diff --git a/src/map/skill.c b/src/map/skill.c index 3d673d41e..ea70e2fe2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -502,7 +502,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) } if (sd->blockskill[idx] > 0) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0); return 1; } @@ -515,7 +515,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) for(i = 0; i < map[m].zone->disabled_skills_count; i++) { if( skill_id == map[m].zone->disabled_skills[i] ) { - clif_msg(sd, SKILL_CANT_USE_AREA); // This skill cannot be used within this area + clif->msg(sd, SKILL_CANT_USE_AREA); // This skill cannot be used within this area return 1; } } @@ -528,7 +528,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case RETURN_TO_ELDICASTES: case ALL_GUARDIAN_RECALL: if(map[m].flag.nowarp) { - clif_skill_teleportmessage(sd,0); + clif->skill_teleportmessage(sd,0); return 1; } return 0; @@ -536,7 +536,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case SC_FATALMENACE: case SC_DIMENSIONDOOR: if(map[m].flag.noteleport) { - clif_skill_teleportmessage(sd,0); + clif->skill_teleportmessage(sd,0); return 1; } return 0; // gonna be checked in 'skill->castend_nodamage_id' @@ -544,7 +544,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case WE_CALLPARENT: case WE_CALLBABY: if (map[m].flag.nomemo) { - clif_skill_teleportmessage(sd,1); + clif->skill_teleportmessage(sd,1); return 1; } break; @@ -554,8 +554,8 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) // uncomment for more verbose message. //char output[150]; //sprintf(output, msg_txt(662), battle_config.min_npc_vendchat_distance); - //clif_displaymessage(sd->fd, output); - clif_skill_fail(sd,skill_id,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0); + //clif->displaymessage(sd->fd, output); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0); return 1; } case MC_IDENTIFY: @@ -563,13 +563,13 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case WZ_ICEWALL: // noicewall flag [Valaris] if (map[m].flag.noicewall) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } break; case GC_DARKILLUSION: if( map_flag_gvg(m) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } break; @@ -579,7 +579,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) || (battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } break; @@ -596,7 +596,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) * These skills cannot be used while in mado gear (credits to Xantara) **/ if( pc_ismadogear(sd) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } break; @@ -607,7 +607,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case WM_LULLABY_DEEPSLEEP: case WM_SATURDAY_NIGHT_FEVER: if( !map_flag_vs(m) ) { - clif_skill_teleportmessage(sd,2); // This skill uses this msg instead of skill fails. + clif->skill_teleportmessage(sd,2); // This skill uses this msg instead of skill fails. return 1; } break; @@ -798,9 +798,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint (temp=pc_checkskill(sd,RG_SNATCHER)) > 0 && (temp*15 + 55) + pc_checkskill(sd,TF_STEAL)*10 > rnd()%1000) { if(pc_steal_item(sd,bl,pc_checkskill(sd,TF_STEAL))) - clif_skill_nodamage(src,bl,TF_STEAL,temp,1); + clif->skill_nodamage(src,bl,TF_STEAL,temp,1); else - clif_skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0); } // Chance to trigger Taekwon kicks [Dralnu] if(sc && !sc->data[SC_COMBO]) { @@ -864,7 +864,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint if(!sc_start2(bl,SC_POISON,(4*skill_lv+10),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)) && sd && skill_id==TF_POISON ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; case AS_SONICBLOW: @@ -963,7 +963,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case AM_ACIDTERROR: sc_start2(bl,SC_BLEEDING,(skill_lv*3),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); if (skill->break_equip(bl, EQP_ARMOR, 100*skill->get_time(skill_id,skill_lv), BCT_ENEMY)) - clif_emotion(bl,E_OMG); + clif->emotion(bl,E_OMG); break; case AM_DEMONSTRATION: @@ -1153,7 +1153,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint if (sstatus->dex > tstatus->dex) rate += (sstatus->dex - tstatus->dex)/5; //TODO: Made up formula skill->strip_equip(bl, EQP_WEAPON, rate, skill_lv, skill->get_time(skill_id,skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case NPC_EVILLAND: sc_start(bl,SC_BLIND,5*skill_lv,skill_lv,skill->get_time2(skill_id,skill_lv)); @@ -1257,7 +1257,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; case LG_MOONSLASHER: rate = 32 + 8 * skill_lv; - if( rnd()%100 < rate && dstsd ) // Uses skill->addtimerskill to avoid damage and setsit packet overlaping. Officially clif_setsit is received about 500 ms after damage packet. + if( rnd()%100 < rate && dstsd ) // Uses skill->addtimerskill to avoid damage and setsit packet overlaping. Officially clif->setsit is received about 500 ms after damage packet. skill->addtimerskill(src,tick+500,bl->id,0,0,skill_id,skill_lv,BF_WEAPON,0); else if( dstmd && !is_boss(bl) ) sc_start(bl,SC_STOP,100,skill_lv,skill->get_time(skill_id,skill_lv)); @@ -1463,7 +1463,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; if ( battle_config.display_status_timers ) - clif_status_change(src, SI_ACTIONDELAY, 1, rate, 0, 0, 0); + clif->status_change(src, SI_ACTIONDELAY, 1, rate, 0, 0, 0); } } } @@ -1560,7 +1560,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; if ( battle_config.display_status_timers && sd ) - clif_status_change(src, SI_ACTIONDELAY, 1, rate, 0, 0, 0); + clif->status_change(src, SI_ACTIONDELAY, 1, rate, 0, 0, 0); } } } @@ -1763,7 +1763,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * TBL_HOM *hd = (TBL_HOM*)src; hd->homunculus.intimacy = 200; if (hd->master) - clif_send_homdata(hd->master,SP_INTIMATE,hd->homunculus.intimacy/100); + clif->send_homdata(hd->master,SP_INTIMATE,hd->homunculus.intimacy/100); } break; case CR_GRANDCROSS: @@ -1781,7 +1781,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * (rate=pc_checkskill(sd,HW_SOULDRAIN))>0 ){ //Soul Drain should only work on targetted spells [Skotlex] if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] - clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1); + clif->skill_nodamage(src,bl,HW_SOULDRAIN,rate,1); status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2); } @@ -1896,7 +1896,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; if ( battle_config.display_status_timers && dstsd ) - clif_status_change(bl, SI_ACTIONDELAY, 1, rate, 0, 0, 0); + clif->status_change(bl, SI_ACTIONDELAY, 1, rate, 0, 0, 0); } } } @@ -2010,7 +2010,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in pc_unequipitem(sd, j, 3); } } - clif_equiplist(sd); + clif->equiplist(sd); } return where; //Return list of pieces broken. @@ -2124,7 +2124,7 @@ int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) ) {// Kaite only works against non-players if they are low-level. - clif_specialeffect(bl, 438, AREA); + clif->specialeffect(bl, 438, AREA); if( --sc->data[SC_KAITE]->val2 <= 0 ) status_change_end(bl, SC_KAITE, INVALID_TIMER); return 2; @@ -2272,7 +2272,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds nbl = battle->get_enemy_area(bl,bl->x,bl->y,2,BL_CHAR,bl->id); if( nbl ){ // Only one target is chosen. damage = damage / 2; // Deflect half of the damage to a target nearby - clif_skill_damage(bl, nbl, tick, status_get_amotion(src), 0, status_fix_damage(bl,nbl,damage,0), dmg.div_, OB_OBOROGENSOU_TRANSITION_ATK, -1, 6); + clif->skill_damage(bl, nbl, tick, status_get_amotion(src), 0, status_fix_damage(bl,nbl,damage,0), dmg.div_, OB_OBOROGENSOU_TRANSITION_ATK, -1, 6); } } @@ -2344,7 +2344,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds { //TODO: This code was taken from Triple Blows, is this even how it should be? [Skotlex] sc_start2(src,SC_COMBO,100,HT_POWER,bl->id,2000); - clif_combo_delay(src,2000); + clif->combo_delay(src,2000); } break; case TK_COUNTER: @@ -2376,14 +2376,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds flag = DIFF_TICK(sd->ud.canact_tick, tick); if (flag < 1) flag = 1; sc_start2(src,SC_COMBO,100,skill_id,bl->id,flag); - clif_combo_delay(src, flag); + clif->combo_delay(src, flag); } } //Display damage. switch( skill_id ) { case PA_GOSPEL: //Should look like Holy Cross [Skotlex] - dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5); + dmg.dmotion = clif->skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5); break; //Skills that need be passed as a normal attack for the client to display correctly. case HVAN_EXPLOSION: @@ -2396,27 +2396,27 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case NPC_CRITICALSLASH: case TF_DOUBLE: case GS_CHAINACTION: - dmg.dmotion = clif_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,dmg.type,dmg.damage2); + dmg.dmotion = clif->damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,dmg.type,dmg.damage2); break; case AS_SPLASHER: if( flag&SD_ANIMATION ) // the surrounding targets - dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, 5); // needs -1 as skill level + dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, 5); // needs -1 as skill level else // the central target doesn't display an animation - dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -2, 5); // needs -2(!) as skill level + dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -2, 5); // needs -2(!) as skill level break; case WL_HELLINFERNO: case SR_EARTHSHAKER: - dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,skill_id,-2,6); + dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,skill_id,-2,6); break; case WL_SOULEXPANSION: case WL_COMET: case KO_MUCHANAGE: case NJ_HUUMA: - dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,8); + dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,8); break; case WL_CHAINLIGHTNING_ATK: - dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING,-2,6); + dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING,-2,6); break; case LG_OVERBRAND_BRANDISH: case LG_OVERBRAND_PLUSATK: @@ -2438,20 +2438,20 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case EL_HURRICANE_ATK: case KO_BAKURETSU: case GN_CRAZYWEED_ATK: - dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5); + dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5); break; case GN_SLINGITEM_RANGEMELEEATK: - dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,GN_SLINGITEM,-2,6); + dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,GN_SLINGITEM,-2,6); break; case EL_STONE_RAIN: - dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,(flag&1)?8:5); + dmg.dmotion = clif->skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,(flag&1)?8:5); break; case WM_SEVERE_RAINSTORM_MELEE: - dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_SEVERE_RAINSTORM,skill_lv,5); + dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_SEVERE_RAINSTORM,skill_lv,5); break; case WM_REVERBERATION_MELEE: case WM_REVERBERATION_MAGIC: - dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_REVERBERATION,-2,6); + dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_REVERBERATION,-2,6); break; case HT_CLAYMORETRAP: case HT_BLASTMINE: @@ -2460,14 +2460,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case RA_CLUSTERBOMB: case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: - dmg.dmotion = clif_skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id,flag&SD_LEVEL?-1:skill_lv, 5); + dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id,flag&SD_LEVEL?-1:skill_lv, 5); if( dsrc != src ) // avoid damage display redundancy break; case HT_LANDMINE: - dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, type); + dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, -1, type); break; case WZ_SIGHTBLASTER: - dmg.dmotion = clif_skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5); + dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5); break; case AB_DUPLELIGHT_MELEE: case AB_DUPLELIGHT_MAGIC: @@ -2478,9 +2478,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if( bl->type == BL_SKILL ){ TBL_SKILL *su = (TBL_SKILL*)bl; if( su->group && skill->get_inf2(su->group->skill_id)&INF2_TRAP )// show damage on trap targets - clif_skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5); + clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5); } - dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, type); + dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, type); break; } @@ -2533,7 +2533,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds tsd->status.skill[tsd->reproduceskill_id].id = 0; tsd->status.skill[tsd->reproduceskill_id].lv = 0; tsd->status.skill[tsd->reproduceskill_id].flag = 0; - clif_deleteskill(tsd,tsd->reproduceskill_id); + clif->deleteskill(tsd,tsd->reproduceskill_id); } tsd->reproduceskill_id = copy_skill; @@ -2543,14 +2543,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds tsd->status.skill[copy_skill].id = copy_skill; tsd->status.skill[copy_skill].lv = lv; tsd->status.skill[copy_skill].flag = SKILL_FLAG_PLAGIARIZED; - clif_addskill(tsd,copy_skill); + clif->addskill(tsd,copy_skill); } else { lv = skill_lv; if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED){ tsd->status.skill[tsd->cloneskill_id].id = 0; tsd->status.skill[tsd->cloneskill_id].lv = 0; tsd->status.skill[tsd->cloneskill_id].flag = 0; - clif_deleteskill(tsd,tsd->cloneskill_id); + clif->deleteskill(tsd,tsd->cloneskill_id); } if ((type = pc_checkskill(tsd,RG_PLAGIARISM)) < lv) @@ -2563,7 +2563,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds tsd->status.skill[skill_id].id = copy_skill; tsd->status.skill[skill_id].lv = lv; tsd->status.skill[skill_id].flag = SKILL_FLAG_PLAGIARIZED; - clif_addskill(tsd,skill_id); + clif->addskill(tsd,skill_id); } } } @@ -2639,7 +2639,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case GN_WALLOFTHORN: unit_stop_walking(bl,1); skill->blown(dsrc,bl,dmg.blewcount,dir, 0x2 ); - clif_fixpos(bl); + clif->fixpos(bl); break; default: skill->blown(dsrc,bl,dmg.blewcount,dir, 0x0 ); @@ -2666,12 +2666,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds ) && check_distance_bl(bl, d_bl, sce->val3) ) { if(!rmdamage){ - clif_damage(d_bl,d_bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl,d_bl, gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL,d_bl, damage, 0); } else{ //Reflected magics are done directly on the target not on paladin //This check is only for magical skill. //For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage - clif_damage(bl,bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(bl,bl, gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(bl,bl, damage, 0); } } @@ -2713,7 +2713,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds battle->delay_damage(tick, dmg.amotion,bl,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,0,additional_effects); else status_fix_damage(bl,src,rdamage,0); - clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); // in aegis damage reflected is shown in single hit. + clif->damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); // in aegis damage reflected is shown in single hit. //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] if( tsd && src != bl ) battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); @@ -2733,7 +2733,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if( ssc && ssc->data[SC_POISONINGWEAPON] && rnd()%100 < 70 + 5*skill_lv ) { sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill->get_time2(GC_POISONINGWEAPON, 1)); status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } } break; @@ -2790,7 +2790,7 @@ int skill_area_sub (struct block_list *bl, va_list ap) { if(battle->check_target(src,bl,flag) > 0) { // several splash skills need this initial dummy packet to display correctly if (flag&SD_PREAMBLE && skill_area_temp[2] == 0) - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if (flag&(SD_SPLASH|SD_PREAMBLE)) skill_area_temp[2]++; @@ -3007,11 +3007,11 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, if( !(type&2) ) { if( hp > 0 && status->hp <= (unsigned int)hp ) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0); return 0; } if( sp > 0 && status->sp <= (unsigned int)sp ) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0); return 0; } } @@ -3020,7 +3020,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, switch( state ) { case ST_MOVE_ENABLE: if( !unit_can_move(bl) ) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); return 0; } break; @@ -3036,7 +3036,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, index[i] = pc_search_inventory(sd, itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i] ) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); return 0; } } @@ -3204,7 +3204,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { if( (tsd = ((TBL_PC*)target)) && !pc_issit(tsd) ) { pc_setsit(tsd); skill->sit(tsd,1); - clif_sitting(&tsd->bl); + clif->sitting(&tsd->bl); } } break; @@ -3241,7 +3241,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { if( path_search_long(NULL, src->m, src->x, src->y, x, y, CELL_CHKWALL) ) skill->unitsetting(src,skl->skill_id,skl->skill_lv,x,y,skl->flag); if( path_search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) - clif_skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); + clif->skill_poseffect(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,tick); } else if( path_search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,skl->flag); @@ -3329,8 +3329,8 @@ int skill_reveal_trap (struct block_list *bl, va_list ap) { TBL_SKILL *su = (TBL_SKILL*)bl; if (su->alive && su->group && skill->get_inf2(su->group->skill_id)&INF2_TRAP) { //Reveal trap. //Change look is not good enough, the client ignores it as an actual trap still. [Skotlex] - //clif_changetraplook(bl, su->group->unit_id); - clif_skill_setunit(su); + //clif->changetraplook(bl, su->group->unit_id); + clif->skill_setunit(su); return 1; } return 0; @@ -3367,7 +3367,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint sc_type sct = status_skill2sc(skill_id); if(sct != SC_NONE) status_change_end(bl, sct, INVALID_TIMER); - clif_skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl), 0, 1, skill_id, skill_lv, skill->get_hit(skill_id)); + clif->skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl), 0, 1, skill_id, skill_lv, skill->get_hit(skill_id)); return 1; } @@ -3534,7 +3534,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case TK_STORMKICK: // Taekwon kicks [Dralnu] - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill_area_temp[1] = 0; map_foreachinrange(skill->attack_area, src, skill->get_splash(skill_id, skill_lv), splash_target(src), @@ -3548,7 +3548,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint // teleport to target (if not on WoE grounds) if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) ) - clif_slide(src, bl->x, bl->y); + clif->slide(src, bl->x, bl->y); // cause damage and knockback if the path to target was a straight one if( path ) { @@ -3602,7 +3602,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint unit_setdir(bl,dir); } else if (sd) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -3661,9 +3661,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint else y = 0; if( (mbl == src || (!map_flag_gvg(src->m) && !map[src->m].flag.battleground) ) && // only NJ_ISSEN don't have slide effect in GVG unit_movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) { - clif_slide(src, src->x, src->y); + clif->slide(src, src->x, src->y); //uncomment this if you want to remove MO_EXTREMITYFIST glitchy walking effect. [malufett] - //clif_fixpos(src); + //clif->fixpos(src); } } break; @@ -3733,7 +3733,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint heal = skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag); if( skill_id == NPC_VAMPIRE_GIFT && heal > 0 ) { - clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1); + clif->skill_nodamage(NULL, src, AL_HEAL, heal, 1); status_heal(src,heal,0,0); } } else { @@ -3741,10 +3741,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case NJ_BAKUENRYU: case LG_EARTHDRIVE: case GN_CARTCANNON: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case LG_MOONSLASHER: - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); break; case NPC_EARTHQUAKE://FIXME: Isn't EarthQuake a ground skill after all? skill->addtimerskill(src,tick+250,src->id,0,0,skill_id,skill_lv,2,flag|BCT_ENEMY|SD_SPLASH|1); @@ -3799,7 +3799,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill_area_temp[0] = map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count); if( skill_area_temp[0] > 1 ) break; // collision } - clif_blown(bl); //Update target pos. + clif->blown(bl); //Update target pos. if (i!=c) { //Splash skill_area_temp[1] = bl->id; map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -3845,8 +3845,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } break; case CH_PALMSTRIKE: // Palm Strike takes effect 1sec after casting. [Skotlex] - // clif_skill_nodamage(src,bl,skill_id,skill_lv,0); //Can't make this one display the correct attack animation delay :/ - clif_damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack. + // clif->skill_nodamage(src,bl,skill_id,skill_lv,0); //Can't make this one display the correct attack animation delay :/ + clif->damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack. skill->addtimerskill(src, tick + (1000+status_get_amotion(src)), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); break; @@ -3951,14 +3951,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case SL_STUN: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { status_change_start(src,SC_STUN,10000,skill_lv,0,0,0,500,10); - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag); break; case NPC_DARKBREATH: - clif_emotion(src,E_AG); + clif->emotion(src,E_AG); case SN_FALCONASSAULT: case PA_PRESSURE: case CR_ACIDDEMONSTRATION: @@ -3976,7 +3976,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case RK_DRAGONBREATH: { struct status_change *tsc = NULL; if( (tsc = status_get_sc(bl)) && (tsc->data[SC_HIDING] )) { - clif_skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); } else skill->attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag); } @@ -3995,12 +3995,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint // Celest case PF_SOULBURN: if (rnd()%100 < (skill_lv < 5 ? 30 + skill_lv * 10 : 70)) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (skill_lv == 5) skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag); status_percent_damage(src, bl, 0, 100, false); } else { - clif_skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); if (skill_lv == 5) skill->attack(BF_MAGIC,src,src,src,skill_id,skill_lv,tick,flag); status_percent_damage(src, src, 0, 100, false); @@ -4013,7 +4013,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint int heal = skill->attack( (skill_id == NPC_BLOODDRAIN) ? BF_WEAPON : BF_MAGIC, src, src, bl, skill_id, skill_lv, tick, flag); if (heal > 0){ - clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1); + clif->skill_nodamage(NULL, src, AL_HEAL, heal, 1); status_heal(src, heal, 0, 0); } } @@ -4033,14 +4033,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint short x, y; map_search_freecell(bl, 0, &x, &y, 1, 1, 0); if (unit_movepos(src, x, y, 0, 0)) - clif_slide(src,src->x,src->y); + clif->slide(src,src->x,src->y); } status_change_end(src, SC_HIDING, INVALID_TIMER); skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; case RK_PHANTOMTHRUST: unit_setdir(src,map_calc_dir(src, bl->x, bl->y)); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,distance_bl(src,bl)-1,unit_getdir(src),0); if( battle->check_target(src,bl,BCT_ENEMY) ) @@ -4053,7 +4053,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( pc_checkskill(sd,RK_RUNEMASTERY) >= ( skill_id == RK_CRUSHSTRIKE ? 7 : 3 ) ) skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); else - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } else //non-sd support skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -4071,8 +4071,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( unit_movepos(src, bl->x+x, bl->y+y, 1, 1) ) { - clif_slide(src,bl->x+x,bl->y+y); - clif_fixpos(src); // the official server send these two packts. + clif->slide(src,bl->x+x,bl->y+y); + clif->fixpos(src); // the official server send these two packts. skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( rnd()%100 < 4 * skill_lv ) skill->castend_damage_id(src,bl,GC_CROSSIMPACT,skill_lv,tick,flag); @@ -4085,12 +4085,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == GC_WEAPONBLOCKING ) skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); else if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_GC_WEAPONBLOCKING,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_WEAPONBLOCKING,0); break; case GC_CROSSRIPPERSLASHER: if( sd && !(sc && sc->data[SC_ROLLINGCUTTER]) ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); else { skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); @@ -4107,7 +4107,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } break; case WL_CHAINLIGHTNING: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->addtimerskill(src,tick + 150,bl->id,3,0,WL_CHAINLIGHTNING_ATK,skill_lv,4+skill_lv,flag); break; case WL_DRAINLIFE: @@ -4123,7 +4123,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( heal && rnd()%100 < rate ) { status_heal(src, heal, 0, 0); - clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1); + clif->skill_nodamage(NULL, src, AL_HEAL, heal, 1); } } break; @@ -4144,7 +4144,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( j < 4 ) { // Need 4 spheres minimum - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -4168,7 +4168,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case WLS_STONE: subskill = WL_TETRAVORTEX_GROUND; k |= 8; break; } skill->addtimerskill(src, tick + i * 200, bl->id, k, 0, subskill, skill_lv, i, flag); - clif_skill_nodamage(src, bl, subskill, skill_lv, 1); + clif->skill_nodamage(src, bl, subskill, skill_lv, 1); status_change_end(src, spheres[i], INVALID_TIMER); } } @@ -4202,7 +4202,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint else // Last spell to be released status_change_end(src, SC_READING_SB, INVALID_TIMER); if( bl->type != BL_SKILL ) /* skill types will crash the client */ - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); if( !skill->check_condition_castbegin(sd, skill_id, skill_lv) ) break; @@ -4219,7 +4219,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } sd->ud.canact_tick = tick + skill->delay_fix(src, skill_id, skill_lv); - clif_status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, skill_id, skill_lv), 0, 0, 0); + clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, skill_id, skill_lv), 0, 0, 0); } else { // Summon Balls int j = 0, k, skele; int spheres[5] = { 0, 0, 0, 0, 0 }, @@ -4234,7 +4234,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } if( j == 0 ) { // No Spheres - clif_skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON_NONE,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON_NONE,0); break; } @@ -4253,7 +4253,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->addtimerskill(src,tick+status_get_adelay(src)*i,bl->id,0,0,skele,sc->data[spheres[i]]->val3,BF_MAGIC,flag|SD_LEVEL); status_change_end(src, spheres[i], INVALID_TIMER); // Eliminate ball } - clif_skill_nodamage(src,bl,skill_id,0,1); + clif->skill_nodamage(src,bl,skill_id,0,1); } } break; @@ -4276,8 +4276,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( unit_movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) ) { - clif_slide(src, bl->x+x[dir], bl->y+y[dir]); - clif_fixpos(src); + clif->slide(src, bl->x+x[dir], bl->y+y[dir]); + clif->fixpos(src); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); } break; @@ -4286,7 +4286,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( path_search(NULL,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKNOREACH) ) { skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); }else if( sd && skill_id == RA_WUGBITE ) // Only RA_WUGBITE has the skill fail message. - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); break; @@ -4330,7 +4330,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint else { map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); - clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( sd ) pc_overheat(sd,1); } break; @@ -4350,12 +4350,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill_area_temp[5] = y; map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); skill->addtimerskill(src,tick + 800,src->id,x,y,skill_id,skill_lv,0,flag); // To teleport Self - clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); + clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); } break; case LG_PINPOINTATTACK: if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) - clif_slide(src,bl->x,bl->y); + clif->slide(src,bl->x,bl->y); skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -4377,8 +4377,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case SR_KNUCKLEARROW: if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 1, 1) ) { - clif_slide(src,bl->x,bl->y); - clif_fixpos(src); // Aegis send this packet too. + clif->slide(src,bl->x,bl->y); + clif->fixpos(src); // Aegis send this packet too. } if( flag&1 ) @@ -4411,7 +4411,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); } else{ map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); } break; @@ -4422,7 +4422,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint status_change_end(bl, SC_POISON, INVALID_TIMER); } else if( sd ) - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); } break; @@ -4430,7 +4430,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( flag&1 ) skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); else { - clif_skill_nodamage(src, bl, skill_id, 0, 1); + clif->skill_nodamage(src, bl, skill_id, 0, 1); skill->addtimerskill(src, gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0); } break; @@ -4444,8 +4444,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(skill->get_type(skill_id+1),src,src,bl,skill_id+1,skill_lv,tick,flag); else { int i = skill->get_splash(skill_id,skill_lv); - clif_skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); - clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); + clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rnd()%100 < 30 ) map_foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else @@ -4454,8 +4454,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case EL_ROCK_CRUSHER: - clif_skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rnd()%100 < 50 ) skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag); else @@ -4467,8 +4467,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag); else { int i = skill->get_splash(skill_id,skill_lv); - clif_skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rnd()%100 < 30 ) map_foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else @@ -4480,8 +4480,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case EL_ICE_NEEDLE: case EL_WIND_SLASH: case EL_STONE_HAMMER: - clif_skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); - clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); + clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -4493,8 +4493,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint sc_type type = status_skill2sc(skill_id), type2; type2 = type-1; - clif_skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) { elemental_clean_single_effect(ele, skill_id); } @@ -4504,7 +4504,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint sc_start(src,type2,100,skill_lv,skill->get_time(skill_id,skill_lv)); sc_start(battle->get_master(src),type,100,ele->bl.id,skill->get_time(skill_id,skill_lv)); } - clif_skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); } break; @@ -4527,12 +4527,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case MH_TINDER_BREAKER: if (unit_movepos(src, bl->x, bl->y, 1, 1)) { #if PACKETVER >= 20111005 - clif_snap(src, bl->x, bl->y); + clif->snap(src, bl->x, bl->y); #else - clif_skill_poseffect(src,skill_id,skill_lv,bl->x,bl->y,tick); + clif->skill_poseffect(src,skill_id,skill_lv,bl->x,bl->y,tick); #endif } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,SC_CLOSECONFINE2,100,skill_lv,src->id,0,0,skill->get_time(skill_id,skill_lv))); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); break; @@ -4555,7 +4555,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint default: ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skill_id); - clif_skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion, + clif->skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion, 0, abs(skill->get_num(skill_id, skill_lv)), skill_id, skill_lv, skill->get_hit(skill_id)); map_freeblock_unlock(); @@ -4642,7 +4642,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui switch (skill_id) { case HLIF_HEAL: //[orn] if (bl->type != BL_HOM) { - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0) ; + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0) ; break ; } case AL_HEAL: @@ -4657,7 +4657,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (sd && battle->check_undead(tstatus->race,tstatus->def_ele)) { if (battle->check_target(src, bl, BCT_ENEMY) < 1) { //Offensive heal does not works on non-enemies. [Skotlex] - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } return skill->castend_damage_id (src, bl, skill_id, skill_lv, tick, flag); @@ -4732,7 +4732,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else if (tsc->data[SC_BERSERK] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC__BLOODYLUST]) heal = 0; //Needed so that it actually displays 0 when healing. } - clif_skill_nodamage (src, bl, skill_id, heal, 1); + clif->skill_nodamage (src, bl, skill_id, heal, 1); if( tsc && tsc->data[SC_AKAITSUKI] && heal && skill_id != HLIF_HEAL ) heal = ~heal + 1; heal_get_jobexp = status_heal(bl,heal,0,0); @@ -4749,7 +4749,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case PR_REDEMPTIO: if (sd && !(flag&1)) { if (sd->status.party_id == 0) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } skill_area_temp[0] = 0; @@ -4758,15 +4758,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui src,skill_id,skill_lv,tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); if (skill_area_temp[0] == 0) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty... if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each. sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_JOBEXP); } status_set_hp(src, 1, 0); status_set_sp(src, 0, 0); @@ -4780,7 +4780,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case ALL_RESURRECTION: if(sd && (map_flag_gvg(bl->m) || map[bl->m].flag.battleground)) { //No reviving in WoE grounds! - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if (!status_isdead(bl)) @@ -4803,7 +4803,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui per = sper = 100; if (status_revive(bl, per, sper)) { - clif_skill_nodamage(src,bl,ALL_RESURRECTION,skill_lv,1); //Both Redemptio and Res show this skill-animation. + clif->skill_nodamage(src,bl,ALL_RESURRECTION,skill_lv,1); //Both Redemptio and Res show this skill-animation. if(sd && dstsd && battle_config.resurrection_exp > 0) { int exp = 0,jexp = 0; @@ -4825,7 +4825,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AL_DECAGI: case MER_DECAGI: - clif_skill_nodamage (src, bl, skill_id, skill_lv, + clif->skill_nodamage (src, bl, skill_id, skill_lv, sc_start(bl, type, (40 + skill_lv * 2 + (status_get_lv(src) + sstatus->int_)/5), skill_lv, skill->get_time(skill_id,skill_lv))); break; @@ -4835,7 +4835,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; @@ -4845,7 +4845,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl,type, INVALID_TIMER); else sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); - clif_skill_nodamage (src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); break; case SA_ABRACADABRA: @@ -4859,14 +4859,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui rnd()%10000 >= skill_abra_db[i].per ); abra_skill_lv = min(skill_lv, skill->get_max(abra_skill_id)); - clif_skill_nodamage (src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); if( sd ) {// player-casted sd->state.abra_flag = 1; sd->skillitem = abra_skill_id; sd->skillitemlv = abra_skill_lv; - clif_item_skill(sd, abra_skill_id, abra_skill_lv); + clif->item_skill(sd, abra_skill_id, abra_skill_lv); } else {// mob-casted @@ -4900,11 +4900,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case SA_COMA: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time2(skill_id,skill_lv))); break; case SA_FULLRECOVERY: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (status_isimmune(bl)) break; status_percent_heal(bl, 100, 100); @@ -4915,7 +4915,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( status_isimmune(bl) ) break; heal = status_percent_heal(bl, 100, 0); - clif_skill_nodamage(NULL, bl, AL_HEAL, heal, 1); + clif->skill_nodamage(NULL, bl, AL_HEAL, heal, 1); if( dstmd ) { // Reset Damage Logs memset(dstmd->dmglog, 0, sizeof(dstmd->dmglog)); @@ -4924,20 +4924,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; case SA_SUMMONMONSTER: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (sd) mob_once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE); break; case SA_LEVELUP: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, NULL, pc_nextbaseexp(sd) * 10 / 100, 0, false); break; case SA_INSTANTDEATH: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); status_set_hp(bl,1,0); break; case SA_QUESTION: case SA_GRAVITY: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case SA_CLASSCHANGE: case SA_MONOCELL: @@ -4946,11 +4946,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int class_; if ( sd && dstmd->status.mode&MD_BOSS ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } class_ = skill_id==SA_MONOCELL?1002:mob_get_random_id(4, 1, 0); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); mob_class_change(dstmd,class_); if( tsc && dstmd->status.mode&MD_BOSS ) { @@ -4965,22 +4965,22 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SA_DEATH: if ( sd && dstmd && dstmd->status.mode&MD_BOSS ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); status_kill(bl); break; case SA_REVERSEORCISH: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv))); break; case SA_FORTUNE: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if(sd) pc_getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL); break; case SA_TAMINGMONSTER: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (sd && dstmd) { ARR_FIND( 0, MAX_PET_DB, i, dstmd->class_ == pet_db[i].class_ ); if( i < MAX_PET_DB ) @@ -4991,12 +4991,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case CR_PROVIDENCE: if(sd && dstsd){ //Check they are not another crusader [Skotlex] if ((dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 1; } } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; @@ -5006,7 +5006,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd && dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && dstsd->status.sex == sd->status.sex ) {// Cannot cast on another bard/dancer-type class of the same gender as caster - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 1; } @@ -5017,7 +5017,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { sc_start(src,SC_MARIONETTE,100,bl->id,skill->get_time(skill_id,skill_lv)); sc_start(bl,SC_MARIONETTE2,100,src->id,skill->get_time(skill_id,skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } else if( sc->data[SC_MARIONETTE ] && sc->data[SC_MARIONETTE ]->val1 == bl->id && @@ -5029,7 +5029,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 1; @@ -5039,7 +5039,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case RG_CLOSECONFINE: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,type,100,skill_lv,src->id,0,0,skill->get_time(skill_id,skill_lv))); break; case SA_FLAMELAUNCHER: // added failure chance and chance to break weapon if turned on [Valaris] @@ -5059,31 +5059,31 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui dstsd->sc.data[SC_ENCPOISON] )) ) { - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - clif_skill_nodamage(src,bl,skill_id,skill_lv,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,0); break; } } // 100% success rate at lv4 & 5, but lasts longer at lv5 - if(!clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,(60+skill_lv*10),skill_lv, skill->get_time(skill_id,skill_lv)))) { + if(!clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,(60+skill_lv*10),skill_lv, skill->get_time(skill_id,skill_lv)))) { if (sd) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); if (skill->break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd) - clif_displaymessage(sd->fd, msg_txt(669)); + clif->displaymessage(sd->fd, msg_txt(669)); } break; case PR_ASPERSIO: if (sd && dstmd) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,0); break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; case ITEM_ENCHANTARMS: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl,type,100,skill_lv, skill->get_ele(skill_id,skill_lv), skill->get_time(skill_id,skill_lv))); break; @@ -5098,7 +5098,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case ELE_DARK : type = SC_SHADOWWEAPON; break; case ELE_HOLY : type = SC_ASPERSIO; break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); sc_start(bl,SC_SEVENWIND,100,skill_lv,skill->get_time(skill_id,skill_lv)); @@ -5107,7 +5107,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case PR_KYRIE: case MER_KYRIE: - clif_skill_nodamage(bl,bl,skill_id,skill_lv, + clif->skill_nodamage(bl,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; //Passive Magnum, should had been casted on yourself. @@ -5116,7 +5116,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui skill_area_temp[1] = 0; map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_SKILL|BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); - clif_skill_nodamage (src,src,skill_id,skill_lv,1); + clif->skill_nodamage (src,src,skill_id,skill_lv,1); // Initiate 10% of your damage becomes fire element. sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill->get_time2(skill_id, skill_lv)); if( sd ) @@ -5132,11 +5132,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( unit_movepos(src, bl->x, bl->y, 1, 1) ) { skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); - clif_slide(src,bl->x,bl->y); + clif->slide(src,bl->x,bl->y); } } else - clif_skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); break; case AL_INCAGI: @@ -5214,7 +5214,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SR_GENTLETOUCH_ENERGYGAIN: case GN_CARTBOOST: case KO_MEIKYOUSISUI: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; @@ -5222,7 +5222,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (sd) { int bonus = 25 + 10 * skill_lv; bonus += (pc_checkskill(sd, SA_FLAMELAUNCHER)+pc_checkskill(sd, SA_FROSTWEAPON)+pc_checkskill(sd, SA_LIGHTNINGLOADER)+pc_checkskill(sd, SA_SEISMICWEAPON))*5; - clif_skill_nodamage( src, bl, skill_id, skill_lv, + clif->skill_nodamage( src, bl, skill_id, skill_lv, battle->check_target(src,bl,BCT_PARTY) ? sc_start2(bl, type, 100, skill_lv, bonus, skill->get_time(skill_id,skill_lv)) : 0 @@ -5231,15 +5231,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case NPC_STOP: - if( clif_skill_nodamage(src,bl,skill_id,skill_lv, + if( clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv)) ) ) sc_start2(src,type,100,skill_lv,bl->id,skill->get_time(skill_id,skill_lv)); break; case HP_ASSUMPTIO: if( sd && dstmd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; case MG_SIGHT: @@ -5249,17 +5249,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_WIDESIGHT: case NPC_STONESKIN: case NPC_ANTIMAGIC: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl,type,100,skill_lv,skill_id,skill->get_time(skill_id,skill_lv))); break; case HLIF_AVOID: case HAMI_DEFENCE: i = skill->get_time(skill_id,skill_lv); - clif_skill_nodamage(bl,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,i)); // Master - clif_skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,type,100,skill_lv,i)); // Homunc + clif->skill_nodamage(bl,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,i)); // Master + clif->skill_nodamage(src,src,skill_id,skill_lv,sc_start(src,type,100,skill_lv,i)); // Homunc break; case NJ_BUNSINJYUTSU: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); status_change_end(bl, SC_NEN, INVALID_TIMER); break; @@ -5273,12 +5273,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui skill->get_splash(skill_id, skill_lv), BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; */ case SM_ENDURE: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); if (sd) skill->blockpc_start (sd, skill_id, skill->get_time2(skill_id,skill_lv), false); @@ -5294,49 +5294,49 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui dstsd->sc.data[SC_GHOSTWEAPON] // dstsd->sc.data[SC_ENCPOISON] //People say you should be able to recast to lengthen the timer. [Skotlex] ) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,0); - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; case LK_TENSIONRELAX: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,type,100,skill_lv,0,0,skill->get_time2(skill_id,skill_lv), skill->get_time(skill_id,skill_lv))); break; case MC_CHANGECART: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case TK_MISSION: if (sd) { int id; if (sd->mission_mobid && (sd->mission_count || rnd()%100)) { //Cannot change target when already have one - clif_mission_info(sd, sd->mission_mobid, sd->mission_count); - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->mission_info(sd, sd->mission_mobid, sd->mission_count); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } id = mob_get_random_id(0,0xF, sd->status.base_level); if (!id) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } sd->mission_mobid = id; sd->mission_count = 0; pc_setglobalreg(sd,"TK_MISSION_ID", id); - clif_mission_info(sd, id, 0); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->mission_info(sd, id, 0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case AC_CONCENTRATION: { - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); map_foreachinrange( status_change_timer_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, @@ -5353,12 +5353,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui return 1; } //TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex] - clif_skill_nodamage(src,bl,skill_id == SM_SELFPROVOKE ? SM_PROVOKE : skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id == SM_SELFPROVOKE ? SM_PROVOKE : skill_id,skill_lv, (i = sc_start(bl,type, skill_id == SM_SELFPROVOKE ? 100:( 50 + 3*skill_lv + status_get_lv(src) - status_get_lv(bl)), skill_lv, skill->get_time(skill_id,skill_lv)))); if( !i ) { if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 0; } @@ -5387,7 +5387,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !dstsd || (!sd && !mer) ) { // Only players can be devoted if( sd ) - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); break; } @@ -5400,7 +5400,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui (dstsd->sc.data[SC_HELLPOWER])) // Players affected by SC_HELLPOWERR cannot be devoted. { if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 1; } @@ -5415,7 +5415,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui ARR_FIND(0, count, i, sd->devotion[i] == 0 ); if( i == count ) { // No free slots, skill Fail - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); map_freeblock_unlock(); return 1; } @@ -5426,9 +5426,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else mer->devotion_flag = 1; // Mercenary Devoting Owner - clif_skill_nodamage(src, bl, skill_id, skill_lv, + clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start4(bl, type, 100, src->id, i, skill->get_range2(src,skill_id,skill_lv),0, skill->get_time2(skill_id, skill_lv))); - clif_devotion(src, NULL); + clif->devotion(src, NULL); } break; @@ -5437,7 +5437,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int limit = skill_lv; if( sd->sc.data[SC_RAISINGDRAGON] ) limit += sd->sc.data[SC_RAISINGDRAGON]->val1; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); } break; @@ -5447,7 +5447,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int limit = 5; if( sd->sc.data[SC_RAISINGDRAGON] ) limit += sd->sc.data[SC_RAISINGDRAGON]->val1; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); for (i = 0; i < limit; i++) pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); } @@ -5479,37 +5479,37 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui mob_target(dstmd,src,0); } if (i) status_heal(src, 0, i, 3); - clif_skill_nodamage(src,bl,skill_id,skill_lv,i?1:0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,i?1:0); break; case AC_MAKINGARROW: if(sd) { - clif_arrow_create_list(sd); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->arrow_create_list(sd); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case AM_PHARMACY: if(sd) { - clif_skill_produce_mix_list(sd,skill_id,22); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_produce_mix_list(sd,skill_id,22); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case SA_CREATECON: if(sd) { - clif_elementalconverter_list(sd); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->elementalconverter_list(sd); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case BS_HAMMERFALL: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,SC_STUN,(20 + 10 * skill_lv),skill_lv,skill->get_time2(skill_id,skill_lv))); break; case RG_RAID: skill_area_temp[1] = 0; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, @@ -5527,21 +5527,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SR_HOWLINGOFLION: case KO_HAPPOKUNAI: skill_area_temp[1] = 0; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); i = map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); if( !i && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) ) - clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); break; case NC_EMERGENCYCOOL: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); status_change_end(src,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); status_change_end(src,SC_OVERHEAT,INVALID_TIMER); break; case SR_WINDMILL: case GN_CART_TORNADO: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); case SR_EARTHSHAKER: case NC_INFRAREDSCAN: case NPC_EARTHQUAKE: @@ -5560,7 +5560,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WZ_SIGHTRASHER: //Passive side of the attack. status_change_end(src, SC_SIGHT, INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub,src, skill->get_splash(skill_id, skill_lv),BL_CHAR|BL_SKILL, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, @@ -5570,7 +5570,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NJ_HYOUSYOURAKU: case NJ_RAIGEKISAI: case WZ_FROSTNOVA: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill_area_temp[1] = 0; map_foreachinrange(skill->attack_area, src, skill->get_splash(skill_id, skill_lv), splash_target(src), @@ -5583,7 +5583,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui //Except for Summoned Marine spheres on non-versus maps, where it's just enemy. i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))? BCT_ENEMY:BCT_ALL; - clif_skill_nodamage(src, src, skill_id, -1, 1); + clif->skill_nodamage(src, src, skill_id, -1, 1); map_delblock(src); //Required to prevent chain-self-destructions hitting back. map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), @@ -5601,18 +5601,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case CASH_INCAGI: case CASH_ASSUMPTIO: if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) - clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); else if( sd ) party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; case MER_MAGNIFICAT: if( mer != NULL ) { - clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); if( mer->master && mer->master->status.party_id != 0 && !(flag&1) ) party_foreachsamemap(skill->area_sub, mer->master, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); else if( mer->master && !(flag&1) ) - clif_skill_nodamage(src, &mer->master->bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src, &mer->master->bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; @@ -5621,7 +5621,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case BS_WEAPONPERFECT: case BS_OVERTHRUST: if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) { - clif_skill_nodamage(bl,bl,skill_id,skill_lv, + clif->skill_nodamage(bl,bl,skill_id,skill_lv, sc_start2(bl,type,100,skill_lv,(src == bl)? 1:0,skill->get_time(skill_id,skill_lv))); } else if (sd) { party_foreachsamemap(skill->area_sub, @@ -5647,11 +5647,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case GS_GATLINGFEVER: if( tsce ) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); + clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); map_freeblock_unlock(); return 0; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; case SL_KAITE: case SL_KAAHI: @@ -5666,11 +5666,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui dstsd->status.char_id == sd->status.child )) { status_change_start(src,SC_STUN,10000,skill_lv,0,0,0,500,8); - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv))); break; case SM_AUTOBERSERK: @@ -5679,34 +5679,34 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui i = status_change_end(bl, type, INVALID_TIMER); else i = sc_start(bl,type,100,skill_lv,60000); - clif_skill_nodamage(src,bl,skill_id,skill_lv,i); + clif->skill_nodamage(src,bl,skill_id,skill_lv,i); break; case TF_HIDING: case ST_CHASEWALK: case KO_YAMIKUMO: if (tsce) { - clif_skill_nodamage(src,bl,skill_id,-1,status_change_end(bl, type, INVALID_TIMER)); //Hide skill-scream animation. + clif->skill_nodamage(src,bl,skill_id,-1,status_change_end(bl, type, INVALID_TIMER)); //Hide skill-scream animation. map_freeblock_unlock(); return 0; } else if( tsc && tsc->option&OPTION_MADOGEAR ) { //Mado Gear cannot hide - if( sd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 0; } - clif_skill_nodamage(src,bl,skill_id,-1,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,-1,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; case TK_RUN: if (tsce) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); + clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); map_freeblock_unlock(); return 0; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,0)); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,0)); if (sd) // If the client receives a skill-use packet inmediately before a walkok packet, it will discard the walk packet! [Skotlex] - clif_walkok(sd); // So aegis has to resend the walk ok. + clif->walkok(sd); // So aegis has to resend the walk ok. break; case AS_CLOAKING: case GC_CLOAKINGEXCEED: @@ -5716,30 +5716,30 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (tsce) { i = status_change_end(bl, type, INVALID_TIMER); if( i ) - clif_skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i); + clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i); else if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 0; } case RA_CAMOUFLAGE: i = sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); if( i ) - clif_skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i); + clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i); else if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; case BD_ADAPTATION: if(tsc && tsc->data[SC_DANCING]){ - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); status_change_end(bl, SC_DANCING, INVALID_TIMER); } break; case BA_FROSTJOKER: case DC_SCREAM: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->addtimerskill(src,tick+2000,bl->id,src->x,src->y,skill_id,skill_lv,0,flag); if (md) { @@ -5747,28 +5747,28 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui //NOTE: mobs don't have the sprite animation that is used when performing this skill (will cause glitches) char temp[70]; snprintf(temp, sizeof(temp), "%s : %s !!",md->name,skill_db[skill_id].desc); - clif_message(&md->bl,temp); + clif->message(&md->bl,temp); } break; case BA_PANGVOICE: - clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,SC_CONFUSION,50,7,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,SC_CONFUSION,50,7,skill->get_time(skill_id,skill_lv))); break; case DC_WINKCHARM: if( dstsd ) - clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,SC_CONFUSION,30,7,skill->get_time2(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,SC_CONFUSION,30,7,skill->get_time2(skill_id,skill_lv))); else if( dstmd ) { if( status_get_lv(src) > status_get_lv(bl) && (tstatus->race == RC_DEMON || tstatus->race == RC_DEMIHUMAN || tstatus->race == RC_ANGEL) && !(tstatus->mode&MD_BOSS) ) - clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl,type,70,skill_lv,src->id,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl,type,70,skill_lv,src->id,skill->get_time(skill_id,skill_lv))); else { - clif_skill_nodamage(src,bl,skill_id,skill_lv,0); - if(sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,0); + if(sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } } break; @@ -5776,9 +5776,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case TF_STEAL: if(sd) { if(pc_steal_item(sd,bl,skill_lv)) - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else - clif_skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); } break; @@ -5788,11 +5788,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { dstmd->state.provoke_flag = src->id; mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } else - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -5800,7 +5800,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int brate = 0; if (tstatus->mode&MD_BOSS) { - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if(status_isimmune(bl) || !tsc) @@ -5811,15 +5811,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (tsc->data[SC_STONE]) { status_change_end(bl, SC_STONE, INVALID_TIMER); - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if (sc_start4(bl,SC_STONE,(skill_lv*4+20)+brate, skill_lv, 0, 0, skill->get_time(skill_id, skill_lv), skill->get_time2(skill_id,skill_lv))) - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else if(sd) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); // Level 6-10 doesn't consume a red gem if it fails [celest] if (skill_lv > 5) { // not to consume items @@ -5831,30 +5831,30 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case NV_FIRSTAID: - clif_skill_nodamage(src,bl,skill_id,5,1); + clif->skill_nodamage(src,bl,skill_id,5,1); status_heal(bl,5,0,0); break; case AL_CURE: if(status_isimmune(bl)) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,0); break; } status_change_end(bl, SC_SILENCE, INVALID_TIMER); status_change_end(bl, SC_BLIND, INVALID_TIMER); status_change_end(bl, SC_CONFUSION, INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case TF_DETOXIFY: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); status_change_end(bl, SC_POISON, INVALID_TIMER); status_change_end(bl, SC_DPOISON, INVALID_TIMER); break; case PR_STRECOVERY: if(status_isimmune(bl)) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,0); break; } if (tsc && tsc->opt1) { @@ -5871,7 +5871,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui 1,0,0,0, skill->get_time2(skill_id, skill_lv) * (100-(tstatus->int_+tstatus->vit)/2)/100,0); } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if(dstmd) mob_unlocktarget(dstmd,tick); break; @@ -5880,30 +5880,30 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MER_BENEDICTION: status_change_end(bl, SC_CURSE, INVALID_TIMER); status_change_end(bl, SC_BLIND, INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case MER_COMPRESS: status_change_end(bl, SC_BLEEDING, INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case MER_MENTALCURE: status_change_end(bl, SC_CONFUSION, INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case MER_RECUPERATE: status_change_end(bl, SC_POISON, INVALID_TIMER); status_change_end(bl, SC_SILENCE, INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case MER_REGAIN: status_change_end(bl, SC_SLEEP, INVALID_TIMER); status_change_end(bl, SC_STUN, INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case MER_TENDER: status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case MER_SCAPEGOAT: @@ -5923,42 +5923,42 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; if( dstsd ) { // Fail on Players - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) break; // Cannot be Used on Emperium - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); - clif_skill_estimation(sd, bl); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_estimation(sd, bl); if( skill_id == MER_ESTIMATION ) sd = NULL; break; case BS_REPAIRWEAPON: if(sd && dstsd) - clif_item_repair_list(sd,dstsd,skill_lv); + clif->item_repair_list(sd,dstsd,skill_lv); break; case MC_IDENTIFY: if(sd) - clif_item_identify_list(sd); + clif->item_identify_list(sd); break; // Weapon Refining [Celest] case WS_WEAPONREFINE: if(sd) - clif_item_refine_list(sd); + clif->item_refine_list(sd); break; case MC_VENDING: if(sd) { //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex] if ( !pc_can_give_items(sd) ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else { sd->state.prevend = 1; - clif_openvendingreq(sd,2+skill_lv); + clif->openvendingreq(sd,2+skill_lv); } } break; @@ -5967,12 +5967,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) { if (map[bl->m].flag.noteleport && skill_lv <= 2) { - clif_skill_teleportmessage(sd,0); + clif->skill_teleportmessage(sd,0); break; } if(!battle_config.duel_allow_teleport && sd->duel_group && skill_lv <= 2) { // duel restriction [LuzZza] char output[128]; sprintf(output, msg_txt(365), skill->get_name(AL_TELEPORT)); - clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." + clif->displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." break; } @@ -5985,26 +5985,26 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if( skill_lv == 1 ) - clif_skill_warppoint(sd,skill_id,skill_lv, (unsigned short)-1,0,0,0); + clif->skill_warppoint(sd,skill_id,skill_lv, (unsigned short)-1,0,0,0); else - clif_skill_warppoint(sd,skill_id,skill_lv, (unsigned short)-1,sd->status.save_point.map,0,0); + clif->skill_warppoint(sd,skill_id,skill_lv, (unsigned short)-1,sd->status.save_point.map,0,0); } else unit_warp(bl,-1,-1,-1,CLR_TELEPORT); break; case NPC_EXPULSION: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); unit_warp(bl,-1,-1,-1,CLR_TELEPORT); break; case AL_HOLYWATER: if(sd) { if (skill->produce_mix(sd, skill_id, 523, 0, 0, 0, 1)) - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -6013,23 +6013,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int eflag; struct item item_tmp; struct block_list tbl; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); memset(&item_tmp,0,sizeof(item_tmp)); memset(&tbl,0,sizeof(tbl)); // [MouseJstr] item_tmp.nameid = ITEMID_STONE; item_tmp.identify = 1; tbl.id = 0; - clif_takeitem(&sd->bl,&tbl); + clif->takeitem(&sd->bl,&tbl); eflag = pc_additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE); if(eflag) { - clif_additem(sd,0,0,eflag); + clif->additem(sd,0,0,eflag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } break; case ASC_CDP: if(sd) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->produce_mix(sd, skill_id, 678, 0, 0, 0, 1); //Produce a Deadly Poison Bottle. } break; @@ -6092,17 +6092,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui //Special message when trying to use strip on FCP [Jobbie] if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD]) { - clif_gospel_info(sd, 0x28); + clif->gospel_info(sd, 0x28); break; } //Attempts to strip at rate i and duration d if( (i = skill->strip_equip(bl, location, i, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) ) - clif_skill_nodamage(src,bl,skill_id,skill_lv,i); + clif->skill_nodamage(src,bl,skill_id,skill_lv,i); //Nothing stripped. if( sd && !i ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -6118,18 +6118,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui x = skill_lv%11 - 1; i = pc_search_inventory(sd,skill_db[skill_id].itemid[x]); if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 1; } if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skill_id].amount[x]) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 1; } if( skill_id == AM_BERSERKPITCHER ) { if( dstsd && dstsd->status.base_level < (unsigned int)sd->inventory_data[i]->elv ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 1; } @@ -6196,11 +6196,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sp += sp / 10; } } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if( hp > 0 || (skill_id == AM_POTIONPITCHER && sp <= 0) ) - clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1); + clif->skill_nodamage(NULL,bl,AL_HEAL,hp,1); if( sp > 0 ) - clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); + clif->skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); #ifdef RENEWAL if( tsc && tsc->data[SC_EXTREMITYFIST2] ) sp = 0; @@ -6216,29 +6216,29 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui unsigned int equip[] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP}; if( sd && ( bl->type != BL_PC || ( dstsd && pc_checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); // Don't consume item requirements return 0; } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; case AM_TWILIGHT1: if (sd) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); //Prepare 200 White Potions. if (!skill->produce_mix(sd, skill_id, 504, 0, 0, 0, 200)) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; case AM_TWILIGHT2: if (sd) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); //Prepare 200 Slim White Potions. if (!skill->produce_mix(sd, skill_id, 547, 0, 0, 0, 200)) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; case AM_TWILIGHT3: @@ -6252,10 +6252,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui || !skill->can_produce_mix(sd,7135,-1, 50) //50 Flame Bottle || ebottle < 200 //200 empty bottle are required at total. ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->produce_mix(sd, skill_id, 970, 0, 0, 0, 100); skill->produce_mix(sd, skill_id, 7136, 0, 0, 0, 50); skill->produce_mix(sd, skill_id, 7135, 0, 0, 0, 50); @@ -6264,21 +6264,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SA_DISPELL: if (flag&1 || (i = skill->get_splash(skill_id, skill_lv)) < 1) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel. || rnd()%100 >= 50+10*skill_lv || ( tsc && tsc->option&OPTION_MADOGEAR ) )//Mado Gear is immune to dispell according to bug report 49 [Ind] { if (sd) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if(status_isimmune(bl) || !tsc || !tsc->count) break; if( sd && dstsd && !map_flag_vs(sd->bl.m) && sd->status.guild_id == dstsd->status.guild_id ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -6364,7 +6364,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex] - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0); break; @@ -6383,9 +6383,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui y = src->y + diry[dir]*skill_lv*2; } - clif_skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); + clif->skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); if(!map_count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && map_getcell(src->m,x,y,CELL_CHKREACH)) { - clif_slide(src,x,y); + clif->slide(src,x,y); unit_movepos(src, x, y, 1, 0); } } @@ -6393,7 +6393,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SA_CASTCANCEL: case SO_SPELLFIST: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); unit_skillcastcancel(src,1); if(sd) { int sp = skill->get_sp(sd->skill_id_old,sd->skill_lv_old); @@ -6427,13 +6427,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { //Only 10% success chance against bosses. [Skotlex] if (rnd()%100 < 90) { - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } } else if (!dstsd || map_flag_vs(bl->m)) //HP damage only on pvp-maps when against players. hp = tstatus->max_hp/50; //Recover 2% HP [Skotlex] - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); unit_skillcastcancel(bl,0); sp = skill->get_sp(bl_skill_id,bl_skill_lv); status_zap(bl, hp, sp); @@ -6452,13 +6452,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; case SA_MAGICROD: - clif_skill_nodamage(src,src,SA_MAGICROD,skill_lv,1); + clif->skill_nodamage(src,src,SA_MAGICROD,skill_lv,1); sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; case SA_AUTOSPELL: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if(sd) - clif_autospell(sd,skill_lv); + clif->autospell(sd,skill_lv); else { int maxlv=1,spellid=0; static const int spellarray[3] = { MG_COLDBOLT,MG_FIREBOLT,MG_LIGHTNINGBOLT }; @@ -6494,7 +6494,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case BS_GREED: if(sd){ - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->greed,bl, skill->get_splash(skill_id, skill_lv),BL_ITEM,bl); } @@ -6517,7 +6517,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_CHANGEHOLY: case NPC_CHANGEDARKNESS: case NPC_CHANGETELEKINESIS: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl, type, 100, skill_lv, skill->get_ele(skill_id,skill_lv), skill->get_time(skill_id, skill_lv))); break; @@ -6525,13 +6525,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui //This skill should fail if target is wearing bathory/evil druid card [Brainstorm] //TO-DO This is ugly, fix it if(tstatus->def_ele==ELE_UNDEAD || tstatus->def_ele==ELE_DARK) break; - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl, type, 100, skill_lv, skill->get_ele(skill_id,skill_lv), skill->get_time(skill_id, skill_lv))); break; case NPC_PROVOCATION: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (md) mob_unlocktarget(md, tick); break; @@ -6540,7 +6540,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int skill_time = skill->get_time(skill_id,skill_lv); struct unit_data *ud = unit_bl2ud(bl); - if (clif_skill_nodamage(src,bl,skill_id,skill_lv, + if (clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill_time)) && ud) { //Disable attacking/acting/moving for skill's duration. ud->attackabletime = @@ -6557,18 +6557,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case NPC_DARKBLESSING: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl,type,(50+skill_lv*5),skill_lv,skill_lv,skill->get_time2(skill_id,skill_lv))); break; case NPC_LICK: status_zap(bl, 0, 100); - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,(skill_lv*5),skill_lv,skill->get_time2(skill_id,skill_lv))); break; case NPC_SUICIDE: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); status_kill(src); //When suiciding, neither exp nor drops is given. break; @@ -6595,7 +6595,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int i = SC_ASPDPOTION0 + skill_lv - 1; if (i > SC_ASPDPOTION3) i = SC_ASPDPOTION3; - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,(sc_type)i,100,skill_lv,skill_lv * 60000)); } break; @@ -6643,7 +6643,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui //val[4] if set, asks to delete the previous mode change. if(md && md->skill_idx >= 0 && tsc) { - clif_emotion(bl, md->db->skill[md->skill_idx].val[0]); + clif->emotion(bl, md->db->skill[md->skill_idx].val[0]); if(md->db->skill[md->skill_idx].val[4] && tsce) status_change_end(bl, type, INVALID_TIMER); @@ -6658,39 +6658,39 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_POWERUP: sc_start(bl,SC_INCATKRATE,100,200,skill->get_time(skill_id, skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,100,skill->get_time(skill_id, skill_lv))); break; case NPC_AGIUP: sc_start(bl,SC_SPEEDUP1,100,skill_lv,skill->get_time(skill_id, skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,100,skill->get_time(skill_id, skill_lv))); break; case NPC_INVISIBLE: //Have val4 passed as 6 is for "infinite cloak" (do not end on attack/skill use). - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,type,100,skill_lv,0,0,6,skill->get_time(skill_id,skill_lv))); break; case NPC_SIEGEMODE: // not sure what it does - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case WE_MALE: { int hp_rate=(!skill_lv)? 0:skill_db[skill_id].hp_rate[skill_lv-1]; int gain_hp= tstatus->max_hp*abs(hp_rate)/100; // The earned is the same % of the target HP than it costed the caster. [Skotlex] - clif_skill_nodamage(src,bl,skill_id,status_heal(bl, gain_hp, 0, 0),1); + clif->skill_nodamage(src,bl,skill_id,status_heal(bl, gain_hp, 0, 0),1); } break; case WE_FEMALE: { int sp_rate=(!skill_lv)? 0:skill_db[skill_id].sp_rate[skill_lv-1]; int gain_sp=tstatus->max_sp*abs(sp_rate)/100;// The earned is the same % of the target SP than it costed the caster. [Skotlex] - clif_skill_nodamage(src,bl,skill_id,status_heal(bl, 0, gain_sp, 0),1); + clif->skill_nodamage(src,bl,skill_id,status_heal(bl, 0, gain_sp, 0),1); } break; @@ -6701,7 +6701,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui struct map_session_data *m_sd = pc_get_mother(sd); // if neither was found if(!f_sd && !m_sd){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 0; } @@ -6717,10 +6717,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui hp = sstatus->max_hp/10; sp = hp * 10 * skill_lv / 100; if (!status_charge(src,hp,0)) { - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); status_heal(bl,0,sp,2); } break; @@ -6736,7 +6736,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Players can only remove their own traps or traps on Vs maps. if( su && (sg = su->group) && (src->type == BL_MER || sg->src_id == src->id || map_flag_vs(bl->m)) && (skill->get_inf2(sg->skill_id)&INF2_TRAP) ) { - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); if( sd && !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) ) { // prevent picking up expired traps if( battle_config.skill_removetrap_type ) @@ -6752,7 +6752,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui item_tmp.identify = 1; if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -6766,19 +6766,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui item_tmp.identify = 1; if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) ) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } skill->delunit(su); }else if(sd) - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); } break; case HT_SPRINGTRAP: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); { struct skill_unit *su=NULL; if((bl->type==BL_SKILL) && (su=(struct skill_unit *)bl) && (su->group) ){ @@ -6799,7 +6799,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case UNT_CLAYMORETRAP: case UNT_TALKIEBOX: su->group->unit_id = UNT_USED_TRAPS; - clif_changetraplook(bl, UNT_USED_TRAPS); + clif->changetraplook(bl, UNT_USED_TRAPS); su->group->limit=DIFF_TICK(tick+1500,su->group->tick); su->limit=DIFF_TICK(tick+1500,su->group->tick); } @@ -6807,7 +6807,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; case BD_ENCORE: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if(sd) unit_skilluse_id(src,src->id,sd->skill_id_dance,sd->skill_lv_dance); break; @@ -6821,11 +6821,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui || tstatus-> hp > tstatus->max_hp*3/4 #endif ) { - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 1; } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,type,100,skill_lv,skill_id,src->id,skill->get_time(skill_id,skill_lv),1000)); #ifndef RENEWAL if (sd) skill->blockpc_start (sd, skill_id, skill->get_time(skill_id, skill_lv)+3000, false); @@ -6847,10 +6847,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } //Has a 55% + skill_lv*5% success chance. - if (!clif_skill_nodamage(src,bl,skill_id,skill_lv, + if (!clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,55+5*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)))) { - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 0; } @@ -6874,13 +6874,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui unsigned int sp1 = 0, sp2 = 0; if (dstmd) { if (dstmd->state.soul_change_flag) { - if(sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if(sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } dstmd->state.soul_change_flag = 1; sp2 = sstatus->max_sp * 3 /100; status_heal(src, 0, sp2, 2); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; } sp1 = sstatus->sp; @@ -6893,7 +6893,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui #endif status_set_sp(src, sp2, 3); status_set_sp(bl, sp1, 3); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -6927,9 +6927,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } } if(hp > 0) - clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1); + clif->skill_nodamage(NULL,bl,AL_HEAL,hp,1); if(sp > 0) - clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); + clif->skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); status_heal(bl,hp,sp,0); } break; @@ -6946,16 +6946,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui s++; } if( sd && !s ){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); // Don't consume item requirements return 0; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case RG_CLEANER: //AppleGirl - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case CG_LONGINGFREEDOM: @@ -6963,7 +6963,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (tsc && !tsce && (tsce=tsc->data[SC_DANCING]) && tsce->val4 && (tsce->val1&0xFFFF) != CG_MOONLIT) //Can't use Longing for Freedom while under Moonlight Petals. [Skotlex] { - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } } @@ -6975,7 +6975,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd))) ) { if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 0; @@ -6983,7 +6983,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_zap(src,0,skill_db[skill->get_index(skill_id)].sp[skill_lv]); // consume sp only if succeeded [Inkfish] do { eff = rnd() % 14; - clif_specialeffect(bl, 523 + eff, AREA); + clif->specialeffect(bl, 523 + eff, AREA); switch (eff) { case 0: // heals SP to 0 @@ -6998,7 +6998,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case 3: // 1000 damage, random armor destroyed { status_fix_damage(src, bl, 1000, 0); - clif_damage(src,bl,tick,0,0,1000,0,0,0); + clif->damage(src,bl,tick,0,0,1000,0,0,0); if( !status_isdead(bl) ) { int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT }; skill->break_equip(bl, where[rnd()%5], 10000, BCT_ENEMY); @@ -7035,14 +7035,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case 10: // 6666 damage, atk matk halved, cursed status_fix_damage(src, bl, 6666, 0); - clif_damage(src,bl,tick,0,0,6666,0,0,0); + clif->damage(src,bl,tick,0,0,6666,0,0,0); sc_start(bl,SC_INCATKRATE,100,-50,skill->get_time2(skill_id,skill_lv)); sc_start(bl,SC_INCMATKRATE,100,-50,skill->get_time2(skill_id,skill_lv)); sc_start(bl,SC_CURSE,skill_lv,100,skill->get_time2(skill_id,skill_lv)); break; case 11: // 4444 damage status_fix_damage(src, bl, 4444, 0); - clif_damage(src,bl,tick,0,0,4444,0,0,0); + clif->damage(src,bl,tick,0,0,4444,0,0,0); break; case 12: // stun sc_start(bl,SC_STUN,100,skill_lv,5000); @@ -7058,7 +7058,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; } } while ((--count) > 0); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -7079,26 +7079,26 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SL_WIZARD: //NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SPIRIT constant. if (sd && !(dstsd && (dstsd->class_&MAPID_UPPERMASK) == type)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if (skill_id == SL_SUPERNOVICE && dstsd && dstsd->die_counter && !(rnd()%100)) { //Erase death count 1% of the casts dstsd->die_counter = 0; pc_setglobalreg(dstsd,"PC_DIE_COUNTER", 0); - clif_specialeffect(bl, 0x152, AREA); + clif->specialeffect(bl, 0x152, AREA); //SC_SPIRIT invokes status_calc_pc for us. } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,SC_SPIRIT,100,skill_lv,skill_id,0,0,skill->get_time(skill_id,skill_lv))); sc_start(src,SC_SMA,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); break; case SL_HIGH: if (sd && !(dstsd && (dstsd->class_&JOBL_UPPER) && !(dstsd->class_&JOBL_2) && dstsd->status.base_level < 70)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,type,100,skill_lv,skill_id,0,0,skill->get_time(skill_id,skill_lv))); sc_start(src,SC_SMA,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); break; @@ -7106,7 +7106,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SL_SWOO: if (tsce) { if(sd) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); status_change_start(src,SC_STUN,10000,skill_lv,0,0,0,10000,8); status_change_end(bl, SC_SWOO, INVALID_TIMER); break; @@ -7114,11 +7114,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SL_SKA: // [marquis007] case SL_SKE: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); status_change_start(src,SC_STUN,10000,skill_lv,0,0,0,500,10); break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); if (skill_id == SL_SKE) sc_start(src,SC_SMA,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); break; @@ -7129,7 +7129,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (status_get_guild_id(src) == status_get_guild_id(bl)) sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv)); } else if (status_get_guild_id(src)) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, @@ -7143,7 +7143,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (status_get_guild_id(src) == status_get_guild_id(bl)) sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv)); } else if (status_get_guild_id(src)) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, @@ -7155,9 +7155,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case GD_RESTORE: if(flag&1) { if (status_get_guild_id(src) == status_get_guild_id(bl)) - clif_skill_nodamage(src,bl,AL_HEAL,status_percent_heal(bl,90,90),1); + clif->skill_nodamage(src,bl,AL_HEAL,status_percent_heal(bl,90,90),1); } else if (status_get_guild_id(src)) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, @@ -7176,7 +7176,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui g = sd?sd->state.gmaster_flag:guild_search(status_get_guild_id(src)); if (!g) break; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); for(i = 0; i < g->max_member; i++, j++) { if (j>8) j=0; if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) { @@ -7196,23 +7196,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui //AuronX reported you CAN memorize the same map as all three. [Skotlex] if (sd) { if(!sd->feel_map[skill_lv-1].index) - clif_feel_req(sd->fd,sd, skill_lv); + clif->feel_req(sd->fd,sd, skill_lv); else - clif_feel_info(sd, skill_lv-1, 1); + clif->feel_info(sd, skill_lv-1, 1); } break; case SG_HATE: if (sd) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if (!pc_set_hate_mob(sd, skill_lv-1, bl)) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; case GS_GLITTERING: if(sd) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if(rnd()%100 < (20+10*skill_lv)) pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),10); else if(sd->spiritball > 0) @@ -7226,22 +7226,22 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { i =65 -5*distance_bl(src,bl); //Base rate if (i < 30) i = 30; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); sc_start(bl,SC_STUN, i,skill_lv,skill->get_time2(skill_id,skill_lv)); } break; case AM_CALLHOMUN: //[orn] if (sd && !merc_call_homunculus(sd)) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; case AM_REST: if (sd) { if (merc_hom_vaporize(sd,1)) - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); else - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -7255,12 +7255,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui skill->blockhomun_start(hd, skill_id, skill->get_time2(skill_id,skill_lv)); if (unit_movepos(src,bl->x,bl->y,0,0)) { - clif_skill_nodamage(src,src,skill_id,skill_lv,1); // Homunc - clif_slide(src,bl->x,bl->y) ; + clif->skill_nodamage(src,src,skill_id,skill_lv,1); // Homunc + clif->slide(src,bl->x,bl->y) ; if (unit_movepos(bl,x,y,0,0)) { - clif_skill_nodamage(bl,bl,skill_id,skill_lv,1); // Master - clif_slide(bl,x,y) ; + clif->skill_nodamage(bl,bl,skill_id,skill_lv,1); // Master + clif->slide(bl,x,y) ; } //TODO: Shouldn't also players and the like switch targets? @@ -7270,9 +7270,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } // Failed else if (hd && hd->master) - clif_skill_fail(hd->master, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_LEVEL, 0); else if (sd) - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); break; case HVAN_CHAOTIC: //[orn] { @@ -7289,8 +7289,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!bl) bl = src; i = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true); //Eh? why double skill packet? - clif_skill_nodamage(src,bl,AL_HEAL,i,1); - clif_skill_nodamage(src,bl,skill_id,i,1); + clif->skill_nodamage(src,bl,AL_HEAL,i,1); + clif->skill_nodamage(src,bl,skill_id,i,1); status_heal(bl, i, 0, 0); } break; @@ -7301,7 +7301,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case HLIF_CHANGE: case MH_ANGRIFFS_MODUS: case MH_GOLDENE_FERSE: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); if (hd) skill->blockhomun_start(hd, skill_id, skill->get_time2(skill_id,skill_lv)); @@ -7335,7 +7335,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start2(bl,type,100,skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); else { skill_area_temp[2] = 0; //For SD_PREAMBLE - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv),BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1, @@ -7347,7 +7347,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_percent_damage(src,bl,0,((skill_lv-1)%5+1)*20,false); else { skill_area_temp[2] = 0; //For SD_PREAMBLE - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv),BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1, @@ -7359,26 +7359,26 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { if( !sd->status.party_id ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } else - clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; case NPC_TALK: case ALL_WEWISH: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case ALL_BUYING_STORE: if( sd ) {// players only, skill allows 5 buying slots - clif_skill_nodamage(src, bl, skill_id, skill_lv, buyingstore_setup(sd, MAX_BUYINGSTORE_SLOTS)); + clif->skill_nodamage(src, bl, skill_id, skill_lv, buyingstore_setup(sd, MAX_BUYINGSTORE_SLOTS)); } break; case RK_ENCHANTBLADE: - clif_skill_nodamage(src,bl,skill_id,skill_lv,// formula not confirmed + clif->skill_nodamage(src,bl,skill_id,skill_lv,// formula not confirmed sc_start2(bl,type,100,skill_lv,100+20*skill_lv/*+sstatus->int_/2+status_get_lv(bl)/10*/,skill->get_time(skill_id,skill_lv))); break; case RK_DRAGONHOWLING: @@ -7387,7 +7387,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { skill_area_temp[2] = 0; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|1, @@ -7396,7 +7396,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case RK_IGNITIONBREAK: case LG_EARTHDRIVE: - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); i = skill->get_splash(skill_id,skill_lv); if( skill_id == LG_EARTHDRIVE ) { int dummy = 1; @@ -7410,16 +7410,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int heal = sstatus->hp / 4; // 25% HP if( status_charge(bl,heal,0) ) - clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start2(bl,type,100,skill_lv,heal,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start2(bl,type,100,skill_lv,heal,skill->get_time(skill_id,skill_lv))); else - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; case RK_REFRESH: if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 8 ) { int heal = status_get_max_hp(bl) * 25 / 100; - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); status_heal(bl,heal,0,1); status_change_clear_buffs(bl,4); @@ -7431,8 +7431,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { short shields = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); sc_start4(bl,type,100,skill_lv,shields,1000,0,skill->get_time(skill_id,skill_lv)); - clif_millenniumshield(sd,shields); - clif_skill_nodamage(src,bl,skill_id,1,1); + clif->millenniumshield(sd,shields); + clif->skill_nodamage(src,bl,skill_id,1,1); } break; @@ -7450,7 +7450,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else if( skill_id == RK_CRUSHSTRIKE ) lv = 7; if( pc_checkskill(sd,RK_RUNEMASTERY) >= lv ) - clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; @@ -7468,7 +7468,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } else sc_start2(bl,type,100,7,5,skill->get_time(skill_id,skill_lv)); } - clif_skill_nodamage(src,bl,skill_id,1,1); + clif->skill_nodamage(src,bl,skill_id,1,1); break; /** * Guilotine Cross @@ -7486,7 +7486,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); } sc_start(bl,SC_ROLLINGCUTTER,100,count,skill->get_time(skill_id,skill_lv)); - clif_skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); } break; @@ -7495,26 +7495,26 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_WEAPONBLOCKING, INVALID_TIMER); else sc_start(bl,SC_WEAPONBLOCKING,100,skill_lv,skill->get_time(skill_id,skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case GC_CREATENEWPOISON: if( sd ) { - clif_skill_produce_mix_list(sd,skill_id,25); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_produce_mix_list(sd,skill_id,25); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; case GC_POISONINGWEAPON: if( sd ) { - clif_poison_list(sd,skill_lv); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->poison_list(sd,skill_lv); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case GC_ANTIDOTE: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if( tsc ) { status_change_end(bl, SC_PARALYSE, INVALID_TIMER); @@ -7529,8 +7529,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case GC_PHANTOMMENACE: - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; @@ -7539,15 +7539,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int heal = status_get_max_hp(bl) / 10; if( status_get_hp(bl) < heal ) { // if you haven't enough HP skill fails. - if( sd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); + if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); break; } if( !status_charge(bl,heal,0) ) { - if( sd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); + if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; /** @@ -7555,7 +7555,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui **/ case AB_ANCILLA: if( sd ) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->produce_mix(sd, skill_id, ITEMID_ANCILLA, 0, 0, 0, 1); } break; @@ -7566,7 +7566,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int bless_lv = pc_checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10); int agi_lv = pc_checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10); if( sd == NULL || sd->status.party_id == 0 || flag&1 ) - clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100, + clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100, (skill_id == AB_CLEMENTIA)? bless_lv : (skill_id == AB_CANTO)? agi_lv : skill_lv, skill->get_time(skill_id,skill_lv))); else if( sd ) party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); @@ -7575,7 +7575,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_PRAEFATIO: if( sd == NULL || sd->status.party_id == 0 || flag&1 ) - clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start4(bl, type, 100, skill_lv, 0, 0, 1, skill->get_time(skill_id, skill_lv))); + clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start4(bl, type, 100, skill_lv, 0, 0, 1, skill->get_time(skill_id, skill_lv))); else if( sd ) party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); break; @@ -7588,7 +7588,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( (dstsd && pc_ismadogear(dstsd)) || status_isimmune(bl)) i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett] - clif_skill_nodamage(bl, bl, skill_id, i, 1); + clif->skill_nodamage(bl, bl, skill_id, i, 1); if( tsc && tsc->data[SC_AKAITSUKI] && i ) i = ~i + 1; status_heal(bl, i, 0, 0); @@ -7605,7 +7605,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; @@ -7622,7 +7622,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_FREEZING, INVALID_TIMER); status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER); }else //Success rate only applies to the curing effect and not stat bonus. Bonus status only applies to non infected targets - clif_skill_nodamage(bl, bl, skill_id, skill_lv, + clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); } else if( sd ) party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), @@ -7639,7 +7639,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_MANDRAGORA, INVALID_TIMER); status_change_end(bl, SC_SILENCE, INVALID_TIMER); }else // Success rate only applies to the curing effect and not stat bonus. Bonus status only applies to non infected targets - clif_skill_nodamage(bl, bl, skill_id, skill_lv, + clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); } else if( sd ) party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), @@ -7649,11 +7649,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_CLEARANCE: if( flag&1 || (i = skill->get_splash(skill_id, skill_lv)) < 1 ) { //As of the behavior in official server Clearance is just a super version of Dispell skill. [Jobbie] - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rnd()%100 >= 30 + 10 * skill_lv) { if (sd) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if(status_isimmune(bl) || !tsc || !tsc->count) @@ -7724,7 +7724,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Should the level of Lex Divina be equivalent to the level of Silentium or should the highest level learned be used? [LimitLine] map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, PR_LEXDIVINA, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); break; /** * Warlock @@ -7735,7 +7735,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill->castend_nodamage_id); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; @@ -7753,28 +7753,28 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !(tsc && tsc->data[type]) ){ i = sc_start2(bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill->get_time(skill_id,skill_lv):skill->get_time2(skill_id, skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv,i); + clif->skill_nodamage(src,bl,skill_id,skill_lv,i); if( !i ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } }else if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); break; case WL_FROSTMISTY: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); break; case WL_JACKFROST: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_foreachinshootrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case WL_MARSHOFABYSS: // Should marsh of abyss still apply half reduction to players after the 28/10 patch? [LimitLine] - clif_skill_nodamage(src, bl, skill_id, skill_lv, + clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start4(bl, type, 100, skill_lv, status_get_int(src), sd ? sd->status.job_level : 50, 0, skill->get_time(skill_id, skill_lv))); break; @@ -7809,7 +7809,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Doesn't send failure packet if it fails on defense. } else if( sd ) // Failure on Rate - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -7833,7 +7833,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !sctype ) { if( sd ) // No free slots to put SC - clif_skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); break; } @@ -7846,7 +7846,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } sc_start4(src,sctype,100,element,pos,skill_lv,0,skill->get_time(skill_id,skill_lv)); - clif_skill_nodamage(src,bl,skill_id,0,0); + clif->skill_nodamage(src,bl,skill_id,0,0); } break; @@ -7858,21 +7858,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sc && !sc->data[i] ) break; if( i == SC_MAXSPELLBOOK ) { - clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0); + clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0); break; } sc_start(bl, SC_STOP, 100, skill_lv, INVALID_TIMER); //Can't move while selecting a spellbook. - clif_spellbook_list(sd); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->spellbook_list(sd); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; /** * Ranger **/ case RA_FEARBREEZE: - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); break; case RA_WUGMASTERY: @@ -7881,7 +7881,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui pc_setoption(sd,sd->sc.option|OPTION_WUG); else pc_setoption(sd,sd->sc.option&~OPTION_WUG); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -7894,25 +7894,25 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui pc_setoption(sd,sd->sc.option&~OPTION_WUGRIDER); pc_setoption(sd,sd->sc.option|OPTION_WUG); } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case RA_WUGDASH: if( tsce ) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); + clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); map_freeblock_unlock(); return 0; } if( sd && pc_isridingwug(sd) ) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,1)); - clif_walkok(sd); + clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,1)); + clif->walkok(sd); } break; case RA_SENSITIVEKEEN: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); - clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); break; /** @@ -7923,9 +7923,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit_getdir(src)+4)%8 : unit_getdir(src); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),dir,0x1); - clif_slide(src,src->x,src->y); - clif_fixpos(src); //Aegis sent this packet - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->slide(src,src->x,src->y); + clif->fixpos(src); //Aegis sent this packet + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -7933,15 +7933,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd ) { if( pc_ismadogear(sd) ) pc_setmadogear(sd, 0); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); skill->castend_damage_id(src, src, skill_id, skill_lv, tick, flag); status_set_sp(src, 0, 0); } break; case NC_ANALYZE: - clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - clif_skill_nodamage(src, bl, skill_id, skill_lv, + clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl,type, 30 + 12 * skill_lv,skill_lv,skill->get_time(skill_id,skill_lv))); if( sd ) pc_overheat(sd,1); break; @@ -7950,10 +7950,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( (i = sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) ) { map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; - clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); + clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); if (sd) pc_overheat(sd,1); } - clif_skill_nodamage(src,src,skill_id,skill_lv,i); + clif->skill_nodamage(src,src,skill_id,skill_lv,i); break; case NC_REPAIR: @@ -7969,8 +7969,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_heal(src,heal,0,2); } - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - clif_skill_nodamage(src, bl, skill_id, skill_lv, heal); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src, bl, skill_id, skill_lv, heal); } break; @@ -7980,28 +7980,28 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui md = map_id2md(bl->id); if( md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND ) status_kill(bl); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; case SC_AUTOSHADOWSPELL: if( sd ) { if( sd->status.skill[sd->reproduceskill_id].id || sd->status.skill[sd->cloneskill_id].id ) { sc_start(src,SC_STOP,100,skill_lv,-1);// The skill_lv is stored in val1 used in skill_select_menu to determine the used skill lvl [Xazax] - clif_autoshadowspell_list(sd); - clif_skill_nodamage(src,bl,skill_id,1,1); + clif->autoshadowspell_list(sd); + clif->skill_nodamage(src,bl,skill_id,1,1); } else - clif_skill_fail(sd,skill_id,USESKILL_FAIL_IMITATION_SKILL_NONE,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_IMITATION_SKILL_NONE,0); } break; case SC_SHADOWFORM: if( sd && dstsd && src != bl && !dstsd->shadowform_id ) { - if( clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(src,type,100,skill_lv,bl->id,4+skill_lv,0,skill->get_time(skill_id, skill_lv))) ) + if( clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(src,type,100,skill_lv,bl->id,4+skill_lv,0,skill->get_time(skill_id, skill_lv))) ) dstsd->shadowform_id = src->id; } else if( sd ) - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); break; case SC_BODYPAINT: @@ -8019,7 +8019,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,SC_BLIND,53 + 2 * skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)); } } else { - clif_skill_nodamage(src, bl, skill_id, 0, 1); + clif->skill_nodamage(src, bl, skill_id, 0, 1); map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); } @@ -8035,9 +8035,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int rate = rnd_value(sstatus->dex/12,sstatus->dex/4) + 10*skill_lv + (sd?sd->status.job_level:0) + status_get_lv(src)/10 - status_get_lv(bl)/10 - tstatus->luk/10 - (dstsd?(dstsd->max_weight-dstsd->weight)/10000:0) - rnd_value(tstatus->agi/6,tstatus->agi/3); rate = cap_value(rate, skill_lv+sstatus->dex/20, 100); - clif_skill_nodamage(src,bl,skill_id,0,sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src,bl,skill_id,0,sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv))); } else if( sd ) - clif_skill_fail(sd,skill_id,0,0); + clif->skill_fail(sd,skill_id,0,0); break; case SC_IGNORANCE: @@ -8045,19 +8045,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int rate = rnd_value(sstatus->dex/12,sstatus->dex/4) + 10*skill_lv + (sd?sd->status.job_level:0) + status_get_lv(src)/10 - status_get_lv(bl)/10 - tstatus->luk/10 - (dstsd?(dstsd->max_weight-dstsd->weight)/10000:0) - rnd_value(tstatus->agi/6,tstatus->agi/3); rate = cap_value(rate, skill_lv+sstatus->dex/20, 100); - if (clif_skill_nodamage(src,bl,skill_id,0,sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv)))) { + if (clif->skill_nodamage(src,bl,skill_id,0,sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv)))) { int sp = 200 * skill_lv; if( dstmd ) sp = dstmd->level * 2; if( status_zap(bl,0,sp) ) status_heal(src,0,sp/2,3); } - else if( sd ) clif_skill_fail(sd,skill_id,0,0); + else if( sd ) clif->skill_fail(sd,skill_id,0,0); } else if( sd ) - clif_skill_fail(sd,skill_id,0,0); + clif->skill_fail(sd,skill_id,0,0); break; case LG_TRAMPLE: - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); map_foreachinrange(skill->destroy_trap,bl,skill->get_splash(skill_id,skill_lv),BL_SKILL,tick); break; @@ -8066,7 +8066,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl,type,INVALID_TIMER); else sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case LG_SHIELDSPELL: @@ -8082,7 +8082,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; if( !shield_data || shield_data->type != IT_ARMOR ) { // No shield? - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); break; } brate = shield_data->def * 10; @@ -8096,7 +8096,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui switch( opt ) { case 1: sc_start(bl,SC_SHIELDSPELL_DEF,100,opt,-1); - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); status_change_end(bl,SC_SHIELDSPELL_DEF,INVALID_TIMER); @@ -8124,20 +8124,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui switch( opt ) { case 1: sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1); - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|2,skill->castend_damage_id); status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER); break; case 2: sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1); - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); break; case 3: if( sc_start(bl,SC_SHIELDSPELL_MDEF,brate,opt,sd->bonus.shieldmdef * 30000) ) - clif_skill_nodamage(src,bl,PR_MAGNIFICAT,skill_lv, + clif->skill_nodamage(src,bl,PR_MAGNIFICAT,skill_lv, sc_start(bl,SC_MAGNIFICAT,100,1,sd->bonus.shieldmdef * 30000)); break; } @@ -8147,7 +8147,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { struct item *it = &sd->status.inventory[sd->equip_index[EQI_HAND_L]]; if( !it ) { // No shield? - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } brate = it->refine * 5; @@ -8176,7 +8176,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -8186,7 +8186,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { skill_area_temp[2] = 0; map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_PC,src,skill_id,skill_lv,tick,flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1,skill->castend_nodamage_id); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -8194,10 +8194,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd && !map[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) { sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * 1 / 100); // 1% penalty. sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * 1 / 100); - clif_updatestatus(sd,SP_BASEEXP); - clif_updatestatus(sd,SP_JOBEXP); + clif->updatestatus(sd,SP_BASEEXP); + clif->updatestatus(sd,SP_JOBEXP); } - clif_skill_nodamage(bl,src,skill_id,skill_lv, + clif->skill_nodamage(bl,src,skill_id,skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); break; case SR_CURSEDCIRCLE: @@ -8207,17 +8207,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( bl->type == BL_MOB ) mob_unlocktarget((TBL_MOB*)bl,gettick()); unit_stop_attack(bl); - clif_bladestop(src, bl->id, 1); + clif->bladestop(src, bl->id, 1); map_freeblock_unlock(); return 1; } } else { int count = 0; - clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); count = map_forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-charactors BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); if( sd ) pc_delspiritball(sd, count, 0); - clif_skill_nodamage(src, src, skill_id, skill_lv, + clif->skill_nodamage(src, src, skill_id, skill_lv, sc_start2(src, SC_CURSEDCIRCLE_ATKER, 100, skill_lv, count, skill->get_time(skill_id,skill_lv))); } break; @@ -8228,7 +8228,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv)); for( i = 0; i < max; i++ ) // Don't call more than max available spheres. pc_addspiritball(sd, skill->get_time(skill_id, skill_lv), max); - clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv))); + clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv))); } break; @@ -8241,9 +8241,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui pc_delspiritball(dstsd, dstsd->spiritball, 0); } if( i ) status_percent_heal(src, 0, i); - clif_skill_nodamage(src, bl, skill_id, skill_lv, i ? 1:0); + clif->skill_nodamage(src, bl, skill_id, skill_lv, i ? 1:0); } else { - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id); } break; @@ -8257,7 +8257,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui pc_delspiritball(sd, sd->spiritball, 0); } } - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); break; case SR_GENTLETOUCH_CURE: @@ -8266,7 +8266,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( status_isimmune(bl) ) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,0); break; } @@ -8286,12 +8286,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_FREEZING, INVALID_TIMER); } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case SR_GENTLETOUCH_CHANGE: case SR_GENTLETOUCH_REVITALIZE: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))); break; case WA_SWING_DANCE: @@ -8299,7 +8299,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); else if( sd ) { // Only shows effects on caster. - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } break; @@ -8310,15 +8310,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc_checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv)); else if( sd ) { // Only shows effects on caster. - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); } break; case MI_HARMONIZE: if( src != bl ) - clif_skill_nodamage(src, src, skill_id, skill_lv, sc_start(src, type, 100, skill_lv, skill->get_time(skill_id,skill_lv))); - clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src, src, skill_id, skill_lv, sc_start(src, type, 100, skill_lv, skill->get_time(skill_id,skill_lv))); + clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id,skill_lv))); break; case WM_DEADHILLHERE: @@ -8332,9 +8332,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui heal = 1; tstatus->hp = heal; tstatus->sp -= tstatus->sp * ( 120 - 20 * skill_lv ) / 100; - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); pc_revive((TBL_PC*)bl,heal,0); - clif_resurrection(bl,1); + clif->resurrection(bl,1); } } break; @@ -8348,12 +8348,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start2(bl,type,(skill_id==WM_VOICEOFSIREN)?20+10*skill_lv:100,skill_lv,(skill_id==WM_VOICEOFSIREN)?src->id:0,skill->get_time(skill_id,skill_lv)); } else { map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case WM_GLOOMYDAY: - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if( dstsd && ( pc_checkskill(dstsd,KN_BRANDISHSPEAR) || pc_checkskill(dstsd,LK_SPIRALPIERCE) || pc_checkskill(dstsd,CR_SHIELDCHARGE) || pc_checkskill(dstsd,CR_SHIELDBOOMERANG) || pc_checkskill(dstsd,PA_SHIELDCHAIN) || pc_checkskill(dstsd,LG_SHIELDPRESS) ) ) @@ -8370,11 +8370,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv)); } else if( flag&2 ) { if( src->id != bl->id && battle->check_target(src,bl,BCT_ENEMY) > 0 ) - status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0)); + status_fix_damage(src,bl,9999,clif->damage(src,bl,tick,0,0,9999,0,0,0)); } else if( sd ) { short chance = sstatus->int_/6 + sd->status.job_level/5 + skill_lv*4; if( !sd->status.party_id || (rnd()%100 > chance)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0); break; } if( map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id,skill_lv), @@ -8383,10 +8383,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else flag |= 1; map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF, skill->castend_nodamage_id); - clif_skill_nodamage(src, bl, skill_id, skill_lv, + clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src,SC_STOP,100,skill_lv,skill->get_time2(skill_id,skill_lv))); if( flag&2 ) // Dealed here to prevent conflicts - status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0)); + status_fix_damage(src,bl,9999,clif->damage(src,bl,tick,0,0,9999,0,0,0)); } break; @@ -8403,7 +8403,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int count = skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),1); if( sc_start2(bl,type,100,skill_lv,count,skill->get_time(skill_id,skill_lv)) ) party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill->castend_nodamage_id); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -8417,7 +8417,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui short lv = (short)skill_lv; skill_area_temp[0] = (sd) ? skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),1) : 50; // 50% chance in non BL_PC (clones). map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -8428,13 +8428,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui improv_skill_id = skill_improvise_db[i].skill_id; } while( improv_skill_id == 0 || rnd()%10000 >= skill_improvise_db[i].per ); improv_skill_lv = 4 + skill_lv; - clif_skill_nodamage (src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); if( sd ) { sd->state.abra_flag = 2; sd->skillitem = improv_skill_id; sd->skillitemlv = improv_skill_lv; - clif_item_skill(sd, improv_skill_id, improv_skill_lv); + clif->item_skill(sd, improv_skill_id, improv_skill_lv); } else { struct unit_data *ud = unit_bl2ud(src); int inf = skill->get_inf(improv_skill_id); @@ -8488,7 +8488,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(!mapindex) { //Given map not found? - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 0; } @@ -8502,8 +8502,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui tsc->opt1 = 0; else tsc->opt1 = OPT1_SLEEP; - clif_changeoption(bl); - clif_skill_nodamage (src, bl, skill_id, skill_lv, 1); + clif->changeoption(bl); + clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); } break; @@ -8512,7 +8512,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] % int rate = (15 + 5 * skill_lv) + status_get_int(src)/5 + (sd ? sd->status.job_level : 0); rate -= status_get_int(bl)/6 - status_get_luk(bl)/10; - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); sc_start2(bl, type, rate, skill_lv, 1, skill->get_time(skill_id, skill_lv)); } break; @@ -8524,7 +8524,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( bl != src ) sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv)); }else { - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); } @@ -8543,10 +8543,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Summoning the new one. if( !elemental_create(sd,elemental_class,skill->get_time(skill_id,skill_lv)) ) { - clif_skill_fail(sd,skill_id,0,0); + clif->skill_fail(sd,skill_id,0,0); break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -8565,10 +8565,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case 3: mode = EL_MODE_AGGRESSIVE; break; } if( !elemental_change_mode(sd->ed,mode) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -8578,7 +8578,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !sd->ed ) break; sd->skill_id_old = skill_id; elemental_action(sd->ed, bl, tick); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); switch(sd->ed->db->class_){ case 2115:case 2124: case 2118:case 2121: @@ -8601,21 +8601,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !ed ) break; if( !status_charge(&sd->bl,s_hp,s_sp) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } e_hp = ed->battle_status.max_hp * 10 / 100; e_sp = ed->battle_status.max_sp * 10 / 100; status_heal(&ed->bl,e_hp,e_sp,3); - clif_skill_nodamage(src,&ed->bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,&ed->bl,skill_id,skill_lv,1); } break; case GN_CHANGEMATERIAL: case SO_EL_ANALYSIS: if( sd ) { - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); - clif_skill_itemlistwindow(sd,skill_id,skill_lv); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_itemlistwindow(sd,skill_id,skill_lv); } break; @@ -8628,11 +8628,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui (sc->bs_counter)--; status_change_end(src, type, INVALID_TIMER); // the first one cancels and the last one will take effect resetting the timer } - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id,skill_lv)); (sc->bs_counter)++; } else if( sd ) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); break; } } @@ -8640,7 +8640,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case GN_MANDRAGORA: if( flag&1 ) { - if ( clif_skill_nodamage(bl, src, skill_id, skill_lv, + if ( clif->skill_nodamage(bl, src, skill_id, skill_lv, sc_start(bl, type, 25 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv))) ) status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); } else @@ -8665,7 +8665,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else skill->attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag); } else //Otherwise, it fails, shows animation and removes items. - clif_skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0); + clif->skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0); } else if( itemdb_is_GNthrowable(ammo_id) ){ struct script_code *script = sd->inventory_data[i]->script; if( !script ) @@ -8676,8 +8676,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui run_script(script,0,src->id,0); } } - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1);// This packet is received twice actually, I think it is to show the animation. + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1);// This packet is received twice actually, I think it is to show the animation. break; case GN_MIX_COOKING: @@ -8689,8 +8689,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sd->skill_lv_old = skill_lv; if( skill_id != GN_S_PHARMACY && skill_lv > 1 ) qty = 10; - clif_cooking_list(sd,(skill_id - GN_MIX_COOKING) + 27,skill_id,qty,skill_id==GN_MAKEBOMB?5:6); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->cooking_list(sd,(skill_id - GN_MIX_COOKING) + 27,skill_id,qty,skill_id==GN_MAKEBOMB?5:6); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case EL_CIRCLE_OF_FIRE: @@ -8720,8 +8720,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) { elemental_clean_single_effect(ele, skill_id); } else { - clif_skill_nodamage(src,src,skill_id,skill_lv,1); - clif_skill_damage(src, ( skill_id == EL_GUST || skill_id == EL_BLAST || skill_id == EL_WILD_STORM )?src:bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_damage(src, ( skill_id == EL_GUST || skill_id == EL_BLAST || skill_id == EL_WILD_STORM )?src:bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( skill_id == EL_WIND_STEP ) // There aren't teleport, just push the master away. skill->blown(src,bl,(rnd()%skill->get_blewcount(skill_id,skill_lv))+1,rand()%8,0); sc_start(src,type2,100,skill_lv,skill->get_time(skill_id,skill_lv)); @@ -8735,8 +8735,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case EL_WATER_BARRIER: case EL_ZEPHYR: case EL_POWER_OF_GAIA: - clif_skill_nodamage(src,src,skill_id,skill_lv,1); - clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); skill->unitsetting(src,skill_id,skill_lv,bl->x,bl->y,0); break; @@ -8746,12 +8746,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui struct status_change *sc = status_get_sc(&ele->bl); sc_type type2 = type-1; - clif_skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); if( (sc && sc->data[type2]) || (tsc && tsc->data[type]) ) { elemental_clean_single_effect(ele, skill_id); } else { // This not heals at the end. - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); sc_start(src,type2,100,skill_lv,skill->get_time(skill_id,skill_lv)); sc_start(bl,type,100,src->id,skill->get_time(skill_id,skill_lv)); } @@ -8765,7 +8765,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case KO_DOHU_KOUKAI: if(sd) { int ttype = skill->get_ele(skill_id, skill_lv); - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); pc_add_talisman(sd, skill->get_time(skill_id, skill_lv), 10, ttype); } break; @@ -8784,7 +8784,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui md->deletetimer = add_timer (gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn( md ); pc_setinvincibletimer(sd,500);// unlock target lock - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0); } } @@ -8792,22 +8792,22 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case KO_KYOUGAKU: if( dstsd && tsc && !tsc->data[type] && rand()%100 < tstatus->int_/2 ){ - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); }else if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; case KO_JYUSATSU: if( dstsd && tsc && !tsc->data[type] && rand()%100 < ((45+5*skill_lv) + skill_lv*5 - status_get_int(bl)/2) ){//[(Base chance of success) + (Skill Level x 5) - (int / 2)]%. - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, status_change_start(bl,type,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),1)); status_zap(bl, tstatus->max_hp*skill_lv*5/100 , 0); if( status_get_lv(bl) <= status_get_lv(src) ) status_change_start(bl,SC_COMA,10,skill_lv,0,src->id,0,0,0); }else if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; case KO_GENWAKU: @@ -8815,20 +8815,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int x = src->x, y = src->y; if( sd && rnd()%100 > ((45+5*skill_lv) - status_get_int(bl)/10) ){//[(Base chance of success) - (Intelligence Objectives / 10)]%. - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } if (unit_movepos(src,bl->x,bl->y,0,0)) { - clif_skill_nodamage(src,src,skill_id,skill_lv,1); - clif_slide(src,bl->x,bl->y) ; + clif->skill_nodamage(src,src,skill_id,skill_lv,1); + clif->slide(src,bl->x,bl->y) ; sc_start(src,SC_CONFUSION,80,skill_lv,skill->get_time(skill_id,skill_lv)); if (unit_movepos(bl,x,y,0,0)) { - clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, -1, 6); + clif->skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, -1, 6); if( bl->type == BL_PC && pc_issit((TBL_PC*)bl)) - clif_sitting(bl); //Avoid sitting sync problem - clif_slide(bl,x,y) ; + clif->sitting(bl); //Avoid sitting sync problem + clif->slide(bl,x,y) ; sc_start(bl,SC_CONFUSION,80,skill_lv,skill->get_time(skill_id,skill_lv)); } } @@ -8839,16 +8839,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case OB_OBOROGENSOU: if( sd && ( (skill_id == OB_OBOROGENSOU && bl->type == BL_MOB) // This skill does not work on monsters. || is_boss(bl) ) ){ // Does not work on Boss monsters. - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } case KO_IZAYOI: case OB_ZANGETSU: case KG_KYOMU: case KG_KAGEMUSYA: - clif_skill_nodamage(src,bl,skill_id,skill_lv, + clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); break; case KG_KAGEHUMI: @@ -8867,7 +8867,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); } if( skill_area_temp[2] == 1 ){ - clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); sc_start(src, SC_STOP, 100, skill_lv, skill->get_time(skill_id, skill_lv)); } }else{ @@ -8914,7 +8914,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui hd->homunculus.hunger = min(1,hd->homunculus.hunger); if(s_bl && s_bl->type==BL_PC){ status_set_sp(s_bl,status_get_max_sp(s_bl)/2,0); //master drain 50% sp - clif_send_homdata(((TBL_PC *)s_bl), SP_HUNGRY, hd->homunculus.hunger); //refresh hunger info + clif->send_homdata(((TBL_PC *)s_bl), SP_HUNGRY, hd->homunculus.hunger); //refresh hunger info sc_start(s_bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); //gene bonus } sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); @@ -8935,7 +8935,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MH_LIGHT_OF_REGENE: if(hd){ hd->homunculus.intimacy = 251; //change to neutral (can't be cast if < 750) - if(sd) clif_send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info + if(sd) clif->send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info } //don't break need to start status and start block timer case MH_STYLE_CHANGE: @@ -8969,7 +8969,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; default: ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skill_id); - clif_skill_nodamage(src,bl,skill_id,skill_lv,1); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); map_freeblock_unlock(); return 1; } @@ -9064,7 +9064,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) switch (ud->skill_id) { //These should become skill_castend_pos case WE_CALLPARTNER: - if(sd) clif_callpartner(sd); + if(sd) clif->callpartner(sd); case WE_CALLPARENT: case WE_CALLBABY: case AM_RESURRECTHOMUN: @@ -9109,7 +9109,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) sc = status_get_sc(target); if( battle->check_target(src,target, BCT_ENEMY) <= 0 && (!sc || !sc->data[SC_SILENCE]) ) { //If it's not an enemy, and not silenced, you can't use the skill on them. [Skotlex] - clif_skill_nodamage (src, target, ud->skill_id, ud->skill_lv, 0); + clif->skill_nodamage (src, target, ud->skill_id, ud->skill_lv, 0); break; } } @@ -9137,7 +9137,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) } if( sd && (inf2&INF2_CHORUS_SKILL) && skill->check_pc_partner(sd, ud->skill_id, &ud->skill_lv, 1, 0) < 1 ) { - clif_skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0); + clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0); break; } @@ -9147,14 +9147,14 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) break; } else if (inf && battle->check_target(src, target, inf) <= 0){ - if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); break; } if(inf&BCT_ENEMY && (sc = status_get_sc(target)) && sc->data[SC_FOGWALL] && rnd() % 100 < 75) { //Fogwall makes all offensive-type targetted skills fail at 75% - if (sd) clif_skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0); + if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0); break; } } @@ -9166,14 +9166,14 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) if(md) { md->last_thinktime=tick +MIN_MOBTHINKTIME; if(md->skill_idx >= 0 && md->db->skill[md->skill_idx].emotion >= 0) - clif_emotion(src, md->db->skill[md->skill_idx].emotion); + clif->emotion(src, md->db->skill[md->skill_idx].emotion); } if(src != target && battle_config.skill_add_range && !check_distance_bl(src, target, skill->get_range2(src,ud->skill_id,ud->skill_lv)+battle_config.skill_add_range)) { if (sd) { - clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex] skill->consume_requirement(sd,ud->skill_id,ud->skill_lv,3); } @@ -9217,7 +9217,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) skill->blockpc_start(sd, ud->skill_id, cooldown, false); } if( battle_config.display_status_timers && sd ) - clif_status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); + clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); if( sd ) { switch( ud->skill_id ) @@ -9307,10 +9307,10 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) else y = 0; if (unit_movepos(src, src->x+x, src->y+y, 1, 1)) { //Display movement + animation. - clif_slide(src,src->x,src->y); - clif_skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skill_id, ud->skill_lv, 5); + clif->slide(src,src->x,src->y); + clif->skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skill_id, ud->skill_lv, 5); } - clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); } } @@ -9371,7 +9371,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) skill->check_unit_range(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv) ) { - if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); break; } if( src->type&battle_config.skill_nofootset && @@ -9379,7 +9379,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) skill->check_unit_range2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv) ) { - if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); break; } if( src->type&battle_config.land_skill_limit && @@ -9392,7 +9392,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) } if( maxcount == 0 ) { - if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); break; } } @@ -9423,7 +9423,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) if(md) { md->last_thinktime=tick +MIN_MOBTHINKTIME; if(md->skill_idx >= 0 && md->db->skill[md->skill_idx].emotion >= 0) - clif_emotion(src, md->db->skill[md->skill_idx].emotion); + clif->emotion(src, md->db->skill[md->skill_idx].emotion); } if(battle_config.skill_log && battle_config.skill_log&src->type) @@ -9447,7 +9447,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) skill->blockpc_start(sd, ud->skill_id, cooldown, false); } if( battle_config.display_status_timers && sd ) - clif_status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); + clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); // if( sd ) // { // switch( ud->skill_id ) @@ -9528,9 +9528,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; //Effect is displayed on respective switch case. default: if(skill->get_inf(skill_id)&INF_SELF_SKILL) - clif_skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); else - clif_skill_poseffect(src,skill_id,skill_lv,x,y,tick); + clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick); } // SC_MAGICPOWER needs to switch states before any damage is actually dealt @@ -9710,7 +9710,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui else { // Create Basilica. Start SC on caster. Unit timer start SC on others. if( map_foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) { if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); return 1; } @@ -9748,7 +9748,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui tmpy = y - area + rnd()%(area * 2 + 1); if( i == 0 && path_search_long(NULL, src->m, src->x, src->y, tmpx, tmpy, CELL_CHKWALL) ) - clif_skill_poseffect(src,skill_id,skill_lv,tmpx,tmpy,tick); + clif->skill_poseffect(src,skill_id,skill_lv,tmpx,tmpy,tick); if( i > 0 ) skill->addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skill_id,skill_lv,(x1<<16)|y1,0); @@ -9764,7 +9764,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case AL_WARP: if(sd) { - clif_skill_warppoint(sd, skill_id, skill_lv, sd->status.save_point.map, + clif->skill_warppoint(sd, skill_id, skill_lv, sd->status.save_point.map, (skill_lv >= 2) ? sd->status.memo_point[0].map : 0, (skill_lv >= 3) ? sd->status.memo_point[1].map : 0, (skill_lv >= 4) ? sd->status.memo_point[2].map : 0 @@ -9777,9 +9777,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { #if PACKETVER >= 20111005 - clif_snap(src, src->x, src->y); + clif->snap(src, src->x, src->y); #else - clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); + clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); #endif if (sd) skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false); @@ -9788,7 +9788,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NJ_SHADOWJUMP: if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds. unit_movepos(src, x, y, 1, 0); - clif_slide(src,x,y); + clif->slide(src,x,y); } status_change_end(src, SC_HIDING, INVALID_TIMER); break; @@ -9820,7 +9820,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int j = pc_search_inventory(sd,skill_db[skill_id].itemid[i]); if( j < 0 || skill_db[skill_id].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skill_id].amount[i] ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } potion_flag = 1; @@ -9872,11 +9872,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case HW_GANBANTEIN: if (rnd()%100 < 80) { int dummy = 1; - clif_skill_poseffect(src,skill_id,skill_lv,x,y,tick); + clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick); i = skill->get_splash(skill_id, skill_lv); map_foreachinarea(skill->cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); } else { - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } break; @@ -9892,12 +9892,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if (sd) { if( map_count_oncell(src->m,x,y,BL_CHAR) > 0 ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } - clif_skill_poseffect(src,skill_id,skill_lv,x,y,tick); + clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick); if (rnd()%100 < 50) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } else { TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE); int i; @@ -9935,7 +9935,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if (sce) status_change_end(src, type, INVALID_TIMER); //Was under someone else's Gospel. [Skotlex] sc_start4(src,type,100,skill_lv,0,sg->group_id,BCT_SELF,skill->get_time(skill_id,skill_lv)); - clif_skill_poseffect(src, skill_id, skill_lv, 0, 0, tick); // PA_GOSPEL music packet + clif->skill_poseffect(src, skill_id, skill_lv, 0, 0, tick); // PA_GOSPEL music packet } break; case NJ_TATAMIGAESHI: @@ -9948,14 +9948,14 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui { if (!merc_resurrect_homunculus(sd, 20*skill_lv, x, y)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } } break; case RK_WINDCUTTER: - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: @@ -9975,10 +9975,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case GC_POISONSMOKE: if( !(sc && sc->data[SC_POISONINGWEAPON]) ) { if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_GC_POISONINGWEAPON,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_POISONINGWEAPON,0); return 0; } - clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); + clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); skill->unitsetting(src, skill_id, skill_lv, x, y, flag); //status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER); // 08/31/2011 - When using poison smoke, you no longer lose the poisoning weapon effect. break; @@ -10026,7 +10026,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case RA_DETONATOR: i = skill->get_splash(skill_id, skill_lv); map_foreachinarea(skill->detonator, src->m, x-i, y-i, x+i, y+i, BL_SKILL, src); - clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); + clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); break; /** * Mechanic @@ -10059,11 +10059,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; case NC_MAGICDECOY: - if( sd ) clif_magicdecoy_list(sd,skill_lv,x,y); + if( sd ) clif->magicdecoy_list(sd,skill_lv,x,y); break; case SC_FEINTBOMB: - clif_skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); skill->unitsetting(src,skill_id,skill_lv,x,y,0); // Set bomb on current Position if( skill->blown(src,src,6,unit_getdir(src),0) ) skill->castend_nodamage_id(src,src,TF_HIDING,1,tick,0); @@ -10088,7 +10088,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui sc_start4(src,SC_BANDING,100,skill_lv,0,0,sg->group_id,skill->get_time(skill_id,skill_lv)); if( sd ) pc_banding(sd,skill_lv); } - clif_skill_nodamage(src,src,skill_id,skill_lv,1); + clif->skill_nodamage(src,src,skill_id,skill_lv,1); break; case LG_RAYOFGENESIS: @@ -10097,7 +10097,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); } else if( sd ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); break; case WM_DOMINION_IMPULSE: @@ -10133,11 +10133,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui switch( skill_lv ) { case 3: ud->skillunit[i]->unit_id = UNT_FIRE_EXPANSION_SMOKE_POWDER; - clif_changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_SMOKE_POWDER); + clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_SMOKE_POWDER); break; case 4: ud->skillunit[i]->unit_id = UNT_FIRE_EXPANSION_TEAR_GAS; - clif_changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_TEAR_GAS); + clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_TEAR_GAS); break; case 5: map_foreachinarea(skill->area_sub, src->m, @@ -10160,7 +10160,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case SO_ELECTRICWALK: if( sc && sc->data[type] ) status_change_end(src,type,INVALID_TIMER); - clif_skill_nodamage(src, src ,skill_id, skill_lv, + clif->skill_nodamage(src, src ,skill_id, skill_lv, sc_start2(src, type, 100, skill_id, skill_lv, skill->get_time(skill_id, skill_lv))); break; @@ -10271,7 +10271,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char mapindex = mapindex_name2id((char*)map); if(!mapindex) { //Given map not found? - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); skill_failed(sd); return 0; } @@ -10286,7 +10286,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char maxcount--; } if(!maxcount) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); skill_failed(sd); return 0; } @@ -10353,7 +10353,7 @@ int skill_dance_overlap_sub(struct block_list* bl, va_list ap) { else //Remove dissonance target->val2 &= ~UF_ENSEMBLE; - clif_skill_setunit(target); //Update look of affected cell. + clif->skill_setunit(target); //Update look of affected cell. return 1; } @@ -10976,7 +10976,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if( td ) sec = DIFF_TICK(td->tick, tick); map_moveblock(bl, src->bl.x, src->bl.y, tick); - clif_fixpos(bl); + clif->fixpos(bl); sg->val2 = bl->id; } else @@ -11001,11 +11001,11 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if (!sce) { TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill->get_time2(SC_BLOODYLUST, 1)) - clif_skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, + clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv))); else { if (sd) sd->bloodylust_tick = gettick(); - clif_skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, + clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv))); } } @@ -11246,7 +11246,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; if( status_isimmune(bl) ) heal = 0; - clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); + clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); if( tsc && tsc->data[SC_AKAITSUKI] && heal ) heal = ~heal + 1; status_heal(bl, heal, 0, 0); @@ -11269,7 +11269,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; if (status_isimmune(bl)) heal = 0; - clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); + clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status_heal(bl, heal, 0, 0); } break; @@ -11345,7 +11345,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns { skill->blown(&src->bl,bl,skill->get_blewcount(sg->skill_id,sg->skill_lv),unit_getdir(bl),0); sg->unit_id = UNT_USED_TRAPS; - clif_changetraplook(&src->bl, UNT_USED_TRAPS); + clif->changetraplook(&src->bl, UNT_USED_TRAPS); sg->limit=DIFF_TICK(tick,sg->tick)+1500; } break; @@ -11360,19 +11360,19 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns sec = DIFF_TICK(td->tick, tick); if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg(src->bl.m) ) { unit_movepos(bl, src->bl.x, src->bl.y, 0, 0); - clif_fixpos(bl); + clif->fixpos(bl); } sg->val2 = bl->id; } else sec = 3000; //Couldn't trap it? if( sg->unit_id == UNT_ANKLESNARE ) { - clif_skillunit_update(&src->bl); + clif->skillunit_update(&src->bl); /** * If you're snared from a trap that was invisible this makes the trap be * visible again -- being you stepped on it (w/o this the trap remains invisible and you go "WTF WHY I CANT MOVE") * bugreport:3961 **/ - clif_changetraplook(&src->bl, UNT_ANKLESNARE); + clif->changetraplook(&src->bl, UNT_ANKLESNARE); } sg->limit = DIFF_TICK(tick,sg->tick)+sec; sg->interval = -1; @@ -11387,7 +11387,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), 8) ) { map_moveblock(bl, src->bl.x, src->bl.y, tick); - clif_fixpos(bl); + clif->fixpos(bl); } @@ -11423,7 +11423,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_FIREPILLAR_ACTIVE: map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); if (sg->unit_id != UNT_FIREPILLAR_ACTIVE) - clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); + clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); sg->limit=DIFF_TICK(tick,sg->tick)+1500 + (sg->unit_id== UNT_CLUSTERBOMB || sg->unit_id== UNT_ICEBOUNDTRAP?1000:0);// Cluster Bomb/Icebound has 1s to disappear once activated. sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again. @@ -11433,9 +11433,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if (sg->src_id == bl->id) break; if (sg->val2 == 0){ - clif_talkiebox(&src->bl, sg->valstr); + clif->talkiebox(&src->bl, sg->valstr); sg->unit_id = UNT_USED_TRAPS; - clif_changetraplook(&src->bl, UNT_USED_TRAPS); + clif->changetraplook(&src->bl, UNT_USED_TRAPS); sg->limit = DIFF_TICK(tick, sg->tick) + 5000; sg->val2 = -1; } @@ -11469,7 +11469,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true); if( tsc->data[SC_AKAITSUKI] && heal ) heal = ~heal + 1; - clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); + clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status_heal(bl, heal, 0, 0); break; } @@ -11491,28 +11491,28 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns { case 0: // Heal 1~9999 HP heal = rnd() %9999+1; - clif_skill_nodamage(ss,bl,AL_HEAL,heal,1); + clif->skill_nodamage(ss,bl,AL_HEAL,heal,1); status_heal(bl,heal,0,0); break; case 1: // End all negative status status_change_clear_buffs(bl,6); - if (tsd) clif_gospel_info(tsd, 0x15); + if (tsd) clif->gospel_info(tsd, 0x15); break; case 2: // Immunity to all status sc_start(bl,SC_SCRESIST,100,100,time); - if (tsd) clif_gospel_info(tsd, 0x16); + if (tsd) clif->gospel_info(tsd, 0x16); break; case 3: // MaxHP +100% sc_start(bl,SC_INCMHPRATE,100,100,time); - if (tsd) clif_gospel_info(tsd, 0x17); + if (tsd) clif->gospel_info(tsd, 0x17); break; case 4: // MaxSP +100% sc_start(bl,SC_INCMSPRATE,100,100,time); - if (tsd) clif_gospel_info(tsd, 0x18); + if (tsd) clif->gospel_info(tsd, 0x18); break; case 5: // All stats +20 sc_start(bl,SC_INCALLSTATUS,100,20,time); - if (tsd) clif_gospel_info(tsd, 0x19); + if (tsd) clif->gospel_info(tsd, 0x19); break; case 6: // Level 10 Blessing sc_start(bl,SC_BLESSING,100,10,time); @@ -11522,24 +11522,24 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case 8: // Enchant weapon with Holy element sc_start(bl,SC_ASPERSIO,100,1,time); - if (tsd) clif_gospel_info(tsd, 0x1c); + if (tsd) clif->gospel_info(tsd, 0x1c); break; case 9: // Enchant armor with Holy element sc_start(bl,SC_BENEDICTIO,100,1,time); - if (tsd) clif_gospel_info(tsd, 0x1d); + if (tsd) clif->gospel_info(tsd, 0x1d); break; case 10: // DEF +25% sc_start(bl,SC_INCDEFRATE,100,25,time); - if (tsd) clif_gospel_info(tsd, 0x1e); + if (tsd) clif->gospel_info(tsd, 0x1e); break; case 11: // ATK +100% sc_start(bl,SC_INCATKRATE,100,100,time); - if (tsd) clif_gospel_info(tsd, 0x1f); + if (tsd) clif->gospel_info(tsd, 0x1f); break; case 12: // HIT/Flee +50 sc_start(bl,SC_INCHIT,100,50,time); sc_start(bl,SC_INCFLEE,100,50,time); - if (tsd) clif_gospel_info(tsd, 0x20); + if (tsd) clif->gospel_info(tsd, 0x20); break; } } @@ -11586,7 +11586,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( i > 0 && !(status_get_mode(bl)&MD_BOSS) ) { // knock-back any enemy except Boss skill->blown(&src->bl, bl, 2, unit_getdir(bl), 0); - clif_fixpos(bl); + clif->fixpos(bl); } if( sg->src_id != bl->id && i <= 0 ) @@ -11611,7 +11611,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); sg->unit_id = UNT_USED_TRAPS; - //clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); + //clif->changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); sg->limit=DIFF_TICK(tick,sg->tick)+1500; break; /** @@ -11663,7 +11663,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case UNT_REVERBERATION: - clif_changetraplook(&src->bl,UNT_USED_TRAPS); + clif->changetraplook(&src->bl,UNT_USED_TRAPS); map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); sg->limit = DIFF_TICK(tick,sg->tick)+1000; sg->unit_id = UNT_USED_TRAPS; @@ -11691,7 +11691,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( td ) sec = DIFF_TICK(td->tick, tick); ///map_moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett] - clif_fixpos(bl); + clif->fixpos(bl); sg->val2 = bl->id; } else sec = 3000; // Couldn't trap it? @@ -11749,7 +11749,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( ssc && ssc->data[SC_HEATER_OPTION] ) hp += hp * ssc->data[SC_HEATER_OPTION]->val3 / 100; if( tstatus->hp != tstatus->max_hp ) - clif_skill_nodamage(&src->bl, bl, AL_HEAL, hp, 0); + clif->skill_nodamage(&src->bl, bl, AL_HEAL, hp, 0); if( tsc && tsc->data[SC_AKAITSUKI] && hp ) hp = ~hp + 1; status_heal(bl, hp, 0, 0); @@ -11805,7 +11805,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns distance_xy(src->bl.x, src->bl.y, bl->x, bl->y) <= range && // only snap if the target is inside the range or src->bl.x != bl->x && src->bl.y != bl->y){// diagonal position parallel to VE's center unit_movepos(bl, src->bl.x, src->bl.y, 0, 0); - clif_fixpos(bl); + clif->fixpos(bl); } } break; @@ -12228,7 +12228,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, short* if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = map_id2sd(p_sd[0])) != NULL) { sd->sc.data[SC_DANCING]->val4 = tsd->bl.id; sc_start4(&tsd->bl,SC_DANCING,100,skill_id,sd->sc.data[SC_DANCING]->val2,*skill_lv,sd->bl.id,skill->get_time(skill_id,*skill_lv)+1000); - clif_skill_nodamage(&tsd->bl, &sd->bl, skill_id, *skill_lv, 1); + clif->skill_nodamage(&tsd->bl, &sd->bl, skill_id, *skill_lv, 1); tsd->skill_id_dance = skill_id; tsd->skill_lv_dance = *skill_lv; } @@ -12355,7 +12355,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } if( pc_is90overweight(sd) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0); return 0; } @@ -12396,7 +12396,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case BS_ADRENALINE2: case NC_POWERSWING: case BS_UNFAIRLYTRICK: case NC_AXETORNADO: case BS_GREED: - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; default: //Only Mechanic exlcusive skill can be used. break; @@ -12414,19 +12414,19 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id switch( skill_id ) { case SO_SPELLFIST: if(sd->skill_id_old != MG_FIREBOLT && sd->skill_id_old != MG_COLDBOLT && sd->skill_id_old != MG_LIGHTNINGBOLT){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case SA_CASTCANCEL: if(sd->ud.skilltimer == INVALID_TIMER) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case AL_WARP: if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza] char output[128]; sprintf(output, msg_txt(365), skill->get_name(AL_WARP)); - clif_displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." + clif->displaymessage(sd->fd, output); //"Duel: Can't use %s in duel." return 0; } break; @@ -12434,7 +12434,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if(sc && sc->data[SC_RAISINGDRAGON]) skill_lv += sc->data[SC_RAISINGDRAGON]->val1; if(sd->spiritball >= skill_lv) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12487,7 +12487,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } else if( !unit_can_move(&sd->bl) ) { //Placed here as ST_MOVE_ENABLE should not apply if rooted or on a combo. [Skotlex] - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12495,7 +12495,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case TK_MISSION: if( (sd->class_&MAPID_UPPERMASK) != MAPID_TAEKWON ) { // Cannot be used by Non-Taekwon classes - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12507,7 +12507,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case TK_JUMPKICK: if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER ) { // Soul Linkers cannot use this skill - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12538,7 +12538,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id int time; if(!(sc && sc->data[SC_DANCING])) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } time = 1000*(sc->data[SC_DANCING]->val3>>16); @@ -12547,7 +12547,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id (sc->data[SC_DANCING]->val1>>16)) //Dance Skill LV - time < skill->get_time2(skill_id,skill_lv)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -12556,7 +12556,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case PR_BENEDICTIO: if (skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 2) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12574,7 +12574,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case CG_HERMODE: if(!npc_check_areanpc(1,sd->bl.m,sd->bl.x,sd->bl.y,skill->get_splash(skill_id, skill_lv))) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12586,7 +12586,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id x = sd->bl.x+(i%size-range); y = sd->bl.y+(i/size-range); if (map_getcell(sd->bl.m,x,y,CELL_CHKWALL)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -12597,7 +12597,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id int exp; if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) || ((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp. + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp. return 0; } break; @@ -12606,7 +12606,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case AM_TWILIGHT3: if (!party_skill_check(sd, sd->status.party_id, skill_id, skill_lv)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12618,7 +12618,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id i = skill_id-SG_SUN_WARM; if (sd->bl.m == sd->feel_map[i].m) break; - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; break; case SG_SUN_COMFORT: @@ -12630,7 +12630,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if (sd->bl.m == sd->feel_map[i].m && (battle_config.allow_skill_without_day || sg_info[i].day_func())) break; - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; case SG_FUSION: if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) @@ -12640,7 +12640,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if( require.sp > 0 ) { if (status->sp < (unsigned int)require.sp) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); else status_zap(&sd->bl, 0, require.sp); } @@ -12649,7 +12649,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case GD_REGENERATION: case GD_RESTORE: if (!map_flag_gvg2(sd->bl.m)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case GD_EMERGENCYCALL: @@ -12660,7 +12660,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case GS_GLITTERING: if(sd->spiritball >= 10) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12671,12 +12671,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id #else if (status->hp < 2) { #endif - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case NJ_BUNSINJYUTSU: if (!(sc && sc->data[SC_NEN])) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12684,7 +12684,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case NJ_ZENYNAGE: case KO_MUCHANAGE: if(sd->status.zeny < require.zeny) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0); return 0; } break; @@ -12694,14 +12694,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case AM_CALLHOMUN: //Can't summon if a hom is already out if (sd->status.hom_id && sd->hd && !sd->hd->homunculus.vaporize) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80% if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12715,7 +12715,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if( sd->status.inventory[i].nameid == ITEMID_ANCILLA ) count += sd->status.inventory[i].amount; if( count >= 3 ) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_ANCILLA_NUMOVER, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_ANCILLA_NUMOVER, 0); return 0; } } @@ -12727,7 +12727,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id //case AB_LAUDAAGNUS: //case AB_LAUDARAMUS: // if( !sd->status.party_id ) { - // clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + // clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); // return 0; // } // break; @@ -12739,8 +12739,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case WL_COMET: if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) { - //clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + //clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12753,7 +12753,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id ARR_FIND(SC_SPHERE_1,SC_SPHERE_5+1,i,!sc->data[i]); if( i == SC_SPHERE_5+1 ) { // No more free slots - clif_skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); return 0; } } @@ -12763,14 +12763,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id **/ case GC_HALLUCINATIONWALK: if( sc && (sc->data[SC_HALLUCINATIONWALK] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY]) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case GC_COUNTERSLASH: case GC_WEAPONCRUSH: if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == GC_WEAPONBLOCKING) ) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0); return 0; } break; @@ -12779,25 +12779,25 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id **/ case RA_WUGMASTERY: if( pc_isfalcon(sd) || pc_isridingwug(sd) || sd->sc.data[SC__GROOMY]) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case RA_WUGSTRIKE: if( !pc_iswug(sd) && !pc_isridingwug(sd) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case RA_WUGRIDER: if( pc_isfalcon(sd) || ( !pc_isridingwug(sd) && !pc_iswug(sd) ) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case RA_WUGDASH: if(!pc_isridingwug(sd)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12806,19 +12806,19 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id **/ case LG_BANDING: if( sc && sc->data[SC_INSPIRATION] ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case LG_PRESTIGE: if( sc && (sc->data[SC_BANDING] || sc->data[SC_INSPIRATION]) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case LG_RAGEBURST: if( sd->spiritball == 0 ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_SKILLINTERVAL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SKILLINTERVAL,0); return 0; } sd->spiritball_old = require.spiritball = sd->spiritball; @@ -12827,14 +12827,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if( sc && sc->data[SC_INSPIRATION] ) return 1; // Don't check for partner. if( !(sc && sc->data[SC_BANDING]) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); return 0; } else if( skill->check_pc_partner(sd,skill_id,&skill_lv,skill->get_range(skill_id,skill_lv),0) < 1 ) return 0; // Just fails, no msg here. break; case LG_HESPERUSLIT: if( !sc || !sc->data[SC_BANDING] ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12845,7 +12845,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case SR_CRESCENTELBOW: if( sc && sc->data[SC_CRESCENTELBOW] ) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0); return 0; } break; @@ -12855,14 +12855,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) { char output[128]; sprintf(output, "You're too close to a stone or emperium to do this skill"); - clif_colormes(sd, COLOR_RED, output); + clif->colormes(sd, COLOR_RED, output); return 0; } } if( sd->spiritball > 0 ) sd->spiritball_old = require.spiritball = sd->spiritball; else { - clif_skill_fail(sd,skill_id,0,0); + clif->skill_fail(sd,skill_id,0,0); return 0; } break; @@ -12873,7 +12873,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case SC_MANHOLE: case SC_DIMENSIONDOOR: if( sc && sc->data[SC_MAGNETICFIELD] ) { - clif_skill_fail(sd,skill_id,0,0); + clif->skill_fail(sd,skill_id,0,0); return 0; } break; @@ -12881,7 +12881,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id int count; count = skill->check_pc_partner(sd, skill_id, &skill_lv, skill->get_splash(skill_id,skill_lv), 0); if( count < 1 ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0); return 0; } else require.sp -= require.sp * 20 * count / 100; // -20% each W/M in the party. @@ -12891,26 +12891,26 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case SO_ELECTRICWALK: // Can't be casted until you've walked all cells. if( sc && sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) { - clif_skill_fail(sd,skill_id,0x0,0); + clif->skill_fail(sd,skill_id,0x0,0); return 0; } break; case SO_EL_CONTROL: if( !sd->status.ele_id || !sd->ed ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case RETURN_TO_ELDICASTES: if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped. - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case LG_REFLECTDAMAGE: case CR_REFLECTSHIELD: if( sc && sc->data[SC_KYOMU] && rand()%100 < 30){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12922,7 +12922,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id int ttype = skill->get_ele(skill_id, skill_lv); ARR_FIND(1, 5, i, sd->talisman[i] > 0 && i != ttype); if( (i < 5 && i != ttype) || sd->talisman[ttype] >= 10 ){ - clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); return 0; } } @@ -12931,7 +12931,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case KO_ZENKAI: ARR_FIND(1, 6, i, sd->talisman[i] > 0); if( i > 4 ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -12940,66 +12940,66 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id switch(require.state) { case ST_HIDING: if(!(sc && sc->option&OPTION_HIDE)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_CLOAKING: if(!pc_iscloaking(sd)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_HIDDEN: if(!pc_ishiding(sd)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_RIDING: if(!pc_isriding(sd) && !pc_isridingdragon(sd)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_FALCON: if(!pc_isfalcon(sd)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_CARTBOOST: if(!(sc && sc->data[SC_CARTBOOST])) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case ST_CART: if(!pc_iscarton(sd)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_SHIELD: if(sd->status.shield <= 0) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_SIGHT: if(!(sc && sc->data[SC_SIGHT])) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_EXPLOSIONSPIRITS: if(!(sc && sc->data[SC_EXPLOSIONSPIRITS])) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_RECOV_WEIGHT_RATE: if(battle_config.natural_heal_weight_rate <= 100 && sd->weight*100/sd->max_weight >= (unsigned int)battle_config.natural_heal_weight_rate) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13008,7 +13008,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] if (!unit_can_move(&sd->bl)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13017,63 +13017,63 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER)) break; - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; case ST_RIDINGDRAGON: if( !pc_isridingdragon(sd) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_WUG: if( !pc_iswug(sd) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_RIDINGWUG: if( !pc_isridingwug(sd) ){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_MADO: if( !pc_ismadogear(sd) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; case ST_ELEMENTALSPIRIT: if(!sd->ed) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0); return 0; } break; case ST_POISONINGWEAPON: if (!(sc && sc->data[SC_POISONINGWEAPON])) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_POISONINGWEAPON, 0); return 0; } break; case ST_ROLLINGCUTTER: if (!(sc && sc->data[SC_ROLLINGCUTTER])) { - clif_skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_CONDITION, 0); return 0; } break; case ST_MH_FIGHTING: if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case ST_MH_GRAPPLING: if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } case ST_PECO: if(!pc_isriding(sd)) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -13082,27 +13082,27 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if(require.mhp > 0 && get_percentage(status->hp, status->max_hp) > require.mhp) { //mhp is the max-hp-requirement, that is, //you must have this % or less of HP to cast it. - clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); return 0; } if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } if( require.sp > 0 && status->sp < (unsigned int)require.sp) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SP_INSUFFICIENT,0); return 0; } if( require.zeny > 0 && sd->status.zeny < require.zeny ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_MONEY,0); return 0; } if( require.spiritball > 0 && sd->spiritball < require.spiritball) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_SPIRITS,require.spiritball); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SPIRITS,require.spiritball); return 0; } @@ -13153,7 +13153,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, return 1; if( pc_is90overweight(sd) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0); return 0; } @@ -13174,7 +13174,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, if(c >= maxcount || (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) { //Fails when: exceed max limit. There are other plant types already out. - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -13195,7 +13195,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, } else map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if( c >= maxcount ) { - clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; } } @@ -13205,7 +13205,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, int c = 0; i = map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c); if( c >= skill->get_maxcount(skill_id,skill_lv) || c != i) { - clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; } } @@ -13217,18 +13217,18 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, require = skill->get_requirement(sd,skill_id,skill_lv); if( require.hp > 0 && status->hp <= (unsigned int)require.hp) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0); return 0; } if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } if( require.ammo ) { //Skill requires stuff equipped in the arrow slot. if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) { - clif_arrow_fail(sd,0); + clif->arrow_fail(sd,0); return 0; } else if( sd->status.inventory[i].amount < require.ammo_qty ) { char e_msg[100]; @@ -13236,13 +13236,13 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, skill->get_desc(skill_id), require.ammo_qty, itemdb_jname(sd->status.inventory[i].nameid)); - clif_colormes(sd,COLOR_RED,e_msg); + clif->colormes(sd,COLOR_RED,e_msg); return 0; } if (!(require.ammo&1<<sd->inventory_data[i]->look)) { //Ammo type check. Send the "wrong weapon type" message //which is the closest we have to wrong ammo type. [Skotlex] - clif_arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex] - //clif_skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); + clif->arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex] + //clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; } } @@ -13253,11 +13253,11 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, index[i] = pc_search_inventory(sd,require.itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) { if( require.itemid[i] == ITEMID_RED_GEMSTONE ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required + clif->skill_fail(sd,skill_id,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required else if( require.itemid[i] == ITEMID_BLUE_GEMSTONE ) - clif_skill_fail(sd,skill_id,USESKILL_FAIL_BLUEJAMSTONE,0);// blue gemstone required + clif->skill_fail(sd,skill_id,USESKILL_FAIL_BLUEJAMSTONE,0);// blue gemstone required else - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -14084,7 +14084,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { return; //Again invalid item.... if( sd != target_sd && !battle->check_range(&sd->bl,&target_sd->bl, skill->get_range2(&sd->bl, sd->menuskill_id,sd->menuskill_val2) ) ){ - clif_item_repaireffect(sd,idx,1); + clif->item_repaireffect(sd,idx,1); return; } @@ -14093,22 +14093,22 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { else material = materials [2]; // Armors consume 1 Steel if ( pc_search_inventory(sd,material) < 0 ) { - clif_skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; } - clif_skill_nodamage(&sd->bl,&target_sd->bl,sd->menuskill_id,1,1); + clif->skill_nodamage(&sd->bl,&target_sd->bl,sd->menuskill_id,1,1); item->attribute = 0;/* clear broken state */ - clif_equiplist(target_sd); + clif->equiplist(target_sd); pc_delitem(sd,pc_search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); - clif_item_repaireffect(sd,idx,0); + clif->item_repaireffect(sd,idx,0); if( sd != target_sd ) - clif_item_repaireffect(target_sd,idx,0); + clif->item_repaireffect(target_sd,idx,0); } /*========================================== @@ -14126,7 +14126,7 @@ void skill_identify (struct map_session_data *sd, int idx) sd->status.inventory[idx].identify=1; } } - clif_item_identified(sd,idx,flag); + clif->item_identified(sd,idx,flag); } /*========================================== @@ -14151,7 +14151,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) || ditem->flag.no_refine // if the item isn't refinable || (i = pc_search_inventory(sd, material [ditem->wlv])) < 0 ) { - clif_skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; } @@ -14167,12 +14167,12 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) ep = item->equip; pc_unequipitem(sd,idx,3); } - clif_refine(sd->fd,0,idx,item->refine); - clif_delitem(sd,idx,1,3); - clif_additem(sd,idx,1,0); + clif->refine(sd->fd,0,idx,item->refine); + clif->delitem(sd,idx,1,3); + clif->additem(sd,idx,1,0); if (ep) pc_equipitem(sd,idx,ep); - clif_misceffect(&sd->bl,3); + clif->misceffect(&sd->bl,3); if(item->refine == 10 && item->card[0] == CARD0_FORGE && (int)MakeDWord(item->card[2],item->card[3]) == sd->status.char_id) @@ -14193,10 +14193,10 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) item->refine = 0; if(item->equip) pc_unequipitem(sd,idx,3); - clif_refine(sd->fd,1,idx,item->refine); + clif->refine(sd->fd,1,idx,item->refine); pc_delitem(sd,idx,1,0,2, LOG_TYPE_OTHER); - clif_misceffect(&sd->bl,2); - clif_emotion(&sd->bl, E_OMG); + clif->misceffect(&sd->bl,2); + clif->emotion(&sd->bl, E_OMG); } } } @@ -14321,9 +14321,9 @@ int skill_sit (struct map_session_data *sd, int type) } if( type ) { - clif_status_load(&sd->bl,SI_SIT,1); + clif->status_change(&sd->bl, SI_SIT, 1, 0, 0, 0, 0); } else { - clif_status_load(&sd->bl,SI_SIT,0); + clif->status_change(&sd->bl, SI_SIT, 0, 0, 0, 0, 0); } if (!flag) return 0; @@ -14549,12 +14549,12 @@ int skill_detonator(struct block_list *bl, va_list ap) case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: if( unit_id == UNT_TALKIEBOX ) { - clif_talkiebox(bl,unit->group->valstr); + clif->talkiebox(bl,unit->group->valstr); unit->group->val2 = -1; } else map_foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick); - clif_changetraplook(bl,unit_id == UNT_FIRINGTRAP ? UNT_DUMMYSKILL : UNT_USED_TRAPS); + clif->changetraplook(bl,unit_id == UNT_FIRINGTRAP ? UNT_DUMMYSKILL : UNT_USED_TRAPS); unit->group->unit_id = UNT_USED_TRAPS; unit->group->limit = DIFF_TICK(gettick(),unit->group->tick) + (unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : 1500) ); @@ -14737,7 +14737,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { skill->blown(src,bl,skill->get_blewcount(sg->skill_id,sg->skill_lv),-1,0); break; case UNT_ELECTRICSHOCKER: - clif_skill_damage(src,bl,tick,0,0,-30000,1,sg->skill_id,sg->skill_lv,5); + clif->skill_damage(src,bl,tick,0,0,-30000,1,sg->skill_id,sg->skill_lv,5); break; case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: @@ -14875,7 +14875,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int switch (group->skill_id) { case WZ_ICEWALL: map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5); - clif_changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,5,AREA); + clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,5,AREA); skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true); map[unit->bl.m].icewall_num++; break; @@ -14894,7 +14894,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int break; } - clif_skill_setunit(unit); + clif->skill_setunit(unit); return unit; } @@ -14929,7 +14929,7 @@ int skill_delunit (struct skill_unit* unit) { break; case WZ_ICEWALL: map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); - clif_changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug + clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); map[unit->bl.m].icewall_num--; break; @@ -14957,7 +14957,7 @@ int skill_delunit (struct skill_unit* unit) { break; } - clif_skill_delunit(unit); + clif->skill_delunit(unit); unit->group=NULL; map_delblock(&unit->bl); // don't free yet @@ -15304,7 +15304,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { case UNT_GROUNDDRIFT_WATER: case UNT_GROUNDDRIFT_FIRE: group->unit_id = UNT_USED_TRAPS; - //clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE); + //clif->changetraplook(bl, UNT_FIREPILLAR_ACTIVE); group->limit=DIFF_TICK(tick+1500,group->tick); unit->limit=DIFF_TICK(tick+1500,group->tick); break; @@ -15351,7 +15351,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { case UNT_WARP_ACTIVE: // warp portal opens (morph to a UNT_WARP_WAITING cell) group->unit_id = skill->get_unit_id(group->skill_id, 1); // UNT_WARP_WAITING - clif_changelook(&unit->bl, LOOK_BASE, group->unit_id); + clif->changelook(&unit->bl, LOOK_BASE, group->unit_id); // restart timers group->limit = skill->get_time(group->skill_id,group->skill_lv); unit->limit = skill->get_time(group->skill_id,group->skill_lv); @@ -15383,7 +15383,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { skill->delunit(unit); break; } - clif_changetraplook(bl,UNT_USED_TRAPS); + clif->changetraplook(bl,UNT_USED_TRAPS); map_foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); group->limit = DIFF_TICK(tick,group->tick)+1000; unit->limit = DIFF_TICK(tick,group->tick)+1000; @@ -15438,7 +15438,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { if( group->unit_id == UNT_ANKLESNARE && group->val2 > 0 ) skill->delunit(unit); else { - clif_changetraplook(bl, group->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); + clif->changetraplook(bl, group->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); group->limit = DIFF_TICK(tick, group->tick) + 1500; group->unit_id = UNT_USED_TRAPS; } @@ -15446,7 +15446,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { break; case UNT_REVERBERATION: if( unit->val1 <= 0 ){ - clif_changetraplook(bl,UNT_USED_TRAPS); + clif->changetraplook(bl,UNT_USED_TRAPS); map_foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); group->limit = DIFF_TICK(tick,group->tick)+1000; unit->limit = DIFF_TICK(tick,group->tick)+1000; @@ -15711,7 +15711,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d if (!(m_flag[i]&0x2)) { //We only moved the cell in 0-1 if (group->state.song_dance&0x1) //Check for dissonance effect. skill->dance_overlap(unit1, 1); - clif_skill_setunit(unit1); + clif->skill_setunit(unit1); map_foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1); } } @@ -15846,7 +15846,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, for( i = 0; i < MAX_INVENTORY; i++ ) { if( sd->status.inventory[i].nameid == nameid ) { if( sd->status.inventory[i].amount >= data->stack.amount ) { - clif_msgtable(sd->fd,0x61b); + clif->msgtable(sd->fd,0x61b); return 0; } else { /** @@ -16195,8 +16195,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, //TODO update PICKLOG if(equip){ - clif_produceeffect(sd,0,nameid); - clif_misceffect(&sd->bl,3); + clif->produce_effect(sd,0,nameid); + clif->misceffect(&sd->bl,3); if(itemdb_wlv(nameid) >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG] pc_addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point } else { @@ -16246,24 +16246,24 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, case AM_TWILIGHT2: case AM_TWILIGHT3: case ASC_CDP: - clif_produceeffect(sd,2,nameid); - clif_misceffect(&sd->bl,5); + clif->produce_effect(sd,2,nameid); + clif->misceffect(&sd->bl,5); break; case BS_IRON: case BS_STEEL: case BS_ENCHANTEDSTONE: - clif_produceeffect(sd,0,nameid); - clif_misceffect(&sd->bl,3); + clif->produce_effect(sd,0,nameid); + clif->misceffect(&sd->bl,3); break; case RK_RUNEMASTERY: case GC_CREATENEWPOISON: - clif_produceeffect(sd,2,nameid); - clif_misceffect(&sd->bl,5); + clif->produce_effect(sd,2,nameid); + clif->misceffect(&sd->bl,5); break; default: //Those that don't require a skill? if( skill_produce_db[idx].itemlv > 10 && skill_produce_db[idx].itemlv <= 20) { //Cooking items. - clif_specialeffect(&sd->bl, 608, AREA); + clif->specialeffect(&sd->bl, 608, AREA); if( sd->cook_mastery < 1999 ) pc_setglobalreg(sd, "COOK_MASTERY",sd->cook_mastery + ( 1 << ( (skill_produce_db[idx].itemlv - 11) / 2 ) ) * 5); } @@ -16278,7 +16278,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, if( rnd()%1000 < skill_changematerial_db[i].qty_rate[j] ){ tmp_item.amount = qty * skill_changematerial_db[i].qty[j]; if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } k++; @@ -16287,16 +16287,16 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, break; } if( k ){ - clif_msg_skill(sd,skill_id,0x627); + clif->msg_skill(sd,skill_id,0x627); return 1; } } else if (tmp_item.amount) { //Success if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } if( skill_id == GN_MIX_COOKING || skill_id == GN_MAKEBOMB || skill_id == GN_S_PHARMACY ) - clif_msg_skill(sd,skill_id,0x627); + clif->msg_skill(sd,skill_id,0x627); return 1; } } @@ -16306,8 +16306,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, //TODO update PICKLOG if(equip){ - clif_produceeffect(sd,1,nameid); - clif_misceffect(&sd->bl,2); + clif->produce_effect(sd,1,nameid); + clif->misceffect(&sd->bl,2); } else { switch (skill_id) { case ASC_CDP: //25% Damage yourself, and display same effect as failed potion. @@ -16316,20 +16316,20 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - clif_produceeffect(sd,3,nameid); - clif_misceffect(&sd->bl,6); + clif->produce_effect(sd,3,nameid); + clif->misceffect(&sd->bl,6); sd->potion_success_counter = 0; // Fame point system [DracoRPG] break; case BS_IRON: case BS_STEEL: case BS_ENCHANTEDSTONE: - clif_produceeffect(sd,1,nameid); - clif_misceffect(&sd->bl,2); + clif->produce_effect(sd,1,nameid); + clif->misceffect(&sd->bl,2); break; case RK_RUNEMASTERY: case GC_CREATENEWPOISON: - clif_produceeffect(sd,3,nameid); - clif_misceffect(&sd->bl,6); + clif->produce_effect(sd,3,nameid); + clif->misceffect(&sd->bl,6); break; case GN_MIX_COOKING: { struct item tmp_item; @@ -16344,21 +16344,21 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, tmp_item.amount = qty; tmp_item.identify = 1; if( pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } - clif_msg_skill(sd,skill_id,0x628); + clif->msg_skill(sd,skill_id,0x628); } break; case GN_MAKEBOMB: case GN_S_PHARMACY: case GN_CHANGEMATERIAL: - clif_msg_skill(sd,skill_id,0x628); + clif->msg_skill(sd,skill_id,0x628); break; default: if( skill_produce_db[idx].itemlv > 10 && skill_produce_db[idx].itemlv <= 20 ) { //Cooking items. - clif_specialeffect(&sd->bl, 609, AREA); + clif->specialeffect(&sd->bl, 609, AREA); if( sd->cook_mastery > 0 ) pc_setglobalreg(sd, "COOK_MASTERY", sd->cook_mastery - ( 1 << ((skill_produce_db[idx].itemlv - 11) / 2) ) - ( ( ( 1 << ((skill_produce_db[idx].itemlv - 11) / 2) ) >> 1 ) * 3 )); } @@ -16401,7 +16401,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) if(tmp_item.nameid <= 0 || tmp_item.amount <= 0) continue; if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -16413,7 +16413,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { int chance, i; nullpo_ret(sd); if( nameid <= 0 || (i = pc_search_inventory(sd,nameid)) < 0 || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { - clif_skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); return 0; } switch( nameid ) @@ -16427,7 +16427,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { case PO_MAGICMUSHROOM: type = SC_MAGICMUSHROOM; break; case PO_OBLIVIONCURSE: type = SC_OBLIVIONCURSE; break; default: - clif_skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); return 0; } @@ -16453,8 +16453,8 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) { status_calc_bl(bl, status_sc2scb_flag(SC_MAGICPOWER)); #ifndef RENEWAL if(bl->type == BL_PC){// update current display. - clif_updatestatus(((TBL_PC *)bl),SP_MATK1); - clif_updatestatus(((TBL_PC *)bl),SP_MATK2); + clif->updatestatus(((TBL_PC *)bl),SP_MATK1); + clif->updatestatus(((TBL_PC *)bl),SP_MATK2); } #endif } @@ -16470,7 +16470,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill_id || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { - clif_skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0); return 0; } @@ -16511,7 +16511,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { for(i=SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) if( sc && !sc->data[i] ) break; if( i > SC_MAXSPELLBOOK ) { - clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0); + clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0); return 0; } @@ -16521,7 +16521,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) { // User don't know the skill sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, pc_checkskill(sd,WL_READING_SB))); - clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0); + clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0); return 0; } @@ -16530,7 +16530,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { if( sc && sc->data[SC_READING_SB] ) { if( (sc->data[SC_READING_SB]->val2 + point) > max_preserve ) { - clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0); + clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0); return 0; } for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett] @@ -16558,7 +16558,7 @@ int skill_select_menu(struct map_session_data *sd,uint16 skill_id) { if( skill_id >= GS_GLITTERING || skill->get_type(skill_id) != BF_MAGIC || (id = sd->status.skill[skill_id].id) == 0 || sd->status.skill[skill_id].flag != SKILL_FLAG_PLAGIARIZED ) { - clif_skill_fail(sd,SC_AUTOSHADOWSPELL,0,0); + clif->skill_fail(sd,SC_AUTOSHADOWSPELL,0,0); return 0; } @@ -16589,7 +16589,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, add_amount = (skill_lv == 1) ? del_amount * (5 + rnd()%5) : del_amount / 10 ; if( (nameid = sd->status.inventory[idx].nameid) <= 0 || del_amount > sd->status.inventory[idx].amount ) { - clif_skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); return 1; } @@ -16605,17 +16605,17 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, case 992: product = 996; break; // Wind of Verdure -> Rough Wind. case 993: product = 997; break; // Green Live -> Great Nature. default: - clif_skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); return 1; } if( pc_delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) { - clif_skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); return 1; } if( skill_lv == 2 && rnd()%100 < 25 ) { // At level 2 have a fail chance. You loose your items if it fails. - clif_skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); return 1; } @@ -16627,7 +16627,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, if( tmp_item.amount ) { if( (flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -16657,7 +16657,7 @@ int skill_changematerial(struct map_session_data *sd, int n, unsigned short *ite nameid = sd->status.inventory[idx].nameid; amount = item_list[k*2+1]; if( nameid > 0 && sd->status.inventory[idx].identify == 0 ){ - clif_msg_skill(sd,GN_CHANGEMATERIAL,0x62D); + clif->msg_skill(sd,GN_CHANGEMATERIAL,0x62D); return 0; } if( nameid == skill_produce_db[i].mat_id[j] && (amount-p*skill_produce_db[i].mat_amount[j]) >= skill_produce_db[i].mat_amount[j] @@ -16679,7 +16679,7 @@ int skill_changematerial(struct map_session_data *sd, int n, unsigned short *ite } if( p == 0) - clif_msg_skill(sd,GN_CHANGEMATERIAL,0x623); + clif->msg_skill(sd,GN_CHANGEMATERIAL,0x623); return 0; } @@ -16776,7 +16776,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, } if( battle_config.display_status_timers ) - clif_skill_cooldown(sd, idx, tick); + clif->skill_cooldown(sd, idx, tick); if( !load ) {// not being loaded initially so ensure the skill delay is recorded if( !(cd = idb_get(skillcd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage @@ -17745,7 +17745,7 @@ void skill_reload (void) { /* lets update all players skill tree : so that if any skill modes were changed they're properly updated */ iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); mapit_free(iter); } diff --git a/src/map/status.c b/src/map/status.c index f356e4aa5..809fac4c5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -82,7 +82,7 @@ static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status static int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) static unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags static int StatusSkillChangeTable[SC_MAX]; // status -> skill -static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif_status_change to identify for which bl types to send packets) +static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets) /** @@ -1244,7 +1244,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s else status_revive(target, sc->data[SC_KAIZEL]->val2, 0); status_change_clear(target,0); - clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1); + clif->skill_nodamage(target,target,ALL_RESURRECTION,1,1); sc_start(target,status_skill2sc(PR_KYRIE),100,10,time); if( target->type == BL_MOB ) @@ -1256,8 +1256,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s TBL_PC *sd = BL_CAST(BL_PC,target); TBL_HOM *hd = sd->hd; if(hd && hd->sc.data[SC_LIGHT_OF_REGENE]){ - clif_skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage - clif_skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status_revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0)); + clif->skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage + clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status_revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0)); status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER); return hp + sp; } @@ -1282,7 +1282,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s unit_stop_attack(target); unit_stop_walking(target,1); unit_skillcastcancel(target,0); - clif_clearunit_area(target,CLR_DEAD); + clif->clearunit_area(target,CLR_DEAD); skill->unit_move(target,gettick(),4); skill->cleartimerskill(target); } @@ -1452,7 +1452,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per status->sp += sp; if (bl->prev) //Animation only if character is already on a map. - clif_resurrection(bl, 1); + clif->resurrection(bl, 1); switch (bl->type) { case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); break; case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; @@ -1540,7 +1540,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if (sc->data[SC_WINKCHARM] && target && !flag) { //Prevents skill usage if( unit_bl2ud(src) && (unit_bl2ud(src))->walktimer == INVALID_TIMER ) unit_walktobl(src, map_id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1); - clif_emotion(src, E_LV); + clif->emotion(src, E_LV); return 0; } @@ -2117,7 +2117,7 @@ int status_calc_pet_(struct pet_data *pd, bool first) struct status_data *bstat = &pd->db->status, *status = &pd->status; pd->pet.level = lv; if (!first) //Lv Up animation - clif_misceffect(&pd->bl, 0); + clif->misceffect(&pd->bl, 0); status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv; status->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv; status->str = (bstat->str*lv)/pd->db->lv; @@ -2139,7 +2139,7 @@ int status_calc_pet_(struct pet_data *pd, bool first) status_calc_misc(&pd->bl, &pd->status, lv); if (!first) //Not done the first time because the pet is not visible yet - clif_send_petstatus(sd); + clif->send_petstatus(sd); } } else if (first) { status_calc_misc(&pd->bl, &pd->status, pd->db->lv); @@ -2314,7 +2314,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) memset (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods)); if (sd->special_state.intravision && !sd->sc.data[SC_INTRAVISION]) //Clear intravision as long as nothing else is using it - clif_status_load(&sd->bl, SI_INTRAVISION, 0); + clif->status_change(&sd->bl, SI_INTRAVISION, 0, 0, 0, 0, 0); memset(&sd->special_state,0,sizeof(sd->special_state)); memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp))); @@ -3032,15 +3032,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first) return 0; } if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill))) - clif_skillinfoblock(sd); + clif->skillinfoblock(sd); if(b_weight != sd->weight) - clif_updatestatus(sd,SP_WEIGHT); + clif->updatestatus(sd,SP_WEIGHT); if(b_max_weight != sd->max_weight) { - clif_updatestatus(sd,SP_MAXWEIGHT); + clif->updatestatus(sd,SP_MAXWEIGHT); pc_updateweightstatus(sd); } if( b_cart_weight_max != sd->cart_weight_max ) { - clif_updatestatus(sd,SP_CARTINFO); + clif->updatestatus(sd,SP_CARTINFO); } calculating = 0; @@ -3718,7 +3718,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if( status->hp > status->max_hp ) //FIXME: Should perhaps a status_zap should be issued? { status->hp = status->max_hp; - if( sd ) clif_updatestatus(sd,SP_HP); + if( sd ) clif->updatestatus(sd,SP_HP); } } @@ -3741,7 +3741,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if( status->sp > status->max_sp ) { status->sp = status->max_sp; - if( sd ) clif_updatestatus(sd,SP_SP); + if( sd ) clif->updatestatus(sd,SP_SP); } } @@ -3924,37 +3924,37 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first) { TBL_PC* sd = BL_CAST(BL_PC, bl); if(b_status.str != status->str) - clif_updatestatus(sd,SP_STR); + clif->updatestatus(sd,SP_STR); if(b_status.agi != status->agi) - clif_updatestatus(sd,SP_AGI); + clif->updatestatus(sd,SP_AGI); if(b_status.vit != status->vit) - clif_updatestatus(sd,SP_VIT); + clif->updatestatus(sd,SP_VIT); if(b_status.int_ != status->int_) - clif_updatestatus(sd,SP_INT); + clif->updatestatus(sd,SP_INT); if(b_status.dex != status->dex) - clif_updatestatus(sd,SP_DEX); + clif->updatestatus(sd,SP_DEX); if(b_status.luk != status->luk) - clif_updatestatus(sd,SP_LUK); + clif->updatestatus(sd,SP_LUK); if(b_status.hit != status->hit) - clif_updatestatus(sd,SP_HIT); + clif->updatestatus(sd,SP_HIT); if(b_status.flee != status->flee) - clif_updatestatus(sd,SP_FLEE1); + clif->updatestatus(sd,SP_FLEE1); if(b_status.amotion != status->amotion) - clif_updatestatus(sd,SP_ASPD); + clif->updatestatus(sd,SP_ASPD); if(b_status.speed != status->speed) - clif_updatestatus(sd,SP_SPEED); + clif->updatestatus(sd,SP_SPEED); if(b_status.batk != status->batk #ifndef RENEWAL || b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk #endif ) - clif_updatestatus(sd,SP_ATK1); + clif->updatestatus(sd,SP_ATK1); if(b_status.def != status->def){ - clif_updatestatus(sd,SP_DEF1); + clif->updatestatus(sd,SP_DEF1); #ifdef RENEWAL - clif_updatestatus(sd,SP_DEF2); + clif->updatestatus(sd,SP_DEF2); #endif } @@ -3963,91 +3963,91 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first) || b_status.rhw.atk != status->rhw.atk || b_status.lhw.atk != status->lhw.atk #endif ) - clif_updatestatus(sd,SP_ATK2); + clif->updatestatus(sd,SP_ATK2); if(b_status.def2 != status->def2){ - clif_updatestatus(sd,SP_DEF2); + clif->updatestatus(sd,SP_DEF2); #ifdef RENEWAL - clif_updatestatus(sd,SP_DEF1); + clif->updatestatus(sd,SP_DEF1); #endif } if(b_status.flee2 != status->flee2) - clif_updatestatus(sd,SP_FLEE2); + clif->updatestatus(sd,SP_FLEE2); if(b_status.cri != status->cri) - clif_updatestatus(sd,SP_CRITICAL); + clif->updatestatus(sd,SP_CRITICAL); #ifndef RENEWAL if(b_status.matk_max != status->matk_max) - clif_updatestatus(sd,SP_MATK1); + clif->updatestatus(sd,SP_MATK1); if(b_status.matk_min != status->matk_min) - clif_updatestatus(sd,SP_MATK2); + clif->updatestatus(sd,SP_MATK2); #else if(b_status.matk_max != status->matk_max || b_status.matk_min != status->matk_min){ - clif_updatestatus(sd,SP_MATK2); - clif_updatestatus(sd,SP_MATK1); + clif->updatestatus(sd,SP_MATK2); + clif->updatestatus(sd,SP_MATK1); } #endif if(b_status.mdef != status->mdef){ - clif_updatestatus(sd,SP_MDEF1); + clif->updatestatus(sd,SP_MDEF1); #ifdef RENEWAL - clif_updatestatus(sd,SP_MDEF2); + clif->updatestatus(sd,SP_MDEF2); #endif } if(b_status.mdef2 != status->mdef2){ - clif_updatestatus(sd,SP_MDEF2); + clif->updatestatus(sd,SP_MDEF2); #ifdef RENEWAL - clif_updatestatus(sd,SP_MDEF1); + clif->updatestatus(sd,SP_MDEF1); #endif } if(b_status.rhw.range != status->rhw.range) - clif_updatestatus(sd,SP_ATTACKRANGE); + clif->updatestatus(sd,SP_ATTACKRANGE); if(b_status.max_hp != status->max_hp) - clif_updatestatus(sd,SP_MAXHP); + clif->updatestatus(sd,SP_MAXHP); if(b_status.max_sp != status->max_sp) - clif_updatestatus(sd,SP_MAXSP); + clif->updatestatus(sd,SP_MAXSP); if(b_status.hp != status->hp) - clif_updatestatus(sd,SP_HP); + clif->updatestatus(sd,SP_HP); if(b_status.sp != status->sp) - clif_updatestatus(sd,SP_SP); + clif->updatestatus(sd,SP_SP); } else if( bl->type == BL_HOM ) { TBL_HOM* hd = BL_CAST(BL_HOM, bl); if( hd->master && memcmp(&b_status, status, sizeof(struct status_data)) != 0 ) - clif_hominfo(hd->master,hd,0); + clif->hominfo(hd->master,hd,0); } else if( bl->type == BL_MER ) { TBL_MER* md = BL_CAST(BL_MER, bl); if( b_status.rhw.atk != status->rhw.atk || b_status.rhw.atk2 != status->rhw.atk2 ) - clif_mercenary_updatestatus(md->master, SP_ATK1); + clif->mercenary_updatestatus(md->master, SP_ATK1); if( b_status.matk_max != status->matk_max ) - clif_mercenary_updatestatus(md->master, SP_MATK1); + clif->mercenary_updatestatus(md->master, SP_MATK1); if( b_status.hit != status->hit ) - clif_mercenary_updatestatus(md->master, SP_HIT); + clif->mercenary_updatestatus(md->master, SP_HIT); if( b_status.cri != status->cri ) - clif_mercenary_updatestatus(md->master, SP_CRITICAL); + clif->mercenary_updatestatus(md->master, SP_CRITICAL); if( b_status.def != status->def ) - clif_mercenary_updatestatus(md->master, SP_DEF1); + clif->mercenary_updatestatus(md->master, SP_DEF1); if( b_status.mdef != status->mdef ) - clif_mercenary_updatestatus(md->master, SP_MDEF1); + clif->mercenary_updatestatus(md->master, SP_MDEF1); if( b_status.flee != status->flee ) - clif_mercenary_updatestatus(md->master, SP_MERCFLEE); + clif->mercenary_updatestatus(md->master, SP_MERCFLEE); if( b_status.amotion != status->amotion ) - clif_mercenary_updatestatus(md->master, SP_ASPD); + clif->mercenary_updatestatus(md->master, SP_ASPD); if( b_status.max_hp != status->max_hp ) - clif_mercenary_updatestatus(md->master, SP_MAXHP); + clif->mercenary_updatestatus(md->master, SP_MAXHP); if( b_status.max_sp != status->max_sp ) - clif_mercenary_updatestatus(md->master, SP_MAXSP); + clif->mercenary_updatestatus(md->master, SP_MAXSP); if( b_status.hp != status->hp ) - clif_mercenary_updatestatus(md->master, SP_HP); + clif->mercenary_updatestatus(md->master, SP_HP); if( b_status.sp != status->sp ) - clif_mercenary_updatestatus(md->master, SP_SP); + clif->mercenary_updatestatus(md->master, SP_SP); } else if( bl->type == BL_ELEM ) { TBL_ELEM* ed = BL_CAST(BL_ELEM, bl); if( b_status.max_hp != status->max_hp ) - clif_elemental_updatestatus(ed->master, SP_MAXHP); + clif->elemental_updatestatus(ed->master, SP_MAXHP); if( b_status.max_sp != status->max_sp ) - clif_elemental_updatestatus(ed->master, SP_MAXSP); + clif->elemental_updatestatus(ed->master, SP_MAXSP); if( b_status.hp != status->hp ) - clif_elemental_updatestatus(ed->master, SP_HP); + clif->elemental_updatestatus(ed->master, SP_HP); if( b_status.sp != status->sp ) - clif_mercenary_updatestatus(ed->master, SP_SP); + clif->mercenary_updatestatus(ed->master, SP_SP); } } @@ -5950,7 +5950,7 @@ void status_set_viewdata(struct block_list *bl, int class_) } } sd->vd.class_ = class_; - clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); + clif->get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); sd->vd.head_top = sd->status.head_top; sd->vd.head_mid = sd->status.head_mid; sd->vd.head_bottom = sd->status.head_bottom; @@ -7101,7 +7101,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_SIGNUMCRUCIS: val2 = 10 + 4*val1; //Def reduction tick = -1; - clif_emotion(bl,E_SWT); + clif->emotion(bl,E_SWT); break; case SC_MAXIMIZEPOWER: tick_time = val2 = tick>0?tick:60000; @@ -7254,7 +7254,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //val3 : Brings the skill_lv (merged into val1 here) //val4 : Partner if (val1 == CG_MOONLIT) - clif_status_change(bl,SI_MOONLIT,1,tick,0, 0, 0); + clif->status_change(bl,SI_MOONLIT,1,tick,0, 0, 0); val1|= (val3<<16); val3 = tick/1000; //Tick duration tick_time = 1000; // [GodLesZ] tick time @@ -7283,10 +7283,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = vd->shield; val4 = vd->cloth_color; unit_stop_attack(bl); - clif_changelook(bl,LOOK_WEAPON,0); - clif_changelook(bl,LOOK_SHIELD,0); - clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER); - clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); + clif->changelook(bl,LOOK_WEAPON,0); + clif->changelook(bl,LOOK_SHIELD,0); + clif->changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER); + clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); break; case SC_NOCHAT: // [GodLesZ] FIXME: is this correct? a hardcoded interval of 60sec? what about configuration ?_? @@ -7294,8 +7294,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val1 = battle_config.manner_system; //Mute filters. if (sd) { - clif_changestatus(sd,SP_MANNER,sd->status.manner); - clif_updatestatus(sd,SP_MANNER); + clif->changestatus(sd,SP_MANNER,sd->status.manner); + clif->updatestatus(sd,SP_MANNER); } break; @@ -7333,7 +7333,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_CONFUSION: - clif_emotion(bl,E_WHAT); + clif->emotion(bl,E_WHAT); break; case SC_BLEEDING: val4 = tick/10000; @@ -7357,7 +7357,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct mob_data *boss_md = map_getmob_boss(bl->m); // Search for Boss on this Map if( boss_md == NULL || boss_md->bl.prev == NULL ) { // No MVP on this map - MVP is dead - clif_bossmapinfo(sd->fd, boss_md, 1); + clif->bossmapinfo(sd->fd, boss_md, 1); return 0; // No need to start SC } val1 = boss_md->bl.id; @@ -7468,7 +7468,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_TENSIONRELAX: if (sd) { pc_setsit(sd); - clif_sitting(&sd->bl); + clif->sitting(&sd->bl); } val2 = 12; //SP cost val4 = 10000; //Decrease at 10secs intervals. @@ -8203,7 +8203,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val { pc_setsit(sd); skill->sit(sd,1); - clif_sitting(bl); + clif->sitting(bl); } break; case SC_DANCEWITHWUG: @@ -8416,7 +8416,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_KYOUGAKU: val2 = 2*val1 + rand()%val1; - clif_status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0); + clif->status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0); break; case SC_KAGEMUSYA: val3 = val1 * 2; @@ -8502,10 +8502,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_WEDDING: case SC_XMAS: case SC_SUMMER: - clif_changelook(bl,LOOK_WEAPON,0); - clif_changelook(bl,LOOK_SHIELD,0); - clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER); - clif_changelook(bl,LOOK_CLOTHES_COLOR,val4); + clif->changelook(bl,LOOK_WEAPON,0); + clif->changelook(bl,LOOK_SHIELD,0); + clif->changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER); + clif->changelook(bl,LOOK_CLOTHES_COLOR,val4); break; case SC_KAAHI: val4 = INVALID_TIMER; @@ -8724,19 +8724,19 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //On Aegis, when turning on a status change, first goes the option packet, then the sc packet. if(opt_flag) - clif_changeoption(bl); + clif->changeoption(bl); if (calc_flag&SCB_DYE) { //Reset DYE color if (vd && vd->cloth_color) { val4 = vd->cloth_color; - clif_changelook(bl,LOOK_CLOTHES_COLOR,0); + clif->changelook(bl,LOOK_CLOTHES_COLOR,0); } calc_flag&=~SCB_DYE; } - clif_status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); + clif->status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); /** * used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first. @@ -8787,7 +8787,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } break; case SC_BOSSMAPINFO: - clif_bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message + clif->bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message break; case SC_MERC_HPUP: status_percent_heal(bl, 100, 0); // Recover Full HP @@ -8808,35 +8808,35 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_COMBO: switch (sce->val1) { case TK_STORMKICK: - clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1); + clif->skill_nodamage(bl,bl,TK_READYSTORM,1,1); break; case TK_DOWNKICK: - clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1); + clif->skill_nodamage(bl,bl,TK_READYDOWN,1,1); break; case TK_TURNKICK: - clif_skill_nodamage(bl,bl,TK_READYTURN,1,1); + clif->skill_nodamage(bl,bl,TK_READYTURN,1,1); break; case TK_COUNTER: - clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1); + clif->skill_nodamage(bl,bl,TK_READYCOUNTER,1,1); break; case MO_COMBOFINISH: case CH_TIGERFIST: case CH_CHAINCRUSH: if (sd) - clif_skillinfo(sd,MO_EXTREMITYFIST, INF_SELF_SKILL); + clif->skillinfo(sd,MO_EXTREMITYFIST, INF_SELF_SKILL); break; case TK_JUMPKICK: if (sd) - clif_skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL); + clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL); break; case MO_TRIPLEATTACK: if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0) - clif_skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL); + clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL); break; case SR_FALLENEMPIRE: if (sd){ - clif_skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL); - clif_skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL); + clif->skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL); + clif->skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL); } break; } @@ -8954,7 +8954,7 @@ int status_change_clear(struct block_list* bl, int type) { sc->option &= OPTION_MASK; if( type == 0 || type == 2 ) - clif_changeoption(bl); + clif->changeoption(bl); return 1; } @@ -9037,7 +9037,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const { //Load data from sd->status.* as the stored values could have changed. //Must remove OPTION to prevent class being rechanged. sc->option &= type==SC_WEDDING?~OPTION_WEDDING:type==SC_XMAS?~OPTION_XMAS:~OPTION_SUMMER; - clif_changeoption(&sd->bl); + clif->changeoption(&sd->bl); status_set_viewdata(bl, sd->status.class_); } else { vd->class_ = sce->val1; @@ -9045,11 +9045,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const vd->shield = sce->val3; vd->cloth_color = sce->val4; } - clif_changelook(bl,LOOK_BASE,vd->class_); - clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); - clif_changelook(bl,LOOK_WEAPON,vd->weapon); - clif_changelook(bl,LOOK_SHIELD,vd->shield); - if(sd) clif_skillinfoblock(sd); + clif->changelook(bl,LOOK_BASE,vd->class_); + clif->changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); + clif->changelook(bl,LOOK_WEAPON,vd->weapon); + clif->changelook(bl,LOOK_SHIELD,vd->shield); + if(sd) clif->skillinfoblock(sd); break; case SC_RUN: { @@ -9106,7 +9106,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const ((TBL_PC*)d_bl)->devotion[sce->val2] = 0; else if( d_bl->type == BL_MER ) ((TBL_MER*)d_bl)->devotion_flag = 0; - clif_devotion(d_bl, NULL); + clif->devotion(d_bl, NULL); } status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER); @@ -9128,7 +9128,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const tsc->data[SC_BLADESTOP]->val4 = 0; status_change_end(tbl, SC_BLADESTOP, INVALID_TIMER); } - clif_bladestop(bl, tid, 0); + clif->bladestop(bl, tid, 0); } break; case SC_DANCING: @@ -9185,7 +9185,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } if((sce->val1&0xFFFF) == CG_MOONLIT) - clif_status_change(bl,SI_MOONLIT,0,0,0,0,0); + clif->status_change(bl,SI_MOONLIT,0,0,0,0,0); status_change_end(bl, SC_LONGING, INVALID_TIMER); } @@ -9195,8 +9195,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sd->status.manner = 0; if (sd && tid == INVALID_TIMER) { - clif_changestatus(sd,SP_MANNER,sd->status.manner); - clif_updatestatus(sd,SP_MANNER); + clif->changestatus(sd,SP_MANNER,sd->status.manner); + clif->updatestatus(sd,SP_MANNER); } break; case SC_SPLASHER: @@ -9233,18 +9233,18 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case MO_COMBOFINISH: case CH_TIGERFIST: case CH_CHAINCRUSH: - clif_skillinfo(sd, MO_EXTREMITYFIST, 0); + clif->skillinfo(sd, MO_EXTREMITYFIST, 0); break; case TK_JUMPKICK: - clif_skillinfo(sd, TK_JUMPKICK, 0); + clif->skillinfo(sd, TK_JUMPKICK, 0); break; case MO_TRIPLEATTACK: if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0) - clif_skillinfo(sd, SR_DRAGONCOMBO, 0); + clif->skillinfo(sd, SR_DRAGONCOMBO, 0); break; case SR_FALLENEMPIRE: - clif_skillinfo(sd, SR_GATEOFHELL, 0); - clif_skillinfo(sd, SR_TIGERCANNON, 0); + clif->skillinfo(sd, SR_GATEOFHELL, 0); + clif->skillinfo(sd, SR_TIGERCANNON, 0); break; } break; @@ -9348,7 +9348,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const * 3rd Stuff **/ case SC_MILLENNIUMSHIELD: - clif_millenniumshield(sd,0); + clif->millenniumshield(sd,0); break; case SC_HALLUCINATIONWALK: sc_start(bl,SC_HALLUCINATIONWALK_POSTDELAY,100,sce->val1,skill->get_time2(GC_HALLUCINATIONWALK,sce->val1)); @@ -9358,7 +9358,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const struct block_list* src = map_id2bl(sce->val2); if( tid == -1 || !src) break; // Terminated by Damage - status_fix_damage(src,bl,400*sce->val1,clif_damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0)); + status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0)); } break; case SC_WUGDASH: @@ -9384,7 +9384,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_SITDOWN_FORCE: if( sd && pc_issit(sd) ) { pc_setstand(sd); - clif_standing(bl); + clif->standing(bl); } break; case SC_NEUTRALBARRIER_MASTER: @@ -9426,7 +9426,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const struct status_change *sc = status_get_sc(src); if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); - clif_bladestop(bl, sce->val2, 0); + clif->bladestop(bl, sce->val2, 0); } } break; @@ -9440,8 +9440,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } break; case SC_KYOUGAKU: - clif_status_load(bl, SI_KYOUGAKU, 0); // Avoid client crash - clif_status_load(bl, SI_ACTIVE_MONSTER_TRANSFORM, 0); + clif->status_change(bl, SI_KYOUGAKU, 0, 0, 0, 0, 0); // Avoid client crash + clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 0, 0, 0, 0, 0); break; case SC_INTRAVISION: calc_flag = SCB_ALL;/* required for overlapping */ @@ -9610,17 +9610,17 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if (calc_flag&SCB_DYE) { //Restore DYE color if (vd && !vd->cloth_color && sce->val4) - clif_changelook(bl,LOOK_CLOTHES_COLOR,sce->val4); + clif->changelook(bl,LOOK_CLOTHES_COLOR,sce->val4); calc_flag&=~SCB_DYE; } //On Aegis, when turning off a status change, first goes the sc packet, then the option packet. - clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0); + clif->status_change(bl,StatusIconChangeTable[type],0,0,0,0,0); if( opt_flag&8 ) //bugreport:681 - clif_changeoption2(bl); + clif->changeoption2(bl); else if(opt_flag) - clif_changeoption(bl); + clif->changeoption(bl); if (calc_flag) status_calc_bl(bl,calc_flag); @@ -9781,7 +9781,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) unit_stop_walking(bl,1); unit_stop_attack(bl); sc->opt1 = OPT1_STONE; - clif_changeoption(bl); + clif->changeoption(bl); sc_timer_next(1000+tick,status_change_timer, bl->id, data ); status_calc_bl(bl, StatusChangeFlagTable[type]); return 0; @@ -9872,7 +9872,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) struct mob_data *boss_md = map_id2boss(sce->val1); if( boss_md && sd->bl.m == boss_md->bl.m ) { - clif_bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap + clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap if (boss_md->bl.prev != NULL) { sc_timer_next(5000 + tick, status_change_timer, bl->id, data); return 0; @@ -9950,8 +9950,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_NOCHAT: if(sd){ sd->status.manner++; - clif_changestatus(sd,SP_MANNER,sd->status.manner); - clif_updatestatus(sd,SP_MANNER); + clif->changestatus(sd,SP_MANNER,sd->status.manner); + clif->updatestatus(sd,SP_MANNER); if (sd->status.manner < 0) { //Every 60 seconds your manner goes up by 1 until it gets back to 0. sc_timer_next(60000+tick, status_change_timer, bl->id, data); @@ -9965,7 +9965,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) //if (sce->val4 % 1000 == 0) { // char timer[10]; // snprintf (timer, 10, "%d", sce->val4/1000); - // clif_message(bl, timer); + // clif->message(bl, timer); //} if((sce->val4 -= 500) > 0) { sc_timer_next(500 + tick, status_change_timer, bl->id, data); @@ -10023,7 +10023,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_PYREXIA: if( --(sce->val4) >= 0 ) { map_freeblock_lock(); - clif_damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0); + clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0); status_fix_damage(NULL,bl,100,0); if( sc->data[type] ) { sc_timer_next(3000+tick,status_change_timer,bl->id,data); @@ -10039,7 +10039,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) damage += status->vit * (sce->val1 - 3); unit_skillcastcancel(bl,2); map_freeblock_lock(); - status_damage(bl, bl, damage, 0, clif_damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1); + status_damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1); if( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data ); } @@ -10086,7 +10086,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } } - clif_emotion(bl,E_HEH); + clif->emotion(bl,E_HEH); sc_timer_next(4000+tick,status_change_timer,bl->id,data); } return 0; @@ -10097,7 +10097,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if( --(sce->val4) >= 0 ) { //Damage is every 10 seconds including 3%sp drain. map_freeblock_lock(); - clif_damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0); + clif->damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0); status_damage(NULL, bl, 1, status->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable if( sc->data[type] ) { sc_timer_next(10000 + tick, status_change_timer, bl->id, data ); @@ -10110,7 +10110,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_OBLIVIONCURSE: if( --(sce->val4) >= 0 ) { - clif_emotion(bl,E_WHAT); + clif->emotion(bl,E_WHAT); sc_timer_next(3000 + tick, status_change_timer, bl->id, data ); return 0; } @@ -10151,7 +10151,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP) map_freeblock_lock(); - clif_damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay + clif->damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay status_damage(src, bl, damage, 0, 0, 1); if( sc->data[type]){ // Target still lives. [LimitLine] @@ -10262,7 +10262,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; map_freeblock_lock(); damage = 200 + 100 * sce->val1 + status_get_int(src); - status_damage(src, bl, damage, 0, clif_damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1); + status_damage(src, bl, damage, 0, clif->damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1); unit_skillcastcancel(bl,1); if ( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); @@ -10276,7 +10276,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_VOICEOFSIREN: if( --(sce->val4) >= 0 ) { - clif_emotion(bl,E_LV); + clif->emotion(bl,E_LV); sc_timer_next(2000 + tick, status_change_timer, bl->id, data); return 0; } @@ -10370,7 +10370,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) int damage = status->max_hp / 100; // Suggestion 1% each second if( damage >= status->hp ) damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum map_freeblock_lock(); - status_fix_damage(NULL,bl,damage,clif_damage(bl,bl,tick,0,0,damage,0,0,0)); + status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,tick,0,0,damage,0,0,0)); if( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); } @@ -10447,7 +10447,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) pc_stop_walking(sd,1|4); pc_stop_attack(sd); pc_setsit(sd); - clif_sitting(bl); + clif->sitting(bl); } sc_timer_next(10000 + tick, status_change_timer, bl->id, data); return 0; @@ -10553,7 +10553,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) break; case SC_CURSEDCIRCLE_TARGET: if( tsc && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id ) { - clif_bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0); + clif->bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0); status_change_end(bl, type, INVALID_TIMER); } break; @@ -10965,7 +10965,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && rnd()%10000 < battle_config.sg_angel_skill_ratio ) { //Angel of the Sun/Moon/Star - clif_feel_hate_reset(sd); + clif->feel_hate_reset(sd); pc_resethate(sd); pc_resetfeel(sd); } diff --git a/src/map/storage.c b/src/map/storage.c index eb7760a0f..53058f9af 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -100,14 +100,14 @@ int storage_storageopen(struct map_session_data *sd) if( !pc_can_give_items(sd) ) { //check is this GM level is allowed to put items to storage - clif_displaymessage(sd->fd, msg_txt(246)); + clif->displaymessage(sd->fd, msg_txt(246)); return 1; } sd->state.storage_flag = 1; storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); - clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); - clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); + clif->storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); + clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); return 0; } @@ -150,7 +150,7 @@ static int storage_additem(struct map_session_data* sd, struct item* item_data, if( !itemdb_canstore(item_data, pc_get_group_level(sd)) ) { //Check if item is storable. [Skotlex] - clif_displaymessage (sd->fd, msg_txt(264)); + clif->displaymessage (sd->fd, msg_txt(264)); return 1; } @@ -163,7 +163,7 @@ static int storage_additem(struct map_session_data* sd, struct item* item_data, if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) ) return 1; stor->items[i].amount += amount; - clif_storageitemadded(sd,&stor->items[i],i,amount); + clif->storageitemadded(sd,&stor->items[i],i,amount); return 0; } } @@ -178,8 +178,8 @@ static int storage_additem(struct map_session_data* sd, struct item* item_data, memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); stor->storage_amount++; stor->items[i].amount = amount; - clif_storageitemadded(sd,&stor->items[i],i,amount); - clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE); + clif->storageitemadded(sd,&stor->items[i],i,amount); + clif->updatestorageamount(sd, stor->storage_amount, MAX_STORAGE); return 0; } @@ -197,9 +197,9 @@ int storage_delitem(struct map_session_data* sd, int n, int amount) { memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0])); sd->status.storage.storage_amount--; - if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); + if( sd->state.storage_flag == 1 ) clif->updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); } - if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount); + if( sd->state.storage_flag == 1 ) clif->storageitemremoved(sd,n,amount); return 0; } @@ -255,7 +255,7 @@ int storage_storageget(struct map_session_data* sd, int index, int amount) if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage_delitem(sd,index,amount); else - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); return 1; } @@ -323,7 +323,7 @@ void storage_storageclose(struct map_session_data* sd) { nullpo_retv(sd); - clif_storageclose(sd); + clif->storageclose(sd); if( save_settings&4 ) chrif_save(sd,0); //Invokes the storage saving as well. @@ -395,7 +395,7 @@ int storage_guild_storageopen(struct map_session_data* sd) return 1; //Can't open both storages at a time. if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] - clif_displaymessage(sd->fd, msg_txt(246)); + clif->displaymessage(sd->fd, msg_txt(246)); return 1; } @@ -412,8 +412,8 @@ int storage_guild_storageopen(struct map_session_data* sd) gstor->storage_status = 1; sd->state.storage_flag = 2; storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items)); - clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items)); - clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE); + clif->storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items)); + clif->updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE); return 0; } @@ -444,7 +444,7 @@ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* sto if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time ) { //Check if item is storable. [Skotlex] - clif_displaymessage (sd->fd, msg_txt(264)); + clif->displaymessage (sd->fd, msg_txt(264)); return 1; } @@ -454,7 +454,7 @@ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* sto if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) ) return 1; stor->items[i].amount+=amount; - clif_storageitemadded(sd,&stor->items[i],i,amount); + clif->storageitemadded(sd,&stor->items[i],i,amount); stor->dirty = 1; return 0; } @@ -469,8 +469,8 @@ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* sto memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); stor->items[i].amount=amount; stor->storage_amount++; - clif_storageitemadded(sd,&stor->items[i],i,amount); - clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); + clif->storageitemadded(sd,&stor->items[i],i,amount); + clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); stor->dirty = 1; return 0; } @@ -493,9 +493,9 @@ int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* sto if(stor->items[n].amount==0){ memset(&stor->items[n],0,sizeof(stor->items[0])); stor->storage_amount--; - clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); + clif->updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); } - clif_storageitemremoved(sd,n,amount); + clif->storageitemremoved(sd,n,amount); stor->dirty = 1; return 0; } @@ -572,7 +572,7 @@ int storage_guild_storageget(struct map_session_data* sd, int index, int amount) if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) guild_storage_delitem(sd,stor,index,amount); else //inform fail - clif_additem(sd,0,0,flag); + clif->additem(sd,0,0,flag); // log_fromstorage(sd, index, 1); return 0; @@ -691,7 +691,7 @@ int storage_guild_storageclose(struct map_session_data* sd) nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); - clif_storageclose(sd); + clif->storageclose(sd); if (stor->storage_status) { if (save_settings&4) @@ -716,7 +716,7 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag) { //Only during a guild break flag is 1 (don't save storage) sd->state.storage_flag = 0; stor->storage_status = 0; - clif_storageclose(sd); + clif->storageclose(sd); if (save_settings&4) chrif_save(sd,0); return 0; diff --git a/src/map/trade.c b/src/map/trade.c index 0d01b54a6..a8174be97 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -32,24 +32,24 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta nullpo_retv(sd); if (map[sd->bl.m].flag.notrade) { - clif_displaymessage (sd->fd, msg_txt(272)); + clif->displaymessage (sd->fd, msg_txt(272)); return; //Can't trade in notrade mapflag maps. } if (target_sd == NULL || sd == target_sd) { - clif_tradestart(sd, 1); // character does not exist + clif->tradestart(sd, 1); // character does not exist return; } if (target_sd->npc_id) { //Trade fails if you are using an NPC. - clif_tradestart(sd, 2); + clif->tradestart(sd, 2); return; } if (!battle_config.invite_request_check) { if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) { - clif_tradestart(sd, 2); + clif->tradestart(sd, 2); return; } } @@ -58,34 +58,34 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta struct map_session_data *previous_sd = map_id2sd(sd->trade_partner); if( previous_sd ){ previous_sd->trade_partner = 0; - clif_tradecancelled(previous_sd); + clif->tradecancelled(previous_sd); } // Once cancelled then continue to the new one. sd->trade_partner = 0; - clif_tradecancelled(sd); + clif->tradecancelled(sd); } if (target_sd->trade_partner != 0) { - clif_tradestart(sd, 2); // person is in another trade + clif->tradestart(sd, 2); // person is in another trade return; } if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade { - clif_displaymessage(sd->fd, msg_txt(246)); - clif_tradestart(sd, 2); // GM is not allowed to trade + clif->displaymessage(sd->fd, msg_txt(246)); + clif->tradestart(sd, 2); // GM is not allowed to trade return; } // Players can not request trade from far away, unless they are allowed to use @trade. if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { - clif_tradestart(sd, 0); // too far + clif->tradestart(sd, 0); // too far return ; } target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; - clif_traderequest(target_sd, sd->status.name); + clif->traderequest(target_sd, sd->status.name); } /*========================================== @@ -108,21 +108,21 @@ void trade_tradeack(struct map_session_data *sd, int type) return; //Already trading or no partner set. if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { - clif_tradestart(sd, 1); // character does not exist + clif->tradestart(sd, 1); // character does not exist sd->trade_partner=0; return; } if (tsd->state.trading || tsd->trade_partner != sd->bl.id) { - clif_tradestart(sd, 2); + clif->tradestart(sd, 2); sd->trade_partner=0; return; //Already trading or wrong partner. } if (type == 4) { // Cancel - clif_tradestart(tsd, type); - clif_tradestart(sd, type); + clif->tradestart(tsd, type); + clif->tradestart(sd, type); sd->state.deal_locked = 0; sd->trade_partner = 0; tsd->state.deal_locked = 0; @@ -137,7 +137,7 @@ void trade_tradeack(struct map_session_data *sd, int type) // Check here as well since the original character could had warped. if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) { - clif_tradestart(sd, 0); // too far + clif->tradestart(sd, 0); // too far sd->trade_partner=0; tsd->trade_partner = 0; return; @@ -147,8 +147,8 @@ void trade_tradeack(struct map_session_data *sd, int type) if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag || tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) { //Fail - clif_tradestart(sd, 2); - clif_tradestart(tsd, 2); + clif->tradestart(sd, 2); + clif->tradestart(tsd, 2); sd->state.deal_locked = 0; sd->trade_partner = 0; tsd->state.deal_locked = 0; @@ -161,8 +161,8 @@ void trade_tradeack(struct map_session_data *sd, int type) tsd->state.trading = 1; memset(&sd->deal, 0, sizeof(sd->deal)); memset(&tsd->deal, 0, sizeof(tsd->deal)); - clif_tradestart(tsd, type); - clif_tradestart(sd, type); + clif->tradestart(tsd, type); + clif->tradestart(sd, type); } /*========================================== @@ -338,7 +338,7 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) if( amount == 0 ) { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. - clif_tradeitemok(sd, index, 0); + clif->tradeitemok(sd, index, 0); return; } @@ -356,15 +356,15 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade { - clif_displaymessage (sd->fd, msg_txt(260)); - clif_tradeitemok(sd, index+2, 1); + clif->displaymessage (sd->fd, msg_txt(260)); + clif->tradeitemok(sd, index+2, 1); return; } if( item->expire_time ) { // Rental System - clif_displaymessage (sd->fd, msg_txt(260)); - clif_tradeitemok(sd, index+2, 1); + clif->displaymessage (sd->fd, msg_txt(260)); + clif->tradeitemok(sd, index+2, 1); return; } @@ -372,14 +372,14 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 ); if( trade_i == 10 ) //No space left { - clif_tradeitemok(sd, index+2, 1); + clif->tradeitemok(sd, index+2, 1); return; } trade_weight = sd->inventory_data[index]->weight * amount; if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight ) { //fail to add item -- the player was over weighted. - clif_tradeitemok(sd, index+2, 1); + clif->tradeitemok(sd, index+2, 1); return; } @@ -399,8 +399,8 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) } sd->deal.weight += trade_weight; - clif_tradeitemok(sd, index+2, 0); // Return the index as it was received - clif_tradeadditem(sd, target_sd, index+2, amount); + clif->tradeitemok(sd, index+2, 0); // Return the index as it was received + clif->tradeadditem(sd, target_sd, index+2, amount); } /*========================================== @@ -427,7 +427,7 @@ void trade_tradeaddzeny(struct map_session_data* sd, int amount) } sd->deal.zeny = amount; - clif_tradeadditem(sd, target_sd, 0, amount); + clif->tradeadditem(sd, target_sd, 0, amount); } /*========================================== @@ -445,9 +445,9 @@ void trade_tradeok(struct map_session_data *sd) return; } sd->state.deal_locked = 1; - clif_tradeitemok(sd, 0, 0); - clif_tradedeal_lock(sd, 0); - clif_tradedeal_lock(target_sd, 1); + clif->tradeitemok(sd, 0, 0); + clif->tradedeal_lock(sd, 0); + clif->tradedeal_lock(target_sd, 1); } /*========================================== @@ -464,29 +464,29 @@ void trade_tradecancel(struct map_session_data *sd) { // Not trade acepted if( target_sd ) { target_sd->trade_partner = 0; - clif_tradecancelled(target_sd); + clif->tradecancelled(target_sd); } sd->trade_partner = 0; - clif_tradecancelled(sd); + clif->tradecancelled(sd); return; } for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) if (!sd->deal.item[trade_i].amount) continue; - clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0); + clif->additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } if (sd->deal.zeny) { - clif_updatestatus(sd, SP_ZENY); + clif->updatestatus(sd, SP_ZENY); sd->deal.zeny = 0; } sd->state.deal_locked = 0; sd->state.trading = 0; sd->trade_partner = 0; - clif_tradecancelled(sd); + clif->tradecancelled(sd); if (!target_sd) return; @@ -494,19 +494,19 @@ void trade_tradecancel(struct map_session_data *sd) for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) if (!target_sd->deal.item[trade_i].amount) continue; - clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0); + clif->additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0); target_sd->deal.item[trade_i].index = 0; target_sd->deal.item[trade_i].amount = 0; } if (target_sd->deal.zeny) { - clif_updatestatus(target_sd, SP_ZENY); + clif->updatestatus(target_sd, SP_ZENY); target_sd->deal.zeny = 0; } target_sd->state.deal_locked = 0; target_sd->trade_partner = 0; target_sd->state.trading = 0; - clif_tradecancelled(target_sd); + clif->tradecancelled(target_sd); } /*========================================== @@ -560,7 +560,7 @@ void trade_tradecommit(struct map_session_data *sd) if (flag == 0) pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else - clif_additem(sd, n, sd->deal.item[trade_i].amount, 0); + clif->additem(sd, n, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; sd->deal.item[trade_i].amount = 0; } @@ -572,7 +572,7 @@ void trade_tradecommit(struct map_session_data *sd) if (flag == 0) pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else - clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0); + clif->additem(tsd, n, tsd->deal.item[trade_i].amount, 0); tsd->deal.item[trade_i].index = 0; tsd->deal.item[trade_i].amount = 0; } @@ -598,8 +598,8 @@ void trade_tradecommit(struct map_session_data *sd) tsd->trade_partner = 0; tsd->state.trading = 0; - clif_tradecompleted(sd, 0); - clif_tradecompleted(tsd, 0); + clif->tradecompleted(sd, 0); + clif->tradecompleted(tsd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players if (save_settings&1) diff --git a/src/map/unit.c b/src/map/unit.c index 11f7cb8c8..4732b89dd 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -97,9 +97,9 @@ int unit_walktoxy_sub(struct block_list *bl) if (bl->type == BL_PC) { ((TBL_PC *)bl)->head_dir = 0; - clif_walkok((TBL_PC*)bl); + clif->walkok((TBL_PC*)bl); } - clif_move(ud); + clif->move(ud); if(ud->walkpath.path_pos>=ud->walkpath.path_len) i = -1; @@ -158,7 +158,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data return unit_walktoxy_sub(bl); //Refresh view for all those we lose sight - map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); x += dx; y += dy; @@ -170,7 +170,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it) ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; if(sd) { @@ -215,11 +215,11 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data { if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER)) { //Skill used, abort walking - clif_fixpos(bl); //Fix position as walk has been cancelled. + clif->fixpos(bl); //Fix position as walk has been cancelled. return 0; } //Resend walk packet for proper Self Destruction display. - clif_move(ud); + clif->move(ud); } } else if( mrd && mrd->master ) @@ -260,7 +260,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if(i > 0) { ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently - clif_move(ud); + clif->move(ud); } else if(ud->state.running) { //Keep trying to run. if ( !(unit_run(bl) || unit_wugdash(bl,sd)) ) @@ -283,7 +283,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data { //Aegis uses one before every attack, we should //only need this one for syncing purposes. [Skotlex] ud->target_to = 0; - clif_fixpos(bl); + clif->fixpos(bl); unit_attack(bl, tbl->id, ud->state.attack_continue); } } else { //Update chase-path @@ -491,15 +491,15 @@ int unit_run(struct block_list *bl) if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) { //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] - clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); + clif->status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] unit_bl2ud(bl)->state.running = 0; status_change_end(bl, SC_RUN, INVALID_TIMER); skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); - clif_fixpos(bl); //Why is a clif_slide (skill->blown) AND a fixpos needed? Ask Aegis. - clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); + clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis. + clif->status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); return 0; } if (unit_walktoxy(bl, to_x, to_y, 1)) @@ -511,15 +511,15 @@ int unit_run(struct block_list *bl) } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); if ( i == 0 ) { // copy-paste from above - clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); + clif->status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] unit_bl2ud(bl)->state.running = 0; status_change_end(bl, SC_RUN, INVALID_TIMER); skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); - clif_fixpos(bl); - clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); + clif->fixpos(bl); + clif->status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); return 0; } return 1; @@ -566,7 +566,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { status_change_end(bl,SC_WUGDASH,INVALID_TIMER); if( sd ){ - clif_fixpos(bl); + clif->fixpos(bl); skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); } return 0; @@ -583,7 +583,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { status_change_end(bl,SC_WUGDASH,INVALID_TIMER); if( sd ){ - clif_fixpos(bl); + clif->fixpos(bl); skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); } return 0; @@ -629,12 +629,12 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool dx = dst_x - bl->x; dy = dst_y - bl->y; - map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); map_moveblock(bl, dst_x, dst_y, gettick()); ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; if(sd) { @@ -658,7 +658,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool if( flag ) { unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0); - clif_slide(bl,bl->x,bl->y); + clif->slide(bl,bl->x,bl->y); } } } @@ -674,7 +674,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir) ud->dir = dir; if (bl->type == BL_PC) ((TBL_PC *)bl)->head_dir = 0; - clif_changed_dir(bl, AREA); + clif->changed_dir(bl, AREA); return 0; } @@ -719,7 +719,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) dy = ny-bl->y; if(dx || dy) { - map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(su) { skill->unit_move_unit_group(su->group, bl->m, dx, dy); @@ -727,10 +727,10 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) map_moveblock(bl, nx, ny, gettick()); } - map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(!(flag&1)) { - clif_blown(bl); + clif->blown(bl); } if(sd) { @@ -816,7 +816,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) bl->m=m; map_addblock(bl); - clif_spawn(bl); + clif->spawn(bl); skill->unit_move(bl,gettick(),1); return 0; @@ -856,7 +856,7 @@ int unit_stop_walking(struct block_list *bl,int type) } if(type&0x01) - clif_fixpos(bl); + clif->fixpos(bl); ud->walkpath.path_len = 0; ud->walkpath.path_pos = 0; @@ -984,13 +984,13 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) TBL_PC * sd = map_id2sd(id); if(sd && pc_isridingwug(sd)) - clif_skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv, + clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv, sc_start4(ud->bl,status_skill2sc(RA_WUGDASH),100,ud->skill_lv,unit_getdir(ud->bl),0,0,1)); else - clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skill_lv, + clif->skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skill_lv, sc_start4(ud->bl,status_skill2sc(TK_RUN),100,ud->skill_lv,unit_getdir(ud->bl),0,0,0)); - if (sd) clif_walkok(sd); + if (sd) clif->walkok(sd); return 0; @@ -1105,7 +1105,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui return 0; target = (struct block_list*)map_charid2sd(sd->status.partner_id); if (!target) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -1149,7 +1149,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if(sd) { if( (skill->get_inf2(skill_id)&INF2_ENSEMBLE_SKILL) && skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1 ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1163,14 +1163,14 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui case BD_ENCORE: //Prevent using the dance skill if you no longer have the skill in your tree. if(!sd->skill_id_dance || pc_checkskill(sd,sd->skill_id_dance)<=0){ - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } sd->skill_id_old = skill_id; break; case WL_WHITEIMPRISON: if( battle->check_target(src,target,BCT_SELF|BCT_ENEMY) < 0 ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); return 0; } break; @@ -1313,7 +1313,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829 // in official this is triggered even if no cast time. - clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime); + clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 || temp ) { if (sd && target->type == BL_MOB) @@ -1432,7 +1432,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui * if we cancel it from nodamage_id, so it has to be here for it to not display the animation. **/ if( skill_id == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { - clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } } @@ -1442,7 +1442,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) {// can't cast ground targeted spells on wall cells - if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1509,7 +1509,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui unit_stop_walking(src,1); // in official this is triggered even if no cast time. - clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); + clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { ud->skilltimer = add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) @@ -1806,7 +1806,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. - if(sd) clif_skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0); + if(sd) clif->skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0); return 0; } //Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex] @@ -1826,7 +1826,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t range++; //Extra range when chasing if( !check_distance_bl(src,target,range) ) { //Chase if required. if(sd) - clif_movetoattack(sd,target); + clif->movetoattack(sd,target); else if(ud->state.attack_continue) unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); return 1; @@ -1841,7 +1841,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t } //Sync packet only for players. //Non-players use the sync packet on the walk timer. [Skotlex] - if (tid == INVALID_TIMER && sd) clif_fixpos(src); + if (tid == INVALID_TIMER && sd) clif->fixpos(src); if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) { @@ -1953,7 +1953,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) if(bl->type==BL_MOB) ((TBL_MOB*)bl)->skill_idx = -1; - clif_skillcastcancel(bl); + clif->skillcastcancel(bl); return 1; } @@ -1994,7 +1994,7 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int if(damage+damage2 <= 0) return 0; - return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2)); + return status_fix_damage(src,target,damage+damage2,clif->damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2)); } /*========================================== @@ -2013,7 +2013,7 @@ int unit_changeviewsize(struct block_list *bl,short size) } else return 0; if(size!=0) - clif_specialeffect(bl,421+size, AREA); + clif->specialeffect(bl,421+size, AREA); return 0; } @@ -2190,7 +2190,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, struct pet_data *pd = (struct pet_data*)bl; if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) { //If logging out, this is deleted on unit_free - clif_clearunit_area(bl,clrtype); + clif->clearunit_area(bl,clrtype); map_delblock(bl); unit_free(bl,CLR_OUTSIGHT); map_freeblock_unlock(); @@ -2204,8 +2204,8 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) { //If logging out, this is deleted on unit_free - clif_emotion(bl, E_SOB); - clif_clearunit_area(bl,clrtype); + clif->emotion(bl, E_SOB); + clif->clearunit_area(bl,clrtype); map_delblock(bl); unit_free(bl,CLR_OUTSIGHT); map_freeblock_unlock(); @@ -2218,7 +2218,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, ud->canact_tick = ud->canmove_tick; if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) { - clif_clearunit_area(bl,clrtype); + clif->clearunit_area(bl,clrtype); map_delblock(bl); unit_free(bl,CLR_OUTSIGHT); map_freeblock_unlock(); @@ -2231,7 +2231,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, ud->canact_tick = ud->canmove_tick; if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) { - clif_clearunit_area(bl,clrtype); + clif->clearunit_area(bl,clrtype); map_delblock(bl); unit_free(bl,0); map_freeblock_unlock(); @@ -2245,7 +2245,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, * BL_MOB is handled by mob_dead unless the monster is not dead. **/ if( bl->type != BL_MOB || !status_isdead(bl) ) - clif_clearunit_area(bl,clrtype); + clif->clearunit_area(bl,clrtype); map_delblock(bl); map_freeblock_unlock(); return 1; @@ -2311,7 +2311,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) duel_reject(sd->duel_invite, sd); // Notify friends that this char logged out. [Skotlex] - map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); + map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); party_send_logout(sd); guild_send_memberinfoshort(sd,0); pc_cleareventtimer(sd); diff --git a/src/map/vending.c b/src/map/vending.c index 5f0ac7501..ea0c5fe2a 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -38,7 +38,7 @@ void vending_closevending(struct map_session_data* sd) if( sd->state.vending ) { sd->state.vending = false; - clif_closevendingboard(&sd->bl, 0); + clif->closevendingboard(&sd->bl, 0); } } @@ -57,13 +57,13 @@ void vending_vendinglistreq(struct map_session_data* sd, int id) if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) //check if both GMs are allowed to trade { // GM is not allowed to trade - clif_displaymessage(sd->fd, msg_txt(246)); + clif->displaymessage(sd->fd, msg_txt(246)); return; } sd->vended_id = vsd->vender_id; // register vending uid - clif_vendinglist(sd, id, vsd->vending); + clif->vendinglist(sd, id, vsd->vending); } /*========================================== @@ -82,7 +82,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui if( vsd->vender_id != uid ) {// shop has changed - clif_buyvending(sd, 0, 0, 6); // store information was incorrect + clif->buyvending(sd, 0, 0, 6); // store information was incorrect return; } @@ -124,19 +124,19 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui z += ((double)vsd->vending[j].value * (double)amount); if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) { - clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny + clif->buyvending(sd, idx, amount, 1); // you don't have enough zeny return; } if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) { - clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow + clif->buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow return; } w += itemdb_weight(vsd->status.cart[idx].nameid) * amount; if( w + sd->weight > sd->max_weight ) { - clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight + clif->buyvending(sd, idx, amount, 2); // you can not buy, because overweight return; } @@ -149,7 +149,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui if( vending[j].amount < amount ) { // send more quantity is not a hack (an other player can have buy items just before) - clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity + clif->buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity return; } @@ -183,14 +183,14 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING); vsd->vending[vend_list[i]].amount -= amount; pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING); - clif_vendingreport(vsd, idx, amount); + clif->vendingreport(vsd, idx, amount); //print buyer's name if( battle_config.buyer_name ) { char temp[256]; sprintf(temp, msg_txt(265), sd->status.name); - clif_disp_onlyself(vsd,temp,strlen(temp)); + clif->disp_onlyself(vsd,temp,strlen(temp)); } } @@ -248,14 +248,14 @@ void vending_openvending(struct map_session_data* sd, const char* message, const // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { - clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count - clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return; } @@ -286,11 +286,11 @@ void vending_openvending(struct map_session_data* sd, const char* message, const } if( i != j ) - clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." + clif->displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found - clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet + clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet return; } sd->state.prevend = 0; @@ -299,8 +299,8 @@ void vending_openvending(struct map_session_data* sd, const char* message, const sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); - clif_openvending(sd,sd->bl.id,sd->vending); - clif_showvendingboard(&sd->bl,message,0); + clif->openvending(sd,sd->bl.id,sd->vending); + clif->showvendingboard(&sd->bl,message,0); } |