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authorHaru <haru@dotalux.com>2018-05-01 18:56:28 +0200
committerGitHub <noreply@github.com>2018-05-01 18:56:28 +0200
commit75930315136d7a6b3ce301d09065e3b0386806e0 (patch)
tree539679fec485b593c54dd2ee4096630232638ed4 /src/map
parent24360ce305c85b34d814283be9fe7c70a1eff404 (diff)
parent51da42665a00756ecbeae5e264875c312fd1536d (diff)
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Merge pull request #2019 from Asheraf/mskillconf
Convert mob_skill_db into libconf format
Diffstat (limited to 'src/map')
-rw-r--r--src/map/mob.c385
-rw-r--r--src/map/mob.h4
-rw-r--r--src/map/script.c54
3 files changed, 234 insertions, 209 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index f2927738e..070c0ea63 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -4816,292 +4816,259 @@ void mob_readchatdb(void) {
/*==========================================
* processes one mob_skill_db entry
*------------------------------------------*/
-bool mob_parse_row_mobskilldb(char** str, int columns, int current)
+bool mob_skill_db_libconfig(const char *filename, bool ignore_missing)
{
- static const struct {
- char str[32];
- enum MobSkillState id;
- } state[] = {
- { "any", MSS_ANY }, //All states except Dead
- { "idle", MSS_IDLE },
- { "walk", MSS_WALK },
- { "loot", MSS_LOOT },
- { "dead", MSS_DEAD },
- { "attack", MSS_BERSERK }, //Retaliating attack
- { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs)
- { "chase", MSS_RUSH }, //Chase escaping target
- { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs)
- { "anytarget", MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow
- };
- static const struct {
- char str[32];
- int id;
- } cond1[] = {
- { "always", MSC_ALWAYS },
- { "myhpltmaxrate", MSC_MYHPLTMAXRATE },
- { "myhpinrate", MSC_MYHPINRATE },
- { "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE },
- { "friendhpinrate", MSC_FRIENDHPINRATE },
- { "mystatuson", MSC_MYSTATUSON },
- { "mystatusoff", MSC_MYSTATUSOFF },
- { "friendstatuson", MSC_FRIENDSTATUSON },
- { "friendstatusoff", MSC_FRIENDSTATUSOFF },
- { "attackpcgt", MSC_ATTACKPCGT },
- { "attackpcge", MSC_ATTACKPCGE },
- { "slavelt", MSC_SLAVELT },
- { "slavele", MSC_SLAVELE },
- { "closedattacked", MSC_CLOSEDATTACKED },
- { "longrangeattacked", MSC_LONGRANGEATTACKED },
- { "skillused", MSC_SKILLUSED },
- { "afterskill", MSC_AFTERSKILL },
- { "casttargeted", MSC_CASTTARGETED },
- { "rudeattacked", MSC_RUDEATTACKED },
- { "masterhpltmaxrate", MSC_MASTERHPLTMAXRATE },
- { "masterattacked", MSC_MASTERATTACKED },
- { "alchemist", MSC_ALCHEMIST },
- { "onspawn", MSC_SPAWN },
- }, cond2[] ={
- { "anybad", -1 },
- { "stone", SC_STONE },
- { "freeze", SC_FREEZE },
- { "stun", SC_STUN },
- { "sleep", SC_SLEEP },
- { "poison", SC_POISON },
- { "curse", SC_CURSE },
- { "silence", SC_SILENCE },
- { "confusion", SC_CONFUSION },
- { "blind", SC_BLIND },
- { "hiding", SC_HIDING },
- { "sight", SC_SIGHT },
- }, target[] = {
- { "target", MST_TARGET },
- { "randomtarget", MST_RANDOM },
- { "self", MST_SELF },
- { "friend", MST_FRIEND },
- { "master", MST_MASTER },
- { "around5", MST_AROUND5 },
- { "around6", MST_AROUND6 },
- { "around7", MST_AROUND7 },
- { "around8", MST_AROUND8 },
- { "around1", MST_AROUND1 },
- { "around2", MST_AROUND2 },
- { "around3", MST_AROUND3 },
- { "around4", MST_AROUND4 },
- { "around", MST_AROUND },
- };
- static int last_mob_id = 0; // ensures that only one error message per mob id is printed
+ struct config_t mob_skill_conf;
+ struct config_setting_t *it = NULL, *its = NULL, *mob_skill = NULL;
+ char filepath[256];
+ int i = 0;
- struct mob_skill *ms, gms;
- int mob_id;
- int i =0, j, tmp;
- int sidx = 0;
+ nullpo_retr(false, filename);
- nullpo_retr(false, str);
- mob_id = atoi(str[0]);
+ safesnprintf(filepath, sizeof(filepath), "%s/%s", map->db_path, filename);
- if (mob_id > 0 && mob->db(mob_id) == mob->dummy)
- {
- if (mob_id != last_mob_id) {
- ShowError("mob_parse_row_mobskilldb: Non existant Mob id %d\n", mob_id);
- last_mob_id = mob_id;
+ if (!exists(filepath)) {
+ if (!ignore_missing) {
+ ShowError("mob_skill_db_libconfig: can't find file %s\n", filepath);
}
+ return 0;
+ }
+
+ if (!libconfig->load_file(&mob_skill_conf, filepath))
return false;
+
+ its = libconfig->lookup(&mob_skill_conf, "mob_skill_db");
+
+ if (its != NULL && (mob_skill = libconfig->setting_get_elem(its, 0)) != NULL) {
+ while ((it = libconfig->setting_get_elem(mob_skill, i++))) {
+ mob->skill_db_libconfig_sub(it, i);
+ }
}
- if( strcmp(str[1],"clear")==0 ){
- if (mob_id < 0)
+
+ libconfig->destroy(&mob_skill_conf);
+ ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath);
+ return true;
+}
+
+bool mob_skill_db_libconfig_sub(struct config_setting_t *it, int n)
+{
+ int i = 0;
+ int mob_id;
+ struct config_setting_t *its;
+ const char *name = config_setting_name(it);
+
+ nullpo_retr(false, it);
+
+ if (!*name) {
+ ShowWarning("mob_skill_db_libconfig_sub: Invalid value for monster name, entry #%d, skipping.\n", n);
+ return false;
+ }
+ if (!script->get_constant(name, &mob_id)) {
+ ShowWarning("mob_skill_db_libconfig_sub: Invalid monster '%s', entry #%d, skipping.\n", name, n);
+ return false;
+ }
+ if (mob_id > 0 && mob->db(mob_id) == mob->dummy) {
+ ShowWarning("mob_skill_db_libconfig_sub: Non existant monster id %d, skipping.\n", mob_id);
+ return false;
+ }
+
+ while ((its = libconfig->setting_get_elem(it, i++))) {
+ mob->skill_db_libconfig_sub_skill(its, i, mob_id);
+ }
+ return true;
+}
+
+bool mob_skill_db_libconfig_sub_skill(struct config_setting_t *it, int n, int mob_id)
+{
+ int i, j;
+ int i32;
+ int skill_id = 0;
+ int skill_idx = 0;
+ bool clearskills = false;
+ char valname[5];
+ const char *name = config_setting_name(it);
+ struct mob_skill *ms, gms;
+
+ nullpo_retr(false, it);
+ Assert_retr(false, mob_id <= 0 || mob->db(mob_id) != mob->dummy);
+
+ if (!(skill_id = skill->name2id(name))) {
+ ShowWarning("mob_skill_db_libconfig_sub_skill: Non existant skill id %d in monster %d, skipping.\n", skill_id, mob_id);
+ return false;
+ }
+
+ // If ClearSkills flag is enabled clear all the previous skills.
+ if (libconfig->setting_lookup_bool_real(it, "ClearSkills", &clearskills) && clearskills) {
+ if (mob_id < 0) // Clearing skills globaly is not supported
return false;
- memset(mob->db_data[mob_id]->skill,0,sizeof(struct mob_skill) * MAX_MOBSKILL);
- mob->db_data[mob_id]->maxskill=0;
+ memset(mob->db_data[mob_id]->skill, 0, sizeof(struct mob_skill) * MAX_MOBSKILL);
+ mob->db_data[mob_id]->maxskill = 0;
return true;
}
if (mob_id < 0) {
- //Prepare global skill. [Skotlex]
+ // Prepare global skill. [Skotlex]
memset(&gms, 0, sizeof (struct mob_skill));
ms = &gms;
} else {
- ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0 );
- if( i == MAX_MOBSKILL )
- {
- if (mob_id != last_mob_id) {
- ShowError("mob_parse_row_mobskilldb: Too many skills for monster %d[%s]\n", mob_id, mob->db_data[mob_id]->sprite);
- last_mob_id = mob_id;
- }
+ ARR_FIND(0, MAX_MOBSKILL, i, (ms = &mob->db_data[mob_id]->skill[i])->skill_id == 0);
+ if (i == MAX_MOBSKILL) {
+ ShowError("mob_skill_db_libconfig_sub_skill: Too many skills for monster %d\n", mob_id);
return false;
}
}
+ ms->skill_id = skill_id;
- //State
- ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(str[2],state[j].str) == 0 );
- if( j < ARRAYLENGTH(state) )
- ms->state = state[j].id;
- else {
- ShowWarning("mob_parse_row_mobskilldb: Unrecognized state %s\n", str[2]);
- ms->state = MSS_ANY;
- }
-
- //Skill ID
- j=atoi(str[3]);
- if ( !(sidx = skill->get_index(j) ) ) {
- if (mob_id < 0)
- ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for all mobs\n", j);
- else
- ShowError("mob_parse_row_mobskilldb: Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob->db_data[mob_id]->sprite);
- return false;
+ if (mob->lookup_const(it, "SkillState", &i32) && (i32 < MSS_ANY || i32 > MSS_ANYTARGET)) {
+ ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill state %d for skill id %d in monster %d, defaulting to MSS_ANY.\n", i32, skill_id, mob_id);
+ i32 = MSS_ANY;
}
- ms->skill_id=j;
+ ms->state = i32;
- //Skill lvl
- j= atoi(str[4])<=0 ? 1 : atoi(str[4]);
- ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level
+ if (!libconfig->setting_lookup_int(it, "SkillLevel", &i32) || i32 <= 0)
+ i32 = 1;
+ ms->skill_lv = i32 > battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : i32; //we strip max skill level
//Apply battle_config modifiers to rate (permillage) and delay [Skotlex]
- tmp = atoi(str[5]);
+ if (libconfig->setting_lookup_int(it, "Rate", &i32))
+ ms->permillage = i32;
+
if (battle_config.mob_skill_rate != 100)
- tmp = tmp*battle_config.mob_skill_rate/100;
- if (tmp > 10000)
- ms->permillage= 10000;
- else if (!tmp && battle_config.mob_skill_rate)
- ms->permillage= 1;
- else
- ms->permillage= tmp;
- ms->casttime=atoi(str[6]);
- ms->delay=atoi(str[7]);
+ ms->permillage = ms->permillage * battle_config.mob_skill_rate / 100;
+ if (ms->permillage > 10000)
+ ms->permillage = 10000;
+ else if (ms->permillage == 0 && battle_config.mob_skill_rate)
+ ms->permillage = 1;
+
+ if (libconfig->setting_lookup_int(it, "CastTime", &i32) && i32 > 0)
+ ms->casttime = i32;
+
+ if (libconfig->setting_lookup_int(it, "Delay", &i32))
+ ms->delay = i32;
if (battle_config.mob_skill_delay != 100)
- ms->delay = ms->delay*battle_config.mob_skill_delay/100;
+ ms->delay = ms->delay * battle_config.mob_skill_delay / 100;
if (ms->delay < 0 || ms->delay > MOB_MAX_DELAY) //time overflow?
ms->delay = MOB_MAX_DELAY;
- ms->cancel=atoi(str[8]);
- if( strcmp(str[8],"yes")==0 ) ms->cancel=1;
-
- //Target
- ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(str[9],target[j].str) == 0 );
- if( j < ARRAYLENGTH(target) )
- ms->target = target[j].id;
- else {
- ShowWarning("mob_parse_row_mobskilldb: Unrecognized target %s for %d\n", str[9], mob_id);
+
+ if (libconfig->setting_lookup_bool(it, "Cancelable", &i32))
+ ms->cancel = (i32 == 0) ? 0 : 1;
+
+ if (mob->lookup_const(it, "SkillTarget", &i32) && (i32 < MST_TARGET || i32 > MST_AROUND)) {
+ ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill target %d for skill id %d in monster %d, defaulting to MST_TARGET.\n", i32, skill_id, mob_id);
ms->target = MST_TARGET;
}
+ ms->target = i32;
//Check that the target condition is right for the skill type. [Skotlex]
- if ( skill->get_casttype2(sidx) == CAST_GROUND) {//Ground skill.
+ skill_idx = skill->get_index(skill_id);
+ if (skill->get_casttype2(skill_idx) == CAST_GROUND) {//Ground skill.
if (ms->target > MST_AROUND) {
- ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target for ground skill %d (%s) for %s.\n",
- ms->skill_id, skill->dbs->db[sidx].name,
- mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
+ ShowWarning("mob_skill_db_libconfig_sub_skill: Wrong mob skill target for ground skill %d (%s) for %s.\n",
+ ms->skill_id, skill->dbs->db[skill_idx].name,
+ mob_id < 0 ? "all mobs" : mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
} else if (ms->target > MST_MASTER) {
- ShowWarning("mob_parse_row_mobskilldb: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n",
- ms->skill_id, skill->dbs->db[sidx].name,
- mob_id < 0?"all mobs":mob->db_data[mob_id]->sprite);
+ ShowWarning("mob_skill_db_libconfig_sub_skill: Wrong mob skill target 'around' for non-ground skill %d (%s) for %s.\n",
+ ms->skill_id, skill->dbs->db[skill_idx].name,
+ mob_id < 0 ? "all mobs" : mob->db_data[mob_id]->sprite);
ms->target = MST_TARGET;
}
- //Cond1
- ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(str[10],cond1[j].str) == 0 );
- if( j < ARRAYLENGTH(cond1) )
- ms->cond1 = cond1[j].id;
- else {
- ShowWarning("mob_parse_row_mobskilldb: Unrecognized condition 1 %s for %d\n", str[10], mob_id);
- ms->cond1 = -1;
+ if (mob->lookup_const(it, "CastCondition", &i32) && (i32 < MSC_ALWAYS || i32 > MSC_SPAWN)) {
+ ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid skill condition %d for skill id %d in monster %d, defaulting to MSC_ALWAYS.\n", i32, skill_id, mob_id);
+ ms->cond1 = MSC_ALWAYS;
}
+ ms->cond1 = i32;
- //Cond2
- // numeric value
- ms->cond2 = atoi(str[11]);
- // or special constant
- ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(str[11],cond2[j].str) == 0 );
- if( j < ARRAYLENGTH(cond2) )
- ms->cond2 = cond2[j].id;
+ if (mob->lookup_const(it, "ConditionData", &i32))
+ ms->cond2 = i32;
- ms->val[0]=(int)strtol(str[12],NULL,0);
- ms->val[1]=(int)strtol(str[13],NULL,0);
- ms->val[2]=(int)strtol(str[14],NULL,0);
- ms->val[3]=(int)strtol(str[15],NULL,0);
- ms->val[4]=(int)strtol(str[16],NULL,0);
+ for (i = 0; i < 5; i++) {
+ sprintf(valname, "val%1d", i);
+ if (libconfig->setting_lookup_int(it, valname, &i32))
+ ms->val[i] = i32;
+ }
if (ms->skill_id == NPC_EMOTION) {
ms->val[1] &= MD_MASK;
ms->val[2] &= MD_MASK;
ms->val[3] &= MD_MASK;
+
+ if (mob_id > 0 && (uint32)ms->val[1] == mob->db(mob_id)->status.mode) {
+ ms->val[1] = MD_NONE;
+ ms->val[4] = 1; //request to return mode to normal.
+ }
}
- if (ms->skill_id == NPC_EMOTION && mob_id > 0
- && (uint32)ms->val[1] == mob->db(mob_id)->status.mode) {
- ms->val[1] = MD_NONE;
- ms->val[4] = 1; //request to return mode to normal.
- }
- if (ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1] != MD_NONE) {
+
+ if (ms->skill_id == NPC_EMOTION_ON && mob_id > 0 && ms->val[1] != MD_NONE) {
//Adds a mode to the mob.
//Remove aggressive mode when the new mob type is passive.
- if (!(ms->val[1]&MD_AGGRESSIVE))
+ if (!(ms->val[1] & MD_AGGRESSIVE))
ms->val[3] |= MD_AGGRESSIVE;
ms->val[2] |= (uint32)ms->val[1]; //Add the new mode.
ms->val[1] = MD_NONE; //Do not "set" it.
}
- if(*str[17])
- ms->emotion=atoi(str[17]);
+ if (libconfig->setting_lookup_int(it, "Emotion", &i32))
+ ms->emotion = i32;
else
- ms->emotion=-1;
+ ms->emotion = -1;
- if(str[18]!=NULL && mob->chat_db[atoi(str[18])]!=NULL)
- ms->msg_id=atoi(str[18]);
- else
- ms->msg_id=0;
+ if (libconfig->setting_lookup_int(it, "ChatMsgID", &i32) && i32 > 0 && i32 <= MAX_MOB_CHAT) {
+ if (mob->chat_db[i32] == NULL) {
+ ShowWarning("mob_skill_db_libconfig_sub_skill: Invalid msg id %d for skill id %d in monster %d, ignoring.\n", i32, skill_id, mob_id);
+ } else {
+ ms->msg_id = i32;
+ }
+ }
if (mob_id < 0) {
- //Set this skill to ALL mobs. [Skotlex]
+ // Set this skill to ALL mobs. [Skotlex]
mob_id *= -1;
- for (i = 1; i < MAX_MOB_DB; i++)
- {
+ for (i = 1; i < MAX_MOB_DB; i++) {
if (mob->db_data[i] == NULL)
continue;
- if (mob->db_data[i]->status.mode&MD_BOSS)
- {
- if (!(mob_id&2)) //Skill not for bosses
+ if (mob->db_data[i]->status.mode & MD_BOSS) {
+ if (!(mob_id & 2)) //Skill not for bosses
continue;
- } else
- if (!(mob_id&1)) //Skill not for normal enemies.
+ } else {
+ if (!(mob_id & 1)) //Skill not for normal enemies.
continue;
-
- ARR_FIND( 0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0 );
- if(j==MAX_MOBSKILL)
+ }
+ ARR_FIND(0, MAX_MOBSKILL, j, mob->db_data[i]->skill[j].skill_id == 0);
+ if (j == MAX_MOBSKILL)
continue;
- memcpy (&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill));
- mob->db_data[i]->maxskill=j+1;
+ memcpy(&mob->db_data[i]->skill[j], ms, sizeof(struct mob_skill));
+ mob->db_data[i]->maxskill = j + 1;
}
- } else //Skill set on a single mob.
- mob->db_data[mob_id]->maxskill=i+1;
+ } else { //Skill set on a single mob.
+ mob->db_data[mob_id]->maxskill = i + 1;
+ }
return true;
}
+
/*==========================================
* mob_skill_db.txt reading
*------------------------------------------*/
void mob_readskilldb(void) {
- const char* filename[] = {
- DBPATH"mob_skill_db.txt",
- "mob_skill_db2.txt" };
- int fi;
- if( battle_config.mob_skill_rate == 0 ) {
+ const char *filename[] = {
+ DBPATH"mob_skill_db.conf",
+ "mob_skill_db2.conf"
+ };
+ int i;
+
+ if (battle_config.mob_skill_rate == 0) {
ShowStatus("Mob skill use disabled. Not reading mob skills.\n");
return;
}
- for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) {
- if(fi > 0) {
- char filepath[256];
- safesnprintf(filepath, 256, "%s/%s", map->db_path, filename[fi]);
- if(!exists(filepath)) {
- continue;
- }
- }
-
- sv->readdb(map->db_path, filename[fi], ',', 19, 19, -1, mob->parse_row_mobskilldb);
+ for (i = 0; i < ARRAYLENGTH(filename); ++i) {
+ mob->skill_db_libconfig(filename[i], i > 0 ? true : false);
}
}
@@ -5425,11 +5392,13 @@ void mob_defaults(void) {
mob->read_randommonster = mob_read_randommonster;
mob->parse_row_chatdb = mob_parse_row_chatdb;
mob->readchatdb = mob_readchatdb;
- mob->parse_row_mobskilldb = mob_parse_row_mobskilldb;
mob->readskilldb = mob_readskilldb;
mob->readdb_race2 = mob_readdb_race2;
mob->readdb_itemratio = mob_readdb_itemratio;
mob->load = mob_load;
mob->clear_spawninfo = mob_clear_spawninfo;
mob->destroy_mob_db = mob_destroy_mob_db;
+ mob->skill_db_libconfig = mob_skill_db_libconfig;
+ mob->skill_db_libconfig_sub = mob_skill_db_libconfig_sub;
+ mob->skill_db_libconfig_sub_skill = mob_skill_db_libconfig_sub_skill;
}
diff --git a/src/map/mob.h b/src/map/mob.h
index 2a1a729de..c4469c2fa 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -535,13 +535,15 @@ struct mob_interface {
int (*read_randommonster) (void);
bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id);
void (*readchatdb) (void);
- bool (*parse_row_mobskilldb) (char **str, int columns, int current);
void (*readskilldb) (void);
bool (*readdb_race2) (char *fields[], int columns, int current);
bool (*readdb_itemratio) (char *str[], int columns, int current);
void (*load) (bool minimal);
void (*clear_spawninfo) (void);
void (*destroy_mob_db) (int index);
+ bool (*skill_db_libconfig) (const char *filename, bool ignore_missing);
+ bool (*skill_db_libconfig_sub) (struct config_setting_t *it, int n);
+ bool (*skill_db_libconfig_sub_skill) (struct config_setting_t *it, int n, int mob_id);
};
#ifdef HERCULES_CORE
diff --git a/src/map/script.c b/src/map/script.c
index 3c5f4a232..8e6ad5dcf 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -25040,6 +25040,60 @@ void script_hardcoded_constants(void)
script->set_constant("ITEMINFO_MATK", ITEMINFO_MATK, false, false);
script->set_constant("ITEMINFO_VIEWSPRITE", ITEMINFO_VIEWSPRITE, false, false);
+ script->constdb_comment("monster skill states");
+ script->set_constant("MSS_ANY", MSS_ANY, false, false);
+ script->set_constant("MSS_IDLE", MSS_IDLE, false, false);
+ script->set_constant("MSS_WALK", MSS_WALK, false, false);
+ script->set_constant("MSS_LOOT", MSS_LOOT, false, false);
+ script->set_constant("MSS_DEAD", MSS_DEAD, false, false);
+ script->set_constant("MSS_BERSERK", MSS_BERSERK, false, false);
+ script->set_constant("MSS_ANGRY", MSS_ANGRY, false, false);
+ script->set_constant("MSS_RUSH", MSS_RUSH, false, false);
+ script->set_constant("MSS_FOLLOW", MSS_FOLLOW, false, false);
+ script->set_constant("MSS_ANYTARGET", MSS_ANYTARGET, false, false);
+
+ script->constdb_comment("monster skill conditions");
+ script->set_constant("MSC_ANY", -1, false, false);
+ script->set_constant("MSC_ALWAYS", MSC_ALWAYS, false, false);
+ script->set_constant("MSC_MYHPLTMAXRATE", MSC_MYHPLTMAXRATE, false, false);
+ script->set_constant("MSC_MYHPINRATE", MSC_MYHPINRATE, false, false);
+ script->set_constant("MSC_FRIENDHPLTMAXRATE", MSC_FRIENDHPLTMAXRATE, false, false);
+ script->set_constant("MSC_FRIENDHPINRATE", MSC_FRIENDHPINRATE, false, false);
+ script->set_constant("MSC_MYSTATUSON", MSC_MYSTATUSON, false, false);
+ script->set_constant("MSC_MYSTATUSOFF", MSC_MYSTATUSOFF, false, false);
+ script->set_constant("MSC_FRIENDSTATUSON", MSC_FRIENDSTATUSON, false, false);
+ script->set_constant("MSC_FRIENDSTATUSOFF", MSC_FRIENDSTATUSOFF, false, false);
+ script->set_constant("MSC_ATTACKPCGT", MSC_ATTACKPCGT, false, false);
+ script->set_constant("MSC_ATTACKPCGE", MSC_ATTACKPCGE, false, false);
+ script->set_constant("MSC_SLAVELT", MSC_SLAVELT, false, false);
+ script->set_constant("MSC_SLAVELE", MSC_SLAVELE, false, false);
+ script->set_constant("MSC_CLOSEDATTACKED", MSC_CLOSEDATTACKED, false, false);
+ script->set_constant("MSC_LONGRANGEATTACKED", MSC_LONGRANGEATTACKED, false, false);
+ script->set_constant("MSC_SKILLUSED", MSC_SKILLUSED, false, false);
+ script->set_constant("MSC_AFTERSKILL", MSC_AFTERSKILL, false, false);
+ script->set_constant("MSC_CASTTARGETED", MSC_CASTTARGETED, false, false);
+ script->set_constant("MSC_RUDEATTACKED", MSC_RUDEATTACKED, false, false);
+ script->set_constant("MSC_MASTERHPLTMAXRATE", MSC_MASTERHPLTMAXRATE, false, false);
+ script->set_constant("MSC_MASTERATTACKED", MSC_MASTERATTACKED, false, false);
+ script->set_constant("MSC_ALCHEMIST", MSC_ALCHEMIST, false, false);
+ script->set_constant("MSC_SPAWN", MSC_SPAWN, false, false);
+
+ script->constdb_comment("monster skill targets");
+ script->set_constant("MST_TARGET", MST_TARGET, false, false);
+ script->set_constant("MST_RANDOM", MST_RANDOM , false, false);
+ script->set_constant("MST_SELF", MST_SELF, false, false);
+ script->set_constant("MST_FRIEND", MST_FRIEND , false, false);
+ script->set_constant("MST_MASTER", MST_MASTER , false, false);
+ script->set_constant("MST_AROUND5", MST_AROUND5, false, false);
+ script->set_constant("MST_AROUND6", MST_AROUND6, false, false);
+ script->set_constant("MST_AROUND7", MST_AROUND7, false, false);
+ script->set_constant("MST_AROUND8", MST_AROUND8, false, false);
+ script->set_constant("MST_AROUND1", MST_AROUND1, false, false);
+ script->set_constant("MST_AROUND2", MST_AROUND2, false, false);
+ script->set_constant("MST_AROUND3", MST_AROUND3, false, false);
+ script->set_constant("MST_AROUND4", MST_AROUND4, false, false);
+ script->set_constant("MST_AROUND", MST_AROUND , false, false);
+
script->constdb_comment("Renewal");
#ifdef RENEWAL
script->set_constant("RENEWAL", 1, false, false);