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authorAndrei Karas <akaras@inbox.ru>2014-12-07 18:47:55 +0300
committerAndrei Karas <akaras@inbox.ru>2014-12-16 22:44:20 +0300
commit3a0bded54bcc5390bf6cd4be9e53206e1bc9e5c2 (patch)
tree55e0658924aed6ed0ac73ca2d4d3391ce5e79fbe /src/map
parent61d6c958d5a753904d32ef2057b50f426bb0f3b9 (diff)
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Add function what called if player leave npc area.
Diffstat (limited to 'src/map')
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/npc.c11
-rw-r--r--src/map/npc.h1
-rw-r--r--src/map/status.c8
-rw-r--r--src/map/unit.c6
5 files changed, 22 insertions, 6 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 173175260..3515bb806 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9597,7 +9597,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
if (map->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC))
npc->touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
else
- sd->areanpc_id = 0;
+ npc->untouch_areanpc(sd, sd->bl.m, sd->bl.x, sd->bl.y);
/* it broke at some point (e.g. during a crash), so we make it visibly dead again. */
if( !sd->status.hp && !pc_isdead(sd) && status->isdead(&sd->bl) )
diff --git a/src/map/npc.c b/src/map/npc.c
index 63514710f..77e99ecc5 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -975,6 +975,16 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
return 0;
}
+/*==========================================
+ * Exec OnUnTouch for player if out range of area event
+ *------------------------------------------*/
+int npc_untouch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
+{
+ nullpo_retr(1, sd);
+ sd->areanpc_id = 0;
+ return 0;
+}
+
// OnTouch NPC or Warp for Mobs
// Return 1 if Warped
int npc_touch_areanpc2(struct mob_data *md)
@@ -4650,6 +4660,7 @@ void npc_defaults(void) {
npc->touch_areanpc_sub = npc_touch_areanpc_sub;
npc->touchnext_areanpc = npc_touchnext_areanpc;
npc->touch_areanpc = npc_touch_areanpc;
+ npc->untouch_areanpc = npc_untouch_areanpc;
npc->touch_areanpc2 = npc_touch_areanpc2;
npc->check_areanpc = npc_check_areanpc;
npc->checknear = npc_checknear;
diff --git a/src/map/npc.h b/src/map/npc.h
index cb8f09644..a5a2b4676 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -207,6 +207,7 @@ struct npc_interface {
int (*touch_areanpc_sub) (struct block_list *bl, va_list ap);
int (*touchnext_areanpc) (struct map_session_data *sd, bool leavemap);
int (*touch_areanpc) (struct map_session_data *sd, int16 m, int16 x, int16 y);
+ int (*untouch_areanpc) (struct map_session_data *sd, int16 m, int16 x, int16 y);
int (*touch_areanpc2) (struct mob_data *md);
int (*check_areanpc) (int flag, int16 m, int16 x, int16 y, int16 range);
struct npc_data* (*checknear) (struct map_session_data *sd, struct block_list *bl);
diff --git a/src/map/status.c b/src/map/status.c
index 54b4a4358..e0d8d4f9b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -10466,8 +10466,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if(opt_flag&4) //Out of hiding, invoke on place.
skill->unit_move(bl,timer->gettick(),1);
- if(opt_flag&2 && sd && map->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
- npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
+ if (opt_flag & 2 && sd) {
+ if (map->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
+ npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
+ else
+ npc->untouch_areanpc(sd, bl->m, bl->x, bl->y);
+ }
ers_free(status->data_ers, sce);
return 1;
diff --git a/src/map/unit.c b/src/map/unit.c
index 64885541f..0924e6cf2 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -309,7 +309,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
} else
- sd->areanpc_id=0;
+ npc->untouch_areanpc(sd, bl->m, x, y);
if( sd->md ) { // mercenary should be warped after being 3 seconds too far from the master [greenbox]
if( !check_distance_bl(&sd->bl, &sd->md->bl, MAX_MER_DISTANCE) ) {
@@ -767,7 +767,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
} else
- sd->areanpc_id=0;
+ npc->untouch_areanpc(sd, bl->m, bl->x, bl->y);
if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 )
{ // Check if pet needs to be teleported. [Skotlex]
@@ -867,7 +867,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
if(map->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) {
npc->touch_areanpc(sd, bl->m, bl->x, bl->y);
} else {
- sd->areanpc_id = 0;
+ npc->untouch_areanpc(sd, bl->m, bl->x, bl->y);;
}
}
}