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authormomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-23 01:10:36 +0000
committermomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-23 01:10:36 +0000
commit252d548e533389f18b80c8a35976eca893791355 (patch)
tree87e2acd4e850e6e2cdde2440ae58baf951a8eb9b /src/map
parent0148769f9d09dc63e7fc71b176860df96f01d29e (diff)
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Fixed bugreport:2313 where a player interacting with a NPC would still be queued when died and therefore causing problems with further NPC interactions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16946 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/status.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 5fae9350f..9e3b642d6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1343,6 +1343,9 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
clif_clearunit_area(target,CLR_DEAD);
skill_unit_move(target,gettick(),4);
skill_cleartimerskill(target);
+
+ if(target->type == BL_PC && ((TBL_PC*)target)->npc_id && flag == 1)
+ npc_event_dequeue((TBL_PC*)target);
}
return hp+sp;