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author | shennetsind <ind@henn.et> | 2013-11-02 20:25:51 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-02 20:25:51 -0200 |
commit | 37fdcbae655c48e569398d3750d503ffe3bfae66 (patch) | |
tree | 319d247781eb544dbca5505de57eac14e597a3ec /src/map | |
parent | 5e002a43399f5358b7aabd1bd653f598f35287e2 (diff) | |
download | hercules-37fdcbae655c48e569398d3750d503ffe3bfae66.tar.gz hercules-37fdcbae655c48e569398d3750d503ffe3bfae66.tar.bz2 hercules-37fdcbae655c48e569398d3750d503ffe3bfae66.tar.xz hercules-37fdcbae655c48e569398d3750d503ffe3bfae66.zip |
Fixed Bug #7786
@speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips).
@speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster).
http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/
Thanks to Mumbles for all the info
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 18 | ||||
-rw-r--r-- | src/map/map.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 28 |
3 files changed, 27 insertions, 21 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 146159c63..758ebb0db 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -766,15 +766,21 @@ ACMD(speed) return false; } - if (speed < 0) { + sd->state.permanent_speed = 0; + + if (speed < 0) sd->base_status.speed = DEFAULT_WALK_SPEED; - sd->state.permanent_speed = 0; // Remove lock when set back to default speed. - } else { + else sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED); - sd->state.permanent_speed = 1; // Set lock when set to non-default speed. - } + status_calc_bl(&sd->bl, SCB_SPEED); - clif->message(fd, msg_txt(8)); // Speed changed. + + if( sd->base_status.speed != DEFAULT_WALK_SPEED ) { + sd->state.permanent_speed = 1; // Set lock when set to non-default speed. + clif->message(fd, msg_txt(8)); // Speed changed. + } else + clif->message(fd, msg_txt(172)); //Speed returned to normal. + return true; } diff --git a/src/map/map.c b/src/map/map.c index b50297ca6..2a2f98bdc 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1722,8 +1722,6 @@ int map_quit(struct map_session_data *sd) { if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. - if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login. - if( sd->ed ) { elemental->clean_effect(sd->ed); unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK); diff --git a/src/map/status.c b/src/map/status.c index 9e98b2801..0ff30595d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2389,11 +2389,17 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_CLAIRVOYANCE); memset(&sd->special_state,0,sizeof(sd->special_state)); - memset(&bstatus->max_hp, 0, sizeof(struct status_data)-(sizeof(bstatus->hp)+sizeof(bstatus->sp))); - - //FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex] - if (!sd->state.permanent_speed) + + if (!sd->state.permanent_speed) { + memset(&bstatus->max_hp, 0, sizeof(struct status_data)-(sizeof(bstatus->hp)+sizeof(bstatus->sp))); bstatus->speed = DEFAULT_WALK_SPEED; + } else { + int pSpeed = bstatus->speed; + memset(&bstatus->max_hp, 0, sizeof(struct status_data)-(sizeof(bstatus->hp)+sizeof(bstatus->sp))); + bstatus->speed = pSpeed; + } + + //FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex] //Give them all modes except these (useful for clones) bstatus->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK); @@ -3670,6 +3676,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_SPEED) { struct unit_data *ud = unit->bl2ud(bl); + st->speed = status->calc_speed(bl, sc, bst->speed); //Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER @@ -3678,13 +3685,11 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if (ud) ud->state.change_walk_target = ud->state.speed_changed = 1; - if( bl->type&BL_PC && st->speed < battle_config.max_walk_speed ) + if( bl->type&BL_PC && !(sd && sd->state.permanent_speed) && st->speed < battle_config.max_walk_speed ) st->speed = battle_config.max_walk_speed; if( bl->type&BL_HOM && battle_config.hom_setting&0x8 && ((TBL_HOM*)bl)->master) st->speed = status->get_speed(&((TBL_HOM*)bl)->master->bl); - - } if(flag&SCB_CRI && bst->cri) { @@ -5045,11 +5050,8 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc TBL_PC* sd = BL_CAST(BL_PC, bl); int speed_rate; - if( sc == NULL ) - return cap_value(speed,10,USHRT_MAX); - - if (sd && sd->state.permanent_speed) - return (short)cap_value(speed,10,USHRT_MAX); + if( sc == NULL || ( sd && sd->state.permanent_speed ) ) + return (unsigned short)cap_value(speed,MIN_WALK_SPEED,MAX_WALK_SPEED); if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) { @@ -5222,7 +5224,7 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc } - return (short)cap_value(speed,10,USHRT_MAX); + return (unsigned short)cap_value(speed,MIN_WALK_SPEED,MAX_WALK_SPEED); } // flag&1 - fixed value [malufett] |