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authorHaru <haru@dotalux.com>2019-05-05 23:23:05 +0200
committerGitHub <noreply@github.com>2019-05-05 23:23:05 +0200
commitb1970eac663b641b93e30ec24f2b3d8ee02ce8f6 (patch)
treef363d01b6181e4cfcdad109dc6d56873a73eaa15 /src/map/unit.h
parentaa79da0e801a536b22911d47fd12df351c36214e (diff)
parentb8ce5e9e1352abc45b08f92eb50890f202b1b230 (diff)
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Merge pull request #2432 from 4144/updatepackets
Update packets up to 2019-05-02
Diffstat (limited to 'src/map/unit.h')
-rw-r--r--src/map/unit.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/unit.h b/src/map/unit.h
index 5c01cdc2e..3209351e3 100644
--- a/src/map/unit.h
+++ b/src/map/unit.h
@@ -44,6 +44,7 @@ enum unit_stopwalking_flag {
struct unit_data {
struct block_list *bl;
+ char title[NAME_LENGTH];
struct walkpath_data walkpath;
struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
@@ -61,6 +62,7 @@ struct unit_data {
int chaserange;
bool stepaction; //Action should be executed on step [Playtester]
int steptimer; //Timer that triggers the action [Playtester]
+ int groupId; // id of client side group (works for npc and may be other) [4144]
uint16 stepskill_id,stepskill_lv; //Remembers skill that should be casted on step [Playtester]
int64 attackabletime;
int64 canact_tick;