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author | Michieru <Michieru@users.noreply.github.com> | 2014-10-19 20:10:51 +0200 |
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committer | Michieru <Michieru@users.noreply.github.com> | 2014-10-19 20:10:51 +0200 |
commit | 8e842d6d2fa3c8c90ff49bf1c9c1542fa5698667 (patch) | |
tree | 30ed77b0f7a4a13bdf93f089b6f4a7b7f726ccd6 /src/map/unit.h | |
parent | e552575e01f7d9f519d8708222e8191d56776ddd (diff) | |
download | hercules-8e842d6d2fa3c8c90ff49bf1c9c1542fa5698667.tar.gz hercules-8e842d6d2fa3c8c90ff49bf1c9c1542fa5698667.tar.bz2 hercules-8e842d6d2fa3c8c90ff49bf1c9c1542fa5698667.tar.xz hercules-8e842d6d2fa3c8c90ff49bf1c9c1542fa5698667.zip |
Small Icewall implementation improvement
- Now monsters will walk into an icewall from the south and west if they already started moving to that cell
* This will make it slightly easier to trap a monster in an icewall (this is official as can be seen in the videos I linked in the main commit)
* This only applies if the icewall_walk_block configuration setting was not set to 0 (disabled)
Special thanks to Playtester (rathena 753f4c5b314910)
Diffstat (limited to 'src/map/unit.h')
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