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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-24 21:20:48 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-24 21:20:48 +0000 |
commit | 3731a2ee949a424941f46a653525fcd4bfca0e3f (patch) | |
tree | ac45f75a34541d2cd66f785881b9259f82e77fcf /src/map/unit.h | |
parent | 947c9789ff8c6dd1c7c5c615f102fbd761dcbaf9 (diff) | |
download | hercules-3731a2ee949a424941f46a653525fcd4bfca0e3f.tar.gz hercules-3731a2ee949a424941f46a653525fcd4bfca0e3f.tar.bz2 hercules-3731a2ee949a424941f46a653525fcd4bfca0e3f.tar.xz hercules-3731a2ee949a424941f46a653525fcd4bfca0e3f.zip |
* Reorganized the contents of the mapserver's header files.
- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component
- map.h now only holds mostly map-related things (needs more cleaning)
- there's still a lot of room for improvement (reorganization within individual header files, etc...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.h')
-rw-r--r-- | src/map/unit.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/map/unit.h b/src/map/unit.h index 7575d3f5e..192f1c7e8 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -9,6 +9,56 @@ struct block_list; struct unit_data; struct map_session_data; +#include "map.h" // struct block_list +#include "path.h" // struct walkpath_data +#include "skill.h" // struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset + +struct unit_data { + struct block_list *bl; + struct walkpath_data walkpath; + struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL]; + struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP]; + struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; + short attacktarget_lv; + short to_x,to_y; + short skillx,skilly; + short skillid,skilllv; + int skilltarget; + int skilltimer; + int target; + int attacktimer; + int walktimer; + int chaserange; + unsigned int attackabletime; + unsigned int canact_tick; + unsigned int canmove_tick; + uint8 dir; + unsigned char walk_count; + struct { + unsigned change_walk_target : 1 ; + unsigned skillcastcancel : 1 ; + unsigned attack_continue : 1 ; + unsigned walk_easy : 1 ; + unsigned running : 1; + unsigned speed_changed : 1; + } state; +}; + +struct view_data { + unsigned short + class_, + weapon, + shield, //Or left-hand weapon. + head_top, + head_mid, + head_bottom, + hair_style, + hair_color, + cloth_color; + char sex; + unsigned dead_sit : 2; +}; + // PC, MOB, PET に共通する処理を1つにまとめる計画 // 歩行開始 |