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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-14 06:41:09 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-01-14 06:41:09 +0000
commitc886be29ee7383b18e3a2406c05e85df4d6960a6 (patch)
tree72284dfc58a9a1e9fc1a0518b2f1accd9912a4cc /src/map/unit.c
parent5731ba51f3620d02e56b26e03daaf711c40145c2 (diff)
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Fixed bug with attack timer being chained unnecessarily when attacker is not able to issue atk -- this also caused client messages to be spammed e.g. "please equip arrow first". bugreport:5189
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15443 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 5e0d5527f..e4376b01d 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1759,7 +1759,13 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support)
pet_target_check(sd,target,0);
map_freeblock_unlock();
-
+ /**
+ * Applied when you're unable to attack (e.g. out of ammo)
+ * We should stop here otherwise timer keeps on and this happens endlessly
+ **/
+ if( ud->attacktarget_lv == ATK_NONE )
+ return 1;
+
ud->attackabletime = tick + sstatus->adelay;
// You can't move if you can't attack neither.
if (src->type&battle_config.attack_walk_delay)