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authorKenpachi Developer <Kenpachi.Developer@gmx.de>2020-05-14 23:31:12 +0200
committerKenpachi Developer <Kenpachi.Developer@gmx.de>2020-05-14 23:43:28 +0200
commitb5dcf358a036ef024807b4060b48bb4a30967742 (patch)
tree285b3396db5389234978ab0b2ea7683afe619f77 /src/map/unit.c
parent3d9317d3a0bb200b9262be8fb882f33b40bfbd2e (diff)
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Replace NULL pointer report with returning error code in unit_steptimer()
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 19f09f83c..3965be852 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -270,9 +270,8 @@ static int unit_steptimer(int tid, int64 tick, int id, intptr_t data)
} else {
// If a player has target_id set and target is in range, attempt attack
struct block_list *tbl = map->id2bl(target_id);
- nullpo_retr(2, tbl);
- if (status->check_visibility(bl, tbl) == 0) // Target not visible
- return 1;
+ if (tbl == NULL || status->check_visibility(bl, tbl) == 0)
+ return 1; // Target does not exist (player offline, monster died, etc.) or target is not visible to source.
if (ud->stepskill_id == 0)
unit->attack(bl, tbl->id, ud->state.attack_continue + 2); // Execute normal attack
else