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authormalufett <malufett.eat.my.binaries@gmail.com>2013-07-07 11:02:29 -0700
committermalufett <malufett.eat.my.binaries@gmail.com>2013-07-07 11:02:29 -0700
commitcf56f7c9142ae164d4e093807f1e7def3471afbd (patch)
tree4207a2dec5349c47ef844b2f35080cdb0050c3f5 /src/map/unit.c
parent8a127e11bfaf108cc66865dd4b1a379da2416f46 (diff)
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Fixed Bug#6503
-where SR_GENTLETOUCH_REVITALIZE is not working properly. Fixed Bug#6547 & Bug#6141 -SC_BLOODYLUST should now work properly like as official behavior. Fixed Bug#7395 -SO_SPELLFIST should now work properly. Fixed Bug#7477 -removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active. Fixed Bug#7475 -fixed error message in SA_AUTOSPELL when cancel button is pressed. Fixed Bug#7337 -MG_CHANGECART should now work properly. Fixed Bug#7474 -SC_MAELSTROM should now work properly like as official behavior.
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 3e72cd793..72e4b136e 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1442,6 +1442,10 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
+ if( (skill_id >= SC_MANHOLE && skill_id <= SC_FEINTBOMB) && iMap->getcell(src->m, skill_x, skill_y, CELL_CHKMAELSTROM) ) {
+ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ return 0;
+ }
}
if (!iStatus->check_skilluse(src, NULL, skill_id, 0))