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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-17 18:12:06 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-17 18:12:06 +0000
commit14eabce08792bbf83b2f8001d3b341a6fe9dfb67 (patch)
treede7a2efa437dfef53aedbec80d158d1c14b29a74 /src/map/unit.c
parent613ddf2665f265e5ad07dcdfff4b6a4c04e4596b (diff)
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- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
- removed pc_run, pc_walktodir, replaced with unit_run. - moved the code that makes you walk that extra cell to unit_stop_walking, which is now invoked before resetting the walk-target. - Flag &2 in unit_stop_walking is now to make the character force-move that extra tile if the walkpath pos is 0 at hit time. - Added variable walk_count to unit_data to be use as a counter for cells walked for walk-triggered skills (walk path_pos is not good enough since it keeps resetting each time the walk path is updated) - Increased WALK_SKILL_INTERVAL to 5 (it is the closest value that makes the average mob trigger a chase skill every second) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6137 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c111
1 files changed, 68 insertions, 43 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index f1c61c934..c8e3738b6 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -85,8 +85,8 @@ int unit_walktoxy_sub(struct block_list *bl)
i = status_get_speed(bl)*14/10;
else
i = status_get_speed(bl);
- if( i > 0) //First time data is sent as 0 to always enable moving one tile when hit.
- ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,0);
+ if( i > 0)
+ ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i);
return 1;
}
@@ -153,6 +153,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
x += dx;
y += dy;
map_moveblock(bl, x, y, tick);
+ ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex]
ud->walktimer = 1;
map_foreachinmovearea(clif_insight,bl->m,
@@ -182,7 +183,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
if (
(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
sd->sc.data[SC_MIRACLE].timer==-1 &&
- ud->walkpath.path_pos && ud->walkpath.path_pos%WALK_SKILL_INTERVAL == 0 &&
+ !(ud->walk_count%WALK_SKILL_INTERVAL) &&
rand()%10000 < battle_config.sg_miracle_skill_ratio
) { //SG_MIRACLE [Komurka]
clif_displaymessage(sd->fd,"[Miracle of the Sun, Moon and Stars]");
@@ -191,7 +192,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
} else if (md) {
if (ud->target && ud->state.attack_continue) {
if(md->min_chase > md->db->range2) md->min_chase--;
- if(ud->walkpath.path_pos && ud->walkpath.path_pos%WALK_SKILL_INTERVAL == 0 &&
+ if(!(ud->walk_count%WALK_SKILL_INTERVAL) &&
mobskill_use(md, tick, -1))
return 0;
}
@@ -210,9 +211,11 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
if(i > 0)
ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
- else if(sd && sd->sc.count && sd->sc.data[SC_RUN].timer!=-1) //Keep trying to run.
- pc_run(sd, sd->sc.data[SC_RUN].val1, sd->sc.data[SC_RUN].val2);
- else if (ud->target) {
+ else if(ud->state.running) {
+ //Keep trying to run.
+ if (!unit_run(bl))
+ ud->state.running = 0;
+ } else if (ud->target) {
//Update target trajectory.
struct block_list *tbl = map_id2bl(ud->target);
if (!tbl) { //Cancel chase.
@@ -329,6 +332,41 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return unit_walktoxy_sub(bl);
}
+int unit_run(struct block_list *bl)
+{
+ struct status_change *sc = status_get_sc(bl);
+ int i,to_x,to_y,dir_x,dir_y;
+
+ if (!sc || !sc->count || sc->data[SC_RUN].timer == -1)
+ return 0;
+
+ if (!unit_can_move(bl)) {
+ if(sc->data[SC_RUN].timer!=-1)
+ status_change_end(bl,SC_RUN,-1);
+ return 0;
+ }
+
+ to_x = bl->x;
+ to_y = bl->y;
+ dir_x = dirx[sc->data[SC_RUN].val2];
+ dir_y = diry[sc->data[SC_RUN].val2];
+
+ for(i=0;i<AREA_SIZE;i++)
+ {
+ if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
+ break;
+ to_x += dir_x;
+ to_y += dir_y;
+ }
+
+ if(to_x == bl->x && to_y == bl->y) {
+ status_change_end(bl,SC_RUN,-1);
+ return 0;
+ }
+ unit_walktoxy(bl, to_x, to_y, 1);
+ return 1;
+}
+
//Instant warp function.
int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath)
{
@@ -495,42 +533,42 @@ int unit_warp(struct block_list *bl,int m,short x,short y,int type)
*/
int unit_stop_walking(struct block_list *bl,int type)
{
- struct unit_data *ud;
- struct status_change *sc;
+ struct unit_data *ud;
+ struct TimerData *data;
+ unsigned int tick;
nullpo_retr(0, bl);
ud = unit_bl2ud(bl);
if(!ud || ud->walktimer == -1)
return 0;
+ //NOTE: We are using timer data after deleting it because we know the
+ //delete_timer function does not messes with it. If the function's
+ //behaviour changes in the future, this code could break!
+ data = get_timer(ud->walktimer);
+ delete_timer(ud->walktimer, unit_walktoxy_timer);
+ ud->walktimer = -1;
+ ud->state.change_walk_target = 0;
+ tick = gettick();
+ if ((type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
+ || (data && DIFF_TICK(data->tick, tick) <= data->data/2)) //Enough time has passed to cover half-cell
+ {
+ ud->walkpath.path_len = ud->walkpath.path_pos+1;
+ unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos);
+ }
// if(md) { md->state.skillstate = MSS_IDLE; }
- if(type&0x01) // 位置補正送信が必要
+ if(type&0x01)
clif_fixpos(bl);
- if(type&0x02 && unit_can_move(bl)) {
- int dx=ud->to_x-bl->x;
- int dy=ud->to_y-bl->y;
- if(dx<0) dx=-1; else if(dx>0) dx=1;
- if(dy<0) dy=-1; else if(dy>0) dy=1;
- if(dx || dy) {
- return unit_walktoxy( bl, bl->x+dx, bl->y+dy, 1);
- }
- }
-
ud->walkpath.path_len = 0;
ud->walkpath.path_pos = 0;
ud->to_x = bl->x;
ud->to_y = bl->y;
- delete_timer(ud->walktimer, unit_walktoxy_timer);
- ud->walktimer = -1;
- if(bl->type == BL_PET) {
- if(type&~0xff)
- ud->canmove_tick = gettick() + (type>>8);
- }
- sc = status_get_sc(bl);
- if (sc && sc->count && sc->data[SC_RUN].timer != -1)
- status_change_end(bl, SC_RUN, -1);
+ if(bl->type == BL_PET && type&~0xff)
+ ud->canmove_tick = gettick() + (type>>8);
+ if (ud->state.running)
+ status_change_end(bl, SC_RUN, -1);
return 1;
}
@@ -631,20 +669,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
ud->canmove_tick = tick + delay;
if (ud->walktimer != -1)
{ //Stop walking, if chasing, readjust timers.
- struct TimerData *data = get_timer(ud->walktimer);
- //NOTE: We are using timer data after deleting it because we know the
- //delete_timer function does not messes with it. If the function's
- //behaviour changes in the future, this code could break!
- delete_timer(ud->walktimer, unit_walktoxy_timer);
- ud->walktimer = -1;
- ud->state.change_walk_target = 0;
- if (data && (!data->data || DIFF_TICK(data->tick, tick) <= data->data/2))
- { //Enough time has elapsed to allow for one more tile,
- //Or this is the first iteration of the walk
- ud->walkpath.path_len = ud->walkpath.path_pos+1;
- unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos);
- }
- clif_fixpos(bl);
+ unit_stop_walking(bl,3);
if(ud->target)
add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
}