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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-15 15:42:55 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-15 15:42:55 +0000
commite8dd3b47a2ba4537db07c9a1b693d3ed99c75ff2 (patch)
treeece62c5e0450f11153eb92cbd029cc62bfccbe3e /src/map/status.h
parente4803fa9d29af8a88a20039c636cb47fcb2a898a (diff)
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- Added SCB_DYE which marks which status-changes need a forced cloth dye change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status uses it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8293 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 970a6e578..a8e17539c 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -514,8 +514,10 @@ enum {
#define SCB_SIZE 0x04000000
#define SCB_RACE 0x08000000
#define SCB_RANGE 0x10000000
+//SCB_DYE means the sc should force cloth-dye change to 0 to avoid client crashes.
+#define SCB_DYE 0x40000000
#define SCB_PC 0x80000000
-#define SCB_ALL 0x7FFFFFFF
+#define SCB_ALL 0x3FFFFFFF
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
#define BL_CONSUME (BL_PC|BL_HOM)