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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-24 17:18:56 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-24 17:18:56 +0000
commita52fadeed054305bf477534143b303c48f40f681 (patch)
tree85c8689de9d550b92baf6c72eb1bb88eedf4b762 /src/map/status.h
parent01476c09aec449f89f52761b98da61e6c541e563 (diff)
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- Cleaned the opt3 values to use hex instead of decimals in status.c, removed theconstants in status.h since each opt3 value can mean many different things.
- Homunc's min matk is now always equal to max matk git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 5723a5cde..5227edc68 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -446,21 +446,6 @@ enum {
#define OPT2_DPOISON 0x080
//0x100
-//Opt3: Skill state changes, stackable.
-#define OPT3_SPEEDUP 0x001 //Quicken skills
-#define OPT3_POWERUP 0x002 //Power Thrust
-#define OPT3_SHIELD 0x004 //Energy Coat
-#define OPT3_FURY 0x008 //Explosion spirits
-#define OPT3_ELECTRIC 0x010 //Steel Body
-#define OPT3_STOP 0x020 //Blade Stop
-//64 Unknown
-#define OPT3_BERSERK 0x080 //Berserk
-//256 Unknown
-//512 Unknown
-#define OPT3_PINKAURA 0x400 //Marionette
-#define OPT3_AURASHIELD 0x800 //Assumptio
-#define OPT3_HEAT 0x1000 //Warmth Skills
-
#define OPTION_SIGHT 0x00000001
#define OPTION_HIDE 0x00000002
#define OPTION_CLOAK 0x00000004