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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-25 07:34:47 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-25 07:34:47 +0000 |
commit | e1e9fa78cd325190e3fc0a72b9b90b2ab01694ee (patch) | |
tree | 97f5c6e52fd934d952d84d53724a48d7f8dd7e9e /src/map/status.h | |
parent | 007e6d5ba2df6e6b09f832609731bb8e1bf7413f (diff) | |
download | hercules-e1e9fa78cd325190e3fc0a72b9b90b2ab01694ee.tar.gz hercules-e1e9fa78cd325190e3fc0a72b9b90b2ab01694ee.tar.bz2 hercules-e1e9fa78cd325190e3fc0a72b9b90b2ab01694ee.tar.xz hercules-e1e9fa78cd325190e3fc0a72b9b90b2ab01694ee.zip |
Filled in missing SI_ (status icon) names based on official info.
This is just for completeness, since nothing will display on the client until icon files are associated with these ids.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13699 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 181 |
1 files changed, 159 insertions, 22 deletions
diff --git a/src/map/status.h b/src/map/status.h index 2893bbe5d..f77fa4af5 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -316,7 +316,7 @@ typedef enum sc_type { SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; -//Numerates the Number for the status changes (client-dependent), imported from jA +// Official status change ids, used to display status icons on the client. enum si_type { SI_BLANK = -1, SI_PROVOKE = 0, @@ -357,12 +357,18 @@ enum si_type { SI_WEIGHT50 = 35, SI_WEIGHT90 = 36, SI_ASPDPOTION = 37, - //38: Again Aspd Potion - //39: Again Aspd Potion - //40: Again Aspd Potion +// SI_ASPDPOTION2 = 38, +// SI_ASPDPOTION3 = 39, +// SI_ASPDPOTIONINFINITY = 40, SI_SPEEDPOTION1 = 41, SI_SPEEDPOTION2 = 42, +// SI_AUTOCOUNTER = 43, +// SI_SPLASHER = 44, +// SI_ANKLESNARE = 45, SI_ACTIONDELAY = 46, +// SI_NOACTION = 47, +// SI_IMPOSSIBLEPICKUP = 48, +// SI_BARRIER = 49, SI_STRIPWEAPON = 50, SI_STRIPSHIELD = 51, SI_STRIPARMOR = 52, @@ -373,25 +379,58 @@ enum si_type { SI_CP_HELM = 57, SI_AUTOGUARD = 58, SI_REFLECTSHIELD = 59, +// SI_DEVOTION = 60, SI_PROVIDENCE = 61, SI_DEFENDER = 62, +// SI_MAGICROD = 63, +// SI_WEAPONPROPERTY = 64, SI_AUTOSPELL = 65, +// SI_SPECIALZONE = 66, +// SI_MASK = 67, SI_SPEARQUICKEN = 68, +// SI_BDPLAYING = 69, +// SI_WHISTLE = 70, +// SI_ASSASSINCROSS = 71, +// SI_POEMBRAGI = 72, +// SI_APPLEIDUN = 73, +// SI_HUMMING = 74, +// SI_DONTFORGETME = 75, +// SI_FORTUNEKISS = 76, +// SI_SERVICEFORYOU = 77, +// SI_RICHMANKIM = 78, +// SI_ETERNALCHAOS = 79, +// SI_DRUMBATTLEFIELD = 80, +// SI_RINGNIBELUNGEN = 81, +// SI_ROKISWEIL = 82, +// SI_INTOABYSS = 83, +// SI_SIEGFRIED = 84, +// SI_BLADESTOP = 85, SI_EXPLOSIONSPIRITS = 86, SI_STEELBODY = 87, +// SI_EXTREMITYFIST = 88, +// SI_COMBOATTACK = 89, SI_FIREWEAPON = 90, SI_WATERWEAPON = 91, SI_WINDWEAPON = 92, SI_EARTHWEAPON = 93, +// SI_MAGICATTACK = 94, SI_STOP = 95, +// SI_WEAPONBRAKER = 96, SI_UNDEAD = 97, -// 102 = again gloria - from what I saw on screenshots, I wonder if it isn't gospel... [DracoRPG] +// SI_POWERUP = 98, +// SI_AGIUP = 99, +// SI_SIEGEMODE = 100, +// SI_INVISIBLE = 101, +// SI_STATUSONE = 102, SI_AURABLADE = 103, SI_PARRYING = 104, SI_CONCENTRATION = 105, SI_TENSIONRELAX = 106, SI_BERSERK = 107, +// SI_SACRIFICE = 108, +// SI_GOSPEL = 109, SI_ASSUMPTIO = 110, +// SI_BASILICA = 111, SI_LANDENDOW = 112, SI_MAGICPOWER = 113, SI_EDP = 114, @@ -399,60 +438,128 @@ enum si_type { SI_WINDWALK = 116, SI_MELTDOWN = 117, SI_CARTBOOST = 118, - //119, blank +// SI_CHASEWALK = 119, SI_REJECTSWORD = 120, SI_MARIONETTE = 121, SI_MARIONETTE2 = 122, SI_MOONLIT = 123, SI_BLEEDING = 124, SI_JOINTBEAT = 125, +// SI_MINDBREAKER = 126, +// SI_MEMORIZE = 127, +// SI_FOGWALL = 128, +// SI_SPIDERWEB = 129, SI_BABY = 130, +// SI_SUB_WEAPONPROPERTY = 131, SI_AUTOBERSERK = 132, SI_RUN = 133, SI_BUMP = 134, SI_READYSTORM = 135, +// SI_STORMKICK_READY = 136, SI_READYDOWN = 137, +// SI_DOWNKICK_READY = 138, SI_READYTURN = 139, +// SI_TURNKICK_READY = 140, SI_READYCOUNTER = 141, +// SI_COUNTER_READY = 142, SI_DODGE = 143, - //SI_RUN = 144, //is not RUN. need info on what this is. +// SI_DODGE_READY = 144, SI_SPURT = 145, SI_SHADOWWEAPON = 146, SI_ADRENALINE2 = 147, SI_GHOSTWEAPON = 148, SI_SPIRIT = 149, +// SI_PLUSATTACKPOWER = 150, +// SI_PLUSMAGICPOWER = 151, SI_DEVIL = 152, SI_KAITE = 153, +// SI_SWOO = 154, +// SI_STAR2 = 155, SI_KAIZEL = 156, SI_KAAHI = 157, SI_KAUPE = 158, SI_SMA = 159, SI_NIGHT = 160, SI_ONEHAND = 161, +// SI_FRIEND = 162, +// SI_FRIENDUP = 163, +// SI_SG_WARM = 164, SI_WARM = 165, // 166 | The three show the exact same display: ultra red character (165, 166, 167) -// 167 | +// 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM +// SI_EMOTION = 168, SI_SUN_COMFORT = 169, SI_MOON_COMFORT = 170, SI_STAR_COMFORT = 171, +// SI_EXPUP = 172, +// SI_GDSKILL_BATTLEORDER = 173, +// SI_GDSKILL_REGENERATION = 174, +// SI_GDSKILL_POSTDELAY = 175, +// SI_RESISTHANDICAP = 176, +// SI_MAXHPPERCENT = 177, +// SI_MAXSPPERCENT = 178, +// SI_DEFENCE = 179, +// SI_SLOWDOWN = 180, SI_PRESERVE = 181, SI_INCSTR = 182, +// SI_NOT_EXTREMITYFIST = 183, SI_INTRAVISION = 184, +// SI_MOVESLOW_POTION = 185, SI_DOUBLECAST = 186, +// SI_GRAVITATION = 187, SI_MAXOVERTHRUST = 188, +// SI_LONGING = 189, +// SI_HERMODE = 190, SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] +// SI_HLIF_AVOID = 192, +// SI_HFLI_FLEET = 193, +// SI_HFLI_SPEED = 194, +// SI_HLIF_CHANGE = 195, +// SI_HAMI_BLOODLUST = 196, SI_SHRINK = 197, SI_SIGHTBLASTER = 198, SI_WINKCHARM = 199, SI_CLOSECONFINE = 200, SI_CLOSECONFINE2 = 201, +// SI_DISABLEMOVE = 202, SI_MADNESSCANCEL = 203, //[blackhole89] SI_GATLINGFEVER = 204, +// SI_EARTHSCROLL = 205, SI_UTSUSEMI = 206, SI_BUNSINJYUTSU = 207, SI_NEN = 208, SI_ADJUSTMENT = 209, SI_ACCURACY = 210, +// SI_NJ_SUITON = 211, +// SI_PET = 212, +// SI_MENTAL = 213, +// SI_EXPMEMORY = 214, +// SI_PERFORMANCE = 215, +// SI_GAIN = 216, +// SI_GRIFFON = 217, +// SI_DRIFT = 218, +// SI_WALLSHIFT = 219, +// SI_REINCARNATION = 220, +// SI_PATTACK = 221, +// SI_PSPEED = 222, +// SI_PDEFENSE = 223, +// SI_PCRITICAL = 224, +// SI_RANKING = 225, +// SI_PTRIPLE = 226, +// SI_DENERGY = 227, +// SI_WAVE1 = 228, +// SI_WAVE2 = 229, +// SI_WAVE3 = 230, +// SI_WAVE4 = 231, +// SI_DAURA = 232, +// SI_DFREEZER = 233, +// SI_DPUNISH = 234, +// SI_DBARRIER = 235, +// SI_DWARNING = 236, +// SI_MOUSEWHEEL = 237, +// SI_DGAUGE = 238, +// SI_DACCEL = 239, +// SI_DBLOCK = 240, SI_FOODSTR = 241, SI_FOODAGI = 242, SI_FOODVIT = 243, @@ -466,37 +573,67 @@ enum si_type { SI_LIFEINSURANCE = 251, SI_ITEMBOOST = 252, SI_BOSSMAPINFO = 253, - //SI_TURTLEGENERAL = 260, //All mobs display as Turtle General - //SI_BIOMOBTRICKDEAD = 263, //Bio Mob effect on you and SI_TRICKDEAD - //SI_BLURRY = 264, //For short time blurry screen and get Gloria icon - //SI_FOODSTR = 271, //Same as 241 - //SI_FOODAGI = 272, //Same as 242 - //SI_FOODVIT = 273, //Same as 243 - //SI_FOODDEX = 274, //Same as 244 - //SI_FOODINT = 275, //Same as 245 - //SI_FOODLUK = 276, //Same as 246 - - // Mercenary Only +// SI_DA_ENERGY = 254, +// SI_DA_FIRSTSLOT = 255, +// SI_DA_HEADDEF = 256, +// SI_DA_SPACE = 257, +// SI_DA_TRANSFORM = 258, +// SI_DA_ITEMREBUILD = 259, +// SI_DA_ILLUSION = 260, //All mobs display as Turtle General +// SI_DA_DARKPOWER = 261, +// SI_DA_EARPLUG = 262, +// SI_DA_CONTRACT = 263, //Bio Mob effect on you and SI_TRICKDEAD icon +// SI_DA_BLACK = 264, //For short time blurry screen +// SI_DA_MAGICCART = 265, +// SI_CRYSTAL = 266, +// SI_DA_REBUILD = 267, +// SI_DA_EDARKNESS = 268, +// SI_DA_EGUARDIAN = 269, +// SI_DA_TIMEOUT = 270, +// SI_FOOD_STR_CASH = 271, +// SI_FOOD_AGI_CASH = 272, +// SI_FOOD_VIT_CASH = 273, +// SI_FOOD_DEX_CASH = 274, +// SI_FOOD_INT_CASH = 275, +// SI_FOOD_LUK_CASH = 276, SI_MERC_FLEEUP = 277, SI_MERC_ATKUP = 278, SI_MERC_HPUP = 279, SI_MERC_SPUP = 280, SI_MERC_HITUP = 281, - SI_SLOWCAST = 282, +// SI_MAGICMIRROR = 283, +// SI_STONESKIN = 284, +// SI_ANTIMAGIC = 285, SI_CRITICALWOUND = 286, +// SI_NPC_DEFENDER = 287, +// SI_NOACTION_WAIT = 288, +// SI_MOVHASTE_HORSE = 289, SI_DEF_RATE = 290, SI_MDEF_RATE = 291, - SI_INCHEALRATE = 292, SI_S_LIFEPOTION = 293, SI_L_LIFEPOTION = 294, SI_INCCRI = 295, SI_PLUSAVOIDVALUE = 296, - SI_SPCOST_RATE = 298, +// SI_ATKER_ASPD = 297, +// SI_TARGET_ASPD = 298, +// SI_ATKER_MOVESPEED = 299, SI_ATKER_BLOOD = 300, SI_TARGET_BLOOD = 301, SI_ARMOR_PROPERTY = 302, +// SI_REUSE_LIMIT_A = 303, +// SI_HELLPOWER = 304, +// SI_STEAMPACK = 305, +// SI_REUSE_LIMIT_B = 306, +// SI_REUSE_LIMIT_C = 307, +// SI_REUSE_LIMIT_D = 308, +// SI_REUSE_LIMIT_E = 309, +// SI_REUSE_LIMIT_F = 310, +// SI_INVINCIBLE = 311, +// SI_CASH_PLUSONLYJOBEXP = 312, +// SI_PARTYFLEE = 313, +// SI_ANGEL_PROTECT = 314, }; // JOINTBEAT stackable ailments |