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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:00:45 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:00:45 +0000
commita2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /src/map/status.h
parentb8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff)
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h271
1 files changed, 0 insertions, 271 deletions
diff --git a/src/map/status.h b/src/map/status.h
deleted file mode 100644
index a07c47153..000000000
--- a/src/map/status.h
+++ /dev/null
@@ -1,271 +0,0 @@
-#ifndef _STATUS_H_
-#define _STATUS_H_
-
-enum { // struct map_session_data の status_changeの番?テ?ブル
-// SC_SENDMAX未?はクライアントへの通知あり。
-// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。
- SC_SENDMAX = 128, // note: max is now 182, but we'll need to do alot of moving around
- SC_PROVOKE = 0,
- SC_ENDURE = 1,
- SC_TWOHANDQUICKEN = 2,
- SC_CONCENTRATE = 3,
- SC_HIDING = 4,
- SC_CLOAKING = 5,
- SC_ENCPOISON = 6,
- SC_POISONREACT = 7,
- SC_QUAGMIRE = 8,
- SC_ANGELUS = 9,
- SC_BLESSING = 10,
- SC_SIGNUMCRUCIS = 11,
- SC_INCREASEAGI = 12,
- SC_DECREASEAGI = 13,
- SC_SLOWPOISON = 14,
- SC_IMPOSITIO = 15,
- SC_SUFFRAGIUM = 16,
- SC_ASPERSIO = 17,
- SC_BENEDICTIO = 18,
- SC_KYRIE = 19,
- SC_MAGNIFICAT = 20,
- SC_GLORIA = 21,
- SC_AETERNA = 22,
- SC_ADRENALINE = 23,
- SC_WEAPONPERFECTION = 24,
- SC_OVERTHRUST = 25,
- SC_MAXIMIZEPOWER = 26,
- SC_RIDING = 27,
- SC_FALCON = 28,
- SC_TRICKDEAD = 29,
- SC_LOUD = 30,
- SC_ENERGYCOAT = 31,
- SC_BROKNARMOR = 32,
- SC_BROKNWEAPON = 33,
- SC_HALLUCINATION = 34,
- SC_WEIGHT50 = 35,
- SC_WEIGHT90 = 36,
- SC_SPEEDPOTION0 = 37,
- SC_SPEEDPOTION1 = 38,
- SC_SPEEDPOTION2 = 39,
- SC_SPEEDPOTION3 = 40,
- SC_SPEEDUP0 = 41, // for skill speedup
- SC_SPEEDUP1 = 42, // for skill speedup
-//-- 43-50
- SC_STRIPWEAPON = 50,
- SC_STRIPSHIELD = 51,
- SC_STRIPARMOR = 52,
- SC_STRIPHELM = 53,
- SC_CP_WEAPON = 54,
- SC_CP_SHIELD = 55,
- SC_CP_ARMOR = 56,
- SC_CP_HELM = 57,
- SC_AUTOGUARD = 58,
- SC_REFLECTSHIELD = 59,
- SC_DEVOTION = 60,
- SC_PROVIDENCE = 61,
- SC_DEFENDER = 62,
- SC_AUTOSPELL = 65,
- SC_SPEARSQUICKEN = 68,
-//-- 69-85
- SC_EXPLOSIONSPIRITS = 86,
- SC_STEELBODY = 87,
- SC_COMBO = 89,
- SC_FLAMELAUNCHER = 90,
- SC_FROSTWEAPON = 91,
- SC_LIGHTNINGLOADER = 92,
- SC_SEISMICWEAPON = 93,
-//-- 94-102
- SC_AURABLADE = 103, /* オ?ラブレ?ド */
- SC_PARRYING = 104, /* パリイング */
- SC_CONCENTRATION = 105, /* コンセントレ?ション */
- SC_TENSIONRELAX = 106, /* テンションリラックス */
- SC_BERSERK = 107, /* バ?サ?ク */
-//-- 108, 109
- SC_ASSUMPTIO = 110, /* アシャンプティオ */
-//-- 111, 112
- SC_MAGICPOWER = 113, /* 魔法力?幅 */
- SC_EDP = 114, /* エフェクトが判明したら移動 */
- SC_TRUESIGHT = 115, /* トゥル?サイト */
- SC_WINDWALK = 116, /* ウインドウォ?ク */
- SC_MELTDOWN = 117, /* メルトダウン */
- SC_CARTBOOST = 118, /* カ?トブ?スト */
-//-- 119
- SC_REJECTSWORD = 120, /* リジェクトソ?ド */
- SC_MARIONETTE = 121, /* マリオネットコントロ?ル */
- SC_MARIONETTE2 = 122, // Marionette target
-//-- 123
- SC_BLEEDING = 124, /* ヘッドクラッシュ */
- SC_JOINTBEAT = 125, /* ジョイントビ?ト */
-//-- 126, 127
-
- SC_STONE = 128,
- SC_FREEZE = 129,
-// <-- 130 = a baby skill status?
- SC_STAN = 130,
- SC_SLEEP = 131,
-// <-- 132 = another baby skill?
- SC_POISON = 132,
- SC_CURSE = 133,
- SC_SILENCE = 134,
- SC_CONFUSION = 135,
- SC_BLIND = 136,
- SC_DIVINA = SC_SILENCE,
-//-- 137-139
- SC_SAFETYWALL = 140,
- SC_PNEUMA = 141,
-//-- 142
- SC_ANKLE = 143,
- SC_DANCING = 144,
- SC_KEEPING = 145,
- SC_BARRIER = 146,
-//-- 147,148
- SC_MAGICROD = 149,
- SC_SIGHT = 150,
- SC_RUWACH = 151,
- SC_AUTOCOUNTER = 152,
- SC_VOLCANO = 153,
- SC_DELUGE = 154,
- SC_VIOLENTGALE = 155,
- SC_BLADESTOP_WAIT = 156,
- SC_BLADESTOP = 157,
- SC_EXTREMITYFIST = 158,
-//-- 159
- SC_LULLABY =160,
- SC_RICHMANKIM =161,
- SC_ETERNALCHAOS =162,
- SC_DRUMBATTLE =163,
- SC_NIBELUNGEN =164,
- SC_ROKISWEIL =165,
- SC_INTOABYSS =166,
- SC_SIEGFRIED =167,
- SC_DISSONANCE =168,
- SC_WHISTLE =169,
- SC_ASSNCROS =170,
- SC_POEMBRAGI =171,
- SC_APPLEIDUN =172,
- SC_UGLYDANCE =173,
- SC_HUMMING =174,
- SC_DONTFORGETME =175,
- SC_FORTUNE =176,
- SC_SERVICE4U =177,
- SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
-// <-- 181 = unknown status
-// <-- 182 = unknown status
- SC_SACRIFICE =184, /* サクリファイス */
- SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか)
- SC_NOCHAT =188, //赤エモ?態
- SC_SPLASHER =189, /* ベナムスプラッシャ? */
- SC_SELFDESTRUCTION =190, /* 自爆 */
- SC_MEMORIZE =197, /* メモライズ */ // changed from 181 to 192
- SC_DPOISON =198, /* 猛毒 */
-
-// Used by English Team
- SC_SLOWDOWN =45, // for skill slowdown
- SC_AUTOBERSERK =46,
- SC_SIGHTTRASHER =73,
- SC_BASILICA =102, // temporarily use this before an actual id is found [celest]
-
- SC_ENSEMBLE =159,
- SC_FOGWALL =178,
- SC_GOSPEL =179,
- SC_PRESERVE =181,
- SC_BATTLEORDERS =182,
- SC_MOONLIT =183,
- SC_ATKPOT =185, // [Valaris]
- SC_MATKPOT =186, // [Valaris]
- SC_MINDBREAKER =191,
- SC_SPELLBREAKER =192,
- SC_LANDPROTECTOR =193,
- SC_ADAPTATION =194,
- SC_CHASEWALK =195,
- SC_REGENERATION =196,
- SC_GUILDAURA =199,
- SC_BABY =200,
-
-// Icons
- _SC_BABY =200
-};
-extern int SkillStatusChangeTable[];
-
-extern int current_equip_item_index;
-
-// パラメータ所得系 battle.c より移動
-int status_get_class(struct block_list *bl);
-int status_get_dir(struct block_list *bl);
-int status_get_lv(struct block_list *bl);
-int status_get_range(struct block_list *bl);
-int status_get_hp(struct block_list *bl);
-int status_get_max_hp(struct block_list *bl);
-int status_get_str(struct block_list *bl);
-int status_get_agi(struct block_list *bl);
-int status_get_vit(struct block_list *bl);
-int status_get_int(struct block_list *bl);
-int status_get_dex(struct block_list *bl);
-int status_get_luk(struct block_list *bl);
-int status_get_hit(struct block_list *bl);
-int status_get_flee(struct block_list *bl);
-int status_get_def(struct block_list *bl);
-int status_get_mdef(struct block_list *bl);
-int status_get_flee2(struct block_list *bl);
-int status_get_def2(struct block_list *bl);
-int status_get_mdef2(struct block_list *bl);
-int status_get_baseatk(struct block_list *bl);
-int status_get_atk(struct block_list *bl);
-int status_get_atk2(struct block_list *bl);
-int status_get_speed(struct block_list *bl);
-int status_get_adelay(struct block_list *bl);
-int status_get_amotion(struct block_list *bl);
-int status_get_dmotion(struct block_list *bl);
-int status_get_element(struct block_list *bl);
-int status_get_attack_element(struct block_list *bl);
-int status_get_attack_element2(struct block_list *bl); //左手武器属性取得
-#define status_get_elem_type(bl) (status_get_element(bl)%10)
-#define status_get_elem_level(bl) (status_get_element(bl)/10/2)
-int status_get_party_id(struct block_list *bl);
-int status_get_guild_id(struct block_list *bl);
-int status_get_race(struct block_list *bl);
-int status_get_size(struct block_list *bl);
-int status_get_mode(struct block_list *bl);
-int status_get_mexp(struct block_list *bl);
-int status_get_race2(struct block_list *bl);
-
-struct status_change *status_get_sc_data(struct block_list *bl);
-short *status_get_sc_count(struct block_list *bl);
-short *status_get_opt1(struct block_list *bl);
-short *status_get_opt2(struct block_list *bl);
-short *status_get_opt3(struct block_list *bl);
-short *status_get_option(struct block_list *bl);
-
-int status_get_matk1(struct block_list *bl);
-int status_get_matk2(struct block_list *bl);
-int status_get_critical(struct block_list *bl);
-int status_get_atk_(struct block_list *bl);
-int status_get_atk_2(struct block_list *bl);
-int status_get_atk2(struct block_list *bl);
-
-int status_isdead(struct block_list *bl);
-
-int status_get_sc_def(struct block_list *bl, int type);
-#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1))
-#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2))
-#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2))
-#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK))
-
-// 状態異常関連 skill.c より移動
-int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
-int status_change_end( struct block_list* bl , int type,int tid );
-int status_change_timer(int tid, unsigned int tick, int id, int data);
-int status_change_timer_sub(struct block_list *bl, va_list ap );
-int status_change_clear(struct block_list *bl,int type);
-
-// ステータス計算 pc.c から分離
-// pc_calcstatus
-int status_calc_pc(struct map_session_data* sd,int first);
-int status_calc_speed(struct map_session_data*); // [Celest]
-// int status_calc_skilltree(struct map_session_data *sd);
-int status_getrefinebonus(int lv,int type);
-int status_percentrefinery(struct map_session_data *sd,struct item *item);
-extern int percentrefinery[5][10];
-
-int status_readdb(void);
-int do_init_status(void);
-
-#endif