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authorshennetsind <ind@henn.et>2013-09-29 15:42:33 -0300
committershennetsind <ind@henn.et>2013-09-29 15:42:33 -0300
commit4de6b8e083f5e14ebc5a453af7efce341852be7a (patch)
tree5e0ad74b3570299a301dc25c8a6228ef1c448036 /src/map/status.h
parentdbd0dce80cdc7ea02391d5e096b6561f0b598259 (diff)
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HPM: Status.c Completed
Fully Interfaced. Moved missing vars and declarations of interest into the interface. Removed a couple things from pc.h into mmo.h due to circular dependence. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h139
1 files changed, 103 insertions, 36 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 16a9be081..d1e78b0b7 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1,8 +1,12 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
+
#ifndef _STATUS_H_
#define _STATUS_H_
+#include "../common/mmo.h"
+
struct block_list;
struct mob_data;
struct pet_data;
@@ -1580,6 +1584,14 @@ enum scb_flag
SCB_ALL = 0x3FFFFFFF
};
+//Regen related flags.
+enum e_regen {
+ RGN_HP = 0x01,
+ RGN_SP = 0x02,
+ RGN_SHP = 0x04,
+ RGN_SSP = 0x08,
+};
+
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
#define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM)
//Define to determine who has regen
@@ -1598,15 +1610,7 @@ typedef struct weapon_atk {
unsigned short matk;
unsigned char wlv;
#endif
-}weapon_atk;
-
-sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
-int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
-unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags
-int StatusSkillChangeTable[SC_MAX]; // status -> skill
-int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets)
-bool StatusDisplayType[SC_MAX];
-
+} weapon_atk;
//For holding basic status (which can be modified by status changes)
struct status_data {
@@ -1780,6 +1784,13 @@ struct status_change {
#define status_calc_elemental(ed, first) status->calc_bl_(&(ed)->bl, SCB_ALL, first)
#define status_calc_npc(nd, first) status->calc_bl_(&(nd)->bl, SCB_ALL, first)
+// bonus values and upgrade chances for refining equipment
+struct s_refine_info {
+ int chance[MAX_REFINE]; // success chance
+ int bonus[MAX_REFINE]; // cumulative fixed bonus damage
+ int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage
+};
+
/*=====================================
* Interface : status.h
* Generated by HerculesInterfaceMaker
@@ -1788,12 +1799,38 @@ struct status_change {
struct status_interface {
/* vars */
-
int current_equip_item_index;
int current_equip_card_id;
-
+ /* */
+ int max_weight_base[CLASS_COUNT];
+ int hp_coefficient[CLASS_COUNT];
+ int hp_coefficient2[CLASS_COUNT];
+ int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1];
+ int sp_coefficient[CLASS_COUNT];
+#ifdef RENEWAL_ASPD
+ int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1];
+#else
+ int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89]
+#endif
+ sc_type Skill2SCTable[MAX_SKILL]; // skill -> status
+ int IconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
+ unsigned int ChangeFlagTable[SC_MAX]; // status -> flags
+ int SkillChangeTable[SC_MAX]; // status -> skill
+ int RelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets)
+ bool DisplayType[SC_MAX];
+ /* */
+ struct s_refine_info refine_info[REFINE_TYPE_MAX];
+ /* */
+ int atkmods[3][MAX_WEAPON_TYPE];//ATK weapon modification for size (size_fix.txt)
+ char job_bonus[CLASS_COUNT][MAX_LEVEL];
+ sc_conf_type sc_conf[SC_MAX];
+ struct eri *data_ers; //For sc_data entries
+ struct status_data dummy;
+ unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
+ /* */
+ int (*init) (void);
+ void (*final) (void);
/* funcs */
-
int (*get_refine_chance) (enum refine_type wlv, int refine);
// for looking up associated data
sc_type (*skill2sc) (int skill_id);
@@ -1801,7 +1838,6 @@ struct status_interface {
unsigned int (*sc2scb_flag) (sc_type sc);
int (*type2relevant_bl_types) (int type);
int (*get_sc_type) (sc_type idx);
-
int (*damage) (struct block_list *src,struct block_list *target,int64 hp,int64 sp, int walkdelay, int flag);
//Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills)
int (*charge) (struct block_list* bl, int64 hp, int64 sp);
@@ -1811,7 +1847,6 @@ struct status_interface {
int (*set_sp) (struct block_list *bl, unsigned int sp, int flag);
int (*heal) (struct block_list *bl,int64 hp,int64 sp, int flag);
int (*revive) (struct block_list *bl, unsigned char per_hp, unsigned char per_sp);
-
struct regen_data * (*get_regen_data) (struct block_list *bl);
struct status_data * (*get_status_data) (struct block_list *bl);
struct status_data * (*get_base_status) (struct block_list *bl);
@@ -1826,17 +1861,13 @@ struct status_interface {
int (*get_emblem_id) (struct block_list *bl);
int (*get_mexp) (struct block_list *bl);
int (*get_race2) (struct block_list *bl);
-
struct view_data * (*get_viewdata) (struct block_list *bl);
void (*set_viewdata) (struct block_list *bl, int class_);
void (*change_init) (struct block_list *bl);
struct status_change * (*get_sc) (struct block_list *bl);
-
int (*isdead) (struct block_list *bl);
int (*isimmune) (struct block_list *bl);
-
int (*get_sc_def) (struct block_list *bl, enum sc_type type, int rate, int tick, int flag);
-
int (*change_start) (struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag);
int (*change_end_) (struct block_list* bl, enum sc_type type, int tid, const char* file, int line);
int (*kaahi_heal_timer) (int tid, unsigned int tick, int id, intptr_t data);
@@ -1844,7 +1875,6 @@ struct status_interface {
int (*change_timer_sub) (struct block_list* bl, va_list ap);
int (*change_clear) (struct block_list* bl, int type);
int (*change_clear_buffs) (struct block_list* bl, int type);
-
void (*calc_bl_) (struct block_list *bl, enum scb_flag flag, bool first);
int (*calc_mob_) (struct mob_data* md, bool first);
int (*calc_pet_) (struct pet_data* pd, bool first);
@@ -1852,35 +1882,72 @@ struct status_interface {
int (*calc_homunculus_) (struct homun_data *hd, bool first);
int (*calc_mercenary_) (struct mercenary_data *md, bool first);
int (*calc_elemental_) (struct elemental_data *ed, bool first);
-
void (*calc_misc) (struct block_list *bl, struct status_data *status, int level);
void (*calc_regen) (struct block_list *bl, struct status_data *st, struct regen_data *regen);
void (*calc_regen_rate) (struct block_list *bl, struct regen_data *regen, struct status_change *sc);
-
int (*check_skilluse) (struct block_list *src, struct block_list *target, uint16 skill_id, int flag); // [Skotlex]
int (*check_visibility) (struct block_list *src, struct block_list *target); //[Skotlex]
-
int (*change_spread) (struct block_list *src, struct block_list *bl);
-
- defType (*calc_def) (struct block_list *bl, struct status_change *sc, int, bool);
- short (*calc_def2) (struct block_list *, struct status_change *, int, bool);
- defType (*calc_mdef) (struct block_list *bl, struct status_change *sc, int, bool);
- short (*calc_mdef2) (struct block_list *, struct status_change *, int, bool);
- unsigned short (*calc_batk) (struct block_list *, struct status_change *, int, bool);
-
+ defType (*calc_def) (struct block_list *bl, struct status_change *sc, int def, bool viewable);
+ short (*calc_def2) (struct block_list *bl, struct status_change *sc, int def2, bool viewable);
+ defType (*calc_mdef) (struct block_list *bl, struct status_change *sc, int mdef, bool viewable);
+ short (*calc_mdef2) (struct block_list *bl, struct status_change *sc, int mdef2, bool viewable);
+ unsigned short (*calc_batk)(struct block_list *bl, struct status_change *sc, int batk, bool viewable);
#ifdef RENEWAL
unsigned short (*base_matk) (const struct status_data *st, int level);
int (*get_weapon_atk) (struct block_list *src, struct weapon_atk *watk, int flag);
#endif
int (*get_total_mdef) (struct block_list *src);
int (*get_total_def) (struct block_list *src);
-
int (*get_matk) (struct block_list *src, int flag);
-
int (*readdb) (void);
- int (*init) (void);
- void (*final) (void);
-} status_s;
+
+ void (*initChangeTables) (void);
+ void (*initDummyData) (void);
+ int (*base_amotion_pc) (struct map_session_data *sd, struct status_data *st);
+ unsigned short (*base_atk) (const struct block_list *bl, const struct status_data *st);
+ void (*calc_sigma) (void);
+ unsigned int (*base_pc_maxhp) (struct map_session_data *sd, struct status_data *st);
+ unsigned int (*base_pc_maxsp) (struct map_session_data *sd, struct status_data *st);
+ int (*calc_npc_) (struct npc_data *nd, bool first);
+ unsigned short (*calc_str) (struct block_list *bl, struct status_change *sc, int str);
+ unsigned short (*calc_agi) (struct block_list *bl, struct status_change *sc, int agi);
+ unsigned short (*calc_vit) (struct block_list *bl, struct status_change *sc, int vit);
+ unsigned short (*calc_int) (struct block_list *bl, struct status_change *sc, int int_);
+ unsigned short (*calc_dex) (struct block_list *bl, struct status_change *sc, int dex);
+ unsigned short (*calc_luk) (struct block_list *bl, struct status_change *sc, int luk);
+ unsigned short (*calc_watk) (struct block_list *bl, struct status_change *sc, int watk, bool viewable);
+ unsigned short (*calc_matk) (struct block_list *bl, struct status_change *sc, int matk, bool viewable);
+ signed short (*calc_hit) (struct block_list *bl, struct status_change *sc, int hit, bool viewable);
+ signed short (*calc_critical) (struct block_list *bl, struct status_change *sc, int critical, bool viewable);
+ signed short (*calc_flee) (struct block_list *bl, struct status_change *sc, int flee, bool viewable);
+ signed short (*calc_flee2) (struct block_list *bl, struct status_change *sc, int flee2, bool viewable);
+ unsigned short (*calc_speed) (struct block_list *bl, struct status_change *sc, int speed);
+ short (*calc_aspd_rate) (struct block_list *bl, struct status_change *sc, int aspd_rate);
+ unsigned short (*calc_dmotion) (struct block_list *bl, struct status_change *sc, int dmotion);
+#ifdef RENEWAL_ASPD
+ short (*calc_aspd) (struct block_list *bl, struct status_change *sc, short flag);
+#endif
+ short (*calc_fix_aspd) (struct block_list *bl, struct status_change *sc, int aspd);
+ unsigned int (*calc_maxhp) (struct block_list *bl, struct status_change *sc, uint64 maxhp);
+ unsigned int (*calc_maxsp) (struct block_list *bl, struct status_change *sc, unsigned int maxsp);
+ unsigned char (*calc_element) (struct block_list *bl, struct status_change *sc, int element);
+ unsigned char (*calc_element_lv) (struct block_list *bl, struct status_change *sc, int lv);
+ unsigned short (*calc_mode) (struct block_list *bl, struct status_change *sc, int mode);
+#ifdef RENEWAL
+ unsigned short (*calc_ematk) (struct block_list *bl, struct status_change *sc, int matk);
+#endif
+ void (*calc_bl_main) (struct block_list *bl, int flag);
+ void (*display_add) (struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3);
+ void (*display_remove) (struct map_session_data *sd, enum sc_type type);
+ int (*natural_heal) (struct block_list *bl, va_list args);
+ int (*natural_heal_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ bool (*readdb_job1) (char *fields[], int columns, int current);
+ bool (*readdb_job2) (char *fields[], int columns, int current);
+ bool (*readdb_sizefix) (char *fields[], int columns, int current);
+ bool (*readdb_refine) (char *fields[], int columns, int current);
+ bool (*readdb_scconfig) (char *fields[], int columns, int current);
+};
struct status_interface *status;