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authorHaru <haru@dotalux.com>2013-09-25 00:29:15 +0200
committerHaru <haru@dotalux.com>2013-09-25 00:29:15 +0200
commit44c9ba35b0bc2d9f4dc82db20be824e6e0d320e7 (patch)
tree1c1e300503d99ecbe8b41355daa716858aaece5d /src/map/status.h
parentb9c8f57b92d2935db971a38e144529682712dc82 (diff)
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Renamed more forgotten variables during interface conversions
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/status.h b/src/map/status.h
index d5a40e356..9d49ff3af 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1796,7 +1796,7 @@ struct status_interface {
int (*get_refine_chance) (enum refine_type wlv, int refine);
// for looking up associated data
- sc_type (*skill2sc) (int skill);
+ sc_type (*skill2sc) (int skill_id);
int (*sc2skill) (sc_type sc);
unsigned int (*sc2scb_flag) (sc_type sc);
int (*type2relevant_bl_types) (int type);