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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 01:57:08 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 01:57:08 +0000
commit6f51acd64405e1f081e1a54a5c3f5c3b5431bc70 (patch)
treea8bc02495db478fcd7cea8704857de9ab96dc981 /src/map/status.h
parentd305f53531e7dd0b4c29a677ff829379aac7e890 (diff)
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- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration - Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick" - Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been) - Moved the Fleet watk code to status_calc_watk where it belongs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/status.h b/src/map/status.h
index a8e17539c..71dbc21c7 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -515,12 +515,15 @@ enum {
#define SCB_RACE 0x08000000
#define SCB_RANGE 0x10000000
//SCB_DYE means the sc should force cloth-dye change to 0 to avoid client crashes.
+#define SCB_REGEN 0x20000000
#define SCB_DYE 0x40000000
#define SCB_PC 0x80000000
#define SCB_ALL 0x3FFFFFFF
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
#define BL_CONSUME (BL_PC|BL_HOM)
+//Define to determine who has regen
+#define BL_REGEN (BL_PC|BL_HOM)
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
//Define for standard HP damage attacks.
@@ -546,6 +549,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
#define status_cpy(a, b) { memcpy(&((a)->max_hp), &((b)->max_hp), sizeof(struct status_data)-(sizeof((a)->hp)+sizeof((a)->sp)+sizeof((a)->lhw))); \
if ((a)->lhw && (b)->lhw) { memcpy((a)->lhw, (b)->lhw, sizeof(struct weapon_atk)); }}
+struct regen_data *status_get_regen_data(struct block_list *bl);
struct status_data *status_get_status_data(struct block_list *bl);
struct status_data *status_get_base_status(struct block_list *bl);
int status_get_class(struct block_list *bl);