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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-07 16:57:12 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-07 16:57:12 +0000
commitf2d07fe0484b42a099b41f2940351b7b2b1bf8f4 (patch)
tree76d67445355d2ef4b4990edfdc6bdd973810121b /src/map/status.c
parent4862df1325bab71999a31fbbae196df361cea929 (diff)
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- Added missing creation/destruction of the expcache_ers in guild.c
- Unified status_remove_buffs/status_remove_debuffs into a single function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5946 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c117
1 files changed, 64 insertions, 53 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 7e31acb8f..86fc8fb29 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4281,8 +4281,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break;
val2 = tick;
tick = 1000;
- status_change_clear_buffs(bl);
- status_change_clear_debuffs(bl); //Gospel clears both types.
+ status_change_clear_buffs(bl,3); //Remove buffs/debuffs
} else
calc_flag = 1;
break;
@@ -4318,7 +4317,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break;
case SC_HERMODE:
- status_change_clear_buffs(bl);
+ status_change_clear_buffs(bl,1);
break;
case SC_REGENERATION:
@@ -5772,65 +5771,77 @@ int status_change_timer_sub(struct block_list *bl, va_list ap )
return 0;
}
-int status_change_clear_buffs (struct block_list *bl)
+/*==========================================
+ * Clears buffs/debuffs of a character.
+ * type&1 -> buffs, type&2 -> debuffs
+ *------------------------------------------
+ */
+int status_change_clear_buffs (struct block_list *bl, int type)
{
int i;
struct status_change *sc= status_get_sc(bl);
- if (!sc || !sc->count)
- return 0;
- for (i = 20; i < SC_MAX; i++) {
- if(i==SC_HALLUCINATION || i==SC_WEIGHT50 || i==SC_WEIGHT90
- || i == SC_QUAGMIRE || i == SC_SIGNUMCRUCIS || i == SC_DECREASEAGI
- || i == SC_SLOWDOWN || i == SC_ANKLE|| i == SC_BLADESTOP
- || i == SC_MINDBREAKER || i == SC_WINKCHARM
- || i == SC_STOP || i == SC_NOCHAT || i == SC_ORCISH
- || i == SC_STRIPWEAPON || i == SC_STRIPSHIELD || i == SC_STRIPARMOR || i == SC_STRIPHELM
- || i == SC_COMBO || i == SC_DANCING || i == SC_GUILDAURA
- )
- continue;
- if(i==SC_BERSERK) sc->data[i].val4 = 1;
- if(sc->data[i].timer != -1)
- status_change_end(bl,i,-1);
- }
- return 0;
-}
-int status_change_clear_debuffs (struct block_list *bl)
-{
- int i;
- struct status_change *sc = status_get_sc(bl);
+
if (!sc || !sc->count)
return 0;
+
+ if (type&2) //Debuffs
for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) {
if(sc->data[i].timer != -1)
status_change_end(bl,i,-1);
}
- //Other ailments not in the common range.
- if(sc->data[SC_HALLUCINATION].timer != -1)
- status_change_end(bl,SC_HALLUCINATION,-1);
- if(sc->data[SC_QUAGMIRE].timer != -1)
- status_change_end(bl,SC_QUAGMIRE,-1);
- if(sc->data[SC_SIGNUMCRUCIS].timer != -1)
- status_change_end(bl,SC_SIGNUMCRUCIS,-1);
- if(sc->data[SC_DECREASEAGI].timer != -1)
- status_change_end(bl,SC_DECREASEAGI,-1);
- if(sc->data[SC_SLOWDOWN].timer != -1)
- status_change_end(bl,SC_SLOWDOWN,-1);
- if(sc->data[SC_MINDBREAKER].timer != -1)
- status_change_end(bl,SC_MINDBREAKER,-1);
- if(sc->data[SC_WINKCHARM].timer != -1)
- status_change_end(bl,SC_WINKCHARM,-1);
- if(sc->data[SC_STOP].timer != -1)
- status_change_end(bl,SC_STOP,-1);
- if(sc->data[SC_ORCISH].timer != -1)
- status_change_end(bl,SC_ORCISH,-1);
- if(sc->data[SC_STRIPWEAPON].timer != -1)
- status_change_end(bl,SC_STRIPWEAPON,-1);
- if(sc->data[SC_STRIPSHIELD].timer != -1)
- status_change_end(bl,SC_STRIPSHIELD,-1);
- if(sc->data[SC_STRIPARMOR].timer != -1)
- status_change_end(bl,SC_STRIPARMOR,-1);
- if(sc->data[SC_STRIPHELM].timer != -1)
- status_change_end(bl,SC_STRIPHELM,-1);
+
+ for (i = SC_COMMON_MAX+1; i < SC_MAX; i++) {
+
+ if(sc->data[i].timer == -1)
+ continue;
+
+ switch (i) {
+ //Stuff that cannot be removed
+ case SC_WEIGHT50:
+ case SC_WEIGHT90:
+ case SC_COMBO:
+ case SC_DANCING:
+ case SC_GUILDAURA:
+ case SC_SAFETYWALL:
+ case SC_NOCHAT:
+ case SC_ANKLE:
+ case SC_BLADESTOP:
+ case SC_CP_WEAPON:
+ case SC_CP_SHIELD:
+ case SC_CP_ARMOR:
+ case SC_CP_HELM:
+ continue;
+
+ //Debuffs that can be removed.
+ case SC_HALLUCINATION:
+ case SC_QUAGMIRE:
+ case SC_SIGNUMCRUCIS:
+ case SC_DECREASEAGI:
+ case SC_SLOWDOWN:
+ case SC_MINDBREAKER:
+ case SC_WINKCHARM:
+ case SC_STOP:
+ case SC_ORCISH:
+ case SC_STRIPWEAPON:
+ case SC_STRIPSHIELD:
+ case SC_STRIPARMOR:
+ case SC_STRIPHELM:
+ if (!(type&2))
+ continue;
+ break;
+ //The rest are buffs that can be removed.
+ case SC_BERSERK:
+ if (!(type&1))
+ continue;
+ sc->data[i].val4 = 1;
+ break;
+ default:
+ if (!(type&1))
+ continue;
+ break;
+ }
+ status_change_end(bl,i,-1);
+ }
return 0;
}